shithub: pokecrystal

ref: 662b3459f606ebe1018c21f4bde11bddb7eb1efd
dir: /maps/Route28SteelWingHouse.asm/

View raw version
const_value set 2
	const ROUTE28STEELWINGHOUSE_CELEBRITY
	const ROUTE28STEELWINGHOUSE_FEAROW

Route28SteelWingHouse_MapScripts:
.SceneScripts:
	db 1
	scene_script .DummyScene

.MapCallbacks:
	db 0

.DummyScene:
	end

Celebrity:
	faceplayer
	opentext
	checkevent EVENT_GOT_TM47_STEEL_WING
	iftrue .AlreadyGotItem
	writetext CelebrityText1
	buttonsound
	verbosegiveitem TM_STEEL_WING
	iffalse .Done
	setevent EVENT_GOT_TM47_STEEL_WING
.Done:
	closetext
	end
.AlreadyGotItem:
	writetext CelebrityText2
	waitbutton
	closetext
	end

CelebritysFearow:
	opentext
	writetext CelebritysFearowText
	cry FEAROW
	waitbutton
	closetext
	end

CelebrityHouseBookshelf:
	jumpstd magazinebookshelf

CelebrityText1:
	text "Oh, dear."
	line "You've found me."

	para "Please don't tell"
	line "anyone about me."

	para "I'll give you this"
	line "for keeping my"
	cont "secret. Please?"
	done

CelebrityText2:
	text "It's tough being a"
	line "top celebrity."

	para "Everywhere I go,"
	line "people chase me."

	para "I just want to be"
	line "left alone…"
	done

CelebritysFearowText:
	text "FEAROW: Feero!"
	done

Route28SteelWingHouse_MapEvents:
	; filler
	db 0, 0

.Warps:
	db 2
	warp_def 2, 7, 1, ROUTE_28
	warp_def 3, 7, 1, ROUTE_28

.CoordEvents:
	db 0

.BGEvents:
	db 2
	bg_event 0, 1, BGEVENT_READ, CelebrityHouseBookshelf
	bg_event 1, 1, BGEVENT_READ, CelebrityHouseBookshelf

.ObjectEvents:
	db 2
	object_event 2, 3, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Celebrity, -1
	object_event 6, 5, SPRITE_MOLTRES, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, CelebritysFearow, -1