ref: 7203e9d2cc757a95bac02ec019ffa094f516c9dd
dir: /engine/learn.asm/
LearnMove: ; 6508 call LoadTileMapToTempTileMap ld a, [CurPartyMon] ld hl, PartyMonNicknames call GetNick ld hl, StringBuffer1 ld de, wd050_MonNick ld bc, PKMN_NAME_LENGTH call CopyBytes .loop ld hl, PartyMon1Moves ld bc, PARTYMON_STRUCT_LENGTH ld a, [CurPartyMon] call AddNTimes ld d, h ld e, l ld b, NUM_MOVES ; Get the first empty move slot. This routine also serves to ; determine whether the Pokemon learning the moves already has ; all four slots occupied, in which case one would need to be ; deleted. .next ld a, [hl] and a jr z, .learn inc hl dec b jr nz, .next ; If we're here, we enter the routine for forgetting a move ; to make room for the new move we're trying to learn. push de call ForgetMove pop de jp c, .cancel push hl push de ld [wd265], a ld b, a ld a, [wBattleMode] and a jr z, .not_disabled ld a, [DisabledMove] cp b jr nz, .not_disabled xor a ld [DisabledMove], a ld [PlayerDisableCount], a .not_disabled call GetMoveName ld hl, UnknownText_0x6684 ; 1, 2 and… call PrintText pop de pop hl .learn ld a, [wPutativeTMHMMove] ld [hl], a ld bc, MON_PP - MON_MOVES add hl, bc push hl push de dec a ld hl, Moves + MOVE_PP ld bc, MOVE_LENGTH call AddNTimes ld a, BANK(Moves) call GetFarByte pop de pop hl ld [hl], a ld a, [wBattleMode] and a jp z, .learned ld a, [CurPartyMon] ld b, a ld a, [CurBattleMon] cp b jp nz, .learned ld a, [PlayerSubStatus5] bit SUBSTATUS_TRANSFORMED, a jp nz, .learned ld h, d ld l, e ld de, BattleMonMoves ld bc, NUM_MOVES call CopyBytes ld bc, PartyMon1PP - (PartyMon1Moves + NUM_MOVES) add hl, bc ld de, BattleMonPP ld bc, NUM_MOVES call CopyBytes jp .learned .cancel ld hl, UnknownText_0x6675 ; Stop learning <MOVE>? call PrintText call YesNoBox jp c, .loop ld hl, UnknownText_0x667a ; <MON> did not learn <MOVE>. call PrintText ld b, 0 ret .learned ld hl, UnknownText_0x666b ; <MON> learned <MOVE>! call PrintText ld b, 1 ret ; 65d3 ForgetMove: ; 65d3 push hl ld hl, UnknownText_0x667f call PrintText call YesNoBox pop hl ret c ld bc, -NUM_MOVES add hl, bc push hl ld de, wListMoves_MoveIndicesBuffer ld bc, NUM_MOVES call CopyBytes pop hl .loop push hl ld hl, UnknownText_0x6670 call PrintText hlcoord 5, 2 ld b, NUM_MOVES * 2 ld c, MOVE_NAME_LENGTH call TextBox hlcoord 5 + 2, 2 + 2 ld a, SCREEN_WIDTH * 2 ld [Buffer1], a predef ListMoves ; wMenuData3 ld a, $4 ld [wcfa1], a ld a, $6 ld [wcfa2], a ld a, [wNumMoves] inc a ld [wcfa3], a ld a, $1 ld [wcfa4], a ld [wMenuCursorY], a ld [wMenuCursorX], a ld a, $3 ld [wcfa8], a ld a, $20 ld [wcfa5], a xor a ld [wcfa6], a ld a, $20 ld [wcfa7], a call StaticMenuJoypad push af call Call_LoadTempTileMapToTileMap pop af pop hl bit 1, a jr nz, .cancel push hl ld a, [wMenuCursorY] dec a ld c, a ld b, 0 add hl, bc ld a, [hl] push af push bc call IsHMMove pop bc pop de ld a, d jr c, .hmmove pop hl add hl, bc and a ret .hmmove ld hl, UnknownText_0x669a call PrintText pop hl jr .loop .cancel scf ret ; 666b UnknownText_0x666b: ; 666b ; <MON> learned <MOVE>! text_jump UnknownText_0x1c5660 db "@" ; 6670 UnknownText_0x6670: ; 6670 ; Which move should be forgotten? text_jump UnknownText_0x1c5678 db "@" ; 6675 UnknownText_0x6675: ; 6675 ; Stop learning <MOVE>? text_jump UnknownText_0x1c5699 db "@" ; 667a UnknownText_0x667a: ; 667a ; <MON> did not learn <MOVE>. text_jump UnknownText_0x1c56af db "@" ; 667f UnknownText_0x667f: ; 667f ; <MON> is trying to learn <MOVE>. But <MON> can't learn more than ; four moves. Delete an older move to make room for <MOVE>? text_jump UnknownText_0x1c56c9 db "@" ; 6684 UnknownText_0x6684: ; 6684 text_jump UnknownText_0x1c5740 ; 1, 2 and… start_asm push de ld de, SFX_SWITCH_POKEMON call PlaySFX pop de ld hl, UnknownText_0x6695 ret ; 6695 UnknownText_0x6695: ; 6695 ; Poof! <MON> forgot <MOVE>. And… text_jump UnknownText_0x1c574e db "@" ; 669a UnknownText_0x669a: ; 669a ; HM moves can't be forgotten now. text_jump UnknownText_0x1c5772 db "@" ; 669f