ref: a0d54cce5156abf3c4b77dc57303e384b8756792
dir: /main.asm/
SECTION "bank0",HOME SECTION "rst0",HOME[$0] di jp Start SECTION "rst8",HOME[$8] ; FarCall jp FarJpHl SECTION "rst10",HOME[$10] ; Bankswitch ld [hROMBank], a ld [MBC3RomBank], a ret SECTION "rst18",HOME[$18] ; Unused rst $38 SECTION "rst20",HOME[$20] ; Unused rst $38 SECTION "rst28",HOME[$28] ; JumpTable push de ld e, a ld d, 00 add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a pop de jp [hl] ; (actually jp hl) ; rst30 is midst rst28 SECTION "rst38",HOME[$38] ; Unused rst $38 SECTION "vblank",HOME[$40] ; vblank interrupt jp VBlank SECTION "lcd",HOME[$48] ; lcd interrupt jp $0552 SECTION "timer",HOME[$50] ; timer interrupt jp $3e93 SECTION "serial",HOME[$58] ; serial interrupt jp $06ef SECTION "joypad",HOME[$60] ; joypad interrupt jp JoypadInt SECTION "romheader",HOME[$100] Start: nop jp Function16e SECTION "start",HOME[$150] Reset: ; 150 di call CleanSoundRestart xor a ld [$ffde], a call ClearPalettes xor a ld [rIF], a ld a, $1 ld [rIE], a ei ld hl, $cfbe set 7, [hl] ld c, $20 call DelayFrames jr Function17d ; 16e Function16e: ; 16e cp $11 jr z, .asm_175 xor a jr .asm_177 .asm_175 ld a, $1 .asm_177 ld [hCGB], a ld a, $1 ld [$ffea], a ; 17d Function17d: ; 17d di xor a ld [rIF], a ld [rIE], a ld [rRP], a ld [rSCX], a ld [rSCY], a ld [rSB], a ld [rSC], a ld [rWX], a ld [rWY], a ld [rBGP], a ld [rOBP0], a ld [rOBP1], a ld [rTMA], a ld [rTAC], a ld [$d000], a ld a, $4 ld [rTAC], a .asm_1a2 ld a, [rLY] cp $91 jr nz, .asm_1a2 xor a ld [rLCDC], a ld hl, $c000 ld bc, $1000 .asm_1b1 ld [hl], $0 inc hl dec bc ld a, b or c jr nz, .asm_1b1 ld sp, $c0ff ld a, [hCGB] push af ld a, [$ffea] push af xor a ld hl, hPushOAM ld bc, $007f call ByteFill pop af ld [$ffea], a pop af ld [hCGB], a call Function25a ld a, $1 ld [rSVBK], a call Function245 call ClearSprites call Function270 ld a, $1 rst Bankswitch call $4031 xor a ld [$ffde], a ld [$ffcf], a ld [$ffd0], a ld [rJOYP], a ld a, $8 ld [rSTAT], a ld a, $90 ld [$ffd2], a ld [rWY], a ld a, $7 ld [$ffd1], a ld [rWX], a ld a, $e3 ld [rLCDC], a ld a, $ff ld [$ffcb], a ld a, $2 ld hl, $5890 rst FarCall ld a, $9c ld [$ffd7], a xor a ld [hBGMapAddress], a ld a, $5 ld hl, $4089 rst FarCall xor a ld [$6000], a ld [$0000], a ld a, [hCGB] and a jr z, .asm_22b call Function2ff7 .asm_22b xor a ld [rIF], a ld a, $f ld [rIE], a ei call DelayFrame ld a, $30 call Predef call CleanSoundRestart xor a ld [CurMusic], a jp $642e ; 245 Function245: ; 245 ld a, $1 ld [rVBK], a call $024f xor a ld [rVBK], a ld hl, VTiles0 ld bc, $2000 xor a call ByteFill ret ; 25a Function25a: ; 25a ld a, $1 .asm_25c push af ld [rSVBK], a xor a ld hl, $d000 ld bc, $1000 call ByteFill pop af inc a cp $8 jr nc, .asm_25c ret ; 270 Function270: ; 270 ld a, $0 call GetSRAMBank ld hl, $a000 ld bc, $0020 xor a call ByteFill call CloseSRAM ret ; 283 VBlank: ; 283 INCLUDE "engine/vblank.asm" DelayFrame: ; 45a ; Wait for one frame ld a, 1 ld [VBlankOccurred], a ; Wait for the next VBlank, halting to conserve battery .halt halt ; rgbasm adds a nop after this instruction by default ld a, [VBlankOccurred] and a jr nz, .halt ret ; 468 DelayFrames: ; 468 ; Wait c frames call DelayFrame dec c jr nz, DelayFrames ret ; 46f RTC: ; 46f ; update time and time-sensitive palettes ; rtc enabled? ld a, [$c2ce] cp 0 ret z call UpdateTime ; obj update on? ld a, [VramState] bit 0, a ; obj update ret z ; 47e TimeOfDayPals: ; 47e callab _TimeOfDayPals ret ; 485 Function485: ; 485 callab UpdateTimePals ret ; 48c Function48c: ; 48c ld a, [TimeOfDayPal] ld b, a ld hl, $0538 ld a, l sub b ld l, a jr nc, .asm_499 dec h .asm_499 ld a, [hli] ld [rBGP], a ld a, [hli] ld [rOBP0], a ld a, [hli] ld [rOBP1], a ret ; 4a3 Function4a3: ; 4a3 ld a, [hCGB] and a jr z, .asm_4af ld hl, $0517 ld b, $4 jr Function4c7 .asm_4af ld hl, IncGradGBPalTable_01 ld b, $4 jr Function4c7 ; 4b6 Function4b6: ; 4b6 ld a, [hCGB] and a jr z, .asm_4c2 ld hl, $0526 ld b, $3 jr Function4c7 .asm_4c2 ld hl, $053e ld b, $3 ; 4c7 Function4c7: ; 4c7 .asm_4c7 push de ld a, [hli] call DmgToCgbBGPals ld a, [hli] ld e, a ld a, [hli] ld d, a call DmgToCgbObjPals ld c, $8 call DelayFrames pop de dec b jr nz, .asm_4c7 ret ; 4dd INCBIN "baserom.gbc", $4dd, $52f - $4dd IncGradGBPalTable_01: ; 52f db %11111111 ; bgp db %11111111 ; obp1 db %11111111 ; obp2 ; and so on... db %11111110 db %11111110 db %11111000 db %11111001 db %11100100 db %11100100 db %11100100 db %11010000 db %11100000 db %11100100 db %11010000 db %11100000 db %10010000 db %10000000 db %10010000 db %01000000 db %01000000 db %01000000 db %00000000 db %00000000 db %00000000 ; 547 Function547: ; 547 ld a, [hLCDStatCustom] cp $43 ret nz ld c, a ld a, [$d100] ld [$ff00+c], a ret ; 552 Function552: ; 552 push af ld a, [hLCDStatCustom] and a jr z, .asm_566 push bc ld a, [rLY] ld c, a ld b, $d1 ld a, [bc] ld b, a ld a, [hLCDStatCustom] ld c, a ld a, b ld [$ff00+c], a pop bc .asm_566 pop af reti ; 568 DisableLCD: ; 568 ; Turn the LCD off ; Most of this is just going through the motions ; don't need to do anything if lcd is already off ld a, [rLCDC] bit 7, a ; lcd enable ret z ; reset ints xor a ld [rIF], a ; save enabled ints ld a, [rIE] ld b, a ; disable vblank res 0, a ; vblank ld [rIE], a .wait ; wait until vblank ld a, [rLY] cp 145 ; >144 (ensure beginning of vblank) jr nz, .wait ; turn lcd off ld a, [rLCDC] and %01111111 ; lcd enable off ld [rLCDC], a ; reset ints xor a ld [rIF], a ; restore enabled ints ld a, b ld [rIE], a ret ; 58a EnableLCD: ; 58a ld a, [rLCDC] set 7, a ; lcd enable ld [rLCDC], a ret ; 591 AskTimer: ; 591 push af ld a, [$ffe9] and a jr z, .asm_59a call Function3e93 .asm_59a pop af reti ; 59c LatchClock: ; 59c ; latch clock counter data ld a, 0 ld [MBC3LatchClock], a ld a, 1 ld [MBC3LatchClock], a ret ; 5a7 UpdateTime: ; 5a7 ; get rtc data call GetClock ; condense days to one byte, update rtc w/ new day count call FixDays ; add game time to rtc time call FixTime ; update time of day (0 = morn, 1 = day, 2 = nite) callba GetTimeOfDay ret ; 5b7 GetClock: ; 5b7 ; store clock data in hRTCDayHi-hRTCSeconds ; enable clock r/w ld a, SRAM_ENABLE ld [MBC3SRamEnable], a ; get clock data ; stored 'backwards' in hram call LatchClock ld hl, MBC3SRamBank ld de, MBC3RTC ; seconds ld [hl], RTC_S ld a, [de] and $3f ld [hRTCSeconds], a ; minutes ld [hl], RTC_M ld a, [de] and $3f ld [hRTCMinutes], a ; hours ld [hl], RTC_H ld a, [de] and $1f ld [hRTCHours], a ; day lo ld [hl], RTC_DL ld a, [de] ld [hRTCDayLo], a ; day hi ld [hl], RTC_DH ld a, [de] ld [hRTCDayHi], a ; cleanup call CloseSRAM ; unlatch clock, disable clock r/w ret ; 5e8 FixDays: ; 5e8 ; fix day count ; mod by 140 ; check if day count > 255 (bit 8 set) ld a, [hRTCDayHi] ; DH bit 0, a jr z, .daylo ; reset dh (bit 8) res 0, a ld [hRTCDayHi], a ; DH ; mod 140 ; mod twice since bit 8 (DH) was set ld a, [hRTCDayLo] ; DL .modh sub 140 jr nc, .modh .modl sub 140 jr nc, .modl add 140 ; update dl ld [hRTCDayLo], a ; DL ; unknown output ld a, $40 ; %1000000 jr .set .daylo ; quit if fewer than 140 days have passed ld a, [hRTCDayLo] ; DL cp 140 jr c, .quit ; mod 140 .mod sub 140 jr nc, .mod add 140 ; update dl ld [hRTCDayLo], a ; DL ; unknown output ld a, $20 ; %100000 .set ; update clock with modded day value push af call SetClock pop af scf ret .quit xor a ret ; 61d FixTime: ; 61d ; add ingame time (set at newgame) to current time ; day hr min sec ; store time in CurDay, hHours, hMinutes, hSeconds ; second ld a, [hRTCSeconds] ; S ld c, a ld a, [StartSecond] add c sub 60 jr nc, .updatesec add 60 .updatesec ld [hSeconds], a ; minute ccf ; carry is set, so turn it off ld a, [hRTCMinutes] ; M ld c, a ld a, [StartMinute] adc c sub 60 jr nc, .updatemin add 60 .updatemin ld [hMinutes], a ; hour ccf ; carry is set, so turn it off ld a, [hRTCHours] ; H ld c, a ld a, [StartHour] adc c sub 24 jr nc, .updatehr add 24 .updatehr ld [hHours], a ; day ccf ; carry is set, so turn it off ld a, [hRTCDayLo] ; DL ld c, a ld a, [StartDay] adc c ld [CurDay], a ret ; 658 Function658: ; 658 xor a ld [StringBuffer2], a ld a, $0 ld [$d089], a jr .asm_677 call UpdateTime ld a, [hHours] ld [$d087], a ld a, [hMinutes] ld [$d088], a ld a, [hSeconds] ld [$d089], a jr .asm_677 .asm_677 ld a, $5 ld hl, $40ed rst FarCall ret ; 67e Function67e: ; 67e call Function685 call SetClock ret ; 685 Function685: ; 685 xor a ld [hRTCSeconds], a ld [hRTCMinutes], a ld [hRTCHours], a ld [hRTCDayLo], a ld [hRTCDayHi], a ret ; 691 SetClock: ; 691 ; set clock data from hram ; enable clock r/w ld a, SRAM_ENABLE ld [MBC3SRamEnable], a ; set clock data ; stored 'backwards' in hram call LatchClock ld hl, MBC3SRamBank ld de, MBC3RTC ; seems to be a halt check that got partially commented out ; this block is totally pointless ld [hl], RTC_DH ld a, [de] bit 6, a ; halt ld [de], a ; seconds ld [hl], RTC_S ld a, [hRTCSeconds] ld [de], a ; minutes ld [hl], RTC_M ld a, [hRTCMinutes] ld [de], a ; hours ld [hl], RTC_H ld a, [hRTCHours] ld [de], a ; day lo ld [hl], RTC_DL ld a, [hRTCDayLo] ld [de], a ; day hi ld [hl], RTC_DH ld a, [hRTCDayHi] res 6, a ; make sure timer is active ld [de], a ; cleanup call CloseSRAM ; unlatch clock, disable clock r/w ret ; 6c4 Function6c4: ; 6c4 xor a push af ld a, $0 call GetSRAMBank pop af ld [$ac60], a call CloseSRAM ret ; 6d3 Function6d3: ; 6d3 ld hl, $ac60 push af ld a, $0 call GetSRAMBank pop af or [hl] ld [hl], a call CloseSRAM ret ; 6e3 Function6e3: ; 6e3 ld a, $0 call GetSRAMBank ld a, [$ac60] call CloseSRAM ret ; 6ef Function6ef: ; 6ef push af push bc push de push hl ld a, [$ffc9] and a jr nz, .asm_71c ld a, [$c2d4] bit 0, a jr nz, .asm_721 ld a, [$ffcb] inc a jr z, .asm_726 ld a, [rSB] ld [$ffce], a ld a, [$ffcd] ld [rSB], a ld a, [$ffcb] cp $2 jr z, .asm_752 ld a, $0 ld [rSC], a ld a, $80 ld [rSC], a jr .asm_752 .asm_71c call $3e80 jr .asm_75a .asm_721 call $2057 jr .asm_75a .asm_726 ld a, [rSB] cp $1 jr z, .asm_730 cp $2 jr nz, .asm_752 .asm_730 ld [$ffce], a ld [$ffcb], a cp $2 jr z, .asm_74f xor a ld [rSB], a ld a, $3 ld [rDIV], a .asm_73f ld a, [rDIV] bit 7, a jr nz, .asm_73f ld a, $0 ld [rSC], a ld a, $80 ld [rSC], a jr .asm_752 .asm_74f xor a ld [rSB], a .asm_752 ld a, $1 ld [$ffca], a ld a, $fe ld [$ffcd], a .asm_75a pop hl pop de pop bc pop af reti ; 75f Function75f: ; 75f ld a, $1 ld [$ffcc], a .asm_763 ld a, [hl] ld [$ffcd], a call $078a push bc ld b, a inc hl ld a, $30 .asm_76e dec a jr nz, .asm_76e ld a, [$ffcc] and a ld a, b pop bc jr z, .asm_782 dec hl cp $fd jr nz, .asm_763 xor a ld [$ffcc], a jr .asm_763 .asm_782 ld [de], a inc de dec bc ld a, b or c jr nz, .asm_763 ret ; 78a Function78a: ; 78a xor a ld [$ffca], a ld a, [$ffcb] cp $2 jr nz, .asm_79b ld a, $1 ld [rSC], a ld a, $81 ld [rSC], a .asm_79b ld a, [$ffca] and a jr nz, .asm_7e5 ld a, [$ffcb] cp $1 jr nz, .asm_7c0 call $082b jr z, .asm_7c0 call $0825 push hl ld hl, $cf5c inc [hl] jr nz, .asm_7b7 dec hl inc [hl] .asm_7b7 pop hl call $082b jr nz, .asm_79b jp $0833 .asm_7c0 ld a, [rIE] and $f cp $8 jr nz, .asm_79b ld a, [$cf5d] dec a ld [$cf5d], a jr nz, .asm_79b ld a, [$cf5e] dec a ld [$cf5e], a jr nz, .asm_79b ld a, [$ffcb] cp $1 jr z, .asm_7e5 ld a, $ff .asm_7e2 dec a jr nz, .asm_7e2 .asm_7e5 xor a ld [$ffca], a ld a, [rIE] and $f sub $8 jr nz, .asm_7f8 ld [$cf5d], a ld a, $50 ld [$cf5e], a .asm_7f8 ld a, [$ffce] cp $fe ret nz call $082b jr z, .asm_813 push hl ld hl, $cf5c ld a, [hl] dec a ld [hld], a inc a jr nz, .asm_80d dec [hl] .asm_80d pop hl call $082b jr z, .asm_833 .asm_813 ld a, [rIE] and $f cp $8 ld a, $fe ret z ld a, [hl] ld [$ffcd], a call DelayFrame jp $078a ld a, $f .asm_827 dec a jr nz, .asm_827 ret push hl ld hl, $cf5b ld a, [hli] or [hl] pop hl ret .asm_833 dec a ld [$cf5b], a ld [$cf5c], a ret ; 83b Function83b: ; 83b ld hl, $cf56 ld de, $cf51 ld c, $2 ld a, $1 ld [$ffcc], a .asm_847 call DelayFrame ld a, [hl] ld [$ffcd], a call Function78a ld b, a inc hl ld a, [$ffcc] and a ld a, $0 ld [$ffcc], a jr nz, .asm_847 ld a, b ld [de], a inc de dec c jr nz, .asm_847 ret ; 862 Function862: ; 862 call $309d callab Function4000 call Function87d jp $30b4 ; 871 Function871: ; 871 call $309d callab Function4000 jp Function87d ; 87d Function87d: ; 87d ld a, $ff ld [$cf52], a .asm_882 call $08c1 call DelayFrame call $082b jr z, .asm_89e push hl ld hl, $cf5c dec [hl] jr nz, .asm_89d dec hl dec [hl] jr nz, .asm_89d pop hl xor a jp $0833 .asm_89d pop hl .asm_89e ld a, [$cf52] inc a jr z, .asm_882 ld b, $a .asm_8a6 call DelayFrame call $08c1 dec b jr nz, .asm_8a6 ld b, $a .asm_8b1 call DelayFrame call $0908 dec b jr nz, .asm_8b1 ld a, [$cf52] ld [$cf51], a ret ; 8c1 Function8c1: ; 8c1 push bc ld b, $60 ld a, [InLinkBattle] cp $1 jr z, .asm_8d7 ld b, $60 jr c, .asm_8d7 cp $2 ld b, $70 jr z, .asm_8d7 ld b, $80 .asm_8d7 call $08f3 ld a, [$cf56] add b ld [$ffcd], a ld a, [$ffcb] cp $2 jr nz, .asm_8ee ld a, $1 ld [rSC], a ld a, $81 ld [rSC], a .asm_8ee call $08f3 pop bc ret ; 8f3 Function8f3: ; 8f3 ld a, [$ffce] ld [$cf51], a and $f0 cp b ret nz xor a ld [$ffce], a ld a, [$cf51] and $f ld [$cf52], a ret ; 908 Function908: ; 908 xor a ld [$ffcd], a ld a, [$ffcb] cp $2 ret nz ld a, $1 ld [rSC], a ld a, $81 ld [rSC], a ret ; 919 Function919: ; 919 ld a, [InLinkBattle] and a ret nz ld a, $2 ld [rSB], a xor a ld [$ffce], a ld a, $0 ld [rSC], a ld a, $80 ld [rSC], a ret ; 92e INCLUDE "engine/joypad.asm" Functiona1b: ; a1b .asm_a1b call DelayFrame push bc call Functiona57 pop bc ld a, [hJoyDown] cp $46 jr z, .asm_a34 ld a, [$ffa9] and $9 jr nz, .asm_a34 dec c jr nz, .asm_a1b and a ret .asm_a34 scf ret ; a36 Functiona36: ; a36 .asm_a36 call DelayFrame call GetJoypadPublic ld a, [hJoyPressed] and $3 ret nz call RTC jr .asm_a36 ; a46 Functiona46: ; a46 ld a, [hOAMUpdate] push af ld a, $1 ld [hOAMUpdate], a call WaitBGMap call $0a36 pop af ld [hOAMUpdate], a ret ; a57 Functiona57: ; a57 call GetJoypadPublic ld a, [$ffaa] and a ld a, [hJoyPressed] jr z, .asm_a63 ld a, [hJoyDown] .asm_a63 ld [$ffa9], a ld a, [hJoyPressed] and a jr z, .asm_a70 ld a, $f ld [TextDelayFrames], a ret .asm_a70 ld a, [TextDelayFrames] and a jr z, .asm_a7a xor a ld [$ffa9], a ret .asm_a7a ld a, $5 ld [TextDelayFrames], a ret ; a80 Functiona80: ; a80 ld a, [hConnectionStripLength] push af ld a, [hConnectedMapWidth] push af xor a ld [hConnectionStripLength], a ld a, $6 ld [hConnectedMapWidth], a .asm_a8d push hl ld hl, $c606 call $0b06 pop hl call Functiona57 ld a, [$ffa9] and $3 jr z, .asm_a8d pop af ld [hConnectedMapWidth], a pop af ld [hConnectionStripLength], a ret ; aa5 Functionaa5: ; aa5 .asm_aa5 call Functiona57 ld a, [$ffa9] and $3 jr z, .asm_aa5 ret ; aaf Functionaaf: ; aaf ld a, [InLinkBattle] and a jr nz, .asm_ac1 call Functionac6 push de ld de, $0008 call StartSFX pop de ret .asm_ac1 ld c, $41 jp DelayFrames ; ac6 Functionac6: ; ac6 ld a, [hOAMUpdate] push af ld a, $1 ld [hOAMUpdate], a ld a, [InputType] or a jr z, .asm_ad9 ld a, $77 ld hl, $628a rst FarCall .asm_ad9 call Functionaf5 call Functiona57 ld a, [hJoyPressed] and $3 jr nz, .asm_af1 call RTC ld a, $1 ld [hBGMapMode], a call DelayFrame jr .asm_ad9 .asm_af1 pop af ld [hOAMUpdate], a ret ; af5 Functionaf5: ; af5 ld a, [$ff9b] and $10 jr z, .asm_aff ld a, $ee jr .asm_b02 .asm_aff ld a, [$c605] .asm_b02 ld [$c606], a ret ; b06 Functionb06: ; b06 push bc ld a, [hl] ld b, a ld a, $ee cp b pop bc jr nz, .asm_b27 ld a, [hConnectionStripLength] dec a ld [hConnectionStripLength], a ret nz ld a, [hConnectedMapWidth] dec a ld [hConnectedMapWidth], a ret nz ld a, $7a ld [hl], a ld a, $ff ld [hConnectionStripLength], a ld a, $6 ld [hConnectedMapWidth], a ret .asm_b27 ld a, [hConnectionStripLength] and a ret z dec a ld [hConnectionStripLength], a ret nz dec a ld [hConnectionStripLength], a ld a, [hConnectedMapWidth] dec a ld [hConnectedMapWidth], a ret nz ld a, $6 ld [hConnectedMapWidth], a ld a, $ee ld [hl], a ret ; b40 FarDecompress: ; b40 ; Decompress graphics data at a:hl to de ; put a away for a sec ld [$c2c4], a ; save bank ld a, [hROMBank] push af ; bankswitch ld a, [$c2c4] rst Bankswitch ; what we came here for call Decompress ; restore bank pop af rst Bankswitch ret ; b50 Decompress: ; b50 ; Pokemon Crystal uses an lz variant for compression. ; This is mainly used for graphics, but the intro's ; tilemaps also use this compression. ; This function decompresses lz-compressed data at hl to de. ; Basic rundown: ; A typical control command consists of: ; -the command (bits 5-7) ; -the count (bits 0-4) ; -and any additional params ; $ff is used as a terminator. ; Commands: ; 0: literal ; literal data for some number of bytes ; 1: iterate ; one byte repeated for some number of bytes ; 2: alternate ; two bytes alternated for some number of bytes ; 3: zero (whitespace) ; 0x00 repeated for some number of bytes ; Repeater control commands have a signed parameter used to determine the start point. ; Wraparound is simulated: ; Positive values are added to the start address of the decompressed data ; and negative values are subtracted from the current position. ; 4: repeat ; repeat some number of bytes from decompressed data ; 5: flipped ; repeat some number of flipped bytes from decompressed data ; ex: $ad = %10101101 -> %10110101 = $b5 ; 6: reverse ; repeat some number of bytes in reverse from decompressed data ; If the value in the count needs to be larger than 5 bits, ; control code 7 can be used to expand the count to 10 bits. ; A new control command is read in bits 2-4. ; The new 10-bit count is split: ; bits 0-1 contain the top 2 bits ; another byte is added containing the latter 8 ; So, the structure of the control command becomes: ; 111xxxyy yyyyyyyy ; | | | | ; | | our new count ; | the control command for this count ; 7 (this command) ; For more information, refer to the code below and in extras/gfx.py . ; save starting output address ld a, e ld [$c2c2], a ld a, d ld [$c2c3], a .loop ; get next byte ld a, [hl] ; done? cp $ff ; end ret z ; get control code and %11100000 ; 10-bit param? cp $e0 ; LZ_HI jr nz, .normal ; 10-bit param: ; get next 3 bits (%00011100) ld a, [hl] add a add a ; << 3 add a ; this is our new control code and %11100000 push af ; get param hi ld a, [hli] and %00000011 ld b, a ; get param lo ld a, [hli] ld c, a ; read at least 1 byte inc bc jr .readers .normal ; push control code push af ; get param ld a, [hli] and %00011111 ld c, a ld b, $0 ; read at least 1 byte inc c .readers ; let's get started ; inc loop counts since we bail as soon as they hit 0 inc b inc c ; get control code pop af ; command type bit 7, a ; 80, a0, c0 jr nz, .repeatertype ; literals cp $20 ; LZ_ITER jr z, .iter cp $40 ; LZ_ALT jr z, .alt cp $60 ; LZ_ZERO jr z, .zero ; else $00 ; 00 ; LZ_LIT ; literal data for bc bytes .loop1 ; done? dec c jr nz, .next1 dec b jp z, .loop .next1 ld a, [hli] ld [de], a inc de jr .loop1 ; 20 ; LZ_ITER ; write byte for bc bytes .iter ld a, [hli] .iterloop dec c jr nz, .iternext dec b jp z, .loop .iternext ld [de], a inc de jr .iterloop ; 40 ; LZ_ALT ; alternate two bytes for bc bytes ; next pair .alt ; done? dec c jr nz, .alt0 dec b jp z, .altclose0 ; alternate for bc .alt0 ld a, [hli] ld [de], a inc de dec c jr nz, .alt1 ; done? dec b jp z, .altclose1 .alt1 ld a, [hld] ld [de], a inc de jr .alt ; skip past the bytes we were alternating .altclose0 inc hl .altclose1 inc hl jr .loop ; 60 ; LZ_ZERO ; write 00 for bc bytes .zero xor a .zeroloop dec c jr nz, .zeronext dec b jp z, .loop .zeronext ld [de], a inc de jr .zeroloop ; repeats ; 80, a0, c0 ; repeat decompressed data from output .repeatertype push hl push af ; get next byte ld a, [hli] ; absolute? bit 7, a jr z, .absolute ; relative ; a = -a and %01111111 ; forget the bit we just looked at cpl ; add de (current output address) add e ld l, a ld a, $ff ; -1 adc d ld h, a jr .repeaters .absolute ; get next byte (lo) ld l, [hl] ; last byte (hi) ld h, a ; add starting output address ld a, [$c2c2] add l ld l, a ld a, [$c2c3] adc h ld h, a .repeaters pop af cp $80 ; LZ_REPEAT jr z, .repeat cp $a0 ; LZ_FLIP jr z, .flip cp $c0 ; LZ_REVERSE jr z, .reverse ; e0 -> 80 ; 80 ; LZ_REPEAT ; repeat some decompressed data .repeat ; done? dec c jr nz, .repeatnext dec b jr z, .cleanup .repeatnext ld a, [hli] ld [de], a inc de jr .repeat ; a0 ; LZ_FLIP ; repeat some decompressed data w/ flipped bit order .flip dec c jr nz, .flipnext dec b jp z, .cleanup .flipnext ld a, [hli] push bc ld bc, $0008 .fliploop rra rl b dec c jr nz, .fliploop ld a, b pop bc ld [de], a inc de jr .flip ; c0 ; LZ_REVERSE ; repeat some decompressed data in reverse .reverse dec c jr nz, .reversenext dec b jp z, .cleanup .reversenext ld a, [hld] ld [de], a inc de jr .reverse .cleanup ; get type of repeat we just used pop hl ; was it relative or absolute? bit 7, [hl] jr nz, .next ; skip two bytes for absolute inc hl ; skip one byte for relative .next inc hl jp .loop ; c2f UpdatePalsIfCGB: ; c2f ; update bgp data from BGPals ; update obp data from OBPals ; return carry if successful ; check cgb ld a, [hCGB] and a ret z UpdateCGBPals: ; c33 ; return carry if successful ; any pals to update? ld a, [hCGBPalUpdate] and a ret z ForceUpdateCGBPals: ; c37 ld a, [rSVBK] push af ld a, 5 ; BANK(BGPals) ld [rSVBK], a ld hl, BGPals ; 5:d080 ; copy 8 pals to bgpd ld a, %10000000 ; auto increment, index 0 ld [rBGPI], a ld c, rBGPD % $100 ld b, 4 ; NUM_PALS / 2 .bgp rept $10 ld a, [hli] ld [$ff00+c], a endr dec b jr nz, .bgp ; hl is now 5:d0c0 OBPals ; copy 8 pals to obpd ld a, %10000000 ; auto increment, index 0 ld [rOBPI], a ld c, rOBPD - rJOYP ld b, 4 ; NUM_PALS / 2 .obp rept $10 ld a, [hli] ld [$ff00+c], a endr dec b jr nz, .obp pop af ld [rSVBK], a ; clear pal update queue xor a ld [hCGBPalUpdate], a scf ret ; c9f DmgToCgbBGPals: ; c9f ; exists to forego reinserting cgb-converted image data ; input: a -> bgp ld [rBGP], a push af ld a, [hCGB] and a jr z, .end push hl push de push bc ld a, [rSVBK] push af ld a, 5 ld [rSVBK], a ; copy & reorder bg pal buffer ld hl, BGPals ; to ld de, Unkn1Pals ; from ; order ld a, [rBGP] ld b, a ; all pals ld c, 8 call CopyPals ; request pal update ld a, 1 ld [hCGBPalUpdate], a pop af ld [rSVBK], a pop bc pop de pop hl .end pop af ret ; ccb DmgToCgbObjPals: ; ccb ; exists to forego reinserting cgb-converted image data ; input: d -> obp1 ; e -> obp2 ld a, e ld [rOBP0], a ld a, d ld [rOBP1], a ld a, [hCGB] and a ret z push hl push de push bc ld a, [rSVBK] push af ld a, 5 ld [rSVBK], a ; copy & reorder obj pal buffer ld hl, OBPals ; to ld de, Unkn2Pals ; from ; order ld a, [rOBP0] ld b, a ; all pals ld c, 8 call CopyPals ; request pal update ld a, 1 ld [hCGBPalUpdate], a pop af ld [rSVBK], a pop bc pop de pop hl ret ; cf8 Functioncf8: ; cf8 ld [rOBP0], a push af ld a, [hCGB] and a jr z, .asm_d22 push hl push de push bc ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, $d0c0 ld de, $d040 ld a, [rOBP0] ld b, a ld c, $1 call CopyPals ld a, $1 ld [hCGBPalUpdate], a pop af ld [rSVBK], a pop bc pop de pop hl .asm_d22 pop af ret ; d24 Functiond24: ; d24 ld [rOBP1], a push af ld a, [hCGB] and a jr z, .asm_d4e push hl push de push bc ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, $d0c8 ld de, $d048 ld a, [rOBP1] ld b, a ld c, $1 call CopyPals ld a, $1 ld [hCGBPalUpdate], a pop af ld [rSVBK], a pop bc pop de pop hl .asm_d4e pop af ret ; d50 CopyPals: ; d50 ; copy c palettes in order b from de to hl push bc ld c, 4 ; NUM_PAL_COLORS .loop push de push hl ; get pal color ld a, b and %11 ; color ; 2 bytes per color add a ld l, a ld h, $0 add hl, de ld e, [hl] inc hl ld d, [hl] ; dest pop hl ; write color ld [hl], e inc hl ld [hl], d inc hl ; next pal color srl b srl b ; source pop de ; done pal? dec c jr nz, .loop ; de += 8 (next pal) ld a, 8 ; NUM_PAL_COLORS * 2 ; bytes per pal add e jr nc, .ok inc d .ok ld e, a ; how many more pals? pop bc dec c jr nz, CopyPals ret ; d79 Functiond79: ; d79 ld a, [hCGB] and a ret z ld a, $1 ld [rVBK], a ld hl, VTiles0 ld bc, $2000 xor a call ByteFill ld a, $0 ld [rVBK], a ret ; d90 Functiond90: ; d90 ret ; d91 Functiond91: ; d91 ld a, [hCGB] and a ret z ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, $d080 ld bc, $0050 xor a call ByteFill pop af ld [rSVBK], a ld a, $1 ld [hCGBPalUpdate], a call DelayFrame ret ; db1 Functiondb1: ; db1 ld a, [hROMBank] push af ld a, $13 rst Bankswitch call $4000 pop af rst Bankswitch ret ; dbd Functiondbd: ; dbd ld a, [hROMBank] push af ld a, $13 rst Bankswitch call $403f pop af rst Bankswitch ret ; dc9 Functiondc9: ; dc9 ld a, [rLCDC] bit 7, a jp z, $0f89 ld a, [hROMBank] push af ld a, $41 rst Bankswitch call $4284 pop af rst Bankswitch ret ; ddc Functionddc: ; ddc ld a, [rLCDC] bit 7, a jp z, $0fa4 ld a, [hROMBank] push af ld a, $41 rst Bankswitch call $42b2 pop af rst Bankswitch ret ; def Functiondef: ; def ld [hBuffer], a ld a, [hROMBank] push af ld a, [hBuffer] rst Bankswitch call FarCopyBytesDouble pop af rst Bankswitch ret ; dfd Functiondfd: ; dfd dec c ld a, [hBGMapMode] push af xor a ld [hBGMapMode], a ld a, [hROMBank] push af ld a, b rst Bankswitch .asm_e09 ld a, d ld [rHDMA1], a ld a, e and $f0 ld [rHDMA2], a ld a, h and $1f ld [rHDMA3], a ld a, l and $f0 ld [rHDMA4], a ld a, c cp $8 jr c, .asm_e3c sub $8 ld c, a ld a, $f ld [hDMATransfer], a call DelayFrame ld a, l add $0 ld l, a ld a, h adc $1 ld h, a ld a, e add $0 ld e, a ld a, d adc $1 ld d, a jr .asm_e09 .asm_e3c ld a, c and $7f ld [hDMATransfer], a call DelayFrame pop af rst Bankswitch pop af ld [hBGMapMode], a ret ; e4a Functione4a: ; e4a ld a, $5 ld hl, $4135 rst FarCall ret ; e51 Functione51: ; e51 ld a, $3e ld hl, $7449 rst FarCall ret ; e58 Functione58: ; e58 ld a, $3e ld hl, $74be rst FarCall ret ; e5f Functione5f: ; e5f ld a, $3e ld hl, $748a rst FarCall ld a, $3e ld hl, $74b0 rst FarCall ret ; e6c Functione6c: ; e6c ld a, $3e ld hl, $74b0 rst FarCall ret ; e73 Functione73: ; e73 push de ld a, $0 call GetSRAMBank push bc ld de, $a000 ld a, b call FarDecompress pop bc pop hl ld de, $a000 call Functioneba call CloseSRAM ret ; e8d FarCopyBytes: ; e8d ; copy bc bytes from a:hl to de ld [hBuffer], a ld a, [hROMBank] push af ld a, [hBuffer] rst Bankswitch call CopyBytes pop af rst Bankswitch ret ; 0xe9b FarCopyBytesDouble: ; e9b ; Copy bc bytes from a:hl to bc*2 bytes at de, ; doubling each byte in the process. ld [hBuffer], a ld a, [hROMBank] push af ld a, [hBuffer] rst Bankswitch ; switcheroo, de <> hl ld a, h ld h, d ld d, a ld a, l ld l, e ld e, a inc b inc c jr .dec .loop ld a, [de] inc de ld [hli], a ld [hli], a .dec dec c jr nz, .loop dec b jr nz, .loop pop af rst Bankswitch ret ; 0xeba Functioneba: ; eba ld a, [hBGMapMode] push af xor a ld [hBGMapMode], a ld a, [hROMBank] push af ld a, b rst Bankswitch ld a, [$ffd3] push af ld a, $8 ld [$ffd3], a ld a, [InLinkBattle] cp $4 jr nz, .asm_edc ld a, [$ffe9] and a jr nz, .asm_edc ld a, $6 ld [$ffd3], a .asm_edc ld a, e ld [$cf68], a ld a, d ld [$cf69], a ld a, l ld [$cf6a], a ld a, h ld [$cf6b], a .asm_eec ld a, c ld hl, $ffd3 cp [hl] jr nc, .asm_f08 ld [$cf67], a .asm_ef6 call DelayFrame ld a, [$cf67] and a jr nz, .asm_ef6 pop af ld [$ffd3], a pop af rst Bankswitch pop af ld [hBGMapMode], a ret .asm_f08 ld a, [$ffd3] ld [$cf67], a .asm_f0d call DelayFrame ld a, [$cf67] and a jr nz, .asm_f0d ld a, c ld hl, $ffd3 sub [hl] ld c, a jr .asm_eec ; f1e Functionf1e: ; f1e ld a, [hBGMapMode] push af xor a ld [hBGMapMode], a ld a, [hROMBank] push af ld a, b rst Bankswitch ld a, [$ffd3] push af ld a, $8 ld [$ffd3], a ld a, [InLinkBattle] cp $4 jr nz, .asm_f40 ld a, [$ffe9] and a jr nz, .asm_f40 ld a, $6 ld [$ffd3], a .asm_f40 ld a, e ld [$cf6d], a ld a, d ld [$cf6e], a ld a, l ld [$cf6f], a ld a, h ld [$cf70], a .asm_f50 ld a, c ld hl, $ffd3 cp [hl] jr nc, .asm_f6c ld [$cf6c], a .asm_f5a call DelayFrame ld a, [$cf6c] and a jr nz, .asm_f5a pop af ld [$ffd3], a pop af rst Bankswitch pop af ld [hBGMapMode], a ret .asm_f6c ld a, [$ffd3] ld [$cf6c], a .asm_f71 call DelayFrame ld a, [$cf6c] and a jr nz, .asm_f71 ld a, c ld hl, $ffd3 sub [hl] ld c, a jr .asm_f50 ; f82 Functionf82: ; f82 ld a, [rLCDC] bit 7, a jp nz, Functioneba push hl ld h, d ld l, e pop de ld a, b push af swap c ld a, $f and c ld b, a ld a, $f0 and c ld c, a pop af jp FarCopyBytes ; f9d Functionf9d: ; f9d ld a, [rLCDC] bit 7, a jp nz, Functionf1e push de ld d, h ld e, l ld a, b push af ld h, $0 ld l, c add hl, hl add hl, hl add hl, hl ld b, h ld c, l pop af pop hl jp FarCopyBytesDouble ; fb6 ClearBox: ; fb6 ; Fill a c*b box at hl with blank tiles. ld a, " " .y push bc push hl .x ld [hli], a dec c jr nz, .x pop hl ld bc, 20 ; screen width add hl, bc pop bc dec b jr nz, .y ret ; fc8 ClearTileMap: ; fc8 ; Fill TileMap with blank tiles. ld hl, TileMap ld a, " " ld bc, 360 ; screen dimensions 20*18 call ByteFill ; We aren't done if the LCD is on. ld a, [rLCDC] bit 7, a ret z jp WaitBGMap ; fdb Functionfdb: ; fdb ld a, $7 ld hl, AttrMap ld bc, $0168 call ByteFill jr ClearTileMap ; fe8 TextBox: ; fe8 ; Draw a text box width c height b at hl ; Dimensions do not include the border. push bc push hl call TextBoxBorder pop hl pop bc jr TextBoxPalette ; ff1 TextBoxBorder: ; ff1 ; Top push hl ld a, "┌" ld [hli], a inc a ; "─" call NPlaceChar inc a ; "┐" ld [hl], a ; Middle pop hl ld de, 20 ; screen width add hl, de .PlaceRow push hl ld a, "│" ld [hli], a ld a, " " call NPlaceChar ld [hl], "│" pop hl ld de, 20 ; screen width add hl, de dec b jr nz, .PlaceRow ; Bottom ld a, "└" ld [hli], a ld a, "─" call NPlaceChar ld [hl], "┘" ret ; 101e NPlaceChar: ; 101e ; Place char a c times ld d,c .loop ld [hli],a dec d jr nz, .loop ret ; 1024 TextBoxPalette: ; 1024 ; Fill text box width c height b at hl with pal 7 ld de, AttrMap - TileMap add hl, de inc b inc b inc c inc c ld a, 7 ; pal .gotoy push bc push hl .gotox ld [hli], a dec c jr nz, .gotox pop hl ld de, 20 ; screen width add hl, de pop bc dec b jr nz, .gotoy ret ; 103e SpeechTextBox: ; 103e ; Standard textbox. hlcoord 0, 12 ld b, 4 ; height ld c, 18 ; screen width - 2 (border) jp TextBox ; 1048 INCBIN "baserom.gbc", $1048, $1052 - $1048 Function1052: ; 1052 ld hl, $1056 ret ; 1056 INCBIN "baserom.gbc", $1056, $1057 - $1056 PrintText: ; 1057 call $106c push hl hlcoord 1, 14 ld bc, 18 + 3<<8 call ClearBox pop hl PrintTextBoxText: ; 1065 bccoord 1, 14 call $13e5 ret ; 106c Function106c: ; 106c push hl call SpeechTextBox call $1ad2 call $321c pop hl ret ; 1078 PlaceString: ; 1078 push hl PlaceNextChar: ; 1079 ld a, [de] cp "@" jr nz, CheckDict ld b, h ld c, l pop hl ret pop de NextChar: ; 1083 inc de jp PlaceNextChar CheckDict: ; 1087 cp $15 jp z, Function117b cp $4f jp z, Char4F cp $4e jp z, Function12a7 cp $16 jp z, Function12b9 and a jp z, Function1383 cp $4c jp z, $1337 cp $4b jp z, Char4B cp $51 ; Player name jp z, Function12f2 cp $49 jp z, Function1186 cp $52 ; Mother name jp z, Function118d cp $53 jp z, Function1194 cp $35 jp z, Function11e8 cp $36 jp z, Function11ef cp $37 jp z, Function11f6 cp $38 jp z, Function119b cp $39 jp z, Function11a2 cp $54 jp z, Function11c5 cp $5b jp z, Function11b7 cp $5e jp z, Function11be cp $5c jp z, Function11b0 cp $5d jp z, Function11a9 cp $23 jp z, Function11cc cp $22 jp z, Function12b0 cp $55 jp z, Char55 cp $56 jp z, Function11d3 cp $57 jp z, $137c cp $58 jp z, Function135a cp $4a jp z, Function11da cp $24 jp z, Function11e1 cp $25 jp z, NextChar cp $1f jr nz, .asm_1122 ld a, $7f .asm_1122 cp $5f jp z, Char5F cp $59 jp z, $11fd cp $5a jp z, Char5D cp $3f jp z, $121b cp $14 jp z, $1252 cp $e4 jr z, .asm_1174 ; 0x113d $35 cp $e5 jr z, .asm_1174 ; 0x1141 $31 jr .asm_114c ; 0x1143 $7 ld b, a call Function13c6 jp NextChar .asm_114c cp $60 jr nc, .asm_1174 ; 0x114e $24 cp $40 jr nc, .asm_1165 ; 0x1152 $11 cp $20 jr nc, .asm_115c ; 0x1156 $4 add $80 jr .asm_115e ; 0x115a $2 .asm_115c add $90 .asm_115e ld b, $e5 call Function13c6 jr .asm_1174 ; 0x1163 $f .asm_1165 cp $44 jr nc, .asm_116d ; 0x1167 $4 add $59 jr .asm_116f ; 0x116b $2 .asm_116d add $86 .asm_116f ld b, $e4 call Function13c6 .asm_1174 ld [hli], a call PrintLetterDelay jp NextChar ; 0x117b Function117b: ; 117b ld c, l ld b, h ld a, $5f ld hl, $7036 rst FarCall jp PlaceNextChar ; 1186 Function1186: ; 1186 push de ld de, MomsName jp $126a ; 118d Function118d: ; 118d push de ld de, PlayerName jp $126a ; 1194 Function1194: ; 1194 push de ld de, RivalName jp $126a ; 119b Function119b: ; 119b push de ld de, RedsName jp $126a ; 11a2 Function11a2: ; 11a2 push de ld de, GreensName jp $126a ; 11a9 Function11a9: ; 11a9 push de ld de, Char5DText jp $126a ; 11b0 Function11b0: ; 11b0 push de ld de, Char5CText jp $126a ; 11b7 Function11b7: ; 11b7 push de ld de, Char5BText jp $126a ; 11be Function11be: ; 11be push de ld de, $1281 jp $126a ; 11c5 Function11c5: ; 11c5 push de ld de, $1288 jp $126a ; 11cc Function11cc: ; 11cc push de ld de, $128d jp $126a ; 11d3 Function11d3: ; 11d3 push de ld de, $1292 jp $126a ; 11da Function11da: ; 11da push de ld de, $129c jp $126a ; 11e1 Function11e1: ; 11e1 push de ld de, $129f jp $126a ; 11e8 Function11e8: ; 11e8 push de ld de, $12a4 jp $126a ; 11ef Function11ef: ; 11ef push de ld de, $12a4 jp $126a ; 11f6 Function11f6: ; 11f6 push de ld de, $12a4 jp $126a ; 11fd Function11fd: ; 11fd ld a, [hBattleTurn] xor $1 jr Function1205 ; 1203 Char5D: ; 1203 ld a, [hBattleTurn] ; 1205 Function1205: ; 1205 push de and a jr nz, .asm_120e ; 0x1207 $5 ld de, BattleMonNick jr .asm_126a ; 0x120c $5c .asm_120e ld de, Char5AText ; Enemy call PlaceString ld h, b ld l, c ld de, EnemyMonNick jr .asm_126a ; 0x1219 $4f push de ld a, [InLinkBattle] and a jr nz, .linkbattle ld a, [TrainerClass] cp $9 jr z, .asm_1248 ; 0x1227 $1f cp $2a jr z, .asm_1248 ; 0x122b $1b ld de, $c656 call PlaceString ld h, b ld l, c ld de, $12a2 call PlaceString push bc ld hl, $5939 ld a, $e rst FarCall pop hl ld de, StringBuffer1 jr .asm_126a ; 0x1246 $22 .asm_1248 ld de, RivalName jr .asm_126a ; 0x124b $1d .linkbattle ld de, $c656 jr .asm_126a ; 0x1250 $18 push de ld de, PlayerName call PlaceString ld h, b ld l, c ld a, [PlayerGender] bit 0, a ld de, $12a5 jr z, .asm_126a ; 0x1263 $5 ld de, $12a6 jr .asm_126a ; 0x1268 $0 .asm_126a call PlaceString ld h, b ld l, c pop de jp NextChar ; 0x1273 Char5CText: ; 0x1273 db "TM@" Char5DText: ; 0x1276 db "TRAINER@" Char5BText: ; 0x127e db "PC@" INCBIN "baserom.gbc", $1281, $1293 - $1281 Char56Text: ; 0x1293 db "…@" Char5AText: ; 0x1295 db "Enemy @" INCBIN "baserom.gbc", $129c, $12a7 - $129c Function12a7: ; 12a7 pop hl ld bc, $0028 add hl, bc push hl jp NextChar ; 12b0 Function12b0: ; 12b0 pop hl ld bc, $0014 add hl, bc push hl jp NextChar ; 12b9 Function12b9: ; 12b9 pop hl push de ld bc, $3b60 add hl, bc ld de, $ffec ld c, $1 .asm_12c4 ld a, h and a jr nz, .asm_12cd ld a, l cp $14 jr c, .asm_12d1 .asm_12cd add hl, de inc c jr .asm_12c4 .asm_12d1 ld hl, TileMap ld de, $0014 ld a, c .asm_12d8 and a jr z, .asm_12df add hl, de dec a jr .asm_12d8 .asm_12df pop de inc de ld a, [de] ld c, a ld b, $0 add hl, bc push hl jp NextChar ; 12ea Char4F: ; 12ea pop hl hlcoord 1, 16 push hl jp NextChar ; 0x12f2 Function12f2: ; 12f2 push de ld a, [InLinkBattle] cp $3 jr z, .asm_1301 cp $4 jr z, .asm_1301 call Function13c7 .asm_1301 call Function13b6 call Functionaaf ld hl, $c5b9 ld bc, $0312 call ClearBox call Function13cd ld c, $14 call DelayFrames ld hl, $c5b9 pop de jp NextChar ; 131f Char4B: ; 131f ld a, [InLinkBattle] or a jr nz, .asm_1328 call Function13c7 .asm_1328 call Function13b6 push de call Functionaaf pop de ld a, [InLinkBattle] or a call z, Function13cd push de call Function138c call Function138c hlcoord 1, 16 pop de jp NextChar ; 1345 Char55: ; 1345 push de ld de, Text_1354 ld b, h ld c, l call PlaceString ld h, b ld l, c pop de jp NextChar ; 1354 Text_1354: ; 1354 db $4b, "@" ; 1356 Char5F: ; 1356 ; ends a Pokédex entry ld [hl], "." pop hl ret ; 135a Function135a: ; 135a ld a, [InLinkBattle] cp $3 jr z, .asm_1368 cp $4 jr z, .asm_1368 call Function13c7 .asm_1368 call Function13b6 call Functionaaf ld a, [InLinkBattle] cp $3 jr z, .asm_137c cp $4 jr z, .asm_137c call Function13cd .asm_137c pop hl ld de, $1382 dec de ret ; 1382 INCBIN "baserom.gbc", $1382, $1383 - $1382 Function1383: ; 1383 ld a, $e6 ld [hli], a call PrintLetterDelay jp NextChar ; 138c Function138c: ; 138c ld hl, $c5b9 ld de, $c5a5 ld a, $3 .asm_1394 push af ld c, $12 .asm_1397 ld a, [hli] ld [de], a inc de dec c jr nz, .asm_1397 inc de inc de inc hl inc hl pop af dec a jr nz, .asm_1394 ld hl, $c5e1 ld a, $7f ld bc, $0012 call ByteFill ld c, $5 call DelayFrames ret ; 13b6 Function13b6: ; 13b6 push bc ld a, [hOAMUpdate] push af ld a, $1 ld [hOAMUpdate], a call WaitBGMap pop af ld [hOAMUpdate], a pop bc ret ; 13c6 Function13c6: ; 13c6 ret ; 13c7 Function13c7: ; 13c7 ld a, $ee ld [$c606], a ret ; 13cd Function13cd: ; 13cd ld a, [$c605] ld [$c606], a ret ; 13d4 Function13d4: ; 13d4 ld b, a ld a, [hROMBank] push af ld a, b rst Bankswitch call PlaceString pop af rst Bankswitch ret ; 13e0 Function13e0: ; 13e0 ld hl, $13e4 ret ; 13e4 INCBIN "baserom.gbc", $13e4, $13e5 - $13e4 Function13e5: ; 13e5 ld a, [$cfcf] push af set 1, a ld [$cfcf], a call $13f6 pop af ld [$cfcf], a ret ; 13f6 Function13f6: ; 13f6 .asm_13f6 ld a, [hli] cp $50 ret z call $13ff jr .asm_13f6 ; 13ff Function13ff: ; 13ff push hl push bc ld c, a ld b, $0 ld hl, $1410 add hl, bc add hl, bc ld e, [hl] inc hl ld d, [hl] pop bc pop hl push de ret ; 1410 INCBIN "baserom.gbc", $1410, $143e - $1410 Function143e: ; 143e ld d, h ld e, l ld h, b ld l, c call PlaceString ld h, d ld l, e inc hl ret ; 1449 Function1449: ; 1449 ld a, [hli] ld e, a ld a, [hli] ld d, a push hl ld h, b ld l, c call PlaceString pop hl ret ; 1455 Function1455: ; 1455 ld a, [hROMBank] push af ld a, [hli] ld e, a ld a, [hli] ld d, a ld a, [hli] ld [hROMBank], a ld [$2000], a push hl ld h, d ld l, e call Function13f6 pop hl pop af ld [hROMBank], a ld [$2000], a ret ; 1470 Function1470: ; 1470 ld a, [hli] ld e, a ld a, [hli] ld d, a ld a, [hli] push hl ld h, b ld l, c ld c, a call PrintBCDNumber ld b, h ld c, l pop hl ret ; 1480 Function1480: ; 1480 ld a, [hli] ld [$d0e6], a ld c, a ld a, [hli] ld [$d0e7], a ld b, a ret ; 148b Function148b: ; 148b ld a, [hli] ld e, a ld a, [hli] ld d, a ld a, [hli] ld b, a ld a, [hli] ld c, a push hl ld h, d ld l, e call TextBox pop hl ret ; 149b Function149b: ; 149b ld bc, $c5e1 ret ; 149f Function149f: ; 149f ld a, [InLinkBattle] cp $3 jp z, $1562 cp $4 jp z, $1562 push hl call Function13c7 push bc call Functionaaf pop bc call Function13cd pop hl ret ; 14ba Function14ba: ; 14ba push hl call Function13cd call Function138c call Function138c pop hl ld bc, $c5e1 ret ; 14c9 Function14c9: ; 14c9 bit 7, h jr nz, .asm_14ce jp [hl] .asm_14ce ld a, $50 ld [hl], a ret ; 14d2 Function14d2: ; 14d2 ld a, [hli] ld e, a ld a, [hli] ld d, a ld a, [hli] push hl ld h, b ld l, c ld b, a and $f ld c, a ld a, b and $f0 swap a set 6, a ld b, a call Function3198 ld b, h ld c, l pop hl ret ; 14ed Function14ed: ; 14ed push hl push bc call GetJoypadPublic ld a, [hJoyDown] and $3 jr nz, .asm_14fd ld c, $1e call DelayFrames .asm_14fd pop bc pop hl ret ; 1500 Function1500: ; 1500 push bc dec hl ld a, [hli] ld b, a push hl ld hl, $152d .asm_1508 ld a, [hli] cp $ff jr z, .asm_151f cp b jr z, .asm_1514 inc hl inc hl jr .asm_1508 .asm_1514 push de ld e, [hl] inc hl ld d, [hl] call StartSFX call WaitSFX pop de .asm_151f pop hl pop bc ret ; 1522 Function1522: ; 1522 push de ld e, [hl] inc hl ld d, [hl] call Function37ce pop de pop hl pop bc ret ; 152d Function152d: ; 152d dec bc nop nop ld [de], a dec l nop ld c, $9 nop rrca ld bc, $1000 ld [bc], a nop ld de, $000a inc de inc l nop rst $38 ld a, [hli] ld d, a push hl ld h, b ld l, c .asm_1548 push de ld a, $75 ld [hli], a call GetJoypadPublic ld a, [hJoyDown] and $3 jr nz, .asm_155a ld c, $a call DelayFrames .asm_155a pop de dec d jr nz, .asm_1548 ld b, h ld c, l pop hl ret ; 1562 Function1562: ; 1562 push hl push bc call Functionaaf pop bc pop hl ret ; 156a Function156a: ; 156a ld a, [hli] push hl ld e, a ld d, $0 ld hl, $4000 add hl, de add hl, de ld a, $9 call GetFarHalfword ld d, h ld e, l ld h, b ld l, c call PlaceString pop hl ret ; 1582 Text_15: ; 1582 call GetWeekday push hl push bc ld c, a ld b, 0 ld hl, .Days add hl, bc add hl, bc ld a, [hli] ld h, [hl] ld l, a ld d, h ld e, l pop hl call PlaceString ld h, b ld l, c ld de, .Day call PlaceString pop hl ret ; 15a2 .Days ; 15a2 dw .Sun dw .Mon dw .Tues dw .Wednes dw .Thurs dw .Fri dw .Satur .Sun db "SUN@" .Mon db "MON@" .Tues db "TUES@" .Wednes db "WEDNES@" .Thurs db "THURS@" .Fri db "FRI@" .Satur db "SATUR@" .Day db "DAY@" ; 15d8 DMATransfer: ; 15d8 ; DMA transfer ; return carry if successful ; anything to transfer? ld a, [hDMATransfer] and a ret z ; start transfer ld [rHDMA5], a ; indicate that transfer has occurred xor a ld [hDMATransfer], a ; successful transfer scf ret ; 15e3 UpdateBGMapBuffer: ; 15e3 ; write [$ffdc] 16x8 tiles from BGMapBuffer to bg map addresses in BGMapBufferPtrs ; [$ffdc] must be even since this is done in 16x16 blocks ; return carry if successful ; any tiles to update? ld a, [hBGMapUpdate] and a ret z ; save wram bank ld a, [rVBK] push af ; save sp ld [hSPBuffer], sp ; temp stack ld hl, BGMapBufferPtrs ld sp, hl ; we can now pop the addresses of affected spots in bg map ; get pal and tile buffers ld hl, BGMapPalBuffer ld de, BGMapBuffer .loop ; draw one 16x16 block ; top half: ; get bg map address pop bc ; update palettes ld a, $1 ld [rVBK], a ; tile 1 ld a, [hli] ld [bc], a inc c ; tile 2 ld a, [hli] ld [bc], a dec c ; update tiles ld a, $0 ld [rVBK], a ; tile 1 ld a, [de] inc de ld [bc], a inc c ; tile 2 ld a, [de] inc de ld [bc], a ; bottom half: ; get bg map address pop bc ; update palettes ld a, $1 ld [rVBK], a ; tile 1 ld a, [hli] ld [bc], a inc c ; tile 2 ld a, [hli] ld [bc], a dec c ; update tiles ld a, $0 ld [rVBK], a ; tile 1 ld a, [de] inc de ld [bc], a inc c ; tile 2 ld a, [de] inc de ld [bc], a ; we've done 2 16x8 blocks ld a, [$ffdc] dec a dec a ld [$ffdc], a ; if there are more left, get the next 16x16 block jr nz, .loop ; restore sp ld a, [hSPBuffer] ld l, a ld a, [$ffda] ld h, a ld sp, hl ; restore vram bank pop af ld [rVBK], a ; we don't need to update bg map until new tiles are loaded xor a ld [hBGMapUpdate], a ; successfully updated bg map scf ret ; 163a WaitTop: ; 163a ld a, [hBGMapMode] and a ret z ; wait until top third of bg map can be updated ld a, [hBGMapThird] and a jr z, .quit call DelayFrame jr WaitTop .quit xor a ld [hBGMapMode], a ret ; 164c UpdateBGMap: ; 164c ; get mode ld a, [hBGMapMode] and a ret z ; don't save bg map address dec a ; 1 jr z, .tiles dec a ; 2 jr z, .attr dec a ; ? ; save bg map address ld a, [hBGMapAddress] ld l, a ld a, [$ffd7] ld h, a push hl ; bg map 1 (VBGMap1) xor a ld [hBGMapAddress], a ld a, $9c ld [$ffd7], a ; get mode again ld a, [hBGMapMode] push af cp 3 call z, .tiles pop af cp 4 call z, .attr ; restore bg map address pop hl ld a, l ld [hBGMapAddress], a ld a, h ld [$ffd7], a ret .attr ; switch vram banks ld a, 1 ld [rVBK], a ; bg map 1 ld hl, AttrMap call .getthird ; restore vram bank ld a, 0 ld [rVBK], a ret .tiles ; bg map 0 ld hl, TileMap .getthird ; save sp ld [hSPBuffer], sp ; # tiles to move down * 6 (which third?) ld a, [hBGMapThird] and a ; 0 jr z, .top dec a ; 1 jr z, .middle ; .bottom ; 2 ; move 12 tiles down ld de, $00f0 ; TileMap(0,12) - TileMap add hl, de ; stack now points to source ld sp, hl ; get bg map address ld a, [$ffd7] ld h, a ld a, [hBGMapAddress] ld l, a ; move 12 tiles down ld de, $0180 ; bgm(0,12) add hl, de ; start at top next time xor a jr .start .middle ; move 6 tiles down ld de, $0078 ; TileMap(0,6) - TileMap add hl, de ; stack now points to source ld sp, hl ; get bg map address ld a, [$ffd7] ld h, a ld a, [hBGMapAddress] ld l, a ; move 6 tiles down ld de, $00c0 ; bgm(0,6) add hl, de ; start at bottom next time ld a, 2 jr .start .top ; stack now points to source ld sp, hl ; get bg map address ld a, [$ffd7] ld h, a ld a, [hBGMapAddress] ld l, a ; start at middle next time ld a, 1 .start ; which third to draw next update ld [hBGMapThird], a ; # rows per third ld a, 6 ; SCREEN_HEIGHT / 3 ; # tiles from the edge of the screen to the next row ld bc, $000d ; BG_WIDTH + 1 - SCREEN_WIDTH .row ; write a row of 20 tiles pop de ld [hl], e inc l ld [hl], d inc l pop de ld [hl], e inc l ld [hl], d inc l pop de ld [hl], e inc l ld [hl], d inc l pop de ld [hl], e inc l ld [hl], d inc l pop de ld [hl], e inc l ld [hl], d inc l pop de ld [hl], e inc l ld [hl], d inc l pop de ld [hl], e inc l ld [hl], d inc l pop de ld [hl], e inc l ld [hl], d inc l pop de ld [hl], e inc l ld [hl], d inc l pop de ld [hl], e inc l ld [hl], d ; next row add hl, bc ; done? dec a jr nz, .row ; restore sp ld a, [hSPBuffer] ld l, a ld a, [$ffda] ld h, a ld sp, hl ret ; 170a SafeLoadTiles2: ; 170a ; only execute during first fifth of vblank ; any tiles to draw? ld a, [$cf6c] and a ret z ; abort if too far into vblank ld a, [rLY] ; ly = 144-145? cp 144 ret c cp 146 ret nc GetTiles2: ; 1717 ; load [$cf6c] tiles from [$cf6d-e] to [$cf6f-70] ; save sp ld [hSPBuffer], sp ; sp = [$cf6d-e] tile source ld hl, $cf6d ld a, [hli] ld h, [hl] ld l, a ld sp, hl ; hl = [$cf6f-70] tile dest ld hl, $cf6f ld a, [hli] ld h, [hl] ld l, a ; # tiles to draw ld a, [$cf6c] ld b, a ; clear tile queue xor a ld [$cf6c], a .loop ; put 1 tile (16 bytes) into hl from sp pop de ld [hl], e inc l ld [hl], e inc l ld [hl], d inc l ld [hl], d inc l pop de ld [hl], e inc l ld [hl], e inc l ld [hl], d inc l ld [hl], d inc l pop de ld [hl], e inc l ld [hl], e inc l ld [hl], d inc l ld [hl], d inc l pop de ld [hl], e inc l ld [hl], e inc l ld [hl], d inc l ld [hl], d ; next tile inc hl ; done? dec b jr nz, .loop ; update $cf6f-70 ld a, l ld [$cf6f], a ld a, h ld [$cf70], a ; update $cf6d-e ld [$cf6d], sp ; restore sp ld a, [hSPBuffer] ld l, a ld a, [$ffda] ld h, a ld sp, hl ret ; 1769 SafeLoadTiles: ; 1769 ; only execute during first fifth of vblank ; any tiles to draw? ld a, [$cf67] and a ret z ; abort if too far into vblank ld a, [rLY] ; ly = 144-145? cp 144 ret c cp 146 ret nc jr GetTiles LoadTiles: ; 1778 ; use only if time is allotted ; any tiles to draw? ld a, [$cf67] and a ret z ; get tiles GetTiles: ; 177d ; load [$cf67] tiles from [$cf68-9] to [$cf6a-b] ; save sp ld [hSPBuffer], sp ; sp = [$cf68-9] tile source ld hl, $cf68 ld a, [hli] ld h, [hl] ld l, a ld sp, hl ; hl = [$cf6a-b] tile dest ld hl, $cf6a ld a, [hli] ld h, [hl] ld l, a ; # tiles to draw ld a, [$cf67] ld b, a ; clear tile queue xor a ld [$cf67], a .loop ; put 1 tile (16 bytes) into hl from sp pop de ld [hl], e inc l ld [hl], d inc l pop de ld [hl], e inc l ld [hl], d inc l pop de ld [hl], e inc l ld [hl], d inc l pop de ld [hl], e inc l ld [hl], d inc l pop de ld [hl], e inc l ld [hl], d inc l pop de ld [hl], e inc l ld [hl], d inc l pop de ld [hl], e inc l ld [hl], d inc l pop de ld [hl], e inc l ld [hl], d ; next tile inc hl ; done? dec b jr nz, .loop ; update $cf6a-b ld a, l ld [$cf6a], a ld a, h ld [$cf6b], a ; update $cf68-9 ld [$cf68], sp ; restore sp ld a, [hSPBuffer] ld l, a ld a, [$ffda] ld h, a ld sp, hl ret ; 17d3 SafeTileAnimation: ; 17d3 ; call from vblank ld a, [$ffde] and a ret z ; abort if too far into vblank ld a, [rLY] ; ret unless ly = 144-150 cp 144 ret c cp 151 ret nc ; save affected banks ; switch to new banks ld a, [hROMBank] push af ; save bank ld a, BANK(DoTileAnimation) rst Bankswitch ; bankswitch ld a, [rSVBK] push af ; save wram bank ld a, $1 ; wram bank 1 ld [rSVBK], a ld a, [rVBK] push af ; save vram bank ld a, $0 ; vram bank 0 ld [rVBK], a ; take care of tile animation queue call DoTileAnimation ; restore affected banks pop af ld [rVBK], a pop af ld [rSVBK], a pop af rst Bankswitch ; bankswitch ret ; 17ff Function17ff: ; 17ff push hl push de push bc ld c, a callba GetSpritePalette ld a, c pop bc pop de pop hl ret ; 180e Function180e: ; 180e push hl push bc ld hl, $d156 ld c, $1f ld b, a ld a, [hConnectionStripLength] cp $0 jr z, .asm_182b ld a, b .asm_181d cp [hl] jr z, .asm_1830 inc hl inc hl dec c jr nz, .asm_181d ld a, [$d155] scf jr .asm_1833 .asm_182b ld a, [$d155] jr .asm_1833 .asm_1830 inc hl xor a ld a, [hl] .asm_1833 pop bc pop hl ret ; 1836 Function1836: ; 1836 push de push hl ld b, a ld a, [hROMBank] push af ld a, $5 rst Bankswitch ld a, b call $42a7 ld c, a pop de ld a, d rst Bankswitch pop hl pop de ret ; 184a Function184a: ; 184a ld a, [StandingTile] call GetTileType ld b, a ret ; 1852 Function1852: ; 1852 ld a, [StandingTile] call GetTileType sub $1 ret z and a ret ; 185d GetTileType: ; 185d ; checks the properties of a tile ; input: a = tile id push de push hl ld hl, TileTypeTable ld e, a ld d, $00 add hl, de ld a, [hROMBank] ; current bank push af ld a, BANK(TileTypeTable) rst Bankswitch ld e, [hl] ; get tile type pop af rst Bankswitch ; return to current bank ld a, e and a, $0f ; lo nybble only pop hl pop de ret ; 1875 Function1875: ; 1875 ld d, a and $f0 cp $10 jr z, .asm_1882 cp $20 jr z, .asm_1888 scf ret .asm_1882 ld a, d and $7 ret z scf ret .asm_1888 ld a, d and $7 ret z scf ret ; 188e Function188e: ; 188e cp $14 ret z cp $1c ret ; 1894 Function1894: ; 1894 cp $12 ret z cp $1a ret ; 189a Function189a: ; 189a cp $15 ret z cp $1d ret ; 18a0 CheckCounterTile: ; 18a0 cp $90 ret z cp $98 ret ; 18a6 CheckPitTile: ; 18a6 cp $60 ret z cp $68 ret ; 18ac CheckIceTile: ; 18ac cp $23 ret z cp $2b ret z scf ret ; 18b4 CheckWhirlpoolTile: ; 18b4 nop cp $24 ; whirlpool 1 ret z cp $2c ; whirlpool 2 ret z scf ret ; 18bd CheckWaterfallTile: ; 18bd cp $33 ret z cp $3b ret ; 18c3 Function18c3: ; 18c3 ld a, [StandingTile] cp $71 ret z cp $79 ret z cp $7a ret z cp $7b ret ; 18d2 GetMapObject: ; 18d2 ; Return the location of map object a in bc. ld hl, MapObjects ld bc, $10 call AddNTimes ld b, h ld c, l ret ; 18de Function18de: ; 18de ld [hConnectionStripLength], a call GetMapObject ld hl, $0000 add hl, bc ld a, [hl] cp $ff jr z, .asm_18f3 ld [hConnectedMapWidth], a call Function1ae5 and a ret .asm_18f3 scf ret ; 18f5 Function18f5: ; 18f5 ld hl, $0006 add hl, bc ld a, [hl] cp $ff jr nz, .asm_1921 ld hl, $0007 add hl, bc ld a, [hl] cp $ff jr z, .asm_191c ld hl, .data_191e ld a, [TimeOfDay] add l ld l, a jr nc, .asm_1912 inc h .asm_1912 ld a, [hl] ld hl, $0007 add hl, bc and [hl] jr nz, .asm_191c scf ret .asm_191c and a ret .data_191e db $1 db $2 db $4 .asm_1921 ld hl, $0006 add hl, bc ld d, [hl] ld hl, $0007 add hl, bc ld e, [hl] ld hl, hHours ld a, d cp e jr z, .asm_1949 jr c, .asm_193f ld a, [hl] cp d jr nc, .asm_1949 cp e jr c, .asm_1949 jr z, .asm_1949 jr .asm_194b .asm_193f ld a, e cp [hl] jr c, .asm_194b ld a, [hl] cp d jr nc, .asm_1949 jr .asm_194b .asm_1949 and a ret .asm_194b scf ret ; 194d Function194d: ; 194d ld [hConnectionStripLength], a call GetMapObject call $40e7 ret ; 1956 Function1956: ; 1956 ld [hConnectionStripLength], a call $271e ld a, [hConnectionStripLength] call GetMapObject ld a, $2 ld hl, $40e7 rst FarCall ret ; 1967 Function1967: ; 1967 ld [hConnectionStripLength], a call GetMapObject ld hl, $0000 add hl, bc ld a, [hl] cp $ff ret z ld [hl], $ff push af call $1985 pop af call Function1ae5 callba Function4357 ret ; 1985 Function1985: ; 1985 ld hl, $d4cd cp [hl] jr z, .asm_1990 ld hl, $d4ce cp [hl] ret nz .asm_1990 callba Function581f ld a, $ff ld [$d4cd], a ld [$d4ce], a ret ; 199f Function199f: ; 199f call $1967 call $2712 ret ; 19a6 Function19a6: ; 19a6 push hl call GetMapObject ld d, b ld e, c ld a, $ff ld [de], a inc de pop hl ld bc, $000f call CopyBytes ret ; 19b8 Function19b8: ; 19b8 call GetMapObject ld hl, $0000 add hl, bc ld a, [hl] push af ld [hl], $ff inc hl ld bc, $000f xor a call ByteFill pop af cp $ff ret z cp $d ret nc ld b, a ld a, [$d4cd] cp b jr nz, .asm_19de ld a, $ff ld [$d4cd], a .asm_19de ld a, b call Function1ae5 callba Function4357 ret ; 19e9 Function19e9: ; 19e9 ld [$c2e2], a ld a, [hROMBank] ld [$c2e3], a ld a, l ld [$c2e4], a ld a, h ld [$c2e5], a ld a, [$c2e2] call $18de ret c ld hl, $0003 add hl, bc ld [hl], $14 ld hl, $0009 add hl, bc ld [hl], $0 ld hl, VramState set 7, [hl] and a ret ; 1a13 Function1a13: ; 1a13 push bc push de ld hl, $d4d6 ld de, $0028 ld c, $d .asm_1a1d ld a, [hl] and a jr z, .asm_1a28 add hl, de dec c jr nz, .asm_1a1d xor a jr .asm_1a2c .asm_1a28 ld a, $d sub c scf .asm_1a2c pop de pop bc ret ; 1a2f Function1a2f: ; 1a2f ld hl, $0003 add hl, bc ld a, [hl] cp $25 jr c, .asm_1a39 xor a .asm_1a39 ld hl, Data4273 ld e, a ld d, 0 add hl, de add hl, de add hl, de add hl, de add hl, de add hl, de ld a, [hl] ret ; 1a47 Function1a47: ; 1a47 push bc push de ld e, a ld d, 0 ld hl, Data4273 + 1 add hl, de add hl, de add hl, de add hl, de add hl, de add hl, de ld a, BANK(Data4273) call GetFarByte add a add a and $c pop de pop bc ret ; 1a61 Function1a61: ; 1a61 ld l, a ld a, [hROMBank] push af ld a, $1 rst Bankswitch ld a, l push bc call Function1a71 pop bc pop af rst Bankswitch ret ; 1a71 Function1a71: ; 1a71 ld hl, $0003 add hl, de ld [hl], a push de ld e, a ld d, $0 ld hl, $4274 add hl, de add hl, de add hl, de add hl, de add hl, de add hl, de ld b, h ld c, l pop de ld a, [bc] inc bc rlca rlca and $c ld hl, $0008 add hl, de ld [hl], a ld a, [bc] inc bc ld hl, $000b add hl, de ld [hl], a ld a, [bc] inc bc ld hl, $0004 add hl, de ld [hl], a ld a, [bc] inc bc ld hl, $0005 add hl, de ld [hl], a ld a, [bc] inc bc ld hl, $0006 add hl, de ld [hl], a ret ; 1aae Function1aae: ; 1aae ld a, [hROMBank] push af ld a, [hli] rst Bankswitch ld a, [hli] ld d, [hl] ld hl, $001b add hl, bc add [hl] ld e, a ld a, d adc $0 ld d, a inc [hl] ld a, [de] ld h, a pop af rst Bankswitch ld a, h ret ; 1ac6 Function1ac6: ; 1ac6 ld hl, VramState set 0, [hl] ret ; 1acc Function1acc: ; 1acc ld hl, VramState res 0, [hl] ret ; 1ad2 Function1ad2: ; 1ad2 ld a, [VramState] bit 0, a ret z callba Function55e0 callba Function5920 ret ; 1ae5 Function1ae5: ; 1ae5 ld bc, $0028 ld hl, $d4d6 call AddNTimes ld b, h ld c, l ret ; 1af1 Function1af1: ; 1af1 ld hl, $0000 add hl, bc ld a, [hl] and a ret ; 1af8 Function1af8: ; 1af8 push af ld hl, $0008 add hl, bc ld a, [hl] and $f3 ld e, a pop af and $c or e ld [hl], a ret ; 1b07 GetSpriteDirection: ; 1b07 ld hl, $0008 add hl, bc ld a, [hl] and %00001100 ret ; 1b0f Function1b0f: ; 1b0f add $10 ld e, a ld a, [hROMBank] push af ld a, $2 rst Bankswitch call $44d9 pop af rst Bankswitch ret ; 1b1e Function1b1e: ; 1b1e ld [$d003], a xor a ld [DefaultFlypoint], a ld a, $0 ld [$d004], a ld a, $7 ld [StartFlypoint], a ld a, $d0 ld [EndFlypoint], a ret ; 1b35 Function1b35: ; 1b35 ld a, [DefaultFlypoint] and a ret z dec a ld [DefaultFlypoint], a ret ; 1b3f Function1b3f: ; 1b3f push hl push de ld hl, DefaultFlypoint ld e, [hl] inc [hl] ld d, $0 ld hl, MovementBuffer add hl, de ld [hl], a pop de pop hl ret ; 1b50 Function1b50: ; 1b50 push af ld a, c and a jr nz, .asm_1b57 pop af ret .asm_1b57 pop af .asm_1b58 call $1b3f dec c jr nz, .asm_1b58 ret ; 1b5f Function1b5f: ; 1b5f push af ld a, b sub d ld h, $2 jr nc, .asm_1b6a dec a cpl ld h, $3 .asm_1b6a ld d, a ld a, c sub e ld l, $1 jr nc, .asm_1b75 dec a cpl ld l, $0 .asm_1b75 ld e, a cp d jr nc, .asm_1b7f ld a, h ld h, l ld l, a ld a, d ld d, e ld e, a .asm_1b7f pop af ld b, a ld a, h call $1b92 ld c, d call $1b50 ld a, l call $1b92 ld c, e call $1b50 ret ; 1b92 Function1b92: ; 1b92 push de push hl ld l, b ld h, $0 add hl, hl add hl, hl ld e, a ld d, $0 add hl, de ld de, $1ba5 add hl, de ld a, [hl] pop hl pop de ret ; 1ba5 INCBIN "baserom.gbc", $1ba5, $1bb1 - $1ba5 Function1bb1: ; 1bb1 push hl push bc ld hl, $cfa1 ld b, $8 .asm_1bb8 ld a, [de] inc de ld [hli], a dec b jr nz, .asm_1bb8 ld a, $1 ld [hli], a ld [hli], a xor a ld [hli], a ld [hli], a ld [hli], a pop bc pop hl ret ; 1bc9 Function1bc9: ; 1bc9 ld hl, $41a8 ld a, $9 rst FarCall call $1bdd ret ; 1bd3 Function1bd3: ; 1bd3 ld hl, $41ab ld a, $9 rst FarCall call $1bdd ret ; 1bdd Function1bdd: ; 1bdd push bc push af ld a, [$ffa9] and $f0 ld b, a ld a, [hJoyPressed] and $f or b ld b, a pop af ld a, b pop bc ret ; 1bee Function1bee: ; 1bee ld hl, $cfac ld a, [hli] ld h, [hl] ld l, a ld [hl], $ec ret ; 1bf7 Function1bf7: ; 1bf7 ld hl, $cfac ld a, [hli] ld h, [hl] ld l, a ld [hl], $7f ret ; 1c00 Function1c00: ; 1c00 ld hl, $4374 ld a, $9 rst FarCall ret ; 1c07 Function1c07: ; 0x1c07 push af ld hl, $43e8 ld a, $9 rst $8 pop af ret Function1c10: ; 0x1c10 ld hl, $446d ld a, $9 rst $8 ret Function1c17: ; 0x1c17 push af call Function1c07 call $321c call $1ad2 pop af ret Function1c23: ; 0x1c23 call $1cfd call Function1c30 call $1d19 call Function1c30 ret Function1c30: ; 0x1c30 call Function1c53 inc b inc c .asm_1c35 push bc push hl .asm_1c37 ld a, [de] ld [hli], a dec de dec c jr nz, .asm_1c37 ; 0x1c3b $fa pop hl ld bc, $0014 add hl, bc pop bc dec b jr nz, .asm_1c35 ; 0x1c44 $ef ret Function1c47: ; 0x1c47 ld b, $10 ld de, $cf81 .asm_1c4c ld a, [hld] ld [de], a inc de dec b jr nz, .asm_1c4c ; 0x1c50 $fa ret Function1c53: ; 0x1c53 ld a, [$cf82] ld b, a ld a, [$cf84] sub b ld b, a ld a, [$cf83] ld c, a ld a, [$cf85] sub c ld c, a ret ; 0x1c66 Function1c66: ; 1c66 push hl push de push bc push af ld hl, $cf86 ld a, [hli] ld h, [hl] ld l, a ld de, $cf91 ld bc, $0010 call CopyBytes pop af pop bc pop de pop hl ret ; 1c7e Function1c7e: ; 1c7e ld hl, $cf71 ld a, [hli] ld h, [hl] ld l, a inc hl ld a, [hli] ld h, [hl] ld l, a ret ; 1c89 Function1c89: ; 1c89 call $1c66 ld hl, $cf86 ld e, [hl] inc hl ld d, [hl] call $1cc6 call $1d05 inc de ld a, [de] inc de ld b, a .asm_1c9c push bc call PlaceString inc de ld bc, $0028 add hl, bc pop bc dec b jr nz, .asm_1c9c ld a, [$cf91] bit 4, a ret z call $1cfd ld a, [de] ld c, a inc de ld b, $0 add hl, bc jp PlaceString ; 1cbb Function1cbb: ; 1cbb call $1cfd call Function1c53 dec b dec c jp TextBox ; 1cc6 Function1cc6: ; 1cc6 ld a, [$cf82] ld b, a inc b ld a, [$cf83] ld c, a inc c ld a, [$cf91] bit 6, a jr nz, .asm_1cd8 inc b .asm_1cd8 ld a, [$cf91] bit 7, a jr z, .asm_1ce0 inc c .asm_1ce0 ret ; 1ce1 Function1ce1: ; 1ce1 call $1cfd ld bc, $0015 add hl, bc call Function1c53 dec b dec c call ClearBox ret ; 1cf1 Function1cf1: ; 1cf1 call $1cfd call Function1c53 inc c inc b call ClearBox ret ; 1cfd Function1cfd: ; 1cfd ld a, [$cf83] ld c, a ld a, [$cf82] ld b, a ; 1d05 Function1d05: ; 1d05 xor a ld h, a ld l, b ld a, c ld b, h ld c, l add hl, hl add hl, hl add hl, bc add hl, hl add hl, hl ld c, a xor a ld b, a add hl, bc ld bc, TileMap add hl, bc ret ; 1d19 Function1d19: ; 1d19 ld a, [$cf83] ld c, a ld a, [$cf82] ld b, a xor a ld h, a ld l, b ld a, c ld b, h ld c, l add hl, hl add hl, hl add hl, bc add hl, hl add hl, hl ld c, a xor a ld b, a add hl, bc ld bc, AttrMap add hl, bc ret ; 1d35 Function1d35: ; 0x1d35 call Function1d3c call $1c00 ret Function1d3c: ; 0x1d3c ld de, $cf81 ld bc, $0010 call CopyBytes ld a, [hROMBank] ld [$cf8a], a ret ; 0x1d4b Function1d4b: ; 1d4b ld [$cf88], a ret ; 1d4f Function1d4f: ; 1d4f push hl call $1d58 pop hl jp PrintText ; 1d57 INCBIN "baserom.gbc", $1d57, $1d58 - $1d57 Function1d58: ; 1d58 ld hl, $1d5f call Function1d35 ret ; 1d5f INCBIN "baserom.gbc", $1d5f, $1d67 - $1d5f Function1d67: ; 1d67 call Function1d4f call Function1c17 ret ; 1d6e Function1d6e: ; 1d6e ld hl, $1d75 call Function1d35 ret ; 1d75 INCBIN "baserom.gbc", $1d75, $1d7d - $1d75 Function1d7d: ; 1d7d call Function1c07 ret ; 1d81 Function1d81: ; 0x1d81 xor a ld [hBGMapMode], a call $1cbb call $1ad2 call $1c89 call $321c call $1c66 ld a, [$cf91] bit 7, a jr z, .asm_1da7 ; 0x1d98 $d call Function1c10 call $1bc9 call $1ff8 bit 1, a jr z, .asm_1da9 ; 0x1da5 $2 .asm_1da7 scf ret .asm_1da9 and a ret ; 0x1dab Function1dab: ; 1dab call Function1d35 call Function1d81 call Function1c17 ld a, [$cfa9] ret ; 1db8 Function1db8: ; 0x1db8 push hl push bc push af ld hl, $cf86 ld a, [hli] ld h, [hl] ld l, a inc hl inc hl pop af call GetNthString ld d, h ld e, l call CopyName1 pop bc pop hl ret ; 0x1dcf Function1dcf: ; 1dcf ld bc, $0e07 jr .asm_1dd9 call Function1d35 jr .asm_1dfe .asm_1dd9 push bc ld hl, $1e1d call Function1d3c pop bc ld a, b cp $e jr nz, .asm_1de9 ld a, $e ld b, a .asm_1de9 ld a, b ld [$cf83], a add $5 ld [$cf85], a ld a, c ld [$cf82], a add $4 ld [$cf84], a call $1c00 .asm_1dfe call Function1d81 push af ld c, $f call DelayFrames call Function1c17 pop af jr c, .asm_1e16 ld a, [$cfa9] cp $2 jr z, .asm_1e16 and a ret .asm_1e16 ld a, $2 ld [$cfa9], a scf ret ; 1e1d INCBIN "baserom.gbc", $1e1d, $1e2e - $1e1d Function1e2e: ; 1e2e call $1e35 call $1c00 ret ; 1e35 Function1e35: ; 1e35 push de call Function1d3c pop de ld a, [$cf83] ld h, a ld a, [$cf85] sub h ld h, a ld a, d ld [$cf83], a add h ld [$cf85], a ld a, [$cf82] ld l, a ld a, [$cf84] sub l ld l, a ld a, e ld [$cf82], a add l ld [$cf84], a ret ; 1e5d Function1e5d: ; 1e5d call MenuFunc_1e7f call MenuWriteText call $1eff call $1f23 call Function1bdd call Function1ff8 ret ; 1e70 SetUpMenu: ; 1e70 call MenuFunc_1e7f ; ??? call MenuWriteText call $1eff ; set up selection pointer ld hl, $cfa5 set 7, [hl] ret MenuFunc_1e7f: ; 0x1e7f call $1c66 call $1ebd call $1ea6 call $1cbb ret MenuWriteText: ; 0x1e8c xor a ld [hBGMapMode], a call $1ebd ; sort out the text call $1eda ; actually write it call $2e31 ld a, [hOAMUpdate] push af ld a, $1 ld [hOAMUpdate], a call $321c pop af ld [hOAMUpdate], a ret ; 0x1ea6 Function1ea6: ; 1ea6 ld a, [$cf83] ld c, a ld a, [$cf85] sub c ld c, a ld a, [$cf92] add a inc a ld b, a ld a, [$cf82] add b ld [$cf84], a ret ; 1ebd Function1ebd: ; 1ebd ld hl, $cf93 ld a, [hli] ld h, [hl] ld l, a ld a, [$cf76] and a jr z, .asm_1ed3 ld b, a ld c, $ff .asm_1ecc ld a, [hli] cp c jr nz, .asm_1ecc dec b jr nz, .asm_1ecc .asm_1ed3 ld d, h ld e, l ld a, [hl] ld [$cf92], a ret ; 1eda Function1eda: ; 1eda call $1cfd ld bc, $002a add hl, bc .asm_1ee1 inc de ld a, [de] cp $ff ret z ld [MenuSelection], a push de push hl ld d, h ld e, l ld hl, $cf95 call $1efb pop hl ld de, $0028 add hl, de pop de jr .asm_1ee1 ; 1efb Function1efb: ; 1efb ld a, [hli] ld h, [hl] ld l, a jp [hl] ; 1eff Function1eff: ; 1eff call Function1c10 ld hl, $cfa8 ld a, [$cf91] bit 3, a jr z, .asm_1f0e set 3, [hl] .asm_1f0e ld a, [$cf91] bit 2, a jr z, .asm_1f19 set 5, [hl] set 4, [hl] .asm_1f19 ret ; 1f1a Function1f1a: ; 1f1a call Function1bd3 ld hl, $cfa8 and [hl] jr Function1f2a ; 1f23 Function1f23: ; 1f23 xor a ld [$cf73], a call Function1bc9 ; 1f2a Function1f2a: ; 1f2a bit 0, a jr nz, .asm_1f52 bit 1, a jr nz, .asm_1f6d bit 3, a jr nz, .asm_1f6d bit 4, a jr nz, .asm_1f44 bit 5, a jr nz, .asm_1f4b xor a ld [$cf73], a jr .asm_1f57 .asm_1f44 ld a, $10 ld [$cf73], a jr .asm_1f57 .asm_1f4b ld a, $20 ld [$cf73], a jr .asm_1f57 .asm_1f52 ld a, $1 ld [$cf73], a .asm_1f57 call $1ebd ld a, [$cfa9] ld l, a ld h, $0 add hl, de ld a, [hl] ld [MenuSelection], a ld a, [$cfa9] ld [$cf88], a and a ret .asm_1f6d ld a, $2 ld [$cf73], a ld a, $ff ld [MenuSelection], a scf ret ; 1f79 Function1f79: ; 1f79 push de ld hl, $cf97 ld a, [hli] ld h, [hl] ld l, a ld a, [MenuSelection] call GetNthString ld d, h ld e, l pop hl call PlaceString ret ; 1f8d Function1f8d: ; 1f8d push de ld a, [MenuSelection] call $1fb1 inc hl inc hl ld a, [hli] ld d, [hl] ld e, a pop hl call PlaceString ret ; 1f9e Function1f9e: ; 1f9e call $1fb1 inc hl inc hl ld a, [hli] ld d, [hl] ld e, a ret ; 1fa7 Function1fa7: ; 1fa7 ld a, [MenuSelection] call $1fb1 ld a, [hli] ld h, [hl] ld l, a jp [hl] ; 1fb1 Function1fb1: ; 1fb1 ld e, a ld d, $0 ld hl, $cf97 ld a, [hli] ld h, [hl] ld l, a add hl, de add hl, de add hl, de add hl, de ret ; 1fbf Function1fbf: ; 1fbf ld hl, $cf71 call Function1ff0 ld hl, $cf81 call Function1ff0 ld hl, $cf91 call Function1ff0 ld hl, $cfa1 call Function1ff0 ld a, [rSVBK] push af ld a, $7 ld [rSVBK], a xor a ld hl, $dfff ld [hld], a ld [hld], a ld a, l ld [$cf71], a ld a, h ld [$cf72], a pop af ld [rSVBK], a ret ; 1ff0 Function1ff0: ; 1ff0 ld bc, $0010 xor a call ByteFill ret ; 1ff8 Function1ff8: ; 1ff8 push af and $3 jr z, .asm_2007 ld hl, $cf81 bit 3, [hl] jr nz, .asm_2007 call PlayClickSFX .asm_2007 pop af ret ; 2009 PlayClickSFX: ; 2009 push de ld de, SFX_READ_TEXT_2 call StartSFX pop de ret ; 0x2012 Function2012: ; 2012 call Function1d4f call Functiona46 call Function1c07 ret ; 201c Function201c: ; 201c ld [hBuffer], a ld a, [hROMBank] push af ld a, [hBuffer] rst Bankswitch call PlaceString pop af rst Bankswitch ret ; 202a Function202a: ; 202a ld a, [hROMBank] ld [$cf94], a ld a, $9 ld hl, $400e rst FarCall ld a, [$cf88] ret ; 2039 Function2039: ; 2039 ld a, [hROMBank] ld [$cf94], a ld a, $9 ld hl, $4022 rst FarCall ld a, [$cf88] ret ; 2048 Function2048: ; 2048 ld a, [hROMBank] ld [$cf94], a ld a, $9 ld hl, $403c rst FarCall ld a, [$cf88] ret ; 2057 Function2057: ; 2057 ld a, [hROMBank] push af ld a, $21 rst Bankswitch call $42db pop af rst Bankswitch ret ; 2063 AskSerial: ; 2063 ; send out a handshake while serial int is off ld a, [$c2d4] bit 0, a ret z ld a, [$c2d5] and a ret nz ; once every 6 frames ld hl, $ca8a inc [hl] ld a, [hl] cp 6 ret c xor a ld [hl], a ld a, $c ld [$c2d5], a ; handshake ld a, $88 ld [rSB], a ; switch to internal clock ld a, %00000001 ld [rSC], a ; start transfer ld a, %10000001 ld [rSC], a ret ; 208a Function208a: ; 208a xor a ld [GameTimeCap], a ld [GameTimeHours], a ld [$d4c5], a ld [GameTimeMinutes], a ld [GameTimeSeconds], a ld [GameTimeFrames], a ret ; 209e GameTimer: ; 209e ; precautionary nop ; save wram bank ld a, [rSVBK] push af ld a, $1 ld [rSVBK], a call UpdateGameTimer ; restore wram bank pop af ld [rSVBK], a ret ; 20ad UpdateGameTimer: ; 20ad ; increment the game timer by one frame ; capped at 999:59:59.00 after exactly 1000 hours ; pause game update? ld a, [$c2cd] and a ret nz ; game timer paused? ld hl, GameTimerPause bit 0, [hl] ret z ; reached cap? (999:00:00.00) ld hl, GameTimeCap bit 0, [hl] ret nz ; increment frame counter ld hl, GameTimeFrames ; frame counter ld a, [hl] inc a ; reached 1 second? cp 60 ; frames/second jr