ref: a0d54cce5156abf3c4b77dc57303e384b8756792
dir: /extras/vba_autoplayer.py/
# -*- coding: utf-8 -*- """ Programmatic speedrun of Pokémon Crystal """ import os # bring in the emulator and basic tools import vba def main(): """ Start the game. """ vba.load_rom() # get past the opening sequence skip_intro() # walk to mom and handle her text handle_mom() # walk to elm and do whatever he wants handle_elm("totodile") new_bark_level_grind(10, skip=False) def skippable(func): """ Makes a function skippable by saving the state before and after the function runs. Pass "skip=True" to the function to load the previous save state from when the function finished. """ def wrapped_function(*args, **kwargs): skip = True if "skip" in kwargs.keys(): skip = kwargs["skip"] del kwargs["skip"] # override skip if there's no save if skip: full_name = func.__name__ + "-end.sav" if not os.path.exists(os.path.join(vba.save_state_path, full_name)): skip = False return_value = None if not skip: vba.save_state(func.__name__ + "-start", override=True) return_value = func(*args, **kwargs) vba.save_state(func.__name__ + "-end", override=True) elif skip: vba.set_state(vba.load_state(func.__name__ + "-end")) return return_value return wrapped_function @skippable def skip_intro(): """ Skip the game boot intro sequence. """ # copyright sequence vba.nstep(400) # skip the ditto sequence vba.press("a") vba.nstep(100) # skip the start screen vba.press("start") vba.nstep(100) # click "new game" vba.press("a", holdsteps=50, aftersteps=1) # Are you a boy? Or are you a girl? vba.nstep(145) # pick "boy" vba.press("a", holdsteps=50, aftersteps=1) # .... vba.crystal.text_wait() vba.crystal.text_wait() # What time is it? vba.crystal.text_wait() # DAY 10 o'clock vba.press("a", holdsteps=50, aftersteps=1) # WHAT? DAY 10 o'clock? YES/NO. vba.press("a", holdsteps=50, aftersteps=1) # How many minutes? 0 min. vba.press("a", holdsteps=50, aftersteps=1) # Whoa! 0 min.? YES/NO. vba.press("a", holdsteps=50, aftersteps=1) vba.crystal.text_wait() vba.crystal.text_wait() # People call me vba.crystal.text_wait() vba.crystal.text_wait() # tures that we call vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() # everything about pokemon yet. vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() # Now, what did you say your name was? vba.crystal.text_wait() # move down to "CHRIS" vba.press("d") vba.nstep(50) vba.press("a", holdsteps=50, aftersteps=1) vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() # wait until playable # could be 150, but it sometimes takes longer?? vba.nstep(200) return @skippable def handle_mom(): """ Walk to mom. Handle her speech and questions. """ vba.press("r"); vba.nstep(50) vba.press("r"); vba.nstep(50) vba.press("r"); vba.nstep(50) vba.press("r"); vba.nstep(50) vba.press("r"); vba.nstep(50) vba.press("u"); vba.nstep(50) vba.press("u"); vba.nstep(50) vba.press("u"); vba.nstep(50) vba.press("u"); vba.nstep(50) # wait for next map to load vba.nstep(50) vba.press("d"); vba.nstep(50) vba.press("d"); vba.nstep(50) vba.press("d"); vba.nstep(50) # walk into mom's line of sight vba.press("d"); vba.nstep(50) vba.nstep(50) vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() # What day is it? SUNDAY. vba.press("a", holdsteps=50, aftersteps=1) # SUNDAY, is it? YES/NO vba.press("a", holdsteps=50, aftersteps=1) vba.nstep(200) # is it DST now? YES/NO. vba.press("a", holdsteps=50, aftersteps=1) # 10:06 AM DST, is that OK? YES/NO. vba.press("a", holdsteps=50, aftersteps=1) vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() # know how to use the PHONE? YES/NO. vba.press("a", holdsteps=50, aftersteps=1) vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.press("a", holdsteps=50, aftersteps=1) # have to wait for her to move back :( vba.nstep(50) # face down vba.press("d"); vba.nstep(50) return @skippable def handle_elm(starter_choice): """ Walk to Elm's Lab and get a starter. """ # walk down vba.press("d"); vba.nstep(50) vba.press("d"); vba.nstep(50) # face