ref: 83f740067112191af66859acb35c0117d9399655
dir: /maps/VictoryRoadGate.asm/
const_value set 2 const VICTORYROADGATE_OFFICER const VICTORYROADGATE_BLACK_BELT1 const VICTORYROADGATE_BLACK_BELT2 VictoryRoadGate_MapScriptHeader: .SceneScripts: db 2 scene_script .DummyScene0 scene_script .DummyScene1 .MapCallbacks: db 0 .DummyScene0: end .DummyScene1: end VictoryRoadGateBadgeCheckScene: spriteface PLAYER, LEFT jump VictoryRoadGateBadgeCheckScript VictoryRoadGateOfficerScript: faceplayer VictoryRoadGateBadgeCheckScript: opentext writetext VictoryRoadGateOfficerText buttonsound checkcode VAR_BADGES if_greater_than 7, .AllEightBadges writetext VictoryRoadGateNotEnoughBadgesText waitbutton closetext applymovement PLAYER, VictoryRoadGateStepDownMovement end .AllEightBadges: writetext VictoryRoadGateEightBadgesText waitbutton closetext setscene $1 end VictoryRoadGateLeftBlackBeltScript: jumptextfaceplayer VictoryRoadGateLeftBlackBeltText VictoryRoadGateRightBlackBeltScript: jumptextfaceplayer VictoryRoadGateRightBlackBeltText VictoryRoadGateStepDownMovement: step DOWN step_end VictoryRoadGateOfficerText: text "Only trainers who" line "have proven them-" cont "selves may pass." done VictoryRoadGateNotEnoughBadgesText: text "You don't have all" line "the GYM BADGES of" cont "JOHTO." para "I'm sorry, but I" line "can't let you go" cont "through." done VictoryRoadGateEightBadgesText: text "Oh! The eight" line "BADGES of JOHTO!" para "Please, go right" line "on through!" done VictoryRoadGateLeftBlackBeltText: text "This way leads to" line "MT.SILVER." para "You'll see scary-" line "strong #MON out" cont "there." done VictoryRoadGateRightBlackBeltText: text "Off to the #MON" line "LEAGUE, are you?" para "The ELITE FOUR are" line "so strong it's" para "scary, and they're" line "ready for you!" done VictoryRoadGate_MapEventHeader: ; filler db 0, 0 .Warps: db 8 warp_def 17, 7, 1, ROUTE_22 warp_def 18, 7, 1, ROUTE_22 warp_def 9, 17, 1, ROUTE_26 warp_def 10, 17, 1, ROUTE_26 warp_def 9, 0, 1, VICTORY_ROAD warp_def 10, 0, 1, VICTORY_ROAD warp_def 1, 7, 2, ROUTE_28 warp_def 2, 7, 2, ROUTE_28 .CoordEvents: db 1 coord_event 10, 11, 0, VictoryRoadGateBadgeCheckScene .BGEvents: db 0 .ObjectEvents: db 3 object_event 8, 11, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VictoryRoadGateOfficerScript, -1 object_event 7, 5, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VictoryRoadGateLeftBlackBeltScript, EVENT_OPENED_MT_SILVER object_event 12, 5, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VictoryRoadGateRightBlackBeltScript, EVENT_FOUGHT_SNORLAX