shithub: pokecrystal

ref: 5fd3e591df48ca081726cde12d9991fa52a1c839
dir: /audio/music/victoryroad.asm/

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Music_VictoryRoad:
	channel_count 4
	channel 1, Music_VictoryRoad_Ch1
	channel 2, Music_VictoryRoad_Ch2
	channel 3, Music_VictoryRoad_Ch3
	channel 4, Music_VictoryRoad_Ch4

Music_VictoryRoad_Ch1:
	tempo 144
	volume 7, 7
	stereo_panning FALSE, TRUE
	duty_cycle 3
	pitch_offset 2
	note_type 12, 11, 3
Music_VictoryRoad_branch_f6c8d:
	sound_call Music_VictoryRoad_branch_f6cb9
	sound_loop 6, Music_VictoryRoad_branch_f6c8d
Music_VictoryRoad_branch_f6c94:
	volume_envelope 11, 2
	octave 2
	note A_, 1
	octave 3
	note C#, 1
	note D_, 1
	rest 1
	octave 2
	note A_, 1
	volume_envelope 11, 7
	octave 3
	note C#, 3
	octave 2
	note A_, 1
	octave 3
	note D_, 3
	octave 2
	note A_, 1
	octave 3
	note G#, 3
	sound_loop 2, Music_VictoryRoad_branch_f6c94
Music_VictoryRoad_branch_f6cae:
	sound_call Music_VictoryRoad_branch_f6cb9
	sound_loop 2, Music_VictoryRoad_branch_f6cae
	sound_loop 0, Music_VictoryRoad_branch_f6c8d

Music_VictoryRoad_branch_f6cb9:
	volume_envelope 11, 2
	octave 2
	note G_, 1
	note B_, 1
	octave 3
	note C_, 1
	rest 1
	octave 2
	note G_, 1
	volume_envelope 11, 7
	note B_, 3
	note G_, 1
	octave 3
	note C_, 3
	octave 2
	note G_, 1
	octave 3
	note F#, 3
	sound_ret

Music_VictoryRoad_Ch2:
	duty_cycle 3
	vibrato 16, 2, 4
Music_VictoryRoad_branch_f6cd3:
	note_type 12, 12, 2
	sound_call Music_VictoryRoad_branch_f6d1e
	rest 2
	sound_call Music_VictoryRoad_branch_f6d1e
	rest 1
	octave 4
	note C_, 1
	note_type 12, 11, 0
	note E_, 8
	octave 5
	note C_, 4
	octave 4
	note B_, 4
	note E_, 15
	note D#, 1
	note_type 12, 11, 0
	note E_, 8
	octave 5
	note C_, 4
	octave 4
	note B_, 4
	note_type 12, 11, 0
	octave 5
	note E_, 8
	note_type 12, 11, 7
	note E_, 8
	note_type 12, 12, 7
	note D_, 8
	stereo_panning TRUE, FALSE
	note C#, 4
	stereo_panning FALSE, TRUE
	octave 4
	note A_, 4
	stereo_panning TRUE, TRUE
	octave 5
	note C_, 8
	stereo_panning FALSE, TRUE
	octave 4
	note A#, 4
	stereo_panning TRUE, FALSE
	note F_, 4
	stereo_panning TRUE, TRUE
	note A_, 12
	note D_, 1
	note F#, 1
	note A_, 1
	octave 5
	note C#, 1
	note D_, 16
	sound_loop 0, Music_VictoryRoad_branch_f6cd3

Music_VictoryRoad_branch_f6d1e:
	octave 3
	note E_, 1
	rest 1
	note E_, 1
	rest 1
	note F#, 1
	note F#, 1
	rest 2
	note G#, 1
	note G#, 1
	rest 2
	note A_, 1
	note A_, 1
	sound_ret

Music_VictoryRoad_Ch3:
	stereo_panning TRUE, FALSE
	note_type 12, 2, 8
Music_VictoryRoad_branch_f6d31:
	sound_call Music_VictoryRoad_branch_f6d52
	sound_loop 6, Music_VictoryRoad_branch_f6d31
Music_VictoryRoad_branch_f6d38:
	note D_, 1
	rest 1
	note B_, 1
	rest 1
	note F_, 1
	note A_, 3
	note D_, 1
	note B_, 1
	rest 2
	note D_, 1
	note B_, 3
	sound_loop 2, Music_VictoryRoad_branch_f6d38
Music_VictoryRoad_branch_f6d47:
	sound_call Music_VictoryRoad_branch_f6d52
	sound_loop 2, Music_VictoryRoad_branch_f6d47
	sound_loop 0, Music_VictoryRoad_branch_f6d31

Music_VictoryRoad_branch_f6d52:
	octave 3
	note C_, 1
	rest 1
	note A_, 1
	rest 1
	note D#, 1
	note G_, 3
	note C_, 1
	note A_, 1
	rest 2
	note C_, 1
	note A_, 3
	sound_ret

Music_VictoryRoad_Ch4:
	toggle_noise 0
	drum_speed 12
Music_VictoryRoad_branch_f6d63:
	drum_note 3, 2
	drum_note 3, 2
	drum_note 4, 1
	drum_note 3, 3
	drum_note 4, 1
	drum_note 3, 3
	drum_note 4, 1
	drum_note 3, 3
	drum_note 3, 2
	drum_note 3, 2
	drum_note 4, 1
	drum_note 3, 3
	drum_note 4, 1
	drum_note 4, 1
	drum_note 3, 2
	drum_note 4, 1
	drum_note 3, 2
	drum_note 4, 1
	sound_loop 0, Music_VictoryRoad_branch_f6d63