nc, .second ; 20c5 $2 ; update frame counter ld [hl], a ret .second ; reset frame counter xor a ld [hl], a ; increment second counter ld hl, GameTimeSeconds ld a, [hl] inc a ; reached 1 minute? cp 60 ; seconds/minute jr nc, .minute ; update second counter ld [hl], a ret .minute ; reset second counter xor a ld [hl], a ; increment minute counter ld hl, GameTimeMinutes ld a, [hl] inc a ; reached 1 hour? cp 60 ; minutes/hour jr nc, .hour ; update minute counter ld [hl], a ret .hour ; reset minute counter xor a ld [hl], a ; increment hour counter ld a, [GameTimeHours] ld h, a ld a, [GameTimeHours+1] ld l, a inc hl ; reached 1000 hours? ld a, h cp $3 ; 1000 / $100 jr c, .updatehr ld a, l cp $e8 ; 1000 & $ff jr c, .updatehr ; cap at 999:59:59.00 ld hl, GameTimeCap set 0, [hl] ; stop timer ld a, 59 ld [GameTimeMinutes], a ld [GameTimeSeconds], a ; this will never be run again ret .updatehr ld a, h ld [GameTimeHours], a ld a, l ld [GameTimeHours+1], a ret ; 210f Function210f: ; 210f ld hl, $c7e8 ld bc, $0018 ld a, $0 call ByteFill ret ; 211b Function211b: ; 211b push hl ld hl, $dbf7 ld a, [hli] ld h, [hl] ld l, a or h ld a, [hl] jr nz, .asm_2128 ld a, $ff .asm_2128 pop hl ret ; 212a Function212a: ; 212a ld a, [MapGroup] ld b, a ld a, [MapNumber] ld c, a xor a ld [$dbf7], a ld [$dbf8], a call Function2147 ret c ld a, e ld [$dbf7], a ld a, d ld [$dbf8], a xor a ret ; 2147 Function2147: ; 2147 push bc ld a, [hROMBank] push af ld a, $13 rst Bankswitch ld hl, $501e .asm_2151 push hl ld a, [hli] cp $ff jr z, .asm_2167 cp b jr nz, .asm_2160 ld a, [hli] cp c jr nz, .asm_2160 jr .asm_216a .asm_2160 pop hl ld de, $0004 add hl, de jr .asm_2151 .asm_2167 scf jr .asm_216d .asm_216a ld e, [hl] inc hl ld d, [hl] .asm_216d pop hl pop bc ld a, b rst Bankswitch pop bc ret ; 2173 Function2173: ; 2173 call $217a call $0db1 ret ; 217a Function217a: ; 217a ld a, [hROMBank] push af ld a, [TileSetBlocksBank] rst Bankswitch call $2198 ld a, $60 ld hl, TileMap ld bc, $0168 call ByteFill ld a, $13 rst Bankswitch call $515b pop af rst Bankswitch ret ; 2198 Function2198: ; 2198 ld a, [$d194] ld e, a ld a, [$d195] ld d, a ld hl, EnemyMoveAnimation ld b, $5 push de push hl ld c, $6 push de push hl ld a, [de] and a jr nz, .asm_21b2 ld a, [$d19d] .asm_21b2 ld e, l ld d, h add a ld l, a ld h, $0 add hl, hl add hl, hl add hl, hl ld a, [TileSetBlocksAddress] add l ld l, a ld a, [$d1de] adc h ld h, a ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a inc de ld a, e add $14 ld e, a jr nc, .asm_21d8 inc d .asm_21d8 ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a inc de ld a, e add $14 ld e, a jr nc, .asm_21eb inc d .asm_21eb ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a inc de ld a, e add $14 ld e, a jr nc, .asm_21fe inc d .asm_21fe ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a inc de pop hl ld de, $0004 add hl, de pop de inc de dec c jp nz, $21a9 pop hl ld de, $0060 add hl, de pop de ld a, [$d19f] add $6 add e ld e, a jr nc, .asm_2225 inc d .asm_2225 dec b jp nz, $21a5 ret ; 222a Function222a: ; 222a ld a, $fa ld [$ff9f], a ld a, $5 ld hl, $5363 rst FarCall xor a ld [$ff9f], a ret ; 2238 INCBIN "baserom.gbc", $2238, $224a - $2238 Function224a: ; 224a call $2252 ret nc call $22a7 ret ; 2252 Function2252: ; 2252 ld a, $5 ld hl, $499a rst FarCall ret nc ld a, [hROMBank] push af call $2c52 call $2266 pop de ld a, d rst Bankswitch ret ; 2266 Function2266: ; 2266 ld a, [MapY] sub $4 ld e, a ld a, [MapX] sub $4 ld d, a ld a, [$dbfb] and a ret z ld c, a ld hl, $dbfc ld a, [hli] ld h, [hl] ld l, a .asm_227e push hl ld a, [hli] cp e jr nz, .asm_2289 ld a, [hli] cp d jr nz, .asm_2289 jr .asm_2296 .asm_2289 pop hl ld a, $5 add l ld l, a jr nc, .asm_2291 inc h .asm_2291 dec c jr nz, .asm_227e xor a ret .asm_2296 pop hl call $22a3 ret nc ld a, [$dbfb] inc a sub c ld c, a scf ret ; 22a3 Function22a3: ; 22a3 inc hl inc hl scf ret ; 22a7 Function22a7: ; 22a7 ld a, [hROMBank] push af call $2c52 call $22b4 pop af rst Bankswitch scf ret ; 22b4 Function22b4: ; 22b4 push bc ld hl, $dbfc ld a, [hli] ld h, [hl] ld l, a ld a, c dec a ld bc, $0005 call AddNTimes ld bc, $0002 add hl, bc ld a, [hli] cp $ff jr nz, .asm_22d0 ld hl, $dcac ld a, [hli] .asm_22d0 pop bc ld [$d146], a ld a, [hli] ld [$d147], a ld a, [hli] ld [$d148], a ld a, c ld [$d149], a ld a, [MapGroup] ld [$d14a], a ld a, [MapNumber] ld [$d14b], a scf ret ; 22ee CheckOutdoorMap: ; 22ee cp ROUTE ret z cp TOWN ret ; 22f4 CheckIndoorMap: ; 22f4 cp INDOOR ret z cp CAVE ret z cp DUNGEON ret z cp GATE ret ; 2300 Function2300: ; 2300 cp $3 ret z cp $6 ret z cp $5 ret ; 2309 Function2309: ; 2309 call $2326 call Function2c52 call $234f xor a call $2336 ret ; 2317 Function2317: ; 2317 call $2326 call Function2c52 call $234f ld a, $1 call $2336 ret ; 2326 Function2326: ; 2326 call $2c3d call $2c1c call GetSecondaryMapHeaderPointer call $235c call $2368 ret ; 2336 Function2336: ; 2336 push af ld hl, $d1a6 ld a, [hli] ld h, [hl] ld l, a inc hl inc hl call $23da call $23f1 call $2408 pop af and a ret nz call $241f ret ; 234f Function234f: ; 234f ld hl, $d1a4 ld a, [hli] ld h, [hl] ld l, a call $23ac call $23c3 ret ; 235c Function235c: ; 235c ld de, $d19d ld c, $c .asm_2361 ld a, [hli] ld [de], a inc de dec c jr nz, .asm_2361 ret ; 2368 Function2368: ; 2368 ld a, $ff ld [NorthConnectedMapGroup], a ld [SouthConnectedMapGroup], a ld [WestConnectedMapGroup], a ld [EastConnectedMapGroup], a ld a, [$d1a8] ld b, a bit 3, b jr z, .asm_2384 ld de, NorthConnectedMapGroup call GetMapConnection .asm_2384 bit 2, b jr z, .asm_238e ld de, SouthConnectedMapGroup call GetMapConnection .asm_238e bit 1, b jr z, .asm_2398 ld de, WestConnectedMapGroup call GetMapConnection .asm_2398 bit 0, b jr z, .asm_23a2 ld de, EastConnectedMapGroup call GetMapConnection .asm_23a2 ret ; 23a3 GetMapConnection: ; 23a3 ; Load map connection struct at hl into de. ld c, SouthMapConnection - NorthMapConnection .loop ld a, [hli] ld [de], a inc de dec c jr nz, .loop ret ; 23ac Function23ac: ; 23ac ld a, [hli] ld c, a ld [$dc07], a ld a, l ld [$dc08], a ld a, h ld [$dc09], a ld a, c and a ret z ld bc, $0004 call AddNTimes ret ; 23c3 Function23c3: ; 23c3 ld a, [hli] ld c, a ld [$dc0a], a ld a, l ld [$dc0b], a ld a, h ld [$dc0c], a ld a, c and a ret z ld bc, $0003 call AddNTimes ret ; 23da Function23da: ; 23da ld a, [hli] ld c, a ld [$dbfb], a ld a, l ld [$dbfc], a ld a, h ld [$dbfd], a ld a, c and a ret z ld bc, $0005 call AddNTimes ret ; 23f1 Function23f1: ; 23f1 ld a, [hli] ld c, a ld [$dbfe], a ld a, l ld [$dbff], a ld a, h ld [$dc00], a ld a, c and a ret z ld bc, $0008 call AddNTimes ret ; 2408 Function2408: ; 2408 ld a, [hli] ld c, a ld [$dc01], a ld a, l ld [$dc02], a ld a, h ld [$dc03], a ld a, c and a ret z ld bc, $0005 call AddNTimes ret ; 241f Function241f: ; 241f push hl call $2471 pop de ld hl, $d72e ld a, [de] inc de ld [$dc04], a ld a, e ld [$dc05], a ld a, d ld [$dc06], a ld a, [$dc04] call $2457 ld a, [$dc04] ld c, a ld a, $10 sub c jr z, .asm_2454 ld bc, $0001 add hl, bc ld bc, $0010 .asm_244a ld [hl], $0 inc hl ld [hl], $ff dec hl add hl, bc dec a jr nz, .asm_244a .asm_2454 ld h, d ld l, e ret ; 2457 Function2457: ; 2457 and a ret z ld c, a .asm_245a push bc push hl ld a, $ff ld [hli], a ld b, $d .asm_2461 ld a, [de] inc de ld [hli], a dec b jr nz, .asm_2461 pop hl ld bc, $0010 add hl, bc pop bc dec c jr nz, .asm_245a ret ; 2471 Function2471: ; 2471 ld hl, $d4fe ld bc, $01e0 xor a call ByteFill ld hl, $d4fe ld de, $0028 ld c, $c xor a .asm_2484 ld [hl], a add hl, de dec c jr nz, .asm_2484 ret ; 248a Function248a: ; 248a call GetMapEventBank rst Bankswitch ld hl, $d1a6 ld a, [hli] ld h, [hl] ld l, a inc hl inc hl inc hl ld a, [WarpNumber] dec a ld c, a ld b, $0 ld a, $5 call AddNTimes ld a, [hli] ld [YCoord], a ld a, [hli] ld [XCoord], a ld a, [hli] cp $ff jr nz, .asm_24b3 call $24ba .asm_24b3 ld a, $41 ld hl, $486d rst FarCall ret ; 24ba Function24ba: ; 24ba ld a, [$d149] ld [$dcac], a ld a, [$d14a] ld [BackupMapGroup], a ld a, [$d14b] ld [BackupMapNumber], a ret ; 24cd Function24cd: ; 24cd ld hl, OverworldMap ld bc, $0514 ld a, $0 call ByteFill call Function24e4 call FillMapConnections ld a, $1 call Function263b ret ; 24e4 Function24e4: ; 24e4 ld a, [hROMBank] push af ld hl, OverworldMap ld a, [$d19f] ld [hConnectedMapWidth], a add $6 ld [hConnectionStripLength], a ld c, a ld b, $0 add hl, bc add hl, bc add hl, bc ld c, $3 add hl, bc ld a, [$d1a0] rst Bankswitch ld a, [$d1a1] ld e, a ld a, [$d1a2] ld d, a ld a, [$d19e] ld b, a .asm_250c push hl ld a, [hConnectedMapWidth] ld c, a .asm_2510 ld a, [de] inc de ld [hli], a dec c jr nz, .asm_2510 pop hl ld a, [hConnectionStripLength] add l ld l, a jr nc, .asm_251e inc h .asm_251e dec b jr nz, .asm_250c pop af rst Bankswitch ret ; 2524 FillMapConnections: ; 2524 ; North ld a, [NorthConnectedMapGroup] cp $ff jr z, .South ld b, a ld a, [NorthConnectedMapNumber] ld c, a call GetAnyMapBlockdataBank ld a, [NorthConnectionStripPointer] ld l, a ld a, [NorthConnectionStripPointer + 1] ld h, a ld a, [NorthConnectionStripLocation] ld e, a ld a, [NorthConnectionStripLocation + 1] ld d, a ld a, [NorthConnectionStripLength] ld [hConnectionStripLength], a ld a, [NorthConnectedMapWidth] ld [hConnectedMapWidth], a call FillNorthConnectionStrip .South ld a, [SouthConnectedMapGroup] cp $ff jr z, .West ld b, a ld a, [SouthConnectedMapNumber] ld c, a call GetAnyMapBlockdataBank ld a, [SouthConnectionStripPointer] ld l, a ld a, [SouthConnectionStripPointer + 1] ld h, a ld a, [SouthConnectionStripLocation] ld e, a ld a, [SouthConnectionStripLocation + 1] ld d, a ld a, [SouthConnectionStripLength] ld [hConnectionStripLength], a ld a, [SouthConnectedMapWidth] ld [hConnectedMapWidth], a call FillSouthConnectionStrip .West ld a, [WestConnectedMapGroup] cp $ff jr z, .East ld b, a ld a, [WestConnectedMapNumber] ld c, a call GetAnyMapBlockdataBank ld a, [WestConnectionStripPointer] ld l, a ld a, [WestConnectionStripPointer + 1] ld h, a ld a, [WestConnectionStripLocation] ld e, a ld a, [WestConnectionStripLocation + 1] ld d, a ld a, [WestConnectionStripLength] ld b, a ld a, [WestConnectedMapWidth] ld [hConnectionStripLength], a call FillWestConnectionStrip .East ld a, [EastConnectedMapGroup] cp $ff jr z, .Done ld b, a ld a, [EastConnectedMapNumber] ld c, a call GetAnyMapBlockdataBank ld a, [EastConnectionStripPointer] ld l, a ld a, [EastConnectionStripPointer + 1] ld h, a ld a, [EastConnectionStripLocation] ld e, a ld a, [EastConnectionStripLocation + 1] ld d, a ld a, [EastConnectionStripLength] ld b, a ld a, [EastConnectedMapWidth] ld [hConnectionStripLength], a call FillEastConnectionStrip .Done ret ; 25d3 FillNorthConnectionStrip: FillSouthConnectionStrip: ; 25d3 ld c, 3 .y push de push hl ld a, [hConnectionStripLength] ld b, a .x ld a, [hli] ld [de], a inc de dec b jr nz, .x pop hl ld a, [hConnectedMapWidth] ld e, a ld d, 0 add hl, de pop de ld a, [$d19f] add 6 add e ld e, a jr nc, .asm_25f2 inc d .asm_25f2 dec c jr nz, .y ret ; 25f6 FillWestConnectionStrip: FillEastConnectionStrip: ; 25f6 .asm_25f6 ld a, [$d19f] add 6 ld [hConnectedMapWidth], a push de push hl ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a inc de pop hl ld a, [hConnectionStripLength] ld e, a ld d, 0 add hl, de pop de ld a, [hConnectedMapWidth] add e ld e, a jr nc, .asm_2617 inc d .asm_2617 dec b jr nz, .asm_25f6 ret ; 261b Function261b: ; 261b ld [$d432], a ret ; 261f PushScriptPointer: ; 261f ; Call a script at a:hl. ld [ScriptBank], a ld a, l ld [ScriptPos], a ld a, h ld [ScriptPos + 1], a ld a, $ff ld [ScriptRunning], a scf ret ; 2631 INCBIN "baserom.gbc", $2631, $263b - $2631 Function263b: ; 263b ld b, a ld a, [hROMBank] push af call $2c52 call $2653 jr nc, .asm_2650 call GetMapEventBank ld b, a ld d, h ld e, l call $2674 .asm_2650 pop af rst Bankswitch ret ; 2653 Function2653: ; 2653 ld a, [$dc0a] ld c, a and a ret z ld hl, $dc0b ld a, [hli] ld h, [hl] ld l, a or h ret z ld de, $0003 .asm_2664 ld a, [hl] cp b jr z, .asm_266e add hl, de dec c jr nz, .asm_2664 xor a ret .asm_266e inc hl ld a, [hli] ld h, [hl] ld l, a scf ret ; 2674 Function2674: ; 2674 callba Unknown_0x974f3 ld a, [ScriptMode] push af ld hl, ScriptFlags ld a, [hl] push af set 1, [hl] callba Function96c56 callba ScriptEvents pop af ld [ScriptFlags], a pop af ld [ScriptMode], a ret ; 269a Function269a: ; 269a ld a, [hROMBank] push af ld a, b rst Bankswitch push hl call SpeechTextBox call $2e31 ld a, $1 ld [hOAMUpdate], a call $321c pop hl call PrintTextBoxText xor a ld [hOAMUpdate], a pop af rst Bankswitch ret ; 26b7 Function26b7: ; 26b7 ld [hBuffer], a ld a, [hROMBank] push af ld a, [hBuffer] rst Bankswitch call $26c5 pop af rst Bankswitch ret ; 26c5 Function26c5: ; 26c5 push de ret ; 26c7 Function26c7: ; 26c7 ld a, [hROMBank] push af ld a, b rst Bankswitch ld a, c call $19e9 pop hl ld a, h rst Bankswitch ret ; 26d4 GetScriptByte: ; 0x26d4 ; Return byte at ScriptBank:ScriptPos in a. push hl push bc ld a, [hROMBank] push af ld a, [ScriptBank] rst Bankswitch ld hl, ScriptPos ld c, [hl] inc hl ld b, [hl] ld a, [bc] inc bc ld [hl], b dec hl ld [hl], c ld b, a pop af rst Bankswitch ld a, b pop bc pop hl ret ; 0x26ef ObjectEvent: ; 0x26ef jumptextfaceplayer ObjectEventText ; 0x26f2 ObjectEventText: TX_FAR _ObjectEventText db "@" ; 0x26f7 INCBIN "baserom.gbc", $26f7, $2707 - $26f7 Function2707: ; 2707 ld a, [hConnectionStripLength] ld e, a ld d, $0 ld hl, $d81e add hl, de ld a, [hl] ret ; 2712 Function2712: ; 2712 ld a, [hConnectionStripLength] ld e, a ld d, $0 ld hl, $d81e add hl, de ld [hl], $ff ret ; 271e Function271e: ; 271e ld a, [hConnectionStripLength] ld e, a ld d, $0 ld hl, $d81e add hl, de ld [hl], $0 ret ; 272a INCBIN "baserom.gbc", $272a, $2821 - $272a Function2821: ; 2821 ld hl, TileSetAddress ld a, [hli] ld h, [hl] ld l, a ld a, [TileSetBank] ld e, a ld a, [rSVBK] push af ld a, $6 ld [rSVBK], a ld a, e ld de, $d000 call FarDecompress ld hl, $d000 ld de, VTiles2 ld bc, $0600 call CopyBytes ld a, [rVBK] push af ld a, $1 ld [rVBK], a ld hl, $d600 ld de, VTiles2 ld bc, $0600 call CopyBytes pop af ld [rVBK], a pop af ld [rSVBK], a ld a, [$d199] cp $1 jr z, .asm_286f cp $2 jr z, .asm_286f cp $4 jr z, .asm_286f jr .asm_2875 .asm_286f ld a, $7 ld hl, $4000 rst FarCall .asm_2875 xor a ld [hTileAnimFrame], a ret ; 2879 Function2879: ; 2879 ld hl, $d194 ld a, [hli] ld h, [hl] ld l, a ld de, $dcb9 ld c, $5 ld b, $6 .asm_2886 push bc push hl .asm_2888 ld a, [hli] ld [de], a inc de dec b jr nz, .asm_2888 pop hl ld a, [$d19f] add $6 ld c, a ld b, $0 add hl, bc pop bc dec c jr nz, .asm_2886 ret ; 289d INCBIN "baserom.gbc", $289d, $2914 - $289d Function2914: ; 2914 xor a ld [TilePermissions], a call $296c call $294d ld a, [MapX] ld d, a ld a, [MapY] ld e, a call Function2a3c ld [StandingTile], a call $29ff ret nz ld a, [StandingTile] and $7 ld hl, $2945 add l ld l, a ld a, $0 adc h ld h, a ld a, [hl] ld hl, TilePermissions or [hl] ld [hl], a ret ; 2945 INCBIN "baserom.gbc", $2945, $294d - $2945 Function294d: ; 294d ld a, [MapX] ld d, a ld a, [MapY] ld e, a push de inc e call Function2a3c ld [TileDown], a call $298b pop de dec e call Function2a3c ld [TileUp], a call $29a8 ret ; 296c Function296c: ; 296c ld a, [MapX] ld d, a ld a, [MapY] ld e, a push de dec d call Function2a3c ld [TileLeft], a call $29e2 pop de inc d call Function2a3c ld [TileRight], a call $29c5 ret ; 298b Function298b: ; 298b call $29ff ret nz ld a, [TileDown] and $7 cp $2 jr z, .asm_299f cp $6 jr z, .asm_299f cp $7 ret nz .asm_299f ld a, [TilePermissions] or $8 ld [TilePermissions], a ret ; 29a8 Function29a8: ; 29a8 call $29ff ret nz ld a, [TileUp] and $7 cp $3 jr z, .asm_29bc cp $4 jr z, .asm_29bc cp $5 ret nz .asm_29bc ld a, [TilePermissions] or $4 ld [TilePermissions], a ret ; 29c5 Function29c5: ; 29c5 call $29ff ret nz ld a, [TileRight] and $7 cp $1 jr z, .asm_29d9 cp $5 jr z, .asm_29d9 cp $7 ret nz .asm_29d9 ld a, [TilePermissions] or $1 ld [TilePermissions], a ret ; 29e2 Function29e2: ; 29e2 call $29ff ret nz ld a, [TileLeft] and $7 cp $0 jr z, .asm_29f6 cp $4 jr z, .asm_29f6 cp $6 ret nz .asm_29f6 ld a, [TilePermissions] or $2 ld [TilePermissions], a ret ; 29ff Function29ff: ; 29ff and $f0 cp $b0 ret z cp $c0 ret ; 2a07 GetFacingTileCoord: ; 2a07 ; Return map coordinates in (d, e) and tile id in a ; of the tile the player is facing. ld a, [PlayerDirection] and %1100 srl a srl a ld l, a ld h, 0 add hl, hl add hl, hl ld de, .Directions add hl, de ld d, [hl] inc hl ld e, [hl] inc hl ld a, [hli] ld h, [hl] ld l, a ld a, [MapX] add d ld d, a ld a, [MapY] add e ld e, a ld a, [hl] ret .Directions ; x, y db 0, 1 dw TileDown db 0, -1 dw TileUp db -1, 0 dw TileLeft db 1, 0 dw TileRight ; 2a3c Function2a3c: ; 2a3c call Function2a66 ld a, [hl] and a jr z, .asm_2a63 ld l, a ld h, $0 add hl, hl add hl, hl ld a, [TileSetCollisionAddress] ld c, a ld a, [$d1e1] ld b, a add hl, bc rr d jr nc, .asm_2a56 inc hl .asm_2a56 rr e jr nc, .asm_2a5c inc hl inc hl .asm_2a5c ld a, [TileSetCollisionBank] call GetFarByte ret .asm_2a63 ld a, $ff ret ; 2a66 Function2a66: ; 2a66 ld a, [$d19f] add $6 ld c, a ld b, $0 ld hl, $c801 add hl, bc ld a, e srl a jr z, .asm_2a84 and a .asm_2a78 srl a jr nc, .asm_2a7d add hl, bc .asm_2a7d sla c rl b and a jr nz, .asm_2a78 .asm_2a84 ld c, d srl c ld b, $0 add hl, bc ret ; 2a8b CheckFacingSign: ; 2a8b call GetFacingTileCoord ld b, a ld a, d sub 4 ld d, a ld a, e sub 4 ld e, a ld a, [$dc01] and a ret z ld c, a ld a, [hROMBank] push af call $2c52 call $2aaa pop hl ld a, h rst Bankswitch ret ; 2aaa ; 2aaa ld hl, $dc02 ld a, [hli] ld h, [hl] ld l, a .asm_2ab0 push hl ld a, [hli] cp e jr nz, .asm_2abb ld a, [hli] cp d jr nz, .asm_2abb jr .asm_2ac8 .asm_2abb pop hl ld a, 5 add l ld l, a jr nc, .asm_2ac3 inc h .asm_2ac3 dec c jr nz, .asm_2ab0 xor a ret .asm_2ac8 pop hl ld de, EngineBuffer1 ld bc, 5 call CopyBytes scf ret ; 0x2ad4 INCBIN "baserom.gbc", $2ad4, $2b29 - $2ad4 FadeToMenu: ; 2b29 xor a ld [hBGMapMode], a call $1d6e ld a, $23 ld hl, $4084 rst FarCall call ClearSprites call Function2ed3 ret ; 2b3c Function2b3c: ; 2b3c call WhiteBGMap call $2bae call $1ad2 call $1d7d call $0d90 jr .asm_2b5c call WhiteBGMap call $1d7d call $2bae call $1ad2 call $0d90 .asm_2b5c ld b, $9 call GetSGBLayout ld a, $12 ld hl, $5409 rst FarCall call Function3200 ld a, $23 ld hl, $4079 rst FarCall call $2ee4 ret ; 2b74 Function2b74: ; 0x2b74 push af ld a, $1 ld [$c2ce], a call WhiteBGMap call ClearSprites call $2bae ld hl, $c590 ; tile 0, 12 ld bc, $0412 call TextBox ld hl, VramState set 0, [hl] call $1ad2 call Function3200 ld b, $9 call GetSGBLayout ld a, $12 ld hl, $5409 rst $8 call Function485 call DelayFrame ld a, $1 ld [$ffde], a pop af ret ; 0x2bae Function2bae: ; 2bae call DisableLCD call ClearSprites ld a, $5 ld hl, $4168 rst FarCall call $0e51 call Functione5f ld a, [hROMBank] push af ld a, [MapGroup] ld b, a ld a, [MapNumber] ld c, a call $2c24 ld a, $23 ld hl, $4001 rst FarCall call $2173 call $2821 ld a, $9 call $3cb4 pop af rst Bankswitch call EnableLCD ret ; 2be5 INCBIN "baserom.gbc", $2be5, $2bed - $2be5 GetMapHeaderPointer: ; 0x2bed ; Prior to calling this function, you must have switched banks so that ; MapGroupPointers is visible. ; inputs: ; b = map group, c = map number ; XXX de = ??? ; outputs: ; hl points to the map header push bc ; save map number for later ; get pointer to map group dec b ld c, b ld b, $0 ld hl, MapGroupPointers add hl, bc add hl, bc ld a, [hli] ld h, [hl] ld l, a pop bc ; restore map number ; find the cth map header dec c ld b, $0 ld a, OlivineGym_MapHeader - OlivinePokeCenter1F_MapHeader call AddNTimes ret ; 0x2c04 GetMapHeaderMember: ; 0x2c04 ; Extract data from the current map's header. ; inputs: ; de = offset of desired data within the mapheader ; outputs: ; bc = data from the current map's header ; (e.g., de = $0003 would return a pointer to the secondary map header) ld a, [MapGroup] ld b, a ld a, [MapNumber] ld c, a ; fallthrough GetAnyMapHeaderMember: ; 0x2c0c ; bankswitch ld a, [hROMBank] push af ld a, BANK(MapGroupPointers) rst Bankswitch call GetMapHeaderPointer add hl, de ld c, [hl] inc hl ld b, [hl] ; bankswitch back pop af rst Bankswitch ret ; 0x2c1c INCBIN "baserom.gbc", $2c1c, $2c24 - $2c1c Function2c24: ; 2c24 call $2c31 rst Bankswitch ret ; 2c29 INCBIN "baserom.gbc", $2c29, $2c31 - $2c29 Function2c31: ; 2c31 push hl push de ld de, $0000 call GetAnyMapHeaderMember ld a, c pop de pop hl ret ; 2c3d Function2c3d: ; 2c3d ld a, [hROMBank] push af ld a, $25 rst Bankswitch call $2be5 ld de, $d198 ld bc, $0005 call CopyBytes pop af rst Bankswitch ret ; 2c52 Function2c52: ; 2c52 ld a, [MapEventBank] rst Bankswitch ret ; 2c57 GetMapEventBank: ; 2c57 ld a, [MapEventBank] ret ; 2c5b GetAnyMapBlockdataBank: ; 2c5b ; Return the blockdata bank for group b map c. push hl push de push bc push bc ld de, 3 ; second map header pointer call GetAnyMapHeaderMember ld l, c ld h, b pop bc push hl ld de, 0 ; second map header bank call GetAnyMapHeaderMember pop hl ld de, 3 ; blockdata bank add hl, de ld a, c call GetFarByte rst Bankswitch pop bc pop de pop hl ret ; 2c7d GetSecondaryMapHeaderPointer: ; 0x2c7d ; returns the current map's secondary map header pointer in hl. push bc push de ld de, $0003 ; secondary map header pointer (offset within header) call GetMapHeaderMember ld l, c ld h, b pop de pop bc ret ; 2c8a GetMapPermission: ; 2c8a push hl push de push bc ld de, 2 call GetMapHeaderMember ld a, c pop bc pop de pop hl ret ; 2c98 INCBIN "baserom.gbc", $2c98, $2caf - $2c98 GetWorldMapLocation: ; 0x2caf ; given a map group/id in bc, return its location on the Pokégear map. push hl push de push bc ld de, 5 call GetAnyMapHeaderMember ld a, c pop bc pop de pop hl ret ; 0x2cbd Function2cbd: ; 2cbd push hl push bc ld de, $0006 call GetMapHeaderMember ld a, c cp $64 jr z, .asm_2cee bit 7, c jr nz, .asm_2cda ld a, $22 ld hl, $7342 rst FarCall ld e, c ld d, $0 .asm_2cd7 pop bc pop hl ret .asm_2cda ld a, [StatusFlags2] bit 0, a jr z, .asm_2ce6 ld de, $0056 jr .asm_2cd7 .asm_2ce6 ld a, c and $7f ld e, a ld d, $0 jr .asm_2cd7 .asm_2cee ld a, [StatusFlags2] bit 7, a jr z, .asm_2cfa ld de, $0048 jr .asm_2cd7 .asm_2cfa ld de, $0026 jr .asm_2cd7 ; 2cff INCBIN "baserom.gbc", $2cff, $2d05 - $2cff Function2d05: ; 2d05 call $2d0d and $f0 swap a ret ; 2d0d Function2d0d: ; 2d0d push hl push bc ld de, $0007 call GetMapHeaderMember ld a, c pop bc pop hl ret ; 2d19 INCBIN "baserom.gbc", $2d19, $2d61 - $2d19 Function2d61: ; 2d61 push de ret ; 2d63 FarJpHl: ; 2d63 ; Jump to a:hl. ; Preserves all registers besides a. ; Switch to the new bank. ld [hBuffer], a ld a, [hROMBank] push af ld a, [hBuffer] rst Bankswitch call .hl ; We want to retain the contents of f. ; To do this, we can pop to bc instead of af. ld a, b ld [$cfb9], a ld a, c ld [$cfba], a ; Restore the working bank. pop bc ld a, b rst Bankswitch ld a, [$cfb9] ld b, a ld a, [$cfba] ld c, a ret .hl jp [hl] ; 2d83 Predef: ; 2d83 ; call a function from given id a ; relies on $cfb4-8 ; this function is somewhat unreadable at a glance ; the execution flow is as follows: ; save bank ; get function from id ; call function ; restore bank ; these are pushed to the stack in reverse ; most of the $cfbx trickery is just juggling hl (which is preserved) ; this allows hl, de and bc to be passed to the function ; input: ; a: id ; parameters bc, de, hl ; store id ld [$cfb4], a ; save bank ld a, [hROMBank] ; current bank push af ; get Predef function to call ; GetPredefFn also stores hl in $cfb5-6 ld a, BANK(GetPredefFn) rst Bankswitch call GetPredefFn ; switch bank to Predef function rst Bankswitch ; clean up after Predef call ld hl, .cleanup push hl ; call Predef function from ret ld a, [$cfb7] ld h, a ld a, [$cfb8] ld l, a push hl ; get hl back ld a, [$cfb5] ld h, a ld a, [$cfb6] ld l, a ret .cleanup ; store hl ld a, h ld [$cfb5], a ld a, l ld [$cfb6], a ; restore bank pop hl ; popping a pushed af. h = a (old bank) ld a, h rst Bankswitch ; get hl back ld a, [$cfb5] ld h, a ld a, [$cfb6] ld l, a ret ; 2dba ResetWindow: ; 2dba call Function1fbf ld a, [hROMBank] push af ld a, $1 rst Bankswitch call $6454 call $2e20 call $64bf pop af rst Bankswitch ret ; 2dcf Function2dcf: ; 2dcf ld a, [hOAMUpdate] push af ld a, $1 ld [hOAMUpdate], a call $2de2 pop af ld [hOAMUpdate], a ld hl, VramState res 6, [hl] ret ; 2de2 Function2de2: ; 2de2 call Function1fbf xor a ld [hBGMapMode], a call $2173 call $2e20 xor a ld [hBGMapMode], a call $2e31 ld a, $90 ld [$ffd2], a call $0e4a ld a, $2e ld hl, $4000 rst FarCall ld a, $41 ld hl, $6594 rst FarCall ret ; 2e08 Function2e08: ; 2e08 call Function1fbf ld a, [hROMBank] push af ld a, $1 rst Bankswitch call $6454 call SpeechTextBox call $2e20 call $64bf pop af rst Bankswitch ret ; 2e20 Function2e20: ; 2e20 ld a, [hOAMUpdate] push af ld a, $1 ld [hOAMUpdate], a ld a, $41 ld hl, $4110 rst FarCall pop af ld [hOAMUpdate], a ret ; 2e31 Function2e31: ; 2e31 ld a, [hOAMUpdate] push af ld a, [hBGMapMode] push af xor a ld [hBGMapMode], a ld a, $1 ld [hOAMUpdate], a call $1ad2 xor a ld [hOAMUpdate], a call DelayFrame pop af ld [hBGMapMode], a pop af ld [hOAMUpdate], a ret ; 2e4e INCBIN "baserom.gbc", $2e4e, $2e6f - $2e4e BitTable1Func: ; 0x2e6f ld hl, $da72 call BitTableFunc ret BitTableFunc: ; 0x2e76 ; Perform a function on a bit in memory. ; inputs: ; b: function ; 0 clear bit ; 1 set bit ; 2 check bit ; de: bit number ; hl: index within bit table ; get index within the byte ld a, e and $7 ; shift de right by three bits (get the index within memory) srl d rr e srl d rr e srl d rr e add hl, de ; implement a decoder ld c, $1 rrca jr nc, .one rlc c .one rrca jr nc, .two rlc c rlc c .two rrca jr nc, .three swap c .three ; check b's value: 0, 1, 2 ld a, b cp 1 jr c, .clearbit ; 0 jr z, .setbit ; 1 ; check bit ld a, [hl] and c ld c, a ret .setbit ; set bit ld a, [hl] or c ld [hl], a ret .clearbit ; clear bit ld a, c cpl and [hl] ld [hl], a ret ; 0x2ead INCBIN "baserom.gbc", $2ead, $2ec6 - $2ead Function2ec6: ; 2ec6 xor a ret ; 2ec8 Function2ec8: ; 2ec8 xor a dec a ret ; 2ecb INCBIN "baserom.gbc", $2ecb, $2ed3 - $2ecb Function2ed3: ; 0x2ed3 ; disables overworld sprite updating? xor a ld [$ffde], a ld a, [VramState] res 0, a ld [VramState], a ld a, $0 ld [$c2ce], a ret ; 0x2ee4 Function2ee4: ; 2ee4 ld a, $1 ld [$c2ce], a ld a, [VramState] set 0, a ld [VramState], a ld a, $1 ld [$ffde], a ret ; 2ef6 INCBIN "baserom.gbc", $2ef6, $2ef9 - $2ef6 InitString: ; 0x2ef9 ; if the string pointed to by hl is empty (defined as "zero or more spaces ; followed by a null"), then initialize it to the string pointed to by de. ; ; Intended for names, so this function is limited to ten characters. push hl ld c, 10 push bc .loop ld a, [hli] cp "@" jr z, .blank cp " " jr nz, .notblank dec c jr nz, .loop .blank pop bc ld l, e ld h, d pop de ld b, $0 inc c call CopyBytes ret .notblank pop bc pop hl ret ; 0x2f17 INCBIN "baserom.gbc", $2f17, $2f3f - $2f17 DoItemEffect: ; 2f3f callba _DoItemEffect ret ; 2f46 CheckTossableItem: ; 2f46 push hl push de push bc callba _CheckTossableItem pop bc pop de pop hl ret ; 2f53 Function2f53: ; 2f53 push hl push de push bc ld a, [hROMBank] push af ld a, $3 rst Bankswitch call $520d pop bc ld a, b rst Bankswitch pop bc pop de pop hl ret ; 2f66 Function2f66: ; 2f66 push bc ld a, [hROMBank] push af ld a, $3 rst Bankswitch push hl push de call $51d5 pop de pop hl pop bc ld a, b rst Bankswitch pop bc ret ; 2f79 Function2f79: ; 2f79 push hl push de push bc ld a, [hROMBank] push af ld a, $3 rst Bankswitch call $5244 pop bc ld a, b rst Bankswitch pop bc pop de pop hl ret ; 2f8c RNG: ; 2f8c ; Two random numbers are generated by adding and subtracting ; the divider to the respective values every time it's called. ; The divider is a value that increments at a rate of 16384Hz. ; For comparison, the Game Boy operates at a clock speed of 4.2MHz. ; Additionally, an equivalent function is called every frame. ; output: ; a: rand2 ; ffe1: rand1 ; ffe2: rand2 push bc ; Added value ld a, [rDIV] ld b, a ld a, [hRandomAdd] adc b ld [hRandomAdd], a ; Subtracted value ld a, [rDIV] ld b, a ld a, [hRandomSub] sbc b ld [hRandomSub], a pop bc ret ; 2f9f FarBattleRNG: ; 2f9f ; BattleRNG lives in another bank. ; It handles all RNG calls in the battle engine, ; allowing link battles to remain in sync using a shared PRNG. ; Save bank ld a, [hROMBank] ; bank push af ; Bankswitch ld a, BANK(BattleRNG) rst Bankswitch call BattleRNG ; Restore bank ld [$cfb6], a pop af rst Bankswitch ld a, [$cfb6] ret ; 2fb1 Function2fb1: ; 2fb1 push bc ld c, a xor a sub c .asm_2fb5 sub c jr nc, .asm_2fb5 add c ld b, a push bc .asm_2fbb call RNG ld a, [hRandomAdd] ld c, a add b jr c, .asm_2fbb ld a, c pop bc call SimpleDivide pop bc ret ; 2fcb GetSRAMBank: ; 2fcb ; load sram bank a ; if invalid bank, sram is disabled cp NUM_SRAM_BANKS jr c, OpenSRAM jr CloseSRAM ; 2fd1 OpenSRAM: ; 2fd1 ; switch to sram bank a push af ; latch clock data ld a, 1 ld [MBC3LatchClock], a ; enable sram/clock write ld a, SRAM_ENABLE ld [MBC3SRamEnable], a ; select sram bank pop af ld [MBC3SRamBank], a ret ; 2fe1 CloseSRAM: ; 2fe1 ; preserve a push af ld a, SRAM_DISABLE ; reset clock latch for next time ld [MBC3LatchClock], a ; disable sram/clock write ld [MBC3SRamEnable], a pop af ret ; 2fec JpHl: ; 2fec jp [hl] ; 2fed JpDe: ; 2fed push de ret ; 2fef INCBIN "baserom.gbc", $2fef, $2ff7 - $2fef Function2ff7: ; 2ff7 ld hl, rKEY1 bit 7, [hl] ret z set 0, [hl] xor a ld [rIF], a ld [rIE], a ld a, $30 ld [rJOYP], a stop ; rgbasm adds a nop after this instruction by default ret ; 300b ClearSprites: ; 300b ld hl, Sprites ld b, TileMap - Sprites xor a .loop ld [hli], a dec b jr nz, .loop ret ; 3016 HideSprites: ; 3016 ; Set all OBJ y-positions to 160 to hide them offscreen ld hl, Sprites ld de, $0004 ; length of an OBJ struct ld b, $28 ; number of OBJ structs ld a, 160 ; y-position .loop ld [hl], a add hl, de dec b jr nz, .loop ret ; 3026 CopyBytes: ; 0x3026 ; copy bc bytes from hl to de inc b ; we bail the moment b hits 0, so include the last run inc c ; same thing; include last byte jr .HandleLoop .CopyByte ld a, [hli] ld [de], a inc de .HandleLoop dec c jr nz, .CopyByte dec b jr nz, .CopyByte ret SwapBytes: ; 0x3034 ; swap bc bytes between hl and de .Loop ; stash [hl] away on the stack ld a, [hl] push af ; copy a byte from [de] to [hl] ld a, [de] ld [hli], a ; retrieve the previous value of [hl]; put it in [de] pop af ld [de], a ; handle loop stuff inc de dec bc ld a, b or c jr nz, .Loop ret ByteFill: ; 0x3041 ; fill bc bytes with the value of a, starting at hl inc b ; we bail the moment b hits 0, so include the last run inc c ; same thing; include last byte jr .HandleLoop .PutByte ld [hli], a .HandleLoop dec c jr nz, .PutByte dec b jr nz, .PutByte ret GetFarByte: ; 0x304d ; retrieve a single byte from a:hl, and return it in a. ; bankswitch to new bank ld [hBuffer], a ld a, [hROMBank] push af ld a, [hBuffer] rst Bankswitch ; get byte from new bank ld a, [hl] ld [hBuffer], a ; bankswitch to previous bank pop af rst Bankswitch ; return retrieved value in a ld a, [hBuffer] ret GetFarHalfword: ; 0x305d ; retrieve a halfword from a:hl, and return it in hl. ; bankswitch to new bank ld [hBuffer], a ld a, [hROMBank] push af ld a, [hBuffer] rst Bankswitch ; get halfword from new bank, put it in hl ld a, [hli] ld h, [hl] ld l, a ; bankswitch to previous bank and return pop af rst Bankswitch ret ; 0x306b Function306b: ; 306b ld [hBuffer], a ld a, [rSVBK] push af ld a, [hBuffer] ld [rSVBK], a call CopyBytes pop af ld [rSVBK], a ret ; 307b Function307b: ; 307b ld [hBuffer], a ld a, [rSVBK] push af ld a, [hBuffer] ld [rSVBK], a ld a, [hl] ld [hBuffer], a pop af ld [rSVBK], a ld a, [hBuffer] ret ; 308d INCBIN "baserom.gbc", $308d, $309d - $308d Function309d: ; 309d ld a, [rSVBK] push af ld a, $2 ld [rSVBK], a ld hl, TileMap ld de, $d000 ld bc, $0168 call CopyBytes pop af ld [rSVBK], a ret ; 30b4 Function30b4: ; 30b4 xor a ld [hBGMapMode], a call $30bf ld a, $1 ld [hBGMapMode], a ret ; 30bf Function30bf: ; 30bf ld a, [rSVBK] push af ld a, $2 ld [rSVBK], a ld hl, $d000 ld de, TileMap ld bc, $0168 call CopyBytes pop af ld [rSVBK], a ret ; 30d6 CopyName1: ; 30d6 ld hl, StringBuffer2 ; 30d9 CopyName2: ; 30d9 .loop ld a, [de] inc de ld [hli], a cp "@" jr nz, .loop ret ; 30e1 IsInArray: ; 30e1 ; searches an array at hl for the value in a. ; skips (de - 1) bytes between reads, so to check every byte, de should be 1. ; if found, returns count in b and sets carry. ld b,0 ld c,a .loop ld a,[hl] cp a, $FF jr z,.NotInArray cp c jr z,.InArray inc b add hl,de jr .loop .NotInArray and a ret .InArray scf ret ; 0x30f4 SkipNames: ; 0x30f4 ; skips n names where n = a ld bc, $000b ; name length and a ret z .loop add hl, bc dec a jr nz, .loop ret ; 0x30fe AddNTimes: ; 0x30fe ; adds bc n times where n = a and a ret z .loop add hl, bc dec a jr nz, .loop ret ; 0x3105 SimpleMultiply: ; 3105 ; Return a * c. and a ret z push bc ld b, a xor a .loop add c dec b jr nz, .loop pop bc ret ; 3110 SimpleDivide: ; 3110 ; Divide a by c. Return quotient b and remainder a. ld b, 0 .loop inc b sub c jr nc, .loop dec b add c ret ; 3119 Multiply: ; 3119 ; Multiply hMultiplicand (3 bytes) by hMultiplier. Result in hProduct. ; All values are big endian. push hl push bc callab _Multiply pop bc pop hl ret ; 3124 Divide: ; 3124 ; Divide hDividend length b (max 4 bytes) by hDivisor. Result in hQuotient. ; All values are big endian. push hl push de push bc ld a, [hROMBank] push af ld a, BANK(_Divide) rst Bankswitch call _Divide pop af rst Bankswitch pop bc pop de pop hl ret ; 3136 SubtractSigned: ; 3136 ; Return a - b, sign in carry. sub b ret nc cpl add 1 scf ret ; 313d PrintLetterDelay: ; 313d ; wait some frames before printing the next letter ; the text speed setting in Options is actually a frame count ; fast: 1 frame ; mid: 3 frames ; slow: 5 frames ; $cfcf[!0] and A or B override text speed with a one-frame delay ; Options[4] and $cfcf[!1] disable the delay ; delay off? ld a, [Options] bit 4, a ; delay off ret nz ; non-scrolling text? ld a, [$cfcf] bit 1, a ret z push hl push de push bc ; save oam update status ld hl, hOAMUpdate ld a, [hl] push af ; orginally turned oam update off, commented out ; ld a, 1 ld [hl], a ; force fast scroll? ld a, [$cfcf] bit 0, a jr z, .fast ; text speed ld a, [Options] and a, %111 ; # frames to delay jr .updatedelay .fast ld a, 1 .updatedelay ld [TextDelayFrames], a .checkjoypad call GetJoypadPublic ; input override ld a, [$c2d7] and a jr nz, .wait ; wait one frame if holding a ld a, [hJoyDown] ; joypad bit 0, a ; A jr z, .checkb jr .delay .checkb ; wait one frame if holding b bit 1, a ; B jr z, .wait .delay call DelayFrame jr .end .wait ; wait until frame counter hits 0 or the loop is broken ; this is a bad way to do this ld a, [TextDelayFrames] and a jr nz, .checkjoypad .end ; restore oam update flag (not touched in this fn anymore) pop af ld [hOAMUpdate], a pop bc pop de pop hl ret ; 318c CopyDataUntil: ; 318c ; Copies [hl, bc) to [de, bc - hl). ; In other words, the source data is from hl up to but not including bc, ; and the destination is de. ld a, [hli] ld [de], a inc de ld a, h cp b jr nz, CopyDataUntil ld a, l cp c jr nz, CopyDataUntil ret ; 0x3198 Function3198: ; 3198 ld a, [hROMBank] push af ld a, $3 rst Bankswitch call $44c7 pop af rst Bankswitch ret ; 31a4 INCBIN "baserom.gbc", $31a4, $31b0 - $31a4 Function31b0: ; 31b0 ld [hBuffer], a ld a, [hROMBank] push af ld a, [hBuffer] rst Bankswitch call PrintText pop af rst Bankswitch ret ; 31be Function31be: ; 31be ld a, [hROMBank] push af ld a, [hli] rst Bankswitch ld a, [hli] ld h, [hl] ld l, a call JpHl pop hl ld a, h rst Bankswitch ret ; 31cd INCBIN "baserom.gbc", $31cd, $31db - $31cd StringCmp: ; 31db ; Compare strings, c bytes in length, at de and hl. ; Often used to compare big endian numbers in battle calculations. ld a, [de] cp [hl] ret nz inc de inc hl dec c jr nz, StringCmp ret ; 0x31e4 CompareLong: ; 31e4 ; Compare bc bytes at de and hl. Return carry if they all match. ld a, [de] cp [hl] jr nz, .Diff inc de inc hl dec bc ld a, b or c jr nz, CompareLong scf ret .Diff and a ret ; 31f3 WhiteBGMap: ; 31f3 call ClearPalettes WaitBGMap: ; 31f6 ; Tell VBlank to update BG Map ld a, 1 ; BG Map 0 tiles ld [hBGMapMode], a ; Wait for it to do its magic ld c, 4 call DelayFrames ret ; 3200 Function3200: ; 0x3200 ld a, [hCGB] and a jr z, .asm_320e ld a, $2 ld [hBGMapMode], a ld c, $4 call DelayFrames .asm_320e ld a, $1 ld [hBGMapMode], a ld c, $4 call DelayFrames ret ; 0x3218 INCBIN "baserom.gbc", $3218, $321c - $3218 Function321c: ; 321c ld a, [hCGB] and a jr z, .asm_322e ld a, [$c2ce] cp $0 jr z, .asm_322e ld a, $1 ld [hBGMapMode], a jr .asm_323d .asm_322e ld a, $1 ld [hBGMapMode], a ld c, $4 call DelayFrames ret ld a, [hCGB] and a jr z, WaitBGMap .asm_323d jr .asm_3246 ld a, $41 ld hl, $4000 rst FarCall ret .asm_3246 ld a, [hBGMapMode] push af xor a ld [hBGMapMode], a ld a, [$ffde] push af xor a ld [$ffde], a .asm_3252 ld a, [rLY] cp $7f jr c, .asm_3252 ; 3256 $fa di ld a, $1 ld [rVBK], a ld hl, AttrMap call $327b ld a, $0 ld [rVBK], a ld hl, TileMap call $327b .asm_326d ld a, [rLY] cp $7f jr c, .asm_326d ; 3271 $fa ei pop af ld [$ffde], a pop af ld [hBGMapMode], a ret ; 327b Function327b: ; 327b ld [hSPBuffer], sp ld sp, hl ld a, [$ffd7] ld h, a ld l, $0 ld a, $12 ld [$ffd3], a ld b, $2 ld c, $41 .asm_328c pop de .asm_328d ld a, [$ff00+c] and b jr nz, .asm_328d ld [hl], e inc l ld [hl], d inc l pop de .asm_3296 ld a, [$ff00+c] and b jr nz, .asm_3296 ld [hl], e inc l ld [hl], d inc l pop de .asm_329f ld a, [$ff00+c] and b jr nz, .asm_329f ld [hl], e inc l ld [hl], d inc l pop de .asm_32a8 ld a, [$ff00+c] and b jr nz, .asm_32a8 ld [hl], e inc l ld [hl], d inc l pop de .asm_32b1 ld a, [$ff00+c] and b jr nz, .asm_32b1 ld [hl], e inc l ld [hl], d inc l pop de .asm_32ba ld a, [$ff00+c] and b jr nz, .asm_32ba ld [hl], e inc l ld [hl], d inc l pop de .asm_32c3 ld a, [$ff00+c] and b jr nz, .asm_32c3 ld [hl], e inc l ld [hl], d inc l pop de .asm_32cc ld a, [$ff00+c] and b jr nz, .asm_32cc ld [hl], e inc l ld [hl], d inc l pop de .asm_32d5 ld a, [$ff00+c] and b jr nz, .asm_32d5 ld [hl], e inc l ld [hl], d inc l pop de .asm_32de ld a, [$ff00+c] and b jr nz, .asm_32de ld [hl], e inc l ld [hl], d inc l ld de, $000c add hl, de ld a, [$ffd3] dec a ld [$ffd3], a jr nz, .asm_328c ld a, [hSPBuffer] ld l, a ld a, [$ffda] ld h, a ld sp, hl ret ; 32f9 Function32f9: ; 32f9 ld a, [hCGB] and a jr nz, .asm_3309 ld a, $e4 ld [rBGP], a ld a, $d0 ld [rOBP0], a ld [rOBP1], a ret .asm_3309 push de ld a, $e4 call DmgToCgbBGPals ld de, $e4e4 call DmgToCgbObjPals pop de ret ; 3317 ClearPalettes: ; 3317 ; Make all palettes white ; For CGB we make all the palette colors white ld a, [hCGB] and a jr nz, .cgb ; In DMG mode, we can just change palettes to 0 (white) xor a ld [rBGP], a ld [rOBP0], a ld [rOBP1], a ret .cgb ; Save WRAM bank ld a, [rSVBK] push af ; WRAM bank 5 ld a, 5 ld [rSVBK], a ; Fill BGPals and OBPals with $ffff (white) ld hl, BGPals ld bc, $0080 ld a, $ff call ByteFill ; Restore WRAM bank pop af ld [rSVBK], a ; Request palette update ld a, 1 ld [hCGBPalUpdate], a ret ; 333e ClearSGB: ; 333e ld b, $ff GetSGBLayout: ; 3340 ; load sgb packets unless dmg ; check cgb ld a, [hCGB] and a jr nz, .dosgb ; check sgb ld a, [hSGB] and a ret z .dosgb ld a, $31 ; LoadSGBLayout jp Predef ; 334e SetHPPal: ; 334e ; Set palette for hp bar pixel length e at hl. call GetHPPal ld [hl], d ret ; 3353 GetHPPal: ; 3353 ; Get palette for hp bar pixel length e in d. ld d, 0 ; green ld a, e cp 24 ret nc inc d ; yellow cp 10 ret nc inc d ; red ret ; 335f CountSetBits: ; 0x335f ; function to count how many bits are set in a string of bytes ; INPUT: ; hl = address of string of bytes ; b = length of string of bytes ; OUTPUT: ; [$d265] = number of set bits ld c, $0 .loop ld a, [hli] ld e, a ld d, $8 .innerLoop ; count how many bits are set in the current byte srl e ld a, $0 adc c ld c, a dec d jr nz, .innerLoop dec b jr nz, .loop ld a, c ld [$d265], a ret ; 0x3376 GetWeekday: ; 3376 ld a, [CurDay] .loop sub 7 jr nc, .loop add 7 ret ; 3380 SetSeenAndCaughtMon: ; 3380 push af ld c, a ld hl, PokedexSeen ld b, 1 call GetWramFlag pop af ; fallthrough ; 338b SetCaughtMon: ; 338b ld c, a ld hl, PokedexCaught ld b, 1 jr GetWramFlag ; 3393 CheckSeenMon: ; 3393 ld c, a ld hl, PokedexSeen ld b, 2 jr GetWramFlag ; 339b CheckCaughtMon: ; 339b ld c, a ld hl, PokedexCaught ld b, 2 ; fallthrough ; 33a1 GetWramFlag: ; 33a1 ld d, 0 ld a, PREDEF_FLAG call Predef ld a, c and a ret ; 33ab NamesPointerTable: ; 33ab dbw BANK(PokemonNames), PokemonNames dbw BANK(MoveNames), MoveNames dbw $00, $0000 dbw BANK(ItemNames), ItemNames dbw $00, PartyMonOT dbw $00, OTPartyMonOT dbw BANK(TrainerClassNames), TrainerClassNames dbw $04, $4b52 ; 33c3 GetName: ; 33c3 ; Return name CurSpecies from name list $cf61 in StringBuffer1. ld a, [hROMBank] push af push hl push bc push de ld a, [$cf61] cp 1 ; Pokemon names jr nz, .NotPokeName ld a, [CurSpecies] ld [$d265], a call GetPokemonName ld hl, $000b add hl, de ld e, l ld d, h jr .done .NotPokeName ld a, [$cf61] dec a ld e, a ld d, 0 ld hl, NamesPointerTable add hl, de add hl, de add hl, de ld a, [hli] rst Bankswitch ld a, [hli] ld h, [hl] ld l, a ld a, [CurSpecies] dec a call GetNthString ld de, StringBuffer1 ld bc, $000d call CopyBytes .done ld a, e ld [$d102], a ld a, d ld [$d103], a pop de pop bc pop hl pop af rst Bankswitch ret ; 3411 GetNthString: ; 3411 ; Starting at hl, this function returns the start address of the ath string. and a ret z push bc ld b, a ld c, "@" .readChar ld a, [hli] cp c jr nz, .readChar dec b jr nz, .readChar pop bc ret ; 3420 GetBasePokemonName: ; 3420 ; Discards gender (Nidoran). push hl call GetPokemonName ld hl, StringBuffer1 .loop ld a, [hl] cp "@" jr z, .quit cp "♂" jr z, .end cp "♀" jr z, .end inc hl jr .loop .end ld [hl], "@" .quit pop hl ret ; 343b GetPokemonName: ; 343b ; Get Pokemon name $d265. ld a, [hROMBank] push af push hl ld a, BANK(PokemonNames) rst Bankswitch ; Each name is ten characters ld a, [$d265] dec a ld d, 0 ld e, a ld h, 0 ld l, a add hl, hl add hl, hl add hl, de add hl, hl ld de, PokemonNames add hl, de ; Terminator ld de, StringBuffer1 push de ld bc, PKMN_NAME_LENGTH - 1 call CopyBytes ld hl, StringBuffer1 + PKMN_NAME_LENGTH - 1 ld [hl], "@" pop de pop hl pop af rst Bankswitch ret ; 3468 GetItemName: ; 3468 ; Get item name $d265. push hl push bc ld a, [$d265] cp TM_01 jr nc, .TM ld [CurSpecies], a ld a, 4 ; Item names ld [$cf61], a call GetName jr .Copied .TM call GetTMHMName .Copied ld de, StringBuffer1 pop bc pop hl ret ; 3487 GetTMHMName: ; 3487 ; Get TM/HM name by item id $d265. push hl push de push bc ld a, [$d265] push af ; TM/HM prefix cp HM_01 push af jr c, .TM ld hl, .HMText ld bc, .HMTextEnd - .HMText jr .asm_34a1 .TM ld hl, .TMText ld bc, .TMTextEnd - .TMText .asm_34a1 ld de, StringBuffer1 call CopyBytes ; TM/HM number push de ld a, [$d265] ld c, a callab GetTMHMNumber pop de ; HM numbers start from 51, not 1 pop af ld a, c jr c, .asm_34b9 sub NUM_TMS ; Divide and mod by 10 to get the top and bottom digits respectively .asm_34b9 ld b, "0" .mod10 sub 10 jr c, .asm_34c2 inc b jr .mod10 .asm_34c2 add 10 push af ld a, b ld [de], a inc de pop af ld b, "0" add b ld [de], a ; End the string inc de ld a, "@" ld [de], a pop af ld [$d265], a pop bc pop de pop hl ret .TMText db "TM" .TMTextEnd db "@" .HMText db "HM" .HMTextEnd db "@" ; 34df IsHM: ; 34df cp HM_01 jr c, .NotHM scf ret .NotHM and a ret ; 34e7 IsHMMove: ; 34e7 ld hl, .HMMoves ld de, 1 jp IsInArray .HMMoves db CUT db FLY db SURF db STRENGTH db FLASH db WATERFALL db WHIRLPOOL db $ff ; 34f8 GetMoveName: ; 34f8 push hl ; move name ld a, $2 ; move names ld [$cf61], a ; move id ld a, [$d265] ld [CurSpecies], a call GetName ld de, StringBuffer1 pop hl ret ; 350c Function350c: ; 350c call $1c66 ld a, [hROMBank] push af ld a, $9 rst Bankswitch call $45af call $3524 call $45cb pop af rst Bankswitch ld a, [$cf73] ret ; 3524 Function3524: ; 3524 ld hl, VramState bit 0, [hl] jp nz, Function485 jp Function32f9 ; 352f Function352f: ; 352f ld a, [$cf82] dec a ld b, a ld a, [$cf84] sub b ld d, a ld a, [$cf83] dec a ld c, a ld a, [$cf85] sub c ld e, a push de call $1d05 pop bc jp TextBox ; 354b Function354b: ; 354b call DelayFrame ld a, [$ffaa] push af ld a, $1 ld [$ffaa], a call Functiona57 pop af ld [$ffaa], a ld a, [$ffa9] and $f0 ld c, a ld a, [hJoyPressed] and $f or c ld c, a ret ; 3567 INCBIN "baserom.gbc", $3567, $3600 - $3567 CheckTrainerBattle2: ; 3600 ld a, [hROMBank] push af call $2c52 call CheckTrainerBattle pop bc ld a, b rst Bankswitch ret ; 360d CheckTrainerBattle: ; 360d ; Check if any trainer on the map sees the player and wants to battle. ; Skip the player object. ld a, 1 ld de, MapObjects + OBJECT_LENGTH .loop ; Start a battle if the object: push af push de ; Has a sprite ld hl, $0001 add hl, de ld a, [hl] and a jr z, .next ; Is a trainer ld hl, $0008 add hl, de ld a, [hl] and $f cp $2 jr nz, .next ; Is visible on the map ld hl, $0000 add hl, de ld a, [hl] cp $ff jr z, .next ; Is facing the player... call Function1ae5 call FacingPlayerDistance_bc jr nc, .next ; ...within their sight range ld hl, $0009 add hl, de ld a, [hl] cp b jr c, .next ; And hasn't already been beaten push bc push de ld hl, $000a add hl, de ld a, [hli] ld h, [hl] ld l, a ld e, [hl] inc hl ld d, [hl] ld b, CHECK_FLAG call BitTable1Func ld a, c pop de pop bc and a jr z, .asm_3666 .next pop de ld hl, OBJECT_LENGTH add hl, de ld d, h ld e, l pop af inc a cp NUM_OBJECTS jr nz, .loop xor a ret .asm_3666 pop de pop af ld [$ffe0], a ld a, b ld [CurFruit], a ld a, c ld [$d040], a jr .asm_367e ld a, $1 ld [CurFruit], a ld a, $ff ld [$d040], a .asm_367e call GetMapEventBank ld [EngineBuffer1], a ld a, [$ffe0] call GetMapObject ld hl, $000a add hl, bc ld a, [EngineBuffer1] call GetFarHalfword ld de, $d041 ld bc, $000d ld a, [EngineBuffer1] call FarCopyBytes xor a ld [$d04d], a scf ret ; 36a5d FacingPlayerDistance_bc: ; 36a5 push de call FacingPlayerDistance ld b, d ld c, e pop de ret ; 36ad FacingPlayerDistance: ; 36ad ; Return carry if the sprite at bc is facing the player, ; and its distance in d. ld hl, $0010 ; x add hl, bc ld d, [hl] ld hl, $0011 ; y add hl, bc ld e, [hl] ld a, [MapX] cp d jr z, .CheckY ld a, [MapY] cp e jr z, .CheckX and a ret .CheckY ld a, [MapY] sub e jr z, .NotFacing jr nc, .Above ; Below cpl inc a ld d, a ld e, UP << 2 jr .CheckFacing .Above ld d, a ld e, DOWN << 2 jr .CheckFacing .CheckX ld a, [MapX] sub d jr z, .NotFacing jr nc, .Left ; Right cpl inc a ld d, a ld e, LEFT << 2 jr .CheckFacing .Left ld d, a ld e, RIGHT << 2 .CheckFacing call GetSpriteDirection cp e jr nz, .NotFacing scf ret .NotFacing and a ret ; 36f5 INCBIN "baserom.gbc", $36f5, $3741 - $36f5 Function3741: ; 3741 and a jr z, .asm_374c cp $fd jr z, .asm_374e cp $fc jr c, .asm_374e .asm_374c scf ret .asm_374e and a ret ; 3750 Function3750: ; 3750 push hl push de push bc ld a, $60 ld [hli], a ld a, $61 ld [hli], a push hl ld a, $62 .asm_375c ld [hli], a dec d jr nz, .asm_375c ld a, $6b add b ld [hl], a pop hl ld a, e and a jr nz, .asm_376f ld a, c and a jr z, .asm_3782 ld e, $1 .asm_376f ld a, e sub $8 jr c, .asm_377e ld e, a ld a, $6a ld [hli], a ld a, e and a jr z, .asm_3782 jr .asm_376f .asm_377e ld a, $62 add e ld [hl], a .asm_3782 pop bc pop de pop hl ret ; 3786 Function3786: ; 3786 ld a, $1 ld [$c2c6], a ld a, [CurPartySpecies] call $3741 jr c, .asm_37ad push hl ld de, VTiles2 ld a, $3c call Predef pop hl xor a ld [$ffad], a ld bc, $0707 ld a, $13 call Predef xor a ld [$c2c6], a ret .asm_37ad xor a ld [$c2c6], a inc a ld [CurPartySpecies], a ret ; 37b6 Function37b6: ; 37b6 push af ld a, $1 ld [$c2bc], a pop af call Function37e2 call WaitSFX ret ; 37c4 INCBIN "baserom.gbc", $37c4, $37ce - $37c4 Function37ce: ; 37ce call $37d5 call WaitSFX ret ; 37d5 Function37d5: ; 37d5 push af xor a ld [$c2bc], a ld [CryTracks], a pop af call $37e2 ret ; 37e2 Function37e2: ; 37e2 push hl push de push bc call $381e jr c, .asm_37ef ld e, c ld d, b call PlayCryHeader .asm_37ef pop bc pop de pop hl ret ; 37f3 INCBIN "baserom.gbc", $37f3, $381e - $37f3 Function381e: ; 381e and a jr z, .asm_382b cp $fc jr nc, .asm_382b dec a ld c, a ld b, $0 and a ret .asm_382b scf ret ; 382d Function382d: ; 382d ld a, [TempMonLevel] ld [hl], $6e inc hl ld c, $2 cp $64 jr c, .asm_3842 dec hl inc c jr .asm_3842 ld [hl], $6e inc hl ld c, $3 .asm_3842 ld [$d265], a ld de, $d265 ld b, $41 jp $3198 ; 384d INCBIN "baserom.gbc", $384d, $3856 - $384d GetBaseData: ; 3856 push bc push de push hl ld a, [hROMBank] push af ld a, BANK(BaseData) rst Bankswitch ; Egg doesn't have BaseData ld a, [CurSpecies] cp EGG jr z, .egg ; Get BaseData dec a ld bc, BaseData1 - BaseData0 ld hl, BaseData call AddNTimes ld de, CurBaseData ld bc, BaseData1 - BaseData0 call CopyBytes jr .end .egg ; ???? ld de, $7d9c ; Sprite dimensions ld b, $55 ; 5x5 ld hl, BasePicSize ld [hl], b ; ???? ld hl, BasePadding ld [hl], e inc hl ld [hl], d inc hl ld [hl], e inc hl ld [hl], d jr .end .end ; Replace Pokedex # with species ld a, [CurSpecies] ld [BaseDexNo], a pop af rst Bankswitch pop hl pop de pop bc ret ; 389c GetCurNick; 389c ld a, [CurPartyMon] ld hl, PartyMonNicknames GetNick: ; 38a2 ; Get nickname a from list hl. push hl push bc call SkipNames ld de, StringBuffer1 push de ld bc, PKMN_NAME_LENGTH call CopyBytes pop de callab CheckNickErrors pop bc pop hl ret ; 38bb PrintBCDNumber: ; 38bb ; function to print a BCD (Binary-coded decimal) number ; de = address of BCD number ; hl = destination address ; c = flags and length ; bit 7: if set, do not print leading zeroes ; if unset, print leading zeroes ; bit 6: if set, left-align the string (do not pad empty digits with spaces) ; if unset, right-align the string ; bit 5: if set, print currency symbol at the beginning of the string ; if unset, do not print the currency symbol ; bits 0-4: length of BCD number in bytes ; Note that bits 5 and 7 are modified during execution. The above reflects ; their meaning at the beginning of the functions's execution. ld b, c ; save flags in b res 7, c res 6, c res 5, c ; c now holds the length bit 5, b jr z, .loop bit 7, b jr nz, .loop ld [hl], "¥" inc hl .loop ld a, [de] swap a call PrintBCDDigit ; print upper digit ld a, [de] call PrintBCDDigit ; print lower digit inc de dec c jr nz, .loop bit 7, b ; were any non-zero digits printed? jr z, .done ; if so, we are done .numberEqualsZero ; if every digit of the BCD number is zero bit 6, b ; left or right alignment? jr nz, .skipRightAlignmentAdjustment dec hl ; if the string is right-aligned, it needs to be moved back one space .skipRightAlignmentAdjustment bit 5, b jr z, .skipCurrencySymbol ld [hl], "¥" ; currency symbol inc hl .skipCurrencySymbol ld [hl], "0" call PrintLetterDelay inc hl .done ret ; 0x38f2 PrintBCDDigit: ; 38f2 and a, %00001111 and a jr z, .zeroDigit .nonzeroDigit bit 7, b ; have any non-space characters been printed? jr z, .outputDigit ; if bit 7 is set, then no numbers have been printed yet bit 5, b ; print the currency symbol? jr z, .skipCurrencySymbol ld [hl], "¥" inc hl res 5, b .skipCurrencySymbol res 7, b ; unset 7 to indicate that a nonzero digit has been reached .outputDigit add a, "0" ld [hli], a jp PrintLetterDelay .zeroDigit bit 7, b ; either printing leading zeroes or already reached a nonzero digit? jr z, .outputDigit ; if so, print a zero digit bit 6, b ; left or right alignment? ret nz ld a, " " ld [hli], a ; if right-aligned, "print" a space by advancing the pointer ret ; 0x3917 GetPartyParamLocation: ; 3917 ; Get the location of parameter a from CurPartyMon in hl push bc ld hl, PartyMons ld c, a ld b, $00 add hl, bc ld a, [CurPartyMon] call GetPartyLocation pop bc ret ; 3927 GetPartyLocation: ; 3927 ; Add the length of a PartyMon struct to hl a times. ld bc, PartyMon2 - PartyMon1 jp AddNTimes ; 392d INCBIN "baserom.gbc", $392d, $3945 - $392d UserPartyAttr: ; 3945 push af ld a, [hBattleTurn] and a jr nz, .asm_394e pop af jr BattlePartyAttr .asm_394e pop af jr OTPartyAttr ; 3951 OpponentPartyAttr: ; 3951 push af ld a, [hBattleTurn] and a jr z, .asm_395a pop af jr BattlePartyAttr .asm_395a pop af jr OTPartyAttr ; 395d BattlePartyAttr: ; 395d ; Get attribute a from the active BattleMon's party struct. push bc ld c, a ld b, 0 ld hl, PartyMons add hl, bc ld a, [CurBattleMon] call GetPartyLocation pop bc ret ; 396d OTPartyAttr: ; 396d ; Get attribute a from the active EnemyMon's party struct. push bc ld c, a ld b, 0 ld hl, OTPartyMon1Species add hl, bc ld a, [CurOTMon] call GetPartyLocation pop bc ret ; 397d ResetDamage: ; 397d xor a ld [CurDamage], a ld [CurDamage + 1], a ret ; 3985 SetPlayerTurn: ; 3985 xor a ld [hBattleTurn], a ret ; 3989 SetEnemyTurn: ; 3989 ld a, 1 ld [hBattleTurn], a ret ; 398e UpdateOpponentInParty: ; 398e ld a, [hBattleTurn] and a jr z, UpdateEnemyMonInParty jr UpdateBattleMonInParty ; 3995 UpdateUserInParty: ; 3995 ld a, [hBattleTurn] and a jr z, UpdateBattleMonInParty jr UpdateEnemyMonInParty ; 399c UpdateBattleMonInParty: ; 399c ; Update level, status, current HP ld a, [CurBattleMon] ld hl, PartyMon1Level call GetPartyLocation ld d, h ld e, l ld hl, BattleMonLevel ld bc, BattleMonMaxHP - BattleMonLevel jp CopyBytes ; 39b0 UpdateEnemyMonInParty: ; 39b0 ; Update level, status, current HP ; No wildmons. ld a, [IsInBattle] dec a ret z ld a, [CurOTMon] ld hl, OTPartyMon1Level call GetPartyLocation ld d, h ld e, l ld hl, EnemyMonLevel ld bc, EnemyMonMaxHP - EnemyMonLevel jp CopyBytes ; 39c9 RefreshBattleHuds: ; 39c9 call UpdateBattleHuds ld c, 3 call DelayFrames jp WaitBGMap ; 39d4 UpdateBattleHuds: ; 39d4 ld a, $f ld hl, $5f48 rst FarCall ; UpdatePlayerHud ld a, $f ld hl, $6036 rst FarCall ; UpdateEnemyHud ret ; 39e1 CleanGetBattleVarPair: ; 39e1 ; Preserves hl. push hl call GetBattleVarPair pop hl ret ; 39e7 GetBattleVarPair: ; 39e7 ; Get variable from pair a, depending on whose turn it is. ; There are 21 variable pairs. push bc ; get var pair ld hl, .battlevarpairs ld c, a ld b, 0 add hl, bc add hl, bc ld a, [hli] ld h, [hl] ld l, a ; Enemy turn uses the second byte instead. ; This lets battle variable calls be side-neutral. ld a, [hBattleTurn] and a jr z, .getvar inc hl .getvar ; get var id ld a, [hl] ld c, a ld b, $0 ; seek ld hl, .vars add hl, bc add hl, bc ; get var address ld a, [hli] ld h, [hl] ld l, a ld a, [hl] pop bc ret .battlevarpairs dw .substatus1 ; 0 dw .substatus2 ; 1 dw .substatus3 ; 2 dw .substatus4 ; 3 dw .substatus5 ; 4 dw .substatus1opp ; 5 dw .substatus2opp ; 6 dw .substatus3opp ; 7 dw .substatus4opp ; 8 dw .substatus5opp ; 9 dw .status ; a dw .statusopp ; b dw .animation ; c dw .effect ; d dw .power ; e dw .type ; f dw .curmove ; 10 dw .lastcountermove ; 11 dw .lastcountermoveopp ; 12 dw .lastmove ; 13 dw .lastmoveopp ; 14 ; player enemy .substatus1 db $00, $01 ; PLAYER_SUBSTATUS1, ENEMY_SUBSTATUS1 .substatus1opp db $01, $00 ; ENEMY_SUBSTATUS1, PLAYER_SUBSTATUS1 .substatus2 db $02, $03 ; PLAYER_SUBSTATUS2, ENEMY_SUBSTATUS2 .substatus2opp db $03, $02 ; ENEMY_SUBSTATUS2, PLAYER_SUBSTATUS2 .substatus3 db $04, $05 ; PLAYER_SUBSTATUS3, ENEMY_SUBSTATUS3 .substatus3opp db $05, $04 ; ENEMY_SUBSTATUS3, PLAYER_SUBSTATUS3 .substatus4 db $06, $07 ; PLAYER_SUBSTATUS4, ENEMY_SUBSTATUS4 .substatus4opp db $07, $06 ; ENEMY_SUBSTATUS4, PLAYER_SUBSTATUS4 .substatus5 db $08, $09 ; PLAYER_SUBSTATUS5, ENEMY_SUBSTATUS5 .substatus5opp db $09, $08 ; ENEMY_SUBSTATUS5, PLAYER_SUBSTATUS5 .status db $0a, $0b ; PLAYER_STATUS, ENEMY_STATUS .statusopp db $0b, $0a ; ENEMY_STATUS, PLAYER_STATUS .animation db $0c, $0d ; PLAYER_MOVE_ANIMATION, ENEMY_MOVE_ANIMATION .effect db $0e, $0f ; PLAYER_MOVE_EFFECT, ENEMY_MOVE_EFFECT .power db $10, $11 ; PLAYER_MOVE_POWER, ENEMY_MOVE_POWER .type db $12, $13 ; PLAYER_MOVE_TYPE, ENEMY_MOVE_TYPE .curmove db $14, $15 ; PLAYER_CUR_MOVE, ENEMY_CUR_MOVE .lastcountermove db $16, $17 ; ENEMY_LAST_COUNTER_MOVE, PLAYER_LAST_COUNTER_MOVE .lastcountermoveopp db $17, $16 ; PLAYER_LAST_COUNTER_MOVE, ENEMY_LAST_COUNTER_MOVE .lastmove db $18, $19 ; PLAYER_LAST_MOVE, ENEMY_LAST_MOVE .lastmoveopp db $19, $18 ; ENEMY_LAST_MOVE, PLAYER_LAST_MOVE .vars dw PlayerSubStatus1 dw EnemySubStatus1 dw PlayerSubStatus2 dw EnemySubStatus2 dw PlayerSubStatus3 dw EnemySubStatus3 dw PlayerSubStatus4 dw EnemySubStatus4 dw PlayerSubStatus5 dw EnemySubStatus5 dw BattleMonStatus dw EnemyMonStatus dw PlayerMoveAnimation dw EnemyMoveAnimation dw PlayerMoveEffect dw EnemyMoveEffect dw PlayerMovePower dw EnemyMovePower dw PlayerMoveType dw EnemyMoveType dw CurPlayerMove dw CurEnemyMove dw LastEnemyCounterMove dw LastPlayerCounterMove dw LastPlayerMove dw LastEnemyMove ; 3a90 INCBIN "baserom.gbc", $3a90, $3ab2 - $3a90 MobileTextBorder: ; 3ab2 ; For mobile link battles only. ld a, [InLinkBattle] cp 4 ret c ; Draw a cell phone icon at the top right corner of the border. ld hl, $c5a3 ; TileMap(19,12) ld [hl], $5e ; cell phone top ld hl, $c5b7 ; TileMap(19,13) ld [hl], $5f ; cell phone bottom ret ; 3ac3 BattleTextBox: ; 3ac3 push hl call SpeechTextBox call MobileTextBorder call $1ad2 ; UpdateSprites call $321c ; refresh? pop hl call PrintTextBoxText ret ; 3ad5 FarBattleTextBox: ; 3ad5 ; Open a textbox and print text at 20:hl. ld a, [hROMBank] push af ld a, $20 rst Bankswitch call BattleTextBox pop af rst Bankswitch ret ; 3ae1 INCBIN "baserom.gbc", $3ae1, $3b2a - $3ae1 Function3b2a: ; 3b2a ld [$c3b8], a ld a, [hROMBank] push af ld a, $23 rst Bankswitch ld a, [$c3b8] call $4fd6 pop af rst Bankswitch ret ; 3b3c INCBIN "baserom.gbc", $3b3c, $3b4e - $3b3c CleanSoundRestart: ; 3b4e push hl push de push bc push af ld a, [hROMBank] push af ld a, BANK(SoundRestart) ld [hROMBank], a ld [MBC3RomBank], a call SoundRestart pop af ld [hROMBank], a ld [MBC3RomBank], a pop af pop bc pop de pop hl ret ; 3b6a CleanUpdateSound: ; 3b6a push hl push de push bc push af ld a, [hROMBank] push af ld a, BANK(UpdateSound) ld [hROMBank], a ld [MBC3RomBank], a call UpdateSound pop af ld [hROMBank], a ld [MBC3RomBank], a pop af pop bc pop de pop hl ret ; 3b86 LoadMusicByte: ; 3b86 ; CurMusicByte = [a:de] ld [hROMBank], a ld [MBC3RomBank], a ld a, [de] ld [CurMusicByte], a ld a, $3a ; manual bank restore ld [hROMBank], a ld [MBC3RomBank], a ret ; 3b97 StartMusic: ; 3b97 ; Play music de. push hl push de push bc push af ld a, [hROMBank] push af ld a, BANK(LoadMusic) ; and BANK(SoundRestart) ld [hROMBank], a ld [MBC3RomBank], a ld a, e and a jr z, .nomusic call LoadMusic jr .end .nomusic call SoundRestart .end pop af ld [hROMBank], a ld [MBC3RomBank], a pop af pop bc pop de pop hl ret ; 3bbc StartMusic2: ; 3bbc ; Stop playing music, then play music de. push hl push de push bc push af ld a, [hROMBank] push af ld a, BANK(LoadMusic) ld [hROMBank], a ld [MBC3RomBank], a push de ld de, MUSIC_NONE call LoadMusic call DelayFrame pop de call LoadMusic pop af ld [hROMBank], a ld [MBC3RomBank], a pop af pop bc pop de pop hl ret ; 3be3 PlayCryHeader: ; 3be3 ; Play a cry given parameters in header de push hl push de push bc push af ; Save current bank ld a, [hROMBank] push af ; Cry headers are stuck in one bank. ld a, BANK(CryHeaders) ld [hROMBank], a ld [MBC3RomBank], a ; Each header is 6 bytes long: ld hl, CryHeaders add hl, de add hl, de add hl, de add hl, de add hl, de add hl, de ld e, [hl] inc hl ld d, [hl] inc hl ld a, [hli] ld [CryPitch], a ld a, [hli] ld [CryEcho], a ld a, [hli] ld [CryLength], a ld a, [hl] ld [CryLength+1], a ld a, BANK(PlayCry) ld [hROMBank], a ld [MBC3RomBank], a call PlayCry pop af ld [hROMBank], a ld [MBC3RomBank], a pop af pop bc pop de pop hl ret ; 3c23 StartSFX: ; 3c23 ; Play sound effect de. ; Sound effects are ordered by priority (lowest to highest) push hl push de push bc push af ; Is something already playing? call CheckSFX jr nc, .play ; Does it have priority? ld a, [CurSFX] cp e jr c, .quit .play ld a, [hROMBank] push af ld a, BANK(LoadSFX) ld [hROMBank], a ld [MBC3RomBank], a ; bankswitch ld a, e ld [CurSFX], a call LoadSFX pop af ld [hROMBank], a ld [MBC3RomBank], a ; bankswitch .quit pop af pop bc pop de pop hl ret ; 3c4e WaitPlaySFX: ; 3c4e call WaitSFX call StartSFX ret ; 3c55 WaitSFX: ; 3c55 ; infinite loop until sfx is done playing push hl .loop ; ch5 on? ld hl, Channel5 + Channel1Flags - Channel1 bit 0, [hl] jr nz, .loop ; ch6 on? ld hl, Channel6 + Channel1Flags - Channel1 bit 0, [hl] jr nz, .loop ; ch7 on? ld hl, Channel7 + Channel1Flags - Channel1 bit 0, [hl] jr nz, .loop ; ch8 on? ld hl, Channel8 + Channel1Flags - Channel1 bit 0, [hl] jr nz, .loop pop hl ret ; 3c74 INCBIN "baserom.gbc", $3c74, $3c97-$3c74 MaxVolume: ; 3c97 ld a, $77 ; max ld [Volume], a ret ; 3c9d LowVolume: ; 3c9d ld a, $33 ; 40% ld [Volume], a ret ; 3ca3 VolumeOff: ; 3ca3 xor a ld [Volume], a ret ; 3ca8 INCBIN "baserom.gbc", $3ca8, $3cb4 - $3ca8 Function3cb4: ; 3cb4 .asm_3cb4 and a ret z dec a call CleanUpdateSound jr .asm_3cb4 ; 3cbc INCBIN "baserom.gbc", $3cbc, $3cdf - $3cbc Function3cdf: ; 3cdf push hl push de push bc push af call $3d97 ld a, [CurMusic] cp e jr z, .asm_3cfe push de ld de, $0000 call StartMusic call DelayFrame pop de ld a, e ld [CurMusic], a call StartMusic .asm_3cfe pop af pop bc pop de pop hl ret ; 3d03 INCBIN "baserom.gbc", $3d03, $3d47 - $3d03 Function3d47: ; 3d47 push hl push de push bc push af ld de, $0000 call StartMusic call DelayFrame ld a, [CurMusic] ld e, a ld d, $0 call StartMusic pop af pop bc pop de pop hl ret ; 3d62 Function3d62: ; 3d62 ld a, [PlayerState] cp $4 jr z, .asm_3d7b cp $8 jr z, .asm_3d7b ld a, [StatusFlags2] bit 2, a jr nz, .asm_3d80 .asm_3d74 and a ret ld de, $0013 scf ret .asm_3d7b ld de, $0021 scf ret .asm_3d80 ld a, [MapGroup] cp $a jr nz, .asm_3d74 ld a, [MapNumber] cp $f jr z, .asm_3d92 cp $11 jr nz, .asm_3d74 .asm_3d92 ld de, $0058 scf ret ; 3d97 Function3d97: ; 3d97 call $3d62 ret c call $2cbd ret ; 3d9f INCBIN "baserom.gbc", $3d9f, $3dde - $3d9f CheckSFX: ; 3dde ; returns carry if sfx channels are active ld a, [$c1cc] ; 1 bit 0, a jr nz, .quit ld a, [$c1fe] ; 2 bit 0, a jr nz, .quit ld a, [$c230] ; 3 bit 0, a jr nz, .quit ld a, [$c262] ; 4 bit 0, a jr nz, .quit and a ret .quit scf ret ; 3dfe INCBIN "baserom.gbc", $3dfe, $3e10 - $3dfe ChannelsOff: ; 3e10 ; Quickly turn off music channels xor a ld [Channel1Flags], a ld [$c136], a ld [$c168], a ld [$c19a], a ld [SoundInput], a ret ; 3e21 SFXChannelsOff: ; 3e21 ; Quickly turn off sound effect channels xor a ld [$c1cc], a ld [$c1fe], a ld [$c230], a ld [$c262], a ld [SoundInput], a ret ; 3e32 Function3e32: ; 3e32 cp $2 ld [$c988], a ld a, l ld [$c986], a ld a, h ld [$c987], a jr nz, .asm_3e4f ld [$c982], a ld a, l ld [$c981], a ld hl, $c983 ld a, c ld [hli], a ld a, b ld [hl], a .asm_3e4f ld hl, $c822 set 6, [hl] ld a, [hROMBank] push af ld a, $44 ld [$c981], a rst Bankswitch jp $4030 ; 3e60 INCBIN "baserom.gbc", $3e60, $3e80 - $3e60 Function3e80: ; 3e80 ld a, [hROMBank] push af ld a, $44 ld [$c981], a rst Bankswitch call $56c5 pop bc ld a, b ld [$c981], a rst Bankswitch ret ; 3e93 Function3e93: ; 3e93 push af push bc push de push hl ld a, [$ffe9] and a jr z, .asm_3ed2 xor a ld [rTAC], a ld a, [rIF] and $1b ld [rIF], a ld a, [$c86a] or a jr z, .asm_3ed2 ld a, [$c822] bit 1, a jr nz, .asm_3eca ld a, [rSC] and $80 jr nz, .asm_3eca ld a, [hROMBank] push af ld a, $44 ld [$c981], a rst Bankswitch call $58de pop bc ld a, b ld [$c981], a rst Bankswitch .asm_3eca ld a, [rTMA] ld [rTIMA], a ld a, $6 ld [rTAC], a .asm_3ed2 pop hl pop de pop bc pop af reti ; 3ed7 INCBIN "baserom.gbc", $3ed7, $3fb5 - $3ed7 SECTION "bank1",DATA,BANK[$1] Function4000: ; 4000 hlcoord 3, 10 ld b, 1 ld c, 11 ld a, [IsInBattle] and a jr z, .asm_4012 call TextBox jr .asm_4017 .asm_4012 ld a, $10 call Predef .asm_4017 hlcoord 4, 11 ld de, .Waiting call PlaceString ld c, 50 jp DelayFrames ; 4025 .Waiting ; 4025 db "Waiting...!