ref: 5db892782adaa5bb5a3e4cd6fa06565764bd1fb0
parent: 99e66c25577e367d6c7ca75fea8b466b54c3317a
author: Rangi <[email protected]>
date: Wed Dec 23 11:54:28 EST 2020
Remove "Buffer" suffix from two HRAM labels
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -3063,7 +3063,7 @@
db " @"
SlideBattlePicOut:
- ldh [hMapObjectIndexBuffer], a
+ ldh [hMapObjectIndex], a
ld c, a
.loop
push bc
@@ -3086,7 +3086,7 @@
ret
.DoFrame:
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
ld c, a
cp $8
jr nz, .back
@@ -9034,7 +9034,7 @@
.LoadTrainerBackpicAsOAM:
ld hl, wVirtualOAMSprite00
xor a
- ldh [hMapObjectIndexBuffer], a
+ ldh [hMapObjectIndex], a
ld b, 6
ld e, (SCREEN_WIDTH + 1) * TILE_WIDTH
.outer_loop
@@ -9045,10 +9045,10 @@
inc hl
ld [hl], e ; x
inc hl
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
ld [hli], a ; tile id
inc a
- ldh [hMapObjectIndexBuffer], a
+ ldh [hMapObjectIndex], a
ld a, PAL_BATTLE_OB_PLAYER
ld [hli], a ; attributes
ld a, d
@@ -9056,9 +9056,9 @@
ld d, a
dec c
jr nz, .inner_loop
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
add $3
- ldh [hMapObjectIndexBuffer], a
+ ldh [hMapObjectIndex], a
ld a, e
add 1 * TILE_WIDTH
ld e, a
--- a/engine/events/overworld.asm
+++ b/engine/events/overworld.asm
@@ -1339,7 +1339,7 @@
farcall CheckFacingObject
jr nc, .fail
- ldh a, [hObjectStructIndexBuffer]
+ ldh a, [hObjectStructIndex]
call GetObjectStruct
ld hl, OBJECT_MAP_OBJECT_INDEX
add hl, bc
--- a/engine/gfx/dma_transfer.asm
+++ b/engine/gfx/dma_transfer.asm
@@ -415,11 +415,11 @@
PadMapForHDMATransfer:
; pad a 20x18 map to 32x18 for HDMA transfer
-; back up the padding value in c to hMapObjectIndexBuffer
- ldh a, [hMapObjectIndexBuffer]
+; back up the padding value in c to hMapObjectIndex
+ ldh a, [hMapObjectIndex]
push af
ld a, c
- ldh [hMapObjectIndexBuffer], a
+ ldh [hMapObjectIndex], a
; for each row on the screen
ld c, SCREEN_HEIGHT
@@ -435,7 +435,7 @@
jr nz, .loop2
; load the original padding value of c into hl for 32 - 20 = 12 rows
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
ld b, BG_MAP_WIDTH - SCREEN_WIDTH
.loop3
ld [hli], a
@@ -445,9 +445,9 @@
dec c
jr nz, .loop1
-; restore the original value of hMapObjectIndexBuffer
+; restore the original value of hMapObjectIndex
pop af
- ldh [hMapObjectIndexBuffer], a
+ ldh [hMapObjectIndex], a
ret
HDMATransfer2bpp::
--- a/engine/gfx/mon_icons.asm
+++ b/engine/gfx/mon_icons.asm
@@ -51,7 +51,7 @@
.GetPartyMonItemGFX:
push bc
- ldh a, [hObjectStructIndexBuffer]
+ ldh a, [hObjectStructIndex]
ld hl, wPartyMon1Item
ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
@@ -125,7 +125,7 @@
.SpawnItemIcon:
push bc
- ldh a, [hObjectStructIndexBuffer]
+ ldh a, [hObjectStructIndex]
ld hl, wPartyMon1Item
ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
@@ -154,7 +154,7 @@
InitPartyMenuIcon:
ld a, [wCurIconTile]
push af
- ldh a, [hObjectStructIndexBuffer]
+ ldh a, [hObjectStructIndex]
ld hl, wPartySpecies
ld e, a
ld d, 0
@@ -163,7 +163,7 @@
call ReadMonMenuIcon
ld [wCurIcon], a
call GetMemIconGFX
- ldh a, [hObjectStructIndexBuffer]
+ ldh a, [hObjectStructIndex]
