shithub: pokecrystal

ref: 4fe0d93d4c0536b3517ba4b58822e5f6b1019382
dir: /audio/music/lookofficer.asm/

View raw version
Music_LookOfficer:
	musicheader 3, 1, Music_LookOfficer_Ch1
	musicheader 1, 2, Music_LookOfficer_Ch2
	musicheader 1, 3, Music_LookOfficer_Ch3

Music_LookOfficer_Ch1:
	tempo 116
	volume $77
	tone $0001
	vibrato $12, $34
	stereopanning $f
	dutycycle $3
	notetype $c, $a7
	octave 4
	note C#, 1
	note D_, 1
	note D#, 1
	note E_, 1
	note F_, 12
	intensity $2f
	octave 3
	note B_, 16
Music_LookOfficer_branch_ed852:
	intensity $82
	note __, 4
	note B_, 6
	note G#, 4
	note B_, 6
	note B_, 6
	note G#, 4
	note B_, 2
	intensity $2f
	note A#, 16
	note A_, 16
	loopchannel 0, Music_LookOfficer_branch_ed852

Music_LookOfficer_Ch2:
	vibrato $12, $34
	dutycycle $3
	notetype $c, $b7
	octave 5
	note D#, 1
	note D_, 1
	note C#, 1
	note C_, 1
	octave 4
	note B_, 12
	dutycycle $3
	intensity $a2
	octave 1
	note B_, 4
	octave 2
	note A_, 2
	octave 1
	note B_, 4
	octave 2
	note F_, 2
	octave 1
	note B_, 2
	octave 2
	note D#, 2
Music_LookOfficer_branch_ed882:
	note E_, 2
	note G#, 2
	octave 3
	note E_, 2
	octave 2
	note E_, 2
	note G#, 2
	note B_, 2
	note E_, 2
	note G#, 2
	loopchannel 2, Music_LookOfficer_branch_ed882
	pitchoffset 0, C#
	callchannel Music_LookOfficer_branch_ed89e
	pitchoffset 0, C_
	callchannel Music_LookOfficer_branch_ed89e
	loopchannel 0, Music_LookOfficer_branch_ed882

Music_LookOfficer_branch_ed89e:
	octave 1
	note A_, 2
	octave 2
	note C#, 2
	note A_, 2
	octave 1
	note A_, 2
	octave 2
	note C#, 2
	note E_, 2
	octave 1
	note A_, 2
	octave 2
	note C#, 2
	endchannel

Music_LookOfficer_Ch3:
	vibrato $14, $14
	stereopanning $f0
	notetype $c, $14
	note __, 10
	octave 3
	note B_, 2
	note __, 2
	note B_, 2
	intensity $12
	octave 5
	note D#, 2
	note __, 1
	note F_, 2
	note __, 1
	note A_, 2
	note B_, 2
	note __, 1
	octave 6
	note C#, 2
	note __, 1
	note D#, 2
Music_LookOfficer_branch_ed8c8:
	note E_, 6
	note D#, 6
	note C#, 4
	octave 5
	note B_, 2
	note A_, 2
	note G#, 2
	note F#, 2
	note G#, 2
	note A_, 2
	note B_, 2
	octave 6
	note C#, 2
	note F_, 8
	note D_, 8
	note E_, 8
	note C#, 8
	loopchannel 0, Music_LookOfficer_branch_ed8c8