@" ; 4031 Function4031: ; 4031 ld c, hPushOAM & $ff ld b, PushOAMEnd - PushOAM ld hl, PushOAM .loop ld a, [hli] ld [$ff00+c], a inc c dec b jr nz, .loop ret ; 403f PushOAM: ; 403f ld a, $c4 ld [rDMA], a ld a, $28 .loop dec a jr nz, .loop ret PushOAMEnd ; 4049 DataPointers4049: ; 4049 dw Data408b dw Data409c dw Data408b dw Data40ad dw Data40be dw Data40cf dw Data40be dw Data40e0 dw Data40f1 dw Data4113 dw Data40f1 dw Data4113 dw Data4102 dw Data4124 dw Data4102 dw Data4124 dw Data4135 dw Data414a dw Data415f dw Data4174 dw Data4189 dw Data419a dw Data4206 dw Data41a3 dw Data408b dw Data41e4 dw Data408b dw Data41f5 dw Data423f dw Data4250 dw Data4261 dw Data426a dw $0000 ; 408b Data408b: ; 408b db 4 ; # db $00, $00, $00, $00 db $00, $08, $00, $01 db $08, $00, $02, $02 db $08, $08, $02, $03 ; 409c Data409c: ; 409c db 4 ; # db $00, $00, $00, $80 db $00, $08, $00, $81 db $08, $00, $02, $82 db $08, $08, $02, $83 ; 40ad Data40ad: ; 40ad db 4 ; # db $00, $08, $20, $80 db $00, $00, $20, $81 db $08, $08, $22, $82 db $08, $00, $22, $83 ; 40be Data40be: ; 40be db 4 ; # db $00, $00, $00, $04 db $00, $08, $00, $05 db $08, $00, $02, $06 db $08, $08, $02, $07 ; 40cf Data40cf: ; 40cf db 4 ; # db $00, $00, $00, $84 db $00, $08, $00, $85 db $08, $00, $02, $86 db $08, $08, $02, $87 ; 40e0 Data40e0: ; 40e0 db 4 ; # db $00, $08, $20, $84 db $00, $00, $20, $85 db $08, $08, $22, $86 db $08, $00, $22, $87 ; 40f1 Data40f1: ; 40f1 db 4 ; # db $00, $00, $00, $08 db $00, $08, $00, $09 db $08, $00, $02, $0a db $08, $08, $02, $0b ; 4102 Data4102: ; 4102 db 4 ; # db $00, $08, $20, $08 db $00, $00, $20, $09 db $08, $08, $22, $0a db $08, $00, $22, $0b ; 4113 Data4113: ; 4113 db 4 ; # db $00, $00, $00, $88 db $00, $08, $00, $89 db $08, $00, $02, $8a db $08, $08, $02, $8b ; 4124 Data4124: ; 4124 db 4 ; # db $00, $08, $20, $88 db $00, $00, $20, $89 db $08, $08, $22, $8a db $08, $00, $22, $8b ; 4135 Data4135: ; 4135 db 5 ; # db $00, $00, $00, $00 db $00, $08, $00, $01 db $08, $00, $02, $02 db $08, $08, $02, $03 db $10, $00, $04, $fc ; 414a Data414a: ; 414a db 5 ; # db $00, $00, $00, $04 db $00, $08, $00, $05 db $08, $00, $02, $06 db $08, $08, $02, $07 db $f8, $00, $04, $fc ; 415f Data415f: ; 415f db 5 ; # db $00, $00, $00, $08 db $00, $08, $00, $09 db $08, $00, $02, $0a db $08, $08, $02, $0b db $05, $f8, $24, $fd ; 4174 Data4174: ; 4174 db 5 ; # db $00, $08, $20, $08 db $00, $00, $20, $09 db $08, $08, $22, $0a db $08, $00, $22, $0b db $05, $10, $04, $fd ; 4189 Data4189: ; 4189 db 4 ; # db $00, $00, $04, $f8 db $00, $08, $04, $f9 db $08, $00, $04, $fa db $08, $08, $04, $fb ; 419a Data419a: ; 419a db 2 ; # db $00, $00, $04, $fc db $00, $08, $24, $fc ; 41a3 Data41a3: ; 41a3 db 16 ; # db $00, $00, $00, $00 db $00, $08, $00, $01 db $08, $00, $00, $02 db $08, $08, $00, $03 db $10, $00, $00, $04 db $10, $08, $00, $05 db $18, $00, $00, $06 db $18, $08, $00, $07 db $00, $18, $20, $00 db $00, $10, $20, $01 db $08, $18, $20, $02 db $08, $10, $20, $03 db $10, $18, $20, $04 db $10, $10, $20, $05 db $18, $18, $20, $06 db $18, $10, $20, $07 ; 41e4 Data41e4: ; 41e4 db 4 ; # db $00, $00, $00, $04 db $00, $08, $00, $05 db $08, $00, $00, $06 db $08, $08, $00, $07 ; 41f5 Data41f5: ; 41f5 db 4 ; # db $00, $08, $20, $04 db $00, $00, $20, $05 db $08, $08, $20, $06 db $08, $00, $20, $07 ; 4206 Data4206: ; 4206 db 14 ; # db $00, $00, $00, $00 db $00, $08, $00, $01 db $08, $00, $00, $04 db $08, $08, $00, $05 db $10, $08, $00, $07 db $18, $08, $00, $0a db $00, $18, $00, $03 db $00, $10, $00, $02 db $08, $18, $20, $02 db $08, $10, $00, $06 db $10, $18, $00, $09 db $10, $10, $00, $08 db $18, $18, $20, $04 db $18, $10, $00, $0b ; 423f Data423f: ; 423f db 4 ; # db $00, $00, $04, $fe db $00, $08, $04, $fe db $08, $00, $04, $fe db $08, $08, $04, $fe ; 4250 Data4250: ; 4250 db 4 ; # db $00, $00, $04, $ff db $00, $08, $04, $ff db $08, $00, $04, $ff db $08, $08, $04, $ff ; 4261 Data4261: ; 4261 db 2 ; # db $08, $00, $04, $fe db $08, $08, $24, $fe ; 426a Data426a: ; 426a db 2 ; # db $09, $ff, $04, $fe db $09, $09, $24, $fe ; 4273 Data4273: ; 4273 INCBIN "baserom.gbc", $4273, $4357 - $4273 ; 4357 Function4357: ; 4357 push bc ld hl, $0001 add hl, bc ld a, [hl] push af ld h, b ld l, c ld bc, $0028 xor a call ByteFill pop af cp $ff jr z, .asm_4379 bit 7, a jr nz, .asm_4379 call GetMapObject ld hl, $0000 add hl, bc ld [hl], $ff .asm_4379 pop bc ret ; 437b Function437b: ; 437b call Function4386 ret c call Function43f3 call Function4427 ret ; 4386 Function4386: ; 4386 ld hl, $0005 add hl, bc res 6, [hl] ld a, [XCoord] ld e, a ld hl, $0010 add hl, bc ld a, [hl] add $1 sub e jr c, .asm_43b2 cp $c jr nc, .asm_43b2 ld a, [YCoord] ld e, a ld hl, $0011 add hl, bc ld a, [hl] add $1 sub e jr c, .asm_43b2 cp $b jr nc, .asm_43b2 jr .asm_43dc .asm_43b2 ld hl, $0005 add hl, bc set 6, [hl] ld a, [XCoord] ld e, a ld hl, $0014 add hl, bc ld a, [hl] add $1 sub e jr c, .asm_43de cp $c jr nc, .asm_43de ld a, [YCoord] ld e, a ld hl, $0015 add hl, bc ld a, [hl] add $1 sub e jr c, .asm_43de cp $b jr nc, .asm_43de .asm_43dc and a ret .asm_43de ld hl, $0004 add hl, bc bit 1, [hl] jr nz, .asm_43eb call Function4357 scf ret .asm_43eb ld hl, $0005 add hl, bc set 6, [hl] and a ret ; 43f3 Function43f3: ; 43f3 ld hl, $0009 add hl, bc ld a, [hl] and a jr z, .asm_4409 ld hl, $0005 add hl, bc bit 5, [hl] jr nz, .asm_4426 cp $1 jr z, .asm_4414 jr .asm_4421 .asm_4409 call Function47bc ld hl, $0005 add hl, bc bit 5, [hl] jr nz, .asm_4426 .asm_4414 call Function47dd ld hl, $0009 add hl, bc ld a, [hl] and a ret z cp $1 ret z .asm_4421 ld hl, Pointers4b45 rst JumpTable ret .asm_4426 ret ; 4427 Function4427: ; 4427 ld hl, $0004 add hl, bc bit 0, [hl] jr nz, Function44a3 ld hl, $0005 add hl, bc bit 6, [hl] jr nz, Function44a3 bit 5, [hl] jr nz, Function4448 ld de, Pointers445f jr Function444d ; 4440 Function4440: ; 4440 ld hl, $0004 add hl, bc bit 0, [hl] jr nz, Function44a3 ; fallthrough ; 4448 Function4448: ; 4448 ld de, Pointers445f + 2 jr Function444d ; 444d Function444d: ; 444d ld hl, $000b add hl, bc ld a, [hl] ld l, a ld h, 0 add hl, hl add hl, hl add hl, de ld a, [hli] ld h, [hl] ld l, a call JpHl ret ; 445f Pointers445f: ; 445f dw Function44a3 dw Function44a3 dw Function44b5 dw Function44aa dw Function44c1 dw Function44aa dw Function4508 dw Function44aa dw Function4529 dw Function44aa dw Function4539 dw Function44a3 dw Function456e dw Function456e dw Function457b dw Function44a3 dw Function4582 dw Function4582 dw Function4589 dw Function4589 dw Function4590 dw Function45a4 dw Function45ab dw Function44aa dw Function45be dw Function45be dw Function45c5 dw Function45c5 dw Function45da dw Function44a3 dw Function45ed dw Function44a3 dw Function44e4 dw Function44aa ; 44a3 Function44a3: ; 44a3 ld hl, $000d add hl, bc ld [hl], $ff ret ; 44aa Function44aa: ; 44aa call GetSpriteDirection or $0 ld hl, $000d add hl, bc ld [hl], a ret ; 44b5 Function44b5: ; 44b5 ld hl, $000d add hl, bc ld a, [hl] and $1 jr nz, Function44c1 jp Function44aa ; 44c1 Function44c1: ; 44c1 ld hl, $0004 add hl, bc bit 3, [hl] jp nz, Function44aa ld hl, $000c add hl, bc ld a, [hl] inc a and $f ld [hl], a rrca rrca and $3 ld d, a call GetSpriteDirection or $0 or d ld hl, $000d add hl, bc ld [hl], a ret ; 44e4 Function44e4: ; 44e4 ld hl, $0004 add hl, bc bit 3, [hl] jp nz, Function44aa ld hl, $000c add hl, bc ld a, [hl] add $2 and $f ld [hl], a rrca rrca and $3 ld d, a call GetSpriteDirection or $0 or d ld hl, $000d add hl, bc ld [hl], a ret ; 4508 Function4508: ; 4508 ld hl, $0004 add hl, bc bit 3, [hl] jp nz, Function44aa ld hl, $000c add hl, bc inc [hl] ld a, [hl] rrca rrca rrca and $3 ld d, a call GetSpriteDirection or $0 or d ld hl, $000d add hl, bc ld [hl], a ret ; 4529 Function4529: ; 4529 call Function453f ld hl, $0008 add hl, bc ld a, [hl] or $0 ld hl, $000d add hl, bc ld [hl], a ret ; 4539 Function4539: ; 4539 call Function453f jp Function44a3 ; 453f Function453f: ; 453f ld hl, $000c add hl, bc ld a, [hl] and $f0 ld e, a ld a, [hl] inc a and $f ld d, a cp $4 jr c, .asm_4558 ld d, 0 ld a, e add $10 and $30 ld e, a .asm_4558 ld a, d or e ld [hl], a swap e ld d, 0 ld hl, .Directions add hl, de ld a, [hl] ld hl, $0008 add hl, bc ld [hl], a ret ; 456a .Directions ; 456a db $00, $0c, $04, $08 ; 456e Function456e: ; 456e call GetSpriteDirection rrca rrca add $10 ld hl, $000d add hl, bc ld [hl], a ret ; 457b Function457b: ; 457b ld hl, $000d add hl, bc ld [hl], $15 ret ; 4582 Function4582: ; 4582 ld hl, $000d add hl, bc ld [hl], $14 ret ; 4589 Function4589: ; 4589 ld hl, $000d add hl, bc ld [hl], $17 ret ; 4590 Function4590: ; 4590 ld hl, $000c add hl, bc ld a, [hl] inc a and $f ld [hl], a and $8 jr z, Function45a4 ld hl, $000d add hl, bc ld [hl], $4 ret ; 45a4 Function45a4: ; 45a4 ld hl, $000d add hl, bc ld [hl], $0 ret ; 45ab Function45ab: ; 45ab ld hl, $000c add hl, bc ld a, [hl] inc a ld [hl], a and $c rrca rrca add $18 ld hl, $000d add hl, bc ld [hl], a ret ; 45be Function45be: ; 45be ld hl, $000d add hl, bc ld [hl], $16 ret ; 45c5 Function45c5: ; 45c5 ld a, [$d831] ld d, $17 cp $33 jr z, .asm_45d4 cp $47 jr z, .asm_45d4 ld d, $16 .asm_45d4 ld hl, $000d add hl, bc ld [hl], d ret ; 45da Function45da: ; 45da ld hl, $000c add hl, bc inc [hl] ld a, [hl] ld hl, $000d add hl, bc and $2 ld a, $1c jr z, .asm_45eb inc a .asm_45eb ld [hl], a ret ; 45ed Function45ed: ; 45ed ld hl, $000c add hl, bc inc [hl] ld a, [hl] ld hl, $000d add hl, bc and $4 ld a, $1e jr z, .asm_45fe inc a .asm_45fe ld [hl], a ret ; 4600 Function4600: ; 4600 ld hl, $0010 add hl, bc ld a, [hl] ld hl, $0012 add hl, bc ld [hl], a ld hl, $0011 add hl, bc ld a, [hl] ld hl, $0013 add hl, bc ld [hl], a ld hl, $000e add hl, bc ld a, [hl] ld hl, $000f add hl, bc ld [hl], a call Function4661 ld hl, $000e add hl, bc ld a, [hl] call Function4679 ret ; 462a Function462a: ; 462a ld hl, $0012 add hl, bc ld a, [hl] ld hl, $0010 add hl, bc ld [hl], a ld hl, $0013 add hl, bc ld a, [hl] ld hl, $0011 add hl, bc ld [hl], a ret ; 463f Function463f: ; 463f ld hl, $0005 add hl, bc bit 3, [hl] jr z, .asm_464f ld hl, $000e add hl, bc ld a, [hl] call Function4661 .asm_464f ld hl, $000e add hl, bc ld a, [hl] call Function4679 ret c ld hl, $000f add hl, bc ld a, [hl] call Function4679 ret ; 4661 Function4661: ; 4661 call Function188e jr z, .asm_466b call Function1875 jr c, .asm_4672 .asm_466b ld hl, $0005 add hl, bc set 3, [hl] ret .asm_4672 ld hl, $0005 add hl, bc res 3, [hl] ret ; 4679 Function4679: ; 4679 and a ret ; 467b Function467b: ; 467b xor a ld hl, $000c add hl, bc ld [hl], a ld hl, $001b add hl, bc ld [hli], a ld [hli], a ld [hli], a ld [hl], a ld hl, $0007 add hl, bc ld [hl], $ff ret ; 4690 Function4690: ; 4690 ld hl, $0007 add hl, bc ld [hl], a ld hl, $0004 add hl, bc bit 2, [hl] jr nz, .asm_46a6 add a add a and $c ld hl, $0008 add hl, bc ld [hl], a .asm_46a6 ; fallthrough ; 46a6 Function46a6: ; 46a6 call Function46e9 ld hl, $000a add hl, bc ld [hl], a ld a, d call Function4730 ld hl, $0012 add hl, bc add [hl] ld hl, $0010 add hl, bc ld [hl], a ld d, a ld a, e call Function4730 ld hl, $0013 add hl, bc add [hl] ld hl, $0011 add hl, bc ld [hl], a ld e, a push bc call Function2a3c pop bc ld hl, $000e add hl, bc ld [hl], a ret ; 46d7 Function46d7: ; 46d7 call Function46e9 ld hl, $0017 add hl, bc ld a, [hl] add d ld [hl], a ld hl, $0018 add hl, bc ld a, [hl] add e ld [hl], a ret ; 46e9 Function46e9: ; 46e9 ld hl, $0007 add hl, bc ld a, [hl] and $f add a add a ld l, a ld h, 0 ld de, .Steps add hl, de ld d, [hl] inc hl ld e, [hl] inc hl ld a, [hli] ld h, [hl] ret ; 4700 .Steps ; 4700 ; x, y, duration, speed ; slow db 0, 1, $10, $01 db 0, -1, $10, $01 db -1, 0, $10, $01 db 1, 0, $10, $01 ; normal db 0, 2, $08, $02 db 0, -2, $08, $02 db -2, 0, $08, $02 db 2, 0, $08, $02 ; fast db 0, 4, $04, $04 db 0, -4, $04, $04 db -4, 0, $04, $04 db 4, 0, $04, $04 ; 4730 Function4730: ; 4730 add a ret z ld a, 1 ret nc ld a, -1 ret ; 4738 Function4738: ; 4738 ld hl, $0007 add hl, bc ld a, [hl] and $3 ld [$d151], a call Function46d7 ld a, [$d14e] add d ld [$d14e], a ld a, [$d14f] add e ld [$d14f], a ld hl, $d150 set 5, [hl] ret ; 4759 Function4759: ; 4759 push bc ld e, a ld d, 0 ld hl, $0001 add hl, bc ld a, [hl] call GetMapObject add hl, de ld a, [hl] pop bc ret ; 4769 Function4769: ; 4769 ld hl, $0001 add hl, bc ld a, [hl] cp $ff jr z, .asm_477d push bc call GetMapObject ld hl, $0004 add hl, bc ld a, [hl] pop bc ret .asm_477d ld a, $6 ret ; 4780 Function4780: ; 4780 ld hl, $001b add hl, bc ld [hl], $0 ret ; 4787 Function4787: ; 4787 ld hl, $001b add hl, bc inc [hl] ret ; 478d Function478d: ; 478d ld hl, $001b add hl, bc dec [hl] ret ; 4793 Function4793: ; 4793 ld hl, $001b add hl, bc ld a, [hl] pop hl rst JumpTable ret ; 479b Function479b: ; 479b ld hl, $001c add hl, bc ld [hl], $0 ret ; 47a2 Function47a2: ; 47a2 ld hl, $001c add hl, bc inc [hl] ret ; 47a8 Function47a8: ; 47a8 ld hl, $001c add hl, bc ld a, [hl] pop hl rst JumpTable ret ; 47b0 Function47b0: ; 47b0 ld hl, $001c add hl, bc ld a, [hl] ret ; 47b6 Function47b6: ; 47b6 ld hl, $001c add hl, bc ld [hl], a ret ; 47bc Function47bc: ; 47bc ld hl, $0010 add hl, bc ld d, [hl] ld hl, $0011 add hl, bc ld e, [hl] push bc call Function2a3c pop bc ld hl, $000e add hl, bc ld [hl], a call Function4600 call Function467b ld hl, $0009 add hl, bc ld [hl], $1 ret ; 47dd Function47dd: ; 47dd call Function479b call Function1a2f ld a, [hl] ld hl, .Pointers rst JumpTable ret ; 47e9 .Pointers ; 47e9 dw Function4821 dw Function4822 dw Function482c dw Function4838 dw Function4842 dw Function4851 dw Function4869 dw Function487c dw Function4882 dw Function4888 dw Function488e dw Function4891 dw Function4894 dw Function4897 dw Function489d dw Function48a0 dw Function48a6 dw Function48ac dw Function48ff dw Function49e5 dw Function4a21 dw Function4958 dw Function496e dw Function4abc dw Function498d dw Function4984 dw Function4a46 dw Function4a89 ; 4821 Function4821: ; 4821 ret ; 4822 Function4822: ; 4822 call RNG ld a, [hRandomAdd] and 1 jp Function4af0 ; 482c Function482c: ; 482c call RNG ld a, [hRandomAdd] and 1 or 2 jp Function4af0 ; 4838 Function4838: ; 4838 call RNG ld a, [hRandomAdd] and 3 jp Function4af0 ; 4842 Function4842: ; 4842 call RNG ld a, [hRandomAdd] and $c ld hl, $0008 add hl, bc ld [hl], a jp Function4b1d ; 4851 Function4851: ; 4851 ld hl, $0008 add hl, bc ld a, [hl] and $c ld d, a call RNG ld a, [hRandomAdd] and $c cp d jr nz, .asm_4865 xor $c .asm_4865 ld [hl], a jp Function4b26 ; 4869 Function4869: ; 4869 call Function462a call Function467b ld hl, $000b add hl, bc ld [hl], $1 ld hl, $0009 add hl, bc ld [hl], $5 ret ; 487c Function487c: ; 487c ld hl, Function5000 jp Function5041 ; 4882 Function4882: ; 4882 ld hl, Function5015 jp Function5041 ; 4888 Function4888: ; 4888 ld hl, Function5026 jp Function5041 ; 488e Function488e: ; 488e jp Function5037 ; 4891 Function4891: ; 4891 jp Function5037 ; 4894 Function4894: ; 4894 jp Function5037 ; 4897 Function4897: ; 4897 ld hl, Function5000 jp Function5041 ; 489d Function489d: ; 489d jp Function5037 ; 48a0 Function48a0: ; 48a0 ld hl, Function54e6 jp Function5041 ; 48a6 Function48a6: ; 48a6 ld hl, Function500e jp Function5041 ; 48ac Function48ac: ; 48ac call Function4793 dw Function48b3 dw Function48f8 ; 48b3 Function48b3: ; 48b3 ld hl, $000e add hl, bc ld a, [hl] call CheckPitTile jr z, .asm_48f5 ld hl, $0005 add hl, bc bit 2, [hl] res 2, [hl] jr z, .asm_48ee ld hl, $0020 add hl, bc ld a, [hl] and $3 or $0 call Function4690 call $6ec1 jr c, .asm_48eb ld de, SFX_STRENGTH call StartSFX call Function5538 call Function463f ld hl, $0009 add hl, bc ld [hl], $f ret .asm_48eb call Function462a .asm_48ee ld hl, $0007 add hl, bc ld [hl], $ff ret .asm_48f5 call Function4787 ; fallthrough ; 48f8 Function48f8: ; 48f8 ld hl, $0007 add hl, bc ld [hl], $ff ret ; 48ff Function48ff: ; 48ff ld hl, $0010 add hl, bc ld d, [hl] ld hl, $0011 add hl, bc ld e, [hl] ld hl, $0020 add hl, bc ld a, [hl] push bc call Function1ae5 ld hl, $0007 add hl, bc ld a, [hl] cp $ff jr z, .asm_494a ld hl, $0012 add hl, bc ld a, [hl] cp d jr z, .asm_492d jr c, .asm_4929 ld a, $3 jr .asm_493d .asm_4929 ld a, $2 jr .asm_493d .asm_492d ld hl, $0013 add hl, bc ld a, [hl] cp e jr z, .asm_494a jr c, .asm_493b ld a, $0 jr .asm_493d .asm_493b ld a, $1 .asm_493d ld d, a ld hl, $0007 add hl, bc ld a, [hl] and $c or d pop bc jp Function5412 .asm_494a pop bc ld hl, $0007 add hl, bc ld [hl], $ff ld hl, $000b add hl, bc ld [hl], $1 ret ; 4958 Function4958: ; 4958 call Function467b ld hl, $0007 add hl, bc ld [hl], $ff ld hl, $000b add hl, bc ld [hl], $9 ld hl, $0009 add hl, bc ld [hl], $4 ret ; 496e Function496e: ; 496e call Function467b ld hl, $0007 add hl, bc ld [hl], $ff ld hl, $000b add hl, bc ld [hl], $a ld hl, $0009 add hl, bc ld [hl], $4 ret ; 4984 Function4984: ; 4984 call Function4793 dw Function4996 dw Function499c dw Function49b8 ; 498d Function498d: ; 498d call Function4793 dw Function4996 dw Function499c dw Function49c4 ; 4996 Function4996: ; 4996 call Function467b call Function4787 ; fallthrough ; 499c Function499c: ; 499c ld hl, $000b add hl, bc ld [hl], $1 ld hl, $0020 add hl, bc ld a, [hl] ld a, $10 ld hl, $000a add hl, bc ld [hl], a ld hl, $0009 add hl, bc ld [hl], $3 call Function4787 ret ; 49b8 Function49b8: ; 49b8 ld de, .data_49c0 call Function49d0 jr Function4984 ; 49c0 .data_49c0 ; 49c0 db $0c, $08, $00, $04 ; 49c4 Function49c4: ; 49c4 ld de, .data_49cc call Function49d0 jr Function498d ; 49cc .data_49cc ; 49cc db $08, $0c, $04, $00 ; 49d0 Function49d0: ; 49d0 ld hl, $0008 add hl, bc ld a, [hl] and $c rrca rrca push hl ld l, a ld h, $0 add hl, de ld a, [hl] pop hl ld [hl], a call Function478d ret ; 49e5 Function49e5: ; 49e5 call Function4aa8 ld hl, $000b add hl, bc ld [hl], $7 ld hl, $000a add hl, de ld a, [hl] inc a add a add $0 ld hl, $000a add hl, bc ld [hl], a ld hl, $0007 add hl, de ld a, [hl] and 3 ld d, $e cp 0 jr z, .asm_4a0f cp 1 jr z, .asm_4a0f ld d, $c .asm_4a0f ld hl, $001a add hl, bc ld [hl], d ld hl, $0019 add hl, bc ld [hl], $0 ld hl, $0009 add hl, bc ld [hl], $13 ret ; 4a21 Function4a21: ; 4a21 call Function467b call Function4aa8 ld hl, $000b add hl, bc ld [hl], $8 ld hl, $000a add hl, bc ld [hl], $0 ld hl, $001a add hl, bc ld [hl], $f0 ld hl, $0019 add hl, bc ld [hl], $0 ld hl, $0009 add hl, bc ld [hl], $13 ret ; 4a46 Function4a46: ; 4a46 call Function467b call Function4aa8 ld hl, $000b add hl, bc ld [hl], $e ld hl, $000a add hl, de ld a, [hl] inc a add a ld hl, $000a add hl, bc ld [hl], a ld hl, $0007 add hl, de ld a, [hl] and 3 ld e, a ld d, 0 ld hl, .data_4a81 add hl, de add hl, de ld d, [hl] inc hl ld e, [hl] ld hl, $0019 add hl, bc ld [hl], d ld hl, $001a add hl, bc ld [hl], e ld hl, $0009 add hl, bc ld [hl], $13 ret ; 4a81 .data_4a81 ; 4a81 ; x, y db 0, -4 db 0, 8 db 6, 2 db -6, 2 ; 4a89 Function4a89: ; 4a89 call Function467b call Function4aa8 ld hl, $000b add hl, bc ld [hl], $f ld hl, $000a add hl, de ld a, [hl] add $ff ld hl, $000a add hl, bc ld [hl], a ld hl, $0009 add hl, bc ld [hl], $13 ret ; 4aa8 Function4aa8: ; 4aa8 ld hl, $0020 add hl, bc ld a, [hl] push bc call Function1ae5 ld d, b ld e, c pop bc ld hl, $001d add hl, bc ld [hl], e inc hl ld [hl], d ret ; 4abc Function4abc: ; 4abc call Function467b ld hl, $000b add hl, bc ld [hl], $0 ld hl, $0020 add hl, bc ld a, [hl] call Function4ade ld hl, $000a add hl, bc ld [hl], e ld hl, $001e add hl, bc ld [hl], a ld hl, $0009 add hl, bc ld [hl], $15 ret ; 4ade Function4ade: ; 4ade ld d, a and $3f ld e, a ld a, d rlca rlca and $3 ld d, a inc d ld a, $1 .asm_4aeb dec d ret z add a jr .asm_4aeb ; 4af0 Function4af0: ; 4af0 call Function4690 call $6ec1 jr c, Function4b17 call Function463f ld hl, $000b add hl, bc ld [hl], $2 ld hl, $d4cf ld a, [hConnectionStripLength] cp [hl] jr z, .asm_4b10 ld hl, $0009 add hl, bc ld [hl], $7 ret .asm_4b10 ld hl, $0009 add hl, bc ld [hl], $6 ret Function4b17: ; 4b17 call Function467b call Function462a ; fallthrough ; 4b1d Function4b1d: ; 4b1d call RNG ld a, [hRandomAdd] and $7f jr Function4b2d ; 4b26 Function4b26: ; 4b26 call RNG ld a, [hRandomAdd] and $1f ; fallthrough ; 4b2d Function4b2d: ; 4b2d ld hl, $000a add hl, bc ld [hl], a ld hl, $0007 add hl, bc ld [hl], $ff ld hl, $000b add hl, bc ld [hl], $1 ld hl, $0009 add hl, bc ld [hl], $3 ret ; 4b45 Pointers4b45: ; 4b45 dw Function47bc dw Function47dd dw Function4e2b dw Function4ddd dw Function4e21 dw Function4e0c dw Function4e56 dw Function4e47 dw Function4b86 dw Function4bbf dw Function4e83 dw Function4dff dw Function4c18 dw Function4c89 dw Function4d14 dw Function4ecd dw Function4d7e dw Function4daf dw Function4dc8 dw Function4f04 dw Function4f33 dw Function4f33 dw Function4f77 dw Function4f7a dw Function4df0 dw Function4f83 ; 4b79 Function4b79: ; 4b79 ld hl, $000a add hl, bc dec [hl] ret nz ld hl, $0009 add hl, bc ld [hl], $1 ret ; 4b86 Function4b86: ; 4b86 call Function47a8 dw Function4b8d dw Function4ba9 ; 4b8d Function4b8d: ; 4b8d call Function46d7 call UpdateJumpPosition ld hl, $000a add hl, bc dec [hl] ret nz call Function4600 call Function46a6 ld hl, $0005 add hl, bc res 3, [hl] call Function47a2 ret ; 4ba9 Function4ba9: ; 4ba9 call Function46d7 call UpdateJumpPosition ld hl, $000a add hl, bc dec [hl] ret nz call Function4600 ld hl, $0009 add hl, bc ld [hl], $1 ret ; 4bbf Function4bbf: ; 4bbf call Function47a8 dw Function4bca dw Function4bd2 dw Function4bf2 dw Function4bfd ; 4bca Function4bca: ; 4bca ld hl, $d150 set 7, [hl] call Function47a2 ; fallthrough ; 4bd2 Function4bd2: ; 4bd2 call UpdateJumpPosition call Function4738 ld hl, $000a add hl, bc dec [hl] ret nz call Function4600 ld hl, $0005 add hl, bc res 3, [hl] ld hl, $d150 set 6, [hl] set 4, [hl] call Function47a2 ret ; 4bf2 Function4bf2: ; 4bf2 call Function46a6 ld hl, $d150 set 7, [hl] call Function47a2 ; fallthrough ; 4bfd Function4bfd: ; 4bfd call UpdateJumpPosition call Function4738 ld hl, $000a add hl, bc dec [hl] ret nz ld hl, $d150 set 6, [hl] call Function4600 ld hl, $0009 add hl, bc ld [hl], $1 ret ; 4c18 Function4c18: ; 4c18 call Function47a8 dw Function4c23 dw Function4c32 dw Function4c42 dw Function4c5d ; 4c23 Function4c23: ; 4c23 ld hl, $000c add hl, bc ld [hl], $0 ld hl, $000a add hl, bc ld [hl], $10 call Function47a2 ; fallthrough ; 4c32 Function4c32: ; 4c32 ld hl, $000b add hl, bc ld [hl], $4 ld hl, $000a add hl, bc dec [hl] ret nz call Function47a2 ret ; 4c42 Function4c42: ; 4c42 ld hl, $000c add hl, bc ld [hl], $0 ld hl, $001f add hl, bc ld [hl], $10 ld hl, $000a add hl, bc ld [hl], $10 ld hl, $0005 add hl, bc res 3, [hl] call Function47a2 ; fallthrough ; 4c5d Function4c5d: ; 4c5d ld hl, $000b add hl, bc ld [hl], $4 ld hl, $001f add hl, bc inc [hl] ld a, [hl] ld d, $60 call $1b11 ld a, h sub $60 ld hl, $001a add hl, bc ld [hl], a ld hl, $000a add hl, bc dec [hl] ret nz ld hl, $000c add hl, bc ld [hl], $0 ld hl, $0009 add hl, bc ld [hl], $1 ret ; 4c89 Function4c89: ; 4c89 call Function47a8 dw Function4c9a dw Function4caa dw Function4cb3 dw Function4cc9 dw Function4ceb dw Function4cf5 dw Function4d01 ; 4c9a Function4c9a: ; 4c9a ld hl, $000b add hl, bc ld [hl], $0 ld hl, $000a add hl, bc ld [hl], $10 call Function47a2 ret ; 4caa Function4caa: ; 4caa ld hl, $000a add hl, bc dec [hl] ret nz call Function47a2 ; fallthrough ; 4cb3 Function4cb3: ; 4cb3 ld hl, $000c add hl, bc ld [hl], $0 ld hl, $001f add hl, bc ld [hl], $0 ld hl, $000a add hl, bc ld [hl], $10 call Function47a2 ret ; 4cc9 Function4cc9: ; 4cc9 ld hl, $000b add hl, bc ld [hl], $4 ld hl, $001f add hl, bc inc [hl] ld a, [hl] ld d, $60 call $1b11 ld a, h sub $60 ld hl, $001a add hl, bc ld [hl], a ld hl, $000a add hl, bc dec [hl] ret nz call Function47a2 ; fallthrough ; 4ceb Function4ceb: ; 4ceb ld hl, $000a add hl, bc ld [hl], $10 call Function47a2 ret ; 4cf5 Function4cf5: ; 4cf5 ld hl, $000b add hl, bc ld [hl], $4 ld hl, $000a add hl, bc dec [hl] ret nz ; 4d01 Function4d01: ; 4d01 ld hl, $000c add hl, bc ld [hl], $0 ld hl, $001a add hl, bc ld [hl], $0 ld hl, $0009 add hl, bc ld [hl], $1 ret ; 4d14 Function4d14: ; 4d14 call Function47a8 dw Function4d1f dw Function4d2e dw Function4d4f dw Function4d6b ; 4d1f Function4d1f: ; 4d1f ld hl, $000b add hl, bc ld [hl], $0 ld hl, $000a add hl, bc ld [hl], $10 call Function47a2 ; fallthrough ; 4d2e Function4d2e: ; 4d2e ld hl, $000a add hl, bc dec [hl] ret nz ld hl, $000b add hl, bc ld [hl], $2 ld hl, $000c add hl, bc ld [hl], $0 ld hl, $001f add hl, bc ld [hl], $0 ld hl, $000a add hl, bc ld [hl], $10 call Function47a2 ; fallthrough ; 4d4f Function4d4f: ; 4d4f ld hl, $001f add hl, bc inc [hl] ld a, [hl] ld d, $60 call $1b11 ld a, h sub $60 ld hl, $001a add hl, bc ld [hl], a ld hl, $000a add hl, bc dec [hl] ret nz call Function47a2 ; fallthrough ; 4d6b Function4d6b: ; 4d6b ld hl, $000c add hl, bc ld [hl], $0 ld hl, $001a add hl, bc ld [hl], $0 ld hl, $0009 add hl, bc ld [hl], $1 ret ; 4d7e Function4d7e: ; 4d7e call Function47a8 dw Function4d85 dw Function4d94 ; 4d85 Function4d85: ; 4d85 ld hl, $000a add hl, bc ld [hl], $8 ld hl, $001a add hl, bc ld [hl], $0 call Function47a2 ; fallthrough ; 4d94 Function4d94: ; 4d94 ld hl, $001a add hl, bc ld a, [hl] xor 1 ld [hl], a ld hl, $000a add hl, bc dec [hl] ret nz ld hl, $001a add hl, bc ld [hl], $0 ld hl, $0009 add hl, bc ld [hl], $1 ret ; 4daf Function4daf: ; 4daf call Function4db5 jp Function4b79 ; 4db5 Function4db5: ; 4db5 ld hl, $000a add hl, bc ld a, [hl] and $1 ld a, $1 jr z, .asm_4dc2 ld a, $0 .asm_4dc2 ld hl, $000b add hl, bc ld [hl], a ret ; 4dc8 Function4dc8: ; 4dc8 ld hl, $000a add hl, bc ld a, [hl] and $1 ld a, $4 jr z, .asm_4dd5 ld a, $5 .asm_4dd5 ld hl, $000b add hl, bc ld [hl], a jp Function4b79 ; 4ddd Function4ddd: ; 4ddd ld hl, $0007 add hl, bc ld [hl], $ff ld hl, $000a add hl, bc dec [hl] ret nz ld hl, $0009 add hl, bc ld [hl], $1 ret ; 4df0 Function4df0: ; 4df0 ld hl, $0007 add hl, bc ld [hl], $ff ld hl, $000a add hl, bc dec [hl] ret nz jp Function4357 ; 4dff Function4dff: ; 4dff ld hl, $000a add hl, bc dec [hl] ret nz ld hl, $0009 add hl, bc ld [hl], $1 ret ; 4e0c Function4e0c: ; 4e0c call Function47a8 dw Function4e13 dw Function4e21 ; 4e13 Function4e13: ; 4e13 call Function4769 call Function1a47 ld hl, $0008 add hl, bc ld [hl], a call Function47a2 ; fallthrough ; 4e21 Function4e21: ; 4e21 call Function4fb2 ld hl, $0007 add hl, bc ld [hl], $ff ret ; 4e2b Function4e2b: ; 4e2b call Function4fb2 call Function46d7 ld hl, $000a add hl, bc dec [hl] ret nz call Function4600 ld hl, $0007 add hl, bc ld [hl], $ff ld hl, $0009 add hl, bc ld [hl], $1 ret ; 4e47 Function4e47: ; 4e47 call Function46d7 ld hl, $000a add hl, bc dec [hl] ret nz call Function4600 jp Function4b1d ; 4e56 Function4e56: ; 4e56 ; AnimateStep? call Function47a8 dw Function4e5d dw Function4e65 ; 4e5d Function4e5d: ; 4e5d ld hl, $d150 set 7, [hl] call Function47a2 ; fallthrough ; 4e65 Function4e65: ; 4e65 call Function4738 ld hl, $000a add hl, bc dec [hl] ret nz ld hl, $d150 set 6, [hl] call Function4600 ld hl, $0007 add hl, bc ld [hl], $ff ld hl, $0009 add hl, bc ld [hl], $1 ret ; 4e83 Function4e83: ; 4e83 call Function47a8 dw Function4e8e dw Function4ea4 dw Function4ead dw Function4ec0 ; 4e8e Function4e8e: ; 4e8e ld hl, $0007 add hl, bc ld [hl], $ff ld hl, $000c add hl, bc ld a, [hl] ld [hl], $2 ld hl, $000a add hl, bc ld [hl], $2 call Function47a2 ; fallthrough ; 4ea4 Function4ea4: ; 4ea4 ld hl, $000a add hl, bc dec [hl] ret nz call Function47a2 ; fallthrough ; 4ead Function4ead: ; 4ead ld hl, $001d add hl, bc ld a, [hl] ld hl, $0008 add hl, bc ld [hl], a ld hl, $000a add hl, bc ld [hl], $2 call Function47a2 ; fallthrough ; 4ec0 Function4ec0: ; 4ec0 ld hl, $000a add hl, bc dec [hl] ret nz ld hl, $0009 add hl, bc ld [hl], $1 ret ; 4ecd Function4ecd: ; 4ecd call Function46d7 ld hl, $000a add hl, bc dec [hl] ret nz push bc ld hl, $0010 add hl, bc ld d, [hl] ld hl, $0011 add hl, bc ld e, [hl] ld hl, $0001 add hl, bc ld a, [hl] ld b, a ld a, $2 ld hl, $407e rst FarCall pop bc ld hl, $0005 add hl, bc res 2, [hl] call Function4600 ld hl, $0007 add hl, bc ld [hl], $ff ld hl, $0009 add hl, bc ld [hl], $1 ret ; 4f04 Function4f04: ; 4f04 ld hl, $001d add hl, bc ld e, [hl] inc hl ld d, [hl] ld hl, $0000 add hl, de ld a, [hl] and a jr z, .asm_4f30 ld hl, $0017 add hl, de ld a, [hl] ld hl, $0017 add hl, bc ld [hl], a ld hl, $0018 add hl, de ld a, [hl] ld hl, $0018 add hl, bc ld [hl], a ld hl, $000a add hl, bc ld a, [hl] and a ret z dec [hl] ret nz .asm_4f30 jp Function4357 ; 4f33 Function4f33: ; 4f33 call Function47a8 dw Function4f3a dw Function4f43 ; 4f3a Function4f3a: ; 4f3a xor a ld hl, $001d add hl, bc ld [hl], a call Function47a2 ; fallthrough ; 4f43 Function4f43: ; 4f43 ld hl, $001d add hl, bc ld d, [hl] ld a, [$d14f] sub d ld [$d14f], a ld hl, $000a add hl, bc dec [hl] jr z, .asm_4f68 ld a, [hl] call Function4f6c ld hl, $001d add hl, bc ld [hl], a ld d, a ld a, [$d14f] add d ld [$d14f], a ret .asm_4f68 call Function4357 ret ; 4f6c Function4f6c: ; 4f6c ld hl, $001e add hl, bc and 1 ld a, [hl] ret z cpl inc a ret ; 4f77 Function4f77: ; 4f77 call Function47a8 ; ???? ; 4f7a Function4f7a: ; 4f7a call Function47a8 dw Function4f83 dw Function4f83 dw Function4f83 ; 4f83 Function4f83: ; 4f83 call Function47a8 dw Function4f8a dw Function4f99 ; 4f8a Function4f8a: ; 4f8a ld hl, $000b add hl, bc ld [hl], $10 ld hl, $000a add hl, bc ld [hl], $10 call Function47a2 ; 4f99 Function4f99: ; 4f99 ld hl, $000a add hl, bc dec [hl] ret nz ld hl, $001a add hl, bc ld [hl], $60 ld hl, $000c add hl, bc ld [hl], $0 ld hl, $0009 add hl, bc ld [hl], $1 ret ; 4fb2 Function4fb2: ; 4fb2 ret ; 4fb3 Function4fb3: ; 4fb3 ld hl, $001d add hl, bc inc [hl] ld a, [hl] srl a srl a and 7 ld l, a ld h, 0 ld de, .y add hl, de ld a, [hl] ld hl, $001a add hl, bc ld [hl], a ret ; 4fcd .y ; 4fcd db 0, -1, -2, -3, -4, -3, -2, -1 ; 4fd5 UpdateJumpPosition: ; 4fd5 call Function46e9 ld a, h ld hl, $001f add hl, bc ld e, [hl] add e ld [hl], a nop srl e ld d, 0 ld hl, .y add hl, de ld a, [hl] ld hl, $001a add hl, bc ld [hl], a ret ; 4ff0 .y ; 4ff0 db -4, -6, -8, -10, -11, -12, -12, -12 db -11, -10, -9, -8, -6, -4, 0, 0 ; 5000 Function5000: ; 5000 ld a, [$c2de] ld hl, $c2df ld [hl], a ld a, $3e ld [$c2de], a ld a, [hl] ret ; 500e Function500e: ; 500e ld hl, $c2e3 call $1aae ret ; 5015 Function5015: ; 5015 ld hl, $001b add hl, bc ld e, [hl] inc [hl] ld d, 0 ld hl, $c2e2 ld a, [hli] ld h, [hl] ld l, a add hl, de ld a, [hl] ret ; 5026 Function5026: ; 5026 ld hl, $001b add hl, bc ld e, [hl] inc [hl] ld d, 0 ld hl, $c2e6 ld a, [hli] ld h, [hl] ld l, a add hl, de ld a, [hl] ret ; 5037 Function5037: ; 5037 ld hl, Function503d jp Function5041 ; 503d Function503d: ; 503d ld a, [$c2e2] ret ; 5041 Function5041: ; 5041 call Function5055 .asm_5044 xor a ld [$c2ea], a call Function505e call Function506b ld a, [$c2ea] and a jr nz, .asm_5044 ret ; 5055 Function5055: ; 5055 ld a, l ld [$c2eb], a ld a, h ld [$c2ec], a ret ; 505e Function505e: ; 505e ld hl, $c2eb ld a, [hli] ld h, [hl] ld l, a jp [hl] ; 5065 Function5065: ; 5065 ld a, $1 ld [$c2ea], a ret ; 506b Function506b: ; 506b push af call Function54b8 pop af ld hl, MovementPointers rst JumpTable ret ; 5075 ; 5075 INCLUDE "engine/movement.asm" ; 54b8 Function54b8: ; 54b8 ld e, a ld a, [$d4ce] cp $ff ret z ld a, [$d4cd] ld d, a ld a, [hConnectionStripLength] cp d ret nz ld a, e cp $3e ret z cp $47 ret z cp $4b ret z cp $50 ret z cp $8 ret c push af ld hl, $d4d0 inc [hl] ld e, [hl] ld d, 0 ld hl, $d4d1 add hl, de pop af ld [hl], a ret ; 54e6 Function54e6: ; 54e6 ld hl, $d4d0 ld a, [hl] and a jr z, .asm_5503 cp $ff jr z, .asm_5503 dec [hl] ld e, a ld d, 0 ld hl, $d4d1 add hl, de inc e ld a, $ff .asm_54fc ld d, [hl] ld [hld], a ld a, d dec e jr nz, .asm_54fc ret .asm_5503 call Function550a ret c ld a, $3e ret ; 550a Function550a: ; 550a ld a, [$d4cd] cp $ff jr z, .asm_5520 push bc call Function1ae5 ld hl, $0000 add hl, bc ld a, [hl] pop bc and a jr z, .asm_5520 and a ret .asm_5520 ld a, $ff ld [$d4ce], a ld a, $47 scf ret ; 5529 Function5529: ; 5529 push bc ld de, .data_5535 call Function55b9 call Function55ac pop bc ret .data_5535 db $00, $05, $1b ; 5538 Function5538: ; 5538 push bc ld de, .data_5544 call Function55b9 call Function55ac pop bc ret .data_5544 db $00, $05, $22 ; 5547 Function5547: ; 5547 push bc ld de, .data_5553 call Function55b9 call Function55ac pop bc ret .data_5553 db $00, $05, $1c ; 5556 Function5556: ; 5556 push bc ld de, .data_5562 call Function55b9 call Function55ac pop bc ret .data_5562 db $00, $06, $23 ; 5565 Function5565: ; 5565 push bc push af ld de, .data_5576 call Function55b9 pop af ld [$c2f5], a call Function55ac pop bc ret .data_5576 db $00, $05, $1d ; 5579 Function5579: ; 5579 push bc ld a, [hConnectionStripLength] ld c, a call Function5582 pop bc ret ; 5582 Function5582: ; 5582 ld de, $d4d6 ld a, $d .asm_5587 push af ld hl, $0004 add hl, de bit 7, [hl] jr z, .asm_55a1 ld hl, $0000 add hl, de ld a, [hl] and a jr z, .asm_55a1 push bc xor a ld bc, $0028 call ByteFill pop bc .asm_55a1 ld hl, $0028 add hl, de ld d, h ld e, l pop af dec a jr nz, .asm_5587 ret ; 55ac Function55ac: ; 55ac call Function1a13 ret nc ld d, h ld e, l ld a, $2 ld hl, $4286 rst FarCall ret ; 55b9 Function55b9: ; 55b9 ld hl, $c2f0 ld [hl], $ff inc hl ld [hl], $ff inc hl ld a, [de] inc de ld [hli], a ld a, [de] inc de ld [hli], a ld a, [de] ld [hli], a ld a, [hConnectionStripLength] ld [hli], a push hl ld hl, $0010 add hl, bc ld d, [hl] ld hl, $0011 add hl, bc ld e, [hl] pop hl ld [hl], d inc hl ld [hl], e inc hl ld [hl], $ff ret ; 55e0 Function55e0: ; 55e0 ld a, [VramState] bit 0, a ret z ld bc, $d4d6 xor a .asm_55ea ld [hConnectionStripLength], a call Function1af1 jr z, .asm_55f4 call Function565c .asm_55f4 ld hl, $0028 add hl, bc ld b, h ld c, l ld a, [hConnectionStripLength] inc a cp $d jr nz, .asm_55ea ret ; 5602 Function5602: ; 5602 call Function5645 ld a, $0 call Function5629 ld a, [$d459] bit 7, a jr z, .asm_5619 ld a, [$ffe0] and a jr z, .asm_5619 call Function5629 .asm_5619 call Function5920 ret ; 561d Function561d: ; 561d call Function5645 ld a, $0 call Function5629 call Function5920 ret ; 5629 Function5629: ; 5629 cp $10 ret nc call GetMapObject ld hl, $0000 add hl, bc ld a, [hl] cp $ff ret z cp $d ret nc call Function1ae5 call Function1af1 ret z call Function5673 ret ; 5645 Function5645: ; 5645 xor a ld bc, $d4d6 .asm_5649 ld [hConnectionStripLength], a call Function5680 ld hl, $0028 add hl, bc ld b, h ld c, l ld a, [hConnectionStripLength] inc a cp $d jr nz, .asm_5649 ret ; 565c Function565c: ; 565c push bc call Function56cd pop bc jr c, Function5680 call Function56a3 jr c, Function5680 call Function5688 callba Function4440 xor a ret ; 5673 Function5673: ; 5673 call Function56a3 jr c, Function5680 callba Function4440 xor a ret ; 5680 Function5680: ; 5680 ld hl, $000d add hl, bc ld [hl], $ff scf ret ; 5688 Function5688: ; 5688 push bc ld hl, $0010 add hl, bc ld d, [hl] ld hl, $0011 add hl, bc ld e, [hl] call Function2a3c pop bc ld hl, $000e add hl, bc ld [hl], a callba Function463f ret ; 56a3 Function56a3: ; 56a3 ld hl, $0010 add hl, bc ld d, [hl] ld hl, $0011 add hl, bc ld e, [hl] inc d inc e ld a, [XCoord] cp d jr z, .asm_56bc jr nc, .asm_56cb add $b cp d jr c, .asm_56cb .asm_56bc ld a, [YCoord] cp e jr z, .asm_56c9 jr nc, .asm_56cb add $a cp e jr c, .asm_56cb .asm_56c9 xor a ret .asm_56cb scf ret ; 56cd Function56cd: ; 56cd ld a, [$d14c] ld d, a ld hl, $0019 add hl, bc ld a, [hl] ld hl, $0017 add hl, bc add [hl] add d cp $f0 jr nc, .asm_56e5 cp $a0 jp nc, .asm_5768 .asm_56e5 and $7 ld d, $2 cp $4 jr c, .asm_56ef ld d, $3 .asm_56ef ld a, [hl] srl a srl a srl a cp $14 jr c, .asm_56fc sub $20 .asm_56fc ld [$ffbd], a ld a, [$d14d] ld e, a ld hl, $001a add hl, bc ld a, [hl] ld hl, $0018 add hl, bc add [hl] add e cp $f0 jr nc, .asm_5715 cp $90 jr nc, .asm_5768 .asm_5715 and $7 ld e, $2 cp $4 jr c, .asm_571f ld e, $3 .asm_571f ld a, [hl] srl a srl a srl a cp $12 jr c, .asm_572c sub $20 .asm_572c ld [$ffbe], a ld hl, $0006 add hl, bc bit 7, [hl] jr z, .asm_573e ld a, d add $2 ld d, a ld a, e add $2 ld e, a .asm_573e ld a, d ld [$ffbf], a .asm_5741 ld a, [$ffbf] ld d, a ld a, [$ffbe] add e dec a cp $12 jr nc, .asm_5763 ld b, a .asm_574d ld a, [$ffbd] add d dec a cp $14 jr nc, .asm_5760 ld c, a push bc call $1d05 pop bc ld a, [hl] cp $60 jr nc, .asm_5768 .asm_5760 dec d jr nz, .asm_574d .asm_5763 dec e jr nz, .asm_5741 and a ret .asm_5768 scf ret ; 576a Function576a: ; 576a call Function5771 call Function5781 ret ; 5771 Function5771: ; 5771 xor a ld [$d14e], a ld [$d14f], a ld [$d150], a ld a, $ff ld [$d151], a ret ; 5781 Function5781: ; 5781 ld bc, $d4d6 xor a .asm_5785 ld [hConnectionStripLength], a call Function1af1 jr z, .asm_578f call Function437b .asm_578f ld hl, $0028 add hl, bc ld b, h ld c, l ld a, [hConnectionStripLength] inc a cp $d jr nz, .asm_5785 ret ; 579d Function579d: ; 579d ld a, $3e ld [$c2de], a ld [$c2df], a xor a ld [$d04e], a ld [$d4e2], a call Function57bc ld a, $5 ld hl, $49c6 rst FarCall call c, Function57d9 call Function57ca ret ; 57bc Function57bc: ; 57bc ld hl, $d45b bit 7, [hl] jr nz, .asm_57c4 ret .asm_57c4 ld a, $0 ld [$d4e1], a ret ; 57ca Function57ca: ; 57ca ld hl, $d45b bit 5, [hl] ret z ld a, [$d45b] and $3 add a add a jr Function57db ; 57d9 Function57d9: ; 57d9 ld a, $0 ; fallthrough ; 57db Function57db: ; 57db ld bc, $d4d6 call $1af8 ret ; 57e2 Function57e2: ; 57e2 ld a, d and $80 ret z ld bc, $0000 ld hl, $0008 add hl, bc ld a, [hl] or d ld [hl], a ld a, d swap a and $7 ld d, a ld bc, $d4d6 ld hl, $0006 add hl, bc ld a, [hl] and $f8 or d ld [hl], a ret ; 5803 Function5803: ; 5803 push bc ld a, b call Function5815 pop bc ret c ld a, c call Function582c ld a, $2 ld hl, $448a rst FarCall ret ; 5815 Function5815: ; 5815 call $18de ret c ld a, [hConnectedMapWidth] ld [$d4cd], a ret ; 581f Function581f: ; 581f call Function5826 call Function5847 ret ; 5826 Function5826: ; 5826 ld a, $ff ld [$d4cd], a ret ; 582c Function582c: ; 582c push af call Function5847 pop af call $18de ret c ld hl, $0003 add hl, bc ld [hl], $13 ld hl, $0009 add hl, bc ld [hl], $0 ld a, [hConnectedMapWidth] ld [$d4ce], a ret ; 5847 Function5847: ; 5847 ld a, [$d4ce] cp $ff ret z call Function1ae5 callba Function58e3 ld a, $ff ld [$d4ce], a ret ; 585c Function585c: ; 585c ld a, c call $18de ret c push bc call Function587a pop bc ld hl, $0005 add hl, bc res 5, [hl] xor a ret ; 586e Function586e: ; 586e call $18de ret c ld hl, $0005 add hl, bc set 5, [hl] xor a ret ; 587a Function587a: ; 587a ld bc, $d4d6 xor a .asm_587e push af call Function1af1 jr z, .asm_588a ld hl, $0005 add hl, bc set 5, [hl] .asm_588a ld hl, $0028 add hl, bc ld b, h ld c, l pop af inc a cp $d jr nz, .asm_587e ret ; 5897 Function5897: ; 5897 ld a, [$d4cd] cp $ff ret z push bc call Function1ae5 ld hl, $0001 add hl, bc ld a, [hl] pop bc cp c ret nz ld a, [$d4ce] cp $ff ret z call Function1ae5 ld hl, $0005 add hl, bc res 5, [hl] ret ; 58b9 Function58b9: ; 58b9 push bc ld bc, $d4d6 xor a .asm_58be push af call Function1af1 jr z, .asm_58ca ld hl, $0005 add hl, bc res 5, [hl] .asm_58ca ld hl, $0028 add hl, bc ld b, h ld c, l pop af inc a cp $d jr nz, .asm_58be pop bc ret ; 58d8 Function58d8: ; 58d8 call $18de ret c ld hl, $0005 add hl, bc res 5, [hl] ret ; 58e3 Function58e3: ; 58e3 ld hl, $0001 add hl, bc ld a, [hl] cp $ff jp z, Function5903 push bc call GetMapObject ld hl, $0004 add hl, bc ld a, [hl] pop bc ld hl, $0003 add hl, bc ld [hl], a ld hl, $0009 add hl, bc ld [hl], $0 ret ; 5903 Function5903: ; 5903 call GetSpriteDirection rrca rrca ld e, a ld d, 0 ld hl, .data_591c add hl, de ld a, [hl] ld hl, $0003 add hl, bc ld [hl], a ld hl, $0009 add hl, bc ld [hl], $0 ret .data_591c db 6, 7, 8, 9 ; 5920 Function5920: ; 5920 ld a, [VramState] bit 0, a ret z xor a ld [$ffbd], a ld a, [hOAMUpdate] push af ld a, $1 ld [hOAMUpdate], a call Function5991 call Function593a pop af ld [hOAMUpdate], a ret ; 593a Function593a: ; 593a ld a, [VramState] bit 1, a ld b, $a0 jr z, .asm_5945 ld b, $70 .asm_5945 ld a, [$ffbd] cp b ret nc ld l, a ld h, $c4 ld de, $0004 ld a, b ld c, $a0 .asm_5952 ld [hl], c add hl, de cp l jr nz, .asm_5952 ret ; 5958 Function5958: ; 5958 push hl push de push bc ld a, [$d14c] ld d, a ld a, [$d14d] ld e, a ld bc, $d4d6 ld a, $d .asm_5968 push af call Function1af1 jr z, .asm_597c ld hl, $0017 add hl, bc ld a, [hl] add d ld [hl], a ld hl, $0018 add hl, bc ld a, [hl] add e ld [hl], a .asm_597c ld hl, $0028 add hl, bc ld b, h ld c, l pop af dec a jr nz, .asm_5968 xor a ld [$d14c], a ld [$d14d], a pop bc pop de pop hl ret ; 5991 Function5991: ; 5991 call Function59a4 ld c, $30 call Function59f3 ld c, $20 call Function59f3 ld c, $10 call Function59f3 ret ; 59a4 Function59a4: ; 59a4 xor a ld hl, $c2eb ld bc, $000d call ByteFill ld d, 0 ld bc, $d4d6 ld hl, $c2eb .asm_59b6 push hl call Function1af1 jr z, .asm_59d9 ld hl, $000d add hl, bc ld a, [hl] cp $ff jr z, .asm_59d9 ld e, $10 ld hl, $0005 add hl, bc bit 0, [hl] jr nz, .asm_59e2 ld e, $20 bit 1, [hl] jr z, .asm_59e2 ld e, $30 jr .asm_59e2 .asm_59d9 ld hl, $0028 add hl, bc ld b, h ld c, l pop hl jr .asm_59ec .asm_59e2 ld hl, $0028 add hl, bc ld b, h ld c, l pop hl ld a, d or e ld [hli], a .asm_59ec inc d ld a, d cp $d jr nz, .asm_59b6 ret ; 59f3 Function59f3: ; 59f3 ld hl, $c2eb .asm_59f6 ld a, [hli] ld d, a and $f0 ret z cp c jr nz, .asm_59f6 push bc push hl ld a, d and $f call Function5ac2 call Function5a0d pop hl pop bc jr .asm_59f6 ; 5a0d Function5a0d: ; 5a0d ld hl, $0002 add hl, bc ld a, [hl] and $7f ld [$ffc1], a xor a bit 7, [hl] jr nz, .asm_5a1d or $8 .asm_5a1d ld hl, $0005 add hl, bc ld e, [hl] bit 7, e jr z, .asm_5a28 or $80 .asm_5a28 bit 4, e jr z, .asm_5a2e or $10 .asm_5a2e ld hl, $0006 add hl, bc ld d, a ld a, [hl] and $7 or d ld d, a xor a bit 3, e jr z, .asm_5a3f or $80 .asm_5a3f ld [$ffc2], a ld hl, $0017 add hl, bc ld a, [hl] ld hl, $0019 add hl, bc add [hl] add $8 ld e, a ld a, [$d14c] add e ld [$ffbf], a ld hl, $0018 add hl, bc ld a, [hl] ld hl, $001a add hl, bc add [hl] add $c ld e, a ld a, [$d14d] add e ld [$ffc0], a ld hl, $000d add hl, bc ld a, [hl] cp $ff jp z, .asm_5abe cp $20 jp nc, .asm_5abe ld l, a ld h, 0 add hl, hl ld bc, DataPointers4049 add hl, bc ld a, [hli] ld h, [hl] ld l, a ld a, [$ffbd] ld c, a ld b, Sprites / $100 ld a, [hli] ld [$ffbe], a add c cp SpritesEnd % $100 jr nc, .full .loop ld a, [$ffc0] add [hl] inc hl ld [bc], a inc c ld a, [$ffbf] add [hl] inc hl ld [bc], a inc c ld e, [hl] inc hl ld a, [$ffc1] bit 2, e jr z, .asm_5aa3 xor a .asm_5aa3 add [hl] inc hl ld [bc], a inc c ld a, e bit 1, a jr z, .asm_5aaf ld a, [$ffc2] or e .asm_5aaf and $f0 or d ld [bc], a inc c ld a, [$ffbe] dec a ld [$ffbe], a jr nz, .loop ld a, c ld [$ffbd], a .asm_5abe xor a ret .full scf ret ; 5ac2 Function5ac2: ; 5ac2 ld c, a ld b, 0 ld hl, .Addresses add hl, bc add hl, bc ld c, [hl] inc hl ld b, [hl] ret ; 5ace .Addresses ; 5ace dw $d4d6 dw $d4fe dw $d526 dw $d54e dw $d576 dw $d59e dw $d5c6 dw $d5ee dw $d616 dw $d63e dw $d666 dw $d68e dw $d6b6 ; 5ae8 Function5ae8: ; 5ae8 ld de, MUSIC_NONE call StartMusic call DelayFrame ld de, MUSIC_MAIN_MENU ld a, e ld [CurMusic], a call StartMusic ld a, $12 ld hl, $5cdc rst FarCall jp $6219 ; 5b04 Function5b04: ; 5b04 ret ; 5b05 Function5b05: ; 5b05 push de ld hl, .Days ld a, b call GetNthString ld d, h ld e, l pop hl call PlaceString ld h, b ld l, c ld de, .Day call PlaceString ret ; 5b1c .Days ; 5b1c db "SUN@" db "MON@" db "TUES@" db "WEDNES@" db "THURS@" db "FRI@" db "SATUR@" ; 5b40 .Day ; 5b40 db "DAY@" ; 5b44 Function5b44: ; 5b44 xor a ld [$ffde], a call ClearTileMap call Functione5f call $0e51 call Function1fbf ret ; 5b54 MysteryGift: ; 5b54 call UpdateTime ld a, $4 ld hl, $5548 rst FarCall ld a, $41 ld hl, $48ba rst FarCall ret ; 5b64 OptionsMenu: ; 5b64 ld a, $39 ld hl, $41d0 rst FarCall ret ; 5b6b NewGame: ; 5b6b xor a ld [$c2cc], a call Function5ba7 call Function5b44 call Function5b8f call OakSpeech call Function5d23 ld a, $1 ld [$c2d8], a ld a, $0 ld [$d001], a ld a, $f1 ld [$ff9f], a jp Function5e5d ; 5b8f Function5b8f: ; 5b8f ld a, $41 ld hl, $632f rst FarCall jr c, .asm_5b9e ld a, $12 ld hl, $4dcb rst FarCall ret .asm_5b9e ld c, $0 ld a, $12 ld hl, $402f rst FarCall ret ; 5ba7 Function5ba7: ; 5ba7 xor a ld [hBGMapMode], a call Function5bae ret ; 5bae Function5bae: ; 5bae ld hl, Sprites ld bc, $0bcc xor a call ByteFill ld hl, $d000 ld bc, $047b xor a call ByteFill ld hl, PlayerID ld bc, $0b7a xor a call ByteFill ld a, [rLY] ld [$ffe3], a call DelayFrame ld a, [hRandomSub] ld [PlayerID], a ld a, [rLY] ld [$ffe3], a call DelayFrame ld a, [hRandomAdd] ld [PlayerID + 1], a call RNG ld [$d84a], a call DelayFrame call RNG ld [$d84b], a ld hl, PartyCount call Function5ca1 xor a ld [$db72], a ld [$d4b4], a call Function5ca6 ld a, $1 call GetSRAMBank ld hl, $ad10 call Function5ca1 call CloseSRAM ld hl, NumItems call Function5ca1 ld hl, NumKeyItems call Function5ca1 ld hl, NumBalls call Function5ca1 ld hl, $d8f1 call Function5ca1 xor a ld [RoamMon1Species], a ld [RoamMon2Species], a ld [RoamMon3Species], a ld a, $ff ld [RoamMon1MapGroup], a ld [RoamMon2MapGroup], a ld [RoamMon3MapGroup], a ld [RoamMon1MapNumber], a ld [RoamMon2MapNumber], a ld [RoamMon3MapNumber], a ld a, $0 call GetSRAMBank ld hl, $abe2 xor a ld [hli], a dec a ld [hl], a call CloseSRAM call Function5d33 call Function5cd3 xor a ld [MonType], a ld [JohtoBadges], a ld [KantoBadges], a ld [$d855], a ld [$d856], a ld [Money], a ld a, $b ld [$d84f], a ld a, $b8 ld [$d850], a xor a ld [$dc17], a ld hl, $dc19 ld [hl], $0 inc hl ld [hl], $8 inc hl ld [hl], $fc call Function5ce9 ld a, $9 ld hl, $6751 rst FarCall ld a, $11 ld hl, $4765 rst FarCall ld a, $41 ld hl, $61c0 rst FarCall call $208a ret ; 5ca1 Function5ca1: ; 5ca1 xor a ld [hli], a dec a ld [hl], a ret ; 5ca6 Function5ca6: ; 5ca6 ld hl, Box1Name ld c, $0 .asm_5cab push hl ld de, .Box call CopyName2 dec hl ld a, c inc a cp $a jr c, .asm_5cbe sub $a ld [hl], $f7 inc hl .asm_5cbe add $f6 ld [hli], a ld [hl], $50 pop hl ld de, $0009 add hl, de inc c ld a, c cp $e jr c, .asm_5cab ret .Box db "BOX@" ; 5cd3 Function5cd3: ; 5cd3 ld hl, $dfe8 ld a, $3 ld [hli], a ld a, $6 ld [hli], a ld de, .Ralph call CopyName2 ret ; 5ce3 .Ralph ; 5ce3 db "RALPH@" ; 5ce9 Function5ce9: ; 5ce9 ld hl, .Rival ld de, RivalName call .Copy ld hl, .Mom ld de, MomsName call .Copy ld hl, .Red ld de, RedsName call .Copy ld hl, .Green ld de, GreensName .Copy ld bc, $000b call CopyBytes ret .Rival db "???@" .Red db "RED@" .Green db "GREEN@" .Mom db "MOM@" ; 5d23 Function5d23: ; 5d23 call $610f ld a, $2 ld hl, $4029 rst FarCall ld a, $4 ld hl, $53d6 rst FarCall ret ; 5d33 Function5d33: ; 5d33 ld a, $0 call GetSRAMBank ld a, [CurDay] inc a ld b, a ld a, [$ac68] cp b ld a, [$ac6a] ld c, a ld a, [$ac69] jr z, .asm_5d55 ld a, b ld [$ac68], a call RNG ld c, a call RNG .asm_5d55 ld [$dc9f], a ld [$ac69], a ld a, c ld [$dca0], a ld [$ac6a], a jp CloseSRAM ; 5d65 Continue: ; 5d65 ld a, $5 ld hl, $4ea5 rst FarCall jr c, .asm_5dd6 ld a, $5 ld hl, $50b9 rst FarCall call $1d6e call Function5e85 ld a, $1 ld [hBGMapMode], a ld c, $14 call DelayFrames call Function5e34 jr nc, .asm_5d8c call Function1c17 jr .asm_5dd6 .asm_5d8c call Function5e48 jr nc, .asm_5d96 call Function1c17 jr .asm_5dd6 .asm_5d96 ld a, $8 ld [MusicFade], a ld a, MUSIC_NONE % $100 ld [MusicFadeIDLo], a ld a, MUSIC_NONE / $100 ld [MusicFadeIDHi], a call WhiteBGMap call Function5df0 call Function1c17 call ClearTileMap ld c, $14 call DelayFrames ld a, $a ld hl, $6394 rst FarCall ld a, $41 ld hl, $5091 rst FarCall ld a, $5 ld hl, $40ae rst FarCall ld a, [$d4b5] cp $1 jr z, .asm_5dd7 ld a, $f2 ld [$ff9f], a jp Function5e5d .asm_5dd6 ret .asm_5dd7 ld a, $e ld [$d001], a call Function5de7 jp Function5e5d ; 5de2 Function5de2: ; 5de2 ld a, $1a ld [$d001], a ; 5de7 Function5de7: ; 5de7 xor a ld [$d4b5], a ld a, $f1 ld [$ff9f], a ret ; 5df0 Function5df0: ; 5df0 ld a, $41 ld hl, $632f rst FarCall ret nc ld hl, $d479 bit 1, [hl] ret nz ld a, $5 ld [MusicFade], a ld a, MUSIC_MOBILE_ADAPTER_MENU % $100 ld [MusicFadeIDLo], a ld a, MUSIC_MOBILE_ADAPTER_MENU / $100 ld [MusicFadeIDHi], a ld c, 20 call DelayFrames ld c, $1 ld a, $12 ld hl, $402f rst FarCall ld a, $5 ld hl, $509a rst FarCall ld a, $8 ld [MusicFade], a ld a, MUSIC_NONE % $100 ld [MusicFadeIDLo], a ld a, MUSIC_NONE / $100 ld [MusicFadeIDHi], a ld c, 35 call DelayFrames ret ; 5e34 Function5e34: ; 5e34 .asm_5e34 call DelayFrame call GetJoypadPublic ld hl, hJoyPressed bit 0, [hl] jr nz, .asm_5e47 bit 1, [hl] jr z, .asm_5e34 scf ret .asm_5e47 ret ; 5e48 Function5e48: ; 5e48 call $06e3 and $80 jr z, .asm_5e5b ld a, $8 ld hl, $4021 rst FarCall ld a, c and a jr z, .asm_5e5b scf ret .asm_5e5b xor a ret ; 5e5d Function5e5d: ; 5e5d .asm_5e5d xor a ld [$c2c1], a ld [InLinkBattle], a ld hl, GameTimerPause set 0, [hl] res 7, [hl] ld hl, $d83e set 1, [hl] callba Function966b0 ld a, [$d4b5] cp $2 jr z, .asm_5e80 jp Reset .asm_5e80 call Function5de2 jr .asm_5e5d ; 5e85 Function5e85: ; 5e85 call $06e3 and $80 jr z, .asm_5e93 ld de, $0408 call Function5eaf ret .asm_5e93 ld de, $0408 call Function5e9f ret ; 5e9a Function5e9a: ; 5e9a ld de, $0400 jr Function5e9f ; 5e9f Function5e9f: ; 5e9f call Function5ebf call Function5f1c call Function5f40 call Functione5f call $1ad2 ret ; 5eaf Function5eaf: ; 5eaf call Function5ebf call Function5f1c call Function5f48 call Functione5f call $1ad2 ret ; 5ebf Function5ebf: ; 5ebf xor a ld [hBGMapMode], a ld hl, MenuDataHeader_0x5ed9 ld a, [StatusFlags] bit 0, a ; pokedex jr nz, .asm_5ecf ld hl, MenuDataHeader_0x5efb .asm_5ecf call $1e35 call $1cbb call $1c89 ret ; 5ed9 MenuDataHeader_0x5ed9: ; 5ed9 db $40 ; flags db 00, 00 ; start coords db 09, 15 ; end coords dw MenuData2_0x5ee1 db 1 ; default option ; 5ee1 MenuData2_0x5ee1: ; 5ee1 db $00 ; flags db 4 ; items db "PLAYER@" db "BADGES@" db "#DEX@" db "TIME@" ; 5efb MenuDataHeader_0x5efb: ; 5efb db $40 ; flags db 00, 00 ; start coords db 09, 15 ; end coords dw MenuData2_0x5f03 db 1 ; default option ; 5f03 MenuData2_0x5f03: ; 5f03 db $00 ; flags db 4 ; items db "PLAYER ", $52, "@" db "BADGES@" db " @" db "TIME@" ; 5f1c Function5f1c: ; 5f1c call $1cfd push hl ld de, $005d add hl, de call Function5f58 pop hl push hl ld de, $0084 add hl, de call Function5f6b pop hl push hl ld de, $0030 add hl, de ld de, .Player call PlaceString pop hl ret .Player db $52, "@" ; 5f40 Function5f40: ; 5f40 ld de, $00a9 add hl, de call Function5f84 ret ; 5f48 Function5f48: ; 5f48 ld de, $00a9 add hl, de ld de, .text_5f53 call PlaceString ret .text_5f53 db " ???@" ; 5f58 Function5f58: ; 5f58 push hl ld hl, JohtoBadges ld b, $2 call CountSetBits pop hl ld de, $d265 ld bc, $0102 jp $3198 ; 5f6b Function5f6b: ; 5f6b ld a, [StatusFlags] bit 0, a ret z push hl ld hl, PokedexSeen ld b, $20 call CountSetBits pop hl ld de, $d265 ld bc, $0103 jp $3198 ; 5f84 Function5f84: ; 5f84 ld de, GameTimeHours ld bc, $0203 call $3198 ld [hl], $6d inc hl ld de, GameTimeMinutes ld bc, $8102 jp $3198 ; 5f99 OakSpeech: ; 0x5f99 ld a, $24 ld hl, $4672 rst FarCall call $04dd call ClearTileMap ld de, MUSIC_ROUTE_30 call StartMusic call $04a3 call $04b6 xor a ld [CurPartySpecies], a ld a, POKEMON_PROF ld [TrainerClass], a call $619c ld b, $1c call GetSGBLayout call $616a ld hl, OakText1 call PrintText call $04b6 call ClearTileMap ld a, $c2 ld [CurSpecies], a ld [CurPartySpecies], a call GetBaseData hlcoord 6, 4 call $3786 xor a ld [TempMonDVs], a ld [$d124], a ld b, $1c call GetSGBLayout call $6182 ld hl, OakText2 call PrintText ld hl, OakText4 call PrintText call $04b6 call ClearTileMap xor a ld [CurPartySpecies], a ld a, POKEMON_PROF ld [TrainerClass], a call $619c ld b, $1c call GetSGBLayout call $616a ld hl, OakText5 call PrintText call $04b6 call ClearTileMap xor a ld [CurPartySpecies], a callba DrawIntroPlayerPic ld b, $1c call GetSGBLayout call $616a ld hl, OakText6 call PrintText call NamePlayer ld hl, OakText7 call PrintText ret OakText1: ; 0x6045 TX_FAR _OakText1 db "@" OakText2: ; 0x604a TX_FAR _OakText2 start_asm ld a,WOOPER call $37ce call WaitSFX ld hl,OakText3 ret OakText3: ; 0x605b TX_FAR _OakText3 db "@" OakText4: ; 0x6060 TX_FAR _OakText4 db "@" OakText5: ; 0x6065 TX_FAR _OakText5 db "@" OakText6: ; 0x606a TX_FAR _OakText6 db "@" OakText7: ; 0x606f TX_FAR _OakText7 db "@" NamePlayer: ; 0x6074 callba MovePlayerPicRight callba ShowPlayerNamingChoices ld a, [$cfa9] dec a jr z, .NewName call $60fa ld a, $2 ld hl, $4c1d rst FarCall callba MovePlayerPicLeft ret .NewName ld b, 1 ld de, PlayerName ld a, $4 ld hl, $56c1 rst FarCall call $04b6 call ClearTileMap call Functione5f call WaitBGMap xor a ld [CurPartySpecies], a ld a, $22 ld hl, $4874 rst FarCall ld b, $1c call GetSGBLayout call $04f0 ld hl, PlayerName ld de, .Chris ld a, [PlayerGender] bit 0, a jr z, .asm_60cf ld de, .Kris .asm_60cf call InitString ret .Chris db "CHRIS@@@@@@" .Kris db "KRIS@@@@@@@" ; 60e9 INCBIN "baserom.gbc", $60e9, $617c - $60e9 IntroFadePalettes: ; 0x617c db %01010100 db %10101000 db %11111100 db %11111000 db %11110100 db %11100100 ; 6182 INCBIN "baserom.gbc", $6182, $620b - $6182 Function620b: ; 620b ld hl, $4579 ld a, $39 rst FarCall jr c, .asm_6219 ld a, $39 ld hl, Function48ac rst FarCall .asm_6219 ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a call FarStartTitleScreen call DelayFrame .asm_6226 call Function627b jr nc, .asm_6226 call ClearSprites call WhiteBGMap pop af ld [rSVBK], a ld hl, rLCDC res 2, [hl] call Functionfdb call Function3200 xor a ld [hLCDStatCustom], a ld [$ffcf], a ld [$ffd0], a ld a, $7 ld [$ffd1], a ld a, $90 ld [$ffd2], a ld b, $8 call GetSGBLayout call Function485 ld a, [$cf64] cp $5 jr c, .asm_625e xor a .asm_625e ld e, a ld d, $0 ld hl, $626a add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a jp [hl] ; 626a INCBIN "baserom.gbc", $626a, $6274 - $626a FarStartTitleScreen: ; 6274 callba StartTitleScreen ret ; 627b Function627b: ; 627b ld a, [$cf63] bit 7, a jr nz, .asm_6290 call Function62a3 ld a, $43 ld hl, $6ea7 rst FarCall call DelayFrame and a ret .asm_6290 scf ret ; 6292 INCBIN "baserom.gbc", $6292, $62a3 - $6292 Function62a3: ; 62a3 ld e, a ld d, $0 ld hl, $62af add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a jp [hl] ; 62af INCBIN "baserom.gbc", $62af, $62bc - $62af TitleScreenEntrance: ; 62bc ; Animate the logo: ; Move each line by 4 pixels until our count hits 0. ld a, [$ffcf] and a jr z, .done sub 4 ld [$ffcf], a ; Lay out a base (all lines scrolling together). ld e, a ld hl, $d100 ld bc, 8 * 10 ; logo height call ByteFill ; Alternate signage for each line's position vector. ; This is responsible for the interlaced effect. ld a, e xor $ff inc a ld b, 8 * 10 / 2 ; logo height / 2 ld hl, $d101 .loop ld [hli], a inc hl dec b jr nz, .loop callba AnimateTitleCrystal ret .done ; Next scene ld hl, $cf63 inc [hl] xor a ld [hLCDStatCustom], a ; Play the title screen music. ld de, MUSIC_TITLE call StartMusic ld a, $88 ld [$ffd2], a ret ; 62f6 INCBIN "baserom.gbc", $62f6, $63e2 - $62f6 Function63e2: ; 63e2 call ClearTileMap call Functione5f ld de, Function4000 ld hl, $9600 ld bc, $391d call Functioneba ld hl, $c52e ld de, $63fd jp PlaceString ; 63fd INCBIN "baserom.gbc", $63fd, $642e - $63fd Function642e: ; 642e ld a, $5 ld hl, $4f1c rst FarCall call Function1fbf call WhiteBGMap call ClearTileMap ld a, $98 ld [$ffd7], a xor a ld [hBGMapAddress], a ld [hJoyDown], a ld [$ffcf], a ld [$ffd0], a ld a, $90 ld [$ffd2], a call WaitBGMap jp Function620b ; 6454 Function6454: ; 6454 call DelayFrame ld a, [hOAMUpdate] push af ld a, $1 ld [hOAMUpdate], a ld a, [hBGMapMode] push af xor a ld [hBGMapMode], a call $6473 pop af ld [hBGMapMode], a pop af ld [hOAMUpdate], a ld hl, VramState set 6, [hl] ret ; 6473 Function6473: ; 6473 xor a ld [hLCDStatCustom], a ld [hBGMapMode], a ld a, $90 ld [$ffd2], a call $2173 ld a, $9c call $64b9 call $2e20 ld a, $12 ld hl, $5409 rst FarCall ld a, $2 ld hl, $56a4 rst FarCall ld a, $1 ld [hCGBPalUpdate], a xor a ld [hBGMapMode], a ld [$ffd2], a ld a, $1 ld hl, $64db rst FarCall ld a, $98 call $64b9 xor a ld [$d152], a ld a, $98 ld [$d153], a xor a ld [$ffcf], a ld [$ffd0], a call Function5958 ret ; 64b9 Function64b9: ; 64b9 ld [$ffd7], a xor a ld [hBGMapAddress], a ret ; 64bf Function64bf: ; 64bf ld a, [hOAMUpdate] push af ld a, $1 ld [hOAMUpdate], a call $64cd pop af ld [hOAMUpdate], a ret ; 64cd Function64cd: ; 64cd call Functione5f ld a, $90 ld [$ffd2], a call $2e31 call $0e51 ret ; 64db Function64db: ; 64db ld a, [rSVBK] push af ld a, $6 ld [rSVBK], a ld a, $60 ld hl, $d000 ld bc, VBlank5 call ByteFill ld a, $d0 ld [rHDMA1], a ld a, $0 ld [rHDMA2], a ld a, $18 ld [rHDMA3], a ld a, $0 ld [rHDMA4], a ld a, $3f ld [hDMATransfer], a call DelayFrame pop af ld [rSVBK], a ret ; 6508 INCBIN "baserom.gbc", $6508, $669f - $6508 CheckNickErrors: ; 669f ; error-check monster nick before use ; must be a peace offering to gamesharkers ; input: de = nick location push bc push de ld b, PKMN_NAME_LENGTH .checkchar ; end of nick? ld a, [de] cp "@" ; terminator jr z, .end ; check if this char is a text command ld hl, .textcommands dec hl .loop ; next entry inc hl ; reached end of commands table? ld a, [hl] cp a, $ff jr z, .done ; is the current char between this value (inclusive)... ld a, [de] cp [hl] inc hl jr c, .loop ; ...and this one? cp [hl] jr nc, .loop ; replace it with a "?" ld a, "?" ld [de], a jr .loop .done ; next char inc de ; reached end of nick without finding a terminator? dec b jr nz, .checkchar ; change nick to "?@" pop de push de ld a, "?" ld [de], a inc de ld a, "@" ld [de], a .end ; if the nick has any errors at this point it's out of our hands pop de pop bc ret ; 66cf .textcommands ; 66cf ; table definining which characters ; are actually text commands ; format: ; >= < db $00, $05 db $14, $19 db $1d, $26 db $35, $3a db $3f, $40 db $49, $5d db $5e, $7f db $ff ; end ; 66de _Multiply: ; 66de ; hMultiplier is one byte. ld a, 8 ld b, a xor a ld [hMultiplicand - 1], a ld [hMathBuffer + 1], a ld [hMathBuffer + 2], a ld [hMathBuffer + 3], a ld [hMathBuffer + 4], a .loop ld a, [hMultiplier] srl a ld [hMultiplier], a jr nc, .next ld a, [hMathBuffer + 4] ld c, a ld a, [hMultiplicand + 2] add c ld [hMathBuffer + 4], a ld a, [hMathBuffer + 3] ld c, a ld a, [hMultiplicand + 1] adc c ld [hMathBuffer + 3], a ld a, [hMathBuffer + 2] ld c, a ld a, [hMultiplicand + 0] adc c ld [hMathBuffer + 2], a ld a, [hMathBuffer + 1] ld c, a ld a, [hMultiplicand - 1] adc c ld [hMathBuffer + 1], a .next dec b jr z, .done ; hMultiplicand <<= 1 ld a, [hMultiplicand + 2] add a ld [hMultiplicand + 2], a ld a, [hMultiplicand + 1] rla ld [hMultiplicand + 1], a ld a, [hMultiplicand + 0] rla ld [hMultiplicand + 0], a ld a, [hMultiplicand - 1] rla ld [hMultiplicand - 1], a jr .loop .done ld a, [hMathBuffer + 4] ld [hProduct + 3], a ld a, [hMathBuffer + 3] ld [hProduct + 2], a ld a, [hMathBuffer + 2] ld [hProduct + 1], a ld a, [hMathBuffer + 1] ld [hProduct + 0], a ret ; 673e _Divide: ; 673e xor a ld [hMathBuffer + 0], a ld [hMathBuffer + 1], a ld [hMathBuffer + 2], a ld [hMathBuffer + 3], a ld [hMathBuffer + 4], a ld a, 9 ld e, a .loop ld a, [hMathBuffer + 0] ld c, a ld a, [hDividend + 1] sub c ld d, a ld a, [hDivisor] ld c, a ld a, [hDividend + 0] sbc c jr c, .asm_6767 ld [hDividend + 0], a ld a, d ld [hDividend + 1], a ld a, [hMathBuffer + 4] inc a ld [hMathBuffer + 4], a jr .loop .asm_6767 ld a, b cp 1 jr z, .done ld a, [hMathBuffer + 4] add a ld [hMathBuffer + 4], a ld a, [hMathBuffer + 3] rla ld [hMathBuffer + 3], a ld a, [hMathBuffer + 2] rla ld [hMathBuffer + 2], a ld a, [hMathBuffer + 1] rla ld [hMathBuffer + 1], a dec e jr nz, .asm_6798 ld e, 8 ld a, [hMathBuffer + 0] ld [hDivisor], a xor a ld [hMathBuffer + 0], a ld a, [hDividend + 1] ld [hDividend + 0], a ld a, [hDividend + 2] ld [hDividend + 1], a ld a, [hDividend + 3] ld [hDividend + 2], a .asm_6798 ld a, e cp 1 jr nz, .asm_679e dec b .asm_679e ld a, [hDivisor] srl a ld [hDivisor], a ld a, [hMathBuffer + 0] rr a ld [hMathBuffer + 0], a jr .loop .done ld a, [hDividend + 1] ld [hDivisor], a ld a, [hMathBuffer + 4] ld [hDividend + 3], a ld a, [hMathBuffer + 3] ld [hDividend + 2], a ld a, [hMathBuffer + 2] ld [hDividend + 1], a ld a, [hMathBuffer + 1] ld [hDividend + 0], a ret ; 67c1 ItemAttributes: ; 67c1 INCLUDE "items/item_attributes.asm" ; 6ec1 INCBIN "baserom.gbc", $6ec1, $6eef - $6ec1 DrawGraphic: ; 6eef ; input: ; hl: draw location ; b: height ; c: width ; d: tile to start drawing from ; e: number of tiles to advance for each row call Function7009 pop bc pop hl ret c bit 5, [hl] jr nz, .asm_6f05 push hl call Function70a4 pop hl ret c push hl call Function70ed pop hl ret c .asm_6f05 and a ret ; 6f07 Function6f07: ; 6f07 call Function6f5f ret c ld hl, $0010 add hl, bc ld d, [hl] ld hl, $0011 add hl, bc ld e, [hl] ld hl, $0006 add hl, bc bit 7, [hl] jp nz, Function6fa1 ld hl, $000e add hl, bc ld a, [hl] ld d, a call GetTileType and a jr z, .asm_6f3e scf ret call Function6f5f ret c ld hl, $000e add hl, bc ld a, [hl] call GetTileType cp $1 jr z, .asm_6f3e scf ret .asm_6f3e ld hl, $000e add hl, bc ld a, [hl] call Function6f7f ret nc push af ld hl, $0007 add hl, bc ld a, [hl] and $3 ld e, a ld d, $0 ld hl, $6f5b add hl, de pop af and [hl] ret z scf ret ; 6f5b INCBIN "baserom.gbc", $6f5b, $6f5f - $6f5b Function6f5f: ; 6f5f ld hl, $000f add hl, bc ld a, [hl] call Function6f7f ret nc push af ld hl, $0007 add hl, bc and $3 ld e, a ld d, $0 ld hl, $6f7b add hl, de pop af and [hl] ret z scf ret ; 6f7b INCBIN "baserom.gbc", $6f7b, $6f7f - $6f7b Function6f7f: ; 6f7f ld d, a and $f0 cp $b0 jr z, .asm_6f8c cp $c0 jr z, .asm_6f8c xor a ret .asm_6f8c ld a, d and $7 ld e, a ld d, $0 ld hl, $6f99 add hl, de ld a, [hl] scf ret ; 6f99 INCBIN "baserom.gbc", $6f99, $6fa1 - $6f99 Function6fa1: ; 6fa1 ld hl, $0007 add hl, bc ld a, [hl] and $3 jr z, .asm_6fb2 dec a jr z, .asm_6fb7 dec a jr z, .asm_6fbb jr .asm_6fbf .asm_6fb2 inc e push de inc d jr .asm_6fc2 .asm_6fb7 push de inc d jr .asm_6fc2 .asm_6fbb push de inc e jr .asm_6fc2 .asm_6fbf inc d push de inc e .asm_6fc2 call Function2a3c call GetTileType pop de and a jr nz, .asm_6fd7 call Function2a3c call GetTileType and a jr nz, .asm_6fd7 xor a ret .asm_6fd7 scf ret ; 6fd9 CheckFacingObject: ; 6fd9 call GetFacingTileCoord ; Double the distance for counter tiles. call CheckCounterTile jr nz, .asm_6ff1 ld a, [MapX] sub d cpl inc a add d ld d, a ld a, [MapY] sub e cpl inc a add e ld e, a .asm_6ff1 ld bc, $d4d6 ld a, 0 ld [hConnectionStripLength], a call $7041 ret nc ld hl, $0007 add hl, bc ld a, [hl] cp $ff jr z, .asm_7007 xor a ret .asm_7007 scf ret ; 7009 Function7009: ; 7009 ld hl, $0010 add hl, bc ld d, [hl] ld hl, $0011 add hl, bc ld e, [hl] jr .asm_7041 ld a, [hConnectionStripLength] call Function1ae5 call $7021 call $7041 ret ld hl, $0010 add hl, bc ld d, [hl] ld hl, $0011 add hl, bc ld e, [hl] call GetSpriteDirection and a jr z, .asm_703b cp $4 jr z, .asm_703d cp $8 jr z, .asm_703f inc d ret .asm_703b inc e ret .asm_703d dec e ret .asm_703f dec d ret .asm_7041 ld bc, $d4d6 xor a .asm_7045 ld [hConnectedMapWidth], a call Function1af1 jr z, .asm_7093 ld hl, $0004 add hl, bc bit 7, [hl] jr nz, .asm_7093 ld hl, $0006 add hl, bc bit 7, [hl] jr z, .asm_7063 call Function7171 jr nc, .asm_707b jr .asm_7073 .asm_7063 ld hl, $0010 add hl, bc ld a, [hl] cp d jr nz, .asm_707b ld hl, $0011 add hl, bc ld a, [hl] cp e jr nz, .asm_707b .asm_7073 ld a, [hConnectionStripLength] ld l, a ld a, [hConnectedMapWidth] cp l jr nz, .asm_70a2 .asm_707b ld hl, $0012 add hl, bc ld a, [hl] cp d jr nz, .asm_7093 ld hl, $0013 add hl, bc ld a, [hl] cp e jr nz, .asm_7093 ld a, [hConnectionStripLength] ld l, a ld a, [hConnectedMapWidth] cp l jr nz, .asm_70a2 .asm_7093 ld hl, $0028 add hl, bc ld b, h ld c, l ld a, [hConnectedMapWidth] inc a cp $d jr nz, .asm_7045 and a ret .asm_70a2 scf ret ; 70a4 Function70a4: ; 70a4 ld hl, $0016 add hl, bc ld a, [hl] and a jr z, .asm_70e9 and $f jr z, .asm_70c7 ld e, a ld d, a ld hl, $0014 add hl, bc ld a, [hl] sub d ld d, a ld a, [hl] add e ld e, a ld hl, $0010 add hl, bc ld a, [hl] cp d jr z, .asm_70eb cp e jr z, .asm_70eb .asm_70c7 ld hl, $0016 add hl, bc ld a, [hl] swap a and $f jr z, .asm_70e9 ld e, a ld d, a ld hl, $0015 add hl, bc ld a, [hl] sub d ld d, a ld a, [hl] add e ld e, a ld hl, $0011 add hl, bc ld a, [hl] cp d jr z, .asm_70eb cp e jr z, .asm_70eb .asm_70e9 xor a ret .asm_70eb scf ret ; 70ed Function70ed: ; 70ed ld hl, $0010 add hl, bc ld a, [XCoord] cp [hl] jr z, .asm_70fe jr nc, .asm_7111 add $9 cp [hl] jr c, .asm_7111 .asm_70fe ld hl, $0011 add hl, bc ld a, [YCoord] cp [hl] jr z, .asm_710f jr nc, .asm_7111 add $8 cp [hl] jr c, .asm_7111 .asm_710f and a ret .asm_7111 scf ret ; 7113 INCBIN "baserom.gbc", $7113, $7171 - $7113 Function7171: ; 7171 ld hl, $0010 add hl, bc ld a, d sub [hl] jr c, .asm_718b cp $2 jr nc, .asm_718b ld hl, $0011 add hl, bc ld a, e sub [hl] jr c, .asm_718b cp $2 jr nc, .asm_718b scf ret .asm_718b and a ret ; 718d INCBIN "baserom.gbc", $718d, $71c2 - $718d Function71c2: ; 71c2 ld a, [CurPartyMon] inc a ld e, a ld d, $0 ld hl, PartyCount add hl, de ld a, [hl] cp $fd ret z push bc ld hl, PartyMon1Happiness ld bc, $0030 ld a, [CurPartyMon] call AddNTimes pop bc ld d, h ld e, l push de ld a, [de] cp $64 ld e, $0 jr c, .asm_71ef inc e cp $c8 jr c, .asm_71ef inc e .asm_71ef dec c ld b, $0 ld hl, $7221 add hl, bc add hl, bc add hl, bc ld d, $0 add hl, de ld a, [hl] cp $64 pop de ld a, [de] jr nc, .asm_7209 add [hl] jr nc, .asm_720d ld a, $ff jr .asm_720d .asm_7209 add [hl] jr c, .asm_720d xor a .asm_720d ld [de], a ld a, [IsInBattle] and a ret z ld a, [CurPartyMon] ld b, a ld a, [$d0d8] cp b ret nz ld a, [de] ld [BattleMonHappiness], a ret ; 7221 INCBIN "baserom.gbc", $7221, $7305 - $7221 SpecialGiveShuckle: ; 7305 ; Adding to the party. xor a ld [MonType], a ; Level 15 Shuckle. ld a, SHUCKLE ld [CurPartySpecies], a ld a, 15 ld [CurPartyLevel], a ld a, PREDEF_ADDPARTYMON call Predef jr nc, .NotGiven ; Caught data. ld b, 0 ld a, $13 ld hl, $5ba3 rst FarCall ; Holding a Berry. ld bc, PartyMon2 - PartyMon1 ld a, [PartyCount] dec a push af push bc ld hl, PartyMon1Item call AddNTimes ld [hl], BERRY pop bc pop af ; OT ID. ld hl, PartyMon1ID call AddNTimes ld a, $2 ld [hli], a ld [hl], $6 ; Nickname. ld a, [PartyCount] dec a ld hl, PartyMon1Nickname call SkipNames ld de, .Shuckie call CopyName2 ; OT. ld a, [PartyCount] dec a ld hl, PartyMon1OT call SkipNames ld de, .Mania call CopyName2 ; Bittable2 flag for this event. ld hl, $dc1e set 5, [hl] ld a, 1 ld [ScriptVar], a ret .NotGiven xor a ld [ScriptVar], a ret .Mania db "MANIA@" .Shuckie db "SHUCKIE@" ; 737e INCBIN "baserom.gbc", $737e, $747b - $737e SECTION "bank2",DATA,BANK[$2] Function8000: ; 8000 call Function2ed3 xor a ld [hBGMapMode], a call WhiteBGMap call ClearSprites ld hl, TileMap ld bc, $0168 ld a, $7f call ByteFill ld hl, AttrMap ld bc, $0168 ld a, $7 call ByteFill call Function3200 call Function32f9 ret ; 8029 INCBIN "baserom.gbc", $8029, $807e - $8029 Function807e: ; 807e push de ld a, b call GetMapObject pop de ld hl, $0003 add hl, bc ld [hl], d ld hl, $0002 add hl, bc ld [hl], e ret ; 808f INCBIN "baserom.gbc", $808f, $80a1 - $808f Function80a1: ; 80a1 ld a, b call $18de ret c ld hl, $0010 add hl, bc ld d, [hl] ld hl, $0011 add hl, bc ld e, [hl] ld a, [hConnectionStripLength] ld b, a call $407e and a ret ; 80b8 INCBIN "baserom.gbc", $80b8, $80e7 - $80b8 Function80e7: ; 80e7 call $2707 and a ret nz ld hl, $d4fe ld a, $1 ld de, $0028 .asm_80f4 ld [hConnectedMapWidth], a ld a, [hl] and a jr z, .asm_8104 add hl, de ld a, [hConnectedMapWidth] inc a cp $d jr nz, .asm_80f4 scf ret .asm_8104 ld d, h ld e, l call $4116 ld hl, VramState bit 7, [hl] ret z ld hl, $0005 add hl, de set 5, [hl] ret ; 8116 Function8116: ; 8116 call $411d call Function8286 ret ; 811d Function811d: ; 811d ld a, [hConnectedMapWidth] ld hl, $0000 add hl, bc ld [hl], a ld