; y coord
add a
add a
@@ -184,7 +184,7 @@
SetPartyMonIconAnimSpeed:
push bc
- ldh a, [hObjectStructIndexBuffer]
+ ldh a, [hObjectStructIndex]
ld b, a
call .getspeed
ld a, b
--- a/engine/overworld/cmd_queue.asm
+++ b/engine/overworld/cmd_queue.asm
@@ -14,7 +14,7 @@
ld hl, wCmdQueue
xor a
.loop
- ldh [hMapObjectIndexBuffer], a
+ ldh [hMapObjectIndex], a
ld a, [hl]
and a
jr z, .skip
@@ -27,7 +27,7 @@
.skip
ld de, CMDQUEUE_ENTRY_SIZE
add hl, de
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
inc a
cp CMDQUEUE_CAPACITY
jr nz, .loop
--- a/engine/overworld/events.asm
+++ b/engine/overworld/events.asm
@@ -540,7 +540,7 @@
.IsObject:
call PlayTalkObject
- ldh a, [hObjectStructIndexBuffer]
+ ldh a, [hObjectStructIndex]
call GetObjectStruct
ld hl, OBJECT_MAP_OBJECT_INDEX
add hl, bc
--- a/engine/overworld/map_objects.asm
+++ b/engine/overworld/map_objects.asm
@@ -1040,7 +1040,7 @@
add hl, bc
ld [hl], OBJECT_ACTION_STEP
ld hl, wCenteredObject
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
cp [hl]
jr z, .centered
ld hl, OBJECT_STEP_TYPE
@@ -1945,7 +1945,7 @@
ret z
ld a, [wObjectFollow_Leader]
ld d, a
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
cp d
ret nz
ld a, e
@@ -2085,7 +2085,7 @@
DespawnEmote:
push bc
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
ld c, a
call .DeleteEmote
pop bc
@@ -2130,7 +2130,7 @@
CopyTempObjectData:
; load into wTempObjectCopy:
-; -1, -1, [de], [de + 1], [de + 2], [hMapObjectIndexBuffer], [NextMapX], [NextMapY], -1
+; -1, -1, [de], [de + 1], [de + 2], [hMapObjectIndex], [NextMapX], [NextMapY], -1
; This spawns the object at the same place as whichever object is loaded into bc.
ld hl, wTempObjectCopyMapObjectIndex
ld [hl], -1
@@ -2145,7 +2145,7 @@
ld [hli], a
ld a, [de]
ld [hli], a
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
ld [hli], a
push hl
ld hl, OBJECT_NEXT_MAP_X
@@ -2169,7 +2169,7 @@
ld bc, wObjectStructs
xor a
.loop
- ldh [hMapObjectIndexBuffer], a
+ ldh [hMapObjectIndex], a
call DoesObjectHaveASprite
jr z, .ok
call UpdateObjectFrozen
@@ -2178,7 +2178,7 @@
add hl, bc
ld b, h
ld c, l
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
inc a
cp NUM_OBJECT_STRUCTS
jr nz, .loop
@@ -2228,13 +2228,13 @@
xor a
ld bc, wObjectStructs
.loop
- ldh [hMapObjectIndexBuffer], a
+ ldh [hMapObjectIndex], a
call SetFacing_Standing
ld hl, OBJECT_LENGTH
add hl, bc
ld b, h
ld c, l
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
inc a
cp NUM_OBJECT_STRUCTS
jr nz, .loop
@@ -2452,7 +2452,7 @@
ld bc, wObjectStructs
xor a
.loop
- ldh [hMapObjectIndexBuffer], a
+ ldh [hMapObjectIndex], a
call DoesObjectHaveASprite
jr z, .next
call HandleObjectStep
@@ -2461,7 +2461,7 @@
add hl, bc
ld b, h
ld c, l
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
inc a
cp NUM_OBJECT_STRUCTS
jr nz, .loop
@@ -2545,7 +2545,7 @@
SetLeaderIfVisible:
call CheckObjectVisibility
ret c
- ldh a, [hObjectStructIndexBuffer]
+ ldh a, [hObjectStructIndex]
ld [wObjectFollow_Leader], a
ret
@@ -2571,7 +2571,7 @@
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_RESET
- ldh a, [hObjectStructIndexBuffer]