left vba.press("l"); vba.nstep(50) # walk left vba.press("l"); vba.nstep(50) vba.press("l"); vba.nstep(50) # face down vba.press("d"); vba.nstep(50) # walk down vba.press("d"); vba.nstep(50) # walk down to warp to outside vba.press("d"); vba.nstep(50) vba.nstep(10) vba.press("l", holdsteps=10, aftersteps=50) vba.press("l", holdsteps=10, aftersteps=50) vba.press("l", holdsteps=10, aftersteps=50) vba.press("l", holdsteps=10, aftersteps=50) vba.press("l", holdsteps=10, aftersteps=50) vba.press("l", holdsteps=10, aftersteps=50) vba.press("l", holdsteps=10, aftersteps=50) vba.press("u", holdsteps=10, aftersteps=50) vba.press("u", holdsteps=10, aftersteps=50) # warp into elm's lab (bottom left warp) vba.press("u", holdsteps=5, aftersteps=50) # let the script play vba.nstep(200) vba.crystal.text_wait() # I needed to ask you a fa vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.nstep(50) # YES/NO. vba.press("a") vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.press("a") vba.crystal.text_wait() vba.crystal.text_wait() vba.press("a") vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() for x in range(0, 8): # was 15 vba.crystal.text_wait() vba.nstep(50) vba.press("a") vba.nstep(100) vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() # Go on! Pick one. vba.nstep(100) vba.press("a"); vba.nstep(50) vba.press("r"); vba.nstep(50) vba.press("r"); vba.nstep(50) right = 0 if starter_choice in [1, "cyndaquil"]: right = 0 elif starter_choice in [2, "totodile"]: right = 1 elif starter_choice in [3, "chikorita"]: right = 2 else: raise Exception("bad starter") for each in range(0, right): vba.press("r"); vba.nstep(50) # look up vba.press("u", holdsteps=5, aftersteps=50) # get menu vba.press("a", holdsteps=5, aftersteps=50) # let the image show vba.nstep(100) vba.crystal.text_wait() vba.crystal.text_wait() # YES/NO. vba.press("a") vba.crystal.text_wait() vba.crystal.text_wait() # received.. music is playing. vba.press("a") vba.crystal.text_wait() # YES/NO (nickname) vba.crystal.text_wait() vba.press("b") # get back to elm vba.nstep(100) vba.nstep(100) vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() # phone number.. vba.press("a") vba.crystal.text_wait() vba.nstep(100) vba.press("a") vba.nstep(300) vba.press("a") vba.nstep(100) vba.crystal.text_wait() vba.crystal.text_wait() vba.crystal.text_wait() # I'm counting on you! vba.nstep(200) vba.press("a") vba.nstep(50) # look down vba.press("d", holdsteps=5, aftersteps=50) # walk down vba.press("d", holdsteps=10, aftersteps=50) vba.press("d", holdsteps=10, aftersteps=50) vba.press("d", holdsteps=10, aftersteps=50) vba.press("d", holdsteps=10, aftersteps=50) vba.press("d", holdsteps=10, aftersteps=50) vba.crystal.text_wait() vba.crystal.text_wait() vba.press("a") vba.nstep(50) vba.press("a") vba.crystal.text_wait() vba.crystal.text_wait() vba.press("a") vba.nstep(50) vba.crystal.text_wait() vba.press("a") vba.nstep(100) vba.press("d", holdsteps=10, aftersteps=50) vba.press("d", holdsteps=10, aftersteps=50) vba.press("d", holdsteps=10, aftersteps=50) vba.press("d", holdsteps=10, aftersteps=50) # step outside vba.nstep(40) @skippable def new_bark_level_grind(level): """ Starting just outside of Elm's Lab, do some level grinding until the first partymon level is equal to the given value.. """ # walk to the grass area new_bark_level_grind_walk_to_grass(skip=False) # TODO: walk around in grass, handle battles # TODO: heal at the lab, then repeat entire function @skippable def new_bark_level_grind_travel_to_grass(): """ Move to just above the grass. """ vba.press("d", holdsteps=10, aftersteps=50) vba.press("d", holdsteps=10, aftersteps=50) vba.press("d", holdsteps=10, aftersteps=50) vba.press("l", holdsteps=10, aftersteps=50) vba.press("l", holdsteps=10, aftersteps=50) vba.press("l", holdsteps=10, aftersteps=50) vba.press("l", holdsteps=10, aftersteps=50) vba.press("d", holdsteps=10, aftersteps=50) vba.press("d", holdsteps=10, aftersteps=50) if __name__ == "__main__": main()