a, [hConnectionStripLength] ld [$c2f0], a ld hl, $0001 add hl, bc ld a, [hl] ld [$c2f1], a call $180e ld [$c2f2], a ld a, [hl] call $17ff ld [$c2f3], a ld hl, $0008 add hl, bc ld a, [hl] and $f0 jr z, .asm_814e swap a and $7 ld [$c2f3], a .asm_814e ld hl, $0004 add hl, bc ld a, [hl] ld [$c2f4], a ld hl, $0009 add hl, bc ld a, [hl] ld [$c2f5], a ld hl, $0003 add hl, bc ld a, [hl] ld [$c2f6], a ld hl, $0002 add hl, bc ld a, [hl] ld [$c2f7], a ld hl, $0005 add hl, bc ld a, [hl] ld [$c2f8], a ret ; 8177 INCBIN "baserom.gbc", $8177, $8286 - $8177 Function8286: ; 8286 ld a, [$c2f0] ld hl, $0001 add hl, de ld [hl], a ld a, [$c2f4] call Function1a61 ld a, [$c2f3] ld hl, $0006 add hl, de or [hl] ld [hl], a ld a, [$c2f7] call Function82d5 ld a, [$c2f6] call Function82f1 ld a, [$c2f1] ld hl, $0000 add hl, de ld [hl], a ld a, [$c2f2] ld hl, $0002 add hl, de ld [hl], a ld hl, $0009 add hl, de ld [hl], $0 ld hl, $000d add hl, de ld [hl], $ff ld a, [$c2f8] call Function830d ld a, [$c2f5] ld hl, $0020 add hl, de ld [hl], a and a ret ; 82d5 Function82d5: ; 82d5 ld hl, $0015 add hl, de ld [hl], a ld hl, $0011 add hl, de ld [hl], a ld hl, YCoord sub [hl] and $f swap a ld hl, $d14d sub [hl] ld hl, $0018 add hl, de ld [hl], a ret ; 82f1 Function82f1: ; 82f1 ld hl, $0014 add hl, de ld [hl], a ld hl, $0010 add hl, de ld [hl], a ld hl, XCoord sub [hl] and $f swap a ld hl, $d14c sub [hl] ld hl, $0017 add hl, de ld [hl], a ret ; 830d Function830d: ; 830d ld h, a inc a and $f ld l, a ld a, h add $10 and $f0 or l ld hl, $0016 add hl, de ld [hl], a ret ; 831e INCBIN "baserom.gbc", $831e, $839e - $831e Function839e: ; 839e push bc ld a, c call $18de ld d, b ld e, c pop bc ret c ld a, b call $18de ret c ld hl, $0010 add hl, bc ld a, [hl] ld hl, $0011 add hl, bc ld c, [hl] ld b, a ld hl, $0010 add hl, de ld a, [hl] cp b jr z, .asm_83c7 jr c, .asm_83c4 inc b jr .asm_83d5 .asm_83c4 dec b jr .asm_83d5 .asm_83c7 ld hl, $0011 add hl, de ld a, [hl] cp c jr z, .asm_83d5 jr c, .asm_83d4 inc c jr .asm_83d5 .asm_83d4 dec c .asm_83d5 ld hl, $0010 add hl, de ld [hl], b ld a, b ld hl, XCoord sub [hl] and $f swap a ld hl, $d14c sub [hl] ld hl, $0017 add hl, de ld [hl], a ld hl, $0011 add hl, de ld [hl], c ld a, c ld hl, YCoord sub [hl] and $f swap a ld hl, $d14d sub [hl] ld hl, $0018 add hl, de ld [hl], a ld a, [hConnectedMapWidth] ld hl, $0020 add hl, de ld [hl], a ld hl, $0003 add hl, de ld [hl], $1a ld hl, $0009 add hl, de ld [hl], $0 ret ; 8417 Function8417: ; 8417 ld a, d call GetMapObject ld hl, $0000 add hl, bc ld a, [hl] cp $d jr nc, .asm_8437 ld d, a ld a, e call GetMapObject ld hl, $0000 add hl, bc ld a, [hl] cp $d jr nc, .asm_8437 ld e, a call $4439 ret .asm_8437 scf ret ; 8439 Function8439: ; 8439 ld a, d call Function1ae5 ld hl, $0010 add hl, bc ld a, [hl] ld hl, $0011 add hl, bc ld c, [hl] ld b, a push bc ld a, e call Function1ae5 ld hl, $0010 add hl, bc ld d, [hl] ld hl, $0011 add hl, bc ld e, [hl] pop bc ld a, b sub d jr z, .asm_846c jr nc, .asm_8460 cpl inc a .asm_8460 ld h, a ld a, c sub e jr z, .asm_847a jr nc, .asm_8469 cpl inc a .asm_8469 sub h jr c, .asm_847a .asm_846c ld a, c cp e jr z, .asm_8488 jr c, .asm_8476 ld d, $0 and a ret .asm_8476 ld d, $1 and a ret .asm_847a ld a, b cp d jr z, .asm_8488 jr c, .asm_8484 ld d, $3 and a ret .asm_8484 ld d, $2 and a ret .asm_8488 scf ret ; 848a Function848a: ; 848a call $449d jr c, .asm_8497 ld [$d4d1], a xor a ld [$d4d0], a ret .asm_8497 ld a, $ff ld [$d4d0], a ret ; 849d Function849d: ; 849d ld a, [$d4cd] call Function1ae5 ld hl, $0010 add hl, bc ld d, [hl] ld hl, $0011 add hl, bc ld e, [hl] ld a, [$d4ce] call Function1ae5 ld hl, $0010 add hl, bc ld a, d cp [hl] jr z, .asm_84c5 jr c, .asm_84c1 and a ld a, $f ret .asm_84c1 and a ld a, $e ret .asm_84c5 ld hl, $0011 add hl, bc ld a, e cp [hl] jr z, .asm_84d7 jr c, .asm_84d3 and a ld a, $c ret .asm_84d3 and a ld a, $d ret .asm_84d7 scf ret ; 84d9 Function84d9: ; 84d9 ld a, e and $3f cp $20 jr nc, .asm_84e5 call $44ef ld a, h ret .asm_84e5 and $1f call $44ef ld a, h xor $ff inc a ret ; 84ef Function84ef: ; 84ef ld e, a ld a, d ld d, $0 ld hl, $450b add hl, de add hl, de ld e, [hl] inc hl ld d, [hl] ld hl, $0000 .asm_84fe srl a jr nc, .asm_8503 add hl, de .asm_8503 sla e rl d and a jr nz, .asm_84fe ret ; 850b INCBIN "baserom.gbc", $850b, $854b - $850b GetPredefFn: ; 854b ; input: ; [$cfb4] id ; save hl for later ld a, h ld [$cfb5], a ld a, l ld [$cfb6], a push de ; get id ld a, [$cfb4] ld e, a ld d, $0 ld hl, PredefPointers ; seek add hl, de add hl, de add hl, de pop de ; store address in [$cfb7-8] ; addr lo ld a, [hli] ld [$cfb8], a ; addr hi ld a, [hli] ld [$cfb7], a ; get bank ld a, [hl] ret ; 856b PredefPointers: ; 856b ; $4b Predef pointers ; address, bank dwb $6508, $01 dwb $747a, $01 dwb $4658, $03 dwb $57c1, $13 dwb $4699, $03 dwb $5a6d, $03 dwb $588c, $03 dwb $5a96, $03 dwb $5b3f, $03 dwb $5e6e, $03 dwb $5f8c, $03 dwb $46e0, $03 dwb $6167, $03 dwb $617b, $03 dwb $5639, $04 dwb $566a, $04 dwb $4eef, $0a dwb $4b3e, $0b dwb $5f48, $0f dwb FillBox, BANK(FillBox) dwb $5873, $0f dwb $6036, $0f dwb $74c1, $0f dwb $7390, $0f dwb $743d, $0f dwb $747c, $0f dwb $6487, $10 dwb $64e1, $10 dwb $61e6, $10 dwb $4f63, $0a dwb $4f24, $0a dwb $484a, $14 dwb $4d6f, $14 dwb $4d2e, $14 dwb $4cdb, $14 dwb $4c50, $14 dwb $4bdd, $14 dwb StatsScreenInit, BANK(StatsScreenInit) ; stats screen dwb $4b0a, $14 dwb $4b0e, $14 dwb $4b7b, $14 dwb $4964, $14 dwb $493a, $14 dwb $4953, $14 dwb $490d, $14 dwb $5040, $14 dwb $7cdd, $32 dwb $40d5, $33 dwb $5853, $02 dwb $464c, $02 dwb $5d11, $24 dwb $4a88, $02 dwb $420f, $23 dwb $4000, $23 dwb $4000, $23 dwb $40d6, $33 dwb $40d5, $33 dwb $40d5, $33 dwb $51d0, $3f dwb $6a6c, $04 dwb $5077, $14 dwb $516c, $14 dwb $508b, $14 dwb $520d, $14 dwb DecompressPredef, BANK(DecompressPredef) dwb $47d3, $0d dwb $7908, $3e dwb $7877, $3e dwb $4000, $34 dwb $4d0a, $14 dwb $40a3, $34 dwb $408e, $34 dwb $4669, $34 dwb $466e, $34 dwb $43ff, $2d ; 864c INCBIN "baserom.gbc", $864c, $8a68 - $864c CheckShininess: ; 0x8a68 ; given a pointer to Attack/Defense DV in bc, determine if monster is shiny. ; if shiny, set carry. ld l,c ld h,b ld a,[hl] and a,%00100000 ; is attack DV xx1x? jr z,.NotShiny ld a,[hli] and a,%1111 cp $A ; is defense DV 1010? jr nz,.NotShiny ld a,[hl] and a,%11110000 cp $A0 ; is speed DV 1010? jr nz,.NotShiny ld a,[hl] and a,%1111 cp $A ; is special DV 1010? jr nz,.NotShiny scf ret .NotShiny and a ; clear carry flag ret INCBIN "baserom.gbc", $8a88, $8ad1 - $8a88 Function8ad1: ; 8ad1 ld hl, $5c57 call $5610 call $571a call $5699 ret ; 8ade INCBIN "baserom.gbc", $8ade, $8d55 - $8ade Function8d55: ; 8d55 ld a, [hCGB] and a ret ; 8d59 INCBIN "baserom.gbc", $8d59, $8e85 - $8d59 Function8e85: ; 8e85 ld a, $40 ld hl, $4dc0 rst FarCall ld hl, $7311 jr nc, .asm_8e93 ld hl, $7309 .asm_8e93 ld de, $d038 ld bc, $0008 ld a, $5 call Function306b ret ; 8e9f INCBIN "baserom.gbc", $8e9f, $9610 - $8e9f Function9610: ; 9610 ld de, $d000 ld c, $4 .asm_9615 push bc ld a, [hli] push hl call $5625 call $5630 pop hl inc hl pop bc dec c jr nz, .asm_9615 ret ; 9625 Function9625: ; 9625 ld l, a ld h, $0 add hl, hl add hl, hl add hl, hl ld bc, $5df6 add hl, bc ret ; 9630 Function9630: ; 9630 ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld c, $8 .asm_9639 ld a, [hli] ld [de], a inc de dec c jr nz, .asm_9639 pop af ld [rSVBK], a ret ; 9643 INCBIN "baserom.gbc", $9643, $9699 - $9643 Function9699: ; 9699 ld hl, AttrMap ld bc, $0168 xor a call ByteFill ret ; 96a4 Function96a4: ; 96a4 ld hl, $d000 ld de, $d080 ld bc, $0080 ld a, $5 call $306b ret ; 96b3 INCBIN "baserom.gbc", $96b3, $971a - $96b3 Function971a: ; 971a ld hl, $7681 ld de, $d040 ld bc, $0010 ld a, $5 call $306b ret ; 9729 INCBIN "baserom.gbc", $9729, $9890 - $9729 Function9890: ; 9890 call Function8d55 ret z ld a, $1 ld [rVBK], a ld hl, VTiles0 ld bc, $2000 xor a call ByteFill ld a, $0 ld [rVBK], a ld a, $80 ld [rBGPI], a ld c, $20 .asm_98ac ld a, $ff ld [rBGPD], a ld a, $7f ld [rBGPD], a dec c jr nz, .asm_98ac ld a, $80 ld [rOBPI], a ld c, $20 .asm_98bd ld a, $ff ld [rOBPD], a ld a, $7f ld [rOBPD], a dec c jr nz, .asm_98bd ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, $d000 call Function98df ld hl, $d080 call Function98df pop af ld [rSVBK], a ret ; 98df Function98df: ; 98df ld c, $40 .asm_98e1 ld a, $ff ld [hli], a ld a, $7f ld [hli], a dec c jr nz, .asm_98e1 ret ; 98eb INCBIN "baserom.gbc", $98eb, $9a52 - $98eb CopyData: ; 0x9a52 ; copy bc bytes of data from hl to de ld a, [hli] ld [de], a inc de dec bc ld a, c or b jr nz, CopyData ret ; 0x9a5b ClearBytes: ; 0x9a5b ; clear bc bytes of data starting from de xor a ld [de], a inc de dec bc ld a, c or b jr nz, ClearBytes ret ; 0x9a64 DrawDefaultTiles: ; 0x9a64 ; Draw 240 tiles (2/3 of the screen) from tiles in VRAM ld hl, VBGMap0 ; BG Map 0 ld de, 32 - 20 ld a, $80 ; starting tile ld c, 12 + 1 .line ld b, 20 .tile ld [hli], a inc a dec b jr nz, .tile ; next line add hl, de dec c jr nz, .line ret ; 0x9a7a INCBIN "baserom.gbc", $9a7a, $a51e - $9a7a SGBBorder: INCBIN "gfx/misc/sgb_border.2bpp" INCBIN "baserom.gbc", $a8be, $a8d6 - $a8be PokemonPalettes: INCLUDE "gfx/pics/palette_pointers.asm" INCBIN "baserom.gbc", $b0ae, $b0d2 - $b0ae TrainerPalettes: INCLUDE "gfx/trainers/palette_pointers.asm" INCBIN "baserom.gbc", $b1de, $b319 - $b1de MornPal: ; 0xb319 INCBIN "tilesets/morn.pal" ; 0xb359 DayPal: ; 0xb359 INCBIN "tilesets/day.pal" ; 0xb399 NitePal: ; 0xb399 INCBIN "tilesets/nite.pal" ; 0xb3d9 DarkPal: ; 0xb3d9 INCBIN "tilesets/dark.pal" ; 0xb419 INCBIN "baserom.gbc", $b419, $b825 - $b419 SECTION "bank3",DATA,BANK[$3] Functionc000: ; c000 ld a, [TimeOfDay] ld hl, $4012 ld de, $0002 call IsInArray inc hl ld c, [hl] ret c xor a ld c, a ret ; c012 INCBIN "baserom.gbc", $c012, $c01b - $c012 Functionc01b: ; c01b ld hl, SpecialsPointers add hl, de add hl, de add hl, de ld b, [hl] inc hl ld a, [hli] ld h, [hl] ld l, a ld a, b rst FarCall ret ; c029 SpecialsPointers: ; 0xc029 dbw BANK(Function97c28), Function97c28 dbw $0a, $5ce8 dbw $0a, $5d11 dbw $0a, $5d92 dbw $0a, $5e66 dbw $0a, $5e82 dbw $0a, $5efa dbw $0a, $5eee dbw $0a, $5c92 dbw $0a, $5cf1 dbw $0a, $5cfa dbw $0a, $5bfb dbw $0a, $5c7b dbw $0a, $5ec4 dbw $0a, $5ed9 dbw $0a, $5eaf dbw $0a, $5f47 dbw $03, $42f6 dbw $03, $4309 dbw $41, $50b9 dbw $03, $434a dbw $13, $59e5 dbw $04, $7a12 dbw $04, $7a31 dbw $04, $75db dbw $3e, $7b32 dbw $3e, $7cd2 dbw $03, $4658 dbw $05, $559a dbw $03, $42e7 dbw $05, $66d6 dbw $05, $672a dbw $05, $6936 dbw $0b, $4547 dbw $05, $6218 dbw $23, $4c04 dbw BANK(SpecialNameRival), SpecialNameRival dbw $24, $4913 dbw $03, $42c0 dbw $03, $42cd dbw $03, $4355 dbw $03, $4360 dbw $03, $4373 dbw $03, $4380 dbw $03, $438d dbw $03, $43db dbw $23, $4084 dbw $23, $4092 dbw $23, $40b6 dbw $23, $4079 dbw $23, $40ab dbw $00, $0d91 dbw BANK(WhiteBGMap), WhiteBGMap dbw $00, Function485 dbw BANK(ClearTileMap), ClearTileMap dbw $00, $1ad2 dbw $00, $0e4a dbw $03, $4230 dbw $03, $4252 dbw BANK(WaitSFX),WaitSFX dbw $00, $3cdf dbw $00, $3d47 dbw $04, $6324 dbw $02, $4379 dbw $03, $425a dbw $03, $4268 dbw $03, $4276 dbw $03, $4284 dbw $03, $43ef dbw $05, $7421 dbw $05, $7440 dbw $04, $79a8 dbw $03, $43fc dbw $09, $6feb dbw $09, $7043 dbw BANK(SpecialGiveShuckle), SpecialGiveShuckle dbw $01, $737e dbw $01, $73f7 dbw BANK(SpecialCheckPokerus),SpecialCheckPokerus dbw $09, $4b25 dbw $09, $4b4e dbw $09, $4ae8 dbw $13, $587a dbw $03, $4434 dbw $03, $4422 dbw $13, $59d3 dbw $22, $4018 dbw $03, $42b9 dbw $03, $42da dbw $01, $718d dbw $01, $71ac dbw $0a, $64ab dbw $0a, $651f dbw $0a, $6567 dbw $05, $4209 dbw $3e, $7841 dbw BANK(SpecialSnorlaxAwake),SpecialSnorlaxAwake dbw $01, $7413 dbw $01, $7418 dbw $01, $741d dbw $03, $4472 dbw $09, $65ee dbw BANK(SpecialGameboyCheck),SpecialGameboyCheck dbw BANK(SpecialTrainerHouse),SpecialTrainerHouse dbw $05, $6dc7 dbw BANK(SpecialRoamMons), SpecialRoamMons dbw $03, $448f dbw $03, $449f dbw $03, $44ac dbw $46, $6c3e dbw $46, $7444 dbw $46, $75e8 dbw $46, $77e5 dbw $46, $7879 dbw $46, $7920 dbw $46, $793b dbw $5c, $40b0 dbw $5c, $40ba dbw $5c, $4114 dbw $5c, $4215 dbw $5c, $44e1 dbw $5c, $421d dbw $5c, $4b44 dbw $46, $7a38 dbw $5c, $4bd3 dbw $45, $7656 dbw BANK(Reset), Reset dbw $40, $51f1 dbw $40, $5220 dbw $40, $5225 dbw $40, $5231 dbw $12, $525b dbw $22, $6def dbw $47, $41ab dbw $5c, $4687 dbw $22, $6e68 dbw $5f, $5224 dbw $5f, $52b6 dbw $5f, $52ce dbw $5f, $753d dbw $40, $7612 dbw BANK(SpecialHoOhChamber),SpecialHoOhChamber dbw $40, $6142 dbw $12, $589a dbw $12, $5bf9 dbw $13, $70bc dbw $22, $6f6b dbw $22, $6fd4 dbw BANK(SpecialDratini),SpecialDratini dbw $04, $5485 dbw BANK(SpecialBeastsCheck),SpecialBeastsCheck dbw BANK(SpecialMonCheck),SpecialMonCheck dbw $03, $4225 dbw $5c, $4bd2 dbw $40, $766e dbw $40, $77eb dbw $40, $783c dbw $41, $60a2 dbw $05, $4168 dbw $40, $77c2 dbw $41, $630f dbw $40, $7780 dbw $40, $787b dbw $12, $6e12 dbw $41, $47eb dbw $12, $6927 dbw $24, $4a54 dbw $24, $4a88 dbw $03, $4224 INCBIN "baserom.gbc", $c224, $c29d - $c224 SpecialNameRival: ; 0xc29d ld b, $2 ; rival ld de, RivalName ld a, BANK(Function116b7) ld hl, Function116b7 rst $8 ; default to "SILVER" ld hl, RivalName ld de, DefaultRivalName call InitString ret ; 0xc2b2 DefaultRivalName: ; 0xc2b2 db "SILVER@" INCBIN "baserom.gbc", $c2b9, $c3e2 - $c2b9 ScriptReturnCarry: ; c3e2 jr c, .carry xor a ld [ScriptVar], a ret .carry ld a, 1 ld [ScriptVar], a ret ; c3ef INCBIN "baserom.gbc", $c3ef, $c403 - $c3ef Functionc403: ; c403 ld a, c and a jr nz, .asm_c410 ld a, d ld [$dfcc], a ld a, e ld [$dfcd], a ret .asm_c410 ld a, d ld [$dc5a], a ld a, e ld [$dc5b], a ret ; c419 SpecialCheckPokerus: ; c419 ; Check if a monster in your party has Pokerus callba CheckPokerus jp ScriptReturnCarry ; c422 INCBIN "baserom.gbc", $c422, $c43d - $c422 SpecialSnorlaxAwake: ; 0xc43d ; Check if the Poké Flute channel is playing, and if the player is standing ; next to Snorlax. ; outputs: ; ScriptVar is 1 if the conditions are met, otherwise 0. ; check background music ld a, [CurMusic] cp $40 ; Poké Flute Channel jr nz, .nope ld a, [XCoord] ld b, a ld a, [YCoord] ld c, a ld hl, .ProximityCoords .loop ld a, [hli] cp $ff jr z, .nope cp b jr nz, .nextcoord ld a, [hli] cp c jr nz, .loop ld a, $1 jr .done .nextcoord inc hl jr .loop .nope xor a .done ld [ScriptVar], a ret .ProximityCoords db $21, $08 db $22, $0a db $23, $0a db $24, $08 db $24, $09 db $ff INCBIN "baserom.gbc", $c472, $c478 - $c472 SpecialGameboyCheck: ; c478 ; check cgb ld a, [hCGB] and a jr nz, .cgb ; check sgb ld a, [hSGB] and a jr nz, .sgb ; gb xor a jr .done .sgb ld a, 1 jr .done .cgb ld a, 2 .done ld [ScriptVar], a ret INCBIN "baserom.gbc", $c48f, $c4b9 - $c48f SpecialTrainerHouse: ; 0xc4b9 ld a, 0 call GetSRAMBank ld a, [$abfd] ; XXX what is this memory location? ld [ScriptVar], a jp CloseSRAM Functionc4c7: ; c4c7 push bc bit 5, b jr z, .asm_c4d9 bit 7, b jr nz, .asm_c4d4 bit 6, b jr z, .asm_c4d9 .asm_c4d4 ld a, $f0 ld [hli], a res 5, b .asm_c4d9 xor a ld [hProduct], a ld [hMultiplicand], a ld [$ffb5], a ld a, b and $f cp $1 jr z, .asm_c501 cp $2 jr z, .asm_c4f8 ld a, [de] ld [hMultiplicand], a inc de ld a, [de] ld [$ffb5], a inc de ld a, [de] ld [$ffb6], a jr .asm_c504 .asm_c4f8 ld a, [de] ld [$ffb5], a inc de ld a, [de] ld [$ffb6], a jr .asm_c504 .asm_c501 ld a, [de] ld [$ffb6], a .asm_c504 push de ld d, b ld a, c swap a and $f ld e, a ld a, c and $f ld b, a ld c, $0 cp $2 jr z, .asm_c57c cp $3 jr z, .asm_c56c cp $4 jr z, .asm_c55b cp $5 jr z, .asm_c54a cp $6 jr z, .asm_c538 ld a, $f ld [hMultiplier], a ld a, $42 ld [hMathBuffer], a ld a, $40 ld [$ffb9], a call $45cb call PrintNumber_AdvancePointer .asm_c538 ld a, $1 ld [hMultiplier], a ld a, $86 ld [hMathBuffer], a ld a, $a0 ld [$ffb9], a call $45cb call PrintNumber_AdvancePointer .asm_c54a xor a ld [hMultiplier], a ld a, $27 ld [hMathBuffer], a ld a, $10 ld [$ffb9], a call $45cb call PrintNumber_AdvancePointer .asm_c55b xor a ld [hMultiplier], a ld a, $3 ld [hMathBuffer], a ld a, $e8 ld [$ffb9], a call $45cb call PrintNumber_AdvancePointer .asm_c56c xor a ld [hMultiplier], a xor a ld [hMathBuffer], a ld a, $64 ld [$ffb9], a call $45cb call PrintNumber_AdvancePointer .asm_c57c dec e jr nz, .asm_c583 ld a, $f6 ld [hProduct], a .asm_c583 ld c, $0 ld a, [$ffb6] .asm_c587 cp $a jr c, .asm_c590 sub $a inc c jr .asm_c587 .asm_c590 ld b, a ld a, [hProduct] or c jr nz, .asm_c59b call PrintNumber_PrintLeadingZero jr .asm_c5ad .asm_c59b call $45ba push af ld a, $f6 add c ld [hl], a pop af ld [hProduct], a inc e dec e jr nz, .asm_c5ad inc hl ld [hl], $f2 .asm_c5ad call PrintNumber_AdvancePointer call $45ba ld a, $f6 add b ld [hli], a pop de pop bc ret ; c5ba Functionc5ba: ; c5ba push af ld a, [hProduct] and a jr nz, .asm_c5c9 bit 5, d jr z, .asm_c5c9 ld a, $f0 ld [hli], a res 5, d .asm_c5c9 pop af ret ; c5cb INCBIN "baserom.gbc", $c5cb, $c5d2 - $c5cb PrintNumber_PrintDigit: ; c5d2 INCBIN "baserom.gbc", $c5d2, $c644 - $c5d2 PrintNumber_PrintLeadingZero: ; c644 ; prints a leading zero unless they are turned off in the flags bit 7, d ; print leading zeroes? ret z ld [hl], "0" ret PrintNumber_AdvancePointer: ; c64a ; increments the pointer unless leading zeroes are not being printed, ; the number is left-aligned, and no nonzero digits have been printed yet bit 7, d ; print leading zeroes? jr nz, .incrementPointer bit 6, d ; left alignment or right alignment? jr z, .incrementPointer ld a, [hPastLeadingZeroes] and a ret z .incrementPointer inc hl ret ; 0xc658 INCBIN "baserom.gbc", $c658, $c706 - $c658 GetPartyNick: ; c706 ; write CurPartyMon nickname to StringBuffer1-3 ld hl, PartyMon1Nickname ld a, $02 ld [MonType], a ld a, [CurPartyMon] call GetNick call CopyName1 ; copy text from StringBuffer2 to StringBuffer3 ld de, StringBuffer2 ld hl, StringBuffer3 call CopyName2 ret ; c721 CheckFlag2: ; c721 ; using bittable2 ; check flag id in de ; return carry if flag is not set ld b, $02 ; check flag callba GetFlag2 ld a, c and a jr nz, .isset scf ret .isset xor a ret ; c731 CheckBadge: ; c731 ; input: a = badge flag id ($1b-$2b) call CheckFlag2 ret nc ld hl, BadgeRequiredText call $1d67 ; push text to queue scf ret ; c73d BadgeRequiredText: ; c73d TX_FAR _BadgeRequiredText ; Sorry! A new BADGE db "@" ; is required. ; c742 CheckPartyMove: ; c742 ; checks if a pokemon in your party has a move ; e = partymon being checked ; input: d = move id ld e, $00 ; mon # xor a ld [CurPartyMon], a .checkmon ; check for valid species ld c, e ld b, $00 ld hl, PartySpecies add hl, bc ld a, [hl] and a ; no id jr z, .quit cp a, $ff ; terminator jr z, .quit cp a, EGG jr z, .nextmon ; navigate to appropriate move table ld bc, PartyMon2 - PartyMon1 ld hl, PartyMon1Moves ld a, e call AddNTimes ld b, $04 ; number of moves .checkmove ld a, [hli] cp d ; move id jr z, .end dec b ; how many moves left? jr nz, .checkmove .nextmon inc e ; mon # jr .checkmon .end ld a, e ld [CurPartyMon], a ; which mon has the move xor a ret .quit scf ret ; c779 INCBIN "baserom.gbc", $c779, $c986 - $c779 UsedSurfScript: ; c986 2writetext UsedSurfText ; "used SURF!" closetext loadmovesprites 3callasm BANK(Functionc9a2), Functionc9a2 ; empty function copybytetovar Buffer2 writevarcode VAR_MOVEMENT special SPECIAL_UPDATESPRITETILES special SPECIAL_BIKESURFMUSIC ; step into the water special SPECIAL_LOADFACESTEP ; (slow_step_x, step_end) applymovement 0, MovementBuffer ; PLAYER, MovementBuffer end ; c9a2 Functionc9a2: ; c9a2 callba Function1060bb ; empty ret ; c9a9 UsedSurfText: ; c9a9 TX_FAR _UsedSurfText ; [MONSTER] used db "@" ; SURF! ; c9ae CantSurfText: ; c9ae TX_FAR _CantSurfText ; You can't SURF db "@" ; here. ; c9b3 AlreadySurfingText: ; c9b3 TX_FAR _AlreadySurfingText ; You're already db "@" ; SURFING. ; c9b8 GetSurfType: ; c9b8 ; Surfing on Pikachu uses an alternate sprite. ; This is done by using a separate movement type. ld a, [CurPartyMon] ld e, a ld d, 0 ld hl, PartySpecies add hl, de ld a, [hl] cp PIKACHU ld a, PLAYER_SURF_PIKA ret z ld a, PLAYER_SURF ret ; c9cb CheckDirection: ; c9cb ; Return carry if a tile permission prevents you ; from moving in the direction you're facing. ; Get player direction ld a, [PlayerDirection] and a, %00001100 ; bits 2 and 3 contain direction rrca rrca ld e, a ld d, 0 ld hl, .Directions add hl, de ; Can you walk in this direction? ld a, [TilePermissions] and [hl] jr nz, .quit xor a ret .quit scf ret .Directions db FACE_DOWN db FACE_UP db FACE_LEFT db FACE_RIGHT ; c9e7 CheckSurfOW: ; c9e7 ; Checking a tile in the overworld. ; Return carry if surfing is allowed. ; Don't ask to surf if already surfing. ld a, [PlayerState] cp PLAYER_SURF_PIKA jr z, .quit cp PLAYER_SURF jr z, .quit ; Must be facing water. ld a, [EngineBuffer1] call GetTileType cp 1 ; surfable jr nz, .quit ; Check tile permissions. call CheckDirection jr c, .quit ld de, $1e ; FLAG_FOG_BADGE call CheckFlag2 jr c, .quit ld d, SURF call CheckPartyMove jr c, .quit ld hl, BikeFlags bit 1, [hl] ; always on bike (can't surf) jr nz, .quit call GetSurfType ld [MovementType], a call GetPartyNick ld a, BANK(AskSurfScript) ld hl, AskSurfScript call PushScriptPointer scf ret .quit xor a ret ; ca2c AskSurfScript: ; ca2c loadfont 2writetext AskSurfText yesorno iftrue UsedSurfScript loadmovesprites end ; ca36 AskSurfText: ; ca36 TX_FAR _AskSurfText ; The water is calm. db "@" ; Want to SURF? ; ca3b INCBIN "baserom.gbc", $ca3b, $d1d5 - $ca3b Functiond1d5: ; d1d5 call $527b jp nz, $529c push hl call CheckItemPocket pop de ld a, [$d142] dec a ld hl, $51e9 rst JumpTable ret ; d1e9 INCBIN "baserom.gbc", $d1e9, $d1f1 - $d1e9 Functiond1f1: ; d1f1 ld h, d ld l, e jp $529c ; d1f6 Functiond1f6: ; d1f6 ld h, d ld l, e jp $535a ; d1fb Functiond1fb: ; d1fb ld hl, NumBalls jp $529c ; d201 Functiond201: ; d201 ld h, d ld l, e ld a, [CurItem] ld c, a call GetTMHMNumber jp $53c4 ; d20d Functiond20d: ; d20d call $527b jr nz, .asm_d241 push hl call CheckItemPocket pop de ld a, [$d142] dec a ld hl, .data_d220 rst JumpTable ret .data_d220 db $3f db $52 db $3a db $52 db $28 db $52 db $2e db $52 db $21 db $d7 db $d8 db $c3 db $ff db $52 db $62 db $6b db $fa db $6 db $d1 db $4f db $cd db $7 db $54 db $c3 db $d8 db $53 db $62 db $6b db $c3 db $74 db $53 db $62 db $6b .asm_d241 jp $52ff ; d244 Functiond244: ; d244 call $527b jr nz, .asm_d278 push hl call CheckItemPocket pop de ld a, [$d142] dec a ld hl, .data_d257 rst JumpTable ret .data_d257 db $76 db $52 db $71 db $52 db $5f db $52 db $65 db $52 db $21 db $d7 db $d8 db $c3 db $49 db $53 db $62 db $6b db $fa db $6 db $d1 db $4f db $cd db $7 db $54 db $c3 db $fb db $53 db $62 db $6b db $c3 db $b1 db $53 db $62 db $6b .asm_d278 jp $5349 ; d27b Functiond27b: ; d27b ld a, l cp $92 ret nz ld a, h cp $d8 ret ; d283 Functiond283: ; d283 ld c, $14 ld a, e cp $92 jr nz, .asm_d28e ld a, d cp $d8 ret z .asm_d28e ld c, $32 ld a, e cp $f1 jr nz, .asm_d299 ld a, d cp $d8 ret z .asm_d299 ld c, $c ret ; d29c Functiond29c: ; d29c ld d, h ld e, l inc hl ld a, [CurItem] ld c, a ld b, $0 .asm_d2a5 ld a, [hli] cp $ff jr z, .asm_d2bd cp c jr nz, .asm_d2ba ld a, $63 sub [hl] add b ld b, a ld a, [$d10c] cp b jr z, .asm_d2c6 jr c, .asm_d2c6 .asm_d2ba inc hl jr .asm_d2a5 .asm_d2bd call $5283 ld a, [de] cp c jr c, .asm_d2c6 and a ret .asm_d2c6 ld h, d ld l, e ld a, [CurItem] ld c, a ld a, [$d10c] ld [$d10d], a .asm_d2d2 inc hl ld a, [hli] cp $ff jr z, .asm_d2ef cp c jr nz, .asm_d2d2 ld a, [$d10d] add [hl] cp $64 jr nc, .asm_d2e6 ld [hl], a jr .asm_d2fd .asm_d2e6 ld [hl], $63 sub $63 ld [$d10d], a jr .asm_d2d2 .asm_d2ef dec hl ld a, [CurItem] ld [hli], a ld a, [$d10d] ld [hli], a ld [hl], $ff ld h, d ld l, e inc [hl] .asm_d2fd scf ret ; d2ff Functiond2ff: ; d2ff ld d, h ld e, l ld a, [hli] ld c, a ld a, [$d107] cp c jr nc, .asm_d318 ld c, a ld b, $0 add hl, bc add hl, bc ld a, [CurItem] cp [hl] inc hl jr z, .asm_d327 ld h, d ld l, e inc hl .asm_d318 ld a, [CurItem] ld b, a .asm_d31c ld a, [hli] cp b jr z, .asm_d327 cp $ff jr z, .asm_d347 inc hl jr .asm_d31c .asm_d327 ld a, [$d10c] ld b, a ld a, [hl] sub b jr c, .asm_d347 ld [hl], a ld [$d10d], a and a jr nz, .asm_d345 dec hl ld b, h ld c, l inc hl inc hl .asm_d33b ld a, [hli] ld [bc], a inc bc cp $ff jr nz, .asm_d33b ld h, d ld l, e dec [hl] .asm_d345 scf ret .asm_d347 and a ret ; d349 Functiond349: ; d349 ld a, [CurItem] ld c, a .asm_d34d inc hl ld a, [hli] cp $ff jr z, .asm_d358 cp c jr nz, .asm_d34d scf ret .asm_d358 and a ret ; d35a Functiond35a: ; d35a ld hl, NumKeyItems ld a, [hli] cp $19 jr nc, .asm_d372 ld c, a ld b, $0 add hl, bc ld a, [CurItem] ld [hli], a ld [hl], $ff ld hl, NumKeyItems inc [hl] scf ret .asm_d372 and a ret ; d374 Functiond374: ; d374 ld a, [$d107] ld e, a ld d, $0 ld hl, NumKeyItems ld a, [hl] cp e jr nc, .asm_d387 call $5396 ret nc jr .asm_d38a .asm_d387 dec [hl] inc hl add hl, de .asm_d38a ld d, h ld e, l inc hl .asm_d38d ld a, [hli] ld [de], a inc de cp $ff jr nz, .asm_d38d scf ret ; d396 Functiond396: ; d396 ld hl, NumKeyItems ld a, [CurItem] ld c, a .asm_d39d inc hl ld a, [hl] cp c jr z, .asm_d3a8 cp $ff jr nz, .asm_d39d xor a ret .asm_d3a8 ld a, [NumKeyItems] dec a ld [NumKeyItems], a scf ret ; d3b1 Functiond3b1: ; d3b1 ld a, [CurItem] ld c, a ld hl, KeyItems .asm_d3b8 ld a, [hli] cp c jr z, .asm_d3c2 cp $ff jr nz, .asm_d3b8 and a ret .asm_d3c2 scf ret ; d3c4 Functiond3c4: ; d3c4 dec c ld b, $0 ld hl, TMsHMs add hl, bc ld a, [$d10c] add [hl] cp $64 jr nc, .asm_d3d6 ld [hl], a scf ret .asm_d3d6 and a ret ; d3d8 Functiond3d8: ; d3d8 dec c ld b, $0 ld hl, TMsHMs add hl, bc ld a, [$d10c] ld b, a ld a, [hl] sub b jr c, .asm_d3f9 ld [hl], a ld [$d10d], a jr nz, .asm_d3f7 ld a, [$d0e2] and a jr z, .asm_d3f7 dec a ld [$d0e2], a .asm_d3f7 scf ret .asm_d3f9 and a ret ; d3fb Functiond3fb: ; d3fb dec c ld b, $0 ld hl, TMsHMs add hl, bc ld a, [hl] and a ret z scf ret ; d407 GetTMHMNumber: ; d407 ; Return the number of a TM/HM by item id c. ld a, c ; Skip any dummy items. cp $c3 ; TM04-05 jr c, .done cp $dc ; TM28-29 jr c, .skip dec a .skip dec a .done sub TM_01 inc a ld c, a ret ; d417 GetNumberedTMHM: ; d417 ; Return the item id of a TM/HM by number c. ld a, c ; Skip any gaps. cp 5 jr c, .done cp 29 jr c, .skip inc a .skip inc a .done add TM_01 dec a ld c, a ret ; d427 _CheckTossableItem: ; d427 ; Return 1 in $d142 and carry if CurItem can't be removed from the bag. ld a, 4 call GetItemAttr bit 7, a jr nz, Function0xd47f and a ret ; d432 CheckSelectableItem: ; d432 ; Return 1 in $d142 and carry if CurItem can't be selected. ld a, 4 call GetItemAttr bit 6, a jr nz, Function0xd47f and a ret ; d43d CheckItemPocket: ; d43d ; Return the pocket for CurItem in $d142. ld a, 5 call GetItemAttr and $f ld [$d142], a ret ; d448 CheckItemContext: ; d448 ; Return the context for CurItem in $d142. ld a, 6 call GetItemAttr and $f ld [$d142], a ret ; d453 CheckItemMenu: ; d453 ; Return the menu for CurItem in $d142. ld a, 6 call GetItemAttr swap a and $f ld [$d142], a ret ; d460 GetItemAttr: ; d460 ; Get attribute a of CurItem. push hl push bc ld hl, ItemAttributes ld c, a ld b, 0 add hl, bc xor a ld [$d142], a ld a, [CurItem] dec a ld c, a ld a, 7 call AddNTimes ld a, BANK(ItemAttributes) call GetFarByte pop bc pop hl ret ; d47f Function0xd47f: ; d47f ld a, 1 ld [$d142], a scf ret ; d486 Functiond486: ; d486 push hl push bc ld a, $0 call GetItemAttr ld e, a ld a, $1 call GetItemAttr ld d, a pop bc pop hl ret ; d497 INCBIN "baserom.gbc", $d497, $d88c - $d497 Functiond88c: ; d88c ld de, PartyCount ld a, [MonType] and $f jr z, .asm_d899 ld de, OTPartyCount .asm_d899 ld a, [de] inc a cp $7 ret nc ld [de], a ld a, [de] ld [$ffae], a add e ld e, a jr nc, .asm_d8a7 inc d .asm_d8a7 ld a, [CurPartySpecies] ld [de], a inc de ld a, $ff ld [de], a ld hl, PartyMon1OT ld a, [MonType] and $f jr z, .asm_d8bc ld hl, OTPartyMon1OT .asm_d8bc ld a, [$ffae] dec a call SkipNames ld d, h ld e, l ld hl, PlayerName ld bc, $000b call CopyBytes ld a, [MonType] and a jr nz, .asm_d8f0 ld a, [CurPartySpecies] ld [$d265], a call GetPokemonName ld hl, PartyMon1Nickname ld a, [$ffae] dec a call SkipNames ld d, h ld e, l ld hl, StringBuffer1 ld bc, $000b call CopyBytes .asm_d8f0 ld hl, PartyMon1Species ld a, [MonType] and $f jr z, .asm_d8fd ld hl, OTPartyMon1Species .asm_d8fd ld a, [$ffae] dec a ld bc, $0030 call AddNTimes ld e, l ld d, h push hl ld a, [CurPartySpecies] ld [CurSpecies], a call GetBaseData ld a, [BaseDexNo] ld [de], a inc de ld a, [IsInBattle] and a ld a, $0 jr z, .asm_d922 ld a, [EnemyMonItem] .asm_d922 ld [de], a inc de push de ld h, d ld l, e ld a, [IsInBattle] and a jr z, .asm_d943 ld a, [MonType] and a jr nz, .asm_d943 ld de, EnemyMonMove1 ld a, [de] inc de ld [hli], a ld a, [de] inc de ld [hli], a ld a, [de] inc de ld [hli], a ld a, [de] ld [hl], a jr .asm_d950 .asm_d943 xor a ld [hli], a ld [hli], a ld [hli], a ld [hl], a ld [MagikarpLength], a ld a, $1b call Predef .asm_d950 pop de inc de inc de inc de inc de ld a, [PlayerID] ld [de], a inc de ld a, [$d47c] ld [de], a inc de push de ld a, [CurPartyLevel] ld d, a ld hl, $4e47 ld a, $14 rst FarCall pop de ld a, [hMultiplicand] ld [de], a inc de ld a, [$ffb5] ld [de], a inc de ld a, [$ffb6] ld [de], a inc de xor a ld b, $a .asm_d97a ld [de], a inc de dec b jr nz, .asm_d97a pop hl push hl ld a, [MonType] and $f jr z, .asm_d992 push hl callba GetTrainerDVs pop hl jr .asm_d9b5 .asm_d992 ld a, [CurPartySpecies] ld [$d265], a dec a push de call CheckSeenMon ld a, [$d265] dec a call SetSeenAndCaughtMon pop de pop hl push hl ld a, [IsInBattle] and a jr nz, .asm_d9f3 call RNG ld b, a call RNG ld c, a .asm_d9b5 ld a, b ld [de], a inc de ld a, c ld [de], a inc de push hl push de inc hl inc hl call $5a6d pop de pop hl inc de inc de inc de inc de ld a, $46 ld [de], a inc de xor a ld [de], a inc de ld [de], a inc de ld [de], a inc de ld a, [CurPartyLevel] ld [de], a inc de xor a ld [de], a inc de ld [de], a inc de ld bc, $000a add hl, bc ld a, $1 ld c, a ld b, $0 call $617b ld a, [$ffb5] ld [de], a inc de ld a, [$ffb6] ld [de], a inc de jr .asm_da29 .asm_d9f3 ld a, [EnemyMonAtkDefDV] ld [de], a inc de ld a, [EnemyMonSpdSpclDV] ld [de], a inc de push hl ld hl, EnemyMonPPMove1 ld b, $4 .asm_da03 ld a, [hli] ld [de], a inc de dec b jr nz, .asm_da03 pop hl ld a, $46 ld [de], a inc de xor a ld [de], a inc de ld [de], a inc de ld [de], a inc de ld a, [CurPartyLevel] ld [de], a inc de ld hl, EnemyMonStatus ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a inc de ld a, [hl] ld [de], a inc de .asm_da29 ld a, [IsInBattle] dec a jr nz, .asm_da3b ld hl, EnemyMonMaxHPHi ld bc, $000c call CopyBytes pop hl jr .asm_da45 .asm_da3b pop hl ld bc, $000a add hl, bc ld b, $0 call $6167 .asm_da45 ld a, [MonType] and $f jr nz, .asm_da6b ld a, [CurPartySpecies] cp $c9 jr nz, .asm_da6b ld hl, PartyMon1DVs ld a, [PartyCount] dec a ld bc, $0030 call AddNTimes ld a, $2d call Predef ld hl, $7a18 ld a, $3e rst FarCall .asm_da6b scf ret ; da6d Functionda6d: ; da6d push bc ld b, $4 .asm_da70 ld a, [hli] and a jr z, .asm_da8f dec a push hl push de push bc ld hl, $5afb ld bc, $0007 call AddNTimes ld de, StringBuffer1 ld a, $10 call FarCopyBytes pop bc pop de pop hl ld a, [$d078] .asm_da8f ld [de], a inc de dec b jr nz, .asm_da70 pop bc ret ; da96 INCBIN "baserom.gbc", $da96, $dcb6 - $da96 Functiondcb6: ; dcb6 ld a, b ld hl, $ad26 ld bc, $0020 call AddNTimes ld b, h ld c, l ld hl, $0017 add hl, bc push hl push bc ld de, TempMonPP ld bc, $0004 call CopyBytes pop bc ld hl, $0002 add hl, bc push hl ld de, TempMonMove1 ld bc, $0004 call CopyBytes pop hl pop de ld a, [$cfa9] push af ld a, [MonType] push af ld b, $0 .asm_dcec ld a, [hli] and a jr z, .asm_dd18 ld [TempMonMove1], a ld a, $2 ld [MonType], a ld a, b ld [$cfa9], a push bc push hl push de ld a, $3 ld hl, $78ec rst FarCall pop de pop hl ld a, [$d265] ld b, a ld a, [de] and $c0 add b ld [de], a pop bc inc de inc b ld a, b cp $4 jr c, .asm_dcec .asm_dd18 pop af ld [MonType], a pop af ld [$cfa9], a ret ; dd21 INCBIN "baserom.gbc", $dd21, $de6e - $dd21 Functionde6e: ; de6e ld a, $1 call GetSRAMBank ld de, $ad10 ld a, [de] cp $14 jp nc, $5f42 inc a ld [de], a ld a, [CurPartySpecies] ld [CurSpecies], a ld c, a .asm_de85 inc de ld a, [de] ld b, a ld a, c ld c, b ld [de], a inc a jr nz, .asm_de85 call GetBaseData call $5f47 ld hl, PlayerName ld de, $afa6 ld bc, $000b call CopyBytes ld a, [CurPartySpecies] ld [$d265], a call GetPokemonName ld de, $b082 ld hl, StringBuffer1 ld bc, $000b call CopyBytes ld hl, EnemyMonSpecies ld de, $ad26 ld bc, $0006 call CopyBytes ld hl, PlayerID ld a, [hli] ld [de], a inc de ld a, [hl] ld [de], a inc de push de ld a, [CurPartyLevel] ld d, a ld hl, $4e47 ld a, $14 rst FarCall pop de ld a, [hMultiplicand] ld [de], a inc de ld a, [$ffb5] ld [de], a inc de ld a, [$ffb6] ld [de], a inc de xor a ld b, $a .asm_dee5 ld [de], a inc de dec b jr nz, .asm_dee5 ld hl, EnemyMonAtkDefDV ld b, $6 .asm_deef ld a, [hli] ld [de], a inc de dec b jr nz, .asm_deef ld a, $46 ld [de], a inc de xor a ld [de], a inc de ld [de], a inc de ld [de], a inc de ld a, [CurPartyLevel] ld [de], a ld a, [CurPartySpecies] dec a call SetSeenAndCaughtMon ld a, [CurPartySpecies] cp $c9 jr nz, .asm_df20 ld hl, $ad3b ld a, $2d call Predef ld hl, $7a18 ld a, $3e rst FarCall .asm_df20 ld hl, $ad28 ld de, TempMonMove1 ld bc, $0004 call CopyBytes ld hl, $ad3d ld de, TempMonPP ld bc, $0004 call CopyBytes ld b, $0 call $5cb6 call CloseSRAM scf ret ; df42 Functiondf42: ; df42 call CloseSRAM and a ret ; df47 Functiondf47: ; df47 ld hl, $afa6 ld bc, $000b call $5f5f ld hl, $b082 ld bc, $000b call $5f5f ld hl, $ad26 ld bc, $0020 ld a, [$ad10] cp $2 ret c push hl call AddNTimes dec hl ld e, l ld d, h pop hl ld a, [$ad10] dec a call AddNTimes dec hl push hl ld a, [$ad10] dec a ld hl, $0000 call AddNTimes ld c, l ld b, h pop hl .asm_df83 ld a, [hld] ld [de], a dec de dec bc ld a, c or b jr nz, .asm_df83 ret ; df8c Functiondf8c: ; df8c ld a, [CurPartySpecies] push af ld hl, $6581 ld a, $10 rst FarCall ld hl, $6581 ld a, $10 rst FarCall ld a, [CurPartySpecies] dec a push af call CheckSeenMon pop af push bc call CheckCaughtMon push bc call $588c pop bc ld a, c and a jr nz, .asm_dfc3 ld a, [CurPartySpecies] dec a ld c, a ld d, $0 ld hl, PokedexSeen ld b, $0 ld a, $3 call Predef .asm_dfc3 pop bc ld a, c and a jr nz, .asm_dfd9 ld a, [CurPartySpecies] dec a ld c, a ld d, $0 ld hl, PokedexCaught ld b, $0 ld a, $3 call Predef .asm_dfd9 pop af ld [CurPartySpecies], a ld a, [PartyCount] dec a ld bc, $0030 ld hl, PartyMon1Species call AddNTimes ld a, [CurPartySpecies] ld [hl], a ld hl, PartyCount ld a, [hl] ld b, $0 ld c, a add hl, bc ld a, $fd ld [hl], a ld a, [PartyCount] dec a ld hl, PartyMon1Nickname call SkipNames ld de, $6035 call CopyName2 ld a, [PartyCount] dec a ld hl, PartyMon1Happiness ld bc, $0030 call AddNTimes ld a, [$c2cc] bit 1, a ld a, $1 jr nz, .asm_e022 ld a, [BaseEggSteps] .asm_e022 ld [hl], a ld a, [PartyCount] dec a ld hl, PartyMon1CurHP ld bc, $0030 call AddNTimes xor a ld [hli], a ld [hl], a and a ret ; e035 INCBIN "baserom.gbc", $e035, $e039 - $e035 Functione039: ; e039 ld hl, PartyCount ld a, [$d10b] and a jr z, .asm_e04a ld a, $1 call GetSRAMBank ld hl, $ad10 .asm_e04a ld a, [hl] dec a ld [hli], a ld a, [CurPartyMon] ld c, a ld b, $0 add hl, bc ld e, l ld d, h inc de .asm_e057 ld a, [de] inc de ld [hli], a inc a jr nz, .asm_e057 ld hl, PartyMon1OT ld d, $5 ld a, [$d10b] and a jr z, .asm_e06d ld hl, $afa6 ld d, $13 .asm_e06d ld a, [CurPartyMon] call SkipNames ld a, [CurPartyMon] cp d jr nz, .asm_e07e ld [hl], $ff jp $60f0 .asm_e07e ld d, h ld e, l ld bc, $000b add hl, bc ld bc, PartyMon1Nickname ld a, [$d10b] and a jr z, .asm_e090 ld bc, $b082 .asm_e090 call CopyDataUntil ld hl, PartyMon1Species ld bc, $0030 ld a, [$d10b] and a jr z, .asm_e0a5 ld hl, $ad26 ld bc, $0020 .asm_e0a5 ld a, [CurPartyMon] call AddNTimes ld d, h ld e, l ld a, [$d10b] and a jr z, .asm_e0bc ld bc, $0020 add hl, bc ld bc, $afa6 jr .asm_e0c3 .asm_e0bc ld bc, $0030 add hl, bc ld bc, PartyMon1OT .asm_e0c3 call CopyDataUntil ld hl, PartyMon1Nickname ld a, [$d10b] and a jr z, .asm_e0d2 ld hl, $b082 .asm_e0d2 ld bc, $000b ld a, [CurPartyMon] call AddNTimes ld d, h ld e, l ld bc, $000b add hl, bc ld bc, $de83 ld a, [$d10b] and a jr z, .asm_e0ed ld bc, $b15e .asm_e0ed call CopyDataUntil ld a, [$d10b] and a jp nz, CloseSRAM ld a, [InLinkBattle] and a ret nz ld a, $0 call GetSRAMBank ld hl, PartyCount ld a, [CurPartyMon] cp [hl] jr z, .asm_e131 ld hl, $a600 ld bc, $002f call AddNTimes push hl add hl, bc pop de ld a, [CurPartyMon] ld b, a .asm_e11a push bc push hl ld bc, $002f call CopyBytes pop hl push hl ld bc, $002f add hl, bc pop de pop bc inc b ld a, [PartyCount] cp b jr nz, .asm_e11a .asm_e131 jp CloseSRAM ; e134 Functione134: ; e134 ld a, $1f call GetPartyParamLocation ld a, [hl] ld [$001f], a ld a, $0 call GetPartyParamLocation ld a, [hl] ld [CurSpecies], a call GetBaseData ld a, $24 call GetPartyParamLocation ld d, h ld e, l push de ld a, $a call GetPartyParamLocation ld b, $1 call $6167 pop de ld a, $22 call GetPartyParamLocation ld a, [de] inc de ld [hli], a ld a, [de] ld [hl], a ret ; e167 Functione167: ; e167 ld c, $0 .asm_e169 inc c call $617b ld a, [$ffb5] ld [de], a inc de ld a, [$ffb6] ld [de], a inc de ld a, c cp $6 jr nz, .asm_e169 ret ; e17b Functione17b: ; e17b push hl push de push bc ld a, b ld d, a push hl ld hl, BaseHP dec hl ld b, $0 add hl, bc ld a, [hl] ld e, a pop hl push hl ld a, c cp $6 jr nz, .asm_e193 dec hl dec hl .asm_e193 sla c ld a, d and a jr z, .asm_e1a5 add hl, bc push de ld a, [hld] ld e, a ld d, [hl] callba GetSquareRoot pop de .asm_e1a5 srl c pop hl push bc ld bc, $000b add hl, bc pop bc ld a, c cp $2 jr z, .asm_e1e3 cp $3 jr z, .asm_e1ea cp $4 jr z, .asm_e1ef cp $5 jr z, .asm_e1f7 cp $6 jr z, .asm_e1f7 push bc ld a, [hl] swap a and $1 add a add a add a ld b, a ld a, [hli] and $1 add a add a add b ld b, a ld a, [hl] swap a and $1 add a add b ld b, a ld a, [hl] and $1 add b pop bc jr .asm_e1fb .asm_e1e3 ld a, [hl] swap a and $f jr .asm_e1fb .asm_e1ea ld a, [hl] and $f jr .asm_e1fb .asm_e1ef inc hl ld a, [hl] swap a and $f jr .asm_e1fb .asm_e1f7 inc hl ld a, [hl] and $f .asm_e1fb ld d, $0 add e ld e, a jr nc, .asm_e202 inc d .asm_e202 sla e rl d srl b srl b ld a, b add e jr nc, .asm_e20f inc d .asm_e20f ld [$ffb6], a ld a, d ld [$ffb5], a xor a ld [hMultiplicand], a ld a, [CurPartyLevel] ld [hMultiplier], a call Multiply ld a, [hMultiplicand] ld [hProduct], a ld a, [$ffb5] ld [hMultiplicand], a ld a, [$ffb6] ld [$ffb5], a ld a, $64 ld [hMultiplier], a ld a, $3 ld b, a call Divide ld a, c cp $1 ld a, $5 jr nz, .asm_e24e ld a, [CurPartyLevel] ld b, a ld a, [$ffb6] add b ld [$ffb6], a jr nc, .asm_e24c ld a, [$ffb5] inc a ld [$ffb5], a .asm_e24c ld a, $a .asm_e24e ld b, a ld a, [$ffb6] add b ld [$ffb6], a jr nc, .asm_e25b ld a, [$ffb5] inc a ld [$ffb5], a .asm_e25b ld a, [$ffb5] cp $4 jr nc, .asm_e26b cp $3 jr c, .asm_e273 ld a, [$ffb6] cp $e8 jr c, .asm_e273 .asm_e26b ld a, $3 ld [$ffb5], a ld a, $e7 ld [$ffb6], a .asm_e273 pop bc pop de pop hl ret ; e277 Functione277: ; e277 push de push bc xor a ld [MonType], a call $588c jr nc, .asm_e2b0 ld hl, PartyMon1Nickname ld a, [PartyCount] dec a ld [CurPartyMon], a call SkipNames ld d, h ld e, l pop bc ld a, b ld b, $0 push bc push de push af ld a, [CurItem] and a jr z, .asm_e2e1 ld a, [CurPartyMon] ld hl, PartyMon1Item ld bc, $0030 call AddNTimes ld a, [CurItem] ld [hl], a jr .asm_e2e1 .asm_e2b0 ld a, [CurPartySpecies] ld [TempEnemyMonSpecies], a callab LoadEnemyMon call $5e6e jp nc, $63d4 ld a, $2 ld [MonType], a xor a ld [CurPartyMon], a ld de, $d050 pop bc ld a, b ld b, $1 push bc push de push af ld a, [CurItem] and a jr z, .asm_e2e1 ld a, [CurItem] ld [$ad27], a .asm_e2e1 ld a, [CurPartySpecies] ld [$d265], a ld [TempEnemyMonSpecies], a call GetPokemonName ld hl, StringBuffer1 ld de, $d050 ld bc, $000b call CopyBytes pop af and a jp z, $6390 pop de pop bc pop hl push bc push hl ld a, [ScriptBank] call GetFarHalfword ld bc, $000b ld a, [ScriptBank] call FarCopyBytes pop hl inc hl inc hl ld a, [ScriptBank] call GetFarHalfword pop bc ld a, b and a push de push bc jr nz, .asm_e35e push hl ld a, [CurPartyMon] ld hl, PartyMon1OT call SkipNames ld d, h ld e, l pop hl .asm_e32f ld a, [ScriptBank] call GetFarByte ld [de], a inc hl inc de cp $50 jr nz, .asm_e32f ld a, [ScriptBank] call GetFarByte ld b, a push bc ld a, [CurPartyMon] ld hl, PartyMon1ID ld bc, $0030 call AddNTimes ld a, $3 ld [hli], a ld [hl], $e9 pop bc ld a, $13 ld hl, $5ba3 rst FarCall jr .asm_e3b2 .asm_e35e ld a, $1 call GetSRAMBank ld de, $afa6 .asm_e366 ld a, [ScriptBank] call GetFarByte ld [de], a inc hl inc de cp $50 jr nz, .asm_e366 ld a, [ScriptBank] call GetFarByte ld b, a ld hl, $ad2c call RNG ld [hli], a call RNG ld [hl], a call CloseSRAM ld a, $13 ld hl, $5b92 rst FarCall jr .asm_e3b2 pop de pop bc push bc push de ld a, b and a jr z, .asm_e3a0 ld a, $13 ld hl, $5b83 rst FarCall jr .asm_e3a6 .asm_e3a0 ld a, $13 ld hl, $5b49 rst FarCall .asm_e3a6 ld a, $13 ld hl, $5b3b rst FarCall pop de jr c, .asm_e3b2 call $63de .asm_e3b2 pop bc pop de ld a, b and a ret z ld hl, $63d9 call PrintText ld a, $1 call GetSRAMBank ld hl, $d050 ld de, $b082 ld bc, $000b call CopyBytes call CloseSRAM ld b, $1 ret ; e3d4 Functione3d4: ; e3d4 pop bc pop de ld b, $2 ret ; e3d9 INCBIN "baserom.gbc", $e3d9, $e3de - $e3d9 Functione3de: ; e3de push de call $1d6e call Function2ed3 pop de push de ld b, $0 ld a, $4 ld hl, $56c1 rst FarCall pop hl ld de, StringBuffer1 call InitString ld a, $4 ld hl, $2b4d rst FarCall ret ; e3fd INCBIN "baserom.gbc", $e3fd, $e538 - $e3fd Functione538: ; e538 ld hl, PartyMon1CurHP ld de, $0030 ld b, $0 .asm_e540 ld a, [CurPartyMon] cp b jr z, .asm_e54b ld a, [hli] or [hl] jr nz, .asm_e557 dec hl .asm_e54b inc b ld a, [PartyCount] cp b jr z, .asm_e555 add hl, de jr .asm_e540 .asm_e555 scf ret .asm_e557 and a ret ; e559 INCBIN "baserom.gbc", $e559, $e58b - $e559 ClearPCItemScreen: ; e58b call Function2ed3 xor a ld [hBGMapMode], a call WhiteBGMap call ClearSprites ld hl, TileMap ld bc, 18 * 20 ld a, " " call ByteFill hlcoord 0,0 ld bc, $0a12 call TextBox hlcoord 0,12 ld bc, $0412 call TextBox call Function3200 call Function32f9 ; load regular palettes? ret ; 0xe5bb INCBIN "baserom.gbc", $e5bb, $e6ce - $e5bb Functione6ce: ; e6ce ld a, [$df9c] and a jr z, .asm_e6ea ld [$d265], a ld a, $33 ld hl, $40c7 rst FarCall ld a, $33 ld hl, $4000 rst FarCall ld bc, $0e07 call $1dd2 ret c .asm_e6ea call $66fd ld a, [TempEnemyMonSpecies] ld [$d265], a call GetPokemonName ld hl, $671d call PrintText ret ; e6fd Functione6fd: ; e6fd ld a, [TempEnemyMonSpecies] ld [CurSpecies], a ld [CurPartySpecies], a call GetBaseData xor a ld bc, $0030 ld hl, $df9c call ByteFill xor a ld [MonType], a ld hl, $df9c jp $5906 ; e71d INCBIN "baserom.gbc", $e71d, $e722 - $e71d _DoItemEffect: ; e722 ld a, [CurItem] ld [$d265], a call GetItemName call CopyName1 ld a, 1 ld [$d0ec], a ld a, [CurItem] dec a ld hl, ItemEffects rst JumpTable ret ; e73c ItemEffects: ; e73c dw MasterBall dw UltraBall dw Brightpowder dw GreatBall dw PokeBall dw Item06 dw Bicycle dw MoonStone dw Antidote dw BurnHeal dw IceHeal dw Awakening dw ParlyzHeal dw FullRestore dw MaxPotion dw HyperPotion dw SuperPotion dw Potion dw EscapeRope dw Repel dw MaxElixer dw FireStone dw Thunderstone dw WaterStone dw Item19 dw HpUp dw Protein dw Iron dw Carbos dw LuckyPunch dw Calcium dw RareCandy dw XAccuracy dw LeafStone dw MetalPowder dw Nugget dw PokeDoll dw FullHeal dw Revive dw MaxRevive dw GuardSpec dw SuperRepel dw MaxRepel dw DireHit dw Item2D dw FreshWater dw SodaPop dw Lemonade dw XAttack dw Item32 dw XDefend dw XSpeed dw XSpecial dw CoinCase dw Itemfinder dw Item38 dw ExpShare dw OldRod dw GoodRod dw SilverLeaf dw SuperRod dw PpUp dw Ether dw MaxEther dw Elixer dw RedScale dw Secretpotion dw SSTicket dw MysteryEgg dw ClearBell dw SilverWing dw MoomooMilk dw QuickClaw dw Psncureberry dw GoldLeaf dw SoftSand dw SharpBeak dw Przcureberry dw BurntBerry dw IceBerry dw PoisonBarb dw KingsRock dw BitterBerry dw MintBerry dw RedApricorn dw Tinymushroom dw BigMushroom dw Silverpowder dw BluApricorn dw Item5A dw AmuletCoin dw YlwApricorn dw GrnApricorn dw CleanseTag dw MysticWater dw Twistedspoon dw WhtApricorn dw Blackbelt dw BlkApricorn dw Item64 dw PnkApricorn dw Blackglasses dw Slowpoketail dw PinkBow dw Stick dw SmokeBall dw Nevermeltice dw Magnet dw Miracleberry dw Pearl dw BigPearl dw Everstone dw SpellTag dw Ragecandybar dw GsBall dw BlueCard dw MiracleSeed dw ThickClub dw FocusBand dw Item78 dw Energypowder dw EnergyRoot dw HealPowder dw RevivalHerb dw HardStone dw LuckyEgg dw CardKey dw MachinePart dw EggTicket dw LostItem dw Stardust dw StarPiece dw BasementKey dw Pass dw Item87 dw Item88 dw Item89 dw Charcoal dw BerryJuice dw ScopeLens dw Item8D dw Item8E dw MetalCoat dw DragonFang dw Item91 dw Leftovers dw Item93 dw Item94 dw Item95 dw Mysteryberry dw DragonScale dw BerserkGene dw Item99 dw Item9A dw Item9B dw SacredAsh dw HeavyBall dw FlowerMail dw LevelBall dw LureBall dw FastBall dw ItemA2 dw LightBall dw FriendBall dw MoonBall dw LoveBall dw NormalBox dw GorgeousBox dw SunStone dw PolkadotBow dw ItemAB dw UpGrade dw Berry dw GoldBerry dw Squirtbottle dw ItemB0 dw ParkBall dw RainbowWing dw ItemB3 ; e8a2 INCLUDE "items/item_effects.asm" INCBIN "baserom.gbc", $f780, $f881 - $f780 Functionf881: ; f881 push bc ld a, [de] ld [$ffb6], a xor a ld [hProduct], a ld [hMultiplicand], a ld [$ffb5], a ld a, $5 ld [hMultiplier], a ld b, $4 call Divide ld a, [hl] ld b, a swap a and $f srl a srl a ld c, a and a jr z, .asm_f8b6 .asm_f8a3 ld a, [$ffb6] cp $8 jr c, .asm_f8ab ld a, $7 .asm_f8ab add b ld b, a ld a, [$d265] dec a jr z, .asm_f8b6 dec c jr nz, .asm_f8a3 .asm_f8b6 ld [hl], b pop bc ret ; f8b9 INCBIN "baserom.gbc", $f8b9, $f8ec - $f8b9 Functionf8ec: ; f8ec ld a, [StringBuffer1] push af ld a, [$d074] push af ld a, [MonType] and a ld hl, PartyMon1Move1 ld bc, $0030 jr z, .asm_f91a ld hl, OTPartyMon1Move1 dec a jr z, .asm_f91a ld hl, TempMonMove1 dec a jr z, .asm_f915 ld hl, TempMonMove1 dec a jr z, .asm_f915 ld hl, BattleMonMove1 .asm_f915 call $7969 jr .asm_f91d .asm_f91a call $7963 .asm_f91d ld a, [hl] dec a push hl ld hl, $5b00 ld bc, $0007 call AddNTimes ld a, $10 call GetFarByte ld b, a ld de, StringBuffer1 ld [de], a pop hl push bc ld bc, $0015 ld a, [MonType] cp $4 jr nz, .asm_f942 ld bc, $0006 .asm_f942 add hl, bc ld a, [hl] and $c0 pop bc or b ld hl, $d074 ld [hl], a xor a ld [$d265], a ld a, b call $7881 ld a, [hl] and $3f ld [$d265], a pop af ld [$d074], a pop af ld [StringBuffer1], a ret ; f963 Functionf963: ; f963 ld a, [CurPartyMon] call AddNTimes ld a, [$cfa9] ld c, a ld b, $0 add hl, bc ret ; f971 INCBIN "baserom.gbc", $f971, $f9ea - $f971 Functionf9ea: ; f9ea ld a, $2 call GetPartyParamLocation ld a, [$d262] ld b, a ld c, $4 .asm_f9f5 ld a, [hli] cp b jr z, .asm_f9fe dec c jr nz, .asm_f9f5 and a ret .asm_f9fe ld hl, $7a06 call PrintText scf ret ; fa06 INCBIN "baserom.gbc", $fa06, $fa0b - $fa06 SECTION "bank4",DATA,BANK[$4] Function10000: ; 10000 ld hl, Options set 4, [hl] call $468a .asm_10008 call Functiona57 ld a, [$cf63] bit 7, a jr nz, .asm_1001a call $4026 call DelayFrame jr .asm_10008 .asm_1001a ld a, [$cf65] ld [$d0d6], a ld hl, Options res 4, [hl] ret ; 10026 Function10026: ; 10026 ld a, [$cf63] ld hl, $4030 call $486b jp [hl] ; 10030 INCBIN "baserom.gbc", $10030, $1068a - $10030 Function1068a: ; 1068a xor a ld [$cf63], a ld a, [$d0d6] and $3 ld [$cf65], a inc a add a dec a ld [$cf64], a xor a ld [$cf66], a xor a ld [$d0e3], a ret ; 106a5 Function106a5: ; 106a5 xor a ld [hBGMapMode], a ld [$cf63], a ld [$cf64], a ld [$cf65], a ld [$cf66], a ld [$d0e3], a call $4955 call $4a40 ret ; 106be Function106be: ; 106be .asm_106be call $46c7 call $476f jr c, .asm_106be ret ; 106c7 Function106c7: ; 106c7 ld a, [$cf63] ld hl, $46d1 call $486b jp [hl] ; 106d1 INCBIN "baserom.gbc", $106d1, $1076f - $106d1 Function1076f: ; 1076f ld hl, $cf73 ld a, [hl] and $1 jr nz, .asm_10788 ld a, [hl] and $2 jr nz, .asm_1078f ld a, [hl] and $20 jr nz, .asm_10795 ld a, [hl] and $10 jr nz, .asm_107a8 scf ret .asm_10788 ld a, $1 ld [$cf66], a and a ret .asm_1078f xor a ld [$cf66], a and a ret .asm_10795 ld a, [$cf63] dec a and $3 ld [$cf63], a push de ld de, $0062 call StartSFX pop de scf ret .asm_107a8 ld a, [$cf63] inc a and $3 ld [$cf63], a push de ld de, $0062 call StartSFX pop de scf ret ; 107bb INCBIN "baserom.gbc", $107bb, $1086b - $107bb Function1086b: ; 1086b ld e, a ld d, $0 add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a ret ; 10874 INCBIN "baserom.gbc", $10874, $1089d - $10874 Function1089d: ; 1089d ld a, [$cf65] and $3 ld e, a ld d, $0 ld a, [BattleType] cp $3 jr z, .asm_108b3 ld a, [PlayerGender] bit 0, a jr nz, .asm_108c5 .asm_108b3 ld hl, $48cc add hl, de add hl, de ld a, [hli] ld e, a ld d, [hl] ld hl, $9500 ld bc, $040f call Functioneba ret .asm_108c5 ld a, $12 ld hl, $4e81 rst FarCall ret ; 108cc INCBIN "baserom.gbc", $108cc, $10955 - $108cc Function10955: ; 10955 call WhiteBGMap call ClearTileMap call ClearSprites call DisableLCD ld hl, $4b16 ld de, VTiles2 ld bc, $0600 ld a, $4 call FarCopyBytes ld hl, $c4b4 ld bc, $00dc ld a, $24 call ByteFill ld hl, $c4b9 ld bc, $0b0f call ClearBox ld hl, TileMap ld a, $28 ld c, $14 .asm_1098a ld [hli], a inc a dec c jr nz, .asm_1098a call $49bb call $49a5 ld hl, $c590 ld bc, $0412 call TextBox call EnableLCD call $489d ret ; 109a5 Function109a5: ; 109a5 ld hl, $c4dc ld a, $50 ld de, $000f ld b, $3 .asm_109af ld c, $5 .asm_109b1 ld [hli], a inc a dec c jr nz, .asm_109b1 add hl, de dec b jr nz, .asm_109af ret ; 109bb Function109bb: ; 109bb ld a, [$cf65] ld d, a swap a sub d ld d, $0 ld e, a ld hl, $49e1 add hl, de ld d, h ld e, l ld hl, $c52c ld c, $3 .asm_109d0 ld b, $5 .asm_109d2 ld a, [de] inc de ld [hli], a dec b jr nz, .asm_109d2 ld a, c ld c, $f add hl, bc ld c, a dec c jr nz, .asm_109d0 ret ; 109e1 INCBIN "baserom.gbc", $109e1, $10a40 - $109e1 Function10a40: ; 10a40 call WaitBGMap ld b, $14 call GetSGBLayout call Function32f9 call DelayFrame ret ; 10a4f INCBIN "baserom.gbc", $10a4f, $10b16 - $10a4f PackGFX: INCBIN "gfx/misc/pack.2bpp" Function113d6: ; 113d6 call $54dd ret ; 113da Function113da: ; 113da xor a ld [$dc2d], a ld [$dc3a], a ld [$dc1c], a ret ; 113e5 INCBIN "baserom.gbc", $113e5, $114dd - $113e5 Function114dd: ; 114dd call UpdateTime ld hl, $dc23 call $5621 ret ; 114e7 INCBIN "baserom.gbc", $114e7, $11621 - $114e7 Function11621: ; 11621 ld a, [CurDay] ld [hl], a ret ; 11626 INCBIN "baserom.gbc", $11626, $1167a - $11626 TechnicalMachines: ; 0x1167a db DYNAMICPUNCH db HEADBUTT db CURSE db ROLLOUT db ROAR db TOXIC db ZAP_CANNON db ROCK_SMASH db PSYCH_UP db HIDDEN_POWER db SUNNY_DAY db SWEET_SCENT db SNORE db BLIZZARD db HYPER_BEAM db ICY_WIND db PROTECT db RAIN_DANCE db GIGA_DRAIN db ENDURE db FRUSTRATION db SOLARBEAM db IRON_TAIL db DRAGONBREATH db THUNDER db EARTHQUAKE db RETURN db DIG db PSYCHIC_M db SHADOW_BALL db MUD_SLAP db DOUBLE_TEAM db ICE_PUNCH db SWAGGER db SLEEP_TALK db SLUDGE_BOMB db SANDSTORM db FIRE_BLAST db SWIFT db DEFENSE_CURL db THUNDERPUNCH db DREAM_EATER db DETECT db REST db ATTRACT db THIEF db STEEL_WING db FIRE_PUNCH db FURY_CUTTER db NIGHTMARE db CUT db FLY db SURF db STRENGTH db FLASH db WHIRLPOOL db WATERFALL INCBIN "baserom.gbc", $116b3, $116b7 - $116b3 Function116b7: ; 0x116b7 call Function2ed3 call $56c1 call Function2b74 ret ; 0x116c1 Function116c1: ; 116c1 ld hl, PlayerSDefLevel ld [hl], e inc hl ld [hl], d ld hl, EnemyAtkLevel ld [hl], b ld hl, Options ld a, [hl] push af set 4, [hl] ld a, [$ffde] push af xor a ld [$ffde], a ld a, [$ffaa] push af ld a, $1 ld [$ffaa], a call $56f8 call DelayFrame .asm_116e5 call $5915 jr nc, .asm_116e5 pop af ld [$ffaa], a pop af ld [$ffde], a pop af ld [Options], a call ClearJoypadPublic ret ; 116f8 Function116f8: ; 116f8 call WhiteBGMap ld b, $8 call GetSGBLayout call DisableLCD call $5c51 call $58a8 ld a, $e3 ld [rLCDC], a call $571d call WaitBGMap call WaitTop call Function32f9 call $5be0 ret ; 1171d Function1171d: ; 1171d ld a, [EnemyAtkLevel] and $7 ld e, a ld d, $0 ld hl, $572e add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a jp [hl] ; 1172e INCBIN "baserom.gbc", $1172e, $1189c - $1172e Function1189c: ; 1189c push bc push af ld a, [EnemyAtkLevel] sub $3 ld b, a pop af dec b pop bc ret ; 118a8 Function118a8: ; 118a8 call WaitTop ld hl, TileMap ld bc, $0168 ld a, $60 call ByteFill ld hl, $c4b5 ld bc, $0612 call $589c jr nz, .asm_118c4 ld bc, $0412 .asm_118c4 call ClearBox ld de, $5da2 call $589c jr nz, .asm_118d5 ld hl, $0055 add hl, de ld d, h ld e, l .asm_118d5 push de ld hl, $c541 ld bc, $0712 call $589c jr nz, .asm_118e7 ld hl, $c519 ld bc, $0912 .asm_118e7 call ClearBox ld hl, $c5e1 ld bc, $0112 call ClearBox pop de ld hl, $c542 ld b, $5 call $589c jr nz, .asm_11903 ld hl, $c51a ld b, $6 .asm_11903 ld c, $11 .asm_11905 ld a, [de] ld [hli], a inc de dec c jr nz, .asm_11905 push de ld de, $0017 add hl, de pop de dec b jr nz, .asm_11903 ret ; 11915 Function11915: ; 11915 call Functiona57 ld a, [$cf63] bit 7, a jr nz, .asm_11930 call $5968 ld a, $23 ld hl, $4f62 rst FarCall call $5940 call DelayFrame and a ret .asm_11930 callab Function8cf53 call ClearSprites xor a ld [$ffcf], a ld [$ffd0], a scf ret ; 11940 Function11940: ; 11940 xor a ld [hBGMapMode], a ld hl, $c505 call $589c jr nz, .asm_1194e ld hl, $c4dd .asm_1194e ld bc, $0112 call ClearBox ld hl, PlayerSDefLevel ld e, [hl] inc hl ld d, [hl] ld hl, EnemySDefLevel ld a, [hli] ld h, [hl] ld l, a call PlaceString ld a, $1 ld [hBGMapMode], a ret ; 11968 Function11968: ; 11968 ld a, [$cf63] ld e, a ld d, $0 ld hl, $5977 add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a jp [hl] ; 11977 INCBIN "baserom.gbc", $11977, $11be0 - $11977 Function11be0: ; 11be0 ld hl, PlayerSDefLevel ld a, [hli] ld h, [hl] ld l, a ld [hl], $f2 inc hl ld a, [$c6d3] dec a ld c, a ld a, $eb .asm_11bf0 ld [hli], a dec c jr nz, .asm_11bf0 ld [hl], $50 ret ; 11bf7 INCBIN "baserom.gbc", $11bf7, $11c51 - $11bf7 Function11c51: ; 11c51 call ClearSprites callab Function8cf53 call $0e51 call Functione5f ld de, $5e65 ld hl, $8eb0 ld bc, $0401 call Functionf9d ld de, $5e6d ld hl, $8f20 ld bc, $0401 call Functionf9d ld de, $9600 ld hl, $5cb7 ld bc, $0010 ld a, $4 call FarCopyBytes ld de, $87e0 ld hl, $5cc7 ld bc, $0020 ld a, $4 call FarCopyBytes ld a, $5 ld hl, $c312 ld [hli], a ld [hl], $7e xor a ld [$ffd0], a ld [$c3bf], a ld [$ffcf], a ld [$c3c0], a ld [$cf63], a ld [$cf64], a ld [hBGMapMode], a ld [PlayerEvaLevel], a ld a, $7 ld [$ffd1], a ret ; 11cb7 INCBIN "baserom.gbc", $11cb7, $11ce7 - $11cb7 NameInputLower: db "a b c d e f g h i" db "j k l m n o p q r" db "s t u v w x y z " db "× ( ) : ; [ ] ", $e1, " ", $e2 db "UPPER DEL END " BoxNameInputLower: db "a b c d e f g h i" db "j k l m n o p q r" db "s t u v w x y z " db "é 'd 'l 'm 'r 's 't 'v 0" db "1 2 3 4 5 6 7 8 9" db "UPPER DEL END " NameInputUpper: db "A B C D E F G H I" db "J K L M N O P Q R" db "S T U V W X Y Z " db "- ? ! / . , " db "lower DEL END " BoxNameInputUpper: db "A B C D E F G H I" db "J K L M N O P Q R" db "S T U V W X Y Z " db "× ( ) : ; [ ] ", $e1, " ", $e2 db "- ? ! ♂ ♀ / . , &" db "lower DEL END " INCBIN "baserom.gbc", $11e5d, $12513 - $11e5d HalveMoney: ; 12513 ; Empty function... ld a, $41 ld hl, $60c7 rst FarCall ; Halve the player's money. ld hl, Money ld a, [hl] srl a ld [hli], a ld a, [hl] rra ld [hli], a ld a, [hl] rra ld [hl], a ret ; 12527 INCBIN "baserom.gbc", $12527, $125cd - $12527 StartMenu: ; 125cd call Function1fbf ld de, SFX_MENU call StartSFX ld a, $1 ld hl, $6454 rst FarCall ld hl, StatusFlags2 bit 2, [hl] ; bug catching contest ld hl, .MenuDataHeader jr z, .GotMenuData ld hl, .ContestMenuDataHeader .GotMenuData call Function1d35 call .SetUpMenuItems ld a, [$d0d2] ld [$cf88], a call .DrawMenuAccount_ call MenuFunc_1e7f call .DrawBugContestStatusBox call $2e31 call $2e20 ld a, $1 ld hl, $64bf rst $8 call .DrawBugContestStatus call Function485 jr .Select .Reopen call $1ad2 call Function485 call .SetUpMenuItems ld a, [$d0d2] ld [$cf88], a .Select call .GetInput jr c, .Exit call .DrawMenuAccount ld a, [$cf88] ld [$d0d2], a call PlayClickSFX call $1bee call .OpenMenu ; Menu items have different return functions. ; For example, saving exits the menu. ld hl, .MenuReturns ld e, a ld d, 0 add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a jp [hl] .MenuReturns dw .Reopen dw .Exit dw .ReturnTwo dw .ReturnThree dw .ReturnFour dw .ReturnEnd dw .ReturnRedraw .Exit ld a, [hOAMUpdate] push af ld a, 1 ld [hOAMUpdate], a call Functione5f pop af ld [hOAMUpdate], a .ReturnEnd call Function1c07 .ReturnEnd2 call $2dcf call Function485 ret .GetInput ; Return carry on exit, and no-carry on selection. xor a ld [hBGMapMode], a call .DrawMenuAccount call SetUpMenu ld a, $ff ld [MenuSelection], a .loop call .PrintMenuAccount call $1f1a ld a, [$cf73] cp BUTTON_B jr z, .b cp BUTTON_A jr z, .a jr .loop .a call PlayClickSFX and a ret .b scf ret ; 12691 .ReturnFour ; 12691 call Function1c07 ld a, $80 ld [$ffa0], a ret ; 12699 .ReturnThree ; 12699 call Function1c07 ld a, $80 ld [$ffa0], a jr .ReturnEnd2 ; 126a2 .ReturnTwo ; 126a2 call Function1c07 ld hl, $d0e9 ld a, [hli] ld h, [hl] ld l, a ld a, [$d0e8] rst FarCall jr .ReturnEnd2 ; 126b1 .ReturnRedraw ; 126b1 call .Clear jp .Reopen ; 126b7 .Clear ; 126b7 call WhiteBGMap call $1d7d call $2bae call .DrawMenuAccount_ call MenuFunc_1e7f call .DrawBugContestStatus call $1ad2 call $0d90 call $2b5c ret ; 126d3 .MenuDataHeader db $40 ; tile backup db 0, 10 ; start coords db 17, 19 ; end coords dw .MenuData db 1 ; default selection .ContestMenuDataHeader db $40 ; tile backup db 2, 10 ; start coords db 17, 19 ; end coords dw .MenuData db 1 ; default selection .MenuData db %10101000 ; x padding, wrap around, start can close dn 0, 0 ; rows, columns dw MenuItemsList dw .MenuString dw .Items .Items dw StartMenu_Pokedex, .PokedexString, .PokedexDesc dw StartMenu_Pokemon, .PartyString, .PartyDesc dw StartMenu_Pack, .PackString, .PackDesc dw StartMenu_Status, .StatusString, .StatusDesc dw StartMenu_Save, .SaveString, .SaveDesc dw StartMenu_Option, .OptionString, .OptionDesc dw StartMenu_Exit, .ExitString, .ExitDesc dw StartMenu_Pokegear, .PokegearString, .PokegearDesc dw StartMenu_Quit, .QuitString, .QuitDesc .PokedexString db "#DEX@" .PartyString db "#MON@" .PackString db "PACK@" .StatusString db $52, "@" .SaveString db "SAVE@" .OptionString db "OPTION@" .ExitString db "EXIT@" .PokegearString db $24, "GEAR@" .QuitString db "QUIT@" .PokedexDesc db "#MON", $4e, "database@" .PartyDesc db "Party ", $4a, $4e, "status@" .PackDesc db "Contains", $4e, "items@" .PokegearDesc db "Trainer's", $4e, "key device@" .StatusDesc db "Your own", $4e, "status@" .SaveDesc db "Save your", $4e, "progress@" .OptionDesc db "Change", $4e, "settings@" .ExitDesc db "Close this", $4e, "menu@" .QuitDesc db "Quit and", $4e, "be judged.