+ ldh a, [hObjectStructIndex]
ld [wObjectFollow_Follower], a
ret
--- a/engine/overworld/movement.asm
+++ b/engine/overworld/movement.asm
@@ -237,7 +237,7 @@
Movement_remove_object:
call DeleteMapObject
ld hl, wObjectFollow_Leader
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
cp [hl]
jr nz, .not_leading
ld [hl], -1
@@ -680,7 +680,7 @@
.skip_grass
ld hl, wCenteredObject
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
cp [hl]
jr z, .player
@@ -704,7 +704,7 @@
ld [hl], OBJECT_ACTION_SPIN
ld hl, wCenteredObject
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
cp [hl]
jr z, .player
@@ -728,7 +728,7 @@
ld [hl], OBJECT_ACTION_STAND
ld hl, wCenteredObject
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
cp [hl]
jr z, .player
@@ -760,7 +760,7 @@
call SpawnShadow
ld hl, wCenteredObject
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
cp [hl]
jr z, .player
--- a/engine/overworld/npc_movement.asm
+++ b/engine/overworld/npc_movement.asm
@@ -250,7 +250,7 @@
.not_counter
ld bc, wObjectStructs ; redundant
ld a, 0
- ldh [hMapObjectIndexBuffer], a
+ ldh [hMapObjectIndex], a
call IsNPCAtCoord
ret nc
ld hl, OBJECT_DIRECTION_WALKING
@@ -275,7 +275,7 @@
jr IsNPCAtCoord
IsObjectFacingSomeoneElse: ; unreferenced
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
call GetObjectStruct
call .GetFacingCoords
call IsNPCAtCoord
@@ -315,7 +315,7 @@
ld bc, wObjectStructs
xor a
.loop
- ldh [hObjectStructIndexBuffer], a
+ ldh [hObjectStructIndex], a
call DoesObjectHaveASprite
jr z, .next
@@ -345,9 +345,9 @@
jr nz, .check_current_coords
.continue
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
ld l, a
- ldh a, [hObjectStructIndexBuffer]
+ ldh a, [hObjectStructIndex]
cp l
jr nz, .yes
@@ -362,9 +362,9 @@
ld a, [hl]
cp e
jr nz, .next
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
ld l, a
- ldh a, [hObjectStructIndexBuffer]
+ ldh a, [hObjectStructIndex]
cp l
jr nz, .yes
@@ -373,7 +373,7 @@
add hl, bc
ld b, h
ld c, l
- ldh a, [hObjectStructIndexBuffer]
+ ldh a, [hObjectStructIndex]
inc a
cp NUM_OBJECT_STRUCTS
jr nz, .loop
@@ -481,7 +481,7 @@
ld bc, wObjectStructs
xor a
.loop
- ldh [hObjectStructIndexBuffer], a
+ ldh [hObjectStructIndex], a
call DoesObjectHaveASprite
jr z, .next
@@ -505,7 +505,7 @@
ld a, [hl]
cp d
jr nz, .check_current_coords
- ldh a, [hObjectStructIndexBuffer]
+ ldh a, [hObjectStructIndex]
cp PLAYER_OBJECT
jr z, .next
jr .yes
@@ -528,7 +528,7 @@
add hl, bc
ld b, h
ld c, l
- ldh a, [hObjectStructIndexBuffer]
+ ldh a, [hObjectStructIndex]
inc a
cp NUM_OBJECT_STRUCTS
jr nz, .loop
--- a/engine/overworld/player_movement.asm
+++ b/engine/overworld/player_movement.asm
@@ -621,7 +621,7 @@
; Returns 1 if there is no NPC in front
; Returns 2 if there is a movable NPC in front
ld a, 0
- ldh [hMapObjectIndexBuffer], a
+ ldh [hMapObjectIndex], a
; Load the next X coordinate into d
ld a, [wPlayerStandingMapX]
ld d, a
--- a/engine/overworld/player_object.asm
+++ b/engine/overworld/player_object.asm
@@ -41,10 +41,10 @@
.ok
ld [hl], e
ld a, PLAYER_OBJECT
- ldh [hMapObjectIndexBuffer], a
+ ldh [hMapObjectIndex], a
