ref: 62dd7a8bae55741c76ac20aa1a3c6db0341589f8
dir: /maps/Route10Pokecenter1F.asm/
const_value set 2 const ROUTE10POKECENTER1F_NURSE const ROUTE10POKECENTER1F_GENTLEMAN const ROUTE10POKECENTER1F_GYM_GUY const ROUTE10POKECENTER1F_COOLTRAINER_F Route10Pokecenter1F_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 0 NurseScript_0x188bd4: jumpstd pokecenternurse GentlemanScript_0x188bd7: jumptextfaceplayer UnknownText_0x188bf1 GymGuyScript_0x188bda: faceplayer opentext checkevent EVENT_RETURNED_MACHINE_PART iftrue UnknownScript_0x188be8 writetext UnknownText_0x188c26 waitbutton closetext end UnknownScript_0x188be8: writetext UnknownText_0x188c9e waitbutton closetext end CooltrainerFScript_0x188bee: jumptextfaceplayer UnknownText_0x188d0c UnknownText_0x188bf1: text "A #MON CENTER" line "near a cave?" para "That's mighty" line "convenient." done UnknownText_0x188c26: text "The POWER PLANT's" line "MANAGER is looking" para "for a strong #-" line "MON trainer." para "He needs help" line "getting back" para "something that" line "was stolen." done UnknownText_0x188c9e: text "I hear TEAM ROCKET" line "got back together" para "in JOHTO but fell" line "apart right away." para "I didn't know any-" line "thing about that." done UnknownText_0x188d0c: text "When you go out-" line "side, you can see" para "the roof of a big" line "building." para "That's the POWER" line "PLANT." done Route10Pokecenter1F_MapEventHeader: ; filler db 0, 0 .Warps: db 3 warp_def $7, $3, 1, ROUTE_10_NORTH warp_def $7, $4, 1, ROUTE_10_NORTH warp_def $7, $0, 1, POKECENTER_2F .XYTriggers: db 0 .Signposts: db 0 .PersonEvents: db 4 person_event SPRITE_NURSE, 1, 3, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, NurseScript_0x188bd4, -1 person_event SPRITE_GENTLEMAN, 6, 7, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, PAL_NPC_RED, PERSONTYPE_SCRIPT, 0, GentlemanScript_0x188bd7, -1 person_event SPRITE_GYM_GUY, 2, 7, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, PERSONTYPE_SCRIPT, 0, GymGuyScript_0x188bda, -1 person_event SPRITE_COOLTRAINER_F, 3, 1, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, CooltrainerFScript_0x188bee, -1