@" .OpenMenu ; 127e5 ld a, [MenuSelection] call .GetMenuAccountTextPointer ld a, [hli] ld h, [hl] ld l, a jp [hl] ; 127ef .MenuString ; 127ef push de ld a, [MenuSelection] call .GetMenuAccountTextPointer inc hl inc hl ld a, [hli] ld d, [hl] ld e, a pop hl call PlaceString ret ; 12800 .MenuDesc ; 12800 push de ld a, [MenuSelection] cp $ff jr z, .none call .GetMenuAccountTextPointer inc hl inc hl inc hl inc hl ld a, [hli] ld d, [hl] ld e, a pop hl call PlaceString ret .none pop de ret ; 12819 .GetMenuAccountTextPointer ; 12819 ld e, a ld d, 0 ld hl, $cf97 ld a, [hli] ld h, [hl] ld l, a add hl, de add hl, de add hl, de add hl, de add hl, de add hl, de ret ; 12829 .SetUpMenuItems ; 12829 xor a ld [$cf76], a call .FillMenuList ld hl, StatusFlags bit 0, [hl] jr z, .no_pokedex ld a, 0 ; pokedex call .AppendMenuList .no_pokedex ld a, [PartyCount] and a jr z, .no_pokemon ld a, 1 ; pokemon call .AppendMenuList .no_pokemon ld a, [InLinkBattle] and a jr nz, .no_pack ld hl, StatusFlags2 bit 2, [hl] ; bug catching contest jr nz, .no_pack ld a, 2 ; pack call .AppendMenuList .no_pack ld hl, $d957 bit 7, [hl] jr z, .no_pokegear ld a, 7 ; pokegear call .AppendMenuList .no_pokegear ld a, 3 ; status call .AppendMenuList ld a, [InLinkBattle] and a jr nz, .no_save ld hl, StatusFlags2 bit 2, [hl] ; bug catching contest ld a, 8 ; quit jr nz, .write ld a, 4 ; save .write call .AppendMenuList .no_save ld a, 5 ; option call .AppendMenuList ld a, 6 ; exit call .AppendMenuList ld a, c ld [MenuItemsList], a ret ; 1288d .FillMenuList ; 1288d xor a ld hl, MenuItemsList ld [hli], a ld a, $ff ld bc, $000f call ByteFill ld de, MenuItemsList + 1 ld c, 0 ret ; 128a0 .AppendMenuList ; 128a0 ld [de], a inc de inc c ret ; 128a4 .DrawMenuAccount_ ; 128a4 jp .DrawMenuAccount ; 128a7 .PrintMenuAccount ; 128a7 call .IsMenuAccountOn ret z call .DrawMenuAccount decoord 0, 14 jp .MenuDesc ; 128b4 .DrawMenuAccount ; 128b4 call .IsMenuAccountOn ret z hlcoord 0, 13 ld bc, $050a call ClearBox hlcoord 0, 13 ld b, 3 ld c, 8 jp TextBoxPalette ; 128cb .IsMenuAccountOn ; 128cb ld a, [Options2] and 1 ret ; 128d1 .DrawBugContestStatusBox ; 128d1 ld hl, StatusFlags2 bit 2, [hl] ; bug catching contest ret z ld a, $9 ld hl, $4bdc rst FarCall ret ; 128de .DrawBugContestStatus ; 128de ld hl, StatusFlags2 bit 2, [hl] ; bug catching contest jr nz, .contest ret .contest ld a, $9 ld hl, $4be7 rst FarCall ret ; 128ed StartMenu_Exit: ; 128ed ; Exit the menu. ld a, 1 ret ; 128f0 StartMenu_Quit: ; 128f0 ; Retire from the bug catching contest. ld hl, .EndTheContestText call $6cf5 jr c, .asm_12903 ld a, $4 ld hl, $760b call $31cf ld a, 4 ret .asm_12903 ld a, 0 ret .EndTheContestText text_jump UnknownText_0x1c1a6c, BANK(UnknownText_0x1c1a6c) db "@" ; 1290b StartMenu_Save: ; 1290b ; Save the game. call $2879 ld a, $5 ld hl, $4a1a rst FarCall jr nc, .asm_12919 ld a, 0 ret .asm_12919 ld a, 1 ret ; 1291c StartMenu_Option: ; 1291c ; Game options. call FadeToMenu callba OptionsMenu ld a, 6 ret ; 12928 StartMenu_Status: ; 12928 ; Player status. call FadeToMenu ld a, $9 ld hl, $5105 rst FarCall call $2b3c ld a, 0 ret ; 12937 StartMenu_Pokedex: ; 12937 ld a, [PartyCount] and a jr z, .asm_12949 call FadeToMenu ld a, $10 ld hl, $4000 rst FarCall call $2b3c .asm_12949 ld a, 0 ret ; 1294c StartMenu_Pokegear: ; 1294c call FadeToMenu ld a, $24 ld hl, $4b8d rst FarCall call $2b3c ld a, 0 ret ; 1295b StartMenu_Pack: ; 1295b call FadeToMenu ld a, $4 ld hl, $4000 rst FarCall ld a, [$cf66] and a jr nz, .asm_12970 call $2b3c ld a, 0 ret .asm_12970 call $2b4d ld a, 4 ret ; 12976 StartMenu_Pokemon: ; 12976 ld a, [PartyCount] and a jr z, .return call FadeToMenu .choosemenu xor a ld [PartyMenuActionText], a ; Choose a POKéMON. call WhiteBGMap .menu ld a, $14 ld hl, $404f rst FarCall ; load gfx ld a, $14 ld hl, $4405 rst FarCall ; setup menu? ld a, $14 ld hl, $43e0 rst FarCall ; load menu pokémon sprites .menunoreload callba WritePartyMenuTilemap callba PrintPartyMenuText call WaitBGMap call Function32f9 ; load regular palettes? call DelayFrame callba PartyMenuSelect jr c, .return ; if cancelled or pressed B call PokemonActionSubmenu cp 3 jr z, .menu cp 0 jr z, .choosemenu cp 1 jr z, .menunoreload cp 2 jr z, .quit .return call $2b3c ld a, 0 ret .quit ld a, b push af call $2b4d pop af ret ; 129d5 INCBIN "baserom.gbc", $129d5, $12a60 - $129d5 CantUseItem: ; 12a60 ld hl, CantUseItemText call $2012 ret ; 12a67 CantUseItemText: ; 12a67 text_jump UnknownText_0x1c1b03, BANK(UnknownText_0x1c1b03) db "@" ; 12a6c PartyMonItemName: ; 12a6c ld a, [CurItem] ld [$d265], a call GetItemName call CopyName1 ret ; 12a79 CancelPokemonAction: ; 12a79 ld a, $14 ld hl, $4405 rst FarCall ld a, $23 ld hl, $6a71 rst FarCall ld a, 1 ret ; 12a88 PokemonActionSubmenu: ; 12a88 hlcoord 1, 15 ld bc, $0212 ; box size call ClearBox ld a, $9 ld hl, $4d19 rst FarCall call $389c ld a, [MenuSelection] ld hl, .Actions ld de, 3 call IsInArray jr nc, .nothing inc hl ld a, [hli] ld h, [hl] ld l, a jp [hl] .nothing ld a, 0 ret .Actions dbw $01, $6e1b dbw $02, $6e30 dbw $03, $6ebd dbw $04, $6e6a dbw $06, $6e55 dbw $07, $6e7f dbw $08, $6ed1 dbw $09, $6ea9 dbw $0a, $6ee6 dbw $0d, $6ee6 dbw $0b, $6f26 dbw $05, $6e94 dbw $0c, $6f3b dbw $0e, $6f50 dbw $0f, OpenPartyStats dbw $10, SwitchPartyMons dbw $11, GiveTakePartyMonItem dbw $12, CancelPokemonAction dbw $13, $6fba ; move dbw $14, $6d45 ; mail ; 12aec SwitchPartyMons: ; 12aec ; Don't try if there's nothing to switch! ld a, [PartyCount] cp 2 jr c, .DontSwitch ld a, [CurPartyMon] inc a ld [$d0e3], a ld a, $23 ld hl, $6a8c rst FarCall ld a, $14 ld hl, $442d rst FarCall ld a, 4 ld [PartyMenuActionText], a callba WritePartyMenuTilemap callba PrintPartyMenuText hlcoord 0, 1 ld bc, 20 * 2 ld a, [$d0e3] dec a call AddNTimes ld [hl], "▷" call WaitBGMap call Function32f9 call DelayFrame callba PartyMenuSelect bit 1, b jr c, .DontSwitch ld a, $14 ld hl, $4f12 rst FarCall xor a ld [PartyMenuActionText], a ld a, $14 ld hl, $404f rst FarCall ld a, $14 ld hl, $4405 rst FarCall ld a, $14 ld hl, $43e0 rst FarCall ld a, 1 ret .DontSwitch xor a ld [PartyMenuActionText], a call CancelPokemonAction ret ; 12b60 GiveTakePartyMonItem: ; 12b60 ; Eggs can't hold items! ld a, [CurPartySpecies] cp EGG jr z, .asm_12ba6 ld hl, GiveTakeItemMenuData call Function1d35 call Function1d81 call Function1c07 jr c, .asm_12ba6 call $389c ld hl, StringBuffer1 ld de, $d050 ld bc, $b call CopyBytes ld a, [$cfa9] cp 1 jr nz, .asm_12ba0 call $1d6e call ClearPalettes call Function12ba9 call ClearPalettes call $0e58 call Function1c07 ld a, 0 ret .asm_12ba0 call TakePartyItem ld a, 3 ret .asm_12ba6 ld a, 3 ret ; 12ba9 Function12ba9: ; 12ba9 ld a, $4 ld hl, $46a5 rst FarCall .loop ld a, $4 ld hl, $46be rst FarCall ld a, [$cf66] and a jr z, .quit ld a, [$cf65] cp 2 jr z, .next call CheckTossableItem ld a, [$d142] and a jr nz, .next call Function12bd9 jr .quit .next ld hl, CantBeHeldText call $1d67 jr .loop .quit ret ; 12bd9 Function12bd9: ; 12bd9 call SpeechTextBox call PartyMonItemName call GetPartyItemLocation ld a, [hl] and a jr z, .asm_12bf4 push hl ld d, a ld a, $2e ld hl, $5e76 rst FarCall pop hl jr c, .asm_12c01 ld a, [hl] jr .asm_12c08 .asm_12bf4 call $6cea ld hl, MadeHoldText call $1d67 call GivePartyItem ret .asm_12c01 ld hl, PleaseRemoveMailText call $1d67 ret .asm_12c08 ld [$d265], a call GetItemName ld hl, SwitchAlreadyHoldingText call $6cf5 jr c, .asm_12c4b call $6cea ld a, [$d265] push af ld a, [CurItem] ld [$d265], a pop af ld [CurItem], a call $6cdf jr nc, .asm_12c3c ld hl, TookAndMadeHoldText call $1d67 ld a, [$d265] ld [CurItem], a call GivePartyItem ret .asm_12c3c ld a, [$d265] ld [CurItem], a call $6cdf ld hl, ItemStorageIsFullText call $1d67 .asm_12c4b ret ; 12c4c GivePartyItem: ; 12c4c call GetPartyItemLocation ld a, [CurItem] ld [hl], a ld d, a ld a, $2e ld hl, $5e76 rst FarCall jr nc, .asm_12c5f call $6cfe .asm_12c5f ret ; 12c60 TakePartyItem: ; 12c60 call SpeechTextBox call GetPartyItemLocation ld a, [hl] and a jr z, .asm_12c8c ld [CurItem], a call $6cdf jr nc, .asm_12c94 ld a, $2e ld hl, $5e76 rst FarCall call GetPartyItemLocation ld a, [hl] ld [$d265], a ld [hl], NO_ITEM call GetItemName ld hl, TookFromText call $1d67 jr .asm_12c9a .asm_12c8c ld hl, IsntHoldingAnythingText call $1d67 jr .asm_12c9a .asm_12c94 ld hl, ItemStorageIsFullText call $1d67 .asm_12c9a ret ; 12c9b GiveTakeItemMenuData: ; 12c9b db %01010000 db 12, 12 ; start coords db 17, 19 ; end coords dw .Items db 1 ; default option .Items db %10000000 ; x padding db 2 ; # items db "GIVE@" db "TAKE@" ; 12caf TookAndMadeHoldText: ; 12caf text_jump UnknownText_0x1c1b2c, BANK(UnknownText_0x1c1b2c) db "@" ; 12cb4 MadeHoldText: ; 12cb4 text_jump UnknownText_0x1c1b57, BANK(UnknownText_0x1c1b57) db "@" ; 12cb9 PleaseRemoveMailText: ; 12cb9 text_jump UnknownText_0x1c1b6f, BANK(UnknownText_0x1c1b6f) db "@" ; 12cbe IsntHoldingAnythingText: ; 12cbe text_jump UnknownText_0x1c1b8e, BANK(UnknownText_0x1c1b8e) db "@" ; 12cc3 ItemStorageIsFullText: ; 12cc3 text_jump UnknownText_0x1c1baa, BANK(UnknownText_0x1c1baa) db "@" ; 12cc8 TookFromText: ; 12cc8 text_jump UnknownText_0x1c1bc4, BANK(UnknownText_0x1c1bc4) db "@" ; 12ccd SwitchAlreadyHoldingText: ; 12ccd text_jump UnknownText_0x1c1bdc, BANK(UnknownText_0x1c1bdc) db "@" ; 12cd2 CantBeHeldText: ; 12cd2 text_jump UnknownText_0x1c1c09, BANK(UnknownText_0x1c1c09) db "@" ; 12cd7 GetPartyItemLocation: ; 12cd7 push af ld a, PartyMon1Item - PartyMon1 call GetPartyParamLocation pop af ret ; 12cdf INCBIN "baserom.gbc", $12cdf, $12e00 - $12cdf OpenPartyStats: ; 12e00 call $1d6e call ClearSprites ; PartyMon xor a ld [MonType], a call LowVolume ld a, $25 call Predef call MaxVolume call $1d7d ld a, 0 ret ; 12e1b INCBIN "baserom.gbc", $12e1b, $13327 - $12e1b SelectMenu: ; 13327 call CheckRegisteredItem jr c, .NotRegistered jp UseRegisteredItem .NotRegistered call $2e08 ld b, BANK(ItemMayBeRegisteredText) ld hl, ItemMayBeRegisteredText call $269a call $0a46 jp $2dcf ; 13340 ItemMayBeRegisteredText: ; 13340 text_jump UnknownText_0x1c1cf3, BANK(UnknownText_0x1c1cf3) db "@" ; 13345 CheckRegisteredItem: ; 13345 ld a, [WhichRegisteredItem] and a jr z, .NoRegisteredItem and REGISTERED_POCKET rlca rlca ld hl, .Pockets rst JumpTable ret .Pockets dw .CheckItem dw .CheckBall dw .CheckKeyItem dw .CheckTMHM .CheckItem ld hl, NumItems call .CheckRegisteredNo jr c, .NoRegisteredItem inc hl ld e, a ld d, 0 add hl, de add hl, de call .IsSameItem jr c, .NoRegisteredItem and a ret .CheckKeyItem ld a, [RegisteredItem] ld hl, KeyItems ld de, 1 call IsInArray jr nc, .NoRegisteredItem ld a, [RegisteredItem] ld [CurItem], a and a ret .CheckBall ld hl, NumBalls call .CheckRegisteredNo jr nc, .NoRegisteredItem inc hl ld e, a ld d, 0 add hl, de add hl, de call .IsSameItem jr c, .NoRegisteredItem ret .CheckTMHM jr .NoRegisteredItem .NoRegisteredItem xor a ld [WhichRegisteredItem], a ld [RegisteredItem], a scf ret ; 133a6 .CheckRegisteredNo ; 133a6 ld a, [WhichRegisteredItem] and REGISTERED_NUMBER dec a cp [hl] jr nc, .NotEnoughItems ld [$d107], a and a ret .NotEnoughItems scf ret ; 133b6 .IsSameItem ; 133b6 ld a, [RegisteredItem] cp [hl] jr nz, .NotSameItem ld [CurItem], a and a ret .NotSameItem scf ret ; 133c3 UseRegisteredItem: ; 133c3 callba CheckItemMenu ld a, [$d142] ld hl, .SwitchTo rst JumpTable ret .SwitchTo dw .CantUse dw .NoFunction dw .NoFunction dw .NoFunction dw .Current dw .Party dw .Overworld ; 133df .NoFunction ; 133df call $2e08 call CantUseItem call $2dcf and a ret ; 133ea .Current ; 133ea call $2e08 call DoItemEffect call $2dcf and a ret ; 133f5 .Party ; 133f5 call ResetWindow call FadeToMenu call DoItemEffect call $2b3c call $2dcf and a ret ; 13406 .Overworld ; 13406 call ResetWindow ld a, 1 ld [$d0ef], a call DoItemEffect xor a ld [$d0ef], a ld a, [$d0ec] cp 1 jr nz, .asm_13425 scf ld a, $80 ld [$ffa0], a ret ; 13422 .CantUse ; 13422 call ResetWindow .asm_13425 call CantUseItem call $2dcf and a ret ; 1342d Function1342d: ; 1342d call $744a call $747d jr c, .asm_13448 ld [$d041], a call $74dd jr c, .asm_13448 ld hl, $d041 cp [hl] jr z, .asm_13448 call $74c0 and a ret .asm_13448 scf ret ; 1344a Function1344a: ; 1344a ld a, b ld [EngineBuffer1], a ld a, e ld [CurFruit], a ld a, d ld [$d040], a call $745a ret ; 1345a Function1345a: ; 1345a ld de, $d0f0 ld bc, $0004 ld hl, CurFruit ld a, [hli] ld h, [hl] ld l, a ld a, [EngineBuffer1] call GetFarByte inc hl ld [de], a inc de .asm_1346f ld a, [EngineBuffer1] call GetFarByte ld [de], a inc de add hl, bc cp $ff jr nz, .asm_1346f ret ; 1347d Function1347d: ; 1347d ld hl, CurFruit ld a, [hli] ld h, [hl] ld l, a ld a, [EngineBuffer1] call GetFarByte ld c, a inc hl ld a, [BackupMapGroup] ld d, a ld a, [BackupMapNumber] ld e, a ld b, $0 .asm_13495 ld a, [EngineBuffer1] call GetFarByte cp $ff jr z, .asm_134be inc hl inc hl ld a, [EngineBuffer1] call GetFarByte inc hl cp d jr nz, .asm_134b7 ld a, [EngineBuffer1] call GetFarByte inc hl cp e jr nz, .asm_134b8 jr .asm_134bb .asm_134b7 inc hl .asm_134b8 inc b jr .asm_13495 .asm_134bb xor a ld a, b ret .asm_134be scf ret ; 134c0 Function134c0: ; 134c0 push af ld hl, CurFruit ld a, [hli] ld h, [hl] ld l, a inc hl pop af ld bc, $0004 call AddNTimes inc hl ld de, $dcac ld a, [EngineBuffer1] ld bc, $0003 call FarCopyBytes ret ; 134dd Function134dd: ; 134dd call $1d6e ld hl, $750d call PrintText call $7512 ld hl, $7550 call Function1d3c call $352f call $1ad2 xor a ld [$d0e4], a call $350c call Function1c17 ld a, [$cf73] cp $2 jr z, .asm_1350b xor a ld a, [$cf77] ret .asm_1350b scf ret ; 1350d INCBIN "baserom.gbc", $1350d, $13512 - $1350d Function13512: ; 13512 ld hl, Options ld a, [hl] push af set 4, [hl] ld hl, TileMap ld b, $4 ld c, $8 call TextBox ld hl, $c4c9 ld de, $7537 call PlaceString ld hl, $c4f4 call $753f pop af ld [Options], a ret ; 13537 INCBIN "baserom.gbc", $13537, $1353f - $13537 Function1353f: ; 1353f push hl ld a, [$d041] ld e, a ld d, $0 ld hl, $d0f1 add hl, de ld a, [hl] pop de call $756b ret ; 13550 INCBIN "baserom.gbc", $13550, $1356b - $13550 Function1356b: ; 1356b push de call $7575 ld d, h ld e, l pop hl jp PlaceString ; 13575 Function13575: ; 13575 push de ld e, a ld d, $0 ld hl, $7583 add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a pop de ret ; 13583 INCBIN "baserom.gbc", $13583, $13b87 - $13583 GetSquareRoot: ; 13b87 ; Return the square root of de in b. ; Rather than calculating the result, we take the index of the ; first value in a table of squares that isn't lower than de. ld hl, Squares ld b, 0 .loop ; Make sure we don't go past the end of the table. inc b ld a, b cp $ff ret z ; Iterate over the table until b**2 >= de. ld a, [hli] sub e ld a, [hli] sbc d jr c, .loop ret Squares: ; 13b98 root set 1 rept $ff dw root*root root set root+1 endr ; 13d96 SECTION "bank5",DATA,BANK[$5] Function14000: ; 14000 ld a, $a ld [$0000], a call LatchClock ld a, $c ld [$4000], a ld a, [$a000] set 6, a ld [$a000], a call CloseSRAM ret ; 14019 Function14019: ; 14019 ld a, $a ld [$0000], a call LatchClock ld a, $c ld [$4000], a ld a, [$a000] res 6, a ld [$a000], a call CloseSRAM ret ; 14032 GetTimeOfDay: ; 14032 ; get time of day based on the current hour ld a, [hHours] ; hour ld hl, TimesOfDay .check ; if we're within the given time period, ; get the corresponding time of day cp [hl] jr c, .match ; else, get the next entry inc hl inc hl ; try again jr .check .match ; get time of day inc hl ld a, [hl] ld [TimeOfDay], a ret ; 14044 TimesOfDay: ; 14044 ; hours for the time of day ; 04-09 morn | 10-17 day | 18-03 nite db 04, NITE db 10, MORN db 18, DAY db 24, NITE ; 1404c INCBIN "baserom.gbc", $1404c, $14056 - $1404c Function14056: ; 14056 call UpdateTime ld hl, $d4ba ld a, [CurDay] ld [hli], a ld a, [hHours] ld [hli], a ld a, [hMinutes] ld [hli], a ld a, [hSeconds] ld [hli], a ret ; 1406a Function1406a: ; 1406a ld a, $a ld [$0000], a call LatchClock ld hl, $a000 ld a, $c ld [$4000], a res 7, [hl] ld a, $0 ld [$4000], a xor a ld [$ac60], a call CloseSRAM ret ; 14089 Function14089: ; 14089 call GetClock call Function1409b call FixDays jr nc, .asm_14097 call Function6d3 .asm_14097 call Function14019 ret ; 1409b Function1409b: ; 1409b ld hl, hRTCDayHi bit 7, [hl] jr nz, .asm_140a8 bit 6, [hl] jr nz, .asm_140a8 xor a ret .asm_140a8 ld a, $80 call Function6d3 ret ; 140ae Function140ae: ; 140ae call $06e3 ld c, a and $c0 jr nz, .asm_140c8 ld a, c and $20 jr z, .asm_140eb call UpdateTime ld a, [$d4ba] ld b, a ld a, [CurDay] cp b jr c, .asm_140eb .asm_140c8 ld a, $4 ld hl, $53da rst FarCall ld a, $5c ld hl, $4923 rst FarCall ld a, $5 call GetSRAMBank ld a, [$aa8c] inc a ld [$aa8c], a ld a, [$b2fa] inc a ld [$b2fa], a call CloseSRAM ret .asm_140eb xor a ret ; 140ed Function140ed: ; 140ed call GetClock call FixDays ld hl, hRTCSeconds ld de, StartSecond ld a, [$d089] sub [hl] dec hl jr nc, .asm_14102 add $3c .asm_14102 ld [de], a dec de ld a, [$d088] sbc [hl] dec hl jr nc, .asm_1410d add $3c .asm_1410d ld [de], a dec de ld a, [$d087] sbc [hl] dec hl jr nc, .asm_14118 add $18 .asm_14118 ld [de], a dec de ld a, [StringBuffer2] sbc [hl] dec hl jr nc, .asm_14128 add $8c ld c, $7 call SimpleDivide .asm_14128 ld [de], a ret ; 1412a Function1412a: ; 1412a ld a, $1 ld [rVBK], a call Functionf82 xor a ld [rVBK], a ret ; 14135 Function14135: ; 14135 call GetPlayerSprite ld a, [UsedSprites] ld [$ffbd], a ld a, [$d155] ld [$ffbe], a call $43c8 ret ; 14146 INCBIN "baserom.gbc", $14146, $14168 - $14146 Function14168: ; 14168 call $416f call $4209 ret ; 1416f Function1416f: ; 1416f xor a ld bc, $0040 ld hl, UsedSprites call ByteFill call GetPlayerSprite call AddMapSprites call Function142db ret ; 14183 GetPlayerSprite: ; 14183 ; Get Chris or Kris's sprite. ld hl, .Chris ld a, [$d45b] bit 2, a jr nz, .go ld a, [PlayerGender] bit 0, a jr z, .go ld hl, .Kris .go ld a, [PlayerState] ld c, a .loop ld a, [hli] cp c jr z, .asm_141ac inc hl cp $ff jr nz, .loop ; Any player state not in the array defaults to Chris's sprite. xor a ; ld a, PLAYER_NORMAL ld [PlayerState], a ld a, SPRITE_CHRIS jr .asm_141ad .asm_141ac ld a, [hl] .asm_141ad ld [UsedSprites + 0], a ld [$d4d6], a ld [$d71f], a ret .Chris db PLAYER_NORMAL, SPRITE_CHRIS db PLAYER_BIKE, SPRITE_CHRIS_BIKE db PLAYER_SURF, SPRITE_SURF db PLAYER_SURF_PIKA, SPRITE_SURFING_PIKACHU db $ff .Kris db PLAYER_NORMAL, SPRITE_KRIS db PLAYER_BIKE, SPRITE_KRIS_BIKE db PLAYER_SURF, SPRITE_SURF db PLAYER_SURF_PIKA, SPRITE_SURFING_PIKACHU db $ff ; 141c9 AddMapSprites: ; 141c9 call GetMapPermission call CheckOutdoorMap jr z, .outdoor call AddIndoorSprites ret .outdoor call AddOutdoorSprites ret ; 141d9 AddIndoorSprites: ; 141d9 ld hl, MapObjects + 1 * OBJECT_LENGTH + 1 ; sprite ld a, 1 .loop push af ld a, [hl] call AddSpriteGFX ld de, OBJECT_LENGTH add hl, de pop af inc a cp NUM_OBJECTS jr nz, .loop ret ; 141ee AddOutdoorSprites: ; 141ee ld a, [MapGroup] dec a ld c, a ld b, 0 ld hl, OutdoorSprites add hl, bc add hl, bc ld a, [hli] ld h, [hl] ld l, a ld c, $17 .loop push bc ld a, [hli] call AddSpriteGFX pop bc dec c jr nz, .loop ret ; 14209 Function14209: ; 14209 ld a, $4 call $263b call $439b call $4215 ret ; 14215 Function14215: ; 14215 ld a, [$d13e] bit 6, a ret nz ld c, $8 ld a, $5 ld hl, $442f rst FarCall call GetMapPermission call CheckOutdoorMap ld c, $b jr z, .asm_1422f ld c, $a .asm_1422f ld a, $5 ld hl, $442f rst FarCall ret ; 14236 SafeGetSprite: ; 14236 push hl call GetSprite pop hl ret ; 1423c GetSprite: ; 1423c call GetMonSprite ret c ld hl, SpriteHeaders dec a ld c, a ld b, 0 ld a, 6 call AddNTimes ld a, [hli] ld e, a ld a, [hli] ld d, a ld a, [hli] swap a ld c, a ld b, [hl] ld a, [hli] ld l, [hl] ld h, a ret ; 14259 GetMonSprite: ; 14259 ; Return carry if a monster sprite was loaded. cp SPRITE_POKEMON jr c, .Normal cp SPRITE_DAYCARE_MON_1 jr z, .BreedMon1 cp SPRITE_DAYCARE_MON_2 jr z, .BreedMon2 cp SPRITE_VARS jr nc, .Variable jr .Icon .Normal and a ret .Icon sub SPRITE_POKEMON ld e, a ld d, 0 ld hl, SpriteMons add hl, de ld a, [hl] jr .Mon .BreedMon1 ld a, [BreedMon1Species] jr .Mon .BreedMon2 ld a, [BreedMon2Species] .Mon ld e, a and a jr z, .asm_1429f ld a, $23 ld hl, $682b rst FarCall ; callba LoadMonSprite ld l, 1 ld h, 0 scf ret .Variable sub SPRITE_VARS ld e, a ld d, 0 ld hl, VariableSprites add hl, de ld a, [hl] and a jp nz, GetMonSprite .asm_1429f ld a, 1 ld l, 1 ld h, 0 and a ret ; 142a7 Function142a7: ; 142a7 cp SPRITE_POKEMON jr nc, .asm_142c2 push hl push bc ld hl, SpriteHeaders + 4 dec a ld c, a ld b, 0 ld a, 6 call AddNTimes ld a, [hl] pop bc pop hl cp 3 jr nz, .asm_142c2 scf ret .asm_142c2 and a ret ; 142c4 GetSpritePalette: ; 142c4 ld a, c call GetMonSprite jr c, .asm_142d8 ld hl, SpriteHeaders + 5 ; palette dec a ld c, a ld b, 0 ld a, 6 call AddNTimes ld c, [hl] ret .asm_142d8 xor a ld c, a ret ; 142db Function142db: ; 142db call LoadSpriteGFX call SortUsedSprites call ArrangeUsedSprites ret ; 142e5 AddSpriteGFX: ; 142e5 ; Add any new sprite ids to a list of graphics to be loaded. ; Return carry if the list is full. push hl push bc ld b, a ld hl, UsedSprites + 2 ld c, $1f .loop ld a, [hl] cp b jr z, .exists and a jr z, .new inc hl inc hl dec c jr nz, .loop pop bc pop hl scf ret .exists pop bc pop hl and a ret .new ld [hl], b pop bc pop hl and a ret ; 14306 LoadSpriteGFX: ; 14306 ld hl, UsedSprites ld b, $20 .loop ld a, [hli] and a jr z, .done push hl call .LoadSprite pop hl ld [hli], a dec b jr nz, .loop .done ret .LoadSprite call GetSprite ld a, l ret ; 1431e SortUsedSprites: ; 1431e ; Bubble-sort sprites by type. ; Run backwards through UsedSprites to find the last one. ld c, $20 ld de, UsedSprites + ($20 - 1) * 2 .FindLastSprite ld a, [de] and a jr nz, .FoundLastSprite dec de dec de dec c jr nz, .FindLastSprite .FoundLastSprite dec c jr z, .quit ; If the length of the current sprite is ; higher than a later one, swap them. inc de ld hl, UsedSprites + 1 .CheckSprite push bc push de push hl .CheckFollowing ld a, [de] cp [hl] jr nc, .next ; Swap the two sprites. ld b, a ld a, [hl] ld [hl], b ld [de], a dec de dec hl ld a, [de] ld b, a ld a, [hl] ld [hl], b ld [de], a inc de inc hl ; Keep doing this until everything's in order. .next dec de dec de dec c jr nz, .CheckFollowing pop hl inc hl inc hl pop de pop bc dec c jr nz, .CheckSprite .quit ret ; 14355 ArrangeUsedSprites: ; 14355 ; Get the length of each sprite and space them out in VRAM. ; Crystal introduces a second table in VRAM bank 0. ld hl, UsedSprites ld c, $20 ld b, 0 .FirstTableLength ; Keep going until the end of the list. ld a, [hli] and a jr z, .quit ld a, [hl] call GetSpriteLength ; Spill over into the second table after $80 tiles. add b cp $80 jr z, .next jr nc, .SecondTable .next ld [hl], b inc hl ld b, a ; Assumes the next table will be reached before c hits 0. dec c jr nz, .FirstTableLength .SecondTable ; The second tile table starts at tile $80. ld b, $80 dec hl .SecondTableLength ; Keep going until the end of the list. ld a, [hli] and a jr z, .quit ld a, [hl] call GetSpriteLength ; There are only two tables, so don't go any further than that. add b jr c, .quit ld [hl], b ld b, a inc hl dec c jr nz, .SecondTableLength .quit ret ; 14386 GetSpriteLength: ; 14386 ; Return the length of sprite type a in tiles. cp WALKING_SPRITE jr z, .AnyDirection cp STANDING_SPRITE jr z, .AnyDirection cp STILL_SPRITE jr z, .OneDirection ld a, 12 ret .AnyDirection ld a, 12 ret .OneDirection ld a, 4 ret ; 1439b Function1439b: ; 1439b ld hl, UsedSprites ld c, $20 .asm_143a0 ld a, [$d13e] res 5, a ld [$d13e], a ld a, [hli] and a jr z, .asm_143c7 ld [$ffbd], a ld a, [hli] ld [$ffbe], a bit 7, a jr z, .asm_143bd ld a, [$d13e] set 5, a ld [$d13e], a .asm_143bd push bc push hl call $43c8 pop hl pop bc dec c jr nz, .asm_143a0 .asm_143c7 ret ; 143c8 Function143c8: ; 143c8 ld a, [$ffbd] call SafeGetSprite ld a, [$ffbe] call $4406 push hl push de push bc ld a, [$d13e] bit 7, a jr nz, .asm_143df call $4418 .asm_143df pop bc ld l, c ld h, $0 add hl, hl add hl, hl add hl, hl add hl, hl pop de add hl, de ld d, h ld e, l pop hl ld a, [$d13e] bit 5, a jr nz, .asm_14405 bit 6, a jr nz, .asm_14405 ld a, [$ffbd] call Function142a7 jr c, .asm_14405 ld a, h add $8 ld h, a call $4418 .asm_14405 ret ; 14406 Function14406: ; 14406 and $7f ld l, a ld h, $0 add hl, hl add hl, hl add hl, hl add hl, hl ld a, l add $0 ld l, a ld a, h adc $80 ld h, a ret ; 14418 Function14418: ; 14418 ld a, [rVBK] push af ld a, [$d13e] bit 5, a ld a, $1 jr z, .asm_14426 ld a, $0 .asm_14426 ld [rVBK], a call Functionf82 pop af ld [rVBK], a ret ; 1442f Function1442f: ; 1442f ld a, c ld bc, $0006 ld hl, $444d call AddNTimes ld e, [hl] inc hl ld d, [hl] inc hl ld c, [hl] swap c inc hl ld b, [hl] inc hl ld a, [hli] ld h, [hl] ld l, a ld a, c and a ret z call $412a ret ; 1444d INCBIN "baserom.gbc", $1444d, $14495 - $1444d SpriteMons: ; 14495 db UNOWN db GEODUDE db GROWLITHE db WEEDLE db SHELLDER db ODDISH db GENGAR db ZUBAT db MAGIKARP db SQUIRTLE db TOGEPI db BUTTERFREE db DIGLETT db POLIWAG db PIKACHU db CLEFAIRY db CHARMANDER db JYNX db STARMIE db BULBASAUR db JIGGLYPUFF db GRIMER db EKANS db PARAS db TENTACOOL db TAUROS db MACHOP db VOLTORB db LAPRAS db RHYDON db MOLTRES db SNORLAX db GYARADOS db LUGIA db HO_OH ; 144b8 OutdoorSprites: ; 144b8 ; Valid sprite IDs for each map group. dw Group1Sprites dw Group2Sprites dw Group3Sprites dw Group4Sprites dw Group5Sprites dw Group6Sprites dw Group7Sprites dw Group8Sprites dw Group9Sprites dw Group10Sprites dw Group11Sprites dw Group12Sprites dw Group13Sprites dw Group14Sprites dw Group15Sprites dw Group16Sprites dw Group17Sprites dw Group18Sprites dw Group19Sprites dw Group20Sprites dw Group21Sprites dw Group22Sprites dw Group23Sprites dw Group24Sprites dw Group25Sprites dw Group26Sprites ; 144ec Group13Sprites: ; 144ec db SPRITE_SUICUNE db SPRITE_SILVER_TROPHY db SPRITE_FAMICOM db SPRITE_POKEDEX db SPRITE_WILL db SPRITE_KAREN db SPRITE_NURSE db SPRITE_OLD_LINK_RECEPTIONIST db SPRITE_BIG_LAPRAS db SPRITE_BIG_ONIX db SPRITE_SUDOWOODO db SPRITE_BIG_SNORLAX db SPRITE_TEACHER db SPRITE_FISHER db SPRITE_YOUNGSTER db SPRITE_BLUE db SPRITE_GRAMPS db SPRITE_BUG_CATCHER db SPRITE_COOLTRAINER_F db SPRITE_SWIMMER_GIRL db SPRITE_SWIMMER_GUY db SPRITE_POKE_BALL db SPRITE_FRUIT_TREE ; 14503 Group23Sprites: ; 14503 db SPRITE_SUICUNE db SPRITE_SILVER_TROPHY db SPRITE_FAMICOM db SPRITE_POKEDEX db SPRITE_WILL db SPRITE_KAREN db SPRITE_NURSE db SPRITE_OLD_LINK_RECEPTIONIST db SPRITE_BIG_LAPRAS db SPRITE_BIG_ONIX db SPRITE_SUDOWOODO db SPRITE_BIG_SNORLAX db SPRITE_TEACHER db SPRITE_FISHER db SPRITE_YOUNGSTER db SPRITE_BLUE db SPRITE_GRAMPS db SPRITE_BUG_CATCHER db SPRITE_COOLTRAINER_F db SPRITE_SWIMMER_GIRL db SPRITE_SWIMMER_GUY db SPRITE_POKE_BALL db SPRITE_FRUIT_TREE ; 1451a Group14Sprites: ; 1451a db SPRITE_SUICUNE db SPRITE_SILVER_TROPHY db SPRITE_FAMICOM db SPRITE_POKEDEX db SPRITE_WILL db SPRITE_KAREN db SPRITE_NURSE db SPRITE_OLD_LINK_RECEPTIONIST db SPRITE_BIG_LAPRAS db SPRITE_BIG_ONIX db SPRITE_SUDOWOODO db SPRITE_BIG_SNORLAX db SPRITE_TEACHER db SPRITE_FISHER db SPRITE_YOUNGSTER db SPRITE_BLUE db SPRITE_GRAMPS db SPRITE_BUG_CATCHER db SPRITE_COOLTRAINER_F db SPRITE_SWIMMER_GIRL db SPRITE_SWIMMER_GUY db SPRITE_POKE_BALL db SPRITE_FRUIT_TREE ; 14531 Group6Sprites: ; 14531 db SPRITE_SUICUNE db SPRITE_SILVER_TROPHY db SPRITE_FAMICOM db SPRITE_POKEDEX db SPRITE_WILL db SPRITE_KAREN db SPRITE_NURSE db SPRITE_OLD_LINK_RECEPTIONIST db SPRITE_BIG_LAPRAS db SPRITE_BIG_ONIX db SPRITE_SUDOWOODO db SPRITE_BIG_SNORLAX db SPRITE_TEACHER db SPRITE_FISHER db SPRITE_YOUNGSTER db SPRITE_BLUE db SPRITE_GRAMPS db SPRITE_BUG_CATCHER db SPRITE_COOLTRAINER_F db SPRITE_SWIMMER_GIRL db SPRITE_SWIMMER_GUY db SPRITE_POKE_BALL db SPRITE_FRUIT_TREE ; 14548 Group7Sprites: ; 14548 db SPRITE_SUICUNE db SPRITE_SILVER_TROPHY db SPRITE_FAMICOM db SPRITE_POKEDEX db SPRITE_WILL db SPRITE_KAREN db SPRITE_NURSE db SPRITE_OLD_LINK_RECEPTIONIST db SPRITE_BIG_LAPRAS db SPRITE_BIG_ONIX db SPRITE_SUDOWOODO db SPRITE_BIG_SNORLAX db SPRITE_COOLTRAINER_M db SPRITE_SUPER_NERD db SPRITE_COOLTRAINER_F db SPRITE_FISHER db SPRITE_YOUNGSTER db SPRITE_LASS db SPRITE_POKEFAN_M db SPRITE_ROCKET db SPRITE_MISTY db SPRITE_POKE_BALL db SPRITE_SLOWPOKE ; 1455f Group25Sprites: ; 1455f db SPRITE_SUICUNE db SPRITE_SILVER_TROPHY db SPRITE_FAMICOM db SPRITE_POKEDEX db SPRITE_WILL db SPRITE_KAREN db SPRITE_NURSE db SPRITE_OLD_LINK_RECEPTIONIST db SPRITE_BIG_LAPRAS db SPRITE_BIG_ONIX db SPRITE_SUDOWOODO db SPRITE_BIG_SNORLAX db SPRITE_COOLTRAINER_M db SPRITE_SUPER_NERD db SPRITE_COOLTRAINER_F db SPRITE_FISHER db SPRITE_YOUNGSTER db SPRITE_LASS db SPRITE_POKEFAN_M db SPRITE_ROCKET db SPRITE_MISTY db SPRITE_POKE_BALL db SPRITE_SLOWPOKE ; 14576 Group21Sprites: ; 14576 db SPRITE_SUICUNE db SPRITE_SILVER_TROPHY db SPRITE_FAMICOM db SPRITE_POKEDEX db SPRITE_WILL db SPRITE_KAREN db SPRITE_NURSE db SPRITE_OLD_LINK_RECEPTIONIST db SPRITE_BIG_LAPRAS db SPRITE_BIG_ONIX db SPRITE_SUDOWOODO db SPRITE_BIG_SNORLAX db SPRITE_FISHER db SPRITE_POLIWAG db SPRITE_TEACHER db SPRITE_GRAMPS db SPRITE_YOUNGSTER db SPRITE_LASS db SPRITE_BIKER db SPRITE_SILVER db SPRITE_BLUE db SPRITE_POKE_BALL db SPRITE_FRUIT_TREE ; 1458d Group18Sprites: ; 1458d db SPRITE_SUICUNE db SPRITE_SILVER_TROPHY db SPRITE_FAMICOM db SPRITE_POKEDEX db SPRITE_WILL db SPRITE_KAREN db SPRITE_NURSE db SPRITE_OLD_LINK_RECEPTIONIST db SPRITE_BIG_LAPRAS db SPRITE_BIG_ONIX db SPRITE_SUDOWOODO db SPRITE_BIG_SNORLAX db SPRITE_POKEFAN_M db SPRITE_MACHOP db SPRITE_GRAMPS db SPRITE_YOUNGSTER db SPRITE_FISHER db SPRITE_TEACHER db SPRITE_SUPER_NERD db SPRITE_BIG_SNORLAX db SPRITE_BIKER db SPRITE_POKE_BALL db SPRITE_FRUIT_TREE ; 145a4 Group12Sprites: ; 145a4 db SPRITE_SUICUNE db SPRITE_SILVER_TROPHY db SPRITE_FAMICOM db SPRITE_POKEDEX db SPRITE_WILL db SPRITE_KAREN db SPRITE_NURSE db SPRITE_OLD_LINK_RECEPTIONIST db SPRITE_BIG_LAPRAS db SPRITE_BIG_ONIX db SPRITE_SUDOWOODO db SPRITE_BIG_SNORLAX db SPRITE_POKEFAN_M db SPRITE_MACHOP db SPRITE_GRAMPS db SPRITE_YOUNGSTER db SPRITE_FISHER db SPRITE_TEACHER db SPRITE_SUPER_NERD db SPRITE_BIG_SNORLAX db SPRITE_BIKER db SPRITE_POKE_BALL db SPRITE_FRUIT_TREE ; 145bb Group17Sprites: ; 145bb db SPRITE_SUICUNE db SPRITE_SILVER_TROPHY db SPRITE_FAMICOM db SPRITE_POKEDEX db SPRITE_WILL db SPRITE_KAREN db SPRITE_NURSE db SPRITE_OLD_LINK_RECEPTIONIST db SPRITE_BIG_LAPRAS db SPRITE_BIG_ONIX db SPRITE_SUDOWOODO db SPRITE_BIG_SNORLAX db SPRITE_POKEFAN_M db SPRITE_MACHOP db SPRITE_GRAMPS db SPRITE_YOUNGSTER db SPRITE_FISHER db SPRITE_TEACHER db SPRITE_SUPER_NERD db SPRITE_BIG_SNORLAX db SPRITE_BIKER db SPRITE_POKE_BALL db SPRITE_FRUIT_TREE ; 145d2 Group16Sprites: ; 145d2 db SPRITE_SUICUNE db SPRITE_SILVER_TROPHY db SPRITE_FAMICOM db SPRITE_POKEDEX db SPRITE_WILL db SPRITE_KAREN db SPRITE_NURSE db SPRITE_OLD_LINK_RECEPTIONIST db SPRITE_BIG_LAPRAS db SPRITE_BIG_ONIX db SPRITE_SUDOWOODO db SPRITE_BIG_SNORLAX db SPRITE_POKEFAN_M db SPRITE_BUENA db SPRITE_GRAMPS db SPRITE_YOUNGSTER db SPRITE_FISHER db SPRITE_TEACHER db SPRITE_SUPER_NERD db SPRITE_MACHOP db SPRITE_BIKER db SPRITE_POKE_BALL db SPRITE_BOULDER ; 145e9 Group24Sprites: ; 145e9 db SPRITE_SUICUNE db SPRITE_SILVER_TROPHY db SPRITE_FAMICOM db SPRITE_POKEDEX db SPRITE_WILL db SPRITE_KAREN db SPRITE_NURSE db SPRITE_OLD_LINK_RECEPTIONIST db SPRITE_BIG_LAPRAS db SPRITE_BIG_ONIX db SPRITE_SUDOWOODO db SPRITE_BIG_SNORLAX db SPRITE_SILVER db SPRITE_TEACHER db SPRITE_FISHER db SPRITE_COOLTRAINER_M db SPRITE_YOUNGSTER db SPRITE_MONSTER db SPRITE_GRAMPS db SPRITE_BUG_CATCHER db SPRITE_COOLTRAINER_F db SPRITE_POKE_BALL db SPRITE_FRUIT_TREE ; 14600 Group26Sprites: ; 14600 db SPRITE_SUICUNE db SPRITE_SILVER_TROPHY db SPRITE_FAMICOM db SPRITE_POKEDEX db SPRITE_WILL db SPRITE_KAREN db SPRITE_NURSE db SPRITE_OLD_LINK_RECEPTIONIST db SPRITE_BIG_LAPRAS db SPRITE_BIG_ONIX db SPRITE_SUDOWOODO db SPRITE_BIG_SNORLAX db SPRITE_SILVER db SPRITE_TEACHER db SPRITE_FISHER db SPRITE_COOLTRAINER_M db SPRITE_YOUNGSTER db SPRITE_MONSTER db SPRITE_GRAMPS db SPRITE_BUG_CATCHER db SPRITE_COOLTRAINER_F db SPRITE_POKE_BALL db SPRITE_FRUIT_TREE ; 14617 Group19Sprites: ; 14617 db SPRITE_SUICUNE db SPRITE_SILVER_TROPHY db SPRITE_FAMICOM db SPRITE_POKEDEX db SPRITE_WILL db SPRITE_KAREN db SPRITE_NURSE db SPRITE_OLD_LINK_RECEPTIONIST db SPRITE_BIG_LAPRAS db SPRITE_BIG_ONIX db SPRITE_SUDOWOODO db SPRITE_BIG_SNORLAX db SPRITE_SILVER db SPRITE_TEACHER db SPRITE_FISHER db SPRITE_COOLTRAINER_M db SPRITE_YOUNGSTER db SPRITE_MONSTER db SPRITE_GRAMPS db SPRITE_BUG_CATCHER db SPRITE_COOLTRAINER_F db SPRITE_POKE_BALL db SPRITE_FRUIT_TREE ; 1462e Group10Sprites: ; 1462e db SPRITE_SUICUNE db SPRITE_SILVER_TROPHY db SPRITE_FAMICOM db SPRITE_POKEDEX db SPRITE_WILL db SPRITE_KAREN db SPRITE_NURSE db SPRITE_OLD_LINK_RECEPTIONIST db SPRITE_BIG_LAPRAS db SPRITE_BIG_ONIX db SPRITE_SUDOWOODO db SPRITE_BIG_SNORLAX db SPRITE_FISHER db SPRITE_LASS db SPRITE_OFFICER db SPRITE_GRAMPS db SPRITE_YOUNGSTER db SPRITE_COOLTRAINER_M db SPRITE_BUG_CATCHER db SPRITE_SUPER_NERD db SPRITE_WEIRD_TREE db SPRITE_POKE_BALL db SPRITE_FRUIT_TREE ; 14645 Group4Sprites: ; 14645 db SPRITE_SUICUNE db SPRITE_SILVER_TROPHY db SPRITE_FAMICOM db SPRITE_POKEDEX db SPRITE_WILL db SPRITE_KAREN db SPRITE_NURSE db SPRITE_OLD_LINK_RECEPTIONIST db SPRITE_BIG_LAPRAS db SPRITE_BIG_ONIX db SPRITE_SUDOWOODO db SPRITE_BIG_SNORLAX db SPRITE_FISHER db SPRITE_LASS db SPRITE_OFFICER db SPRITE_GRAMPS db SPRITE_YOUNGSTER db SPRITE_COOLTRAINER_M db SPRITE_BUG_CATCHER db SPRITE_SUPER_NERD db SPRITE_WEIRD_TREE db SPRITE_POKE_BALL db SPRITE_FRUIT_TREE ; 1465c Group8Sprites: ; 1465c db SPRITE_SUICUNE db SPRITE_SILVER_TROPHY db SPRITE_FAMICOM db SPRITE_POKEDEX db SPRITE_WILL db SPRITE_KAREN db SPRITE_NURSE db SPRITE_OLD_LINK_RECEPTIONIST db SPRITE_KURT_OUTSIDE db SPRITE_BIG_ONIX db SPRITE_SUDOWOODO db SPRITE_BIG_SNORLAX db SPRITE_GRAMPS db SPRITE_YOUNGSTER db SPRITE_OFFICER db SPRITE_POKEFAN_M db SPRITE_BLACK_BELT db SPRITE_TEACHER db SPRITE_AZALEA_ROCKET db SPRITE_LASS db SPRITE_SILVER db SPRITE_FRUIT_TREE db SPRITE_SLOWPOKE ; 14673 Group11Sprites: ; 14673 db SPRITE_SUICUNE db SPRITE_SILVER_TROPHY db SPRITE_POKE_BALL db SPRITE_POKEDEX db SPRITE_WILL db SPRITE_KAREN db SPRITE_NURSE db SPRITE_OLD_LINK_RECEPTIONIST db SPRITE_BIG_LAPRAS db SPRITE_BIG_ONIX db SPRITE_SUDOWOODO db SPRITE_BIG_SNORLAX db SPRITE_GRAMPS db SPRITE_YOUNGSTER db SPRITE_OFFICER db SPRITE_POKEFAN_M db SPRITE_DAYCARE_MON_1 db SPRITE_COOLTRAINER_F db SPRITE_ROCKET db SPRITE_LASS db SPRITE_DAYCARE_MON_2 db SPRITE_FRUIT_TREE db SPRITE_SLOWPOKE ; 1468a Group22Sprites: ; 1468a db SPRITE_SUICUNE db SPRITE_SILVER_TROPHY db SPRITE_FAMICOM db SPRITE_POKEDEX db SPRITE_WILL db SPRITE_KAREN db SPRITE_NURSE db SPRITE_OLD_LINK_RECEPTIONIST db SPRITE_STANDING_YOUNGSTER db SPRITE_BIG_ONIX db SPRITE_SUDOWOODO db SPRITE_BIG_SNORLAX db SPRITE_OLIVINE_RIVAL db SPRITE_POKEFAN_M db SPRITE_LASS db SPRITE_BUENA db SPRITE_SWIMMER_GIRL db SPRITE_SAILOR db SPRITE_POKEFAN_F db SPRITE_SUPER_NERD db SPRITE_TAUROS db SPRITE_FRUIT_TREE db SPRITE_ROCK ; 146a1 Group1Sprites: ; 146a1 db SPRITE_SUICUNE db SPRITE_SILVER_TROPHY db SPRITE_FAMICOM db SPRITE_POKEDEX db SPRITE_WILL db SPRITE_KAREN db SPRITE_NURSE db SPRITE_OLD_LINK_RECEPTIONIST db SPRITE_STANDING_YOUNGSTER db SPRITE_BIG_ONIX db SPRITE_SUDOWOODO db SPRITE_BIG_SNORLAX db SPRITE_OLIVINE_RIVAL db SPRITE_POKEFAN_M db SPRITE_LASS db SPRITE_BUENA db SPRITE_SWIMMER_GIRL db SPRITE_SAILOR db SPRITE_POKEFAN_F db SPRITE_SUPER_NERD db SPRITE_TAUROS db SPRITE_FRUIT_TREE db SPRITE_ROCK ; 146b8 Group9Sprites: ; 146b8 db SPRITE_SUICUNE db SPRITE_SILVER_TROPHY db SPRITE_FAMICOM db SPRITE_POKEDEX db SPRITE_WILL db SPRITE_KAREN db SPRITE_NURSE db SPRITE_OLD_LINK_RECEPTIONIST db SPRITE_BIG_LAPRAS db SPRITE_BIG_ONIX db SPRITE_SUDOWOODO db SPRITE_BIG_SNORLAX db SPRITE_LANCE db SPRITE_GRAMPS db SPRITE_SUPER_NERD db SPRITE_COOLTRAINER_F db SPRITE_FISHER db SPRITE_COOLTRAINER_M db SPRITE_LASS db SPRITE_YOUNGSTER db SPRITE_GYARADOS db SPRITE_FRUIT_TREE db SPRITE_POKE_BALL ; 146cf Group2Sprites: ; 146cf db SPRITE_SUICUNE db SPRITE_SILVER_TROPHY db SPRITE_FAMICOM db SPRITE_POKEDEX db SPRITE_WILL db SPRITE_KAREN db SPRITE_NURSE db SPRITE_OLD_LINK_RECEPTIONIST db SPRITE_BIG_LAPRAS db SPRITE_BIG_ONIX db SPRITE_SUDOWOODO db SPRITE_BIG_SNORLAX db SPRITE_GRAMPS db SPRITE_YOUNGSTER db SPRITE_LASS db SPRITE_SUPER_NERD db SPRITE_COOLTRAINER_M db SPRITE_POKEFAN_M db SPRITE_BLACK_BELT db SPRITE_COOLTRAINER_F db SPRITE_FISHER db SPRITE_FRUIT_TREE db SPRITE_POKE_BALL ; 146e6 Group5Sprites: ; 146e6 db SPRITE_SUICUNE db SPRITE_SILVER_TROPHY db SPRITE_FAMICOM db SPRITE_POKEDEX db SPRITE_WILL db SPRITE_KAREN db SPRITE_NURSE db SPRITE_OLD_LINK_RECEPTIONIST db SPRITE_BIG_LAPRAS db SPRITE_BIG_ONIX db SPRITE_SUDOWOODO db SPRITE_BIG_SNORLAX db SPRITE_GRAMPS db SPRITE_YOUNGSTER db SPRITE_LASS db SPRITE_SUPER_NERD db SPRITE_COOLTRAINER_M db SPRITE_POKEFAN_M db SPRITE_BLACK_BELT db SPRITE_COOLTRAINER_F db SPRITE_FISHER db SPRITE_FRUIT_TREE db SPRITE_POKE_BALL ; 146fd Group3Sprites: ; 146fd db SPRITE_SUICUNE db SPRITE_SILVER_TROPHY db SPRITE_FAMICOM db SPRITE_POKEDEX db SPRITE_WILL db SPRITE_KAREN db SPRITE_NURSE db SPRITE_OLD_LINK_RECEPTIONIST db SPRITE_GAMEBOY_KID db SPRITE_BIG_ONIX db SPRITE_SUDOWOODO db SPRITE_BIG_SNORLAX db SPRITE_LASS db SPRITE_POKEFAN_F db SPRITE_TEACHER db SPRITE_YOUNGSTER db SPRITE_GROWLITHE db SPRITE_POKEFAN_M db SPRITE_ROCKER db SPRITE_FISHER db SPRITE_SCIENTIST db SPRITE_POKE_BALL db SPRITE_BOULDER ; 14714 Group15Sprites: ; 14714 db SPRITE_SUICUNE db SPRITE_SILVER_TROPHY db SPRITE_FAMICOM db SPRITE_POKEDEX db SPRITE_WILL db SPRITE_KAREN db SPRITE_NURSE db SPRITE_OLD_LINK_RECEPTIONIST db SPRITE_BIG_LAPRAS db SPRITE_BIG_ONIX db SPRITE_SUDOWOODO db SPRITE_BIG_SNORLAX db SPRITE_SAILOR db SPRITE_FISHING_GURU db SPRITE_GENTLEMAN db SPRITE_SUPER_NERD db SPRITE_HO_OH db SPRITE_TEACHER db SPRITE_COOLTRAINER_F db SPRITE_YOUNGSTER db SPRITE_FAIRY db SPRITE_POKE_BALL db SPRITE_ROCK ; 1472b Group20Sprites: ; 1472b db SPRITE_OAK db SPRITE_FISHER db SPRITE_TEACHER db SPRITE_TWIN db SPRITE_POKEFAN_M db SPRITE_GRAMPS db SPRITE_FAIRY db SPRITE_SILVER db SPRITE_FISHING_GURU db SPRITE_POKE_BALL db SPRITE_POKEDEX ; 14736 SpriteHeaders: ; 14736 INCLUDE "gfx/overworld/sprite_headers.asm" ; 1499a Function1499a: ; 1499a ld a, [StandingTile] cp $60 jr z, .asm_149ad cp $68 jr z, .asm_149ad and $f0 cp $70 jr z, .asm_149ad and a ret .asm_149ad scf ret ; 149af INCBIN "baserom.gbc", $149af, $14a07 - $149af Function14a07: ; 14a07 ld a, [StandingTile] ld de, $001f cp $71 ret z ld de, $0013 cp $7c ret z ld de, $0023 ret ; 14a1a INCBIN "baserom.gbc", $14a1a, $14b5f - $14a1a Function14b5f: ; 14b5f ld a, $1 call GetSRAMBank ld hl, $bdd9 ld de, $be3b ld bc, $0b1a .asm_14b6d ld a, [hld] ld [de], a dec de dec bc ld a, c or b jr nz, .asm_14b6d ld hl, OverworldMap ld de, $b2c0 ld bc, $0062 call CopyBytes call CloseSRAM ret ; 14b85 Function14b85: ; 14b85 call $4c10 ret ; 14b89 INCBIN "baserom.gbc", $14b89, $14c10 - $14b89 Function14c10: ; 14c10 ld a, $1 ld [$cfcd], a ld a, $5 ld hl, $4056 rst FarCall ld a, $41 ld hl, $50d9 rst FarCall call $4da9 call $4dbb call $4dd7 call $4df7 call $4e0c call $4e13 call $4e2d call $4e40 call $4e55 call $4e76 call $4e8b call $4c6b ld a, $11 ld hl, $4725 rst FarCall ld a, $41 ld hl, $6187 rst FarCall ld a, $5 ld hl, $406a rst FarCall ld a, $1 call GetSRAMBank ld a, [$be45] cp $4 jr nz, .asm_14c67 xor a ld [$be45], a .asm_14c67 call CloseSRAM ret ; 14c6b Function14c6b: ; 14c6b call $4c90 ld a, $0 call GetSRAMBank ld a, [$bf10] ld e, a ld a, [$bf11] ld d, a or e jr z, .asm_14c84 ld a, e sub l ld a, d sbc h jr c, .asm_14c8c .asm_14c84 ld a, l ld [$bf10], a ld a, h ld [$bf11], a .asm_14c8c call CloseSRAM ret ; 14c90 Function14c90: ; 14c90 ld hl, $c000 .asm_14c93 ld a, [hl] or a ret nz inc hl jr .asm_14c93 ; 14c99 INCBIN "baserom.gbc", $14c99, $14cbb - $14c99 Function14cbb: ; 14cbb call $51fb call $4d06 call $4ce2 call $4cf4 call $4d68 call $4d5c ld a, $0 call GetSRAMBank xor a ld [$bf10], a ld [$bf11], a call CloseSRAM ld a, $1 ld [$d4b4], a ret ; 14ce2 Function14ce2: ; 14ce2 ld a, $1 call GetSRAMBank ld hl, $b260 ld bc, $0060 xor a call ByteFill jp CloseSRAM ; 14cf4 Function14cf4: ; 14cf4 ld a, $0 call GetSRAMBank ld hl, $abe4 ld bc, $004c xor a call ByteFill jp CloseSRAM ; 14d06 Function14d06: ; 14d06 ld a, $1 call GetSRAMBank ld hl, $b2c0 ld bc, $0b7c xor a call ByteFill jp CloseSRAM ; 14d18 INCBIN "baserom.gbc", $14d18, $14d5c - $14d18 Function14d5c: ; 14d5c ld a, $1 call GetSRAMBank xor a ld [$be45], a jp CloseSRAM ; 14d68 Function14d68: ; 14d68 call $509a ret ; 14d6c INCBIN "baserom.gbc", $14d6c, $14da0 - $14d6c Function14da0: ; 14da0 ld a, [$d4b4] and a ret nz call $4cbb ret ; 14da9 Function14da9: ; 14da9 ld a, $1 call GetSRAMBank ld a, $63 ld [$a008], a ld a, $7f ld [$ad0f], a jp CloseSRAM ; 14dbb Function14dbb: ; 14dbb ld a, $1 call GetSRAMBank ld hl, Options ld de, $a000 ld bc, $0008 call CopyBytes ld a, [Options] and $ef ld [$a000], a jp CloseSRAM ; 14dd7 Function14dd7: ; 14dd7 ld a, $1 call GetSRAMBank ld hl, PlayerID ld de, $a009 ld bc, $082a call CopyBytes ld hl, FlypointPerms ld de, $a833 ld bc, $0032 call CopyBytes jp CloseSRAM ; 14df7 Function14df7: ; 14df7 ld a, $1 call GetSRAMBank ld hl, PartyCount ld de, $a865 ld bc, $031e call CopyBytes call CloseSRAM ret ; 14e0c Function14e0c: ; 14e0c call $50d8 call $50f9 ret ; 14e13 Function14e13: ; 14e13 ld hl, $a009 ld bc, $0b7a ld a, $1 call GetSRAMBank call $5273 ld a, e ld [$ad0d], a ld a, d ld [$ad0e], a call CloseSRAM ret ; 14e2d Function14e2d: ; 14e2d ld a, $0 call GetSRAMBank ld a, $63 ld [$b208], a ld a, $7f ld [$bf0f], a call CloseSRAM ret ; 14e40 Function14e40: ; 14e40 ld a, $0 call GetSRAMBank ld hl, Options ld de, $b200 ld bc, $0008 call CopyBytes call CloseSRAM ret ; 14e55 Function14e55: ; 14e55 ld a, $0 call GetSRAMBank ld hl, PlayerID ld de, $b209 ld bc, $082a call CopyBytes ld hl, FlypointPerms ld de, $ba33 ld bc, $0032 call CopyBytes call CloseSRAM ret ; 14e76 Function14e76: ; 14e76 ld a, $0 call GetSRAMBank ld hl, PartyCount ld de, $ba65 ld bc, $031e call CopyBytes call CloseSRAM ret ; 14e8b Function14e8b: ; 14e8b ld hl, $b209 ld bc, $0b7a ld a, $0 call GetSRAMBank call $5273 ld a, e ld [$bf0d], a ld a, d ld [$bf0e], a call CloseSRAM ret ; 14ea5 INCBIN "baserom.gbc", $14ea5, $14f1c - $14ea5 Function14f1c: ; 14f1c xor a ld [$cfcd], a call Function14f84 ld a, [$cfcd] and a jr z, .asm_14f46 ld a, $1 call GetSRAMBank ld hl, $a044 ld de, StartDay ld bc, $0008 call CopyBytes ld hl, $a3da ld de, StatusFlags ld a, [hl] ld [de], a call CloseSRAM ret .asm_14f46 call Function14faf ld a, [$cfcd] and a jr z, .asm_14f6c ld a, $0 call GetSRAMBank ld hl, $b244 ld de, StartDay ld bc, $0008 call CopyBytes ld hl, $b5da ld de, StatusFlags ld a, [hl] ld [de], a call CloseSRAM ret .asm_14f6c ld hl, $4f7c ld de, Options ld bc, $0008 call CopyBytes call Function67e ret ; 14f7c INCBIN "baserom.gbc", $14f7c, $14f84 - $14f7c Function14f84: ; 14f84 ld a, $1 call GetSRAMBank ld a, [$a008] cp $63 jr nz, .asm_14fab ld a, [$ad0f] cp $7f jr nz, .asm_14fab ld hl, $a000 ld de, Options ld bc, $0008 call CopyBytes call CloseSRAM ld a, $1 ld [$cfcd], a .asm_14fab call CloseSRAM ret ; 14faf Function14faf: ; 14faf ld a, $0 call GetSRAMBank ld a, [$b208] cp $63 jr nz, .asm_14fd3 ld a, [$bf0f] cp $7f jr nz, .asm_14fd3 ld hl, $b200 ld de, Options ld bc, $0008 call CopyBytes ld a, $2 ld [$cfcd], a .asm_14fd3 call CloseSRAM ret ; 14fd7 INCBIN "baserom.gbc", $14fd7, $1509a - $14fd7 Function1509a: ; 1509a ld a, $1 call GetSRAMBank ld hl, PlayerGender ld de, $be3d ld bc, $0007 call CopyBytes ld hl, $d479 ld a, [hli] ld [$a60e], a ld a, [hli] ld [$a60f], a jp CloseSRAM ; 150b9 INCBIN "baserom.gbc", $150b9, $150d8 - $150b9 Function150d8: ; 150d8 ld a, [$db72] cp $e jr c, .asm_150e3 xor a ld [$db72], a .asm_150e3 ld e, a ld d, $0 ld hl, $522d add hl, de add hl, de add hl, de add hl, de add hl, de ld a, [hli] push af ld a, [hli] ld e, a ld a, [hli] ld d, a ld a, [hli] ld h, [hl] ld l, a pop af ret ; 150f9 Function150f9: ; 150f9 push hl push af push de ld a, $1 call GetSRAMBank ld hl, $ad10 ld de, EnemyMoveAnimation ld bc, $01e0 call CopyBytes call CloseSRAM pop de pop af push af push de call GetSRAMBank ld hl, EnemyMoveAnimation ld bc, $01e0 call CopyBytes call CloseSRAM ld a, $1 call GetSRAMBank ld hl, $aef0 ld de, EnemyMoveAnimation ld bc, $01e0 call CopyBytes call CloseSRAM pop de pop af ld hl, $01e0 add hl, de ld e, l ld d, h push af push de call GetSRAMBank ld hl, EnemyMoveAnimation ld bc, $01e0 call CopyBytes call CloseSRAM ld a, $1 call GetSRAMBank ld hl, $b0d0 ld de, EnemyMoveAnimation ld bc, $008e call CopyBytes call CloseSRAM pop de pop af ld hl, $01e0 add hl, de ld e, l ld d, h call GetSRAMBank ld hl, EnemyMoveAnimation ld bc, $008e call CopyBytes call CloseSRAM pop hl ret ; 1517d INCBIN "baserom.gbc", $1517d, $151fb - $1517d Function151fb: ; 151fb ld hl, $522d ld c, $e .asm_15200 push bc ld a, [hli] call GetSRAMBank ld a, [hli] ld e, a ld a, [hli] ld d, a xor a ld [de], a inc de ld a, $ff ld [de], a inc de ld bc, $044c .asm_15213 xor a ld [de], a inc de dec bc ld a, b or c jr nz, .asm_15213 ld a, [hli] ld e, a ld a, [hli] ld d, a ld a, $ff ld [de], a inc de xor a ld [de], a call CloseSRAM pop bc dec c jr nz, .asm_15200 ret ; 1522d INCBIN "baserom.gbc", $1522d, $15273 - $1522d Function15273: ; 15273 ld de, $0000 .asm_15276 ld a, [hli] add e ld e, a ld a, $0 adc d ld d, a dec bc ld a, b or c jr nz, .asm_15276 ret ; 15283 INCBIN "baserom.gbc", $15283, $152ab - $15283 BlackoutPoints: ; 0x152ab db GROUP_KRISS_HOUSE_2F, MAP_KRISS_HOUSE_2F, 3, 3 db GROUP_VIRIDIAN_POKECENTER_1F, MAP_VIRIDIAN_POKECENTER_1F, 5, 3 ; unused db GROUP_PALLET_TOWN, MAP_PALLET_TOWN, 5, 6 db GROUP_VIRIDIAN_CITY, MAP_VIRIDIAN_CITY, 23, 26 db GROUP_PEWTER_CITY, MAP_PEWTER_CITY, 13, 26 db GROUP_CERULEAN_CITY, MAP_CERULEAN_CITY, 19, 22 db GROUP_ROUTE_10A, MAP_ROUTE_10A, 11, 2 db GROUP_VERMILION_CITY, MAP_VERMILION_CITY, 9, 6 db GROUP_LAVENDER_TOWN, MAP_LAVENDER_TOWN, 5, 6 db GROUP_SAFFRON_CITY, MAP_SAFFRON_CITY, 9, 30 db GROUP_CELADON_CITY, MAP_CELADON_CITY, 29, 10 db GROUP_FUCHSIA_CITY, MAP_FUCHSIA_CITY, 19, 28 db GROUP_CINNABAR_ISLAND, MAP_CINNABAR_ISLAND, 11, 12 db GROUP_ROUTE_23, MAP_ROUTE_23, 9, 6 db GROUP_NEW_BARK_TOWN, MAP_NEW_BARK_TOWN, 13, 6 db GROUP_CHERRYGROVE_CITY, MAP_CHERRYGROVE_CITY, 29, 4 db GROUP_VIOLET_CITY, MAP_VIOLET_CITY, 31, 26 db GROUP_ROUTE_32, MAP_ROUTE_32, 11, 74 db GROUP_AZALEA_TOWN, MAP_AZALEA_TOWN, 15, 10 db GROUP_CIANWOOD_CITY, MAP_CIANWOOD_CITY, 23, 44 db GROUP_GOLDENROD_CITY, MAP_GOLDENROD_CITY, 15, 28 db GROUP_OLIVINE_CITY, MAP_OLIVINE_CITY, 13, 22 db GROUP_ECRUTEAK_CITY, MAP_ECRUTEAK_CITY, 23, 28 db GROUP_MAHOGANY_TOWN, MAP_MAHOGANY_TOWN, 15, 14 db GROUP_LAKE_OF_RAGE, MAP_LAKE_OF_RAGE, 21, 29 db GROUP_BLACKTHORN_CITY, MAP_BLACKTHORN_CITY, 21, 30 db GROUP_SILVER_CAVE_OUTSIDE, MAP_SILVER_CAVE_OUTSIDE, 23, 20 db GROUP_FAST_SHIP_CABINS_SW_SSW_NW, MAP_FAST_SHIP_CABINS_SW_SSW_NW, 6, 2 db $ff, $ff, $ff, $ff INCBIN "baserom.gbc", $1531f, $15363 - $1531f Function15363: ; 15363 ld a, [$ff9f] and $f dec a ld c, a ld b, $0 ld hl, $5377 add hl, bc add hl, bc ld a, [hli] ld h, [hl] ld l, a call $541d ret ; 15377 INCBIN "baserom.gbc", $15377, $1541d - $15377 Function1541d: ; 1541d .asm_1541d ld a, [hli] cp $ff ret z push hl ld c, a ld b, $0 ld hl, $5440 add hl, bc add hl, bc add hl, bc ld b, [hl] inc hl ld a, [hli] ld h, [hl] ld l, a bit 7, b jr z, .asm_15439 pop de ld a, [de] ld c, a inc de push de .asm_15439 ld a, b and $7f rst FarCall pop hl jr .asm_1541d ; 15440 INCBIN "baserom.gbc", $15440, $15736 - $15440 KrissPCMenuData: ; 0x15736 db %01000000 db 0, 0 ; top left corner coords (y, x) db 12, 15 ; bottom right corner coords (y, x) dw .KrissPCMenuData2 db 1 ; default selected option .KrissPCMenuData2 db %10100000 ; bit7 db 0 ; # items? dw .KrissPCMenuList1 db $8d db $1f dw .KrissPCMenuPointers .KrissPCMenuPointers ; 0x15746 dw KrisWithdrawItemMenu, .WithdrawItem dw KrisDepositItemMenu, .DepositItem dw KrisTossItemMenu, .TossItem dw KrisMailBoxMenu, .MailBox dw KrisDecorationMenu, .Decoration dw KrisLogOffMenu, .LogOff dw KrisLogOffMenu, .TurnOff .WithdrawItem db "WITHDRAW ITEM@" .DepositItem db "DEPOSIT ITEM@" .TossItem db "TOSS ITEM@" .MailBox db "MAIL BOX@" .Decoration db "DECORATION@" .TurnOff db "TURN OFF@" .LogOff db "LOG OFF@" WITHDRAW_ITEM EQU 0 DEPOSIT_ITEM EQU 1 TOSS_ITEM EQU 2 MAIL_BOX EQU 3 DECORATION EQU 4 TURN_OFF EQU 5 LOG_OFF EQU 6 .KrissPCMenuList1 db 5 db WITHDRAW_ITEM db DEPOSIT_ITEM db TOSS_ITEM db MAIL_BOX db TURN_OFF db $ff .KrissPCMenuList2 db 6 db WITHDRAW_ITEM db DEPOSIT_ITEM db TOSS_ITEM db MAIL_BOX db DECORATION db LOG_OFF db $ff INCBIN "baserom.gbc", $157bb, $157d1 - $157bb KrisWithdrawItemMenu: ; 0x157d1 call $1d6e ld a, BANK(ClearPCItemScreen) ld hl, ClearPCItemScreen rst $8 .asm_157da call Function15985 jr c, .asm_157e4 call Function157e9 jr .asm_157da .asm_157e4 call $2b3c xor a ret ; 0x157e9 Function157e9: ; 0x157e9 ; check if the item has a quantity ld a, BANK(_CheckTossableItem) ld hl, _CheckTossableItem rst $8 ld a, [$d142] and a jr z, .askquantity ; items without quantity are always ×1 ld a, 1 ld [$d10c], a jr .withdraw .askquantity ld hl, .HowManyText call $1d4f ld a, $9 ld hl, $4fbf rst $8 call Function1c07 call Function1c07 jr c, .done .withdraw ld a, [$d10c] ld [Buffer1], a ; quantity ld a, [$d107] ld [Buffer2], a ld hl, NumItems call $2f66 jr nc, .PackFull ld a, [Buffer1] ld [$d10c], a ld a, [Buffer2] ld [$d107], a ld hl, $d8f1 call $2f53 ld a, $3b call Predef ld hl, .WithdrewText call $1d4f xor a ld [hBGMapMode], a call Function1c07 ret .PackFull ld hl, .NoRoomText call $1d67 ret .done ret ; 0x15850 .HowManyText ; 0x15850 TX_FAR _KrissPCHowManyWithdrawText db "@" .WithdrewText ; 0x15855 TX_FAR _KrissPCWithdrewItemsText db "@" .NoRoomText ; 0x1585a TX_FAR _KrissPCNoRoomWithdrawText db "@" KrisTossItemMenu: ; 0x1585f call $1d6e ld a, BANK(ClearPCItemScreen) ld hl, ClearPCItemScreen rst $8 .asm_15868 call Function15985 jr c, .asm_15878 ld de, $d8f1 ld a, $4 ld hl, $69f4 rst $8 jr .asm_15868 .asm_15878 call $2b3c xor a ret ; 0x1587d KrisDecorationMenu: ; 0x1587d ld a, BANK(_KrisDecorationMenu) ld hl, _KrisDecorationMenu rst $8 ld a, c and a ret z scf ret ; 0x15888 KrisLogOffMenu: ; 0x15888 xor a scf ret ; 0x1588b KrisDepositItemMenu: ; 0x1588b call Function158b8 jr c, .asm_158b6 call Function2ed3 call $1d6e ld a, $4 ld hl, $46a5 rst $8 .asm_1589c ld a, $4 ld hl, $46be rst $8 ld a, [$cf66] and a jr z, .asm_158b3 call Function158cc ld a, $4 ld hl, CheckRegisteredItem rst $8 jr .asm_1589c .asm_158b3 call $2b3c .asm_158b6 xor a ret ; 0x158b8 Function158b8: ; 0x158b8 ld a, $4 ld hl, $69d5 rst $8 ret nc ld hl, Text158c7 call $1d67 scf ret ; 0x158c7 Text158c7: ; 0x15c87 TX_FAR UnknownText_0x1c13df db "@" Function158cc: ; 0x158cc ld a, [$c2ce] push af ld a, $0 ld [$c2ce], a ld a, $3 ld hl, $5453 rst $8 ld a, [$d142] ld hl, JumpTable158e7 rst JumpTable pop af ld [$c2ce], a ret ; 0x158e7 JumpTable158e7: ; 0x158e7 dw .jump2 dw .jump1 dw .jump1 dw .jump1 dw .jump2 dw .jump2 dw .jump2 .jump1: ret .jump2: ld a, [Buffer1] push af ld a, [Buffer2] push af call Function1590a pop af ld [Buffer2], a pop af ld [Buffer1], a ret ; 0x1590a Function1590a: ; 0x1590a ld a, $3 ld hl, $5427 rst $8 ld a, [$d142] and a jr z, .asm_1591d ld a, $1 ld [$d10c], a jr .asm_15933 .asm_1591d ld hl, .HowManyText call $1d4f ld a, $9 ld hl, $4fbf rst $8 push af call Function1c07 call Function1c07 pop af jr c, .asm_1596c .asm_15933 ld a, [$d10c] ld [Buffer1], a ld a, [$d107] ld [Buffer2], a ld hl, $d8f1 call $2f66 jr nc, .asm_15965 ld a, [Buffer1] ld [$d10c], a ld a, [Buffer2] ld [$d107], a ld hl, NumItems call $2f53 ld a, $3b call Predef ld hl, .DepositText call PrintText ret .asm_15965 ld hl, .NoRoomText call PrintText ret .asm_1596c and a ret ; 0x1596e .HowManyText ; 0x1596e TX_FAR _KrissPCHowManyDepositText db "@" .DepositText ; 0x15973 TX_FAR _KrissPCDepositItemsText db "@" .NoRoomText ; 0x15978 TX_FAR _KrissPCNoRoomDepositText db "@" KrisMailBoxMenu: ; 0x1597d ld a, $11 ld hl, $47a0 rst $8 xor a ret ; 0x15985 Function15985: ; 0x15985 xor a ld [$d0e3], a ld a, [$c2ce] push af ld a, $0 ld [$c2ce], a ld hl, MenuData15a08 call Function1d3c hlcoord 0, 0 ld b, $a ld c, $12 call TextBox ld a, [$d0d7] ld [$cf88], a ld a, [$d0dd] ld [$d0e4], a call $350c ld a, [$d0e4] ld [$d0dd], a ld a, [$cfa9] ld [$d0d7], a pop af ld [$c2ce], a ld a, [$d0e3] and a jr nz, .asm_159d8 ld a, [$cf73] cp $2 jr z, .asm_15a06 cp $1 jr z, .asm_159fb cp $4 jr z, .asm_159f2 jr .asm_159f8 .asm_159d8 ld a, [$cf73] cp $2 jr z, .asm_159e9 cp $1 jr z, .asm_159ef cp $4 jr z, .asm_159ef jr .asm_159f8 .asm_159e9 xor a ld [$d0e3], a jr .asm_159f8 .asm_159ef call $56c7 .asm_159f2 ld a, $9 ld hl, $490c rst $8 .asm_159f8 jp $5989 .asm_159fb ld a, $9 ld hl, $4706 rst $8 call $1bee and a ret .asm_15a06 scf ret ; 0x15a08 MenuData15a08: ; 0x15a08 db %01000000 db 1, 4 ; top left corner coords (y, x) db $a, $12 ; bottorm right corner coords (y, x) dw .MenuData2 db 1 ; default selected option .MenuData2 db %10110000 db 4, 8 ; rows/cols? db 2 ; horizontal spacing? dbw 0, $d8f1 dbw BANK(Function24ab4), Function24ab4 dbw BANK(Function24ac3), Function24ac3 dbw BANK(Function244c3), Function244c3 INCBIN "baserom.gbc", $15a20, $15a45 - $15a20 Function15a45: ; 15a45 call $5b31 ld a, c ld [EngineBuffer1], a call $5b10 ld a, [EngineBuffer1] ld hl, $5a57 rst JumpTable ret ; 15a57 INCBIN "baserom.gbc", $15a57, $15a6e - $15a57 Function15a6e: ; 15a6e call $5bbb call $1d6e ld hl, $5e4a call $5fcd call $5c62 ld hl, $5e68 call $5fcd ret ; 15a84 Function15a84: ; 15a84 ld b, $5 ld de, $5c51 call $5b10 call $5c25 call $1d6e ld hl, $5e6d call $5fcd call $5c62 ld hl, WalkingDirection ld a, [hli] or [hl] jr z, .asm_15aa7 ld hl, $dc1e set 6, [hl] .asm_15aa7 ld hl, $5e8b call $5fcd ret ; 15aae Function15aae: ; 15aae call $5bbb call $1d6e ld hl, $5e90 call $5fcd call $5c62 ld hl, $5eae call $5fcd ret ; 15ac4 Function15ac4: ; 15ac4 ld b, $5 ld de, $5aee ld hl, StatusFlags bit 6, [hl] jr z, .asm_15ad5 ld b, $5 ld de, $5aff .asm_15ad5 call $5b10 call $5c25 call $1d6e ld hl, $5f83 call $5fcd call $5c62 ld hl, $5fb4 call $5fcd ret ; 15aee INCBIN "baserom.gbc", $15aee, $15b10 - $15aee Function15b10: ; 15b10 ld a, b ld [CurFruit], a ld a, e ld [$d040], a ld a, d ld [$d041], a ld hl, $d0f0 xor a ld bc, $0010 call ByteFill xor a ld [MovementAnimation], a ld [WalkingDirection], a ld [FacingDirection], a ret ; 15b31 Function15b31: ; 15b31 ld a, e cp $22 jr c, .asm_15b3c ld b, $5 ld de, $6214 ret .asm_15b3c ld hl, $60a9 add hl, de add hl, de ld e, [hl] inc hl ld d, [hl] ld b, $5 ret ; 15b47 Function15b47: ; 15b47 .asm_15b47 ld a, [MovementAnimation] ld hl, $5b56 rst JumpTable ld [MovementAnimation], a cp $ff jr nz, .asm_15b47 ret ; 15b56 INCBIN "baserom.gbc", $15b56, $15b62 - $15b56 Function15b62: ; 15b62 call $1d6e ld hl, $5f83 call PrintText ld a, $1 ret ; 15b6e Function15b6e: ; 15b6e ld hl, $5f88 call Function1d3c call Function1d81 jr c, .asm_15b84 ld a, [$cfa9] cp $1 jr z, .asm_15b87 cp $2 jr z, .asm_15b8a .asm_15b84 ld a, $4 ret .asm_15b87 ld a, $2 ret .asm_15b8a ld a, $3 ret ; 15b8d Function15b8d: ; 15b8d call Function1c07 call $5bbb call $5c62 and a ld a, $5 ret ; 15b9a Function15b9a: ; 15b9a call Function1c07 call $5eb3 ld a, $5 ret ; 15ba3 Function15ba3: ; 15ba3 call Function1c07 ld hl, $5fb4 call $5fcd ld a, $ff ret ; 15baf Function15baf: ; 15baf call $1d6e ld hl, $5fb9 call PrintText ld a, $1 ret ; 15bbb Function15bbb: ; 15bbb ld hl, $d040 ld a, [hli] ld h, [hl] ld l, a ld de, $d0f0 .asm_15bc4 ld a, [CurFruit] call GetFarByte ld [de], a inc hl inc de cp $ff jr nz, .asm_15bc4 ld hl, DefaultFlypoint ld de, $d0f1 .asm_15bd7 ld a, [de] inc de cp $ff jr z, .asm_15be4 push de call $5be5 pop de jr .asm_15bd7 .asm_15be4 ret ; 15be5 Function15be5: ; 15be5 push hl ld [CurItem], a ld a, $3 ld hl, $5486 rst FarCall pop hl push hl ld a, d ld [StringBuffer2], a ld a, e ld [$d087], a ld hl, StringBuffer1 ld de, StringBuffer2 ld bc, $8206 call $3198 pop hl ld de, StringBuffer1 ld c, $3 .asm_15c0b call $5c1a swap a ld b, a call $5c1a or b ld [hli], a dec c jr nz, .asm_15c0b ret ; 15c1a Function15c1a: ; 15c1a ld a, [de] inc de cp $7f jr nz, .asm_15c22 ld a, $f6 .asm_15c22 sub $f6 ret ; 15c25 Function15c25: ; 15c25 ld hl, $d040 ld a, [hli] ld h, [hl] ld l, a push hl inc hl ld bc, DefaultFlypoint ld de, $d0f1 .asm_15c33 ld a, [hli] ld [de], a inc de cp $ff jr z, .asm_15c4b push de ld a, [hli] ld e, a ld a, [hli] ld d, a push hl ld h, b ld l, c call $5bf0 ld b, h ld c, l pop hl pop de jr .asm_15c33 .asm_15c4b pop hl ld a, [hl] ld [$d0f0], a ret ; 15c51 INCBIN "baserom.gbc", $15c51, $15c62 - $15c51 Function15c62: ; 15c62 call FadeToMenu ld a, $2 ld hl, $4000 rst FarCall xor a ld [WalkingY], a ld a, $1 ld [WalkingX], a .asm_15c74 call $5cef jr nc, .asm_15c74 call $2b3c ret ; 15c7d Function15c7d: ; 15c7d push af call $5ca3 ld a, [hli] ld h, [hl] ld l, a pop af ld e, a ld d, $0 add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a call PrintText ret ; 15c91 Function15c91: ; 15c91 call $5ca3 inc hl inc hl ld a, [hl] and a jp z, $5d83 cp $1 jp z, $5da5 jp $5de2 ; 15ca3 Function15ca3: ; 15ca3 ld a, [EngineBuffer1] ld e, a ld d, $0 ld hl, $5cb0 add hl, de add hl, de add hl, de ret ; 15cb0 INCBIN "baserom.gbc", $15cb0, $15cef - $15cb0 Function15cef: ; 15cef ld a, $9 ld hl, $4ae8 rst FarCall call $1ad2 ld hl, $5e18 call Function1d3c ld a, [WalkingX] ld [$cf88], a ld a, [WalkingY] ld [$d0e4], a call $350c ld a, [$d0e4] ld [WalkingY], a ld a, [$cfa9] ld [WalkingX], a call SpeechTextBox ld a, [$cf73] cp $2 jr z, .asm_15d6d cp $1 jr z, .asm_15d27 .asm_15d27 call $5c91 jr c, .asm_15d68 call $5d97 jr c, .asm_15d68 ld de, Money ld bc, $ffc3 ld a, $3 call $600b jr c, .asm_15d79 ld hl, NumItems call $2f66 jr nc, .asm_15d6f ld a, [$d107] ld e, a ld d, $0 ld b, $1 ld hl, WalkingDirection call BitTableFunc call $5fc3 ld de, Money ld bc, $ffc3 call $5ffa ld a, $4 call $5c7d call $0a36 .asm_15d68 call SpeechTextBox and a ret .asm_15d6d scf ret .asm_15d6f ld a, $3 call $5c7d call $0a36 and a ret .asm_15d79 ld a, $2 call $5c7d call $0a36 and a ret ; 15d83 Function15d83: ; 15d83 ld a, $63 ld [$d10d], a ld a, $0 call $5c7d ld a, $9 ld hl, $4fc9 rst FarCall call Function1c07 ret ; 15d97 Function15d97: ; 15d97 ld a, $3b call Predef ld a, $1 call $5c7d call $1dcf ret ; 15da5 Function15da5: ; 15da5 ld a, $1 ld [$d10c], a ld a, [$d107] ld e, a ld d, $0 ld b, $2 ld hl, WalkingDirection call BitTableFunc ld a, c and a jr nz, .asm_15dd8 ld a, [$d107] ld e, a ld d, $0 ld hl, $d040 ld a, [hli] ld h, [hl] ld l, a inc hl add hl, de add hl, de add hl, de inc hl ld a, [hli] ld [$ffc5], a ld a, [hl] ld [$ffc4], a xor a ld [$ffc3], a and a ret .asm_15dd8 ld a, $5 call $5c7d call $0a36 scf ret ; 15de2 Function15de2: ; 15de2 ld a, $0 call $5c7d call $5df9 ld a, $63 ld [$d10d], a ld a, $9 ld hl, $4fcf rst FarCall call Function1c07 ret ; 15df9 Function15df9: ; 15df9 ld a, [$d107] ld e, a ld d, $0 ld hl, $d040 ld a, [hli] ld h, [hl] ld l, a inc hl add hl, de add hl, de add hl, de inc hl ld e, [hl] inc hl ld d, [hl] ret ; 15e0e INCBIN "baserom.gbc", $15e0e, $15eb3 - $15e0e Function15eb3: ; 15eb3 call Function2ed3 ld a, $4 ld hl, $46a5 rst FarCall .asm_15ebc ld a, $4 ld hl, $46be rst FarCall ld a, [$cf66] and a jp z, $5ece call $5ee0 jr .asm_15ebc ; 15ece Function15ece: ; 15ece call Function2b74 and a ret ; 15ed3 INCBIN "baserom.gbc", $15ed3, $15ee0 - $15ed3 Function15ee0: ; 15ee0 callba CheckItemMenu ld a, [$d142] ld hl, $5eee rst JumpTable ret ; 15eee INCBIN "baserom.gbc", $15eee, $15efd - $15eee Function15efd: ; 15efd callba _CheckTossableItem ld a, [$d142] and a jr z, .asm_15f11 ld hl, $5faf call PrintText and a ret .asm_15f11 ld hl, $5f73 call PrintText ld a, $9 ld hl, $4af8 rst FarCall ld a, $9 ld hl, $4fe1 rst FarCall call Function1c07 jr c, .asm_15f6e ld hl, $c5b9 ld bc, $0312 call ClearBox ld hl, $5f78 call PrintTextBoxText call $1dcf jr c, .asm_15f6e ld de, Money ld bc, $ffc3 call $5fd7 ld a, [$d107] ld hl, NumItems call $2f53 ld a, $3b call Predef ld hl, $c5b9 ld bc, $0312 call ClearBox ld hl, $5fbe call PrintTextBoxText call $5fc3 ld a, $9 ld hl, $4af0 rst FarCall call $0a36 .asm_15f6e call Function1c07 and a ret ; 15f73 INCBIN "baserom.gbc", $15f73, $15fc3 - $15f73 Function15fc3: ; 15fc3 call WaitSFX ld de, $0022 call StartSFX ret ; 15fcd Function15fcd: ; 15fcd call $1d4f call $0a36 call Function1c07 ret ; 15fd7 Function15fd7: ; 15fd7 ld a, $3 call $6053 ld bc, $5ff7 ld a, $3 call $600b jr z, .asm_15ff5 jr c, .asm_15ff5 ld hl, $5ff7 ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a scf ret .asm_15ff5 and a ret ; 15ff7 INCBIN "baserom.gbc", $15ff7, $15ffa - $15ff7 Function15ffa: ; 15ffa ld a, $3 call $6035 jr nc, .asm_16009 xor a ld [de], a inc de ld [de], a inc de ld [de], a scf ret .asm_16009 and a ret ; 1600b Function1600b: ; 1600b ld a, $3 push hl push de push bc ld h, b ld l, c ld c, $0 ld b, a .asm_16015 dec a jr z, .asm_1601c inc de inc hl jr .asm_16015 .asm_1601c and a .asm_1601d ld a, [de] sbc [hl] jr z, .asm_16022 inc c .asm_16022 dec de dec hl dec b jr nz, .asm_1601d jr c, .asm_1602d ld a, c and a jr .asm_16031 .asm_1602d ld a, $1 and a scf .asm_16031 pop bc pop de pop hl ret ; 16035 Function16035: ; 16035 ld a, $3 push hl push de push bc ld h, b ld l, c ld b, a ld c, $0 .asm_1603f dec a jr z, .asm_16046 inc de inc hl jr .asm_1603f .asm_16046 and a .asm_16047 ld a, [de] sbc [hl] ld [de], a dec de dec hl dec b jr nz, .asm_16047 pop bc pop de pop hl ret ; 16053 Function16053: ; 16053 ld a, $3 push hl push de push bc ld h, b ld l, c ld b, a .asm_1605b dec a jr z, .asm_16062 inc de inc hl jr .asm_1605b .asm_16062 and a .asm_16063 ld a, [de] adc [hl] ld [de], a dec de dec hl dec b jr nz, .asm_16063 pop bc pop de pop hl ret ; 1606f Function1606f: ; 1606f ld a, $2 ld de, $d855 call $6055 ld a, $2 ld bc, $608d call $600d jr c, .asm_1608b ld hl, $608d ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a scf ret .asm_1608b and a ret ; 1608d INCBIN "baserom.gbc", $1608d, $1608f - $1608d Function1608f: ; 1608f ld a, $2 ld de, $d855 call $6037 jr nc, .asm_1609f xor a ld [de], a inc de ld [de], a scf ret .asm_1609f and a ret ; 160a1 Function160a1: ; 160a1 ld a, $2 ld de, $d855 jp $600d ; 160a9 INCBIN "baserom.gbc", $160a9, $16ecd - $160a9 Function16ecd: ; 16ecd rlca ld b, a ld a, [$df5b] and $7 cp b ret ; 16ed6 INCBIN "baserom.gbc", $16ed6, $174ba - $16ed6 SECTION "bank6",DATA,BANK[$6] Tileset03GFX: ; 0x18000 INCBIN "gfx/tilesets/03.lz" ; 0x18605 db $00 Tileset03Meta: ; 0x18606 INCBIN "tilesets/03_metatiles.bin" ; 0x18e06 Tileset03Coll: ; 0x18e06 INCBIN "tilesets/03_collision.bin" ; 0x19006 Tileset00GFX: ; 0x19006 Tileset01GFX: ; 0x19006 INCBIN "gfx/tilesets/01.lz" ; 0x19c0d db $00 Tileset00Meta: ; 0x19c0e Tileset01Meta: ; 0x19c0e INCBIN "tilesets/01_metatiles.bin" ; 0x1a40e Tileset00Coll: ; 0x1a40e Tileset01Coll: ; 0x1a40e INCBIN "tilesets/01_collision.bin" ; 0x1a60e Tileset29GFX: ; 0x1a60e INCBIN "gfx/tilesets/29.lz" ; 0x1af38 db $00 db $00 db $00 db $00 db $00 db $00 Tileset29Meta: ; 0x1af3e INCBIN "tilesets/29_metatiles.bin" ; 0x1b33e Tileset29Coll: ; 0x1b33e INCBIN "tilesets/29_collision.bin" ; 0x1b43e Tileset20GFX: ; 0x1b43e INCBIN "gfx/tilesets/20.lz" ; 0x1b8f1 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 Tileset20Meta: ; 0x1b8fe INCBIN "tilesets/20_metatiles.bin" ; 0x1bcfe Tileset20Coll: ; 0x1bcfe INCBIN "tilesets/20_collision.bin" ; 0x1bdfe SECTION "bank7",DATA,BANK[$7] Function1c000: ; 1c000 ld a, [MapGroup] ld e, a ld d, $0 ld hl, $4021 add hl, de ld a, [hl] cp $ff ret z ld hl, $403c ld bc, $0090 call AddNTimes ld de, $90a0 ld bc, $0090 call CopyBytes ret ; 1c021 INCBIN "baserom.gbc", $1c021, $1c30c - $1c021 Tileset07GFX: ; 0x1c30c INCBIN "gfx/tilesets/07.lz" ; 0x1c73b db $00 Tileset07Meta: ; 0x1c73c INCBIN "tilesets/07_metatiles.bin" ; 0x1cb3c Tileset07Coll: ; 0x1cb3c INCBIN "tilesets/07_collision.bin" ; 0x1cc3c Tileset09GFX: ; 0x1cc3c INCBIN "gfx/tilesets/09.lz" ; 0x1d047 db $00 db $00 db $00 db $00 db $00 Tileset09Meta: ; 0x1d04c INCBIN "tilesets/09_metatiles.bin" ; 0x1d44c Tileset09Coll: ; 0x1d44c INCBIN "tilesets/09_collision.bin" ; 0x1d54c Tileset06GFX: ; 0x1d54c INCBIN "gfx/tilesets/06.lz" ; 0x1d924 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 Tileset06Meta: ; 0x1d92c INCBIN "tilesets/06_metatiles.bin" ; 0x1dd2c Tileset06Coll: ; 0x1dd2c INCBIN "tilesets/06_collision.bin" ; 0x1de2c Tileset13GFX: ; 0x1de2c INCBIN "gfx/tilesets/13.lz" ; 0x1e58c Tileset13Meta: ; 0x1e58c INCBIN "tilesets/13_metatiles.bin" ; 0x1e98c Tileset13Coll: ; 0x1e98c INCBIN "tilesets/13_collision.bin" ; 0x1ea8c Tileset24GFX: ; 0x1ea8c INCBIN "gfx/tilesets/24.lz" ; 0x1ee0e db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 Tileset24Meta: ; 0x1ee1c Tileset30Meta: ; 0x1ee1c INCBIN "tilesets/30_metatiles.bin" ; 0x1f21c Tileset24Coll: ; 0x1f21c Tileset30Coll: ; 0x1f21c INCBIN "tilesets/30_collision.bin" ; 0x1f31c ; Songs i Music_Credits: INCLUDE "audio/music/credits.asm" Music_Clair: INCLUDE "audio/music/clair.asm" Music_MobileAdapter: INCLUDE "audio/music/mobileadapter.asm" SECTION "bank8",DATA,BANK[$8] INCBIN "baserom.gbc", $20000, $20181 - $20000 Tileset23GFX: ; 0x20181 INCBIN "gfx/tilesets/23.lz" ; 0x206d2 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 Tileset23Meta: ; 0x206e1 INCBIN "tilesets/23_metatiles.bin" ; 0x20ae1 Tileset23Coll: ; 0x20ae1 INCBIN "tilesets/23_collision.bin" ; 0x20be1 Tileset10GFX: ; 0x20be1 INCBIN "gfx/tilesets/10.lz" ; 0x213e0 db $00 Tileset10Meta: ; 0x213e1 INCBIN "tilesets/10_metatiles.bin" ; 0x217e1 Tileset10Coll: ; 0x217e1 INCBIN "tilesets/10_collision.bin" ; 0x218e1 Tileset12GFX: ; 0x218e1 INCBIN "gfx/tilesets/12.lz" ; 0x22026 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 Tileset12Meta: ; 0x22031 INCBIN "tilesets/12_metatiles.bin" ; 0x22431 Tileset12Coll: ; 0x22431 INCBIN "tilesets/12_collision.bin" ; 0x22531 Tileset14GFX: ; 0x22531 INCBIN "gfx/tilesets/14.lz" ; 0x22ae2 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 Tileset14Meta: ; 0x22af1 INCBIN "tilesets/14_metatiles.bin" ; 0x22ef1 Tileset14Coll: ; 0x22ef1 INCBIN "tilesets/14_collision.bin" ; 0x22ff1 Tileset17GFX: ; 0x22ff1 INCBIN "gfx/tilesets/17.lz" ; 0x23391 Tileset17Meta: ; 0x23391 INCBIN "tilesets/17_metatiles.bin" ; 0x23791 Tileset17Coll: ; 0x23791 INCBIN "tilesets/17_collision.bin" ; 0x23891 ; todo Tileset31Meta: ; 0x23891 INCBIN "tilesets/31_metatiles.bin", $0, $280 ; 0x23b11 EggMovePointers: ; 0x23b11 INCLUDE "stats/egg_move_pointers.asm" INCLUDE "stats/egg_moves.asm" SECTION "bank9",DATA,BANK[$9] INCBIN "baserom.gbc", $24000, $2400e - $24000 Function2400e: ; 2400e ld hl, Function1c66 ld a, [$cf94] rst FarCall call $4085 call Function1ad2 call Function321c call $408f ret ; 24022 Function24022: ; 24022 ld hl, Function1c66 ld a, [$cf94] rst FarCall call $4085 callba MobileTextBorder call Function1ad2 call Function321c call $408f ret ; 2403c Function2403c: ; 2403c ld hl, Function1c66 ld a, [$cf94] rst FarCall call $4085 callba MobileTextBorder call Function1ad2 call Function321c call $411a ld hl, $cfa5 set 7, [hl] .asm_2405a call DelayFrame ld a, $40 ld hl, $432e rst FarCall ld a, [$cd2b] and a jr nz, .asm_24076 call $41ba ld a, [$cfa8] and c jr z, .asm_2405a call $4098 ret .asm_24076 ld a, [$cfa4] ld c, a ld a, [$cfa3] call SimpleMultiply ld [$cf88], a and a ret ; 24085 Function24085: ; 24085 xor a ld [hBGMapMode], a call Function1cbb call $40db ret ; 2408f Function2408f: ; 2408f call $411a call Function1bc9 call Function1ff8 ld a, [$cf91] bit 1, a jr z, .asm_240a6 call Function1bdd bit 2, a jr nz, .asm_240c9 .asm_240a6 ld a, [$cf91] bit 0, a jr nz, .asm_240b4 call Function1bdd bit 1, a jr nz, .asm_240cb .asm_240b4 ld a, [$cfa4] ld c, a ld a, [$cfa9] dec a call SimpleMultiply ld c, a ld a, [$cfaa] add c ld [$cf88], a and a ret .asm_240c9 scf ret .asm_240cb scf ret ; 240cd Function240cd: ; 240cd ld a, [$cf92] and $f ret ; 240d3 Function240d3: ; 240d3 ld a, [$cf92] swap a and $f ret ; 240db Function240db: ; 240db ld hl, $cf95 ld e, [hl] inc hl ld d, [hl] call Function1cc6 call Function1d05 call $40d3 ld b, a .asm_240eb push bc push hl call $40cd ld c, a .asm_240f1 push bc ld a, [$cf94] call $201c inc de ld a, [$cf93] ld c, a ld b, $0 add hl, bc pop bc dec c jr nz, .asm_240f1 pop hl ld bc, $0028 add hl, bc pop bc dec b jr nz, .asm_240eb ld hl, $cf98 ld a, [hli] ld h, [hl] ld l, a or h ret z ld a, [$cf97] rst FarCall ret ; 2411a INCBIN "baserom.gbc", $2411a, $24177 - $2411a Function24177: ; 24177 rst FarCall ret ; 24179 Function24179: ; 24179 xor a ld hl, $cfa5 ld [hli], a ld [hld], a ld a, [$cf91] bit 5, a ret z set 5, [hl] set 4, [hl] ret ; 2418a Function2418a: ; 2418a ld a, [$cf93] or $20 ld [$cfa7], a ret ; 24193 Function24193: ; 24193 ld hl, $cf91 ld a, $1 bit 0, [hl] jr nz, .asm_2419e or $2 .asm_2419e bit 1, [hl] jr z, .asm_241a4 or $4 .asm_241a4 ld [$cfa8], a ret ; 241a8 Function241a8: ; 241a8 call $4329 ld hl, $cfa6 res 7, [hl] ld a, [hBGMapMode] push af call $4216 pop af ld [hBGMapMode], a ret ; 241ba Function241ba: ; 241ba ld hl, $cfa6 res 7, [hl] ld a, [hBGMapMode] push af call Function2431a call Function24249 jr nc, .asm_241cd call Function24270 .asm_241cd pop af ld [hBGMapMode], a call Function1bdd ld c, a ret ; 241d5 INCBIN "baserom.gbc", $241d5, $24216 - $241d5 Function24216: ; 24216 .asm_24216 call $431a call $4238 call $4249 jr nc, .asm_24237 call $4270 jr c, .asm_24237 ld a, [$cfa5] bit 7, a jr nz, .asm_24237 call $1bdd ld b, a ld a, [$cfa8] and b jr z, .asm_24216 .asm_24237 ret ; 24238 Function24238: ; 24238 ld a, [hOAMUpdate] push af ld a, $1 ld [hOAMUpdate], a call WaitBGMap pop af ld [hOAMUpdate], a xor a ld [hBGMapMode], a ret ; 24249 Function24249: ; 24249 .asm_24249 call RTC call $4259 ret c ld a, [$cfa5] bit 7, a jr z, .asm_24249 and a ret ; 24259 Function24259: ; 24259 ld a, [$cfa5] bit 6, a jr z, .asm_24266 ld hl, $4f62 ld a, $23 rst FarCall .asm_24266 call Functiona57 call $1bdd and a ret z scf ret ; 24270 Function24270: ; 24270 call $1bdd bit 0, a jp nz, $4318 bit 1, a jp nz, $4318 bit 2, a jp nz, $4318 bit 3, a jp nz, $4318 bit 4, a jr nz, .asm_242fa bit 5, a jr nz, .asm_242dc bit 6, a jr nz, .asm_242be bit 7, a jr nz, .asm_242a0 and a ret ld hl, $cfa6 set 7, [hl] scf ret .asm_242a0 ld hl, $cfa9 ld a, [$cfa3] cp [hl] jr z, .asm_242ac inc [hl] xor a ret .asm_242ac ld a, [$cfa5] bit 5, a jr nz, .asm_242ba bit 3, a jp nz, $4299 xor a ret .asm_242ba ld [hl], $1 xor a ret .asm_242be ld hl, $cfa9 ld a, [hl] dec a jr z, .asm_242c8 ld [hl], a xor a ret .asm_242c8 ld a, [$cfa5] bit 5, a jr nz, .asm_242d6 bit 2, a jp nz, $4299 xor a ret .asm_242d6 ld a, [$cfa3] ld [hl], a xor a ret .asm_242dc ld hl, $cfaa ld a, [hl] dec a jr z, .asm_242e6 ld [hl], a xor a ret .asm_242e6 ld a, [$cfa5] bit 4, a jr nz, .asm_242f4 bit 1, a jp nz, $4299 xor a ret .asm_242f4 ld a, [$cfa4] ld [hl], a xor a ret .asm_242fa ld hl, $cfaa ld a, [$cfa4] cp [hl] jr z, .asm_24306 inc [hl] xor a ret .asm_24306 ld a, [$cfa5] bit 4, a jr nz, .asm_24314 bit 0, a jp nz, $4299 xor a ret .asm_24314 ld [hl], $1 xor a ret ; 24318 Function24318: ; 24318 xor a ret ; 2431a Function2431a: ; 2431a ld hl, $cfac ld a, [hli] ld h, [hl] ld l, a ld a, [hl] cp $ed jr nz, .asm_24329 ld a, [$cfab] ld [hl], a .asm_24329 ld a, [$cfa1] ld b, a ld a, [$cfa2] ld c, a call $1d05 ld a, [$cfa7] swap a and $f ld c, a ld a, [$cfa9] ld b, a xor a dec b jr z, .asm_24348 .asm_24344 add c dec b jr nz, .asm_24344 .asm_24348 ld c, $14 call AddNTimes ld a, [$cfa7] and $f ld c, a ld a, [$cfaa] ld b, a xor a dec b jr z, .asm_2435f .asm_2435b add c dec b jr nz, .asm_2435b .asm_2435f ld c, a add hl, bc ld a, [hl] cp $ed jr z, .asm_2436b ld [$cfab], a ld [hl], $ed .asm_2436b ld a, l ld [$cfac], a ld a, h ld [$cfad], a ret ; 24374 Function24374: ; 24374 ld a, [rSVBK] push af ld a, $7 ld [rSVBK], a ld hl, $cf71 ld e, [hl] inc hl ld d, [hl] push de ld b, $10 ld hl, $cf81 .asm_24387 ld a, [hli] ld [de], a dec de dec b jr nz, .asm_24387 ld a, [$cf81] bit 6, a jr nz, .asm_24398 bit 7, a jr z, .asm_243ae .asm_24398 ld hl, $cf71 ld a, [hli] ld h, [hl] ld l, a set 0, [hl] call $1cfd call $43cd call $1d19 call $43cd jr .asm_243b5 .asm_243ae pop hl push hl ld a, [hld] ld l, [hl] ld h, a res 0, [hl] .asm_243b5 pop hl call $43e7 ld a, h ld [de], a dec de ld a, l ld [de], a dec de ld hl, $cf71 ld [hl], e inc hl ld [hl], d pop af ld [rSVBK], a ld hl, $cf78 inc [hl] ret ; 243cd Function243cd: ; 243cd call Function1c53 inc b inc c call $43e7 .asm_243d5 push bc push hl .asm_243d7 ld a, [hli] ld [de], a dec de dec c jr nz, .asm_243d7 pop hl ld bc, $0014 add hl, bc pop bc dec b jr nz, .asm_243d5 ret ; 243e7 Function243e7: ; 243e7 ret ; 243e8 Function243e8: ; 243e8 xor a ld [hBGMapMode], a ld a, [rSVBK] push af ld a, $7 ld [rSVBK], a call $1c7e ld a, l or h jp z, $445d ld a, l ld [$cf71], a ld