ld bc, wMapObjects
ld a, PLAYER_OBJECT
- ldh [hObjectStructIndexBuffer], a
+ ldh [hObjectStructIndex], a
ld de, wObjectStructs
call CopyMapObjectToObjectStruct
ld a, PLAYER
@@ -94,7 +94,7 @@
ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld e, [hl]
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
ld b, a
call CopyDECoordsToMapObject
and a
@@ -138,12 +138,12 @@
ld a, 1
ld de, OBJECT_LENGTH
.loop
- ldh [hObjectStructIndexBuffer], a
+ ldh [hObjectStructIndex], a
ld a, [hl]
and a
jr z, .done
add hl, de
- ldh a, [hObjectStructIndexBuffer]
+ ldh a, [hObjectStructIndex]
inc a
cp NUM_OBJECT_STRUCTS
jr nz, .loop
@@ -169,12 +169,12 @@
ret
.CopyMapObjectToTempObject:
- ldh a, [hObjectStructIndexBuffer]
+ ldh a, [hObjectStructIndex]
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
add hl, bc
ld [hl], a
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
ld [wTempObjectCopyMapObjectIndex], a
ld hl, MAPOBJECT_SPRITE
@@ -229,7 +229,7 @@
ld bc, wMap1Object
ld a, 1
.loop
- ldh [hMapObjectIndexBuffer], a
+ ldh [hMapObjectIndex], a
ld hl, MAPOBJECT_SPRITE
add hl, bc
ld a, [hl]
@@ -277,7 +277,7 @@
add hl, bc
ld b, h
ld c, l
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
inc a
cp NUM_OBJECTS
jr nz, .loop
@@ -316,7 +316,7 @@
ld bc, wMap1Object
ld a, 1
.loop_v
- ldh [hMapObjectIndexBuffer], a
+ ldh [hMapObjectIndex], a
ld hl, MAPOBJECT_SPRITE
add hl, bc
ld a, [hl]
@@ -351,7 +351,7 @@
add hl, bc
ld b, h
ld c, l
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
inc a
cp NUM_OBJECTS
jr nz, .loop_v
@@ -372,7 +372,7 @@
ld bc, wMap1Object
ld a, 1
.loop_h
- ldh [hMapObjectIndexBuffer], a
+ ldh [hMapObjectIndex], a
ld hl, MAPOBJECT_SPRITE
add hl, bc
ld a, [hl]
@@ -407,7 +407,7 @@
add hl, bc
ld b, h
ld c, l
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
inc a
cp NUM_OBJECTS
jr nz, .loop_h
@@ -680,7 +680,7 @@
ld hl, OBJECT_SPRITE_Y
add hl, de
ld [hl], a
- ldh a, [hObjectStructIndexBuffer]
+ ldh a, [hObjectStructIndex]
ld hl, OBJECT_RANGE
add hl, de
ld [hl], a
--- a/engine/overworld/scripting.asm
+++ b/engine/overworld/scripting.asm
@@ -962,7 +962,7 @@
call GetScriptByte
call GetScriptObject
call UnmaskCopyMapObjectStruct
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
ld b, 0 ; clear
call ApplyEventActionAppearDisappear
ret
@@ -975,7 +975,7 @@
ldh a, [hLastTalked]
.ok
call DeleteObjectStruct
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
ld b, 1 ; set
call ApplyEventActionAppearDisappear
farcall _UpdateSprites
--- a/engine/pokemon/party_menu.asm
+++ b/engine/pokemon/party_menu.asm
@@ -590,7 +590,7 @@
ret z
ld c, a
xor a
- ldh [hObjectStructIndexBuffer], a
+ ldh [hObjectStructIndex], a
.loop
push bc
push hl
@@ -598,9 +598,9 @@
ld a, BANK(LoadMenuMonIcon)
ld e, MONICON_PARTYMENU
rst FarCall
- ldh a, [hObjectStructIndexBuffer]
+ ldh a, [hObjectStructIndex]
inc a
- ldh [hObjectStructIndexBuffer], a
+ ldh [hObjectStructIndex], a
pop hl
pop bc
dec c
--- a/home/joypad.asm
+++ b/home/joypad.asm
@@ -346,14 +346,14 @@
;
; NOTE: The cursor has to be shown before calling
; this function or no cursor will be shown at all.
