ref: 5bff3a1bffe0481b9189ebd8c426bb47d8c07554
dir: /engine/events/std_collision.asm/
CheckFacingTileForStdScript:: ; Checks to see if the tile you're facing has a std script associated with it. If so, executes the script and returns carry. ld a, c ld de, 3 ld hl, TileCollisionStdScripts call IsInArray jr nc, .notintable ld a, jumpstd_command ld [wJumpStdScriptBuffer], a inc hl ld a, [hli] ld [wJumpStdScriptBuffer + 1], a ld a, [hli] ld [wJumpStdScriptBuffer + 2], a ld a, BANK(Script_JumpStdFromRAM) ld hl, Script_JumpStdFromRAM call CallScript scf ret .notintable xor a ret INCLUDE "data/events/collision_stdscripts.asm" Script_JumpStdFromRAM: jump wJumpStdScriptBuffer