a, h ld [$cf72], a call Function1c47 ld a, [$cf81] bit 0, a jr z, .asm_24411 ld d, h ld e, l call Function1c23 .asm_24411 call $1c7e ld a, h or l jr z, .asm_2441b call Function1c47 .asm_2441b pop af ld [rSVBK], a ld hl, $cf78 dec [hl] ret ; 24423 INCBIN "baserom.gbc", $24423, $24426 - $24423 Function24426: ; 24426 bit 0, a ret z xor a call GetSRAMBank ld hl, TileMap ld de, $a000 ld bc, $0168 call CopyBytes call CloseSRAM call $2173 xor a call GetSRAMBank ld hl, $a000 ld de, TileMap ld bc, $0168 .asm_2444c ld a, [hl] cp $61 jr c, .asm_24452 ld [de], a .asm_24452 inc hl inc de dec bc ld a, c or b jr nz, .asm_2444c call CloseSRAM ret ; 2445d Function2445d: ; 2445d ld hl, $4468 call PrintText call WaitBGMap .asm_24466 jr .asm_24466 ; 24468 INCBIN "baserom.gbc", $24468, $2446d - $24468 Function2446d: ; 2446d ld a, [$cf91] ld b, a ld hl, $cfa1 ld a, [$cf82] inc a bit 6, b jr nz, .asm_2447d inc a .asm_2447d ld [hli], a ld a, [$cf83] inc a ld [hli], a ld a, [$cf92] ld [hli], a ld a, $1 ld [hli], a ld [hl], $0 bit 5, b jr z, .asm_24492 set 5, [hl] .asm_24492 ld a, [$cf81] bit 4, a jr z, .asm_2449b set 6, [hl] .asm_2449b inc hl xor a ld [hli], a ld a, $20 ld [hli], a ld a, $1 bit 0, b jr nz, .asm_244a9 add $2 .asm_244a9 ld [hli], a ld a, [$cf88] and a jr z, .asm_244b7 ld c, a ld a, [$cf92] cp c jr nc, .asm_244b9 .asm_244b7 ld c, $1 .asm_244b9 ld [hl], c inc hl ld a, $1 ld [hli], a xor a ld [hli], a ld [hli], a ld [hli], a ret ; 244c3 Function244c3: ; 0x244c3 ld a, [MenuSelection] ld [CurSpecies], a hlcoord 0, 12 ld b, $4 ld c, $12 call TextBox ld a, [MenuSelection] cp $ff ret z ld de, $c5b9 ld a, BANK(GetItemDescription) ld hl, GetItemDescription rst $8 ret ; 0x244e3 Function244e3: ; 244e3 ld hl, $4547 call Function1d3c call $1cbb call $1ad2 call $321c ld b, $12 call GetSGBLayout xor a ld [hBGMapMode], a ld a, [CurPartySpecies] ld [CurSpecies], a call GetBaseData ld de, VTiles1 ld a, $3c call Predef ld a, [$cf82] inc a ld b, a ld a, [$cf83] inc a ld c, a call $1d05 ld a, $80 ld [$ffad], a ld bc, $0707 ld a, $13 call Predef call WaitBGMap ret ; 24528 Function24528: ; 24528 ld hl, $4547 call Function1d3c call $1ce1 call WaitBGMap call ClearSGB xor a ld [hBGMapMode], a call $2173 call $321c call $1ad2 call $0e51 ret ; 24547 INCBIN "baserom.gbc", $24547, $245af - $24547 Function245af: ; 245af xor a ld [$cf73], a ld [hBGMapMode], a inc a ld [$ffaa], a call $471a call $4764 call $47dd call $45f1 call $321c xor a ld [hBGMapMode], a ret ; 245cb Function245cb: ; 245cb .asm_245cb call $4609 jp c, $45d6 call z, $45e1 jr .asm_245cb ; 245d6 Function245d6: ; 245d6 call $1ff8 ld [$cf73], a ld a, $0 ld [$ffaa], a ret ; 245e1 Function245e1: ; 245e1 call $45f1 ld a, $1 ld [hBGMapMode], a ld c, $3 call DelayFrames xor a ld [hBGMapMode], a ret ; 245f1 Function245f1: ; 245f1 xor a ld [hBGMapMode], a ld hl, Options ld a, [hl] push af set 4, [hl] call $47f0 call $488b call $48b8 pop af ld [Options], a ret ; 24609 Function24609: ; 24609 .asm_24609 call $1bd3 ld a, [$ffa9] and $f0 ld b, a ld a, [hJoyPressed] and $f or b bit 0, a jp nz, $4644 bit 1, a jp nz, $466f bit 2, a jp nz, $4673 bit 3, a jp nz, $4695 bit 4, a jp nz, $46b5 bit 5, a jp nz, $46a1 bit 6, a jp nz, $46c9 bit 7, a jp nz, $46df jr .asm_24609 ; 24640 INCBIN "baserom.gbc", $24640, $24644 - $24640 Function24644: ; 24644 call $1bee ld a, [$cfa9] dec a call $48d5 ld a, [MenuSelection] ld [CurItem], a ld a, [$cf75] ld [$d10d], a call $46fc dec a ld [$cf77], a ld [$d107], a ld a, [MenuSelection] cp $ff jr z, .asm_2466f ld a, $1 scf ret .asm_2466f ld a, $2 scf ret ; 24673 Function24673: ; 24673 ld a, [$cf91] bit 7, a jp z, $2ec8 ld a, [$cfa9] dec a call $48d5 ld a, [MenuSelection] cp $ff jp z, $2ec8 call $46fc dec a ld [$cf77], a ld a, $4 scf ret ; 24695 Function24695: ; 24695 ld a, [$cf91] bit 6, a jp z, $2ec8 ld a, $8 scf ret ; 246a1 Function246a1: ; 246a1 ld hl, $cfa6 bit 7, [hl] jp z, $2ec8 ld a, [$cf91] bit 3, a jp z, $2ec8 ld a, $20 scf ret ; 246b5 Function246b5: ; 246b5 ld hl, $cfa6 bit 7, [hl] jp z, $2ec8 ld a, [$cf91] bit 2, a jp z, $2ec8 ld a, $10 scf ret ; 246c9 Function246c9: ; 246c9 ld hl, $cfa6 bit 7, [hl] jp z, $2ec6 ld hl, $d0e4 ld a, [hl] and a jr z, .asm_246dc dec [hl] jp $2ec6 .asm_246dc jp $2ec8 ; 246df Function246df: ; 246df ld hl, $cfa6 bit 7, [hl] jp z, $2ec6 ld hl, $d0e4 ld a, [$cf92] add [hl] ld b, a ld a, [$d144] cp b jr c, .asm_246f9 inc [hl] jp $2ec6 .asm_246f9 jp $2ec8 ; 246fc Function246fc: ; 246fc ld a, [$d0e4] ld c, a ld a, [$cfa9] add c ld c, a ret ; 24706 INCBIN "baserom.gbc", $24706, $2471a - $24706 Function2471a: ; 2471a ld hl, $cf96 ld a, [hli] ld h, [hl] ld l, a ld a, [$cf95] call GetFarByte ld [$d144], a ld a, [$cf92] ld c, a ld a, [$d0e4] add c ld c, a ld a, [$d144] inc a cp c jr nc, .asm_24748 ld a, [$cf92] ld c, a ld a, [$d144] inc a sub c jr nc, .asm_24745 xor a .asm_24745 ld [$d0e4], a .asm_24748 ld a, [$d0e4] ld c, a ld a, [$cf88] add c ld b, a ld a, [$d144] inc a cp b jr c, .asm_2475a jr nc, .asm_24763 .asm_2475a xor a ld [$d0e4], a ld a, $1 ld [$cf88], a .asm_24763 ret ; 24764 Function24764: ; 24764 ld a, [$cf91] ld c, a ld a, [$d144] ld b, a ld a, [$cf82] add $1 ld [$cfa1], a ld a, [$cf83] add $0 ld [$cfa2], a ld a, [$cf92] cp b jr c, .asm_24786 jr z, .asm_24786 ld a, b inc a .asm_24786 ld [$cfa3], a ld a, $1 ld [$cfa4], a ld a, $8c bit 2, c jr z, .asm_24796 set 0, a .asm_24796 bit 3, c jr z, .asm_2479c set 1, a .asm_2479c ld [$cfa5], a xor a ld [$cfa6], a ld a, $20 ld [$cfa7], a ld a, $c3 bit 7, c jr z, .asm_247b0 add $4 .asm_247b0 bit 6, c jr z, .asm_247b6 add $8 .asm_247b6 ld [$cfa8], a ld a, [$cfa3] ld b, a ld a, [$cf88] and a jr z, .asm_247c8 cp b jr z, .asm_247ca jr c, .asm_247ca .asm_247c8 ld a, $1 .asm_247ca ld [$cfa9], a ld a, $1 ld [$cfaa], a xor a ld [$cfac], a ld [$cfad], a ld [$cfab], a ret ; 247dd Function247dd: ; 247dd ld a, [$d144] ld c, a ld a, [$d0e3] and a jr z, .asm_247ef dec a cp c jr c, .asm_247ef xor a ld [$d0e3], a .asm_247ef ret ; 247f0 Function247f0: ; 247f0 call $1cf1 ld a, [$cf91] bit 4, a jr z, .asm_2480d ld a, [$d0e4] and a jr z, .asm_2480d ld a, [$cf82] ld b, a ld a, [$cf85] ld c, a call $1d05 ld [hl], $61 .asm_2480d call $1cfd ld bc, $0015 add hl, bc ld a, [$cf92] ld b, a ld c, $0 .asm_2481a ld a, [$d0e4] add c ld [$cf77], a ld a, c call $48d5 ld a, [MenuSelection] cp $ff jr z, .asm_24851 push bc push hl call $486e pop hl ld bc, $0028 add hl, bc pop bc inc c ld a, c cp b jr nz, .asm_2481a ld a, [$cf91] bit 4, a jr z, .asm_24850 ld a, [$cf84] ld b, a ld a, [$cf85] ld c, a call $1d05 ld [hl], $ee .asm_24850 ret .asm_24851 ld a, [$cf91] bit 0, a jr nz, .asm_24866 ld de, .data_2485f call PlaceString ret .data_2485f db $82 db $80 db $8d db $82 db $84 db $8b db $50 .asm_24866 ld d, h ld e, l ld hl, $cf98 jp $31be ; 2486e Function2486e: ; 2486e push hl ld d, h ld e, l ld hl, $cf98 call $31be pop hl ld a, [$cf93] and a jr z, .asm_2488a ld e, a ld d, $0 add hl, de ld d, h ld e, l ld hl, $cf9b call $31be .asm_2488a ret ; 2488b Function2488b: ; 2488b ld a, [$d0e3] and a jr z, .asm_248b7 ld b, a ld a, [$d0e4] cp b jr nc, .asm_248b7 ld c, a ld a, [$cf92] add c cp b jr c, .asm_248b7 ld a, b sub c dec a add a add $1 ld c, a ld a, [$cf82] add c ld b, a ld a, [$cf83] add $0 ld c, a call $1d05 ld [hl], $ec .asm_248b7 ret ; 248b8 Function248b8: ; 248b8 ld a, [$cf91] bit 5, a ret z bit 1, a jr z, .asm_248c7 ld a, [$d0e3] and a ret nz .asm_248c7 ld a, [$cfa9] dec a call $48d5 ld hl, $cf9e call $31be ret ; 248d5 Function248d5: ; 248d5 push de push hl ld e, a ld a, [$d0e4] add e ld e, a ld d, $0 ld hl, $cf96 ld a, [hli] ld h, [hl] ld l, a inc hl ld a, [$cf94] cp $1 jr z, .asm_248f2 cp $2 jr z, .asm_248f1 .asm_248f1 add hl, de .asm_248f2 add hl, de ld a, [$cf95] call GetFarByte ld [MenuSelection], a ld [CurItem], a inc hl ld a, [$cf95] call GetFarByte ld [$cf75], a pop hl pop de ret ; 2490c INCBIN "baserom.gbc", $2490c, $24ab4 - $2490c Function24ab4: ; 0x24ab4 push de ld a, [MenuSelection] ld [$d265], a call GetItemName pop hl call PlaceString ret ; 0x24ac3 Function24ac3: ; 0x24ac3 push de ld a, [MenuSelection] ld [CurItem], a ld a, BANK(_CheckTossableItem) ld hl, _CheckTossableItem rst $8 ld a, [$d142] pop hl and a jr nz, .done ld de, $0015 add hl, de ld [hl], $f1 inc hl ld de, $cf75 ld bc, $0102 call $3198 .done ret ; 0x24ae8 Function24ae8: ; 24ae8 ld hl, $4b15 call Function1d3c jr .asm_24b01 ld hl, $4b1d call Function1d3c jr .asm_24b01 ld hl, $4b15 ld de, $000b call $1e2e .asm_24b01 call $1cbb call $1cfd ld de, $0015 add hl, de ld de, Money ld bc, $2306 call $3198 ret ; 24b15 INCBIN "baserom.gbc", $24b15, $24b25 - $24b15 Function24b25: ; 24b25 ld hl, $c4ab ld b, $1 ld c, $7 call TextBox ld hl, $c4ac ld de, $4b89 call PlaceString ld hl, $c4c5 ld de, $4b8e call PlaceString ld de, $d855 ld bc, $0204 ld hl, $c4c1 call $3198 ret ; 24b4e INCBIN "baserom.gbc", $24b4e, $24ef2 - $24b4e Function24ef2: ; 4ef2 ld hl, $4f2c call Function1d35 ld a, [$d0d2] ld [$cf88], a call $2039 ld a, [$cf88] ld [$d0d2], a call Function1c07 ret ; 24f0b Function24f0b: ; 24f0b ld hl, $4f4e call Function1d35 jr .asm_24f19 ld hl, $4f89 call Function1d35 .asm_24f19 ld a, [$d0d2] ld [$cf88], a call $202a ld a, [$cf88] ld [$d0d2], a call Function1c07 ret ; 24f2c INCBIN "baserom.gbc", $24f2c, $24fc9 - $24f2c Function24fc9: ; 24fc9 ld a, $3 ld hl, $5486 rst FarCall ld a, d ld [MagikarpLength], a ld a, e ld [Buffer2], a ld hl, $50f5 call Function1d35 call $4ff9 ret ; 24fe1 Function24fe1: ; 24fe1 ld a, $3 ld hl, $5486 rst FarCall ld a, d ld [MagikarpLength], a ld a, e ld [Buffer2], a ld hl, $50fd call Function1d35 call $4ff9 ret ; 24ff9 Function24ff9: ; 24ff9 ld a, $1 ld [$d10c], a .asm_24ffe call $5072 call $500e jr nc, .asm_24ffe cp $ff jr nz, .asm_2500c scf ret .asm_2500c and a ret ; 2500e Function2500e: ; 2500e call $354b bit 1, c jr nz, .asm_2502b bit 0, c jr nz, .asm_2502f bit 7, c jr nz, .asm_25033 bit 6, c jr nz, .asm_2503f bit 5, c jr nz, .asm_2504d bit 4, c jr nz, .asm_2505f and a ret .asm_2502b ld a, $ff scf ret .asm_2502f ld a, $0 scf ret .asm_25033 ld hl, $d10c dec [hl] jr nz, .asm_2503d ld a, [$d10d] ld [hl], a .asm_2503d and a ret .asm_2503f ld hl, $d10c inc [hl] ld a, [$d10d] cp [hl] jr nc, .asm_2504b ld [hl], $1 .asm_2504b and a ret .asm_2504d ld a, [$d10c] sub $a jr c, .asm_25058 jr z, .asm_25058 jr .asm_2505a .asm_25058 ld a, $1 .asm_2505a ld [$d10c], a and a ret .asm_2505f ld a, [$d10c] add $a ld b, a ld a, [$d10d] cp b jr nc, .asm_2506c ld b, a .asm_2506c ld a, b ld [$d10c], a and a ret ; 25072 Function25072: ; 25072 call $1cbb call $1cfd ld de, $0015 add hl, de ld [hl], $f1 inc hl ld de, $d10c ld bc, $8102 call $3198 ld a, [$cf86] ld e, a ld a, [$cf87] ld d, a ld a, [$cf8a] call $2d54 ret ; 25097 INCBIN "baserom.gbc", $25097, $265d3 - $25097 ProfOaksPC: ; 0x265d3 ld hl, OakPCText1 call $1d4f call $1dcf jr c, .shutdown call ProfOaksPCBoot ; player chose "yes"? .shutdown ld hl, OakPCText4 call PrintText call $0a36 call Function1c07 ret ; 0x265ee ProfOaksPCBoot ; 0x265ee ld hl, OakPCText2 call PrintText call Rate call StartSFX ; sfx loaded by previous Rate function call call $0a36 call WaitSFX ret ; 0x26601 Function26601: ; 0x26601 call Rate push de ld de, MUSIC_NONE call StartMusic pop de call StartSFX call $0a36 call WaitSFX ret ; 0x26616 Rate: ; 0x26616 ; calculate Seen/Owned ld hl, PokedexCaught ld b, EndPokedexCaught - PokedexCaught call CountSetBits ld [DefaultFlypoint], a ld hl, PokedexSeen ld b, EndPokedexSeen - PokedexSeen call CountSetBits ld [$d003], a ; print appropriate rating call ClearOakRatingBuffers ld hl, OakPCText3 call PrintText call $0a36 ld a, [$d003] ld hl, OakRatings call FindOakRating push de call PrintText pop de ret ; 0x26647 ClearOakRatingBuffers: ; 0x26647 ld hl, StringBuffer3 ld de, DefaultFlypoint call ClearOakRatingBuffer ld hl, StringBuffer4 ld de, $d003 call ClearOakRatingBuffer ret ; 0x2665a ClearOakRatingBuffer: ; 0x2665a push hl ld a, "@" ld bc, $000d call ByteFill pop hl ld bc, $4103 call $3198 ret ; 0x2666b FindOakRating: ; 0x2666b ; return sound effect in de ; return text pointer in hl nop ld c, a .loop ld a, [hli] cp c jr nc, .match inc hl inc hl inc hl inc hl jr .loop .match ld a, [hli] ld e, a ld a, [hli] ld d, a ld a, [hli] ld h, [hl] ld l, a ret ; 0x2667f OakRatings: ; 0x2667f ; db count (if number caught ≤ this number, then this entry is used) ; dw sound effect ; dw text pointer db 9 dw SFX_DEX_FANFARE_LESS_THAN_20 dw OakRating01 db 19 dw SFX_DEX_FANFARE_LESS_THAN_20 dw OakRating02 db 34 dw SFX_DEX_FANFARE_20_49 dw OakRating03 db 49 dw SFX_DEX_FANFARE_20_49 dw OakRating04 db 64 dw SFX_DEX_FANFARE_50_79 dw OakRating05 db 79 dw SFX_DEX_FANFARE_50_79 dw OakRating06 db 94 dw SFX_DEX_FANFARE_80_109 dw OakRating07 db 109 dw SFX_DEX_FANFARE_80_109 dw OakRating08 db 124 dw SFX_CAUGHT_MON dw OakRating09 db 139 dw SFX_CAUGHT_MON dw OakRating10 db 154 dw SFX_DEX_FANFARE_140_169 dw OakRating11 db 169 dw SFX_DEX_FANFARE_140_169 dw OakRating12 db 184 dw SFX_DEX_FANFARE_170_199 dw OakRating13 db 199 dw SFX_DEX_FANFARE_170_199 dw OakRating14 db 214 dw SFX_DEX_FANFARE_200_229 dw OakRating15 db 229 dw SFX_DEX_FANFARE_200_229 dw OakRating16 db 239 dw SFX_DEX_FANFARE_230_PLUS dw OakRating17 db 248 dw SFX_DEX_FANFARE_230_PLUS dw OakRating18 db 255 dw SFX_DEX_FANFARE_230_PLUS dw OakRating19 OakPCText1: ; 0x266de TX_FAR _OakPCText1 db "@" OakPCText2: ; 0x266e3 TX_FAR _OakPCText2 db "@" OakPCText3: ; 0x266e8 TX_FAR _OakPCText3 db "@" OakRating01: TX_FAR _OakRating01 db "@" OakRating02: TX_FAR _OakRating02 db "@" OakRating03: TX_FAR _OakRating03 db "@" OakRating04: TX_FAR _OakRating04 db "@" OakRating05: TX_FAR _OakRating05 db "@" OakRating06: TX_FAR _OakRating06 db "@" OakRating07: TX_FAR _OakRating07 db "@" OakRating08: TX_FAR _OakRating08 db "@" OakRating09: TX_FAR _OakRating09 db "@" OakRating10: TX_FAR _OakRating10 db "@" OakRating11: TX_FAR _OakRating11 db "@" OakRating12: TX_FAR _OakRating12 db "@" OakRating13: TX_FAR _OakRating13 db "@" OakRating14: TX_FAR _OakRating14 db "@" OakRating15: TX_FAR _OakRating15 db "@" OakRating16: TX_FAR _OakRating16 db "@" OakRating17: TX_FAR _OakRating17 db "@" OakRating18: TX_FAR _OakRating18 db "@" OakRating19: TX_FAR _OakRating19 db "@" OakPCText4: ; 0x2674c TX_FAR _OakPCText4 db "@" INCBIN "baserom.gbc", $26751, $2675c - $26751 _KrisDecorationMenu: ; 0x2675c ld a, [$cf76] push af ld hl, $679a call Function1d35 xor a ld [$d1ee], a ld a, $1 ld [$d1ef], a .asm_2676f ld a, [$d1ef] ld [$cf88], a call $6806 call $1e5d ld a, [$cfa9] ld [$d1ef], a jr c, .asm_2678e ld a, [MenuSelection] ld hl, $67aa call $1fa7 jr nc, .asm_2676f .asm_2678e call Function1c07 pop af ld [$cf76], a ld a, [$d1ee] ld c, a ret ; 0x2679a INCBIN "baserom.gbc", $2679a, $269dd - $2679a Function269dd: ; 269dd ld hl, $6a4f ld bc, $0006 call AddNTimes ret ; 269e7 Function269e7: ; 269e7 push hl call $69dd call $6c72 pop hl call CopyName2 ret ; 269f3 INCBIN "baserom.gbc", $269f3, $26a30 - $269f3 Function26a30: ; 26a30 call $69dd ld de, $0003 add hl, de ld a, [hli] ld d, [hl] ld e, a ret ; 26a3b Function26a3b: ; 26a3b push bc call $6a30 pop bc call BitTable1Func ret ; 26a44 INCBIN "baserom.gbc", $26a44, $26c72 - $26a44 Function26c72: ; 26c72 ld a, [hli] ld e, [hl] ld bc, StringBuffer2 push bc ld hl, $6c7e rst JumpTable pop de ret ; 26c7e INCBIN "baserom.gbc", $26c7e, $26c8c - $26c7e Function26c8c: ; 26c8c ret ; 26c8d Function26c8d: ; 26c8d ld a, e jr .asm_26cca call $6c8d ld a, $d jr .asm_26cca call $6c8d ld a, $e jr .asm_26cca ld a, e call $6cc0 ld a, $f jr .asm_26cca ld a, e call $6cc0 ld a, $10 jr .asm_26cca push de ld a, $11 call $6cca pop de ld a, e jr .asm_26cc0 push de call $6cca pop de ld a, e jr .asm_26cca .asm_26cc0 push bc ld [$d265], a call GetPokemonName pop bc jr .asm_26cda .asm_26cca call $6ccf jr .asm_26cda push bc ld hl, $6b8d call GetNthString ld d, h ld e, l pop bc ret .asm_26cda ld h, b ld l, c call CopyName2 dec hl ld b, h ld c, l ret ; 26ce3 INCBIN "baserom.gbc", $26ce3, $26eea - $26ce3 Function26eea: ; 26eea ld a, c ld h, d ld l, e call $69e7 ret ; 26ef1 Function26ef1: ; 26ef1 ld a, c jp $6a3b ; 26ef5 INCBIN "baserom.gbc", $26ef5, $26f59 - $26ef5 Function26f59: ; 26f59 ld a, b ld hl, $6f5f rst JumpTable ret ; 26f5f INCBIN "baserom.gbc", $26f5f, $26fb9 - $26f5f Function26fb9: ; 26fb9 ld a, [LeftOrnament] jr .asm_26fc8 ld a, [RightOrnament] jr .asm_26fc8 ld a, [Console] jr .asm_26fc8 .asm_26fc8 ld c, a ld de, StringBuffer3 call $6eea ld b, $9 ld de, $6fd5 ret ; 26fd5 INCBIN "baserom.gbc", $26fd5, $26fdd - $26fd5 Function26fdd: ; 26fdd ld b, $9 ld de, $6fe3 ret ; 26fe3 INCBIN "baserom.gbc", $26fe3, $270c4 - $26fe3 GetTrainerDVs: ; 270c4 ; get dvs based on trainer class ; output: bc push hl ; dec trainer class so there's no filler entry for $00 ld a, [OtherTrainerClass] dec a ld c, a ld b, $0 ; seek table ld hl, TrainerClassDVs add hl, bc add hl, bc ; get dvs ld a, [hli] ld b, a ld c, [hl] ; we're done pop hl ret ; 270d6 TrainerClassDVs ; 270d6 ; AtkDef, SpdSpc db $9A, $77 ; falkner db $88, $88 ; bugsy db $98, $88 ; whitney db $98, $88 ; morty db $98, $88 ; pryce db $98, $88 ; jasmine db $98, $88 ; chuck db $7C, $DD ; clair db $DD, $DD ; rival1 db $98, $88 ; pokemon prof db $DC, $DD ; will db $DC, $DD ; cal db $DC, $DD ; bruno db $7F, $DF ; karen db $DC, $DD ; koga db $DC, $DD ; champion db $98, $88 ; brock db $78, $88 ; misty db $98, $88 ; lt surge db $98, $88 ; scientist db $78, $88 ; erika db $98, $88 ; youngster db $98, $88 ; schoolboy db $98, $88 ; bird keeper db $58, $88 ; lass db $98, $88 ; janine db $D8, $C8 ; cooltrainerm db $7C, $C8 ; cooltrainerf db $69, $C8 ; beauty db $98, $88 ; pokemaniac db $D8, $A8 ; gruntm db $98, $88 ; gentleman db $98, $88 ; skier db $68, $88 ; teacher db $7D, $87 ; sabrina db $98, $88 ; bug catcher db $98, $88 ; fisher db $98, $88 ; swimmerm db $78, $88 ; swimmerf db $98, $88 ; sailor db $98, $88 ; super nerd db $98, $88 ; rival2 db $98, $88 ; guitarist db $A8, $88 ; hiker db $98, $88 ; biker db $98, $88 ; blaine db $98, $88 ; burglar db $98, $88 ; firebreather db $98, $88 ; juggler db $98, $88 ; blackbelt db $D8, $A8 ; executivem db $98, $88 ; psychic db $6A, $A8 ; picnicker db $98, $88 ; camper db $7E, $A8 ; executivef db $98, $88 ; sage db $78, $88 ; medium db $98, $88 ; boarder db $98, $88 ; pokefanm db $68, $8A ; kimono girl db $68, $A8 ; twins db $6D, $88 ; pokefanf db $FD, $DE ; red db $9D, $DD ; blue db $98, $88 ; officer db $7E, $A8 ; gruntf db $98, $88 ; mysticalman ; 2715c INCBIN "baserom.gbc", $2715c, $271f4 - $2715c MoveEffectsPointers: ; 271f4 INCLUDE "battle/moves/move_effects_pointers.asm" MoveEffects: ; 2732e INCLUDE "battle/moves/move_effects.asm" INCBIN "baserom.gbc", $27a28, $27a2d - $27a28 SECTION "bankA",DATA,BANK[$A] INCBIN "baserom.gbc", $28000, $2a2a0 - $28000 SpecialRoamMons: ; 2a2a0 ; initialize RoamMon structs ; include commented-out parts from the gs function ; species ld a, RAIKOU ld [RoamMon1Species], a ld a, ENTEI ld [RoamMon2Species], a ; ld a, SUICUNE ; ld [RoamMon3Species], a ; level ld a, 40 ld [RoamMon1Level], a ld [RoamMon2Level], a ; ld [RoamMon3Level], a ; raikou starting map ld a, GROUP_ROUTE_42 ld [RoamMon1MapGroup], a ld a, MAP_ROUTE_42 ld [RoamMon1MapNumber], a ; entei starting map ld a, GROUP_ROUTE_37 ld [RoamMon2MapGroup], a ld a, MAP_ROUTE_37 ld [RoamMon2MapNumber], a ; suicune starting map ; ld a, GROUP_ROUTE_38 ; ld [RoamMon3MapGroup], a ; ld a, MAP_ROUTE_38 ; ld [RoamMon3MapNumber], a ; hp xor a ; generate new stats ld [RoamMon1CurHP], a ld [RoamMon2CurHP], a ; ld [RoamMon3CurHP], a ret ; 2a2ce INCBIN "baserom.gbc", $2a2ce, $2a5e9 - $2a2ce WildMons1: ; 0x2a5e9 INCLUDE "stats/wild/johto_grass.asm" WildMons2: ; 0x2b11d INCLUDE "stats/wild/johto_water.asm" WildMons3: ; 0x2b274 INCLUDE "stats/wild/kanto_grass.asm" WildMons4: ; 0x2b7f7 INCLUDE "stats/wild/kanto_water.asm" WildMons5: ; 0x2b8d0 INCLUDE "stats/wild/swarm_grass.asm" WildMons6: ; 0x2b92f INCLUDE "stats/wild/swarm_water.asm" INCBIN "baserom.gbc", $2b930, $2ba1a - $2b930 ChrisBackpic: ; 2ba1a INCBIN "gfx/misc/player.lz" ; 2bba1 db 0, 0, 0, 0, 0, 0, 0, 0, 0 ; filler DudeBackpic: ; 2bbaa INCBIN "gfx/misc/dude.lz" ; 2bce1 SECTION "bankB",DATA,BANK[$B] INCBIN "baserom.gbc", $2c000, $2c059 - $2c000 Function2c059: ; 2c059 ld a, [de] push af ld de, MagikarpLength ld c, $6 ld a, $34 .asm_2c062 ld [de], a inc de dec c jr nz, .asm_2c062 pop af ld de, MagikarpLength .asm_2c06b push af call $4075 inc de pop af dec a jr nz, .asm_2c06b ret ; 2c075 Function2c075: ; 2c075 ld a, [hli] and a jr nz, .asm_2c07f ld a, [hl] and a ld b, $33 jr z, .asm_2c08b .asm_2c07f dec hl dec hl dec hl ld a, [hl] and a ld b, $32 jr nz, .asm_2c08e dec b jr .asm_2c08e .asm_2c08b dec hl dec hl dec hl .asm_2c08e ld a, b ld [de], a ld bc, $0032 add hl, bc ret ; 2c095 Function2c095: ; 2c095 ld hl, .data_2c0a9 ld de, $d004 ld bc, $0004 call CopyBytes ld hl, $c57a ld de, rIE jr .asm_2c0f1 .data_2c0a9 db $73 db $77 db $6f db $76 db $21 db $c1 db $40 db $11 db $4 db $d0 db $1 db $4 db $0 db $cd db $26 db $30 db $21 db $7a db $c5 db $11 db $ff db $ff db $18 db $30 db $73 db $5c db $6f db $76 db $21 db $ed db $40 db $11 db $4 db $d0 db $1 db $4 db $0 db $cd db $26 db $30 db $21 db $c9 db $c4 db $11 db $1 db $0 db $cd db $f1 db $40 db $fa db $2d db $d2 db $3d db $c0 db $fa db $4 db $d2 db $3d db $cd db $93 db $33 db $c8 db $21 db $b5 db $c4 db $36 db $5d db $c9 db $6d db $74 db $78 db $76 .asm_2c0f1 ld a, [$d004] ld [hl], a ld bc, $0014 add hl, bc ld a, [StartFlypoint] ld [hl], a ld b, $8 .asm_2c0ff add hl, de ld a, [MovementBuffer] ld [hl], a dec b jr nz, .asm_2c0ff add hl, de ld a, [EndFlypoint] ld [hl], a ret ; 2c10d Function2c10d: ; 2c10d call $4165 ld hl, PartyMon1CurHP ld de, PartyCount call $4059 ld hl, $cfc4 ld a, $50 ld [hli], a ld [hl], $40 ld a, $8 ld [$d003], a ld hl, Sprites call $4143 ld hl, OTPartyMon1CurHP ld de, OTPartyCount call $4059 ld hl, $cfc4 ld a, $50 ld [hli], a ld [hl], $68 ld hl, $c418 jp $4143 ; 2c143 Function2c143: ; 2c143 ld de, MagikarpLength ld c, $6 .asm_2c148 ld a, [$cfc5] ld [hli], a ld a, [$cfc4] ld [hli], a ld a, [de] ld [hli], a ld a, $3 ld [hli], a ld a, [$cfc4] ld b, a ld a, [$d003] add b ld [$cfc4], a inc de dec c jr nz, .asm_2c148 ret ; 2c165 Function2c165: ; 2c165 ld de, $4172 ld hl, $8310 ld bc, $0b04 call Functiondc9 ret ; 2c172 INCBIN "baserom.gbc", $2c172, $2c1b2 - $2c172 Function2c1b2: ; 2c1b2 call WhiteBGMap call Functione5f ld hl, $c4de ld b, $9 ld c, $e call TextBox ld hl, $c508 ld de, PlayerName call PlaceString ld hl, $c56c ld de, $d26b call PlaceString ld hl, $c549 ld a, $69 ld [hli], a ld [hl], $6a ld a, $b ld hl, $410d rst FarCall ld b, $8 call GetSGBLayout call Function32f9 ld a, $e4 ld [rOBP0], a ret ; 2c1ef TrainerClassNames: ; 2c1ef db "LEADER@" db "LEADER@" db "LEADER@" db "LEADER@" db "LEADER@" db "LEADER@" db "LEADER@" db "LEADER@" db "RIVAL@" db "#MON PROF.@" db "ELITE FOUR@" db $4a, " TRAINER@" db "ELITE FOUR@" db "ELITE FOUR@" db "ELITE FOUR@" db "CHAMPION@" db "LEADER@" db "LEADER@" db "LEADER@" db "SCIENTIST@" db "LEADER@" db "YOUNGSTER@" db "SCHOOLBOY@" db "BIRD KEEPER@" db "LASS@" db "LEADER@" db "COOLTRAINER@" db "COOLTRAINER@" db "BEAUTY@" db "#MANIAC@" db "ROCKET@" db "GENTLEMAN@" db "SKIER@" db "TEACHER@" db "LEADER@" db "BUG CATCHER@" db "FISHER@" db "SWIMMER♂@" db "SWIMMER♀@" db "SAILOR@" db "SUPER NERD@" db "RIVAL@" db "GUITARIST@" db "HIKER@" db "BIKER@" db "LEADER@" db "BURGLAR@" db "FIREBREATHER@" db "JUGGLER@" db "BLACKBELT@" db "ROCKET@" db "PSYCHIC@" db "PICNICKER@" db "CAMPER@" db "ROCKET@" db "SAGE@" db "MEDIUM@" db "BOARDER@" db "#FAN@" db "KIMONO GIRL@" db "TWINS@" db "#FAN@" db $4a, " TRAINER@" db "LEADER@" db "OFFICER@" db "ROCKET@" db "MYSTICALMAN@" INCBIN "baserom.gbc", $2c41a, $2c7fb - $2c41a Function2c7fb: ; 2c7fb ld hl, StringBuffer2 ld de, $d066 ld bc, $000c call CopyBytes call WhiteBGMap ld a, $14 ld hl, $404f rst FarCall ld a, $14 ld hl, $4405 rst FarCall ld a, $14 ld hl, $43e0 rst FarCall ld a, $3 ld [PartyMenuActionText], a .asm_2c821 callba WritePartyMenuTilemap callba PrintPartyMenuText call WaitBGMap call Function32f9 call DelayFrame callba PartyMenuSelect push af ld a, [CurPartySpecies] cp $fd pop bc jr z, .asm_2c854 push bc ld hl, $d066 ld de, StringBuffer2 ld bc, $000c call CopyBytes pop af ret .asm_2c854 push hl push de push bc push af ld de, $0019 call StartSFX call WaitSFX pop af pop bc pop de pop hl jr .asm_2c821 ; 2c867 INCBIN "baserom.gbc", $2c867, $2cb3e - $2c867 PrintMoveDescription: ; 2cb3e push hl ld hl, MoveDescriptions ld a, [CurSpecies] dec a ld c, a ld b, 0 add hl, bc add hl, bc ld a, [hli] ld e, a ld d, [hl] pop hl jp PlaceString ; 2cb52 MoveDescriptions: ; 2cb52 INCLUDE "battle/moves/move_descriptions.asm" ; 2ed44 Function2ed44: ; 2ed44 call Function2ede6 ld hl, PartyMon1PokerusStatus ld a, [PartyCount] ld b, a ld de, $0030 .asm_2ed51 ld a, [hl] and $f jr nz, .asm_2ed9a add hl, de dec b jr nz, .asm_2ed51 ld hl, StatusFlags2 bit 6, [hl] ret z call RNG ld a, [hRandomAdd] and a ret nz ld a, [hRandomSub] cp $3 ret nc ld a, [PartyCount] ld b, a .asm_2ed70 call RNG and $7 cp b jr nc, .asm_2ed70 ld hl, PartyMon1PokerusStatus call GetPartyLocation ld a, [hl] and $f0 ret nz .asm_2ed82 call RNG and a jr z, .asm_2ed82 ld b, a and $f0 jr z, .asm_2ed91 ld a, b and $7 inc a .asm_2ed91 ld b, a swap b and $3 inc a add b ld [hl], a ret .asm_2ed9a call RNG cp $55 ret nc ld a, [PartyCount] cp $1 ret z ld c, [hl] ld a, b cp $2 jr c, .asm_2edc3 call RNG cp $80 jr c, .asm_2edc3 .asm_2edb3 add hl, de ld a, [hl] and a jr z, .asm_2edd9 ld c, a and $3 ret z dec b ld a, b cp $1 jr nz, .asm_2edb3 ret .asm_2edc3 ld a, [PartyCount] cp b ret z ld a, l sub e ld l, a ld a, h sbc d ld h, a ld a, [hl] and a jr z, .asm_2edd9 ld c, a and $3 ret z inc b jr .asm_2edc3 .asm_2edd9 ld a, c and $f0 ld b, a ld a, c swap a and $3 inc a add b ld [hl], a ret ; 2ede6 Function2ede6: ; 2ede6 ld hl, StatusFlags2 bit 6, [hl] ret z call RNG cp $10 ret nc ld hl, PartyMons ld a, [PartyCount] .asm_2edf8 push af push hl ld a, [hl] cp SHUCKLE jr nz, .asm_2ee08 ld bc, PartyMon1Item - PartyMon1Species add hl, bc ld a, [hl] cp BERRY jr z, .asm_2ee12 .asm_2ee08 pop hl ld bc, PartyMon2 - PartyMon1 add hl, bc pop af dec a jr nz, .asm_2edf8 ret .asm_2ee12 ld a, BERRY_JUICE ld [hl], a pop hl pop af ret ; 2ee18 Function2ee18: ; 2ee18 ld a, [InLinkBattle] and a ret z ld a, $b ld hl, $41b2 rst FarCall ld c, 150 call DelayFrames call ClearTileMap call ClearSprites ret ; 2ee2f Function2ee2f: ; 2ee2f xor a ld [$ffde], a call DelayFrame ld b, $6 ld hl, PartyMon1CurHP ld de, $002f .asm_2ee3d ld a, [hli] or [hl] jr nz, .asm_2ee45 add hl, de dec b jr nz, .asm_2ee3d .asm_2ee45 ld de, $fffd add hl, de ld a, [hl] ld [BattleMonLevel], a ld a, $34 call Predef ld a, $f ld hl, $6d9f rst FarCall ld a, $1 ld [hBGMapMode], a call ClearSprites call ClearTileMap xor a ld [hBGMapMode], a ld [$ffd2], a ld [rWY], a ld [$ffde], a ret ; 2ee6c PlayBattleMusic: ; 2ee6c push hl push de push bc xor a ld [MusicFade], a ld de, MUSIC_NONE call StartMusic call DelayFrame call MaxVolume ld a, [BattleType] cp BATTLETYPE_SUICUNE ld de, MUSIC_SUICUNE_BATTLE jp z, .done cp BATTLETYPE_ROAMING jp z, .done ; Are we fighting a trainer? ld a, [OtherTrainerClass] and a jr nz, .trainermusic ld a, BANK(RegionCheck) ld hl, RegionCheck rst FarCall ld a, e and a jr nz, .kantowild ld de, MUSIC_JOHTO_WILD_BATTLE ld a, [TimeOfDay] cp NITE jr nz, .done ld de, MUSIC_JOHTO_WILD_BATTLE_NIGHT jr .done .kantowild ld de, MUSIC_KANTO_WILD_BATTLE jr .done .trainermusic ld de, MUSIC_CHAMPION_BATTLE cp CHAMPION jr z, .done cp RED jr z, .done ; really, they should have included admins and scientists here too... ld de, MUSIC_ROCKET_BATTLE cp GRUNTM jr z, .done cp GRUNTF jr z, .done ld de, MUSIC_KANTO_GYM_LEADER_BATTLE ld a, BANK(IsKantoGymLeader) ld hl, IsKantoGymLeader rst FarCall jr c, .done ld de, MUSIC_JOHTO_GYM_LEADER_BATTLE ld a, BANK(IsJohtoGymLeader) ld hl, IsJohtoGymLeader rst FarCall jr c, .done ld de, MUSIC_RIVAL_BATTLE ld a, [OtherTrainerClass] cp RIVAL1 jr z, .done cp RIVAL2 jr nz, .othertrainer ld a, [OtherTrainerID] cp 4 ; Rival in Indigo Plateau jr c, .done ld de, MUSIC_CHAMPION_BATTLE jr .done .othertrainer ld a, [InLinkBattle] and a jr nz, .johtotrainer ld a, BANK(RegionCheck) ld hl, RegionCheck rst FarCall ld a, e and a jr nz, .kantotrainer .johtotrainer ld de, MUSIC_JOHTO_TRAINER_BATTLE jr .done .kantotrainer ld de, MUSIC_KANTO_TRAINER_BATTLE .done call StartMusic pop bc pop de pop hl ret ; 2ef18 ClearBattleRAM: ; 2ef18 xor a ld [$d0ec], a ld [$d0ee], a ld hl, $d0d8 ld [hli], a ld [hli], a ld [hli], a ld [hl], a ld [$d0e4], a ld [CriticalHit], a ld [BattleMonSpecies], a ld [$c664], a ld [CurBattleMon], a ld [$d232], a ld [TimeOfDayPal], a ld [PlayerTurnsTaken], a ld [EnemyTurnsTaken], a ld [EvolvableFlags], a ld hl, PlayerHPPal ld [hli], a ld [hl], a ld hl, BattleMonDVs ld [hli], a ld [hl], a ld hl, EnemyMonDVs ld [hli], a ld [hl], a ; Clear the entire BattleMons area ld hl, EnemyMoveStruct ld bc, $0139 xor a call ByteFill ld hl, $5867 ld a, $f rst FarCall call Function1fbf ld hl, hBGMapAddress xor a ld [hli], a ld [hl], $98 ret ; 2ef6e FillBox: ; 2ef6e ; Fill $c2c6-aligned box width b height c ; with iterating tile starting from $ffad at hl. ; Predef $13 ld de, 20 ld a, [$c2c6] and a jr nz, .left ld a, [$ffad] .x1 push bc push hl .y1 ld [hl], a add hl, de inc a dec c jr nz, .y1 pop hl inc hl pop bc dec b jr nz, .x1 ret .left ; Right-aligned. push bc ld b, 0 dec c add hl, bc pop bc ld a, [$ffad] .x2 push bc push hl .y2 ld [hl], a add hl, de inc a dec c jr nz, .y2 pop hl dec hl pop bc dec b jr nz, .x2 ret ; 2ef9f SECTION "bankC",DATA,BANK[$C] Tileset15GFX: ; 0x30000 INCBIN "gfx/tilesets/15.lz" ; 0x304d7 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 Tileset15Meta: ; 0x304e0 INCBIN "tilesets/15_metatiles.bin" ; 0x308e0 Tileset15Coll: ; 0x308e0 INCBIN "tilesets/15_collision.bin" ; 0x309e0 Tileset25GFX: ; 0x309e0 INCBIN "gfx/tilesets/25.lz" ; 0x30e78 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 Tileset25Meta: ; 0x30e80 INCBIN "tilesets/25_metatiles.bin" ; 0x31280 Tileset25Coll: ; 0x31280 INCBIN "tilesets/25_collision.bin" ; 0x31380 Tileset27GFX: ; 0x31380 INCBIN "gfx/tilesets/27.lz" ; 0x318dc db $00 db $00 db $00 db $00 Tileset27Meta: ; 0x318e0 INCBIN "tilesets/27_metatiles.bin" ; 0x31ce0 Tileset27Coll: ; 0x31ce0 INCBIN "tilesets/27_collision.bin" ; 0x31de0 Tileset28GFX: ; 0x31de0 INCBIN "gfx/tilesets/28.lz" ; 0x321a6 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 Tileset28Meta: ; 0x321b0 INCBIN "tilesets/28_metatiles.bin" ; 0x325b0 Tileset28Coll: ; 0x325b0 INCBIN "tilesets/28_collision.bin" ; 0x326b0 Tileset30GFX: ; 0x326b0 INCBIN "gfx/tilesets/30.lz" ; 0x329ed INCBIN "baserom.gbc", $329ed, $333f0 - $329ed SECTION "bankD",DATA,BANK[$D] INCLUDE "battle/effect_commands.asm" SECTION "bankE",DATA,BANK[$E] Function38000: ; 38000 and a ld a, [IsInBattle] dec a ret z ld a, [InLinkBattle] and a ret nz ld a, $f ld hl, $68d1 rst FarCall ret nz ld a, [PlayerSubStatus5] bit 7, a jr nz, .asm_38041 ld a, [$c731] and a jr nz, .asm_38041 ld hl, $55a1 ld a, [$cfc0] and a jr nz, .asm_38032 ld a, [TrainerClass] dec a ld bc, $0007 call AddNTimes .asm_38032 bit 0, [hl] jp nz, $4045 bit 1, [hl] jp nz, $4083 bit 2, [hl] jp nz, $40c1 .asm_38041 call $4105 ret ; 38045 Function38045: ; 38045 callab Function34941 ld a, [$c717] and $f0 jp z, $4041 cp $10 jr nz, .asm_38061 call RNG cp $80 jr c, .asm_38077 jp $4041 .asm_38061 cp $20 jr nz, .asm_3806f call RNG cp $c8 jr c, .asm_38077 jp $4041 .asm_3806f call RNG cp $a jp c, $4041 .asm_38077 ld a, [$c717] and $f inc a ld [$c718], a jp $444b ; 38083 Function38083: ; 38083 callab Function34941 ld a, [$c717] and $f0 jp z, $4041 cp $10 jr nz, .asm_3809f call RNG cp $14 jr c, .asm_380b5 jp $4041 .asm_3809f cp $20 jr nz, .asm_380ad call RNG cp $1e jr c, .asm_380b5 jp $4041 .asm_380ad call RNG cp $c8 jp c, $4041 .asm_380b5 ld a, [$c717] and $f inc a ld [$c718], a jp $444b ; 380c1 Function380c1: ; 380c1 callab Function34941 ld a, [$c717] and $f0 jp z, $4041 cp $10 jr nz, .asm_380dd call RNG cp $32 jr c, .asm_380f3 jp $4041 .asm_380dd cp $20 jr nz, .asm_380eb call RNG cp $80 jr c, .asm_380f3 jp $4041 .asm_380eb call RNG cp $32 jp c, $4041 .asm_380f3 ld a, [$c717] and $f inc a ld [$c718], a jp $444b ; 380ff Function380ff: ; 380ff ld a, [EnemySubStatus5] bit 7, a ret ; 38105 Function38105: ; 38105 ld a, [$cfc0] and a ret nz ld a, [$c650] ld b, a ld a, [$c651] or b ret z call Function38170 ret nc ld a, [TrainerClass] dec a ld hl, $55a1 ld bc, $0007 call AddNTimes ld b, h ld c, l ld hl, $4196 ld de, $c650 .asm_3812c ld a, [hl] and a inc a ret z ld a, [de] cp [hl] jr z, .asm_3813f inc de ld a, [de] cp [hl] jr z, .asm_3813f dec de inc hl inc hl inc hl jr .asm_3812c .asm_3813f inc hl push hl push de ld de, $414a push de ld a, [hli] ld h, [hl] ld l, a jp [hl] ; 3814a INCBIN "baserom.gbc", $3814a, $38170 - $3814a Function38170: ; 38170 ld a, [OTPartyCount] ld d, a ld e, $0 ld hl, OTPartyMon1Level ld bc, $0030 .asm_3817c ld a, [hl] cp e jr c, .asm_38181 ld e, a .asm_38181 add hl, bc dec d jr nz, .asm_3817c ld a, [CurOTMon] ld hl, OTPartyMon1Level call AddNTimes ld a, [hl] cp e jr nc, .asm_38194 and a ret .asm_38194 scf ret ; 38196 INCBIN "baserom.gbc", $38196, $3844b - $38196 Function3844b: ; 3844b ld a, [OTPartyCount] ld c, a ld hl, OTPartyMon1CurHP ld d, 0 .asm_38454 ld a, [hli] ld b, a ld a, [hld] or b jr z, .asm_3845b inc d .asm_3845b push bc ld bc, $0030 add hl, bc pop bc dec c jr nz, .asm_38454 ld a, d cp $2 jp nc, $446c and a ret ; 3846c Function3846c: ; 3846c ld a, $1 ld [$c711], a ld [$c70f], a ld hl, EnemySubStatus4 res 6, [hl] xor a ld [hBattleTurn], a ld hl, $5c5b ld a, $f rst FarCall push af ld a, [CurOTMon] ld hl, OTPartyMon1Status ld bc, $0030 call AddNTimes ld d, h ld e, l ld hl, EnemyMonStatus ld bc, $0004 call CopyBytes pop af jr c, .asm_384a3 ld hl, $44d0 call PrintText .asm_384a3 ld a, $1 ld [$d264], a ld hl, $5834 ld a, $f rst FarCall ld hl, $5867 ld a, $f rst FarCall ld hl, PlayerSubStatus1 res 7, [hl] ld a, $f ld hl, $54e1 rst FarCall ld a, $f ld hl, $557a rst FarCall xor a ld [$d264], a ld a, [InLinkBattle] and a ret nz scf ret ; 384d0 INCBIN "baserom.gbc", $384d0, $38591 - $384d0 AIScoring: ; 38591 INCLUDE "battle/ai/scoring.asm" INCBIN "baserom.gbc", $3952d, $39939 - $3952d Function39939: ; 39939 ld a, [$cfc0] bit 0, a ld hl, $d26b jp nz, $5984 ld a, [OtherTrainerID] ld b, a ld a, [OtherTrainerClass] ld c, a ld a, c cp $c jr nz, .asm_3996d ld a, $0 call GetSRAMBank ld a, [$abfd] and a call CloseSRAM jr z, .asm_3996d ld a, $0 call GetSRAMBank ld hl, $abfe call $5984 jp CloseSRAM .asm_3996d dec c push bc ld b, 0 ld hl, TrainerGroups add hl, bc add hl, bc ld a, [hli] ld h, [hl] ld l, a pop bc .asm_3997a dec b jr z, .asm_39984 .asm_3997d ld a, [hli] cp $ff jr nz, .asm_3997d jr .asm_3997a .asm_39984 ld de, StringBuffer1 push de ld bc, $000b call CopyBytes pop de ret ; 39990 INCBIN "baserom.gbc", $39990, $39999 - $39990 TrainerGroups: ; 0x39999 INCLUDE "trainers/trainer_pointers.asm" INCLUDE "trainers/trainers.asm" SECTION "bankF",DATA,BANK[$F] INCBIN "baserom.gbc", $3c000, $3c0e5 - $3c000 Function3c0e5: ; 3c0e5 call $30b4 ld a, [$d0ee] and $c0 add $2 ld [$d0ee], a ld a, [InLinkBattle] and a ld hl, $47bd jr z, .asm_3c115 ld a, [$d0ee] and $c0 ld [$d0ee], a ld hl, $47cf call $52e0 jr nc, .asm_3c115 ld hl, $cd2a bit 4, [hl] jr nz, .asm_3c118 ld hl, $5863 .asm_3c115 call FarBattleTextBox .asm_3c118 call $4eec call $52e0 jr c, .asm_3c126 ld de, $002b call StartSFX .asm_3c126 call SetPlayerTurn ld a, $1 ld [BattleEnded], a ret ; 3c12f INCBIN "baserom.gbc", $3c12f, $3c5ec - $3c12f Function3c5ec: ; 3c5ec ld a, b dec a ld hl, $5afc ld bc, $0007 call AddNTimes ld a, $10 call GetFarByte ld b, a ret ; 3c5fe INCBIN "baserom.gbc", $3c5fe, $3cc39 - $3c5fe Function3cc39: ; 3cc39 call $4c45 jp $4d3c ; 3cc3f INCBIN "baserom.gbc", $3cc3f, $3cc45 - $3cc3f Function3cc45: ; 3cc45 ld hl, BattleMonHP ld a, [hBattleTurn] and a jr z, .asm_3cc50 ld hl, EnemyMonHPHi .asm_3cc50 inc hl ld a, [hl] ld [$d1ec], a sub c ld [hld], a ld [$d1ee], a ld a, [hl] ld [$d1ed], a sbc b ld [hl], a ld [$d1ef], a ret nc ld a, [$d1ec] ld c, a ld a, [$d1ed] ld b, a xor a ld [hli], a ld [hl], a ld [$d1ee], a ld [$d1ef], a ret ; 3cc76 INCBIN "baserom.gbc", $3cc76, $3cc83 - $3cc76 GetEighthMaxHP: ; 3cc83 ; output: bc call GetQuarterMaxHP ; assumes nothing can have 1024 or more hp ; halve result srl c ; round up ld a, c and a jr nz, .end inc c .end ret ; 3cc8e GetQuarterMaxHP: ; 3cc8e ; output: bc call GetMaxHP ; quarter result srl b rr c srl b rr c ; assumes nothing can have 1024 or more hp ; round up ld a, c and a jr nz, .end inc c .end ret ; 3cc9f GetHalfMaxHP: ; 3cc9f ; output: bc call GetMaxHP ; halve reslut srl b rr c ; floor = 1 ld a, c or b jr nz, .end inc c .end ret ; 3ccac GetMaxHP: ; 3ccac ; output: bc, MagikarpLength-b ; player ld hl, BattleMonMaxHP ; whose turn? ld a, [hBattleTurn] and a jr z, .gethp ; enemy ld hl, EnemyMonMaxHP .gethp ld a, [hli] ld [Buffer2], a ld b, a ld a, [hl] ld [MagikarpLength], a ld c, a ret ; 3ccc2 INCBIN "baserom.gbc", $3ccc2, $3cd3c - $3ccc2 Function3cd3c: ; 3cd3c ld hl, $c55e ld a, [hBattleTurn] and a ld a, $1 jr z, .asm_3cd4a ld hl, $c4ca xor a .asm_3cd4a push bc ld [$d10a], a ld a, $b call Predef pop bc ret ; 3cd55 INCBIN "baserom.gbc", $3cd55, $3ceec - $3cd55 Function3ceec: ; 3ceec xor a ld [Danger], a ret ; 3cef1 INCBIN "baserom.gbc", $3cef1, $3d123 - $3cef1 ; These functions check if the current opponent is a gym leader or one of a ; few other special trainers. ; Note: KantoGymLeaders is a subset of JohtoGymLeaders. If you wish to ; differentiate between the two, call IsKantoGymLeader first. ; The Lance and Red entries are unused for music checks; those trainers are ; accounted for elsewhere. IsKantoGymLeader: ; 0x3d123 ld hl, KantoGymLeaders jr IsGymLeaderCommon IsJohtoGymLeader: ; 0x3d128 ld hl, JohtoGymLeaders IsGymLeaderCommon: push de ld a, [OtherTrainerClass] ld de, $0001 call IsInArray pop de ret ; 0x3d137 JohtoGymLeaders: db FALKNER db WHITNEY db BUGSY db MORTY db PRYCE db JASMINE db CHUCK db CLAIR db WILL db BRUNO db KAREN db KOGA ; fallthrough ; these two entries are unused db CHAMPION db RED ; fallthrough KantoGymLeaders: db BROCK db MISTY db LT_SURGE db ERIKA db JANINE db SABRINA db BLAINE db BLUE db $ff INCBIN "baserom.gbc", $3d14e, $3d2e0 - $3d14e Function3d2e0: ; 3d2e0 ld a, [InLinkBattle] cp $4 jr nz, .asm_3d2ef ld a, [$cd2b] and a jr z, .asm_3d2ef scf ret .asm_3d2ef xor a ret ; 3d2f1 Function3d2f1: ; 3d2f1 ld a, [InLinkBattle] cp $4 ret ; 3d2f7 Function3d2f7: ; 3d2f7 call WhiteBGMap callba Function5004f callba Function50405 ld a, $2 ld hl, $4e85 rst FarCall callba Function503e0 ret ; 3d313 Function3d313: ; 3d313 callba WritePartyMenuTilemap callba PrintPartyMenuText call WaitBGMap call Function32f9 call DelayFrame ret ; 3d329 Function3d329: ; 3d329 call $52f1 jr z, .asm_3d335 callba PartyMenuSelect ret .asm_3d335 ld a, $40 ld hl, $4cb5 rst FarCall ret ; 3d33c Function3d33c: ; 3d33c .asm_3d33c ld a, $2 ld [PartyMenuActionText], a call $5313 call $5329 ret c call $5887 jr z, .asm_3d33c xor a ret ; 3d34f Function3d34f: ; 3d34f ld hl, CurBattleMon ld a, [CurPartyMon] cp [hl] jr nz, .asm_3d360 ld hl, $4c0d call FarBattleTextBox scf ret .asm_3d360 xor a ret ; 3d362 INCBIN "baserom.gbc", $3d362, $3d375 - $3d362 Function3d375: ; 3d375 .asm_3d375 call $533c ret c call $534f jr c, .asm_3d375 xor a ret ; 3d380 INCBIN "baserom.gbc", $3d380, $3d38e - $3d380 LostBattle: ; 3d38e ld a, 1 ld [BattleEnded], a ld a, [$cfc0] bit 0, a jr nz, .asm_3d3bd ld a, [BattleType] cp BATTLETYPE_CANLOSE jr nz, .asm_3d3e3 ; Remove the enemy from the screen. hlcoord 0, 0 ld bc, $0815 call ClearBox call $6bd8 ld c, 40 call DelayFrames ld a, [$c2cc] bit 0, a jr nz, .asm_3d3bc call $3718 .asm_3d3bc ret .asm_3d3bd ; Remove the enemy from the screen. hlcoord 0, 0 ld bc, $0815 call ClearBox call $6bd8 ld c, 40 call DelayFrames call $6dd1 ld c, 2 ld a, $47 ld hl, $4000 rst FarCall call $0a80 call ClearTileMap call WhiteBGMap ret .asm_3d3e3 ld a, [InLinkBattle] and a jr nz, .LostLinkBattle ; Greyscale ld b, 0 call GetSGBLayout call Function32f9 jr .end .LostLinkBattle call UpdateEnemyMonInParty call $4f35 jr nz, .asm_3d40a ld hl, TiedAgainstText ld a, [$d0ee] and $c0 add 2 ld [$d0ee], a jr .asm_3d412 .asm_3d40a ld hl, LostAgainstText call $52f1 jr z, .asm_3d417 .asm_3d412 call FarBattleTextBox .end scf ret .asm_3d417 ; Remove the enemy from the screen. hlcoord 0, 0 ld bc, $0815 call ClearBox call $6bd8 ld c, 40 call DelayFrames ld c, $3 ld a, $13 ld hl, $6a0a rst FarCall scf ret ; 3d432 Function3d432: ; 3d432 ld hl, $c510 ld de, $c524 jp $5444 ; 3d43b Function3d43b: ; 3d43b ld hl, $c569 ld de, $c57d jp $5444 ; 3d444 Function3d444: ; 3d444 ld a, [$cfbe] push af set 6, a ld [$cfbe], a ld b, $7 .asm_3d44f push bc push de push hl ld b, $6 .asm_3d454 push bc push hl push de ld bc, $0007 call CopyBytes pop de pop hl ld bc, $ffec add hl, bc push hl ld h, d ld l, e add hl, bc ld d, h ld e, l pop hl pop bc dec b jr nz, .asm_3d454 ld bc, $0014 add hl, bc ld de, $5488 call PlaceString ld c, $2 call DelayFrames pop hl pop de pop bc dec b jr nz, .asm_3d44f pop af ld [$cfbe], a ret ; 3d488 INCBIN "baserom.gbc", $3d488, $3d490 - $3d488 Function3d490: ; 3d490 ld [hConnectionStripLength], a ld c, a .asm_3d493 push bc push hl ld b, $7 .asm_3d497 push hl call $54ae pop hl ld de, $0014 add hl, de dec b jr nz, .asm_3d497 ld c, $2 call DelayFrames pop hl pop bc dec c jr nz, .asm_3d493 ret ; 3d4ae Function3d4ae: ; 3d4ae ld a, [hConnectionStripLength] ld c, a cp $8 jr nz, .asm_3d4bc .asm_3d4b5 ld a, [hli] ld [hld], a dec hl dec c jr nz, .asm_3d4b5 ret .asm_3d4bc ld a, [hld] ld [hli], a inc hl dec c jr nz, .asm_3d4bc ret ; 3d4c3 INCBIN "baserom.gbc", $3d4c3, $3d4e1 - $3d4c3 Function3d4e1: ; 3d4e1 call $5714 jr nc, .asm_3d517 call $5557 call $5533 jr c, .asm_3d4f1 call $5599 .asm_3d4f1 call $56ca call $574b push af call $57a0 call $57b8 call $57c7 pop af ret c xor a ld [$c664], a ld [$c6fc], a ld [$d0ec], a inc a ld [$c711], a call $309d jp $63ad .asm_3d517 call $5557 call $5533 jr c, .asm_3d522 call $5599 .asm_3d522 call $56ca ld a, $1 ld [$c711], a call $57a0 call $57b8 jp $57c7 ; 3d533 Function3d533: ; 3d533 ld a, [InLinkBattle] and a jr z, .asm_3d541 ld a, [$d430] sub $4 ld b, a jr .asm_3d555 .asm_3d541 ld a, [$c718] and a jr z, .asm_3d54b dec a ld b, a jr .asm_3d555 .asm_3d54b ld a, [$d264] and a ld b, $0 jr nz, .asm_3d555 and a ret .asm_3d555 scf ret ; 3d557 Function3d557: ; 3d557 xor a ld [LastEnemyCounterMove], a ld [LastPlayerCounterMove], a ld [LastEnemyMove], a ld [CurEnemyMove], a dec a ld [$c6e6], a xor a ld [$c730], a ld hl, $c4b2 ld a, $8 call $5490 call $6dd1 jp Function1d6e ; 3d57a Function3d57a: ; 3d57a xor a ld [$c664], a ld [$c6fc], a ld a, [CurBattleMon] ld c, a ld hl, $c664 ld b, $1 push bc ld a, $3 call Predef pop bc ld hl, $c6fc ld a, $3 jp Predef ; 3d599 Function3d599: ; 3d599 ld b, $ff ld a, $1 ld [MagikarpLength], a ld [Buffer2], a .asm_3d5a3 ld hl, MagikarpLength sla [hl] inc hl sla [hl] inc b ld a, [OTPartyCount] cp b jp z, $5672 ld a, [CurOTMon] cp b jr z, .asm_3d5d0 ld hl, OTPartyMon1CurHP push bc ld a, b call GetPartyLocation ld a, [hli] ld c, a ld a, [hl] or c pop bc jr z, .asm_3d5d0 call $55d7 call $5618 jr .asm_3d5a3 .asm_3d5d0 ld hl, Buffer2 set 0, [hl] jr .asm_3d5a3 ; 3d5d7 Function3d5d7: ; 3d5d7 push bc ld hl, OTPartyMon1Move1 ld a, b call GetPartyLocation pop bc ld e, $5 .asm_3d5e2 dec e jr z, .asm_3d617 ld a, [hli] and a jr z, .asm_3d617 push hl push de push bc dec a ld hl, $5afb ld bc, $0007 call AddNTimes ld de, EnemyMoveAnimation ld a, $10 call FarCopyBytes call SetEnemyTurn callab Function347c8 pop bc pop de pop hl ld a, [$d265] cp $b jr c, .asm_3d5e2 ld hl, MagikarpLength set 0, [hl] ret .asm_3d617 ret ; 3d618 Function3d618: ; 3d618 push bc ld hl, OTPartyCount ld a, b inc a ld c, a ld b, $0 add hl, bc ld a, [hl] dec a ld hl, $542b ld bc, $0020 call AddNTimes ld de, EnemyMonType1 ld bc, $0002 ld a, $14 call FarCopyBytes ld a, [BattleMonType1] ld [PlayerMoveType], a call SetPlayerTurn callab Function347c8 ld a, [$d265] cp $b jr nc, .asm_3d663 ld a, [BattleMonType2] ld [PlayerMoveType], a callab Function347c8 ld a, [$d265] cp $b jr nc, .asm_3d663 pop bc ret .asm_3d663 pop bc ld hl, MagikarpLength bit 0, [hl] jr nz, .asm_3d66f inc hl set 0, [hl] ret .asm_3d66f res 0, [hl] ret ; 3d672 Function3d672: ; 3d672 .asm_3d672 ld hl, MagikarpLength sla [hl] inc hl sla [hl] jr nc, .asm_3d672 ld a, [OTPartyCount] ld b, a ld c, [hl] .asm_3d681 sla c jr nc, .asm_3d68a dec b jr z, .asm_3d6a7 jr .asm_3d681 .asm_3d68a ld a, [MagikarpLength] and a jr z, .asm_3d69a ld b, $ff ld c, a .asm_3d693 inc b sla c jr nc, .asm_3d693 jr .asm_3d6c9 .asm_3d69a ld b, $ff ld a, [Buffer2] ld c, a .asm_3d6a0 inc b sla c jr c, .asm_3d6a0 jr .asm_3d6c9 .asm_3d6a7 ld a, [OTPartyCount] ld b, a call FarBattleRNG and $7 cp b jr nc, .asm_3d6a7 ld b, a ld a, [CurOTMon] cp b jr z, .asm_3d6a7 ld hl, OTPartyMon1CurHP push bc ld a, b call GetPartyLocation pop bc ld a, [hli] ld c, a ld a, [hl] or c jr z, .asm_3d6a7 .asm_3d6c9 ret ; 3d6ca Function3d6ca: ; 3d6ca ld a, b ld [CurPartyMon], a ld hl, OTPartyMon1Level call GetPartyLocation ld a, [hl] ld [CurPartyLevel], a ld a, [CurPartyMon] inc a ld hl, OTPartyCount ld c, a ld b, $0 add hl, bc ld a, [hl] ld [TempEnemyMonSpecies], a ld [CurPartySpecies], a call LoadEnemyMon ld a, [CurPartySpecies] cp $c9 jr nz, .asm_3d708 ld a, [$def4] and a jr nz, .asm_3d708 ld hl, EnemyMonAtkDefDV ld a, $2d call Predef ld a, [UnownLetter] ld [$def4], a .asm_3d708 ld hl, EnemyMonHPHi ld a, [hli] ld [$c6ea], a ld a, [hl] ld [$c6eb], a ret ; 3d714 Function3d714: ; 3d714 ld a, [$d264] dec a jp z, $5749 ld a, [PartyCount] dec a jp z, $5749 ld a, [InLinkBattle] and a jp nz, $5749 ld a, [Options] bit 6, a jr nz, .asm_3d749 ld a, [CurPartyMon] push af ld a, [CurBattleMon] ld [CurPartyMon], a callba Functione538 pop bc ld a, b ld [CurPartyMon], a jr c, .asm_3d749 scf ret .asm_3d749 and a ret ; 3d74b Function3d74b: ; 3d74b ld a, [CurPartyMon] push af callab Function39939 ld hl, $4aca call FarBattleTextBox ld bc, $0107 call $1dd2 ld a, [$cfa9] dec a jr nz, .asm_3d79a call $52f7 call $5375 jr c, .asm_3d791 ld a, [CurBattleMon] ld [$c71a], a ld a, [CurPartyMon] ld [CurBattleMon], a call ClearPalettes call DelayFrame call $6da6 pop af ld [CurPartyMon], a xor a ld [CurEnemyMove], a ld [CurPlayerMove], a and a ret .asm_3d791 call ClearPalettes call DelayFrame call $6da6 .asm_3d79a pop af ld [CurPartyMon], a scf ret ; 3d7a0 Function3d7a0: ; 3d7a0 xor a ld [hBGMapMode], a call Function1c07 call ClearSprites ld hl, $c4a1 ld bc, $040a call ClearBox call WaitBGMap jp $6e27 ; 3d7b8 Function3d7b8: ; 3d7b8 callab Function39939 ld hl, $4af8 call FarBattleTextBox jp WaitBGMap ; 3d7c7 Function3d7c7: ; 3d7c7 ld a, [TempEnemyMonSpecies] ld [CurPartySpecies], a ld [CurSpecies], a call GetBaseData ld a, $1 ld [MonType], a ld a, $1f call Predef call $747c xor a ld [$cfca], a ld [$c689], a call SetEnemyTurn ld de, $0101 call $6e17 call $5a79 jr nc, .asm_3d800 ld a, $1 ld [$c689], a ld de, $0101 call $6e17 .asm_3d800 ld bc, TempMonSpecies callba Function4e53f jr c, .asm_3d82c ld a, $13 ld hl, $6a44 rst FarCall jr c, .asm_3d821 ld hl, $c4ac ld d, $0 ld e, $0 ld a, $47 call Predef jr .asm_3d82c .asm_3d821 ld a, $f ld [CryTracks], a ld a, [TempEnemyMonSpecies] call $37b6 .asm_3d82c call $6036 ld a, $1 ld [hBGMapMode], a ret ; 3d834 Function3d834: ; 3d834 xor a ld [LastEnemyCounterMove], a ld [LastPlayerCounterMove], a ld [LastEnemyMove], a ld hl, EnemySubStatus1 ld [hli], a ld [hli], a ld [hli], a ld [hli], a ld [hl], a ld [EnemyDisableCount], a ld [EnemyFuryCutterCount], a ld [$c681], a ld [$c72c], a ld [EnemyDisabledMove], a ld [$c6fa], a ld [$c730], a ld [$c731], a ld [EnemyTurnsTaken], a ld hl, PlayerSubStatus5 res 7, [hl] ret ; 3d867 Function3d867: ; 3d867 ld a, $7 ld b, $8 ld hl, EnemyAtkLevel .asm_3d86e ld [hli], a dec b jr nz, .asm_3d86e ret ; 3d873 INCBIN "baserom.gbc", $3d873, $3d887 - $3d873 Function3d887: ; 3d887 ld a, [CurPartyMon] ld hl, PartyMon1CurHP call GetPartyLocation ld a, [hli] or [hl] ret nz ld a, [$d264] and a jr nz, .asm_3d8b1 ld hl, PartySpecies ld a, [CurPartyMon] ld c, a ld b, $0 add hl, bc ld a, [hl] cp $fd ld hl, $4b26 jr z, .asm_3d8ae ld hl, $4b0b .asm_3d8ae call FarBattleTextBox .asm_3d8b1 xor a ret ; 3d8b3 INCBIN "baserom.gbc", $3d8b3, $3da0d - $3d8b3 Function3da0d: ; 3da0d ld a, $0 call GetPartyParamLocation ld de, BattleMonSpecies ld bc, $0006 call CopyBytes ld bc, $000f add hl, bc ld de, BattleMonAtkDefDV ld bc, $0007 call CopyBytes inc hl inc hl inc hl ld de, BattleMonLevel ld bc, $0011 call CopyBytes ld a, [BattleMonSpecies] ld [TempBattleMonSpecies], a ld [CurPartySpecies], a ld [CurSpecies], a call GetBaseData ld a, [BaseType1] ld [BattleMonType1], a ld a, [BaseType2] ld [BattleMonType2], a ld hl, PartyMon1Nickname ld a, [CurBattleMon] call SkipNames ld de, BattleMonNick ld bc, $000b call CopyBytes ld hl, BattleMonAtk ld de, PlayerStats ld bc, $000a call CopyBytes call $6c2c call $6d45 ret ; 3da74 Function3da74: ; 3da74 call $5a85 jr .asm_3da7c call $5a97 .asm_3da7c ld b, h ld c, l callab CheckShininess ret ; 3da85 Function3da85: ; 3da85 ld hl, BattleMonAtkDefDV ld a, [PlayerSubStatus5] bit 3, a ret z ld hl, PartyMon1DVs ld a, [CurBattleMon] jp GetPartyLocation ; 3da97 Function3da97: ; 3da97 ld hl, EnemyMonAtkDefDV ld a, [EnemySubStatus5] bit 3, a ret z ld hl, $c6f2 ld a, [IsInBattle] dec a ret z ld hl, OTPartyMon1AtkDefDV ld a, [CurOTMon] jp GetPartyLocation ; 3dab1 Function3dab1: ; 3dab1 ld a, $7 ld b, $8 ld hl, PlayerAtkLevel .asm_3dab8 ld [hli], a dec b jr nz, .asm_3dab8 ret ; 3dabd Function3dabd: ; 3dabd ld a, [CurPartyMon] ld hl, OTPartyMon1Species call GetPartyLocation ld de, EnemyMonSpecies ld bc, $0006 call CopyBytes ld bc, $000f add hl, bc ld de, EnemyMonAtkDefDV ld bc, $0007 call CopyBytes inc hl inc hl inc hl ld de, EnemyMonLevel ld bc, $0011 call CopyBytes ld a, [EnemyMonSpecies] ld [CurSpecies], a call GetBaseData ld hl, OTPartyMon1Nickname ld a, [CurPartyMon] call SkipNames ld de, EnemyMonNick ld bc, $000b call CopyBytes ld hl, EnemyMonAtk ld de, EnemyStats ld bc, $000a call CopyBytes call $6c30 ld hl, BaseType1 ld de, EnemyMonType1 ld a, [hli] ld [de], a inc de ld a, [hl] ld [de], a ld hl, BaseHP ld de, EnemyMonBaseStats ld b, $5 .asm_3db25 ld a, [hli] ld [de], a inc de dec b jr nz, .asm_3db25 ld a, [CurPartyMon] ld [CurOTMon], a ret ; 3db32 INCBIN "baserom.gbc", $3db32, $3db5f - $3db32 Function3db5f: ; 3db5f ld hl, BattleMonAtkDefDV ld a, $2d call Predef ld hl, $c505 ld b, $7 ld c, $8 call ClearBox call WaitBGMap xor a ld [hBGMapMode], a call $743d xor a ld [$ffad], a ld [$d0d2], a ld [CurMoveNum], a ld [TypeModifier], a ld [PlayerMoveAnimation], a ld [LastEnemyCounterMove], a ld [LastPlayerCounterMove], a ld [LastPlayerMove], a call $64a8 call $6e27 xor a ld [$c731], a call SetPlayerTurn xor a ld [$cfca], a ld [$c689], a ld de, $0101 call $6e17 call $5a74 jr nc, .asm_3dbbc ld a, $1 ld [$c689], a ld de, $0101 call $6e17 .asm_3dbbc ld a, $0 call GetPartyParamLocation ld b, h ld c, l callba Function4e53f jr c, .asm_3dbd6 ld a, $f0 ld [CryTracks], a ld a, [CurPartySpecies] call $37b6 .asm_3dbd6 call $5f48 ld a, $1 ld [hBGMapMode], a ret ; 3dbde Function3dbde: ; 3dbde xor a ld [LastEnemyCounterMove], a ld [LastPlayerCounterMove], a ld [LastPlayerMove], a ld hl, PlayerSubStatus1 ld [hli], a ld [hli], a ld [hli], a ld [hli], a ld [hl], a ld hl, PlayerUsedMoves ld [hli], a ld [hli], a ld [hli], a ld [hl], a ld [PlayerDisableCount], a ld [PlayerFuryCutterCount], a ld [$c679], a ld [$c72b], a ld [DisabledMove], a ld [$c6fe], a ld [$c731], a ld [$c730], a ld [PlayerTurnsTaken], a ld hl, EnemySubStatus5 res 7, [hl] ret ; 3dc18 Function3dc18: ; 3dc18 ld hl, PlayerSubStatus1 res 7, [hl] ld hl, EnemySubStatus1 res 7, [hl] ret ; 3dc23 Function3dc23: ; 3dc23 ld hl, PlayerScreens ld de, BattleMonType1 ld bc, $5f48 ld a, [hBattleTurn] and a jr z, .asm_3dc3a ld hl, EnemyScreens ld de, EnemyMonType1 ld bc, $6036 .asm_3dc3a bit 0, [hl] ret z ld a, [de] cp $2 ret z inc de ld a, [de] cp $2 ret z push bc ld hl, $4bae call FarBattleTextBox call GetEighthMaxHP call $4c39 pop hl call $5c5a jp WaitBGMap ; 3dc5a Function3dc5a: ; 3dc5a jp [hl] ; 3dc5b Function3dc5b: ; 3dc5b ld a, $10 call CleanGetBattleVarPair ld b, a call $45ec ld a, b cp $80 jr nz, .asm_3dce4 ld a, [CurBattleMon] push af ld hl, $4000 ld a, [hBattleTurn] and a jr z, .asm_3dc7e ld hl, $400a ld a, [$c71a] ld [CurBattleMon], a .asm_3dc7e ld a, $d rst FarCall ld a, $10 call GetBattleVarPair ld a, $ff ld [hl], a pop af ld [CurBattleMon], a ld a, [hBattleTurn] and a jr z, .asm_3dcc0 ld a, [$c71a] call $399f ld hl, BattleMonHP ld a, [hli] or [hl] jr nz, .asm_3dce4 ld a, $f0 ld [CryTracks], a ld a, [BattleMonSpecies] call $37b6 ld a, [$c71a] ld c, a ld hl, $c664 ld b, $0 ld a, $3 call Predef call $543b ld hl, $4a75 jr .asm_3dcdf .asm_3dcc0 ld hl, EnemyMonHPHi ld a, [hli] or [hl] jr nz, .asm_3dce4 ld de, $002f call StartSFX call WaitSFX ld de, $002a call StartSFX call WaitSFX call $5432 ld hl, $49a8 .asm_3dcdf call FarBattleTextBox scf ret .asm_3dce4 and a ret ; 3dce6 Function3dce6: ; 3dce6 ld a, [hBattleTurn] push af xor a ld [hBattleTurn], a ld [$cfca], a ld de, $0102 call $6e17 pop af ld [hBattleTurn], a ret ; 3dcf9 INCBIN "baserom.gbc", $3dcf9, $3ddc2 - $3dcf9 ld hl, RecoveredUsingText jp FarBattleTextBox ; 0x3ddc8 INCBIN "baserom.gbc", $3ddc8, $3df48 - $3ddc8 Function3df48: ; 3df48 push hl push de push bc call $5f58 call $5f98 call $5f9e pop bc pop de pop hl ret ; 3df58 Function3df58: ; 3df58 xor a ld [hBGMapMode], a ld hl, $c535 ld bc, $050b call ClearBox ld a, $b ld hl, $4095 rst FarCall ld hl, $c566 ld [hl], $73 call $5fbf ld hl, $c55e ld b, $1 xor a ld [MonType], a ld a, $26 call Predef push de ld a, [CurBattleMon] ld hl, $dce9 call GetPartyLocation ld d, h ld e, l ld hl, $c586 ld a, [TempMonLevel] ld b, a call $7390 pop de ret ; 3df98 Function3df98: ; 3df98 ld hl, PlayerHPPal jp $612e ; 3df9e Function3df9e: ; 3df9e ld hl, BattleMonHP ld a, [hli] or [hl] jr z, .asm_3dfb2 ld a, [$c6fd] and a jr nz, .asm_3dfbe ld a, [PlayerHPPal] cp $2 jr z, .asm_3dfb9 .asm_3dfb2 ld hl, Danger res 7, [hl] jr .asm_3dfbe .asm_3dfb9 ld hl, Danger set 7, [hl] .asm_3dfbe ret ; 3dfbf Function3dfbf: ; 3dfbf ld de, BattleMonNick ld hl, $c536 call $6138 call PlaceString push bc ld a, [CurBattleMon] ld hl, PartyMon1DVs call GetPartyLocation ld de, TempMonDVs ld a, [hli] ld [de], a inc de ld a, [hl] ld [de], a ld hl, BattleMonLevel ld de, TempMonLevel ld bc, $0011 call CopyBytes ld a, [CurBattleMon] ld hl, PartyMon1Species call GetPartyLocation ld a, [hl] ld [CurPartySpecies], a ld [CurSpecies], a call GetBaseData pop hl dec hl ld a, $3 ld [MonType], a callab GetGender ld a, $7f jr c, .asm_3e013 ld a, $ef jr nz, .asm_3e013 ld a, $f5 .asm_3e013 ld hl, $c551 ld [hl], a ld hl, $c54e push af push hl ld de, BattleMonStatus ld a, $21 call Predef pop hl pop bc ret nz ld a, b cp $7f jr nz, .asm_3e02d dec hl .asm_3e02d ld a, [BattleMonLevel] ld [TempMonLevel], a jp Function382d ; 3e036 Function3e036: ; 3e036 push hl push de push bc call $6043 call $6127 pop bc pop de pop hl ret ; 3e043 Function3e043: ; 3e043 xor a ld [hBGMapMode], a ld hl, $c4a1 ld bc, $040b call ClearBox ld a, $b ld hl, $40c5 rst FarCall ld a, [TempEnemyMonSpecies] ld [CurSpecies], a ld [CurPartySpecies], a call GetBaseData ld de, EnemyMonNick ld hl, $c4a1 call $6138 call PlaceString ld h, b ld l, c dec hl ld hl, EnemyMonAtkDefDV ld de, TempMonDVs ld a, [EnemySubStatus5] bit 3, a jr z, .asm_3e080 ld hl, $c6f2 .asm_3e080 ld a, [hli] ld [de], a inc de ld a, [hl] ld [de], a ld a, $3 ld [MonType], a callab GetGender ld a, $7f jr c, .asm_3e09a ld a, $ef jr nz, .asm_3e09a ld a, $f5 .asm_3e09a ld hl, $c4bd ld [hl], a ld hl, $c4ba push af push hl ld de, EnemyMonStatus ld a, $21 call Predef pop hl pop bc jr nz, .asm_3e0be ld a, b cp $7f jr nz, .asm_3e0b5 dec hl .asm_3e0b5 ld a, [EnemyMonLevel] ld [TempMonLevel], a call Function382d .asm_3e0be ld hl, EnemyMonHPHi ld a, [hli] ld [$ffb5], a ld a, [hld] ld [$ffb6], a or [hl] jr nz, .asm_3e0d1 ld c, a ld e, a ld d, $6 jp $611a .asm_3e0d1 xor a ld [hMultiplicand], a ld a, $30 ld [hMultiplier], a call Multiply ld hl, EnemyMonMaxHPHi ld a, [hli] ld b, a ld a, [hl] ld [hMultiplier], a ld a, b and a jr z, .asm_3e105 ld a, [hMultiplier] srl b rr a srl b rr a ld [hMultiplier], a ld a, [$ffb5] ld b, a srl b ld a, [$ffb6] rr a srl b rr a ld [$ffb6], a ld a, b ld [$ffb5], a .asm_3e105 ld a, [$ffb5] ld [hProduct], a ld a, [$ffb6] ld [hMultiplicand], a ld a, $2 ld b, a call Divide ld a, [$ffb6] ld e, a ld a, $6 ld d, a ld c, a xor a ld [$d10a], a ld hl, $c4ca ld b, $0 call Function3750 ret ; 3e127 Function3e127: ; 3e127 ld hl, EnemyHPPal call $612e ret ; 3e12e Function3e12e: ; 3e12e ld b, [hl] call SetHPPal ld a, [hl] cp b ret z jp $6e27 ; 3e138 Function3e138: ; 3e138 ret ; 3e139 INCBIN "baserom.gbc", $3e139, $3e3ad - $3e139 Function3e3ad: ; 3e3ad ld a, $1 ld [$c710], a ld a, [InLinkBattle] and a jr z, .asm_3e3c1 call Function1d6e call $68e4 call Function1c17 .asm_3e3c1 call $67c1 ld a, [InLinkBattle] and a jr nz, .asm_3e3cf call $640b and a ret .asm_3e3cf ld a, [$d430] cp $e jp z, $63ca cp $d jp z, $63ca cp $4 jp c, $63ca cp $f jr nz, .asm_3e3e9 call $40e5 ret .asm_3e3e9 ld a, [$ffcb] cp $1 jr z, .asm_3e3f7 call $640b call $63ff and a ret .asm_3e3f7 call $63ff call $640b and a ret ; 3e3ff Function3e3ff: ; 3e3ff ld hl, $446c ld a, $e rst FarCall call SetEnemyTurn jp $5c23 ; 3e40b Function3e40b: ; 3e40b call $72f4 ld c, $32 call DelayFrames ld hl, PlayerSubStatus4 res 6, [hl] call SetEnemyTurn call $5c5b jr c, .asm_3e423 call $5ce6 .asm_3e423 ld hl, $c535 ld bc, $050b call ClearBox ld a, [CurBattleMon] ld [CurPartyMon], a call $5581 call $5a0d call $5ab1 call $726d call $5bde call $5c18 call $5b5f call $6dd1 call $309d call SetPlayerTurn call $5c23 ld a, $2 ld [$cfa9], a ret ; 3e459 INCBIN "baserom.gbc", $3e459, $3e4a8 - $3e459 Function3e4a8: ; 3e4a8 ld a, [BattleMonItem] ld b, a callab GetItem ld a, b cp $4c ret nz ld a, $1 ld [$c73d], a ret ; 3e4bc INCBIN "baserom.gbc", $3e4bc, $3e7c1 - $3e4bc Function3e7c1: ; 3e7c1 ld a, [$c711] and a ret nz ld a, [InLinkBattle] and a jr z, .asm_3e817 call $6dd1 call $309d ld a, [$d0ec] and a call z, $68e4 call $30b4 ld a, [$d430] cp $e jp z, $68bd cp $d jp z, $682c cp $4 jp nc, $68c1 ld [CurEnemyMoveNum], a ld c, a ld a, [EnemySubStatus1] bit 6, a jp nz, $6882 ld a, [EnemySubStatus3] and $13 jp nz, $6882 ld hl, EnemySubStatus5 bit 4, [hl] ld a, [LastEnemyMove] jp nz, $687f ld hl, EnemyMonMove1 ld b, $0 add hl, bc ld a, [hl] jp $687f .asm_3e817 ld hl, EnemySubStatus5 bit 4, [hl] jr z, .asm_3e824 ld a, [LastEnemyMove] jp $687f .asm_3e824 call $68d1 jp nz, $68c1 jr .asm_3e830 ld a, $ff jr .asm_3e87f .asm_3e830 ld hl, EnemyMonMove1 ld de, EnemyMonPPMove1 ld b, $4 .asm_3e838 ld a, [hl] and a jp z, $68bd ld a, [EnemyDisabledMove] cp [hl] jr z, .asm_3e848 ld a, [de] and $3f jr nz, .asm_3e84f .asm_3e848 inc hl inc de dec b jr nz, .asm_3e838 jr .asm_3e8bd .asm_3e84f ld a, [IsInBattle] dec a jr nz, .asm_3e882 .asm_3e855 ld hl, EnemyMonMove1 call FarBattleRNG and $3 ld c, a ld b, $0 add hl, bc ld a, [EnemyDisableCount] swap a and $f dec a cp c jr z, .asm_3e855 ld a, [hl] and a jr z, .asm_3e855 ld hl, EnemyMonPPMove1 add hl, bc ld b, a ld a, [hl] and $3f jr z, .asm_3e855 ld a, c ld [CurEnemyMoveNum], a ld a, b .asm_3e87f ld [CurEnemyMove], a .asm_3e882 call SetEnemyTurn callab UpdateMoveData call $68d1 jr nz, .asm_3e894 xor a ld [$c733], a .asm_3e894 ld a, [EnemyMoveEffect] cp $77 jr z, .asm_3e89f xor a ld [EnemyFuryCutterCount], a .asm_3e89f ld a, [EnemyMoveEffect] cp $51 jr z, .asm_3e8af ld hl, EnemySubStatus4 res 6, [hl] xor a ld [$c72c], a .asm_3e8af ld a, [EnemyMoveEffect] cp $6f ret z cp $74 ret z xor a ld [$c681], a ret .asm_3e8bd ld a, $a5 jr .asm_3e87f ; 3e8c1 Function3e8c1: ; 3e8c1 xor a ld [EnemyFuryCutterCount], a ld [$c681], a ld [$c72c], a ld hl, EnemySubStatus4 res 6, [hl] ret ; 3e8d1 Function3e8d1: ; 3e8d1 ld a, [EnemySubStatus4] and $20 ret nz ld hl, EnemySubStatus3 ld a, [hl] and $13 ret nz ld hl, EnemySubStatus1 bit 6, [hl] ret ; 3e8e4 Function3e8e4: ; 3e8e4 ld a, $40 ld hl, $4a09 rst FarCall ret ; 3e8eb LoadEnemyMon: ; 3e8eb ; Initialize enemy monster parameters ; To do this we pull the species from TempEnemyMonSpecies ; Notes: ; FarBattleRNG is used to ensure sync between Game Boys ; Clear the whole EnemyMon struct xor a ld hl, EnemyMonSpecies ld bc, EnemyMonEnd - EnemyMon call ByteFill ; We don't need to be here if we're in a link battle ld a, [InLinkBattle] and a jp nz, $5abd ld a, [$cfc0] ; ???? bit 0, a jp nz, $5abd ; Make sure everything knows what species we're working with ld a, [TempEnemyMonSpecies] ld [EnemyMonSpecies], a ld [CurSpecies], a ld [CurPartySpecies], a ; Grab the BaseData for this species call GetBaseData ; Let's get the item: ; Is the item predetermined? ld a, [IsInBattle] dec a jr z, .WildItem ; If we're in a trainer battle, the item is in the party struct ld a, [CurPartyMon] ld hl, OTPartyMon1Item call GetPartyLocation ; bc = PartyMon[CurPartyMon] - PartyMons ld a, [hl] jr .UpdateItem .WildItem ; In a wild battle, we pull from the item slots in BaseData ; Force Item1 ; Used for Ho-Oh, Lugia and Snorlax encounters ld a, [BattleType] cp BATTLETYPE_FORCEITEM ld a, [BaseItems] jr z, .UpdateItem ; Failing that, it's all up to chance ; Effective chances: ; 75% None ; 23% Item1 ; 2% Item2 ; 25% chance of getting an item call FarBattleRNG cp a, $c0 ld a, NO_ITEM jr c, .UpdateItem ; From there, an 8% chance for Item2 call FarBattleRNG cp a, $14 ; 8% of 25% = 2% Item2 ld a, [BaseItems] jr nc, .UpdateItem ld a, [BaseItems+1] .UpdateItem ld [EnemyMonItem], a ; Initialize DVs ; If we're in a trainer battle, DVs are predetermined ld a, [IsInBattle] and a jr z, .InitDVs ; ???? ld a, [EnemySubStatus5] bit 3, a jr z, .InitDVs ; Unknown ld hl, $c6f2 ld de, EnemyMonDVs ld a, [hli] ld [de], a inc de ld a, [hl] ld [de], a jp .Happiness .InitDVs ; Trainer DVs ; All trainers have preset DVs, determined by class ; See GetTrainerDVs for more on that callba GetTrainerDVs ; These are the DVs we'll use if we're actually in a trainer battle ld a, [IsInBattle] dec a jr nz, .UpdateDVs ; Wild DVs ; Here's where the fun starts ; Roaming monsters (Entei, Raikou) work differently ; They have their own structs, which are shorter than normal ld a, [BattleType] cp a, BATTLETYPE_ROAMING jr nz, .NotRoaming ; Grab HP call GetRoamMonHP ld a, [hl] ; Check if the HP has been initialized and a ; We'll do something with the result in a minute push af ; Grab DVs call GetRoamMonDVs inc hl ld a, [hld] ld c, a ld b, [hl] ; Get back the result of our check pop af ; If the RoamMon struct has already been initialized, we're done jr nz, .UpdateDVs ; If it hasn't, we need to initialize the DVs ; (HP is initialized at the end of the battle) call GetRoamMonDVs inc hl call FarBattleRNG ld [hld], a ld c, a call FarBattleRNG ld [hl], a ld b, a ; We're done with DVs jr .UpdateDVs .NotRoaming ; Register a contains BattleType ; Forced shiny battle type ; Used by Red Gyarados at Lake of Rage cp a, BATTLETYPE_SHINY jr nz, .GenerateDVs ld b, ATKDEFDV_SHINY ; $ea ld c, SPDSPCDV_SHINY ; $aa jr .UpdateDVs .GenerateDVs ; Generate new random DVs call FarBattleRNG ld b, a call FarBattleRNG ld c, a .UpdateDVs ; Input DVs in register bc ld hl, EnemyMonDVs ld a, b ld [hli], a ld [hl], c ; We've still got more to do if we're dealing with a wild monster ld a, [IsInBattle] dec a jr nz, .Happiness ; Species-specfic: ; Unown ld a, [TempEnemyMonSpecies] cp a, UNOWN jr nz, .Magikarp ; Get letter based on DVs ld hl, EnemyMonDVs ld a, PREDEF_GETUNOWNLETTER call Predef ; Can't use any letters that haven't been unlocked ; If combined with forced shiny battletype, causes an infinite loop call CheckUnownLetter jr c, .GenerateDVs ; try again .Magikarp ; Skimming this part recommended ld a, [TempEnemyMonSpecies] cp a, MAGIKARP jr nz, .Happiness ; Get Magikarp's length ld de, EnemyMonDVs ld bc, PlayerID callab CalcMagikarpLength ; We're clear if the length is < 1536 ld a, [MagikarpLength] cp a, $06 ; $600 = 1536 jr nz, .CheckMagikarpArea ; 5% chance of skipping size checks call RNG cp a, $0c ; / $100 jr c, .CheckMagikarpArea ; Try again if > 1614 ld a, [MagikarpLength + 1] cp a, $50 jr nc, .GenerateDVs ; 20% chance of skipping this check call RNG cp a, $32 ; / $100 jr c, .CheckMagikarpArea ; Try again if > 1598 ld a, [MagikarpLength + 1] cp a, $40 jr nc, .GenerateDVs .CheckMagikarpArea ; The z checks are supposed to be nz ; Instead, all maps in GROUP_LAKE_OF_RAGE (mahogany area) ; and routes 20 and 44 are treated as Lake of Rage ; This also means Lake of Rage Magikarp can be smaller than ones ; caught elsewhere rather than the other way around ; Intended behavior enforces a minimum size at Lake of Rage ; The real behavior prevents size flooring in the Lake of Rage area ld a, [MapGroup] cp a, GROUP_LAKE_OF_RAGE jr z, .Happiness ld a, [MapNumber] cp a, MAP_LAKE_OF_RAGE jr z, .Happiness ; 40% chance of not flooring call RNG cp a, $64 ; / $100 jr c, .Happiness ; Floor at length 1024 ld a, [MagikarpLength] cp a, 1024 >> 8 jr c, .GenerateDVs ; try again ; Finally done with DVs .Happiness ; Set happiness ld a, BASE_HAPPINESS ld [EnemyMonHappiness], a ; Set level ld a, [CurPartyLevel] ld [EnemyMonLevel], a ; Fill stats ld de, EnemyMonMaxHP ld b, $00 ld hl, $d201 ; ? ld a, PREDEF_FILLSTATS call Predef ; If we're in a trainer battle, ; get the rest of the parameters from the party struct ld a, [IsInBattle] cp a, TRAINER_BATTLE jr z, .OpponentParty ; If we're in a wild battle, check wild-specific stuff and a jr z, .TreeMon ; ???? ld