common text 2 and some fixes to compile
replace known addresses with labels
main menu and untranslated mobile text
rename second hide_person macro to remove_person
get rid of bank 25 hard addresses in scripting.asm
script command scripttalkafter is an ender
script command reloadandreturn takes a parameter
type/pal constants in sprite headers
Outdoor sprites and sprite constants
Clean up and remove incbins from script commands
start using relevant constants in wram.asm
DoPlayerMovement and recomment ow surfing checks
Merge pull request #153 from yenatch/gbz80disasm-data
Merge pull request #148 from yenatch/master
Merge pull request #149 from yenatch/new-install
pre: restore separate_comment's behavior
install: elaborate on make targets
install: get pip and be less vague about the base rom
replace broken mibbit links with kiwiirc
gbz80disasm: just use lowercase labels
gbz80disasm: local/global address conversion + fix find_label
gbz80disasm: detect data tables referenced in asm
make: don't recompile if it's not necessary
preprocess asm files individually
make clean is no longer required to compile
move miscellaneous asm into engine/
move constants files into constants/
Merge pull request #147 from yenatch/master
programmatic speedrun of pokecrystal (vba)
make vba emulator wait until text is done drawing
gbz80disasm: fix labels outside of banks 0 and 1
gbz80disasm: only use gbhw/hram constants >= 0xff00
Merge pull request #146 from yenatch/master
gfx: return mass-decompress command
use stat constants in statdown commands
Merge branch 'master' of github.com:kanzure/pokecrystal
Merge branch 'master' of github.com:kanzure/pokecrystal
Merge remote-tracking branch 'yenatch/master'
Revert "make gfx.py png take only a path"
gfx: workable command line functions
fix palette functions and output palettes in 2bpp conversion
gfx: handling for <4-color pngs when converting to 2bpp
Player backpic and consistent names for player characters
rename bank3{0,1}.asm to sprites_{1,2}.asm