shithub: pokecrystal

ref: 68e5a703cbf37597a729834b74b7545c9b0636cc
dir: /engine/routines/flagpredef.asm/

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FlagPredef: ; 4d7c1
; Perform action b on flag c in flag array hl.
; If checking a flag, check flag array d:hl unless d is 0.

; For longer flag arrays, see FlagAction.

	push hl
	push bc

; Divide by 8 to get the byte we want.
	push bc
	srl c
	srl c
	srl c
	ld b, 0
	add hl, bc
	pop bc

; Which bit we want from the byte
	ld a, c
	and 7
	ld c, a

; Shift left until we can mask the bit
	ld a, 1
	jr z, .shifted
.shift
	add a
	dec c
	jr nz, .shift
.shifted
	ld c, a

; What are we doing to this flag?
	dec b
	jr z, .set ; 1
	dec b
	jr z, .check ; 2

.reset
	ld a, c
	cpl
	and [hl]
	ld [hl], a
	jr .done

.set
	ld a, [hl]
	or c
	ld [hl], a
	jr .done

.check
	ld a, d
	cp 0
	jr nz, .farcheck

	ld a, [hl]
	and c
	jr .done

.farcheck
	call GetFarByte
	and c

.done
	pop bc
	pop hl
	ld c, a
	ret