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
push af
- ldh a, [hObjectStructIndexBuffer]
+ ldh a, [hObjectStructIndex]
push af
xor a
- ldh [hMapObjectIndexBuffer], a
+ ldh [hMapObjectIndex], a
ld a, 6
- ldh [hObjectStructIndexBuffer], a
+ ldh [hObjectStructIndex], a
.loop
push hl
@@ -367,9 +367,9 @@
jr z, .loop
pop af
- ldh [hObjectStructIndexBuffer], a
+ ldh [hObjectStructIndex], a
pop af
- ldh [hMapObjectIndexBuffer], a
+ ldh [hMapObjectIndex], a
ret
SimpleWaitPressAorB::
@@ -447,37 +447,37 @@
cp b
pop bc
jr nz, .place_arrow
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
dec a
- ldh [hMapObjectIndexBuffer], a
+ ldh [hMapObjectIndex], a
ret nz
- ldh a, [hObjectStructIndexBuffer]
+ ldh a, [hObjectStructIndex]
dec a
- ldh [hObjectStructIndexBuffer], a
+ ldh [hObjectStructIndex], a
ret nz
ld a, "─"
ld [hl], a
ld a, -1
- ldh [hMapObjectIndexBuffer], a
+ ldh [hMapObjectIndex], a
ld a, 6
- ldh [hObjectStructIndexBuffer], a
+ ldh [hObjectStructIndex], a
ret
.place_arrow
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
and a
ret z
dec a
- ldh [hMapObjectIndexBuffer], a
+ ldh [hMapObjectIndex], a
ret nz
dec a
- ldh [hMapObjectIndexBuffer], a
- ldh a, [hObjectStructIndexBuffer]
+ ldh [hMapObjectIndex], a
+ ldh a, [hObjectStructIndex]
dec a
- ldh [hObjectStructIndexBuffer], a
+ ldh [hObjectStructIndex], a
ret nz
ld a, 6
- ldh [hObjectStructIndexBuffer], a
+ ldh [hObjectStructIndex], a
ld a, "▼"
ld [hl], a
ret
--- a/home/map.asm
+++ b/home/map.asm
@@ -1124,7 +1124,7 @@
text_end
CheckObjectMask::
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
ld e, a
ld d, 0
ld hl, wObjectMasks
@@ -1133,7 +1133,7 @@
ret
MaskObject::
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
ld e, a
ld d, 0
ld hl, wObjectMasks
@@ -1142,7 +1142,7 @@
ret
UnmaskObject::
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
ld e, a
ld d, 0
ld hl, wObjectMasks
@@ -1433,7 +1433,7 @@
ld de, wScreenSave
ld a, [wMapWidth]
add 6
- ldh [hMapObjectIndexBuffer], a
+ ldh [hMapObjectIndex], a
ld a, [wPlayerStepDirection]
and a
jr z, .down
@@ -1447,7 +1447,7 @@
.up
ld de, wScreenSave + SCREEN_META_WIDTH
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
ld c, a
ld b, 0
add hl, bc
--- a/home/map_objects.asm
+++ b/home/map_objects.asm
@@ -20,7 +20,7 @@
ld hl, wUsedSprites + 2
ld c, SPRITE_GFX_LIST_CAPACITY - 1
ld b, a
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
cp 0
jr z, .nope
ld a, b
@@ -210,7 +210,7 @@
CheckObjectVisibility::
; Sets carry if the object is not visible on the screen.
- ldh [hMapObjectIndexBuffer], a
+ ldh [hMapObjectIndex], a
call GetMapObject
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
add hl, bc
@@ -217,7 +217,7 @@
ld a, [hl]
cp -1
jr z, .not_visible
- ldh [hObjectStructIndexBuffer], a
+ ldh [hObjectStructIndex], a
call GetObjectStruct
and a
ret
@@ -301,21 +301,21 @@
ret
CopyMapObjectStruct:: ; unreferenced
- ldh [hMapObjectIndexBuffer], a
+ ldh [hMapObjectIndex], a
call GetMapObject
call CopyObjectStruct
ret
UnmaskCopyMapObjectStruct::
- ldh [hMapObjectIndexBuffer], a
+ ldh [hMapObjectIndex], a
call UnmaskObject
- ldh a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndex]
call GetMapObject
farcall CopyObjectStruct
ret
ApplyDeletionToMapObject::
- ldh [hMapObjectIndexBuffer], a
+ ldh [hMapObjectIndex], a
call GetMapObject
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
add hl, bc
--- a/hram.asm
+++ b/hram.asm
@@ -51,8 +51,8 @@
hMoveMon:: db
UNION
-hMapObjectIndexBuffer:: db
-hObjectStructIndexBuffer:: db
+hMapObjectIndex:: db
+hObjectStructIndex:: db
NEXTU
hConnectionStripLength:: db
hConnectedMapWidth:: db
--- a/mobile/mobile_12_2.asm
+++ b/mobile/mobile_12_2.asm
@@ -422,15 +422,15 @@
ld c, a
xor a
- ldh [hObjectStructIndexBuffer], a
+ ldh [hObjectStructIndex], a
.loop
push bc
push hl
ld e, MONICON_PARTYMENU
farcall LoadMenuMonIcon
- ldh a, [hObjectStructIndexBuffer]
+ ldh a, [hObjectStructIndex]
inc a
- ldh [hObjectStructIndexBuffer], a
+ ldh [hObjectStructIndex], a
pop hl
pop bc
dec c
--- a/mobile/mobile_46.asm
+++ b/mobile/mobile_46.asm
@@ -5636,7 +5636,7 @@
ld a, [wMenuCursorY]
ld [wcd82], a
dec a
- ldh [hObjectStructIndexBuffer], a
+ ldh [hObjectStructIndex], a
ld a, $10
ld [wCurIconTile], a
ld hl, LoadMenuMonIcon