ref: 67d38da5b01173d2a78a3e083aff505f40276f2e
dir: /engine/dummy_game.asm/
_DummyGame: ; e1e5b (38:5e5b) call Functione1e67 call DelayFrame .asm_e1e61 call Functione1ebb jr nc, .asm_e1e61 ret Functione1e67: ; e1e67 (38:5e67) call DisableLCD ld b, SCGB_08 call GetSGBLayout callab Function8cf53 ld hl, LZ_e2221 ld de, VTiles2 tile $00 call Decompress ld hl, Unknown_e00ed ld de, VTiles0 tile $00 ld bc, $40 ld a, BANK(Unknown_e00ed) call FarCopyBytes ld a, $8 ld hl, wc300 ld [hli], a ld [hl], $0 hlcoord 0, 0 ld bc, SCREEN_HEIGHT * SCREEN_WIDTH xor a call ByteFill xor a ld [hSCY], a ld [hSCX], a ld [rWY], a ld [wJumptableIndex], a ld a, $1 ld [hBGMapMode], a ld a, $e3 ld [rLCDC], a ld a, $e4 call DmgToCgbBGPals ld a, $e0 call Functioncf8 ret Functione1ebb: ; e1ebb (38:5ebb) ld a, [wJumptableIndex] bit 7, a jr nz, .asm_e1ed0 call Functione1ed2 callab Function8cf69 call DelayFrame and a ret .asm_e1ed0 scf ret Functione1ed2: ; e1ed2 (38:5ed2) ld a, [wJumptableIndex] ld e, a ld d, 0 ld hl, Jumptable_e1ee1 rept 2 add hl, de endr ld a, [hli] ld h, [hl] ld l, a jp [hl] ; e1ee1 (38:5ee1) Jumptable_e1ee1: ; e1ee1 dw Functione1ef3 dw Functione1efb dw Functione1f1c dw Functione1f42 dw Functione1f61 dw Functione1f8b dw Functione1fba dw Functione1fcc dw Functione2000 ; e1ef3 Functione1ef3: ; e1ef3 call Functione2152 ld hl, wJumptableIndex inc [hl] ret ; e1efb Functione1efb: ; e1efb call Functione00ed jr nc, .asm_e1f06 ld hl, wJumptableIndex set 7, [hl] ret .asm_e1f06 call Functione209d ld hl, wJumptableIndex inc [hl] xor a ld [wc708], a ld hl, wc703 rept 4 ld [hli], a endr ld [hl], a ld [wc709], a Functione1f1c: ; e1f1c ld hl, wc708 ld a, [hl] cp $2d jr nc, .asm_e1f30 inc [hl] call Functione2183 xor a ld [wc6fd], a call Functione2128 ret .asm_e1f30 ld de, $341c ld a, $c call _InitSpriteAnimStruct ld a, $5 ld [wc702], a ld hl, wJumptableIndex inc [hl] ret ; e1f42 Functione1f42: ; e1f42 ld a, [wc702] hlcoord 17, 0 add $f6 ld [hl], a ld hl, wc702 ld a, [hl] and a jr nz, .asm_e1f58 ld a, $7 ld [wJumptableIndex], a ret .asm_e1f58 dec [hl] xor a ld [wcf64], a ld hl, wJumptableIndex inc [hl] Functione1f61: ; e1f61 ld a, [wcf64] and a ret z dec a ld e, a ld d, $0 ld hl, wc6d0 add hl, de ld a, [hl] cp $ff ret z ld [wc6fd], a ld [wPlayerMinimized], a ld a, e ld [EnemyScreens], a call Functione2183 call Functione2128 xor a ld [wcf64], a ld hl, wJumptableIndex inc [hl] ret ; e1f8b Functione1f8b: ; e1f8b ld a, [wcf64] and a ret z dec a ld hl, EnemyScreens cp [hl] ret z ld e, a ld d, $0 ld hl, wc6d0 add hl, de ld a, [hl] cp $ff ret z ld [wc6fd], a ld [PlayerScreens], a ld a, e ld [wc701], a call Functione2183 call Functione2128 ld a, $40 ld [wc708], a ld hl, wJumptableIndex inc [hl] Functione1fba: ; e1fba ld hl, wc708 ld a, [hl] and a jr z, .asm_e1fc3 dec [hl] ret .asm_e1fc3 call Functione2010 ld a, $3 ld [wJumptableIndex], a ret ; e1fcc Functione1fcc: ; e1fcc ld a, [hJoypadPressed] and A_BUTTON ret z xor a ld [wc708], a .asm_e1fd5 ld hl, wc708 ld a, [hl] cp $2d jr nc, .asm_e1ff9 inc [hl] push af call Functione2183 pop af push hl ld e, a ld d, $0 ld hl, wc6d0 add hl, de ld a, [hl] pop hl cp $ff jr z, .asm_e1fd5 ld [wc6fd], a call Functione2128 jr .asm_e1fd5 .asm_e1ff9 call WaitPressAorB_BlinkCursor ld hl, wJumptableIndex inc [hl] Functione2000: ; e2000 call Functione00ed jr nc, .asm_e200b ld hl, wJumptableIndex set 7, [hl] ret .asm_e200b xor a ld [wJumptableIndex], a ret ; e2010 Functione2010: ; e2010 ld hl, wPlayerMinimized ld a, [hli] cp [hl] jr nz, .asm_e2066 ld a, [EnemyScreens] call Functione2183 call Functione2142 ld a, [wc701] call Functione2183 call Functione2142 ld a, [EnemyScreens] ld e, a ld d, $0 ld hl, wc6d0 add hl, de ld [hl], $ff ld a, [wc701] ld e, a ld d, $0 ld hl, wc6d0 add hl, de ld [hl], $ff ld hl, wc703 .asm_e2044 ld a, [hli] and a jr nz, .asm_e2044 dec hl ld a, [wPlayerMinimized] ld [hl], a ld [wc6fd], a ld hl, wc709 ld e, [hl] rept 2 inc [hl] endr ld d, $0 hlcoord 5, 0 add hl, de call Functione2128 ld hl, UnknownText_0xe2083 call PrintText ret .asm_e2066 xor a ld [wc6fd], a ld a, [EnemyScreens] call Functione2183 call Functione2128 ld a, [wc701] call Functione2183 call Functione2128 ld hl, UnknownText_0xe2098 call PrintText ret ; e2083 UnknownText_0xe2083: ; 0xe2083 start_asm ; 0xe2084 Functione2084: ; e2084 push bc hlcoord 2, 13 call Functione2128 ld hl, UnknownText_0xe2093 pop bc rept 3 inc bc endr ret ; e2093 UnknownText_0xe2093: ; 0xe2093 ; , yeah! text_jump UnknownText_0x1c1a5b db "@" ; 0xe2098 UnknownText_0xe2098: ; 0xe2098 ; Darn… text_jump UnknownText_0x1c1a65 db "@" ; 0xe209d Functione209d: ; e209d ld hl, wc6d0 ld bc, $2d xor a call ByteFill call Functione2101 ld c, $2 ld b, [hl] call Functione20e5 ld c, $8 ld b, [hl] call Functione20e5 ld c, $4 ld b, [hl] call Functione20e5 ld c, $7 ld b, [hl] call Functione20e5 ld c, $3 ld b, [hl] call Functione20e5 ld c, $6 ld b, [hl] call Functione20e5 ld c, $1 ld b, [hl] call Functione20e5 ld c, $5 ld hl, wc6d0 ld b, $2d .asm_e20db ld a, [hl] and a jr nz, .asm_e20e0 ld [hl], c .asm_e20e0 inc hl dec b jr nz, .asm_e20db ret ; e20e5 Functione20e5: ; e20e5 push hl ld de, wc6d0 .asm_e20e9 call Random and $3f cp $2d jr nc, .asm_e20e9 ld l, a ld h, $0 add hl, de ld a, [hl] and a jr nz, .asm_e20e9 ld [hl], c dec b jr nz, .asm_e20e9 pop hl inc hl ret ; e2101 Functione2101: ; e2101 ld a, [MenuSelection2] dec a ld l, a ld h, 0 rept 3 add hl, hl endr ld de, Unknown_e2110 add hl, de ret ; e2110 Unknown_e2110: ; e2110 db $02, $03, $06, $06, $06, $08, $08, $06 db $02, $02, $04, $06, $06, $08, $08, $09 db $02, $02, $02, $04, $07, $08, $08, $0c ; e2128 Functione2128: ; e2128 ld a, [wc6fd] sla a sla a add $4 ld [hli], a inc a ld [hld], a inc a ld bc, SCREEN_WIDTH add hl, bc ld [hli], a inc a ld [hl], a ld c, 3 call DelayFrames ret ; e2142 Functione2142: ; e2142 ld a, $1 ld [hli], a ld [hld], a ld bc, SCREEN_WIDTH add hl, bc ld [hli], a ld [hl], a ld c, 3 call DelayFrames ret ; e2152 Functione2152: ; e2152 hlcoord 0, 0 ld bc, SCREEN_WIDTH * SCREEN_HEIGHT ld a, $1 call ByteFill hlcoord 0, 0 ld de, String_e2177 call PlaceString hlcoord 15, 0 ld de, String_e217d call PlaceString ld hl, UnknownText_0xe2176 call PrintText ret ; e2176 UnknownText_0xe2176: ; 0xe2176 db "@" ; 0xe2177 String_e2177: db "とったもの@" String_e217d: db "あと かい@" ; e2183 Functione2183: ; e2183 ld d, $0 .asm_e2185 sub $9 jr c, .asm_e218c inc d jr .asm_e2185 .asm_e218c add $9 ld e, a hlcoord 1, 2 ld bc, $28 .asm_e2195 ld a, d and a jr z, .asm_e219d add hl, bc dec d jr .asm_e2195 .asm_e219d sla e add hl, de ret ; e21a1 Functione21a1: ; e21a1 (38:61a1) ld a, [wJumptableIndex] cp $7 jr nc, .quit call JoyTextDelay ld hl, hJoypadPressed ; $ffa3 ld a, [hl] and A_BUTTON jr nz, .pressed_a ld a, [hl] and D_LEFT jr nz, .pressed_left ld a, [hl] and D_RIGHT jr nz, .pressed_right ld a, [hl] and D_UP jr nz, .pressed_up ld a, [hl] and D_DOWN jr nz, .pressed_down ret .quit ld hl, 0 add hl, bc ld [hl], $0 ret .pressed_a ld hl, $c add hl, bc ld a, [hl] inc a ld [wcf64], a ret .pressed_left ld hl, $6 add hl, bc ld a, [hl] and a ret z sub $10 ld [hl], a ld hl, $c add hl, bc dec [hl] ret .pressed_right ld hl, $6 add hl, bc ld a, [hl] cp $80 ret z add $10 ld [hl], a ld hl, $c add hl, bc inc [hl] ret .pressed_up ld hl, $7 add hl, bc ld a, [hl] and a ret z sub $10 ld [hl], a ld hl, $c add hl, bc ld a, [hl] sub $9 ld [hl], a ret .pressed_down ld hl, $7 add hl, bc ld a, [hl] cp $40 ret z add $10 ld [hl], a ld hl, $c add hl, bc ld a, [hl] add $9 ld [hl], a ret ; e2221 (38:6221) LZ_e2221: ; e2221 INCBIN "gfx/unknown/0e2221.2bpp.lz"