a, [EnemySubStatus5] bit 3, a jp nz, .Moves .TreeMon ; If we're headbutting trees, some monsters enter battle asleep call CheckSleepingTreeMon ld a, 7 ; Asleep for 7 turns jr c, .UpdateStatus ; Otherwise, no status xor a .UpdateStatus ld hl, EnemyMonStatus ld [hli], a ; Unused byte xor a ld [hli], a ; Full HP... ld a, [EnemyMonMaxHPHi] ld [hli], a ld a, [EnemyMonMaxHPLo] ld [hl], a ; ...unless it's a RoamMon ld a, [BattleType] cp a, BATTLETYPE_ROAMING jr nz, .Moves ; Grab HP call GetRoamMonHP ld a, [hl] ; Check if it's been initialized again and a jr z, .InitRoamHP ; Update from the struct if it has ld a, [hl] ld [EnemyMonHPLo], a jr .Moves .InitRoamHP ; HP only uses the lo byte in the RoamMon struct since ; Raikou/Entei/Suicune will have < 256 hp at level 40 ld a, [EnemyMonHPLo] ld [hl], a jr .Moves .OpponentParty ; Get HP from the party struct ld hl, (PartyMon1CurHP + 1) - PartyMon1 + OTPartyMon1 ld a, [CurPartyMon] call GetPartyLocation ld a, [hld] ld [EnemyMonHPLo], a ld a, [hld] ld [EnemyMonHPHi], a ; Make sure everything knows which monster the opponent is using ld a, [CurPartyMon] ld [CurOTMon], a ; Get status from the party struct dec hl ld a, [hl] ; OTPartyMonStatus ld [EnemyMonStatus], a .Moves ; ???? ld hl, BaseType1 ld de, EnemyMonType1 ld a, [hli] ld [de], a inc de ld a, [hl] ld [de], a ; Get moves ld de, EnemyMonMoves ; Are we in a trainer battle? ld a, [IsInBattle] cp a, TRAINER_BATTLE jr nz, .WildMoves ; Then copy moves from the party struct ld hl, OTPartyMon1Moves ld a, [CurPartyMon] call GetPartyLocation ld bc, NUM_MOVES call CopyBytes jr .PP .WildMoves ; Clear EnemyMonMoves xor a ld h, d ld l, e ld [hli], a ld [hli], a ld [hli], a ld [hl], a ; Make sure the predef knows this isn't a partymon ld [MagikarpLength], a ; Fill moves based on level ld a, PREDEF_FILLMOVES call Predef .PP ; Trainer battle? ld a, [IsInBattle] cp a, TRAINER_BATTLE jr z, .TrainerPP ; Fill wild PP ld hl, EnemyMonMoves ld de, EnemyMonPP ld a, PREDEF_FILLPP call Predef jr .Finish .TrainerPP ; Copy PP from the party struct ld hl, OTPartyMon1PP ld a, [CurPartyMon] call GetPartyLocation ld de, EnemyMonPP ld bc, NUM_MOVES call CopyBytes .Finish ; Only the first five base stats are copied... ld hl, BaseStats ld de, EnemyMonBaseStats ld b, BaseSpecialDefense - BaseStats .loop ld a, [hli] ld [de], a inc de dec b jr nz, .loop ld a, [BaseCatchRate] ld [de], a inc de ld a, [BaseExp] ld [de], a ld a, [TempEnemyMonSpecies] ld [$d265], a call GetPokemonName ; Did we catch it? ld a, [IsInBattle] and a ret z ; Update enemy nick ld hl, StringBuffer1 ld de, EnemyMonNick ld bc, PKMN_NAME_LENGTH call CopyBytes ; Caught this mon ld a, [TempEnemyMonSpecies] dec a ld c, a ld b, 1 ; set ld hl, PokedexCaught ld a, PREDEF_FLAG call Predef ld hl, EnemyMonStats ld de, EnemyStats ld bc, EnemyMonStatsEnd - EnemyMonStats call CopyBytes ret ; 3eb38 CheckSleepingTreeMon: ; 3eb38 ; Return carry if species is in the list ; for the current time of day ; Don't do anything if this isn't a tree encounter ld a, [BattleType] cp a, BATTLETYPE_TREE jr nz, .NotSleeping ; Get list for the time of day ld hl, .Morn ld a, [TimeOfDay] cp a, DAY jr c, .Check ld hl, .Day jr z, .Check ld hl, .Nite .Check ld a, [TempEnemyMonSpecies] ld de, 1 ; length of species id call IsInArray ; If it's a match, the opponent is asleep ret c .NotSleeping and a ret .Nite db CATERPIE db METAPOD db BUTTERFREE db WEEDLE db KAKUNA db BEEDRILL db SPEAROW db EKANS db EXEGGCUTE db LEDYBA db AIPOM db $ff ; end .Day db VENONAT db HOOTHOOT db NOCTOWL db SPINARAK db HERACROSS db $ff ; end .Morn db VENONAT db HOOTHOOT db NOCTOWL db SPINARAK db HERACROSS db $ff ; end ; 3eb75 CheckUnownLetter: ; 3eb75 ; Return carry if the Unown letter hasn't been unlocked yet ld a, [UnlockedUnowns] ld c, a ld de, 0 .loop ; Don't check this set unless it's been unlocked srl c jr nc, .next ; Is our letter in the set? ld hl, .LetterSets add hl, de ld a, [hli] ld h, [hl] ld l, a push de ld a, [UnownLetter] ld de, 1 push bc call IsInArray pop bc pop de jr c, .match .next ; Make sure we haven't gone past the end of the table inc e inc e ld a, e cp a, .Set1 - .LetterSets jr c, .loop ; Hasn't been unlocked, or the letter is invalid scf ret .match ; Valid letter and a ret .LetterSets dw .Set1 dw .Set2 dw .Set3 dw .Set4 .Set1 ; A B C D E F G H I J K db 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, $ff .Set2 ; L M N O P Q R db 12, 13, 14, 15, 16, 17, 18, $ff .Set3 ; S T U V W db 19, 20, 21, 22, 23, $ff .Set4 ; X Y Z db 24, 25, 26, $ff ; 3ebc7 INCBIN "baserom.gbc", $3ebc7, $3ec30 - $3ebc7 Function3ec30: ; 3ec30 xor a ld [hBattleTurn], a call $6c39 jp $6c76 ; 3ec39 Function3ec39: ; 3ec39 ld a, [hBattleTurn] and a jr z, .asm_3ec5a ld a, [BattleMonStatus] and $40 ret z ld hl, $c645 ld a, [hld] ld b, a ld a, [hl] srl a rr b srl a rr b ld [hli], a or b jr nz, .asm_3ec58 ld b, $1 .asm_3ec58 ld [hl], b ret .asm_3ec5a ld a, [EnemyMonStatus] and $40 ret z ld hl, $d21f ld a, [hld] ld b, a ld a, [hl] srl a rr b srl a rr b ld [hli], a or b jr nz, .asm_3ec74 ld b, $1 .asm_3ec74 ld [hl], b ret ; 3ec76 Function3ec76: ; 3ec76 ld a, [hBattleTurn] and a jr z, .asm_3ec93 ld a, [BattleMonStatus] and $10 ret z ld hl, $c641 ld a, [hld] ld b, a ld a, [hl] srl a rr b ld [hli], a or b jr nz, .asm_3ec91 ld b, $1 .asm_3ec91 ld [hl], b ret .asm_3ec93 ld a, [EnemyMonStatus] and $10 ret z ld hl, $d21b ld a, [hld] ld b, a ld a, [hl] srl a rr b ld [hli], a or b jr nz, .asm_3eca9 ld b, $1 .asm_3eca9 ld [hl], b ret ; 3ecab INCBIN "baserom.gbc", $3ecab, $3ed4a - $3ecab BadgeStatBoosts: ; 3ed4a ; Raise BattleMon stats depending on which badges have been obtained. ; Every other badge boosts a stat, starting from the first. ; ZephyrBadge: Attack ; PlainBadge: Speed ; MineralBadge: Defense ; GlacierBadge: Special Attack ; RisingBadge: Special Defense ; The boosted stats are in order, except PlainBadge and MineralBadge's boosts are swapped. ld a, [$cfc0] and a ret nz ld a, [JohtoBadges] ; Swap badges 3 (PlainBadge) and 5 (MineralBadge). ld d, a and %00000100 add a add a ld b, a ld a, d and %00010000 rrca rrca ld c, a ld a, d and %11101011 or b or c ld b, a ld hl, BattleMonAtk ld c, 4 .CheckBadge ld a, b srl b call c, BoostStat inc hl inc hl ; Check every other badge. srl b dec c jr nz, .CheckBadge ; And the last one (RisingBadge) too. srl a call c, BoostStat ret ; 3ed7c BoostStat: ; 3ed7c ; Raise stat at hl by 1/8. ld a, [hli] ld d, a ld e, [hl] srl d rr e srl d rr e srl d rr e ld a, [hl] add e ld [hld], a ld a, [hl] adc d ld [hli], a ; Cap at 999. ld a, [hld] sub 999 % $100 ld a, [hl] sbc 999 / $100 ret c ld a, 999 / $100 ld [hli], a ld a, 999 % $100 ld [hld], a ret ; 3ed9f Function3ed9f: ; 3ed9f ld hl, $74f2 ld a, $3e rst FarCall ret ; 3eda6 Function3eda6: ; 3eda6 ld hl, $750d ld a, $3e rst FarCall ret ; 3edad INCBIN "baserom.gbc", $3edad, $3edd1 - $3edad Function3edd1: ; 3edd1 ld hl, $6dd7 jp BattleTextBox ; 3edd7 INCBIN "baserom.gbc", $3edd7, $3edd8 - $3edd7 BattleRNG: ; 3edd8 ; If the normal RNG is used in a link battle it'll desync. ; To circumvent this a shared PRNG is used instead. ; But if we're in a non-link battle we're safe to use it ld a, [InLinkBattle] and a jp z, RNG ; The PRNG operates in streams of 8 values ; The reasons for this are unknown ; Which value are we trying to pull? push hl push bc ld a, [LinkBattleRNCount] ld c, a ld b, $0 ld hl, LinkBattleRNs add hl, bc inc a ld [LinkBattleRNCount], a ; If we haven't hit the end yet, we're good cp 9 ; Exclude last value. See the closing comment ld a, [hl] pop bc pop hl ret c ; If we have, we have to generate new pseudorandom data ; Instead of having multiple PRNGs, ten seeds are used push hl push bc push af ; Reset count to 0 xor a ld [LinkBattleRNCount], a ld hl, LinkBattleRNs ld b, 10 ; number of seeds ; Generate next number in the sequence for each seed ; The algorithm takes the form *5 + 1 % 256 .loop ; get last # ld a, [hl] ; a * 5 + 1 ld c, a add a add a add c inc a ; update # ld [hli], a dec b jr nz, .loop ; This has the side effect of pulling the last value first, ; then wrapping around. As a result, when we check to see if ; we've reached the end, we have to take this into account. pop af pop bc pop hl ret ; 3ee0f INCBIN "baserom.gbc", $3ee0f, $3ee17 - $3ee0f Function3ee17: ; 3ee17 ld a, e ld [FXAnimIDLo], a ld a, d ld [FXAnimIDHi], a call WaitBGMap ld a, $37 jp Predef ; 3ee27 Function3ee27: ; 3ee27 push af push bc push de push hl ld b, $1 call GetSGBLayout call Function32f9 call DelayFrame pop hl pop de pop bc pop af ret ; 3ee3b INCBIN "baserom.gbc", $3ee3b, $3f26d - $3ee3b Function3f26d: ; 3f26d ld a, [InLinkBattle] and a jr z, .asm_3f27c ld hl, $72d1 ld a, [$d264] and a jr nz, .asm_3f2ce .asm_3f27c ld hl, EnemyMonHPHi ld a, [hli] or [hl] ld hl, $72d1 jr z, .asm_3f2ce xor a ld [hMultiplicand], a ld hl, EnemyMonHPHi ld a, [hli] ld [$c6ea], a ld [$ffb5], a ld a, [hl] ld [$c6eb], a ld [$ffb6], a ld a, $19 ld [hMultiplier], a call Multiply ld hl, EnemyMonMaxHPHi ld a, [hli] ld b, [hl] srl a rr b srl a rr b ld a, b ld b, $4 ld [hMultiplier], a call Divide ld a, [$ffb6] ld hl, $72d1 cp $46 jr nc, .asm_3f2ce ld hl, $72d8 cp $28 jr nc, .asm_3f2ce ld hl, $72df cp $a jr nc, .asm_3f2ce ld hl, $72e6 .asm_3f2ce jp BattleTextBox ; 3f2d1 INCBIN "baserom.gbc", $3f2d1, $3f2f4 - $3f2d1 Function3f2f4: ; 3f2f4 ld hl, $72fa jp BattleTextBox ; 3f2fa INCBIN "baserom.gbc", $3f2fa, $3f390 - $3f2fa Function3f390: ; 3f390 push hl call $739c pop hl ld de, $0007 add hl, de jp $741c ; 3f39c Function3f39c: ; 3f39c push de ld d, b push de callab Function50e47 pop de ld hl, hMultiplicand ld a, [hli] push af ld a, [hli] push af ld a, [hl] push af inc d callab Function50e47 ld hl, $ffb6 ld a, [hl] ld [$ffba], a pop bc sub b ld [hld], a ld a, [hl] ld [$ffb9], a pop bc sbc b ld [hld], a ld a, [hl] ld [hMathBuffer], a pop bc sbc b ld [hl], a pop de ld hl, $ffb5 ld a, [hli] push af ld a, [hl] push af ld a, [de] dec de ld c, a ld a, [$ffba] sub c ld [hld], a ld a, [de] dec de ld b, a ld a, [$ffb9] sbc b ld [hld], a ld a, [de] ld c, a ld a, [hMathBuffer] sbc c ld [hld], a xor a ld [hl], a ld a, $40 ld [hMultiplier], a call Multiply pop af ld c, a pop af ld b, a .asm_3f3f4 ld a, b and a jr z, .asm_3f40c srl b rr c ld hl, hProduct srl [hl] inc hl rr [hl] inc hl rr [hl] inc hl rr [hl] jr .asm_3f3f4 .asm_3f40c ld a, c ld [hMultiplier], a ld b, $4 call Divide ld a, [$ffb6] ld b, a ld a, $40 sub b ld b, a ret ; 3f41c Function3f41c: ; 3f41c ld c, $8 .asm_3f41e ld a, b sub $8 jr c, .asm_3f42c ld b, a ld a, $6a ld [hld], a dec c jr z, .asm_3f43c jr .asm_3f41e .asm_3f42c add $8 jr z, .asm_3f434 add $54 jr .asm_3f436 .asm_3f434 ld a, $62 .asm_3f436 ld [hld], a ld a, $62 dec c jr nz, .asm_3f434 .asm_3f43c ret ; 3f43d Function3f43d: ; 3f43d ld a, [PlayerSubStatus4] bit 4, a ld hl, $4640 jr nz, .asm_3f46f ld a, [$c6fe] and a ld hl, $46cf jr nz, .asm_3f46f ld a, [CurPartySpecies] push af ld a, [BattleMonSpecies] ld [CurPartySpecies], a ld hl, BattleMonAtkDefDV ld a, $2d call Predef ld de, $9310 ld a, $3d call Predef pop af ld [CurPartySpecies], a ret .asm_3f46f ld a, [hBattleTurn] push af xor a ld [hBattleTurn], a ld a, $33 rst FarCall pop af ld [hBattleTurn], a ret ; 3f47c Function3f47c: ; 3f47c ld a, [EnemySubStatus4] bit 4, a ld hl, $4640 jr nz, .asm_3f4b4 ld a, [$c6fa] and a ld hl, $46cf jr nz, .asm_3f4b4 ld a, [CurPartySpecies] push af ld a, [EnemyMonSpecies] ld [CurSpecies], a ld [CurPartySpecies], a call GetBaseData ld hl, EnemyMonAtkDefDV ld a, $2d call Predef ld de, VTiles2 ld a, $3e call Predef pop af ld [CurPartySpecies], a ret .asm_3f4b4 ld a, [hBattleTurn] push af call SetEnemyTurn ld a, $33 rst FarCall pop af ld [hBattleTurn], a ret ; 3f4c1 INCBIN "baserom.gbc", $3f4c1, $3fa01 - $3f4c1 GetRoamMonHP: ; 3fa01 ; output: hl = RoamMonCurHP ld a, [TempEnemyMonSpecies] ld b, a ld a, [RoamMon1Species] cp b ld hl, RoamMon1CurHP ret z ld a, [RoamMon2Species] cp b ld hl, RoamMon2CurHP ret z ; remnant of the GS function ; we know this will be $00 because it's never initialized ld hl, RoamMon3CurHP ret ; 3fa19 GetRoamMonDVs: ; 3fa19 ; output: hl = RoamMonDVs ld a, [TempEnemyMonSpecies] ld b, a ld a, [RoamMon1Species] cp b ld hl, RoamMon1DVs ret z ld a, [RoamMon2Species] cp b ld hl, RoamMon2DVs ret z ; remnant of the GS function ; we know this will be $0000 because it's never initialized ld hl, RoamMon3DVs ret ; 3fa31 INCBIN "baserom.gbc", $3fa31, $3fbff - $3fa31 GetPlayerBackpic: ; 3fbff ; Load the player character's backpic (6x6) into VRAM starting from $9310. ; Special exception for Dude. ld b, BANK(DudeBackpic) ld hl, DudeBackpic ld a, [BattleType] cp BATTLETYPE_TUTORIAL jr z, .Decompress ; What gender are we? ld a, [$d45b] bit 2, a jr nz, .Chris ld a, [PlayerGender] bit 0, a jr z, .Chris ; It's a girl. callba GetKrisBackpic ret .Chris ; It's a boy. ld b, BANK(ChrisBackpic) ld hl, ChrisBackpic .Decompress ld de, $9310 ld c, $31 ld a, PREDEF_DECOMPRESS call Predef ret ; 3fc30 INCBIN "baserom.gbc", $3fc30, $3fc8b - $3fc30 BattleStartMessage ; 3fc8b ld a, [IsInBattle] dec a jr z, .asm_3fcaa ld de, SFX_SHINE call StartSFX call WaitSFX ld c, 20 call DelayFrames ld a, $e ld hl, $5939 rst FarCall ld hl, WantsToBattleText jr .asm_3fd0e .asm_3fcaa call $5a79 jr nc, .asm_3fcc2 xor a ld [$cfca], a ld a, 1 ld [hBattleTurn], a ld a, 1 ld [$c689], a ld de, $0101 call $6e17 .asm_3fcc2 ld a, $f ld hl, CheckSleepingTreeMon rst FarCall jr c, .asm_3fceb ld a, $13 ld hl, $6a44 rst FarCall jr c, .asm_3fce0 hlcoord 12, 0 ld d, $0 ld e, $1 ld a, $47 call Predef jr .asm_3fceb .asm_3fce0 ld a, $0f ld [CryTracks], a ld a, [TempEnemyMonSpecies] call $37b6 .asm_3fceb ld a, [BattleType] cp BATTLETYPE_FISH jr nz, .asm_3fcfd ld a, $41 ld hl, $6086 rst FarCall ld hl, HookedPokemonAttackedText jr .asm_3fd0e .asm_3fcfd ld hl, PokemonFellFromTreeText cp BATTLETYPE_TREE jr z, .asm_3fd0e ld hl, WildPokemonAppearedText2 cp $b jr z, .asm_3fd0e ld hl, WildPokemonAppearedText .asm_3fd0e push hl ld a, $b ld hl, $4000 rst FarCall pop hl call FarBattleTextBox call $7830 ret nz ld c, $2 ld a, $13 ld hl, $6a0a rst FarCall ret ; 3fd26 dw $0000 ; padding BattleCommandPointers: ; 3fd28 INCLUDE "battle/effect_command_pointers.asm" SECTION "bank10",DATA,BANK[$10] Function40000: ; 40000 ld a, [$ffd1] ld l, a ld a, [$ffd2] ld h, a push hl ld a, [$ffcf] push af ld hl, Options ld a, [hl] push af set 4, [hl] ld a, [VramState] push af xor a ld [VramState], a ld a, [$ffaa] push af ld a, $1 ld [$ffaa], a xor a ld [$ffde], a call $4063 call DelayFrame .asm_40029 call Functiona57 ld a, [$cf63] bit 7, a jr nz, .asm_4003b call $410b call DelayFrame jr .asm_40029 .asm_4003b ld de, $0008 call StartSFX call WaitSFX call ClearSprites ld a, [$c7d4] ld [$d959], a pop af ld [$ffaa], a pop af ld [VramState], a pop af ld [Options], a pop af ld [$ffcf], a pop hl ld a, l ld [$ffd1], a ld a, h ld [$ffd2], a ret ; 40063 Function40063: ; 40063 call WhiteBGMap call ClearSprites call ClearTileMap call $54b7 ld hl, PlayerSDefLevel ld bc, $0115 xor a call ByteFill xor a ld [$cf63], a ld [$cf64], a ld [$cf65], a ld [$cf66], a call $40a2 ld a, [$d959] ld [$c7d4], a call $4bdc call $40b4 call $40ed ld a, $77 ld hl, $6247 rst FarCall call $5af7 ret ; 400a2 Function400a2: ; 400a2 ld a, [StatusFlags] bit 1, a jr nz, .asm_400ae xor a ld [$c7dc], a ret .asm_400ae ld a, $1 ld [$c7dc], a ret ; 400b4 Function400b4: ; 400b4 ld hl, PlayerSDefLevel ld a, [$c2d6] and a jr z, .asm_400ec cp $fc jr nc, .asm_400ec ld b, a ld a, [$c7d2] cp $8 jr c, .asm_400db sub $7 ld c, a .asm_400cc ld a, b cp [hl] jr z, .asm_400ec inc hl ld a, [$c7d0] inc a ld [$c7d0], a dec c jr nz, .asm_400cc .asm_400db ld c, $7 .asm_400dd ld a, b cp [hl] jr z, .asm_400ec inc hl ld a, [$c7d1] inc a ld [$c7d1], a dec c jr nz, .asm_400dd .asm_400ec ret ; 400ed Function400ed: ; 400ed ld a, [MapGroup] ld b, a ld a, [MapNumber] ld c, a call GetWorldMapLocation cp $0 jr nz, .asm_40107 ld a, [BackupMapGroup] ld b, a ld a, [BackupMapNumber] ld c, a call GetWorldMapLocation .asm_40107 ld [$c7e4], a ret ; 4010b Function4010b: ; 4010b ld a, [$cf63] ld hl, $4115 call $5432 jp [hl] ; 40115 INCBIN "baserom.gbc", $40115, $40ad5 - $40115 Function40ad5: ; 40ad5 push hl ld a, $33 ld [hli], a ld d, $34 call $4b06 ld a, $35 ld [hl], a pop hl ld de, $0014 add hl, de .asm_40ae6 push hl ld a, $36 ld [hli], a ld d, $7f call $4b06 ld a, $37 ld [hl], a pop hl ld de, $0014 add hl, de dec b jr nz, .asm_40ae6 ld a, $38 ld [hli], a ld d, $39 call $4b06 ld a, $3a ld [hl], a ret ; 40b06 Function40b06: ; 40b06 ld e, c .asm_40b07 ld a, e and a ret z ld a, d ld [hli], a dec e jr .asm_40b07 ; 40b0f INCBIN "baserom.gbc", $40b0f, $40bb1 - $40b0f Function40bb1: ; 40bb1 ld a, [$c7d1] ld hl, $c7d0 add [hl] ld e, a ld d, $0 ld hl, PlayerSDefLevel add hl, de ld a, [hl] ld [$d265], a ret ; 40bc4 INCBIN "baserom.gbc", $40bc4, $40bd0 - $40bc4 Function40bd0: ; 40bd0 push de push hl ld a, [$d265] dec a call CheckCaughtMon pop hl pop de ret ; 40bdc Function40bdc: ; 40bdc ld hl, PlayerSDefLevel ld bc, Start xor a call ByteFill ld a, [$c7d4] ld hl, $4bf0 call $5432 jp [hl] ; 40bf0 INCBIN "baserom.gbc", $40bf0, $40c65 - $40bf0 AlphabeticalPokedexOrder: ; 0x40c65 INCLUDE "stats/pokedex/order_alpha.asm" NewPokedexOrder: ; 0x40d60 INCLUDE "stats/pokedex/order_new.asm" Function40e5b: ; 40e5b xor a ld [hBGMapMode], a ld hl, $c590 ld bc, $0412 call $4ad5 ld a, [$c7d8] ld hl, $4e7d call $5432 ld e, l ld d, h ld hl, $c5b9 call PlaceString ld a, $1 ld [hBGMapMode], a ret ; 40e7d INCBIN "baserom.gbc", $40e7d, $41432 - $40e7d Function41432: ; 41432 ld e, a ld d, $0 add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a ret ; 4143b Function4143b: ; 4143b call $4bb1 call $4bd0 jr z, .asm_4145b ld a, [$def4] ld [UnownLetter], a ld a, [$d265] ld [CurPartySpecies], a call GetBaseData ld de, VTiles2 ld a, $3c call Predef ret .asm_4145b ld a, $0 call GetSRAMBank ld a, $77 ld hl, $60d7 rst FarCall ld hl, VTiles2 ld de, $a000 ld c, $31 ld a, [hROMBank] ld b, a call Functionf82 call CloseSRAM ret ; 41478 INCBIN "baserom.gbc", $41478, $414b7 - $41478 Function414b7: ; 414b7 call DisableLCD ld hl, VTiles2 ld bc, $0310 xor a call ByteFill call $54fb call Functione5f ld hl, $9600 ld bc, $0200 call $5504 call $5a24 jr nz, .asm_414e0 ld a, $77 ld hl, $5f1c rst FarCall jr .asm_414e9 .asm_414e0 ld hl, $550e ld de, $9310 call Decompress .asm_414e9 ld hl, $56b0 ld de, VTiles0 call Decompress ld a, $6 call $3cb4 call EnableLCD ret ; 414fb Function414fb: ; 414fb call $0e51 ld hl, VTiles1 ld bc, $0800 .asm_41504 ld a, [hl] xor $ff ld [hli], a dec bc ld a, b or c jr nz, .asm_41504 ret ; 4150e INCBIN "baserom.gbc", $4150e, $41a24 - $4150e Function41a24: ; 41a24 ld a, [hCGB] or a ret nz ld a, [hSGB] dec a ret ; 41a2c Function41a2c: ; 41a2c ld a, $0 call GetSRAMBank ld hl, $4000 ld de, $a188 ld bc, Function270 ld a, $77 call FarCopyBytes ld hl, $a188 ld bc, $01b0 call $5504 ld de, $a188 ld hl, $9400 ld bc, $101b call Functioneba call CloseSRAM ret ; 41a58 INCBIN "baserom.gbc", $41a58, $41af7 - $41a58 Function41af7: ; 41af7 xor a ld [hBGMapMode], a ret ; 41afb Moves: ; 0x41afb INCLUDE "battle/moves/moves.asm" Function421d8: ; 421d8 ld hl, EvolvableFlags xor a ld [hl], a ld a, [CurPartyMon] ld c, a ld b, $1 call $6577 xor a ld [$d268], a dec a ld [CurPartyMon], a push hl push bc push de ld hl, PartyCount push hl .asm_421f5 ld hl, CurPartyMon inc [hl] pop hl inc hl ld a, [hl] cp $ff jp z, $63ff ld [MagikarpLength], a push hl ld a, [CurPartyMon] ld c, a ld hl, EvolvableFlags ld b, $2 call $6577 ld a, c and a jp z, $61f5 ld a, [MagikarpLength] dec a ld b, $0 ld c, a ld hl, EvosAttacksPointers add hl, bc add hl, bc ld a, [hli] ld h, [hl] ld l, a push hl xor a ld [MonType], a ld a, $1f call Predef pop hl ld a, [hli] and a jr z, .asm_421f5 ld b, a cp $3 jr z, .asm_422ae ld a, [InLinkBattle] and a jp nz, $63f9 ld a, b cp $2 jp z, $62d5 ld a, [$d1e9] and a jp nz, $63f9 ld a, b cp $1 jp z, $62ee cp $4 jr z, .asm_42283 ld a, [TempMonLevel] cp [hl] jp c, $63f8 call $6461 jp z, $63f8 push hl ld de, TempMonAtk ld hl, TempMonDef ld c, $2 call StringCmp ld a, $3 jr z, .asm_4227a ld a, $2 jr c, .asm_4227a ld a, $1 .asm_4227a pop hl inc hl cp [hl] jp nz, $63f9 inc hl jr .asm_422fd .asm_42283 ld a, [TempMonHappiness] cp $dc jp c, $63f9 call $6461 jp z, $63f9 ld a, [hli] cp $1 jr z, .asm_422fd cp $2 jr z, .asm_422a4 ld a, [TimeOfDay] cp $2 jp nz, $63fa jr .asm_422fd .asm_422a4 ld a, [TimeOfDay] cp $2 jp z, $63fa jr .asm_422fd .asm_422ae ld a, [InLinkBattle] and a jp z, $63f9 call $6461 jp z, $63f9 ld a, [hli] ld b, a inc a jr z, .asm_422fd ld a, [InLinkBattle] cp $1 jp z, $63fa ld a, [TempMonItem] cp b jp nz, $63fa xor a ld [TempMonItem], a jr .asm_422fd ld a, [hli] ld b, a ld a, [CurItem] cp b jp nz, $63fa ld a, [$d1e9] and a jp z, $63fa ld a, [InLinkBattle] and a jp nz, $63fa jr .asm_422fd ld a, [hli] ld b, a ld a, [TempMonLevel] cp b jp c, $63fa call $6461 jp z, $63fa .asm_422fd ld a, [TempMonLevel] ld [CurPartyLevel], a ld a, $1 ld [$d268], a push hl ld a, [hl] ld [Buffer2], a ld a, [CurPartyMon] ld hl, PartyMon1Nickname call GetNick call CopyName1 ld hl, $6482 call PrintText ld c, $32 call DelayFrames xor a ld [hBGMapMode], a ld hl, TileMap ld bc, $0c14 call ClearBox ld a, $1 ld [hBGMapMode], a call ClearSprites ld a, $13 ld hl, $65e1 rst FarCall push af call ClearSprites pop af jp c, $6454 ld hl, $6473 call PrintText pop hl ld a, [hl] ld [CurSpecies], a ld [TempMonSpecies], a ld [Buffer2], a ld [$d265], a call GetPokemonName push hl ld hl, $6478 call PrintTextBoxText ld a, $41 ld hl, $6094 rst FarCall ld de, $0000 call StartMusic ld de, $0002 call StartSFX call WaitSFX ld c, $28 call DelayFrames call ClearTileMap call $6414 call GetBaseData ld hl, $d118 ld de, TempMonMaxHP ld b, $1 ld a, $c call Predef ld a, [CurPartyMon] ld hl, PartyMon1Species ld bc, $0030 call AddNTimes ld e, l ld d, h ld bc, $0024 add hl, bc ld a, [hli] ld b, a ld c, [hl] ld hl, $d133 ld a, [hld] sub c ld c, a ld a, [hl] sbc b ld b, a ld hl, $d131 ld a, [hl] add c ld [hld], a ld a, [hl] adc b ld [hl], a ld hl, TempMonSpecies ld bc, $0030 call CopyBytes ld a, [CurSpecies] ld [$d265], a xor a ld [MonType], a call $6487 ld a, [$d265] dec a call SetSeenAndCaughtMon ld a, [$d265] cp $c9 jr nz, .asm_423ec ld hl, TempMonDVs ld a, $2d call Predef ld hl, $7a18 ld a, $3e rst FarCall .asm_423ec pop de pop hl ld a, [TempMonSpecies] ld [hl], a push hl ld l, e ld h, d jp $61f5 ; 423f8 Function423f8: ; 423f8 inc hl inc hl inc hl jp $6230 ; 423fe INCBIN "baserom.gbc", $423fe, $423ff - $423fe Function423ff: ; 423ff pop de pop bc pop hl ld a, [InLinkBattle] and a ret nz ld a, [IsInBattle] and a ret nz ld a, [$d268] and a call nz, $3d47 ret ; 42414 Function42414: ; 42414 ld a, [CurSpecies] push af ld a, [BaseDexNo] ld [$d265], a call GetPokemonName pop af ld [CurSpecies], a ld hl, StringBuffer1 ld de, StringBuffer2 .asm_4242b ld a, [de] inc de cp [hl] inc hl ret nz cp $50 jr nz, .asm_4242b ld a, [CurPartyMon] ld bc, $000b ld hl, PartyMon1Nickname call AddNTimes push hl ld a, [CurSpecies] ld [$d265], a call GetPokemonName ld hl, StringBuffer1 pop de ld bc, $000b jp CopyBytes ; 42454 Function42454: ; 42454 ld hl, $647d call PrintText call ClearTileMap pop hl jp $61f5 ; 42461 Function42461: ; 42461 push hl ld a, [CurPartyMon] ld hl, PartyMon1Item ld bc, $0030 call AddNTimes ld a, [hl] cp $70 pop hl ret ; 42473 INCBIN "baserom.gbc", $42473, $42487 - $42473 Function42487: ; 42487 ld a, [$d265] ld [CurPartySpecies], a dec a ld b, $0 ld c, a ld hl, EvosAttacksPointers add hl, bc add hl, bc ld a, [hli] ld h, [hl] ld l, a .asm_42499 ld a, [hli] and a jr nz, .asm_42499 .asm_4249d ld a, [hli] and a jr z, .asm_424da ld b, a ld a, [CurPartyLevel] cp b ld a, [hli] jr nz, .asm_4249d push hl ld d, a ld hl, PartyMon1Move1 ld a, [CurPartyMon] ld bc, $0030 call AddNTimes ld b, $4 .asm_424b9 ld a, [hli] cp d jr z, .asm_424c2 dec b jr nz, .asm_424b9 jr .asm_424c5 .asm_424c2 pop hl jr .asm_4249d .asm_424c5 ld a, d ld [$d262], a ld [$d265], a call GetMoveName call CopyName1 ld a, $0 call Predef pop hl jr .asm_4249d .asm_424da ld a, [CurPartySpecies] ld [$d265], a ret ; 424e1 INCBIN "baserom.gbc", $424e1, $42577 - $424e1 Function42577: ; 42577 push de ld d, $0 ld a, $3 call Predef pop de ret ; 42581 Function42581: ; 42581 ld c, $0 .asm_42583 ld hl, EvosAttacksPointers ld b, $0 add hl, bc add hl, bc ld a, [hli] ld h, [hl] ld l, a .asm_4258d ld a, [hli] and a jr z, .asm_425a2 cp $5 jr nz, .asm_42596 inc hl .asm_42596 inc hl ld a, [CurPartySpecies] cp [hl] jr z, .asm_425aa inc hl ld a, [hl] and a jr nz, .asm_4258d .asm_425a2 inc c ld a, c cp $fb jr c, .asm_42583 and a ret .asm_425aa inc c ld a, c ld [CurPartySpecies], a scf ret ; 425b1 EvosAttacksPointers: ; 0x425b1 INCLUDE "stats/evos_attacks_pointers.asm" INCLUDE "stats/evos_attacks.asm" SECTION "bank11",DATA,BANK[$11] FruitTreeScript: ; 44000 3callasm BANK(GetCurTreeFruit), GetCurTreeFruit loadfont copybytetovar CurFruit itemtotext $0, $0 2writetext FruitBearingTreeText keeptextopen 3callasm BANK(TryResetFruitTrees), TryResetFruitTrees 3callasm BANK(CheckFruitTree), CheckFruitTree iffalse .fruit 2writetext NothingHereText closetext 2jump .end .fruit 2writetext HeyItsFruitText copybytetovar CurFruit giveitem $ff, 1 iffalse .packisfull keeptextopen 2writetext ObtainedFruitText 3callasm BANK(PickedFruitTree), PickedFruitTree specialsound itemnotify 2jump .end .packisfull keeptextopen 2writetext FruitPackIsFullText closetext .end loadmovesprites end ; 44041 GetCurTreeFruit: ; 44041 ld a, [CurFruitTree] dec a call GetFruitTreeItem ld [CurFruit], a ret ; 4404c TryResetFruitTrees: ; 4404c ld hl, $dc1e bit 4, [hl] ret nz jp ResetFruitTrees ; 44055 CheckFruitTree: ; 44055 ld b, 2 call GetFruitTreeFlag ld a, c ld [ScriptVar], a ret ; 4405f PickedFruitTree: ; 4405f ld a, $41 ld hl, $609b rst FarCall ; empty function ld b, 1 jp GetFruitTreeFlag ; 4406a ResetFruitTrees: ; 4406a xor a ld hl, FruitTreeFlags ld [hli], a ld [hli], a ld [hli], a ld [hl], a ld hl, $dc1e set 4, [hl] ret ; 44078 GetFruitTreeFlag: ; 44078 push hl push de ld a, [CurFruitTree] dec a ld e, a ld d, 0 ld hl, FruitTreeFlags call BitTableFunc pop de pop hl ret ; 4408a GetFruitTreeItem: ; 4408a push hl push de ld e, a ld d, 0 ld hl, FruitTreeItems add hl, de ld a, [hl] pop de pop hl ret ; 44097 FruitTreeItems: ; 44097 db BERRY db BERRY db BERRY db BERRY db PSNCUREBERRY db PSNCUREBERRY db BITTER_BERRY db BITTER_BERRY db PRZCUREBERRY db PRZCUREBERRY db MYSTERYBERRY db MYSTERYBERRY db ICE_BERRY db ICE_BERRY db MINT_BERRY db BURNT_BERRY db RED_APRICORN db BLU_APRICORN db BLK_APRICORN db WHT_APRICORN db PNK_APRICORN db GRN_APRICORN db YLW_APRICORN db BERRY db PSNCUREBERRY db BITTER_BERRY db PRZCUREBERRY db ICE_BERRY db MINT_BERRY db BURNT_BERRY ; 440b5 FruitBearingTreeText: ; 440b5 text_jump _FruitBearingTreeText, BANK(_FruitBearingTreeText) db "@" ; 440ba HeyItsFruitText: ; 440ba text_jump _HeyItsFruitText, BANK(_HeyItsFruitText) db "@" ; 440bf ObtainedFruitText: ; 440bf text_jump _ObtainedFruitText, BANK(_ObtainedFruitText) db "@" ; 440c4 FruitPackIsFullText: ; 440c4 text_jump _FruitPackIsFullText, BANK(_FruitPackIsFullText) db "@" ; 440c9 NothingHereText: ; 440c9 text_jump _NothingHereText, BANK(_NothingHereText) db "@" ; 440ce AIChooseMove: ; 440ce ; Score each move in EnemyMonMoves starting from Buffer1. Lower is better. ; Pick the move with the lowest score. ; Wildmons attack at random. ld a, [IsInBattle] dec a ret z ld a, [InLinkBattle] and a ret nz ; No use picking a move if there's no choice. ld a, $f ld hl, $68d1 rst FarCall ; CheckLockedEnemyMove ret nz ; The default score is 20. Unusable moves are given a score of 80. ld a, 20 ld hl, Buffer1 ld [hli], a ld [hli], a ld [hli], a ld [hl], a ; Don't pick disabled moves. ld a, [EnemyDisabledMove] and a jr z, .CheckPP ld hl, EnemyMonMove1 ld c, 0 .CheckDisabledMove cp [hl] jr z, .ScoreDisabledMove inc c inc hl jr .CheckDisabledMove .ScoreDisabledMove ld hl, Buffer1 ld b, 0 add hl, bc ld [hl], 80 ; Don't pick moves with 0 PP. .CheckPP ld hl, Buffer1 - 1 ld de, EnemyMonPP ld b, 0 .CheckMovePP inc b ld a, b cp EnemyMonMovesEnd - EnemyMonMoves + 1 jr z, .ApplyLayers inc hl ld a, [de] inc de and $3f jr nz, .CheckMovePP ld [hl], 80 jr .CheckMovePP ; Apply AI scoring layers depending on the trainer class. .ApplyLayers ld hl, $559f ; TrainerAI + 3 ; e:559c-5771 ld a, [$cfc0] bit 0, a jr nz, .asm_4412f ld a, [TrainerClass] dec a ld bc, 7 ; Trainer2AI - Trainer1AI call AddNTimes .asm_4412f ld bc, (CHECK_FLAG << 8) | 0 push bc push hl .CheckLayer pop hl pop bc ld a, c cp 16 ; up to 16 scoring layers jr z, .asm_4415e push bc ld d, $e ; BANK(TrainerAI) ld a, PREDEF_FLAG call Predef ld d, c pop bc inc c push bc push hl ld a, d and a jr z, .CheckLayer ld hl, AIScoringPointers dec c ld b, 0 add hl, bc add hl, bc ld a, [hli] ld h, [hl] ld l, a ld a, BANK(AIScoring) call FarJpHl jr .CheckLayer .asm_4415e ld hl, Buffer1 ld de, EnemyMonMoves ld c, EnemyMonMovesEnd - EnemyMonMoves .asm_44166 ld a, [de] inc de and a jr z, .asm_4415e dec [hl] jr z, .asm_44174 inc hl dec c jr z, .asm_4415e jr .asm_44166 .asm_44174 ld a, c .asm_44175 inc [hl] dec hl inc a cp EnemyMonMovesEnd - EnemyMonMoves + 1 jr nz, .asm_44175 ld hl, Buffer1 ld de, EnemyMonMoves ld c, EnemyMonMovesEnd - EnemyMonMoves .asm_44184 ld a, [de] and a jr nz, .asm_44189 ld [hl], a .asm_44189 ld a, [hl] dec a jr z, .asm_44191 xor a ld [hli], a jr .asm_44193 .asm_44191 ld a, [de] ld [hli], a .asm_44193 inc de dec c jr nz, .asm_44184 .asm_44197 ld hl, Buffer1 call RNG and 3 ld c, a ld b, 0 add hl, bc ld a, [hl] and a jr z, .asm_44197 ld [CurEnemyMove], a ld a, c ld [CurEnemyMoveNum], a ret ; 441af AIScoringPointers: ; 441af dw AIScoring_RedStatus dw AIScoring_RedStatMods dw AIScoring_RedSuperEffective dw AIScoring_Offensive dw AIScoring_Smart dw AIScoring_Opportunist dw AIScoring_Aggressive dw AIScoring_Cautious dw AIScoring_StatusImmunity dw AIScoring_Risky dw AIScoring_None dw AIScoring_None dw AIScoring_None dw AIScoring_None dw AIScoring_None dw AIScoring_None ; 441cf Function441cf: ; 441cf ld hl, $41fc ld b, $19 .asm_441d4 ld a, [hli] cp $fe jr nz, .asm_441dd ld hl, $41fc ld a, [hli] .asm_441dd ld [$c7db], a ld a, [hli] ld c, a push bc push hl call $4207 pop hl pop bc call DelayFrames dec b jr nz, .asm_441d4 xor a ld [$c7db], a call $4207 ld c, $20 call DelayFrames ret ; 441fc INCBIN "baserom.gbc", $441fc, $44207 - $441fc Function44207: ; 44207 ld a, [$c7db] ld hl, $4228 ld de, Sprites .asm_44210 ld a, [hli] cp $ff ret z ld [de], a inc de ld a, [hli] ld [de], a inc de ld a, [$c7db] ld b, a add a add b add [hl] inc hl ld [de], a inc de ld a, [hli] ld [de], a inc de jr .asm_44210 ; 44228 INCBIN "baserom.gbc", $44228, $44378 - $44228 PokedexDataPointerTable: ; 0x44378 INCLUDE "stats/pokedex/entry_pointers.asm" Function4456e: ; 4456e ld a, $1 call GetPartyParamLocation ld d, [hl] ld a, $2e ld hl, $5e76 rst FarCall jr nc, .asm_445be call $4648 cp $a jr nc, .asm_445be ld bc, $002f ld hl, $a835 call AddNTimes ld d, h ld e, l ld a, [CurPartyMon] ld bc, $002f ld hl, $a600 call AddNTimes push hl ld a, $0 call GetSRAMBank ld bc, $002f call CopyBytes pop hl xor a ld bc, $002f call ByteFill ld a, $1 call GetPartyParamLocation ld [hl], $0 ld hl, $a834 inc [hl] call CloseSRAM xor a ret .asm_445be scf ret ; 445c0 INCBIN "baserom.gbc", $445c0, $44648 - $445c0 Function44648: ; 44648 ld a, $0 call GetSRAMBank ld a, [$a834] ld c, a jp CloseSRAM ; 44654 Function44654: ; 44654 push bc push de ld a, $14 ld hl, $4000 rst FarCall ld a, $2 jr c, .asm_446c6 ld a, [CurPartyMon] ld hl, PartyMon1Item ld bc, $0030 call AddNTimes ld d, [hl] ld a, $2e ld hl, $5e76 rst FarCall ld a, $3 jr nc, .asm_446c6 ld a, $0 call GetSRAMBank ld a, [CurPartyMon] ld hl, $a600 ld bc, $002f call AddNTimes ld d, h ld e, l pop hl pop bc ld a, $20 ld [$d265], a .asm_44691 ld a, [de] ld c, a ld a, b call GetFarByte cp $50 jr z, .asm_446ab cp c ld a, $0 jr nz, .asm_446c1 inc hl inc de ld a, [$d265] dec a ld [$d265], a jr nz, .asm_44691 .asm_446ab ld a, $3 ld hl, $6538 rst FarCall ld a, $4 jr c, .asm_446c1 xor a ld [$d10b], a ld a, $3 ld hl, $6039 rst FarCall ld a, $1 .asm_446c1 call CloseSRAM jr .asm_446c8 .asm_446c6 pop de pop bc .asm_446c8 ld [ScriptVar], a ret ; 446cc Function446cc: ; 446cc ld a, [PartyCount] dec a push af push bc ld hl, PartyMon1Item ld bc, $0030 call AddNTimes pop bc ld [hl], b pop af push bc push af ld hl, $a600 ld bc, $002f call AddNTimes ld d, h ld e, l ld hl, DefaultFlypoint ld bc, $0021 ld a, $0 call GetSRAMBank call CopyBytes pop af push af ld hl, PartyMon1OT ld bc, $000b call AddNTimes ld bc, $000a call CopyBytes pop af ld hl, PartyMon1ID ld bc, $0030 call AddNTimes ld a, [hli] ld [de], a inc de ld a, [hl] ld [de], a inc de ld a, [CurPartySpecies] ld [de], a inc de pop bc ld a, b ld [de], a jp CloseSRAM ; 44725 Function44725: ; 44725 ld a, $0 call GetSRAMBank ld hl, $a600 ld de, $a71a ld bc, $011a call CopyBytes ld hl, $a834 ld de, $aa0b ld bc, $01d7 call CopyBytes jp CloseSRAM ; 44745 INCBIN "baserom.gbc", $44745, $447a0 - $44745 _KrisMailBoxMenu: ; 0x447a0 call InitMail jr z, .nomail call $1d6e call Function44806 jp Function1c17 .nomail ld hl, .EmptyMailboxText jp $1d67 ; 0x447b4 .EmptyMailboxText ; 0x447b4 TX_FAR _EmptyMailboxText db "@" InitMail: ; 0x447b9 ; initialize $d0f2 and beyond with incrementing values, one per mail ; set z if no mail ld a, $0 call GetSRAMBank ld a, [$a834] call CloseSRAM ld hl, $d0f2 ld [hli], a and a jr z, .done ; if no mail, we're done ; load values in memory with incrementing values starting at $d0f2 ld b, a ld a, $1 .loop ld [hli], a inc a dec b jr nz, .loop .done ld [hl], $ff ; terminate ld a, [$d0f2] and a ret ; 0x447da Function447da: ; 0x447da dec a ld hl, $a856 ld bc, $002f call AddNTimes ld a, $0 call GetSRAMBank ld de, StringBuffer2 push de ld bc, $a call CopyBytes ld a, $50 ld [de], a call CloseSRAM pop de ret ; 0x447fb Function447fb: ; 0x447fb push de ld a, [MenuSelection] call Function447da pop hl jp PlaceString ; 0x44806 Function44806: ; 0x44806 xor a ld [$d0f0], a ld a, $1 ld [$d0f1], a .asm_4480f call InitMail ld hl, MenuData4494c call Function1d3c xor a ld [hBGMapMode], a call $352f call $1ad2 ld a, [$d0f1] ld [$cf88], a ld a, [$d0f0] ld [$d0e4], a call $350c ld a, [$d0e4] ld [$d0f0], a ld a, [$cfa9] ld [$d0f1], a ld a, [$cf73] cp $2 jr z, .asm_44848 call Function4484a jr .asm_4480f .asm_44848 xor a ret ; 0x4484a Function4484a: ; 0x4484a ld hl, MenuData44964 call Function1d35 call Function1d81 call Function1c07 jr c, .asm_44860 ld a, [$cfa9] dec a ld hl, $4861 rst JumpTable .asm_44860 ret ; 0x44861 .JumpTable dw .ReadMail dw .PutInPack dw .AttachMail dw .Cancel .ReadMail ; 0x44869 call FadeToMenu ld a, [MenuSelection] dec a ld b, a call $45f4 jp $2b3c ; 0x44877 .PutInPack ; 0x44877 ld hl, .MessageLostText call $1d4f call $1dcf call Function1c07 ret c ld a, [MenuSelection] dec a call .Function448bb ld a, $1 ld [$d10c], a ld hl, NumItems call $2f66 jr c, .asm_4489e ld hl, .PackFullText jp $1d67 .asm_4489e ld a, [MenuSelection] dec a ld b, a call $45c0 ld hl, .PutAwayText jp $1d67 ; 0x448ac .PutAwayText ; 0x448ac TX_FAR ClearedMailPutAwayText db "@" .PackFullText ; 0x448b1 TX_FAR MailPackFullText db "@" .MessageLostText ; 0x448b6 TX_FAR MailMessageLostText db "@" .Function448bb: ; 0x448bb push af ld a, $0 call GetSRAMBank pop af ld hl, $a863 ld bc, $002f call AddNTimes ld a, [hl] ld [CurItem], a jp CloseSRAM ; 0x448d2 .AttachMail ; 0x448d2 call FadeToMenu xor a ld [PartyMenuActionText], a call WhiteBGMap .asm_448dc ld a, $14 ld hl, $404f rst $8 ld a, $14 ld hl, $4405 rst $8 ld a, $14 ld hl, $43e0 rst $8 ld a, $14 ld hl, PickedFruitTree rst $8 ld a, $14 ld hl, $449a rst $8 call WaitBGMap call Function32f9 call DelayFrame ld a, $14 ld hl, $4457 rst $8 jr c, .asm_44939 ld a, [CurPartySpecies] cp $fd jr z, .asm_44923 ld a, $1 call GetPartyParamLocation ld a, [hl] and a jr z, .asm_4492b ld hl, .HoldingMailText call PrintText jr .asm_448dc .asm_44923 ld hl, .EggText call PrintText jr .asm_448dc .asm_4492b ld a, [MenuSelection] dec a ld b, a call $4607 ld hl, .MailMovedText call PrintText .asm_44939 jp $2b3c ; 0x4493c .HoldingMailText ; 0x4493c TX_FAR MailAlreadyHoldingItemText db "@" .EggText ; 0x44941 TX_FAR MailEggText db "@" .MailMovedText ; 0x44946 TX_FAR MailMovedFromBoxText db "@" .Cancel ret MenuData4494c: ; 0x4494c db %01000000 ; flags db 1, 8 ; start coords db $a, $12 ; end coords dw .MenuData2 db 1 ; default option .MenuData2 db %00010000 ; flags db 4, 0 ; rows/columns? db 1 ; horizontal spacing? dbw 0,$d0f2 ; text pointer dbw BANK(Function447fb), Function447fb dbw 0,0 dbw 0,0 MenuData44964: ; 0x44964 db %01000000 ; flags db 0, 0 ; start coords db 9, $d ; end coords dw .MenuData2 db 1 ; default option .MenuData2 db %10000000 ; flags db 4 ; items db "READ MAIL@" db "PUT IN PACK@" db "ATTACH MAIL@" db "CANCEL@" SECTION "bank12",DATA,BANK[$12] Function48000: ; 48000 ld a, $1 ld [$d474], a xor a ld [$d473], a ld [PlayerGender], a ld [$d475], a ld [$d476], a ld [$d477], a ld [$d478], a ld [DefaultFlypoint], a ld [$d003], a ld a, [$d479] res 0, a ld [$d479], a ld a, [$d479] res 1, a ld [$d479], a ret ; 4802f INCBIN "baserom.gbc", $4802f, $48e81 - $4802f Function48e81: ; 48e81 ld hl, $4e93 add hl, de add hl, de ld a, [hli] ld e, a ld d, [hl] ld hl, $9500 ld bc, $120f call Functioneba ret ; 48e93 INCBIN "baserom.gbc", $48e93, $48e9b - $48e93 PackFGFX: INCBIN "gfx/misc/pack_f.2bpp" Function4925b: ; 4925b call FadeToMenu call WhiteBGMap call Functionfdb call DelayFrame ld b, $14 call GetSGBLayout xor a ld [$d142], a call $52a5 ld [$d265], a ld [$d262], a call GetMoveName call CopyName1 ld a, $b ld hl, $47fb rst FarCall jr c, .asm_4929c jr .asm_49291 .asm_49289 ld a, $b ld hl, $480a rst FarCall jr c, .asm_4929c .asm_49291 call $52b9 jr nc, .asm_49289 xor a ld [ScriptVar], a jr .asm_492a1 .asm_4929c ld a, $ff ld [ScriptVar], a .asm_492a1 call $2b3c ret ; 492a5 Function492a5: ; 492a5 ld a, [ScriptVar] cp $1 jr z, .asm_492b3 cp $2 jr z, .asm_492b6 ld a, $3a ret .asm_492b3 ld a, $35 ret .asm_492b6 ld a, $55 ret ; 492b9 Function492b9: ; 492b9 ld hl, $530a call Function1d35 ld a, $e call Predef push bc ld a, [CurPartyMon] ld hl, PartyMon1Nickname call GetNick pop bc ld a, c and a jr nz, .asm_492e5 push de ld de, $0019 call StartSFX pop de ld a, $b ld hl, $48ce call $31b0 jr .asm_49300 .asm_492e5 ld hl, $79ea ld a, $3 rst FarCall jr c, .asm_49300 ld a, $0 call Predef ld a, b and a jr z, .asm_49300 ld c, $5 ld hl, $71c2 ld a, $1 rst FarCall jr .asm_49305 .asm_49300 call Function1c07 and a ret .asm_49305 call Function1c07 scf ret ; 4930a INCBIN "baserom.gbc", $4930a, $49409 - $4930a Function49409: ; 49409 ld hl, $5418 ld de, $d038 ld bc, $0008 ld a, $5 call $306b ret ; 49418 INCBIN "baserom.gbc", $49418, $49962 - $49418 SpecialCelebiGFX: INCBIN "gfx/special/celebi/leaf.2bpp" INCBIN "gfx/special/celebi/1.2bpp" INCBIN "gfx/special/celebi/2.2bpp" INCBIN "gfx/special/celebi/3.2bpp" INCBIN "gfx/special/celebi/4.2bpp" INCBIN "baserom.gbc", $49aa2, $49cdc - $49aa2 MainMenu: ; 49cdc xor a ld [$c2d7], a call Function49ed0 ld b, $8 call GetSGBLayout call Function32f9 ld hl, GameTimerPause res 0, [hl] call Function49da4 ld [$cf76], a call Function49e09 ld hl, MenuDataHeader_0x49d14 call Function1d35 call Function49de4 call Function1c17 jr c, .quit call ClearTileMap ld a, [MenuSelection] ld hl, Label49d60 rst JumpTable jr MainMenu .quit ret ; 49d14 MenuDataHeader_0x49d14: ; 49d14 db $40 ; flags db 00, 00 ; start coords db 07, 16 ; end coords dw MenuData2_0x49d1c db 1 ; default option ; 49d1c MenuData2_0x49d1c: ; 49d1c db $80 ; flags db 0 ; items dw MainMenuItems dw $1f79 dw MainMenuText ; 49d20 MainMenuText: ContinueText: ; 0x49d24 db "CONTINUE@" NewGameText: ; 0x49d2d db "NEW GAME@" OptionText: ; 0x49d36 db "OPTION@" MysteryGiftText: ; 0x49d3d db "MYSTERY GIFT@" MobileText: ; 0x49d4a db "MOBILE@" MobileStudiumText: ; 0x49d51 db "MOBILE STUDIUM@" Label49d60: ; 0x49d60 dw MainMenu_Continue dw MainMenu_NewGame dw MainMenu_Options dw MainMenu_MysteryGift dw MainMenu_Mobile dw MainMenu_MobileStudium ; 0x49d6c CONTINUE EQU 0 NEW_GAME EQU 1 OPTION EQU 2 MYSTERY_GIFT EQU 3 MOBILE EQU 4 MOBILE_STUDIUM EQU 5 MainMenuItems: NewGameMenu: ; 0x49d6c db 2 db NEW_GAME db OPTION db $ff ContinueMenu: ; 0x49d70 db 3 db CONTINUE db NEW_GAME db OPTION db $ff MobileMysteryMenu: ; 0x49d75 db 5 db CONTINUE db NEW_GAME db OPTION db MYSTERY_GIFT db MOBILE db $ff MobileMenu: ; 0x49d7c db 4 db CONTINUE db NEW_GAME db OPTION db MOBILE db $ff MobileStudiumMenu: ; 0x49d82 db 5 db CONTINUE db NEW_GAME db OPTION db MOBILE db MOBILE_STUDIUM db $ff MysteryMobileStudiumMenu: ; 0x49d89 db 6 db CONTINUE db NEW_GAME db OPTION db MYSTERY_GIFT db MOBILE db MOBILE_STUDIUM db $ff MysteryMenu: ; 0x49d91 db 4 db CONTINUE db NEW_GAME db OPTION db MYSTERY_GIFT db $ff MysteryStudiumMenu: ; 0x49d97 db 5 db CONTINUE db NEW_GAME db OPTION db MYSTERY_GIFT db MOBILE_STUDIUM db $ff StudiumMenu: ; 0x49d9e db 4 db CONTINUE db NEW_GAME db OPTION db MOBILE_STUDIUM db $ff Function49da4: ; 49da4 nop nop nop ld a, [$cfcd] and a jr nz, .asm_49db0 ld a, $0 ret .asm_49db0 ld a, [hCGB] cp $1 ld a, $1 ret nz ld a, $0 call GetSRAMBank ld a, [$abe5] cp $ff call CloseSRAM jr nz, .asm_49dd6 ld a, [StatusFlags] bit 7, a ld a, $1 jr z, .asm_49dd1 jr .asm_49dd1 .asm_49dd1 jr .asm_49dd3 .asm_49dd3 ld a, $1 ret .asm_49dd6 ld a, [StatusFlags] bit 7, a jr z, .asm_49ddf jr .asm_49ddf .asm_49ddf jr .asm_49de1 .asm_49de1 ld a, $6 ret ; 49de4 Function49de4: ; 49de4 call SetUpMenu .asm_49de7 call Function49e09 ld a, [$cfa5] set 5, a ld [$cfa5], a call $1f1a ld a, [$cf73] cp $2 jr z, .asm_49e07 cp $1 jr z, .asm_49e02 jr .asm_49de7 .asm_49e02 call PlayClickSFX and a ret .asm_49e07 scf ret ; 49e09 Function49e09: ; 49e09 ld a, [$cfcd] and a ret z xor a ld [hBGMapMode], a call Function49e27 ld hl, Options ld a, [hl] push af set 4, [hl] call Function49e3d pop af ld [Options], a ld a, $1 ld [hBGMapMode], a ret ; 49e27 Function49e27: ; 49e27 call $06e3 and $80 jr nz, .asm_49e39 ld hl, $c5b8 ld b, $2 ld c, $12 call TextBox ret .asm_49e39 call SpeechTextBox ret ; 49e3d Function49e3d: ; 49e3d ld a, [$cfcd] and a ret z call $06e3 and $80 jp nz, Function49e75 call UpdateTime call GetWeekday ld b, a decoord 1, 15 call Function49e91 decoord 4, 16 ld a, [hHours] ld c, a ld a, $24 ld hl, $4b3e rst FarCall ld [hl], $9c inc hl ld de, hMinutes ld bc, $8102 call $3198 ret ; 49e70 ; 49e70 db "min.@" ; 49e75 Function49e75: ; 49e75 hlcoord 1, 14 ld de, .TimeNotSet call PlaceString ret ; 49e7f .TimeNotSet ; 49e7f db "TIME NOT SET@" ; 49e8c UnknownText_0x49e8c: ; 49e8c text_jump UnknownText_0x1c5182, BANK(UnknownText_0x1c5182) db "@" ; 49e91 Function49e91: ; 49e91 push de ld hl, .Days ld a, b call GetNthString ld d, h ld e, l pop hl call PlaceString ld h, b ld l, c ld de, .Day call PlaceString ret ; 49ea8 .Days db "SUN@" db "MON@" db "TUES@" db "WEDNES@" db "THURS@" db "FRI@" db "SATUR@" .Day db "DAY@" ; 49ed0 Function49ed0: ; 49ed0 xor a ld [$ffde], a call ClearTileMap call Functione5f call $0e51 call Function1fbf ret ; 49ee0 MainMenu_NewGame: ; 49ee0 callba NewGame ret ; 49ee7 MainMenu_Options: ; 49ee7 callba OptionsMenu ret ; 49eee MainMenu_Continue: ; 49eee callba Continue ret ; 49ef5 MainMenu_MysteryGift: ; 49ef5 callba MysteryGift ret ; 49efc MainMenu_Mobile: ; 49efc call WhiteBGMap ld a, MUSIC_MOBILE_ADAPTER_MENU ld [CurMusic], a ld de, MUSIC_MOBILE_ADAPTER_MENU call $66c5 call WhiteBGMap call $63a7 call $6492 call WhiteBGMap call $6071 ld c, $c call DelayFrames ld hl, $c4a4 ld b, $a ld c, $a call $4cdc ld hl, $c4ce ld de, MobileString1 call PlaceString ld hl, $c590 ld b, $4 ld c, $12 call TextBox xor a ld de, String_0x49fe9 ld hl, $c5b9 call PlaceString call Function3200 call Function32f9 call $1bc9 ld hl, $cfa9 ld b, [hl] push bc jr .asm_49f5d .asm_49f55 call $1bd3 ld hl, $cfa9 ld b, [hl] push bc .asm_49f5d bit 0, a jr nz, .asm_49f67 bit 1, a jr nz, .asm_49f84 jr .asm_49f97 .asm_49f67 ld hl, $cfa9 ld a, [hl] cp $1 jp z, $6098 cp $2 jp z, $60b9 cp $3 jp z, $60c2 cp $4 jp z, $6100 ld a, $1 call $1ff8 .asm_49f84 pop bc call WhiteBGMap call ClearTileMap ld a, MUSIC_MAIN_MENU ld [CurMusic], a ld de, MUSIC_MAIN_MENU call $66c5 ret .asm_49f97 ld hl, $cfa9 ld a, [hl] dec a ld hl, MobileStrings2 call GetNthString ld d, h ld e, l ld hl, $c5a5 ld b, $4 ld c, $12 call ClearBox ld hl, $c5b9 call PlaceString jp .asm_49fb7 .asm_49fb7 call $6071 pop bc ld hl, $cfa9 ld [hl], b ld b, $a ld c, $1 ld hl, $c4b9 call ClearBox jp .asm_49f55 ; 49fcc MobileString1: ; 49fcc db "めいしフ,ルダー", $4e db "あいさつ", $4e db "プロフィール", $4e db "せ", $1e, "い", $4e db "もどる@" ; 49fe9 MobileStrings2: String_0x49fe9: ; 49fe9 db "めいし", $1f, "つくったり", $4e db "ほぞんしておける フ,ルダーです@" ; 4a004 String_0x4a004: ; 4a004 db "モバイルたいせんや じぶんのめいしで", $4e db "つかう あいさつ", $1f, "つくります@" ; 4a026 String_0x4a026: ; 4a026 db "あなた", $25, "じゅうしょや ねんれいの", $4e db "せ", $1e, "い", $1f, "かえられます@" ; 4a042 String_0x4a042: ; 4a042 db "モバイルセンター", $1d, "せつぞくするとき", $4e db "ひつような こと", $1f, "きめます@" ; 4a062 String_0x4a062: ; 4a062 db "まえ", $25, "がめん ", $1d, "もどります", $4e db "@" ; 4a071 INCBIN "baserom.gbc", $4a071, $4a496 - $4a071 MainMenu_MobileStudium: ; 4a496 ld a, [StartDay] ld b, a ld a, [StartHour] ld c, a ld a, [StartMinute] ld d, a ld a, [StartSecond] ld e, a push bc push de callba MobileStudium call WhiteBGMap pop de pop bc ld a, b ld [StartDay], a ld a, c ld [StartHour], a ld a, d ld [StartMinute], a ld a, e ld [StartSecond], a ret ; 4a4c4 INCBIN "baserom.gbc", $4a4c4, $4a6e8 - $4a4c4 SpecialBeastsCheck: ; 0x4a6e8 ; Check if the player owns all three legendary beasts. ; They must exist in either party or PC, and have the player's OT and ID. ; outputs: ; ScriptVar is 1 if the Pokémon exist, otherwise 0. ld a, RAIKOU ld [ScriptVar], a call CheckOwnMonAnywhere jr nc, .notexist ld a, ENTEI ld [ScriptVar], a call CheckOwnMonAnywhere jr nc, .notexist ld a, SUICUNE ld [ScriptVar], a call CheckOwnMonAnywhere jr nc, .notexist ; they exist ld a, $1 ld [ScriptVar], a ret .notexist xor a ld [ScriptVar], a ret SpecialMonCheck: ; 0x4a711 ; Check if a Pokémon exists in PC or party. ; It must exist in either party or PC, and have the player's OT and ID. ; inputs: ; ScriptVar contains species to search for call CheckOwnMonAnywhere jr c, .exists ; doesn't exist xor a ld [ScriptVar], a ret .exists ld a, $1 ld [ScriptVar], a ret CheckOwnMonAnywhere: ; 0x4a721 ld a, [PartyCount] and a ret z ; no pokémon in party ld d, a ld e, $0 ld hl, PartyMon1Species ld bc, PartyMon1OT ; run CheckOwnMon on each Pokémon in the party .loop call CheckOwnMon ret c ; found! push bc ld bc, PartyMon2 - PartyMon1 add hl, bc pop bc call UpdateOTPointer dec d jr nz, .loop ; 0x4a73d $f0 ; XXX the below could use some cleanup ; run CheckOwnMon on each Pokémon in the PC ld a, $1 call GetSRAMBank ld a, [$ad10] and a jr z, .asm_4a766 ; 0x4a748 $1c ld d, a ld hl, $ad26 ld bc, $afa6 .asm_4a751 call CheckOwnMon jr nc, .asm_4a75a ; 0x4a754 $4 call CloseSRAM ret .asm_4a75a push bc ld bc, $0020 add hl, bc pop bc call UpdateOTPointer dec d jr nz, .asm_4a751 ; 0x4a764 $eb .asm_4a766 call CloseSRAM ld c, $0 .asm_4a76b ld a, [$db72] and $f cp c jr z, .asm_4a7af ; 0x4a771 $3c ld hl, $6810 ld b, $0 add hl, bc add hl, bc add hl, bc ld a, [hli] call GetSRAMBank ld a, [hli] ld h, [hl] ld l, a ld a, [hl] and a jr z, .asm_4a7af ; 0x4a784 $29 push bc push hl ld de, $0016 add hl, de ld d, h ld e, l pop hl push de ld de, $0296 add hl, de ld b, h ld c, l pop hl ld d, a .asm_4a798 call CheckOwnMon jr nc, .asm_4a7a2 ; 0x4a79b $5 pop bc call CloseSRAM ret .asm_4a7a2 push bc ld bc, $0020 add hl, bc pop bc call UpdateOTPointer dec d jr nz, .asm_4a798 ; 0x4a7ac $ea pop bc .asm_4a7af inc c ld a, c cp $e jr c, .asm_4a76b ; 0x4a7b3 $b6 call CloseSRAM and a ; clear carry ret CheckOwnMon: ; 0x4a7ba ; Check if a Pokémon belongs to the player and is of a specific species. ; inputs: ; hl, pointer to PartyMonNSpecies ; bc, pointer to PartyMonNOT ; ScriptVar should contain the species we're looking for ; outputs: ; sets carry if monster matches species, ID, and OT name. push bc push hl push de ld d, b ld e, c ; check species ld a, [ScriptVar] ; species we're looking for ld b, [hl] ; species we have cp b jr nz, .notfound ; species doesn't match ; check ID number ld bc, PartyMon1ID - PartyMon1Species add hl, bc ; now hl points to ID number ld a, [PlayerID] cp [hl] jr nz, .notfound ; ID doesn't match inc hl ld a, [PlayerID + 1] cp [hl] jr nz, .notfound ; ID doesn't match ; check OT ; This only checks five characters, which is fine for the Japanese version, ; but in the English version the player name is 7 characters, so this is wrong. ld hl, PlayerName ld a, [de] cp [hl] jr nz, .notfound cp "@" jr z, .found ; reached end of string inc hl inc de ld a, [de] cp [hl] jr nz, .notfound cp $50 jr z, .found inc hl inc de ld a, [de] cp [hl] jr nz, .notfound cp $50 jr z, .found inc hl inc de ld a, [de] cp [hl] jr nz, .notfound cp $50 jr z, .found inc hl inc de ld a, [de] cp [hl] jr z, .found .notfound pop de pop hl pop bc and a ; clear carry ret .found pop de pop hl pop bc scf ret ; 0x4a810 INCBIN "baserom.gbc", $4a810, $4a83a - $4a810 UpdateOTPointer: ; 0x4a83a push hl ld hl, PartyMon2OT - PartyMon1OT add hl, bc ld b, h ld c, l pop hl ret ; 0x4a843 INCBIN "baserom.gbc", $4a843, $4ae78 - $4a843 SECTION "bank13",DATA,BANK[$13] Function4c000: ; 4c000 ld hl, TileMap ld de, AttrMap ld b, $12 .asm_4c008 push bc ld c, $14 .asm_4c00b ld a, [hl] push hl srl a jr c, .asm_4c021 ld hl, TileSetPalettes add [hl] ld l, a ld a, [$d1e7] adc $0 ld h, a ld a, [hl] and $f jr .asm_4c031 .asm_4c021 ld hl, TileSetPalettes add [hl] ld l, a ld a, [$d1e7] adc $0 ld h, a ld a, [hl] swap a and $f .asm_4c031 pop hl ld [de], a res 7, [hl] inc hl inc de dec c jr nz, .asm_4c00b pop bc dec b jr nz, .asm_4c008 ret ; 4c03f Function4c03f: ; 4c03f ld hl, CreditsPos ld de, BGMapPalBuffer .asm_4c045 ld a, [hl] push hl srl a jr c, .asm_4c05b ld hl, TileSetPalettes add [hl] ld l, a ld a, [$d1e7] adc $0 ld h, a ld a, [hl] and $f jr .asm_4c06b .asm_4c05b ld hl, TileSetPalettes add [hl] ld l, a ld a, [$d1e7] adc $0 ld h, a ld a, [hl] swap a and $f .asm_4c06b pop hl ld [de], a res 7, [hl] inc hl inc de dec c jr nz, .asm_4c045 ret ; 4c075 Tileset03PalMap: ; 0x4c075 INCBIN "tilesets/03_palette_map.bin" ; 0x4c0e5 Tileset00PalMap: ; 0x4c0e5 Tileset01PalMap: ; 0x4c0e5 INCBIN "tilesets/01_palette_map.bin" ; 0x4c155 Tileset02PalMap: ; 0x4c155 INCBIN "tilesets/02_palette_map.bin" ; 0x4c1c5 Tileset05PalMap: ; 0x4c1c5 INCBIN "tilesets/05_palette_map.bin" ; 0x4c235 Tileset06PalMap: ; 0x4c235 INCBIN "tilesets/06_palette_map.bin" ; 0x4c2a5 Tileset07PalMap: ; 0x4c2a5 INCBIN "tilesets/07_palette_map.bin" ; 0x4c315 Tileset08PalMap: ; 0x4c315 INCBIN "tilesets/08_palette_map.bin" ; 0x4c385 Tileset09PalMap: ; 0x4c385 INCBIN "tilesets/09_palette_map.bin" ; 0x4c3f5 Tileset10PalMap: ; 0x4c3f5 INCBIN "tilesets/10_palette_map.bin" ; 0x4c465 Tileset11PalMap: ; 0x4c465 INCBIN "tilesets/11_palette_map.bin" ; 0x4c4d5 Tileset12PalMap: ; 0x4c4d5 INCBIN "tilesets/12_palette_map.bin" ; 0x4c545 Tileset13PalMap: ; 0x4c545 INCBIN "tilesets/13_palette_map.bin" ; 0x4c5b5 Tileset14PalMap: ; 0x4c5b5 INCBIN "tilesets/14_palette_map.bin" ; 0x4c625 Tileset15PalMap: ; 0x4c625 INCBIN "tilesets/15_palette_map.bin" ; 0x4c695 Tileset16PalMap: ; 0x4c695 INCBIN "tilesets/16_palette_map.bin" ; 0x4c705 Tileset23PalMap: ; 0x4c705 INCBIN "tilesets/23_palette_map.bin" ; 0x4c775 Tileset24PalMap: ; 0x4c775 Tileset30PalMap: ; 0x4c775 INCBIN "tilesets/30_palette_map.bin" ; 0x4c7e5 Tileset25PalMap: ; 0x4c7e5 INCBIN "tilesets/25_palette_map.bin" ; 0x4c855 Tileset26PalMap: ; 0x4c855 Tileset32PalMap: ; 0x4c855 Tileset33PalMap: ; 0x4c855 Tileset34PalMap: ; 0x4c855 Tileset35PalMap: ; 0x4c855 Tileset36PalMap: ; 0x4c855 INCBIN "tilesets/36_palette_map.bin" ; 0x4c8c5 Tileset27PalMap: ; 0x4c8c5 INCBIN "tilesets/27_palette_map.bin" ; 0x4c935 Tileset17PalMap: ; 0x4c935 INCBIN "tilesets/17_palette_map.bin" ; 0x4c9a5 Tileset28PalMap: ; 0x4c9a5 INCBIN "tilesets/28_palette_map.bin" ; 0x4ca15 Tileset18PalMap: ; 0x4ca15 INCBIN "tilesets/18_palette_map.bin" ; 0x4ca85 Tileset19PalMap: ; 0x4ca85 INCBIN "tilesets/19_palette_map.bin" ; 0x4caf5 Tileset20PalMap: ; 0x4caf5 INCBIN "tilesets/20_palette_map.bin" ; 0x4cb65 INCBIN "baserom.gbc", $4cb65, $4cbd5-$4cb65 Tileset29PalMap: ; 0x4cbd5 INCBIN "tilesets/29_palette_map.bin" ; 0x4cc45 Tileset31PalMap: ; 0x4cc45 INCBIN "tilesets/31_palette_map.bin" ; 0x4ccb5 Tileset21PalMap: ; 0x4ccb5 INCBIN "tilesets/21_palette_map.bin" ; 0x4cd25 Tileset22PalMap: ; 0x4cd25 INCBIN "tilesets/22_palette_map.bin" ; 0x4cd95 Tileset04PalMap: ; 0x4cd95 INCBIN "tilesets/04_palette_map.bin" ; 0x4ce05 INCBIN "baserom.gbc", $4ce05, $4ce1f - $4ce05 TileTypeTable: ; 4ce1f ; 256 tiletypes ; 00 = land ; 01 = water db $00, $00, $00, $00, $00, $00, $00, $0f db $00, $00, $00, $00, $00, $00, $00, $0f db $00, $00, $1f, $00, $00, $1f, $00, $00 db $00, $00, $1f, $00, $00, $1f, $00, $00 db $01, $01, $11, $00, $11, $01, $01, $0f db $01, $01, $11, $00, $11, $01, $01, $0f db $01, $01, $01, $01, $01, $01, $01, $01 db $01, $01, $01, $01, $01, $01, $01, $01 db $00, $00, $00, $00, $00, $00, $00, $00 db $00, $00, $00, $00, $00, $00, $00, $00 db $00, $00, $00, $00, $00, $00, $00, $00 db $00, $00, $00, $00, $00, $00, $00, $00 db $00, $00, $0f, $00, $00, $00, $00, $00 db $00, $00, $0f, $00, $00, $00, $00, $00 db $00, $00, $00, $00, $00, $00, $00, $00 db $00, $00, $00, $00, $00, $00, $00, $00 db $0f, $0f, $0f, $0f, $0f, $00, $00, $00 db $0f, $0f, $0f, $0f, $0f, $00, $00, $00 db $0f, $0f, $0f, $0f, $0f, $0f, $0f, $0f db $0f, $0f, $0f, $0f, $0f, $0f, $0f, $0f db $00, $00, $00, $00, $00, $00, $00, $00 db $00, $00, $00, $00, $00, $00, $00, $00 db $00, $00, $00, $00, $00, $00, $00, $00 db $00, $00, $00, $00, $00, $00, $00, $00 db $01, $01, $01, $01, $01, $01, $01, $01 db $01, $01, $01, $01, $01, $01, $01, $01 db $00, $00, $00, $00, $00, $00, $00, $00 db $00, $00, $00, $00, $00, $00, $00, $00 db $00, $00, $00, $00, $00, $00, $00, $00 db $00, $00, $00, $00, $00, $00, $00, $00 db $00, $00, $00, $00, $00, $00, $00, $00 db $00, $00, $00, $00, $00, $00, $00, $0f ; 4cf1f INCBIN "baserom.gbc", $4cf1f, $4cffe - $4cf1f Function4cffe: ; 4cffe ld a, $1 call GetSRAMBank ld a, [$a008] ld b, a ld a, [$ad0f] ld c, a call CloseSRAM ld a, b cp $63 jr nz, .asm_4d01b ld a, c cp $7f jr nz, .asm_4d01b ld c, $1 ret .asm_4d01b ld c, $0 ret ; 4d01e INCBIN "baserom.gbc", $4d01e, $4d15b - $4d01e Function4d15b: ; 4d15b ld hl, EnemyMoveAnimation ld a, [$d196] and a jr z, .asm_4d168 ld bc, $0030 add hl, bc .asm_4d168 ld a, [$d197] and a jr z, .asm_4d170 inc hl inc hl .asm_4d170 ld de, TileMap ld b, $12 .asm_4d175 ld c, $14 .asm_4d177 ld a, [hli] ld [de], a inc de dec c jr nz, .asm_4d177 ld a, l add $4 ld l, a jr nc, .asm_4d184 inc h .asm_4d184 dec b jr nz, .asm_4d175 ret ; 4d188 Function4d188: ; 4d188 ld a, [hCGB] and a jp z, WaitBGMap ld a, [$c2ce] cp $0 jp z, WaitBGMap ld a, [hBGMapMode] push af xor a ld [hBGMapMode], a ld a, [$ffde] push af xor a ld [$ffde], a .asm_4d1a2 ld a, [rLY] cp $8f jr c, .asm_4d1a2 di ld a, $1 ld [rVBK], a ld hl, AttrMap call $51cb ld a, $0 ld [rVBK], a ld hl, TileMap call $51cb .asm_4d1bd ld a, [rLY] cp $8f jr c, .asm_4d1bd ei pop af ld [$ffde], a pop af ld [hBGMapMode], a ret ; 4d1cb Function4d1cb: ; 4d1cb ld [hSPBuffer], sp ld sp, hl ld a, [$ffd7] ld h, a ld l, $0 ld a, $12 ld [$ffd3], a ld b, $2 ld c, $41 .asm_4d1dc pop de .asm_4d1dd ld a, [$ff00+c] and b jr nz, .asm_4d1dd ld [hl], e inc l ld [hl], d inc l pop de .asm_4d1e6 ld a, [$ff00+c] and b jr nz, .asm_4d1e6 ld [hl], e inc l ld [hl], d inc l pop de .asm_4d1ef ld a, [$ff00+c] and b jr nz, .asm_4d1ef ld [hl], e inc l ld [hl], d inc l pop de .asm_4d1f8 ld a, [$ff00+c] and b jr nz, .asm_4d1f8 ld [hl], e inc l ld [hl], d inc l pop de .asm_4d201 ld a, [$ff00+c] and b jr nz, .asm_4d201 ld [hl], e inc l ld [hl], d inc l pop de .asm_4d20a ld a, [$ff00+c] and b jr nz, .asm_4d20a ld [hl], e inc l ld [hl], d inc l pop de .asm_4d213 ld a, [$ff00+c] and b jr nz, .asm_4d213 ld [hl], e inc l ld [hl], d inc l pop de .asm_4d21c ld a, [$ff00+c] and b jr nz, .asm_4d21c ld [hl], e inc l ld [hl], d inc l pop de .asm_4d225 ld a, [$ff00+c] and b jr nz, .asm_4d225 ld [hl], e inc l ld [hl], d inc l pop de .asm_4d22e ld a, [$ff00+c] and b jr nz, .asm_4d22e ld [hl], e inc l ld [hl], d inc l ld de, $000c add hl, de ld a, [$ffd3] dec a ld [$ffd3], a jr nz, .asm_4d1dc ld a, [hSPBuffer] ld l, a ld a, [$ffda] ld h, a ld sp, hl ret ; 4d249 INCBIN "baserom.gbc", $4d249, $4d35b - $4d249 Function4d35b: ; 4d35b ld h, d ld l, e push bc push hl call $537e pop hl pop bc ld de, $0939 add hl, de inc b inc b inc c inc c ld a, $7 .asm_4d36e push bc push hl .asm_4d370 ld [hli], a dec c jr nz, .asm_4d370 pop hl ld de, $0014 add hl, de pop bc dec b jr nz, .asm_4d36e ret ; 4d37e Function4d37e: ; 4d37e push hl ld a, $76 ld [hli], a inc a call $53ab inc a ld [hl], a pop hl ld de, $0014 add hl, de .asm_4d38d push hl ld a, $79 ld [hli], a ld a, $7f call $53ab ld [hl], $7a pop hl ld de, $0014 add hl, de dec b jr nz, .asm_4d38d ld a, $7b ld [hli], a ld a, $7c call $53ab ld [hl], $7d ret ; 4d3ab Function4d3ab: ; 4d3ab ld d, c .asm_4d3ac ld [hli], a dec d jr nz, .asm_4d3ac ret ; 4d3b1 INCBIN "baserom.gbc", $4d3b1, $4d596 - $4d3b1 Tilesets: Tileset00: ; 0x4d596 dbw BANK(Tileset00GFX), Tileset00GFX dbw BANK(Tileset00Meta), Tileset00Meta dbw BANK(Tileset00Coll), Tileset00Coll dw Tileset00Anim dw $0000 dw Tileset00PalMap Tileset01: ; 0x4d5a5 dbw BANK(Tileset01GFX), Tileset01GFX dbw BANK(Tileset01Meta), Tileset01Meta dbw BANK(Tileset01Coll), Tileset01Coll dw Tileset01Anim dw $0000 dw Tileset01PalMap Tileset02: ; 0x4d5b4 dbw BANK(Tileset02GFX), Tileset02GFX dbw BANK(Tileset02Meta), Tileset02Meta dbw BANK(Tileset02Coll), Tileset02Coll dw Tileset02Anim dw $0000 dw Tileset02PalMap Tileset03: ; 0x4d5c3 dbw BANK(Tileset03GFX), Tileset03GFX dbw BANK(Tileset03Meta), Tileset03Meta dbw BANK(Tileset03Coll), Tileset03Coll dw Tileset03Anim dw $0000 dw Tileset03PalMap Tileset04: ; 0x4d5d2 dbw BANK(Tileset04GFX), Tileset04GFX dbw BANK(Tileset04Meta), Tileset04Meta dbw BANK(Tileset04Coll), Tileset04Coll dw Tileset04Anim dw $0000 dw Tileset04PalMap Tileset05: ; 0x4d5e1 dbw BANK(Tileset05GFX), Tileset05GFX dbw BANK(Tileset05Meta), Tileset05Meta dbw BANK(Tileset05Coll), Tileset05Coll dw Tileset05Anim dw $0000 dw Tileset05PalMap Tileset06: ; 0x4d5f0 dbw BANK(Tileset06GFX), Tileset06GFX dbw BANK(Tileset06Meta), Tileset06Meta dbw BANK(Tileset06Coll), Tileset06Coll dw Tileset06Anim dw $0000 dw Tileset06PalMap Tileset07: ; 0x4d5ff dbw BANK(Tileset07GFX), Tileset07GFX dbw BANK(Tileset07Meta), Tileset07Meta dbw BANK(Tileset07Coll), Tileset07Coll dw Tileset07Anim dw $0000 dw Tileset07PalMap Tileset08: ; 0x4d60e dbw BANK(Tileset08GFX), Tileset08GFX dbw BANK(Tileset08Meta), Tileset08Meta dbw BANK(Tileset08Coll), Tileset08Coll dw Tileset08Anim dw $0000 dw Tileset08PalMap Tileset09: ; 0x4d61d dbw BANK(Tileset09GFX), Tileset09GFX dbw BANK(Tileset09Meta), Tileset09Meta dbw BANK(Tileset09Coll), Tileset09Coll dw Tileset09Anim dw $0000 dw Tileset09PalMap Tileset10: ; 0x4d62c dbw BANK(Tileset10GFX), Tileset10GFX dbw BANK(Tileset10Meta), Tileset10Meta dbw BANK(Tileset10Coll), Tileset10Coll dw Tileset10Anim dw $0000 dw Tileset10PalMap Tileset11: ; 0x4d63b dbw BANK(Tileset11GFX), Tileset11GFX dbw BANK(Tileset11Meta), Tileset11Meta dbw BANK(Tileset11Coll), Tileset11Coll dw Tileset11Anim dw $0000 dw Tileset11PalMap Tileset12: ; 0x4d64a dbw BANK(Tileset12GFX), Tileset12GFX dbw BANK(Tileset12Meta), Tileset12Meta dbw BANK(Tileset12Coll), Tileset12Coll dw Tileset12Anim dw $0000 dw Tileset12PalMap Tileset13: ; 0x4d659 dbw BANK(Tileset13GFX), Tileset13GFX dbw BANK(Tileset13Meta), Tileset13Meta dbw BANK(Tileset13Coll), Tileset13Coll dw Tileset13Anim dw $0000 dw Tileset13PalMap Tileset14: ; 0x4d668 dbw BANK(Tileset14GFX), Tileset14GFX dbw BANK(Tileset14Meta), Tileset14Meta dbw BANK(Tileset14Coll), Tileset14Coll dw Tileset14Anim dw $0000 dw Tileset14PalMap Tileset15: ; 0x4d677 dbw BANK(Tileset15GFX), Tileset15GFX dbw BANK(Tileset15Meta), Tileset15Meta dbw BANK(Tileset15Coll), Tileset15Coll dw Tileset15Anim dw $0000 dw Tileset15PalMap Tileset16: ; 0x4d686 dbw BANK(Tileset16GFX), Tileset16GFX dbw BANK(Tileset16Meta), Tileset16Meta dbw BANK(Tileset16Coll), Tileset16Coll dw Tileset16Anim dw $0000 dw Tileset16PalMap Tileset17: ; 0x4d695 dbw BANK(Tileset17GFX), Tileset17GFX dbw BANK(Tileset17Meta), Tileset17Meta dbw BANK(Tileset17Coll), Tileset17Coll dw Tileset17Anim dw $0000 dw Tileset17PalMap Tileset18: ; 0x4d6a4 dbw BANK(Tileset18GFX), Tileset18GFX dbw BANK(Tileset18Meta), Tileset18Meta dbw BANK(Tileset18Coll), Tileset18Coll dw Tileset18Anim dw $0000 dw Tileset18PalMap Tileset19: ; 0x4d6b3 dbw BANK(Tileset19GFX), Tileset19GFX dbw BANK(Tileset19Meta), Tileset19Meta dbw BANK(Tileset19Coll), Tileset19Coll dw Tileset19Anim dw $0000 dw Tileset19PalMap Tileset20: ; 0x4d6c2 dbw BANK(Tileset20GFX), Tileset20GFX dbw BANK(Tileset20Meta), Tileset20Meta dbw BANK(Tileset20Coll), Tileset20Coll dw Tileset20Anim dw $0000 dw Tileset20PalMap Tileset21: ; 0x4d6d1 dbw BANK(Tileset21GFX), Tileset21GFX dbw BANK(Tileset21Meta), Tileset21Meta dbw BANK(Tileset21Coll), Tileset21Coll dw Tileset21Anim dw $0000 dw Tileset21PalMap Tileset22: ; 0x4d6e0 dbw BANK(Tileset22GFX), Tileset22GFX dbw BANK(Tileset22Meta), Tileset22Meta dbw BANK(Tileset22Coll), Tileset22Coll dw Tileset22Anim dw $0000 dw Tileset22PalMap Tileset23: ; 0x4d6ef dbw BANK(Tileset23GFX), Tileset23GFX dbw BANK(Tileset23Meta), Tileset23Meta dbw BANK(Tileset23Coll), Tileset23Coll dw Tileset23Anim dw $0000 dw Tileset23PalMap Tileset24: ; 0x4d6fe dbw BANK(Tileset24GFX), Tileset24GFX dbw BANK(Tileset24Meta), Tileset24Meta dbw BANK(Tileset24Coll), Tileset24Coll dw Tileset24Anim dw $0000 dw Tileset24PalMap Tileset25: ; 0x4d70d dbw BANK(Tileset25GFX), Tileset25GFX dbw BANK(Tileset25Meta), Tileset25Meta dbw BANK(Tileset25Coll), Tileset25Coll dw Tileset25Anim dw $0000 dw Tileset25PalMap Tileset26: ; 0x4d71c dbw BANK(Tileset26GFX), Tileset26GFX dbw BANK(Tileset26Meta), Tileset26Meta dbw BANK(Tileset26Coll), Tileset26Coll dw Tileset26Anim dw $0000 dw Tileset26PalMap Tileset27: ; 0x4d72b dbw BANK(Tileset27GFX), Tileset27GFX dbw BANK(Tileset27Meta), Tileset27Meta dbw BANK(Tileset27Coll), Tileset27Coll dw Tileset27Anim dw $0000 dw Tileset27PalMap Tileset28: ; 0x4d73a dbw BANK(Tileset28GFX), Tileset28GFX dbw BANK(Tileset28Meta), Tileset28Meta dbw BANK(Tileset28Coll), Tileset28Coll dw Tileset28Anim dw $0000 dw Tileset28PalMap Tileset29: ; 0x4d749 dbw BANK(Tileset29GFX), Tileset29GFX dbw BANK(Tileset29Meta), Tileset29Meta dbw BANK(Tileset29Coll), Tileset29Coll dw Tileset29Anim dw $0000 dw Tileset29PalMap Tileset30: ; 0x4d758 dbw BANK(Tileset30GFX), Tileset30GFX dbw BANK(Tileset30Meta), Tileset30Meta dbw BANK(Tileset30Coll), Tileset30Coll dw Tileset30Anim dw $0000 dw Tileset30PalMap Tileset31: ; 0x4d767 dbw BANK(Tileset31GFX), Tileset31GFX dbw BANK(Tileset31Meta), Tileset31Meta dbw BANK(Tileset31Coll), Tileset31Coll dw Tileset31Anim dw $0000 dw Tileset31PalMap Tileset32: ; 0x4d776 dbw BANK(Tileset32GFX), Tileset32GFX dbw BANK(Tileset32Meta), Tileset32Meta dbw BANK(Tileset32Coll), Tileset32Coll dw Tileset32Anim dw $0000 dw Tileset32PalMap Tileset33: ; 0x4d785 dbw BANK(Tileset33GFX), Tileset33GFX dbw BANK(Tileset33Meta), Tileset33Meta dbw BANK(Tileset33Coll), Tileset33Coll dw Tileset33Anim dw $0000 dw Tileset33PalMap Tileset34: ; 0x4d794 dbw BANK(Tileset34GFX), Tileset34GFX dbw BANK(Tileset34Meta), Tileset34Meta dbw BANK(Tileset34Coll), Tileset34Coll dw Tileset34Anim dw $0000 dw Tileset34PalMap Tileset35: ; 0x4d7a3 dbw BANK(Tileset35GFX), Tileset35GFX dbw BANK(Tileset35Meta), Tileset35Meta dbw BANK(Tileset35Coll), Tileset35Coll dw Tileset35Anim dw $0000 dw Tileset35PalMap Tileset36: ; 0x4d7b2 dbw BANK(Tileset36GFX), Tileset36GFX dbw BANK(Tileset36Meta), Tileset36Meta dbw BANK(Tileset36Coll), Tileset36Coll dw Tileset36Anim dw $0000 dw Tileset36PalMap ; 0x4d7c1 INCBIN "baserom.gbc", $4d7c1, $4d860 - $4d7c1 CheckPokerus: ; 4d860 ; Return carry if a monster in your party has Pokerus ; Get number of monsters to iterate over ld a, [PartyCount] and a jr z, .NoPokerus ld b, a ; Check each monster in the party for Pokerus ld hl, PartyMon1PokerusStatus ld de, PartyMon2 - PartyMon1 .Check ld a, [hl] and $0f ; only the bottom nybble is used jr nz, .HasPokerus ; Next PartyMon add hl, de dec b jr nz, .Check .NoPokerus and a ret .HasPokerus scf ret ; 4d87a INCBIN "baserom.gbc", $4d87a, $4db3b - $4d87a Function4db3b: ; 4db3b ld hl, $5b44 call PrintText jp $1dcf ; 4db44 INCBIN "baserom.gbc", $4db44, $4db49 - $4db44 Function4db49: ; 4db49 ld a, [PartyCount] dec a ld hl, PartyMon1CaughtLevel call GetPartyLocation ld a, [TimeOfDay] inc a rrca rrca ld b, a ld a, [CurPartyLevel] or b ld [hli], a ld a, [MapGroup] ld b, a ld a, [MapNumber] ld c, a cp $1 jr nz, .asm_4db78 ld a, b cp $14 jr nz, .asm_4db78 ld a, [BackupMapGroup] ld b, a ld a, [BackupMapNumber] ld c, a .asm_4db78 call GetWorldMapLocation ld b, a ld a, [PlayerGender] rrca or b ld [hl], a ret ; 4db83 Function4db83: ; 4db83 ld a, $1 call GetSRAMBank ld hl, $ad43 call $5b53 call CloseSRAM ret ; 4db92 Function4db92: ; 4db92 push bc ld a, $1 call GetSRAMBank ld hl, $ad43 pop bc call $5baf call CloseSRAM ret ; 4dba3 Function4dba3: ; 4dba3 ld a, [PartyCount] dec a ld hl, PartyMon1CaughtLevel push bc call GetPartyLocation pop bc xor a ld [hli], a ld a, $7e rrc b or b ld [hl], a ret ; 4dbb8 INCBIN "baserom.gbc", $4dbb8, $4dc8a - $4dbb8 StatsScreenInit: ; 4dc8a ld hl, StatsScreenMain jr .gotaddress ld hl, $5cf7 jr .gotaddress .gotaddress ld a, [$ffde] push af xor a ld [$ffde], a ; disable overworld tile animations ld a, [$c2c6] ; whether sprite is to be mirrorred push af ld a, [$cf63] ld b, a ld a, [$cf64] ld c, a push bc push hl call WhiteBGMap call ClearTileMap call $1ad2 ld a, $3e ld hl, $753e rst FarCall ; this loads graphics pop hl call JpHl call WhiteBGMap call ClearTileMap pop bc ; restore old values ld a, b ld [$cf63], a ld a, c ld [$cf64], a pop af ld [$c2c6], a pop af ld [$ffde], a ret ; 0x4dcd2 StatsScreenMain: ; 0x4dcd2 xor a ld [$cf63], a ld [$cf64], a ld a, [$cf64] and $fc or $1 ld [$cf64], a .loop ; 4dce3 ld a, [$cf63] and $7f ld hl, StatsScreenPointerTable rst JumpTable call $5d3a ; check for keys? ld a, [$cf63] bit 7, a jr z, .loop ret ; 0x4dcf7 INCBIN "baserom.gbc", $4dcf7, $4dd2a - $4dcf7 StatsScreenPointerTable: ; 4dd2a dw $5d72 ; regular pokémon dw EggStatsInit ; egg dw $5de6 dw $5dac dw $5dc6 dw $5de6 dw $5dd6 dw $5d6c ; 4dd3a INCBIN "baserom.gbc", $4dd3a, $4dda1 - $4dd3a EggStatsInit: ; 4dda1 call EggStatsScreen ld a, [$cf63] inc a ld [$cf63], a ret ; 0x4ddac INCBIN "baserom.gbc", $4ddac, $4e21e - $4ddac IDNoString: ; 4e21e db $73, "№.