fix MapScriptHeader parsing
MapHeader parsing looks correct
add the old parsers back in for testing
corrections to almost make things run
MapHeader parsing and to_asm
better code for MapScriptHeader
skeleton for PeopleEvent class
start moving signpost into a class
0xcc probably ends the script
fix size computation in GivePoke
japanese text dumper and some more script changes
all of these scripting changes are probably wrong
don't forget the custom GivePoke commad class
oops forgot to create a command class for writevarcode
fix pokemart command parsing for the script at 0x9cac7
winlosstext does not always point to a value
a working version of compare_script_parsing_methods
begin compare_script_parsing_methods
text and script parsing improvements
get_label_for improvements (use script_parse_table if possible)
make parse_text_at use script_parse_table and make 2writetext parse target texts
fix bit setting/checking/clearing commands (their parameters were wrong)
pass force=True/False and debug=True/False to command parsing
fixes for parse_script_with_command_classes
move rom_interval into RomStr.interval
Making generate_diff_insert python2.7 compatible.
Adding compatibility for newer versions of json.
Adding a real check for unittest2 features.
Adding an exception handler around the unittest import.
fix command parsing some more
not sure why the scripts aren't working yet
somewhat better command parsing
map header tests for event addresses and people-event counts
unit tests for checking post-map parsing (overall, not individual functions)
fix bug in generate_map_constant_labels
make tests pass the first time they are ran
committing unfinished code (forgive me)
refactor script parsing into a Script class
test_parse_text_engine_script_at
more testing and debug= keyword params
more tests related to analyze_incbins
lots of asm-related code and tests
test_load_map_group_offsets and test_calculate_pointer
new test: test_report_untested
fix bug in find_all_text_pointers_in_script_engine_script
pretty printer for text scripts
start using classes instead of functions everywhere
rom_text_at just dumps text straight from the ROM
calculate_pointer_from_bytes_at update suggested by sankina
Add code for the Extremespeed Dratini.
Add pointers to the 0f script commands.
parser improvements for trainer texts and map scripts
skip battle tower people-event scripts
better debugging for recursive scripts
keep track of which scripts have been parsed
function to find most text addresses
fix calculate_pointer again
initial work on text parsing
update pksv name tables (trial and error)
add pksv command names to crystal.py
fix crystal script command offsets
Map 2.6 is Route 44, not Route 43.
Add remaining wild Pokémon tables.
more crystal script parsing
script parsing with parse_script_at