shithub: pokecrystal

ref: 9dec80b07e3638c722b9768a1ca0184edea20392
dir: /maps/VictoryRoadGate.asm/

View raw version
	const_def 2 ; object constants
	const VICTORYROADGATE_OFFICER
	const VICTORYROADGATE_BLACK_BELT1
	const VICTORYROADGATE_BLACK_BELT2

VictoryRoadGate_MapScripts:
	db 2 ; scene scripts
	scene_script .DummyScene0 ; SCENE_DEFAULT
	scene_script .DummyScene1 ; SCENE_FINISHED

	db 0 ; callbacks

.DummyScene0:
	end

.DummyScene1:
	end

VictoryRoadGateBadgeCheckScene:
	turnobject PLAYER, LEFT
	jump VictoryRoadGateBadgeCheckScript

VictoryRoadGateOfficerScript:
	faceplayer
VictoryRoadGateBadgeCheckScript:
	opentext
	writetext VictoryRoadGateOfficerText
	buttonsound
	checkcode VAR_BADGES
	ifgreater NUM_JOHTO_BADGES - 1, .AllEightBadges
	writetext VictoryRoadGateNotEnoughBadgesText
	waitbutton
	closetext
	applymovement PLAYER, VictoryRoadGateStepDownMovement
	end

.AllEightBadges:
	writetext VictoryRoadGateEightBadgesText
	waitbutton
	closetext
	setscene SCENE_FINISHED
	end

VictoryRoadGateLeftBlackBeltScript:
	jumptextfaceplayer VictoryRoadGateLeftBlackBeltText

VictoryRoadGateRightBlackBeltScript:
	jumptextfaceplayer VictoryRoadGateRightBlackBeltText

VictoryRoadGateStepDownMovement:
	step DOWN
	step_end

VictoryRoadGateOfficerText:
	text "Only trainers who"
	line "have proven them-"
	cont "selves may pass."
	done

VictoryRoadGateNotEnoughBadgesText:
	text "You don't have all"
	line "the GYM BADGES of"
	cont "JOHTO."

	para "I'm sorry, but I"
	line "can't let you go"
	cont "through."
	done

VictoryRoadGateEightBadgesText:
	text "Oh! The eight"
	line "BADGES of JOHTO!"

	para "Please, go right"
	line "on through!"
	done

VictoryRoadGateLeftBlackBeltText:
	text "This way leads to"
	line "MT.SILVER."

	para "You'll see scary-"
	line "strong #MON out"
	cont "there."
	done

VictoryRoadGateRightBlackBeltText:
	text "Off to the #MON"
	line "LEAGUE, are you?"

	para "The ELITE FOUR are"
	line "so strong it's"

	para "scary, and they're"
	line "ready for you!"
	done

VictoryRoadGate_MapEvents:
	db 0, 0 ; filler

	db 8 ; warp events
	warp_event 17,  7, ROUTE_22, 1
	warp_event 18,  7, ROUTE_22, 1
	warp_event  9, 17, ROUTE_26, 1
	warp_event 10, 17, ROUTE_26, 1
	warp_event  9,  0, VICTORY_ROAD, 1
	warp_event 10,  0, VICTORY_ROAD, 1
	warp_event  1,  7, ROUTE_28, 2
	warp_event  2,  7, ROUTE_28, 2

	db 1 ; coord events
	coord_event 10, 11, SCENE_DEFAULT, VictoryRoadGateBadgeCheckScene

	db 0 ; bg events

	db 3 ; object events
	object_event  8, 11, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VictoryRoadGateOfficerScript, -1
	object_event  7,  5, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VictoryRoadGateLeftBlackBeltScript, EVENT_OPENED_MT_SILVER
	object_event 12,  5, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VictoryRoadGateRightBlackBeltScript, EVENT_FOUGHT_SNORLAX