shithub: pokecrystal

ref: 57a00f14d6997e0dbbf8070ecdc44f55f7ac192c
dir: /audio/music/wildpokemonvictory.asm/

View raw version
Music_WildPokemonVictory:
	channel_count 3
	channel 1, Music_WildPokemonVictory_Ch1
	channel 2, Music_WildPokemonVictory_Ch2
	channel 3, Music_WildPokemonVictory_Ch3

Music_WildPokemonVictory_Ch1:
	tempo 126
	volume 7, 7
	duty_cycle 3
	pitch_offset 1
	note_type 12, 11, 1
	octave 3
	note B_, 1
	note A_, 1
	note G#, 1
	note F#, 1
	volume_envelope 11, 6
	note E_, 12
.body:
	stereo_panning FALSE, TRUE
.mainloop:
	sound_call .sub1
	note F#, 2
	note F#, 2
	note F#, 4
	sound_call .sub1
	note G#, 4
	volume_envelope 7, 8
	octave 3
	note G_, 4
	transpose 0, 1
	sound_call .sub1
	note F#, 2
	note F#, 2
	note F#, 4
	sound_call .sub1
	note G#, 4
	transpose 0, 0
	volume_envelope 7, 8
	octave 3
	note F#, 4
	sound_loop 0, .mainloop

.sub1:
	volume_envelope 7, 1
	octave 3
	note G#, 1
	note B_, 1
	octave 4
	note E_, 2
	octave 3
	note B_, 2
	octave 4
	note E_, 2
	octave 3
	note G#, 1
	note F#, 1
	note E_, 1
	note F#, 1
	note G#, 2
	note E_, 2
	note A_, 1
	octave 4
	note C#, 1
	note E_, 2
	note E_, 2
	note A_, 2
	sound_ret

Music_WildPokemonVictory_Ch2:
	vibrato 18, 2, 4
	duty_cycle 2
	note_type 12, 13, 1
	octave 4
	note E_, 1
	note F#, 1
	note G#, 1
	note A_, 1
	volume_envelope 13, 6
	note B_, 12
.body:
	stereo_panning TRUE, FALSE
.mainloop:
	sound_call .sub1
	octave 4
	note B_, 2
	note B_, 2
	note B_, 4
	sound_call .sub1
	octave 4
	note B_, 4
	volume_envelope 8, 1
	note C_, 1
	note E_, 1
	note G_, 1
	note A#, 1
	transpose 0, 1
	sound_call .sub1
	octave 4
	note B_, 2
	note B_, 2
	note B_, 4
	sound_call .sub1
	octave 4
	note B_, 4
	transpose 0, 0
	volume_envelope 8, 1
	octave 3
	note B_, 1
	octave 4
	note D#, 1
	note F#, 1
	note A_, 1
	sound_loop 0, .mainloop

.sub1:
	volume_envelope 8, 1
	octave 4
	note B_, 2
	note A_, 2
	note G#, 2
	note A_, 2
	note B_, 2
	note B_, 2
	note B_, 4
	octave 5
	note C#, 2
	note C#, 2
	note C#, 4
	sound_ret

Music_WildPokemonVictory_Ch3:
	note_type 12, 2, 0
	rest 6
	octave 6
	note D#, 1
	rest 1
	note E_, 1
	rest 3
	note E_, 1
	rest 3
.body:
.mainloop:
	sound_call .sub1
	note D#, 2
	note C#, 2
	octave 2
	note B_, 2
	rest 2
	sound_call .sub1
	note E_, 2
	rest 2
	note C_, 4
	transpose 0, 1
	sound_call .sub1
	note D#, 2
	note C#, 2
	octave 2
	note B_, 2
	rest 2
	sound_call .sub1
	note E_, 2
	rest 2
	transpose 0, 0
	octave 2
	note B_, 4
	sound_loop 0, .mainloop

.sub1:
	volume_envelope 2, 5
	octave 3
	note E_, 2
	rest 4
	note E_, 2
	rest 2
	note D_, 2
	rest 2
	note D_, 2
	note C#, 2
	rest 4
	note C#, 2
	sound_ret