@" OTString: ; 4e222 db "OT/@" ; 4e226 INCBIN "baserom.gbc", $4e226, $4e33a - $4e226 EggStatsScreen: ; 4e33a xor a ld [hBGMapMode], a ld hl, $cda1 call SetHPPal ld b, $3 call GetSGBLayout call $5f8f ld de, EggString hlcoord 8, 1 ; $c4bc call PlaceString ld de, IDNoString hlcoord 8, 3 ; $c4e4 call PlaceString ld de, OTString hlcoord 8, 5 ; $c50c call PlaceString ld de, FiveQMarkString hlcoord 11, 3 ; $c4e7 call PlaceString ld de, FiveQMarkString hlcoord 11, 5 ; $c50f call PlaceString ld a, [TempMonHappiness] ; egg status ld de, EggSoonString cp $6 jr c, .picked ld de, EggCloseString cp $b jr c, .picked ld de, EggMoreTimeString cp $29 jr c, .picked ld de, EggALotMoreTimeString .picked hlcoord 1, 9 ; $c555 call PlaceString ld hl, $cf64 set 5, [hl] call Function32f9 ; pals call DelayFrame ld hl, TileMap call $3786 ld a, $41 ld hl, $402d rst FarCall call $6497 ld a, [TempMonHappiness] cp 6 ret nc ld de, SFX_2_BOOPS call StartSFX ret ; 0x4e3c0 EggString: ; 4e3c0 db "EGG@" FiveQMarkString: ; 4e3c4 db "?????@" EggSoonString: ; 0x4e3ca db "It's making sounds", $4e, "inside. It's going", $4e, "to hatch soon!@" EggCloseString: ; 0x4e3fd db "It moves around", $4e, "inside sometimes.", $4e, "It must be close", $4e, "to hatching.@" EggMoreTimeString: ; 0x4e43d db "Wonder what's", $4e, "inside? It needs", $4e, "more time, though.@" EggALotMoreTimeString: ; 0x4e46e db "This EGG needs a", $4e, "lot more time to", $4e, "hatch.@" ; 0x4e497 INCBIN "baserom.gbc", $4e497, $4e53f - $4e497 Function4e53f: ; 4e53f ld hl, $0022 add hl, bc ld a, [hli] or [hl] jr z, .asm_4e552 ld hl, $0020 add hl, bc ld a, [hl] and $27 jr nz, .asm_4e552 and a ret .asm_4e552 scf ret ; 4e554 INCBIN "baserom.gbc", $4e554, $4e5e1 - $4e554 Function4e5e1: ; 4e5e1 push hl push de push bc ld a, [CurSpecies] push af ld a, [rOBP0] push af ld a, [BaseDexNo] push af call $6607 pop af ld [BaseDexNo], a pop af ld [rOBP0], a pop af ld [CurSpecies], a pop bc pop de pop hl ld a, [$d1ed] and a ret z scf ret ; 4e607 Function4e607: ; 4e607 ld a, $e4 ld [rOBP0], a ld de, $0000 call StartMusic callba Function8cf53 ld de, $6831 ld hl, VTiles0 ld bc, $1308 call Functioneba xor a ld [Danger], a call WaitBGMap xor a ld [hBGMapMode], a ld a, [MagikarpLength] ld [PlayerHPPal], a ld c, $0 call $6703 ld a, [MagikarpLength] ld [CurPartySpecies], a ld [CurSpecies], a call $6708 ld de, VTiles2 ld hl, $9310 ld bc, $0031 call Functioneba ld a, $31 ld [$d1ec], a call $6755 ld a, [Buffer2] ld [CurPartySpecies], a ld [CurSpecies], a call $6711 ld a, [MagikarpLength] ld [CurPartySpecies], a ld [CurSpecies], a ld a, $1 ld [hBGMapMode], a call $6794 jr c, .asm_4e67c ld a, [MagikarpLength] call $37ce .asm_4e67c ld de, $0022 call StartMusic ld c, $50 call DelayFrames ld c, $1 call $6703 call $6726 jr c, .asm_4e6df ld a, $cf ld [$d1ec], a call $6755 xor a ld [$d1ed], a ld a, [Buffer2] ld [PlayerHPPal], a ld c, $0 call $6703 call $67a6 callba Function8cf53 call $6794 jr c, .asm_4e6de ld a, [$c2c6] push af ld a, $1 ld [$c2c6], a ld a, [CurPartySpecies] push af ld a, [PlayerHPPal] ld [CurPartySpecies], a ld hl, $c4cf ld d, $0 ld e, $4 ld a, $47 call Predef pop af ld [CurPartySpecies], a pop af ld [$c2c6], a ret .asm_4e6de ret .asm_4e6df ld a, $1 ld [$d1ed], a ld a, [MagikarpLength] ld [PlayerHPPal], a ld c, $0 call $6703 call $67a6 callba Function8cf53 call $6794 ret c ld a, [PlayerHPPal] call $37ce ret ; 4e703 Function4e703: ; 4e703 ld b, $b jp GetSGBLayout ; 4e708 Function4e708: ; 4e708 call GetBaseData ld hl, $c4cf jp $3786 ; 4e711 Function4e711: ; 4e711 call GetBaseData ld a, $1 ld [$c2c6], a ld de, VTiles2 ld a, $3e call Predef xor a ld [$c2c6], a ret ; 4e726 Function4e726: ; 4e726 call ClearJoypadPublic ld bc, $010e .asm_4e72c push bc call $6779 pop bc jr c, .asm_4e73f push bc call $6741 pop bc inc b dec c dec c jr nz, .asm_4e72c and a ret .asm_4e73f scf ret ; 4e741 Function4e741: ; 4e741 .asm_4e741 ld a, $cf ld [$d1ec], a call $6755 ld a, $31 ld [$d1ec], a call $6755 dec b jr nz, .asm_4e741 ret ; 4e755 Function4e755: ; 4e755 push bc xor a ld [hBGMapMode], a ld hl, $c4cf ld bc, $0707 ld de, $000d .asm_4e762 push bc .asm_4e763 ld a, [$d1ec] add [hl] ld [hli], a dec c jr nz, .asm_4e763 pop bc add hl, de dec b jr nz, .asm_4e762 ld a, $1 ld [hBGMapMode], a call WaitBGMap pop bc ret ; 4e779 Function4e779: ; 4e779 .asm_4e779 call DelayFrame push bc call Functiona57 ld a, [hJoyDown] pop bc and $2 jr nz, .asm_4e78c .asm_4e787 dec c jr nz, .asm_4e779 and a ret .asm_4e78c ld a, [$d1e9] and a jr nz, .asm_4e787 scf ret ; 4e794 Function4e794: ; 4e794 ld a, [CurPartyMon] ld hl, PartyMon1Species call GetPartyLocation ld b, h ld c, l ld a, $13 ld hl, $653f rst FarCall ret ; 4e7a6 Function4e7a6: ; 4e7a6 ld a, [$d1ed] and a ret nz ld de, $00a4 call StartSFX ld hl, $cf63 ld a, [hl] push af ld [hl], $0 .asm_4e7b8 call $67cf jr nc, .asm_4e7c2 call $680c jr .asm_4e7b8 .asm_4e7c2 ld c, $20 .asm_4e7c4 call $680c dec c jr nz, .asm_4e7c4 pop af ld [$cf63], a ret ; 4e7cf Function4e7cf: ; 4e7cf ld hl, $cf63 ld a, [hl] cp $20 ret nc ld d, a inc [hl] and $1 jr nz, .asm_4e7e6 ld e, $0 call $67e8 ld e, $10 call $67e8 .asm_4e7e6 scf ret ; 4e7e8 Function4e7e8: ; 4e7e8 push de ld de, $4858 ld a, $13 call Function3b2a ld hl, $000b add hl, bc ld a, [$cf63] and $e sla a pop de add e ld [hl], a ld hl, $0003 add hl, bc ld [hl], $0 ld hl, $000c add hl, bc ld [hl], $10 ret ; 4e80c Function4e80c: ; 4e80c push bc callab Function8cf69 ld a, [$ff9b] and $e srl a inc a inc a and $7 ld b, a ld hl, $c403 ld c, $28 .asm_4e823 ld a, [hl] or b ld [hli], a inc hl inc hl inc hl dec c jr nz, .asm_4e823 pop bc call DelayFrame ret ; 4e831 EvolutionGFX: INCBIN "gfx/evo/bubble_large.2bpp" INCBIN "gfx/evo/bubble.2bpp" Function4e881: ; 4e881 call WhiteBGMap call ClearTileMap call ClearSprites call DisableLCD call $0e51 call $0e58 ld hl, VBGMap0 ld bc, VBlank5 ld a, $7f call ByteFill ld hl, AttrMap ld bc, $0168 xor a call ByteFill xor a ld [$ffd0], a ld [$ffcf], a call EnableLCD ld hl, $68bd call PrintText call Function3200 call Function32f9 ret ; 4e8bd INCBIN "baserom.gbc", $4e8bd, $4e8c2 - $4e8bd Function4e8c2: ; 4e8c2 call WhiteBGMap call ClearTileMap call ClearSprites call DisableLCD call $0e51 call $0e58 ld hl, VBGMap0 ld bc, VBlank5 ld a, $7f call ByteFill ld hl, AttrMap ld bc, $0168 xor a call ByteFill ld hl, $d000 ld c, $40 .asm_4e8ee ld a, $ff ld [hli], a ld a, $7f ld [hli], a dec c jr nz, .asm_4e8ee xor a ld [$ffd0], a ld [$ffcf], a call EnableLCD call Function3200 call Function32f9 ret ; 4e906 Function4e906: ; 4e906 ld a, [rSVBK] push af ld a, $6 ld [rSVBK], a ld hl, $d000 ld bc, VBlank5 ld a, $7f call ByteFill ld hl, VBGMap0 ld de, $d000 ld b, $0 ld c, $40 call Functioneba pop af ld [rSVBK], a ret ; 4e929 INCBIN "baserom.gbc", $4e929, $4ea44 - $4e929 Function4ea44: ; 4ea44 ld a, $0 ld hl, InLinkBattle call $307b cp $4 jr z, .asm_4ea59 ld a, [Options] bit 7, a jr nz, .asm_4ea80 and a ret .asm_4ea59 ld a, [$cd2f] and a jr nz, .asm_4ea72 ld a, $4 call GetSRAMBank ld a, [$a60c] ld c, a call CloseSRAM ld a, c bit 0, c jr z, .asm_4ea80 and a ret .asm_4ea72 ld a, $5 ld hl, $dc00 call $307b bit 0, a jr z, .asm_4ea80 and a ret .asm_4ea80 scf ret ; 4ea82 Function4ea82: ; 4ea82 ld a, [hCGB] and a ret nz ld de, $0000 call StartMusic call ClearTileMap ld hl, $6b76 ld de, $d000 ld a, [rSVBK] push af ld a, $0 ld [rSVBK], a call Decompress pop af ld [rSVBK], a ld de, $d000 ld hl, VTiles2 ld bc, Text_1354 call Functionf82 ld de, $4200 ld hl, VTiles1 ld bc, $3e80 call Functionf9d call Function4eac5 call WaitBGMap .asm_4eac0 call DelayFrame jr .asm_4eac0 ; 4eac5 Function4eac5: ; 4eac5 call Function4eaea ld hl, $c4cb ld b, $e ld c, $4 ld a, $8 call Function4eb27 ld hl, $c51d ld b, $a ld c, $2 ld a, $40 call Function4eb27 ld de, $6b38 ld hl, $c569 call PlaceString ret ; 4eaea Function4eaea: ; 4eaea ld hl, TileMap ld [hl], $0 inc hl ld a, $1 call Function4eb15 ld [hl], $2 ld hl, $c4b4 ld a, $3 call Function4eb1c ld hl, $c4c7 ld a, $4 call Function4eb1c ld hl, $c5f4 ld [hl], $5 inc hl ld a, $6 call Function4eb15 ld [hl], $7 ret ; 4eb15 Function4eb15: ; 4eb15 ld c, $12 .asm_4eb17 ld [hli], a dec c jr nz, .asm_4eb17 ret ; 4eb1c Function4eb1c: ; 4eb1c ld de, $0014 ld c, $10 .asm_4eb21 ld [hl], a add hl, de dec c jr nz, .asm_4eb21 ret ; 4eb27 Function4eb27: ; 4eb27 ld de, $0014 .asm_4eb2a push bc push hl .asm_4eb2c ld [hli], a inc a dec b jr nz, .asm_4eb2c pop hl add hl, de pop bc dec c jr nz, .asm_4eb2a ret ; 4eb38 INCBIN "baserom.gbc", $4eb38, $4f301 - $4eb38 Function4f301: ; 4f301 ld hl, $001e add hl, bc ld a, [hl] and $7f jr z, .asm_4f319 cp $7f jr z, .asm_4f319 ld a, [hl] and $80 jr nz, .asm_4f316 ld c, $1 ret .asm_4f316 ld c, $2 ret .asm_4f319 ld c, $0 ret ; 4f31c SECTION "bank14",DATA,BANK[$14] INCBIN "baserom.gbc", $50000, $5001d - $50000 Function5001d: ; 5001d ld a, b ld [PartyMenuActionText], a call Function2ed3 call WhiteBGMap call $403f call WaitBGMap ld b, $a call GetSGBLayout call Function32f9 call DelayFrame call PartyMenuSelect call Function2b74 ret ; 5003f Function5003f: ; 5003f call $404f call $4405 call $43e0 call WritePartyMenuTilemap call PrintPartyMenuText ret ; 5004f Function5004f: ; 5004f call $0e58 ld hl, $4ad1 ld a, $2 rst FarCall ld hl, $6814 ld a, $23 rst FarCall ret ; 5005f WritePartyMenuTilemap: ; 0x5005f ld hl, Options ld a, [hl] push af set 4, [hl] ; Disable text delay xor a ld [hBGMapMode], a ld hl, TileMap ld bc, $0168 ld a, " " call ByteFill ; blank the tilemap call $4396 ; This reads from a pointer table??? .asm_50077 ld a, [hli] cp $ff jr z, .asm_50084 ; 0x5007a $8 push hl ld hl, $4089 rst JumpTable pop hl jr .asm_50077 ; 0x50082 $f3 .asm_50084 pop af ld [Options], a ret ; 0x50089 INCBIN "baserom.gbc", $50089, $500cf - $50089 Function500cf: ; 500cf xor a ld [$cda9], a ld a, [PartyCount] and a ret z ld c, a ld b, $0 ld hl, $c4d3 .asm_500de push bc push hl call $4389 jr z, .asm_50103 push hl call $4117 pop hl ld d, $6 ld b, $0 call $3750 ld hl, $cd9b ld a, [$cda9] ld c, a ld b, $0 add hl, bc call SetHPPal ld b, $fc call GetSGBLayout .asm_50103 ld hl, $cda9 inc [hl] pop hl ld de, $0028 add hl, de pop bc inc b dec c jr nz, .asm_500de ld b, $a call GetSGBLayout ret ; 50117 Function50117: ; 50117 ld a, b ld bc, $0030 ld hl, PartyMon1CurHP call AddNTimes ld a, [hli] or [hl] jr nz, .asm_50129 xor a ld e, a ld c, a ret .asm_50129 dec hl ld a, [hli] ld b, a ld a, [hli] ld c, a ld a, [hli] ld d, a ld a, [hli] ld e, a ld a, $4 call Predef ret ; 50138 Function50138: ; 50138 ld a, [PartyCount] and a ret z ld c, a ld b, $0 ld hl, $c4c1 .asm_50143 push bc push hl call $4389 jr z, .asm_5016b push hl ld a, b ld bc, $0030 ld hl, PartyMon1CurHP call AddNTimes ld e, l ld d, h pop hl push de ld bc, $0203 call $3198 pop de ld a, $f3 ld [hli], a inc de inc de ld bc, $0203 call $3198 .asm_5016b pop hl ld de, $0028 add hl, de pop bc inc b dec c jr nz, .asm_50143 ret ; 50176 Function50176: ; 50176 ld a, [PartyCount] and a ret z ld c, a ld b, $0 ld hl, $c4d0 .asm_50181 push bc push hl call $4389 jr z, .asm_501a7 push hl ld a, b ld bc, $0030 ld hl, PartyMon1Level call AddNTimes ld e, l ld d, h pop hl ld a, [de] cp $64 jr nc, .asm_501a1 ld a, $6e ld [hli], a ld bc, $4102 .asm_501a1 ld bc, $4103 call $3198 .asm_501a7 pop hl ld de, $0028 add hl, de pop bc inc b dec c jr nz, .asm_50181 ret ; 501b2 Function501b2: ; 501b2 ld a, [PartyCount] and a ret z ld c, a ld b, $0 ld hl, $c4cd .asm_501bd push bc push hl call $4389 jr z, .asm_501d5 push hl ld a, b ld bc, $0030 ld hl, PartyMon1Status call AddNTimes ld e, l ld d, h pop hl call $4d0a .asm_501d5 pop hl ld de, $0028 add hl, de pop bc inc b dec c jr nz, .asm_501bd ret ; 501e0 Function501e0: ; 501e0 ld a, [PartyCount] and a ret z ld c, a ld b, $0 ld hl, $c4d4 .asm_501eb push bc push hl call $4389 jr z, .asm_5020a push hl ld hl, PartySpecies ld e, b ld d, $0 add hl, de ld a, [hl] ld [CurPartySpecies], a ld a, $e call Predef pop hl call $4215 call PlaceString .asm_5020a pop hl ld de, $0028 add hl, de pop bc inc b dec c jr nz, .asm_501eb ret ; 50215 Function50215: ; 50215 ld a, c and a jr nz, .asm_5021d ld de, $4226 ret .asm_5021d ld de, $4221 ret ; 50221 INCBIN "baserom.gbc", $50221, $5022f - $50221 Function5022f: ; 5022f ld a, [PartyCount] and a ret z ld c, a ld b, $0 ld hl, $c4d4 .asm_5023a push bc push hl call $4389 jr z, .asm_5025d push hl ld a, b ld bc, $0030 ld hl, PartyMon1Species call AddNTimes ld a, [hl] dec a ld e, a ld d, $0 ld hl, $65b1 add hl, de add hl, de call $4268 pop hl call PlaceString .asm_5025d pop hl ld de, $0028 add hl, de pop bc inc b dec c jr nz, .asm_5023a ret ; 50268 Function50268: ; 50268 ld de, StringBuffer1 ld a, $10 ld bc, $0002 call FarCopyBytes ld hl, StringBuffer1 ld a, [hli] ld h, [hl] ld l, a ld de, StringBuffer1 ld a, $10 ld bc, $000a call FarCopyBytes ld hl, StringBuffer1 .asm_50287 ld a, [hli] and a jr z, .asm_5029f inc hl inc hl cp $2 jr nz, .asm_50287 dec hl dec hl ld a, [CurItem] cp [hl] inc hl inc hl jr nz, .asm_50287 ld de, $42a3 ret .asm_5029f ld de, $42a8 ret ; 502a3 INCBIN "baserom.gbc", $502a3, $502b1 - $502a3 Function502b1: ; 502b1 ld a, [PartyCount] and a ret z ld c, a ld b, $0 ld hl, $c4d4 .asm_502bc push bc push hl call $4389 jr z, .asm_502e3 ld [CurPartySpecies], a push hl ld a, b ld [CurPartyMon], a xor a ld [MonType], a call GetGender ld de, $42fe jr c, .asm_502df ld de, $42ee jr nz, .asm_502df ld de, $42f5 .asm_502df pop hl call PlaceString .asm_502e3 pop hl ld de, $0028 add hl, de pop bc inc b dec c jr nz, .asm_502bc ret ; 502ee INCBIN "baserom.gbc", $502ee, $50307 - $502ee Function50307: ; 50307 ld a, [PartyCount] and a ret z ld c, a ld b, $0 ld hl, $c4c0 .asm_50312 push bc push hl ld de, $4372 call PlaceString pop hl ld de, $0028 add hl, de pop bc inc b dec c jr nz, .asm_50312 ld a, l ld e, $b sub e ld l, a ld a, h sbc $0 ld h, a ld de, $4379 call PlaceString ld b, $3 ld c, $0 ld hl, DefaultFlypoint ld a, [hl] .asm_5033b push hl push bc ld hl, $c4c0 .asm_50340 and a jr z, .asm_5034a ld de, $0028 add hl, de dec a jr .asm_50340 .asm_5034a ld de, $436b push hl call PlaceString pop hl pop bc push bc push hl ld a, c ld hl, $4383 call GetNthString ld d, h ld e, l pop hl call PlaceString pop bc pop hl inc hl ld a, [hl] inc c dec b ret z jr .asm_5033b ; 5036b INCBIN "baserom.gbc", $5036b, $50389 - $5036b Function50389: ; 50389 ld a, $d8 add b ld e, a ld a, $dc adc $0 ld d, a ld a, [de] cp $fd ret ; 50396 Function50396: ; 50396 ld a, [PartyMenuActionText] and $f0 jr nz, .asm_503ae ld a, [PartyMenuActionText] and $f ld e, a ld d, $0 ld hl, $43b2 add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a ret .asm_503ae ld hl, $43c6 ret ; 503b2 INCBIN "baserom.gbc", $503b2, $503e0 - $503b2 Function503e0: ; 503e0 ld hl, PartyCount ld a, [hli] and a ret z ld c, a xor a ld [hConnectedMapWidth], a .asm_503ea push bc push hl ld hl, $683f ld a, $23 ld e, $0 rst FarCall ld a, [hConnectedMapWidth] inc a ld [hConnectedMapWidth], a pop hl pop bc dec c jr nz, .asm_503ea callab Function8cf69 ret ; 50405 Function50405: ; 50405 xor a ld [$d0e3], a ld de, $444f call $1bb1 ld a, [PartyCount] inc a ld [$cfa3], a dec a ld b, a ld a, [$d0d8] and a jr z, .asm_50422 inc b cp b jr c, .asm_50424 .asm_50422 ld a, $1 .asm_50424 ld [$cfa9], a ld a, $3 ld [$cfa8], a ret ; 5042d INCBIN "baserom.gbc", $5042d, $50457 - $5042d PartyMenuSelect: ; 0x50457 ; sets carry if exitted menu. call $1bc9 call $1bee ld a, [PartyCount] inc a ld b, a ld a, [$cfa9] ; menu selection? cp b jr z, .exitmenu ; CANCEL ld [$d0d8], a ld a, [$ffa9] ld b, a bit 1, b jr nz, .exitmenu ; B button? ld a, [$cfa9] dec a ld [CurPartyMon], a ld c, a ld b, $0 ld hl, PartySpecies add hl, bc ld a, [hl] ld [CurPartySpecies], a ld de, SFX_READ_TEXT_2 call StartSFX call WaitSFX and a ret .exitmenu ld de, SFX_READ_TEXT_2 call StartSFX call WaitSFX scf ret ; 0x5049a PrintPartyMenuText: ; 5049a ld hl, $c5b8 ld bc, $0212 call TextBox ld a, [PartyCount] and a jr nz, .haspokemon ld de, YouHaveNoPKMNString jr .gotstring .haspokemon ; 504ae ld a, [PartyMenuActionText] and $f ; drop high nibble ld hl, PartyMenuStrings ld e, a ld d, $0 add hl, de add hl, de ld a, [hli] ld d, [hl] ld e, a .gotstring ; 504be ld a, [Options] push af set 4, a ; disable text delay ld [Options], a ld hl, $c5e1 ; Coord call PlaceString pop af ld [Options], a ret ; 0x504d2 PartyMenuStrings: ; 0x504d2 dw ChooseAMonString dw UseOnWhichPKMNString dw WhichPKMNString dw TeachWhichPKMNString dw MoveToWhereString dw UseOnWhichPKMNString dw ChooseAMonString ; Probably used to be ChooseAFemalePKMNString dw ChooseAMonString ; Probably used to be ChooseAMalePKMNString dw ToWhichPKMNString ChooseAMonString: ; 0x504e4 db "Choose a #MON.@" UseOnWhichPKMNString: ; 0x504f3 db "Use on which ", $e1, $e2, "?@" WhichPKMNString: ; 0x50504 db "Which ", $e1, $e2, "?@" TeachWhichPKMNString: ; 0x5050e db "Teach which ", $e1, $e2, "?@" MoveToWhereString: ; 0x5051e db "Move to where?@" ChooseAFemalePKMNString: ; 0x5052d ; UNUSED db "Choose a ♀", $e1, $e2, ".@" ChooseAMalePKMNString: ; 0x5053b ; UNUSED db "Choose a ♂", $e1, $e2, ".@" ToWhichPKMNString: ; 0x50549 db "To which ", $e1, $e2, "?@" YouHaveNoPKMNString: ; 0x50556 db "You have no ", $e1, $e2, "!@" INCBIN "baserom.gbc", $50566, $5093a - $50566 PrintMoveType: ; 5093a ; Print the type of move b at hl. push hl ld a, b dec a ld bc, Move2 - Move1 ld hl, Moves call AddNTimes ld de, StringBuffer1 ld a, BANK(Moves) call FarCopyBytes ld a, [StringBuffer1 + PlayerMoveType - PlayerMoveStruct] pop hl ld b, a ; 50953 PrintType: ; 50953 ; Print type b at hl. ld a, b push hl add a ld hl, TypeNames ld e, a ld d, 0 add hl, de ld a, [hli] ld e, a ld d, [hl] pop hl jp PlaceString ; 50964 LoadTypeName: ; 50964 ; Copy the name of type $d265 to StringBuffer1. ld a, [$d265] ld hl, TypeNames ld e, a ld d, 0 add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a ld de, StringBuffer1 ld bc, $000d jp CopyBytes ; 5097b TypeNames: ; 5097b dw Normal dw Fighting dw Flying dw Poison dw Ground dw Rock dw Bird dw Bug dw Ghost dw Steel dw Normal dw Normal dw Normal dw Normal dw Normal dw Normal dw Normal dw Normal dw Normal dw UnknownType dw Fire dw Water dw Grass dw Electric dw Psychic dw Ice dw Dragon dw Dark Normal: db "NORMAL@" Fighting: db "FIGHTING@" Flying: db "FLYING@" Poison: db "POISON@" UnknownType: db "???@" Fire: db "FIRE@" Water: db "WATER@" Grass: db "GRASS@" Electric: db "ELECTRIC@" Psychic: db "PSYCHIC@" Ice: db "ICE@" Ground: db "GROUND@" Rock: db "ROCK@" Bird: db "BIRD@" Bug: db "BUG@" Ghost: db "GHOST@" Steel: db "STEEL@" Dragon: db "DRAGON@" Dark: db "DARK@" ; 50a28 INCBIN "baserom.gbc", $50a28, $50bdd - $50a28 GetGender: ; 50bdd ; Return the gender of a given monster in a. ; 1: male ; 0: female ; c: genderless ; This is determined by comparing the Attack and Speed DVs ; with the species' gender ratio. ; Figure out what type of monster struct we're looking at. ; 0: PartyMon ld hl, PartyMon1DVs ld bc, PartyMon2 - PartyMon1 ld a, [MonType] and a jr z, .PartyMon ; 1: OTPartyMon ld hl, OTPartyMon1DVs dec a jr z, .PartyMon ; 2: BoxMon ld hl, $ad26 + $15 ; BoxMon1DVs ld bc, $20 ; BoxMon2 - BoxMon1 dec a jr z, .BoxMon ; 3: Unknown ld hl, TempMonDVs ; DVBuffer dec a jr z, .DVs ; else: WildMon ld hl, EnemyMonDVs jr .DVs ; Get our place in the party/box. .PartyMon .BoxMon ld a, [CurPartyMon] call AddNTimes .DVs ; BoxMon data is read directly from SRAM. ld a, [MonType] cp BOXMON ld a, 1 call z, GetSRAMBank ; Attack DV ld a, [hli] and $f0 ld b, a ; Speed DV ld a, [hl] and $f0 swap a ; Put our DVs together. or b ld b, a ; Close SRAM if we were dealing with a BoxMon. ld a, [MonType] cp BOXMON call z, CloseSRAM ; We need the gender ratio to do anything with this. push bc ld a, [CurPartySpecies] dec a ld hl, BaseData + BaseGender - CurBaseData ld bc, BaseData1 - BaseData call AddNTimes pop bc ld a, BANK(BaseData) call GetFarByte ; The higher the ratio, the more likely the monster is to be female. cp $ff jr z, .Genderless and a jr z, .Male cp $fe jr z, .Female ; Values below the ratio are male, and vice versa. cp b jr c, .Male .Female xor a ret .Male ld a, 1 and a ret .Genderless scf ret ; 50c50 INCBIN "baserom.gbc", $50c50, $50d0a - $50c50 Function50d0a: ; 50d0a push de inc de inc de ld a, [de] ld b, a inc de ld a, [de] or b pop de jr nz, .asm_50d2e push de ld de, .data_50d21 call $4d25 pop de ld a, $1 and a ret .data_50d21 db $85 db $8d db $93 db $50 db $1a db $13 db $22 db $1a db $13 db $22 db $1a db $77 db $c9 .asm_50d2e push de ld a, [de] ld de, $4d5f bit 3, a jr nz, .asm_50d53 ld de, $4d63 bit 4, a jr nz, .asm_50d53 ld de, $4d67 bit 5, a jr nz, .asm_50d53 ld de, $4d6b bit 6, a jr nz, .asm_50d53 ld de, $4d5b and $7 jr z, .asm_50d59 .asm_50d53 call $4d25 ld a, $1 and a .asm_50d59 pop de ret ; 50d5b INCBIN "baserom.gbc", $50d5b, $50e47 - $50d5b Function50e47: ; 50e47 ld a, [BaseGrowthRate] add a add a ld c, a ld b, $0 ld hl, $4efa add hl, bc call $4eed ld a, d ld [hMultiplier], a call Multiply ld a, [hl] and $f0 swap a ld [hMultiplier], a call Multiply ld a, [hli] and $f ld [hMultiplier], a ld b, $4 call Divide ld a, [hMultiplicand] push af ld a, [$ffb5] push af ld a, [$ffb6] push af call $4eed ld a, [hl] and $7f ld [hMultiplier], a call Multiply ld a, [hMultiplicand] push af ld a, [$ffb5] push af ld a, [$ffb6] push af ld a, [hli] push af xor a ld [hMultiplicand], a ld [$ffb5], a ld a, d ld [$ffb6], a ld a, [hli] ld [hMultiplier], a call Multiply ld b, [hl] ld a, [$ffb6] sub b ld [$ffb6], a ld b, $0 ld a, [$ffb5] sbc b ld [$ffb5], a ld a, [hMultiplicand] sbc b ld [hMultiplicand], a pop af and $80 jr nz, .asm_50ec8 pop bc ld a, [$ffb6] add b ld [$ffb6], a pop bc ld a, [$ffb5] adc b ld [$ffb5], a pop bc ld a, [hMultiplicand] adc b ld [hMultiplicand], a jr .asm_50eda .asm_50ec8 pop bc ld a, [$ffb6] sub b ld [$ffb6], a pop bc ld a, [$ffb5] sbc b ld [$ffb5], a pop bc ld a, [hMultiplicand] sbc b ld [hMultiplicand], a .asm_50eda pop bc ld a, [$ffb6] add b ld [$ffb6], a pop bc ld a, [$ffb5] adc b ld [$ffb5], a pop bc ld a, [hMultiplicand] adc b ld [hMultiplicand], a ret ; 50eed Function50eed: ; 50eed xor a ld [hMultiplicand], a ld [$ffb5], a ld a, d ld [$ffb6], a ld [hMultiplier], a jp Multiply ; 50efa INCBIN "baserom.gbc", $50efa, $5125d - $50efa DecompressPredef: ; 5125d ; Decompress lz data from b:hl to scratch space at 6:d000, then copy it to address de. ld a, [rSVBK] push af ld a, 6 ld [rSVBK], a push de push bc ld a, b ld de, $d000 call FarDecompress pop bc ld de, $d000 pop hl ld a, [hROMBank] ld b, a call Functionf82 pop af ld [rSVBK], a ret ; 5127c INCBIN "baserom.gbc", $5127c, $51424 - $5127c BaseData: INCLUDE "stats/base_stats.asm" PokemonNames: INCLUDE "stats/pokemon_names.asm" INCBIN "baserom.gbc", $53D84, $53e2e - $53D84 SECTION "bank15",DATA,BANK[$15] ; Map Scripts I INCLUDE "maps/GoldenrodGym.asm" INCLUDE "maps/GoldenrodBikeShop.asm" INCLUDE "maps/GoldenrodHappinessRater.asm" INCLUDE "maps/GoldenrodBillsHouse.asm" INCLUDE "maps/GoldenrodMagnetTrainStation.asm" INCLUDE "maps/GoldenrodFlowerShop.asm" INCLUDE "maps/GoldenrodPPSpeechHouse.asm" INCLUDE "maps/GoldenrodNameRatersHouse.asm" INCLUDE "maps/GoldenrodDeptStore1F.asm" INCLUDE "maps/GoldenrodDeptStore2F.asm" INCLUDE "maps/GoldenrodDeptStore3F.asm" INCLUDE "maps/GoldenrodDeptStore4F.asm" INCLUDE "maps/GoldenrodDeptStore5F.asm" INCLUDE "maps/GoldenrodDeptStore6F.asm" INCLUDE "maps/GoldenrodDeptStoreElevator.asm" INCLUDE "maps/GoldenrodDeptStoreRoof.asm" INCLUDE "maps/GoldenrodGameCorner.asm" SECTION "bank16",DATA,BANK[$16] ; Map Scripts II INCLUDE "maps/RuinsofAlphOutside.asm" INCLUDE "maps/RuinsofAlphHoOhChamber.asm" INCLUDE "maps/RuinsofAlphKabutoChamber.asm" INCLUDE "maps/RuinsofAlphOmanyteChamber.asm" INCLUDE "maps/RuinsofAlphAerodactylChamber.asm" INCLUDE "maps/RuinsofAlphInnerChamber.asm" INCLUDE "maps/RuinsofAlphResearchCenter.asm" INCLUDE "maps/RuinsofAlphHoOhItemRoom.asm" INCLUDE "maps/RuinsofAlphKabutoItemRoom.asm" INCLUDE "maps/RuinsofAlphOmanyteItemRoom.asm" INCLUDE "maps/RuinsofAlphAerodactylItemRoom.asm" INCLUDE "maps/RuinsofAlphHoOhWordRoom.asm" INCLUDE "maps/RuinsofAlphKabutoWordRoom.asm" INCLUDE "maps/RuinsofAlphOmanyteWordRoom.asm" INCLUDE "maps/RuinsofAlphAerodactylWordRoom.asm" INCLUDE "maps/UnionCave1F.asm" INCLUDE "maps/UnionCaveB1F.asm" INCLUDE "maps/UnionCaveB2F.asm" INCLUDE "maps/SlowpokeWellB1F.asm" INCLUDE "maps/SlowpokeWellB2F.asm" INCLUDE "maps/OlivineLighthouse1F.asm" INCLUDE "maps/OlivineLighthouse2F.asm" INCLUDE "maps/OlivineLighthouse3F.asm" INCLUDE "maps/OlivineLighthouse4F.asm" SECTION "bank17",DATA,BANK[$17] ; Map Scripts III INCLUDE "maps/NationalPark.asm" INCLUDE "maps/NationalParkBugContest.asm" INCLUDE "maps/RadioTower1F.asm" INCLUDE "maps/RadioTower2F.asm" INCLUDE "maps/RadioTower3F.asm" INCLUDE "maps/RadioTower4F.asm" SECTION "bank18",DATA,BANK[$18] ; Map Scripts IV INCLUDE "maps/RadioTower5F.asm" INCLUDE "maps/OlivineLighthouse5F.asm" INCLUDE "maps/OlivineLighthouse6F.asm" INCLUDE "maps/GoldenrodPokeCenter1F.asm" INCLUDE "maps/GoldenrodPokeComCenter2FMobile.asm" INCLUDE "maps/IlexForestAzaleaGate.asm" INCLUDE "maps/Route34IlexForestGate.asm" INCLUDE "maps/DayCare.asm" SECTION "bank19",DATA,BANK[$19] INCBIN "baserom.gbc", $64000, $67308 - $64000 SECTION "bank1A",DATA,BANK[$1A] ; Map Scripts V INCLUDE "maps/Route11.asm" INCLUDE "maps/VioletMart.asm" INCLUDE "maps/VioletGym.asm" INCLUDE "maps/EarlsPokemonAcademy.asm" INCLUDE "maps/VioletNicknameSpeechHouse.asm" INCLUDE "maps/VioletPokeCenter1F.asm" INCLUDE "maps/VioletOnixTradeHouse.asm" INCLUDE "maps/Route32RuinsofAlphGate.asm" INCLUDE "maps/Route32PokeCenter1F.asm" INCLUDE "maps/Route35Goldenrodgate.asm" INCLUDE "maps/Route35NationalParkgate.asm" INCLUDE "maps/Route36RuinsofAlphgate.asm" INCLUDE "maps/Route36NationalParkgate.asm" SECTION "bank1B",DATA,BANK[$1B] ; Map Scripts VI INCLUDE "maps/Route8.asm" INCLUDE "maps/MahoganyMart1F.asm" INCLUDE "maps/TeamRocketBaseB1F.asm" INCLUDE "maps/TeamRocketBaseB2F.asm" INCLUDE "maps/TeamRocketBaseB3F.asm" INCLUDE "maps/IlexForest.asm" SECTION "bank1C",DATA,BANK[$1C] ; Map Scripts VII INCLUDE "maps/LakeofRage.asm" INCLUDE "maps/CeladonDeptStore1F.asm" INCLUDE "maps/CeladonDeptStore2F.asm" INCLUDE "maps/CeladonDeptStore3F.asm" INCLUDE "maps/CeladonDeptStore4F.asm" INCLUDE "maps/CeladonDeptStore5F.asm" INCLUDE "maps/CeladonDeptStore6F.asm" INCLUDE "maps/CeladonDeptStoreElevator.asm" INCLUDE "maps/CeladonMansion1F.asm" INCLUDE "maps/CeladonMansion2F.asm" INCLUDE "maps/CeladonMansion3F.asm" INCLUDE "maps/CeladonMansionRoof.asm" INCLUDE "maps/CeladonMansionRoofHouse.asm" INCLUDE "maps/CeladonPokeCenter1F.asm" INCLUDE "maps/CeladonPokeCenter2FBeta.asm" INCLUDE "maps/CeladonGameCorner.asm" INCLUDE "maps/CeladonGameCornerPrizeRoom.asm" INCLUDE "maps/CeladonGym.asm" INCLUDE "maps/CeladonCafe.asm" INCLUDE "maps/Route16FuchsiaSpeechHouse.asm" INCLUDE "maps/Route16Gate.asm" INCLUDE "maps/Route7SaffronGate.asm" INCLUDE "maps/Route1718Gate.asm" SECTION "bank1D",DATA,BANK[$1D] ; Map Scripts VIII INCLUDE "maps/DiglettsCave.asm" INCLUDE "maps/MountMoon.asm" INCLUDE "maps/Underground.asm" INCLUDE "maps/RockTunnel1F.asm" INCLUDE "maps/RockTunnelB1F.asm" INCLUDE "maps/SafariZoneFuchsiaGateBeta.asm" INCLUDE "maps/SafariZoneBeta.asm" INCLUDE "maps/VictoryRoad.asm" INCLUDE "maps/OlivinePort.asm" INCLUDE "maps/VermilionPort.asm" INCLUDE "maps/FastShip1F.asm" INCLUDE "maps/FastShipCabins_NNW_NNE_NE.asm" INCLUDE "maps/FastShipCabins_SW_SSW_NW.asm" INCLUDE "maps/FastShipCabins_SE_SSE_CaptainsCabin.asm" INCLUDE "maps/FastShipB1F.asm" INCLUDE "maps/OlivinePortPassage.asm" INCLUDE "maps/VermilionPortPassage.asm" INCLUDE "maps/MountMoonSquare.asm" INCLUDE "maps/MountMoonGiftShop.asm" INCLUDE "maps/TinTowerRoof.asm" SECTION "bank1E",DATA,BANK[$1E] ; Map Scripts IX INCLUDE "maps/Route34.asm" INCLUDE "maps/ElmsLab.asm" INCLUDE "maps/KrissHouse1F.asm" INCLUDE "maps/KrissHouse2F.asm" INCLUDE "maps/KrissNeighborsHouse.asm" INCLUDE "maps/ElmsHouse.asm" INCLUDE "maps/Route26HealSpeechHouse.asm" INCLUDE "maps/Route26DayofWeekSiblingsHouse.asm" INCLUDE "maps/Route27SandstormHouse.asm" INCLUDE "maps/Route2946Gate.asm" SECTION "bank1F",DATA,BANK[$1F] ; Map Scripts X INCLUDE "maps/Route22.asm" INCLUDE "maps/WarehouseEntrance.asm" INCLUDE "maps/UndergroundPathSwitchRoomEntrances.asm" INCLUDE "maps/GoldenrodDeptStoreB1F.asm" INCLUDE "maps/UndergroundWarehouse.asm" INCLUDE "maps/MountMortar1FOutside.asm" INCLUDE "maps/MountMortar1FInside.asm" INCLUDE "maps/MountMortar2FInside.asm" INCLUDE "maps/MountMortarB1F.asm" INCLUDE "maps/IcePath1F.asm" INCLUDE "maps/IcePathB1F.asm" INCLUDE "maps/IcePathB2FMahoganySide.asm" INCLUDE "maps/IcePathB2FBlackthornSide.asm" INCLUDE "maps/IcePathB3F.asm" INCLUDE "maps/LavenderPokeCenter1F.asm" INCLUDE "maps/LavenderPokeCenter2FBeta.asm" INCLUDE "maps/MrFujisHouse.asm" INCLUDE "maps/LavenderTownSpeechHouse.asm" INCLUDE "maps/LavenderNameRater.asm" INCLUDE "maps/LavenderMart.asm" INCLUDE "maps/SoulHouse.asm" INCLUDE "maps/LavRadioTower1F.asm" INCLUDE "maps/Route8SaffronGate.asm" INCLUDE "maps/Route12SuperRodHouse.asm" SECTION "bank20",DATA,BANK[$20] DoPlayerMovement: ; 80000 call GetMovementInput ld a, $3e ; standing ld [MovementAnimation], a xor a ld [$d041], a call GetPlayerMovement ld c, a ld a, [MovementAnimation] ld [$c2de], a ret ; 80017 GetMovementInput: ; 80017 ld a, [hJoyDown] ld [CurInput], a ; Standing downhill instead moves down. ld hl, BikeFlags bit 2, [hl] ; downhill ret z ld c, a and $f0 ret nz ld a, c or D_DOWN ld [CurInput], a ret ; 8002d GetPlayerMovement: ; 8002d ld a, [PlayerState] cp PLAYER_NORMAL jr z, .Normal cp PLAYER_SURF jr z, .Surf cp PLAYER_SURF_PIKA jr z, .Surf cp PLAYER_BIKE jr z, .Normal cp PLAYER_SLIP jr z, .Board .Normal call CheckForcedMovementInput call GetMovementAction call CheckTileMovement ret c call CheckTurning ret c call TryStep ret c call TryJumpLedge ret c call CheckEdgeWarp ret c jr .NotMoving .Surf call CheckForcedMovementInput call GetMovementAction call CheckTileMovement ret c call CheckTurning ret c call TrySurfStep ret c jr .NotMoving .Board call CheckForcedMovementInput call GetMovementAction call CheckTileMovement ret c call CheckTurning ret c call TryStep ret c call TryJumpLedge ret c call CheckEdgeWarp ret c ld a, [WalkingDirection] cp STANDING jr z, .HitWall call PlayBump .HitWall call StandInPlace xor a ret .NotMoving ld a, [WalkingDirection] cp STANDING jr z, .Standing ; Walking into an edge warp won't bump. ld a, [$d041] and a jr nz, .CantMove call PlayBump .CantMove call WalkInPlace xor a ret .Standing call StandInPlace xor a ret ; 800b7 CheckTileMovement: ; 800b7 ; Tiles such as waterfalls and warps move the player ; in a given direction, overriding input. ld a, [StandingTile] ld c, a call CheckWhirlpoolTile jr c, .asm_800c4 ld a, 3 scf ret .asm_800c4 and $f0 cp $30 ; moving water jr z, .water cp $40 ; moving land 1 jr z, .land1 cp $50 ; moving land 2 jr z, .land2 cp $70 ; warps jr z, .warps jr .asm_8013c .water ld a, c and 3 ld c, a ld b, 0 ld hl, .water_table add hl, bc ld a, [hl] ld [WalkingDirection], a jr .asm_8013e .water_table db RIGHT db LEFT db UP db DOWN .land1 ld a, c and 7 ld c, a ld b, 0 ld hl, .land1_table add hl, bc ld a, [hl] cp STANDING jr z, .asm_8013c ld [WalkingDirection], a jr .asm_8013e .land1_table db STANDING db RIGHT db LEFT db UP db DOWN db STANDING db STANDING db STANDING .land2 ld a, c and 7 ld c, a ld b, 0 ld hl, .land2_table add hl, bc ld a, [hl] cp STANDING jr z, .asm_8013c ld [WalkingDirection], a jr .asm_8013e .land2_table db RIGHT db LEFT db UP db DOWN db STANDING db STANDING db STANDING db STANDING .warps ld a, c cp $71 ; door jr z, .down cp $79 jr z, .down cp $7a ; stairs jr z, .down cp $7b ; cave jr nz, .asm_8013c .down ld a, DOWN ld [WalkingDirection], a jr .asm_8013e .asm_8013c xor a ret .asm_8013e ld a, STEP_WALK call DoStep ld a, 5 scf ret ; 80147 CheckTurning: ; 80147 ; If the player is turning, change direction first. This also lets ; the player change facing without moving by tapping a direction. ld a, [$d04e] cp 0 jr nz, .asm_80169 ld a, [WalkingDirection] cp STANDING jr z, .asm_80169 ld e, a ld a, [PlayerDirection] rrca rrca and 3 cp e jr z, .asm_80169 ld a, STEP_TURN call DoStep ld a, 2 scf ret .asm_80169 xor a ret ; 8016b TryStep: ; 8016b ; Surfing actually calls TrySurfStep directly instead of passing through here. ld a, [PlayerState] cp PLAYER_SURF jr z, TrySurfStep cp PLAYER_SURF_PIKA jr z, TrySurfStep call CheckLandPermissions jr c, .asm_801be call Function80341 and a jr z, .asm_801be cp 2 jr z, .asm_801be ld a, [StandingTile] call CheckIceTile jr nc, .ice ; Downhill riding is slower when not moving down. call CheckRiding jr nz, .asm_801ae ld hl, BikeFlags bit 2, [hl] ; downhill jr z, .fast ld a, [WalkingDirection] cp DOWN jr z, .fast ld a, STEP_WALK call DoStep scf ret .fast ld a, STEP_BIKE call DoStep scf ret .asm_801ae ld a, STEP_WALK call DoStep scf ret .ice ld a, STEP_ICE call DoStep scf ret ; unused? xor a ret .asm_801be xor a ret ; 801c0 TrySurfStep: ; 801c0 call CheckWaterPermissions ld [$d040], a jr c, .asm_801f1 call Function80341 ld [CurFruit], a and a jr z, .asm_801f1 cp 2 jr z, .asm_801f1 ld a, [$d040] and a jr nz, .ExitWater ld a, STEP_WALK call DoStep scf ret .ExitWater call WaterToLandSprite call $3cdf ; PlayMapMusic ld a, STEP_WALK call DoStep ld a, 6 scf ret .asm_801f1 xor a ret ; 801f3 TryJumpLedge: ; 801f3 ld a, [StandingTile] ld e, a and $f0 cp $a0 ; ledge jr nz, .DontJump ld a, e and 7 ld e, a ld d, 0 ld hl, .data_8021e add hl, de ld a, [FacingDirection] and [hl] jr z, .DontJump ld de, SFX_JUMP_OVER_LEDGE call StartSFX ld a, STEP_LEDGE call DoStep ld a, 7 scf ret .DontJump xor a ret .data_8021e db FACE_RIGHT db FACE_LEFT db FACE_UP db FACE_DOWN db FACE_RIGHT | FACE_DOWN db FACE_DOWN | FACE_LEFT db FACE_UP | FACE_RIGHT db FACE_UP | FACE_LEFT ; 80226 CheckEdgeWarp: ; 80226 ; Bug: Since no case is made for STANDING here, it will check ; [.edgewarps + $ff]. This resolves to $3e at $8035a. ; This causes $d041 to be nonzero when standing on tile $3e, ; making bumps silent. ld a, [WalkingDirection] ld e, a ld d, 0 ld hl, .EdgeWarps add hl, de ld a, [StandingTile] cp [hl] jr nz, .asm_80259 ld a, 1 ld [$d041], a ld a, [WalkingDirection] cp STANDING jr z, .asm_80259 ld e, a ld a, [PlayerDirection] rrca rrca and 3 cp e jr nz, .asm_80259 call $224a ; CheckFallPit? jr nc, .asm_80259 call StandInPlace scf ld a, 1 ret .asm_80259 xor a ret .EdgeWarps db $70, $78, $76, $7e ; 8025f DoStep: ; 8025f ld e, a ld d, 0 ld hl, .Steps add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a ld a, [WalkingDirection] ld e, a cp STANDING jp z, StandInPlace add hl, de ld a, [hl] ld [MovementAnimation], a ld hl, .WalkInPlace add hl, de ld a, [hl] ld [$d04e], a ld a, 4 ret .Steps dw .Slow dw .Walk dw .Bike dw .Ledge dw .Ice dw .Turn dw .BackwardsLedge dw .WalkInPlace .Slow db $08, $09, $0a, $0b .Walk db $0c, $0d, $0e, $0f .Bike db $10, $11, $12, $13 .Ledge db $30, $31, $32, $33 .Ice db $1c, $1d, $1e, $1f .BackwardsLedge db $31, $30, $33, $32 .Turn db $04, $05, $06, $07 .WalkInPlace db $80, $81, $82, $83 ; 802b3 StandInPlace: ; 802b3 ld a, 0 ld [$d04e], a ld a, $3e ; standing ld [MovementAnimation], a xor a ret ; 802bf WalkInPlace: ; 802bf ld a, 0 ld [$d04e], a ld a, $50 ; walking ld [MovementAnimation], a xor a ret ; 802cb CheckForcedMovementInput: ; 802cb ; When sliding on ice, input is forced to remain in the same direction. call Function80404 ret nc ld a, [$d04e] cp 0 ret z and 3 ld e, a ld d, 0 ld hl, .data_802e8 add hl, de ld a, [CurInput] and BUTTON_A | BUTTON_B | SELECT | START or [hl] ld [CurInput], a ret .data_802e8 db D_DOWN, D_UP, D_LEFT, D_RIGHT ; 802ec GetMovementAction: ; 802ec ; Poll player input and update movement info. ld hl, .table ld de, .table2 - .table1 ld a, [CurInput] bit 7, a jr nz, .down bit 6, a jr nz, .up bit 5, a jr nz, .left bit 4, a jr nz, .right ; Standing jr .update .down add hl, de .up add hl, de .left add hl, de .right add hl, de .update ld a, [hli] ld [WalkingDirection], a ld a, [hli] ld [FacingDirection], a ld a, [hli] ld [WalkingX], a ld a, [hli] ld [WalkingY], a ld a, [hli] ld h, [hl] ld l, a ld a, [hl] ld [WalkingTile], a ret .table ; struct: ; walk direction ; facing ; x movement ; y movement ; tile collision pointer .table1 db STANDING, FACE_CURRENT, 0, 0 dw StandingTile .table2 db RIGHT, FACE_RIGHT, 1, 0 dw TileRight db LEFT, FACE_LEFT, -1, 0 dw TileLeft db UP, FACE_UP, 0, -1 dw TileUp db DOWN, FACE_DOWN, 0, 1 dw TileDown ; 80341 Function80341: ; 80341 ld a, 0 ld [hConnectionStripLength], a ld a, [MapX] ld d, a ld a, [WalkingX] add d ld d, a ld a, [MapY] ld e, a ld a, [WalkingY] add e ld e, a ld bc, $d4d6 ld a, $1 ld hl, $7041 rst FarCall jr nc, .asm_80369 call Function8036f jr c, .asm_8036c xor a ret .asm_80369 ld a, 1 ret .asm_8036c ld a, 2 ret ; 8036f Function8036f: ; 8036f ld hl, BikeFlags bit 0, [hl] jr z, .asm_8039c ld hl, $0007 add hl, bc ld a, [hl] cp $ff jr nz, .asm_8039c ld hl, $0006 add hl, bc bit 6, [hl] jr z, .asm_8039c ld hl, $0005 add hl, bc set 2, [hl] ld a, [WalkingDirection] ld d, a ld hl, $0020 add hl, bc ld a, [hl] and $fc or d ld [hl], a scf ret .asm_8039c xor a ret ; 8039e CheckLandPermissions: ; 8039e ; Return 0 if walking onto land and tile permissions allow it. ; Otherwise, return carry. ld a, [TilePermissions] ld d, a ld a, [FacingDirection] and d jr nz, .NotWalkable ld a, [WalkingTile] call CheckWalkable jr c, .NotWalkable xor a ret .NotWalkable scf ret ; 803b4 CheckWaterPermissions: ; 803b4 ; Return 0 if moving in water, or 1 if moving onto land. ; Otherwise, return carry. ld a, [TilePermissions] ld d, a ld a, [FacingDirection] and d jr nz, .NotSurfable ld a, [WalkingTile] call CheckSurfable jr c, .NotSurfable and a ret .NotSurfable scf ret ; 803ca CheckRiding: ; 803ca ld a, [PlayerState] cp PLAYER_BIKE ret z cp PLAYER_SLIP ret ; 803d3 CheckWalkable: ; 803d3 ; Return 0 if tile a is land. Otherwise, return carry. call GetTileType and a ; land ret z scf ret ; 803da CheckSurfable: ; 803da ; Return 0 if tile a is water, or 1 if land. ; Otherwise, return carry. call GetTileType cp 1 jr z, .Water ; Can walk back onto land from water. and a jr z, .Land jr .Neither .Water xor a ret .Land ld a, 1 and a ret .Neither scf ret ; 803ee PlayBump: ; 803ee call CheckSFX ret c ld de, SFX_BUMP call StartSFX ret ; 803f9 WaterToLandSprite: ; 803f9 push bc ld a, PLAYER_NORMAL ld [PlayerState], a call $e4a ; UpdateSprites pop bc ret ; 80404 Function80404: ; 80404 ld a, [$d04e] cp 0 jr z, .asm_80420 cp $f0 jr z, .asm_80420 ld a, [StandingTile] call CheckIceTile jr nc, .asm_8041e ld a, [PlayerState] cp PLAYER_SLIP jr nz, .asm_80420 .asm_8041e scf ret .asm_80420 and a ret ; 80422 Function80422: ; 80422 ld hl, $c2de ld a, $3e ; standing cp [hl] ret z ld [hl], a ld a, 0 ld [$d04e], a ret ; 80430 GetFlag2: ; 80430 ; Do action b on flag de from BitTable2 ; ; b = 0: reset flag ; = 1: set flag ; > 1: check flag, result in c ; ; Setting/resetting does not return a result. ; 16-bit flag ids are considered invalid, but it's nice ; to know that the infrastructure is there. ld a, d cp 0 jr z, .ceiling jr c, .read ; cp 0 can't set carry! jr .invalid ; There are only $a2 flags in BitTable2, so anything beyond that ; is invalid too. .ceiling ld a, e cp $a2 jr c, .read ; Invalid flags are treated as flag $00. .invalid xor a ld e, a ld d, a ; Read BitTable2 for this flag's location. .read ld hl, BitTable2 ; location add hl, de add hl, de ; bit add hl, de ; location ld e, [hl] inc hl ld d, [hl] inc hl ; bit ld c, [hl] ; What are we doing with this flag? ld a, b cp 1 jr c, .reset ; b = 0 jr z, .set ; b = 1 ; Return the given flag in c. .check ld a, [de] and c ld c, a ret ; Set the given flag. .set ld a, [de] or c ld [de], a ret ; Reset the given flag. .reset ld a, c cpl ; AND all bits except the one in question ld c, a ld a, [de] and c ld [de], a ret ; 80462 BitTable2: ; 80462 INCLUDE "engine/bittable2.asm" ; 80648 INCBIN "baserom.gbc", $80648, $80730-$80648 INCLUDE "text/battle.asm" INCBIN "baserom.gbc", $818ac, $81fe3-$818ac DebugColorTestGFX: INCBIN "gfx/debug/color_test.2bpp" INCBIN "baserom.gbc", $82153, $823c8-$82153 SECTION "bank21",DATA,BANK[$21] INCBIN "baserom.gbc", $84000, $842db - $84000 Function842db: ; 842db ld a, [$c2d5] add a ld e, a ld d, $0 ld hl, $42ea add hl, de ld a, [hli] ld h, [hl] ld l, a jp [hl] ; 842ea INCBIN "baserom.gbc", $842ea, $84a2e - $842ea FX00GFX: FX01GFX: ; 84a2e INCBIN "gfx/fx/001.lz" ; 84b15 INCBIN "baserom.gbc", $84b15, $84b1e - $84b15 FX02GFX: ; 84b1e INCBIN "gfx/fx/002.lz" ; 84b7a INCBIN "baserom.gbc", $84b7a, $84b7e - $84b7a FX03GFX: ; 84b7e INCBIN "gfx/fx/003.lz" ; 84bd0 INCBIN "baserom.gbc", $84bd0, $84bde - $84bd0 FX04GFX: ; 84bde INCBIN "gfx/fx/004.lz" ; 84ca5 INCBIN "baserom.gbc", $84ca5, $84cae - $84ca5 FX05GFX: ; 84cae INCBIN "gfx/fx/005.lz" ; 84de2 INCBIN "baserom.gbc", $84de2, $84dee - $84de2 FX07GFX: ; 84dee INCBIN "gfx/fx/007.lz" ; 84e70 INCBIN "baserom.gbc", $84e70, $84e7e - $84e70 FX08GFX: ; 84e7e INCBIN "gfx/fx/008.lz" ; 84ed4 INCBIN "baserom.gbc", $84ed4, $84ede - $84ed4 FX10GFX: ; 84ede INCBIN "gfx/fx/010.lz" ; 84f13 INCBIN "baserom.gbc", $84f13, $84f1e - $84f13 FX09GFX: ; 84f1e INCBIN "gfx/fx/009.lz" ; 85009 INCBIN "baserom.gbc", $85009, $8500e - $85009 FX12GFX: ; 8500e INCBIN "gfx/fx/012.lz" ; 8506f INCBIN "baserom.gbc", $8506f, $8507e - $8506f FX06GFX: ; 8507e INCBIN "gfx/fx/006.lz" ; 8515c INCBIN "baserom.gbc", $8515c, $8515e - $8515c FX11GFX: ; 8515e INCBIN "gfx/fx/011.lz" ; 851ad INCBIN "baserom.gbc", $851ad, $851ae - $851ad FX13GFX: ; 851ae INCBIN "gfx/fx/013.lz" ; 85243 INCBIN "baserom.gbc", $85243, $8524e - $85243 FX14GFX: ; 8524e INCBIN "gfx/fx/014.lz" ; 852ff INCBIN "baserom.gbc", $852ff, $8530e - $852ff FX24GFX: ; 8530e INCBIN "gfx/fx/024.lz" ; 8537c INCBIN "baserom.gbc", $8537c, $8537e - $8537c FX15GFX: ; 8537e INCBIN "gfx/fx/015.lz" ; 8539a INCBIN "baserom.gbc", $8539a, $8539e - $8539a FX16GFX: ; 8539e INCBIN "gfx/fx/016.lz" ; 8542d INCBIN "baserom.gbc", $8542d, $8542e - $8542d FX17GFX: ; 8542e INCBIN "gfx/fx/017.lz" ; 85477 INCBIN "baserom.gbc", $85477, $8547e - $85477 FX18GFX: ; 8547e INCBIN "gfx/fx/018.lz" ; 854eb INCBIN "baserom.gbc", $854eb, $854ee - $854eb FX19GFX: ; 854ee INCBIN "gfx/fx/019.lz" ; 855a9 INCBIN "baserom.gbc", $855a9, $855ae - $855a9 FX20GFX: ; 855ae INCBIN "gfx/fx/020.lz" ; 85627 INCBIN "baserom.gbc", $85627, $8562e - $85627 FX22GFX: ; 8562e INCBIN "gfx/fx/022.lz" ; 856ec INCBIN "baserom.gbc", $856ec, $856ee - $856ec FX21GFX: ; 856ee INCBIN "gfx/fx/021.lz" ; 85767 INCBIN "baserom.gbc", $85767, $8576e - $85767 FX23GFX: ; 8576e INCBIN "gfx/fx/023.lz" ; 857d0 INCBIN "baserom.gbc", $857d0, $857de - $857d0 FX26GFX: ; 857de INCBIN "gfx/fx/026.lz" ; 85838 INCBIN "baserom.gbc", $85838, $8583e - $85838 FX27GFX: ; 8583e INCBIN "gfx/fx/027.lz" ; 858b0 INCBIN "baserom.gbc", $858b0, $858be - $858b0 FX28GFX: ; 858be INCBIN "gfx/fx/028.lz" ; 85948 INCBIN "baserom.gbc", $85948, $8594e - $85948 FX29GFX: ; 8594e INCBIN "gfx/fx/029.lz" ; 859a8 INCBIN "baserom.gbc", $859a8, $859ae - $859a8 FX30GFX: ; 859ae INCBIN "gfx/fx/030.lz" ; 859ff INCBIN "baserom.gbc", $859ff, $85a0e - $859ff FX31GFX: ; 85a0e INCBIN "gfx/fx/031.lz" ; 85ba1 INCBIN "baserom.gbc", $85ba1, $85bae - $85ba1 FX32GFX: ; 85bae INCBIN "gfx/fx/032.lz" ; 85d09 INCBIN "baserom.gbc", $85d09, $85d0e - $85d09 FX33GFX: ; 85d0e INCBIN "gfx/fx/033.lz" ; 85def INCBIN "baserom.gbc", $85def, $85dfe - $85def FX34GFX: ; 85dfe INCBIN "gfx/fx/034.lz" ; 85e96 INCBIN "baserom.gbc", $85e96, $85e9e - $85e96 FX25GFX: ; 85e9e INCBIN "gfx/fx/025.lz" ; 85fb8 INCBIN "baserom.gbc", $85fb8, $85fbe - $85fb8 FX35GFX: ; 85fbe INCBIN "gfx/fx/035.lz" ; 86099 INCBIN "baserom.gbc", $86099, $8609e - $86099 FX36GFX: ; 8609e INCBIN "gfx/fx/036.lz" ; 86174 INCBIN "baserom.gbc", $86174, $8617e - $86174 FX37GFX: ; 8617e INCBIN "gfx/fx/037.lz" ; 862eb INCBIN "baserom.gbc", $862eb, $862ee - $862eb FX38GFX: ; 862ee INCBIN "gfx/fx/038.lz" ; 8637f INCBIN "baserom.gbc", $8637f, $8638e - $8637f FX39GFX: ; 8638e INCBIN "gfx/fx/039.lz" ; 8640b INCBIN "baserom.gbc", $8640b, $8640e - $8640b HallOfFame3: ; 0x8640e call $648e ld a, [StatusFlags] push af ld a, $1 ld [$c2cd], a call Function2ed3 ld a, $1 ld [$d4b5], a ; Enable the Pokégear map to cycle through all of Kanto ld hl, StatusFlags set 6, [hl] ld a, $5 ld hl, $4da0 rst FarCall ld hl, $d95e ld a, [hl] cp $c8 jr nc, .asm_86436 ; 0x86433 $1 inc [hl] .asm_86436 ld a, $5 ld hl, $4b85 rst FarCall call $653f ld a, $5 ld hl, $4b5f rst FarCall xor a ld [$c2cd], a call $64c3 pop af ld b, a ld a, $42 ld hl, $5847 rst FarCall ret ; 0x86455 Function86455: ; 86455 ld a, $0 ld [MusicFadeIDLo], a ld a, $0 ld [MusicFadeIDHi], a ld a, $a ld [MusicFade], a ld a, $23 ld hl, $4084 rst FarCall xor a ld [VramState], a ld [$ffde], a ld a, $13 ld hl, $68c2 rst FarCall ld c, $8 call DelayFrames call Function2ed3 ld a, $2 ld [$d4b5], a ld a, [StatusFlags] ld b, a ld a, $42 ld hl, $5847 rst FarCall ret ; 8648e Function8648e: ; 8648e ld a, $0 ld [MusicFadeIDLo], a ld a, $0 ld [MusicFadeIDHi], a ld a, $a ld [MusicFade], a ld a, $23 ld hl, $4084 rst FarCall xor a ld [VramState], a ld [$ffde], a ld a, $13 ld hl, $6881 rst FarCall ld c, $64 jp DelayFrames ; 864b4 Function864b4: ; 864b4 push de ld de, $0000 call StartMusic call DelayFrame pop de call StartMusic ret ; 864c3 Function864c3: ; 864c3 xor a ld [$cf63], a call $671c jr c, .asm_864fb ld de, $0014 call $64b4 xor a ld [$cf64], a .asm_864d6 ld a, [$cf64] cp $6 jr nc, .asm_864fb ld hl, EnemyMoveEffect ld bc, $0010 call AddNTimes ld a, [hl] cp $ff jr z, .asm_864fb push hl call $65b5 pop hl call $650c jr c, .asm_864fb ld hl, $cf64 inc [hl] jr .asm_864d6 .asm_864fb call $6810 ld a, $4 ld [MusicFade], a call $04b6 ld c, $8 call DelayFrames ret ; 8650c Function8650c: ; 8650c call $6748 ld de, $652c ld hl, $c4c9 call PlaceString call WaitBGMap ld de, $c50a ld c, $6 ld a, $49 call Predef ld c, $3c call DelayFrames and a ret ; 8652c INCBIN "baserom.gbc", $8652c, $8653f - $8652c Function8653f: ; 8653f ld hl, OverworldMap ld bc, $0062 xor a call ByteFill ld a, [$d95e] ld de, OverworldMap ld [de], a inc de ld hl, PartySpecies ld c, $0 .asm_86556 ld a, [hli] cp $ff jr z, .asm_865b1 cp $fd jr nz, .asm_86562 inc c jr .asm_86556 .asm_86562 push hl push de push bc ld a, c ld hl, PartyMon1Species ld bc, $0030 call AddNTimes ld c, l ld b, h ld hl, $0000 add hl, bc ld a, [hl] ld [de], a inc de ld hl, $0006 add hl, bc ld a, [hli] ld [de], a inc de ld a, [hl] ld [de], a inc de ld hl, $0015 add hl, bc ld a, [hli] ld [de], a inc de ld a, [hl] ld [de], a inc de ld hl, $001f add hl, bc ld a, [hl] ld [de], a inc de pop bc push bc ld a, c ld hl, PartyMon1Nickname ld bc, $000b call AddNTimes ld bc, $000a call CopyBytes pop bc inc c pop de ld hl, $0010 add hl, de ld e, l ld d, h pop hl jr .asm_86556 .asm_865b1 ld a, $ff ld [de], a ret ; 865b5 Function865b5: ; 865b5 push hl call WhiteBGMap ld a, $13 ld hl, $6906 rst FarCall pop hl ld a, [hli] ld [TempMonSpecies], a ld [CurPartySpecies], a inc hl inc hl ld a, [hli] ld [TempMonDVs], a ld a, [hli] ld [$d124], a ld hl, TempMonDVs ld a, $2d call Predef ld hl, TileMap ld bc, $0168 ld a, $7f call ByteFill ld de, $9310 ld a, $3d call Predef ld a, $31 ld [$ffad], a ld hl, $c51e ld bc, $0606 ld a, $13 call Predef ld a, $d0 ld [$ffd0], a ld a, $90 ld [$ffcf], a call WaitBGMap xor a ld [hBGMapMode], a ld b, $1a call GetSGBLayout call Function32f9 call $6635 xor a ld [$c2c6], a ld hl, TileMap ld bc, $0168 ld a, $7f call ByteFill ld hl, $c50a call $378b call WaitBGMap xor a ld [hBGMapMode], a ld [$ffd0], a call $6643 ret ; 86635 Function86635: ; 86635 .asm_86635 ld a, [$ffcf] cp $70 ret z add $4 ld [$ffcf], a call DelayFrame jr .asm_86635 ; 86643 Function86643: ; 86643 .asm_86643 ld a, [$ffcf] and a ret z dec a dec a ld [$ffcf], a call DelayFrame jr .asm_86643 ; 86650 INCBIN "baserom.gbc", $86650, $8671c - $86650 Function8671c: ; 8671c ld a, [$cf63] cp $1e jr nc, .asm_86746 ld hl, $b2c0 ld bc, $0062 call AddNTimes ld a, $1 call GetSRAMBank ld a, [hl] and a jr z, .asm_86743 ld de, EnemyMoveAnimation ld bc, $0062 call CopyBytes call CloseSRAM and a ret .asm_86743 call CloseSRAM .asm_86746 scf ret ; 86748 Function86748: ; 86748 xor a ld [hBGMapMode], a ld a, [hli] ld [TempMonSpecies], a ld a, [hli] ld [TempMonID], a ld a, [hli] ld [$d115], a ld a, [hli] ld [TempMonDVs], a ld a, [hli] ld [$d124], a ld a, [hli] ld [TempMonLevel], a ld de, StringBuffer2 ld bc, $000a call CopyBytes ld a, $50 ld [$d090], a ld hl, TileMap ld bc, $0168 ld a, $7f call ByteFill ld hl, TileMap ld bc, $0312 call TextBox ld hl, $c590 ld bc, $0412 call TextBox ld a, [TempMonSpecies] ld [CurPartySpecies], a ld [$d265], a ld hl, TempMonDVs ld a, $2d call Predef xor a ld [$c2c6], a ld hl, $c50a call $378b ld a, [CurPartySpecies] cp $fd jr z, .asm_867f8 ld hl, $c5a5 ld a, $74 ld [hli], a ld [hl], $f2 ld hl, $c5a7 ld de, $d265 ld bc, $8103 call $3198 call GetBasePokemonName ld hl, $c5ab call PlaceString ld a, $3 ld [MonType], a callba GetGender ld a, $7f jr c, .asm_867e2 ld a, $ef jr nz, .asm_867e2 ld a, $f5 .asm_867e2 ld hl, $c5b6 ld [hli], a ld hl, $c5c0 ld a, $f3 ld [hli], a ld de, StringBuffer2 call PlaceString ld hl, $c5e1 call $382d .asm_867f8 ld hl, $c5e7 ld a, $73 ld [hli], a ld a, $74 ld [hli], a ld [hl], $f3 ld hl, $c5ea ld de, TempMonID ld bc, $8205 call $3198 ret ; 86810 Function86810: ; 86810 call WhiteBGMap ld hl, $9630 ld de, $40d0 ld bc, $3e01 call Functioneba ld hl, TileMap ld bc, $0168 ld a, $7f call ByteFill ld a, $22 ld hl, $4825 rst FarCall ld a, $31 ld [$ffad], a ld hl, $c51e ld bc, $0606 ld a, $13 call Predef ld a, $d0 ld [$ffd0], a ld a, $90 ld [$ffcf], a call WaitBGMap xor a ld [hBGMapMode], a ld [CurPartySpecies], a ld b, $1a call GetSGBLayout call Function32f9 call $6635 xor a ld [$c2c6], a ld hl, TileMap ld bc, $0168 ld a, $7f call ByteFill ld a, $22 ld hl, $4840 rst FarCall xor a ld [$ffad], a ld hl, $c510 ld bc, $0707 ld a, $13 call Predef ld a, $c0 ld [$ffcf], a call WaitBGMap xor a ld [hBGMapMode], a ld [$ffd0], a call $6643 xor a ld [hBGMapMode], a ld hl, $c4c8 ld bc, $0809 call TextBox ld hl, $c590 ld bc, $0412 call TextBox ld hl, $c4f2 ld de, PlayerName call PlaceString ld hl, $c519 ld a, $73 ld [hli], a ld a, $74 ld [hli], a ld [hl], $f3 ld hl, $c51c ld de, PlayerID ld bc, $8205 call $3198 ld hl, $c541 ld de, $68ed call PlaceString ld hl, $c557 ld de, GameTimeHours ld bc, $0203 call $3198 ld [hl], $63 inc hl ld de, GameTimeMinutes ld bc, $8102 call $3198 call WaitBGMap callba Function26601 ret ; 868ed INCBIN "baserom.gbc", $868ed, $88000 - $868ed SECTION "bank22",DATA,BANK[$22] INCBIN "baserom.gbc", $88000, $88258 - $88000 MovePlayerPicRight: ; 0x88258 ld hl, $c4f6 ld de, $0001 jr MovePlayerPic MovePlayerPicLeft ld hl, $c4fd ld de, -1 ; fallthrough MovePlayerPic: ; 0x88266 ld c, $8 .loop push bc push hl push de xor a ld [hBGMapMode], a ld bc, $0707 ld a, $13 call Predef xor a ld [hBGMapThird], a call WaitBGMap call DelayFrame pop de pop hl add hl, de pop bc dec c ret z push hl push bc ld a, l sub e ld l, a ld a, h sbc d ld h, a ld bc, $0707 call ClearBox pop bc pop hl jr .loop ShowPlayerNamingChoices: ; 0x88297 ld hl, $42b5 ; male ld a, [PlayerGender] bit 0, a jr z, .skip ld hl, $42e5 ; female .skip call Function1d35 call Function1d81 ld a, [$cfa9] dec a call Function1db8 call Function1c17 ret ; 0x882b5 INCBIN "baserom.gbc", $882b5, $8832c - $882b5 GetPlayerIcon: ; 8832c ; Get the player icon corresponding to gender ; Male ld de, $4000 ; KrissMIcon ld b, $30 ; BANK(KrissMIcon) ld a, [PlayerGender] bit 0, a jr z, .done ; Female ld de, $7a40 ; KrissFIcon ld b, $31 ; BANK(KrissFIcon) .done ret ; 8833e INCBIN "baserom.gbc", $8833e, $88825 - $8833e Function88825: ; 88825 ld a, [PlayerGender] bit 0, a jr z, .asm_88830 call GetKrisBackpic ret .asm_88830 ld hl, $7a1a ld b, $a ld de, $9310 ld c, $31 ld a, $40 call Predef ret ; 88840 Function88840: ; 88840 call WaitBGMap xor a ld [hBGMapMode], a ld e, $0 ld a, [PlayerGender] bit 0, a jr z, .asm_88851 ld e, $1 .asm_88851 ld a, e ld [TrainerClass], a ld de, ChrisPic ld a, [PlayerGender] bit 0, a jr z, .asm_88862 ld de, KrisPic .asm_88862 ld hl, VTiles2 ld b, $22 ld c, $31 call Functionf82 call WaitBGMap ld a, $1 ld [hBGMapMode], a ret ; 88874 DrawIntroPlayerPic: ; 88874 ; Draw the player pic at (6,4). ; Get class ld e, 0 ld a, [PlayerGender] bit 0, a jr z, .GotClass ld e, 1 .GotClass ld a, e ld [TrainerClass], a ; Load pic ld de, ChrisPic ld a, [PlayerGender] bit 0, a jr z, .GotPic ld de, KrisPic .GotPic ld hl, VTiles2 ld b, BANK(ChrisPic) ld c, $31 call Functionf82 ; Draw xor a ld [$ffad], a hlcoord 6, 4 ld bc, $0707 ld a, $13 call Predef ret ; 888a9 ChrisPic: ; 888a9 INCBIN "baserom.gbc", $888a9, $88bb9 - $888a9 ; 88bb9 KrisPic: ; 88bb9 INCBIN "baserom.gbc", $88bb9, $88ec9 - $88bb9 ; 88ec9 GetKrisBackpic: ; 88ec9 ; Kris's backpic is uncompressed. ld de, KrisBackpic ld hl, $9310 ld bc, $2231 call Functionf82 ret ; 88ed6 KrisBackpic: ; 88ed6 INCBIN "baserom.gbc", $88ed6, $896ff - $88ed6 ClearScreenArea: ; 0x896ff ; clears an area of the screen ; INPUT: ; hl = address of upper left corner of the area ; b = height ; c = width ld a, $7f ; blank tile ld de, 20 ; screen width .loop push bc push hl .innerLoop ld [hli], a dec c jr nz, .innerLoop pop hl pop bc add hl, de dec b jr nz, .loop dec hl inc c inc c .asm_89713 ld a, $36 ld [hli], a dec c ret z ld a, $18 ld [hli], a dec c jr nz, .asm_89713 ; 0x8971c $f5 ret ; 0x8971f INCBIN "baserom.gbc", $8971f, $8addb - $8971f SpecialHoOhChamber: ; 0x8addb ld hl, PartySpecies ld a, [hl] cp HO_OH ; is Ho-oh the first Pokémon in the party? jr nz, .done ; if not, we're done call GetSecondaryMapHeaderPointer ld de, $0326 ld b, $1 call BitTable1Func .done ret ; 0x8adef INCBIN "baserom.gbc", $8adef, $8b170 - $8adef SpecialDratini: ; 0x8b170 ; if ScriptVar is 0 or 1, change the moveset of the last Dratini in the party. ; 0: give it a special moveset with Extremespeed. ; 1: give it the normal moveset of a level 15 Dratini. ld a, [ScriptVar] cp $2 ret nc ld bc, PartyCount ld a, [bc] ld hl, 0 call GetNthPartyMon ld a, [bc] ld c, a ld de, PartyMon2 - PartyMon1 .CheckForDratini ; start at the end of the party and search backwards for a Dratini ld a, [hl] cp DRATINI jr z, .GiveMoveset ld a, l sub e ld l, a ld a, h sbc d ld h, a dec c jr nz, .CheckForDratini ret .GiveMoveset push hl ld a, [ScriptVar] ld hl, .Movesets ld bc, .Moveset1 - .Moveset0 call AddNTimes ; get address of mon's first move pop de inc de inc de .GiveMoves ld a, [hl] and a ; is the move 00? ret z ; if so, we're done here push hl push de ld [de], a ; give the Pokémon the new move ; get the PP of the new move dec a ld hl, Moves + PlayerMovePP - PlayerMoveStruct ld bc, Move2 - Move1 call AddNTimes ld a, BANK(Moves) call GetFarByte ; get the address of the move's PP and update the PP ld hl, PartyMon1PP - PartyMon1Moves add hl, de ld [hl], a pop de pop hl inc de inc hl jr .GiveMoves .Movesets .Moveset0 ; Dratini does not normally learn Extremespeed. This is a special gift. db WRAP db THUNDER_WAVE db TWISTER db EXTREMESPEED db 0 .Moveset1 ; This is the normal moveset of a level 15 Dratini db WRAP db LEER db THUNDER_WAVE db TWISTER db 0 GetNthPartyMon: ; 0x8b1ce ; inputs: ; hl must be set to 0 before calling this function. ; a must be set to the number of Pokémon in the party. ; outputs: ; returns the address of the last Pokémon in the party in hl. ; sets carry if a is 0. ld de, PartyMon1 add hl, de and a jr z, .EmptyParty dec a ret z ld de, PartyMon2 - PartyMon1 .loop add hl, de dec a jr nz, .loop ret .EmptyParty scf ret INCBIN "baserom.gbc", $8b1e1, $8b342 - $8b1e1 Function8b342: ; 8b342 call GetSecondaryMapHeaderPointer ld d, h ld e, l xor a .asm_8b348 push af ld hl, $7354 rst JumpTable pop af inc a cp $3 jr nz, .asm_8b348 ret ; 8b354 INCBIN "baserom.gbc", $8b354, $8b35b - $8b354 Function8b35b: ; 8b35b ret ; 8b35c Function8b35c: ; 8b35c ret ; 8b35d INCBIN "baserom.gbc", $8b35d, $8ba24 - $8b35d SECTION "bank23",DATA,BANK[$23] INCBIN "baserom.gbc", $8c000, $8c001 - $8c000 Function8c001: ; 8c001 call UpdateTime ld a, [TimeOfDay] ld [CurTimeOfDay], a call GetTimePalette ld [TimeOfDayPal], a ret ; 8c011 _TimeOfDayPals: ; 8c011 ; return carry if pals are changed ; forced pals? ld hl, $d846 bit 7, [hl] jr nz, .dontchange ; do we need to bother updating? ld a, [TimeOfDay] ld hl, CurTimeOfDay cp [hl] jr z, .dontchange ; if so, the time of day has changed ld a, [TimeOfDay] ld [CurTimeOfDay], a ; get palette id call GetTimePalette ; same palette as before? ld hl, TimeOfDayPal cp [hl] jr z, .dontchange ; update palette id ld [TimeOfDayPal], a ; save bg palette 8 ld hl, $d038 ; Unkn1Pals + 7 pals ; save wram bank ld a, [rSVBK] ld b, a ; wram bank 5 ld a, 5 ld [rSVBK], a ; push palette ld c, 4 ; NUM_PAL_COLORS .push ld d, [hl] inc hl ld e, [hl] inc hl push de dec c jr nz, .push ; restore wram bank ld a, b ld [rSVBK], a ; update sgb pals ld b, $9 call GetSGBLayout ; restore bg palette 8 ld hl, CurFruit ; last byte in Unkn1Pals ; save wram bank ld a, [rSVBK] ld d, a ; wram bank 5 ld a, 5 ld [rSVBK], a ; pop palette ld e, 4 ; NUM_PAL_COLORS .pop pop bc ld [hl], c dec hl ld [hl], b dec hl dec e jr nz, .pop ; restore wram bank ld a, d ld [rSVBK], a ; update palettes call UpdateTimePals call DelayFrame ; successful change scf ret .dontchange ; no change occurred and a ret ; 8c070 UpdateTimePals: ; 8c070 ld c, $9 ; normal call GetTimePalFade call DmgToCgbTimePals ret ; 8c079 Function8c079: ; 8c079 ld c, $12 call GetTimePalFade ld b, $4 call $416d ret ; 8c084 Function8c084: ; 8c084 call $40c1 ld c, $9 call GetTimePalFade ld b, $4 call $415e ret ; 8c092 INCBIN "baserom.gbc", $8c092, $8c0c1 - $8c092 Function8c0c1: ; 8c0c1 ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, $d000 ld a, [hli] ld e, a ld a, [hli] ld d, a ld hl, $d008 ld c, $6 .asm_8c0d4 ld a, e ld [hli], a ld a, d ld [hli], a inc hl inc hl inc hl inc hl inc hl inc hl dec c jr nz, .asm_8c0d4 pop af ld [rSVBK], a ret ; 8c0e5 INCBIN "baserom.gbc", $8c0e5, $8c117 - $8c0e5 GetTimePalette: ; 8c117 ; get time of day ld a, [TimeOfDay] ld e, a ld d, $0 ; get fn ptr ld hl, .TimePalettes add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a ; go jp [hl] ; 8c126 .TimePalettes dw .MorningPalette dw .DayPalette dw .NitePalette dw .DarknessPalette .MorningPalette ; 8c12e ld a, [$d847] and %00000011 ; 0 ret ; 8c134 .DayPalette ; 8c134 ld a, [$d847] and %00001100 ; 1 srl a srl a ret ; 8c13e .NitePalette ; 8c13e ld a, [$d847] and %00110000 ; 2 swap a ret ; 8c146 .DarknessPalette ; 8c146 ld a, [$d847] and %11000000 ; 3 rlca rlca ret ; 8c14e DmgToCgbTimePals: ; 8c14e push hl push de ld a, [hli] call DmgToCgbBGPals ld a, [hli] ld e, a ld a, [hli] ld d, a call DmgToCgbObjPals pop de pop hl ret ; 8c15e Function8c15e: ; 8c15e .asm_8c15e call DmgToCgbTimePals inc hl inc hl inc hl ld c, $2 call DelayFrames dec b jr nz, .asm_8c15e ret ; 8c16d Function8c16d: ; 8c16d .asm_8c16d call DmgToCgbTimePals dec hl dec hl dec hl ld c, $2 call DelayFrames dec b jr nz, .asm_8c16d ret ; 8c17c GetTimePalFade: ; 8c17c ; check cgb ld a, [hCGB] and a jr nz, .cgb ; else: dmg ; index ld a, [TimeOfDayPal] and %11 ; get fade table push bc ld c, a ld b, $0 ld hl, .dmgfades add hl, bc add hl, bc ld a, [hli] ld h, [hl] ld l, a pop bc ; get place in fade table ld b, $0 add hl, bc ret .cgb ld hl, .cgbfade ld b, $0 add hl, bc ret ; 8c19e .dmgfades ; 8c19e dw .morn dw .day dw .nite dw .darkness ; 8c1a6 .morn ; 8c1a6 db %11111111 db %11111111 db %11111111 db %11111110 db %11111110 db %11111110 db %11111001 db %11100100 db %11100100 db %11100100 db %11010000 db %11010000 db %10010000 db %10000000 db %10000000 db %01000000 db %01000000 db %01000000 db %00000000 db %00000000 db %00000000 ; 8c1bb .day ; 8c1bb db %11111111 db %11111111 db %11111111 db %11111110 db %11111110 db %11111110 db %11111001 db %11100100 db %11100100 db %11100100 db %11010000 db %11010000 db %10010000 db %10000000 db %10000000 db %01000000 db %01000000 db %01000000 db %00000000 db %00000000 db %00000000 ; 8c1d0 .nite ; 8c1d0 db %11111111 db %11111111 db %11111111 db %11111110 db %11111110 db %11111110 db %11111001 db %11100100 db %11100100 db %11101001 db %11010000 db %11010000 db %10010000 db %10000000 db %10000000 db %01000000 db %01000000 db %01000000 db %00000000 db %00000000 db %00000000 ; 8c1e5 .darkness ; 8c1e5 db %11111111 db %11111111 db %11111111 db %11111110 db %11111110 db %11111111 db %11111110 db %11100100 db %11111111 db %11111101 db %11010000 db %11111111 db %11111101 db %10000000 db %11111111 db %00000000 db %01000000 db %00000000 db %00000000 db %00000000 db %00000000 ; 8c1fa .cgbfade ; 8c1fa db %11111111 db %11111111 db %11111111 db %11111110 db %11111110 db %11111110 db %11111001 db %11111001 db %11111001 db %11100100 db %11100100 db %11100100 db %10010000 db %10010000 db %10010000 db %01000000 db %01000000 db %01000000 db %00000000 db %00000000 db %00000000 ; 8c20f INCBIN "baserom.gbc", $8c20f, $8cf53 - $8c20f Function8cf53: ; 8cf53 ld hl, $c300 ld bc, $00c1 .asm_8cf59 ld [hl], $0 inc hl dec bc ld a, c or b jr nz, .asm_8cf59 ret ; 8cf62 Function8cf62: ; 8cf62 call Function8cf69 call DelayFrame ret ; 8cf69 Function8cf69: ; 8cf69 push hl push de push bc push af ld a, $0 ld [$c3b5], a call Function8cf7a pop af pop bc pop de pop hl ret ; 8cf7a Function8cf7a: ; 8cf7a ld hl, $c314 ld e, $a .asm_8cf7f ld a, [hl] and a jr z, .asm_8cf91 ld c, l ld b, h push hl push de call Function8d24b call Function8d04c pop de pop hl jr c, .asm_8cfa7 .asm_8cf91 ld bc, $0010 add hl, bc dec e jr nz, .asm_8cf7f ld a, [$c3b5] ld l, a ld h, $c4 .asm_8cf9e ld a, l cp $a0 jr nc, .asm_8cfa7 xor a ld [hli], a jr .asm_8cf9e .asm_8cfa7 ret ; 8cfa8 INCBIN "baserom.gbc", $8cfa8, $8cfd6 - $8cfa8 Function8cfd6: ; 8cfd6 push de push af ld hl, $c314 ld e, $a .asm_8cfdd ld a, [hl] and a jr z, .asm_8cfec ld bc, $0010 add hl, bc dec e jr nz, .asm_8cfdd pop af pop de scf ret .asm_8cfec ld c, l ld b, h ld hl, $c3b4 inc [hl] ld a, [hl] and a jr nz, .asm_8cff7 inc [hl] .asm_8cff7 pop af ld e, a ld d, $0 ld hl, $51c4 add hl, de add hl, de add hl, de ld e, l ld d, h ld hl, $0000 add hl, bc ld a, [$c3b4] ld [hli], a ld a, [de] ld [hli], a inc de ld a, [de] ld [hli], a inc de ld a, [de] call Function8d109 ld [hli], a pop de ld hl, $0004 add hl, bc ld a, e ld [hli], a ld a, d ld [hli], a xor a ld [hli], a ld [hli], a xor a ld [hli], a ld [hli], a dec a ld [hli], a xor a ld [hli], a ld [hli], a ld [hli], a ld [hli], a ld [hl], a ld a, c ld [$c3b8], a ld a, b ld [$c3b9], a ret ; 8d036 Function8d036: ; 8d036 ld hl, $0000 add hl, bc ld [hl], $0 ret ; 8d03d INCBIN "baserom.gbc", $8d03d, $8d04c - $8d03d Function8d04c: ; 8d04c call Function8d0ec call Function8d132 cp $fd jr z, .asm_8d0b9 cp $fc jr z, .asm_8d0b6 call Function8d1a2 ld a, [$c3ba] add [hl] ld [$c3ba], a inc hl ld a, [hli] ld h, [hl] ld l, a push bc ld a, [$c3b5] ld e, a ld d, $c4 ld a, [hli] ld c, a .asm_8d071 ld a, [$c3bc] ld b, a ld a, [$c3be] add b ld b, a ld a, [$c3bf] add b ld b, a call Function8d0be add b ld [de], a inc hl inc de ld a, [$c3bb] ld b, a ld a, [$c3bd] add b ld b, a ld a, [$c3c0] add b ld b, a call Function8d0ce add b ld [de], a inc hl inc de ld a, [$c3ba] add [hl] ld [de], a inc hl inc de call Function8d0de ld [de], a inc hl inc de ld a, e ld [$c3b5], a cp $a0 jr nc, .asm_8d0bb dec c jr nz, .asm_8d071 pop bc jr .asm_8d0b9 .asm_8d0b6 call Function8d036 .asm_8d0b9 and a ret .asm_8d0bb pop bc scf ret ; 8d0be Function8d0be: ; 8d0be push hl ld a, [hl] ld hl, $c3b8 bit 6, [hl] jr z, .asm_8d0cc add $8 xor $ff inc a .asm_8d0cc pop hl ret ; 8d0ce Function8d0ce: ; 8d0ce push hl ld a, [hl] ld hl, $c3b8 bit 5, [hl] jr z, .asm_8d0dc add $8 xor $ff inc a .asm_8d0dc pop hl ret ; 8d0de Function8d0de: ; 8d0de ld a, [$c3b8] ld b, a ld a, [hl] xor b and $e0 ld b, a ld a, [hl] and $1f or b ret ; 8d0ec Function8d0ec: ; 8d0ec xor a ld [$c3b8], a ld hl, $0003 add hl, bc ld a, [hli] ld [$c3ba], a ld a, [hli] ld [$c3bb], a ld a, [hli] ld [$c3bc], a ld a, [hli] ld [$c3bd], a ld a, [hli] ld [$c3be], a ret ; 8d109 Function8d109: ; 8d109 push hl push bc ld hl, $c300 ld b, a ld c, $a .asm_8d111 ld a, [hli] cp b jr z, .asm_8d11c inc hl dec c jr nz, .asm_8d111 xor a jr .asm_8d11d .asm_8d11c ld a, [hl] .asm_8d11d pop bc pop hl ret ; 8d120 INCBIN "baserom.gbc", $8d120, $8d132 - $8d120 Function8d132: ; 8d132 .asm_8d132 ld hl, $0008 add hl, bc ld a, [hl] and a jr z, .asm_8d142 dec [hl] call Function8d189 ld a, [hli] push af jr .asm_8d163 .asm_8d142 ld hl, $000a add hl, bc inc [hl] call Function8d189 ld a, [hli] cp $fe jr z, .asm_8d17b cp $ff jr z, .asm_8d16d push af ld a, [hl] push hl and $3f ld hl, $0009 add hl, bc add [hl] ld hl, $0008 add hl, bc ld [hl], a pop hl .asm_8d163 ld a, [hl] and $c0 srl a ld [$c3b8], a pop af ret .asm_8d16d xor a ld hl, $0008 add hl, bc ld [hl], a ld hl, $000a add hl, bc dec [hl] dec [hl] jr .asm_8d132 .asm_8d17b xor a ld hl, $0008 add hl, bc ld [hl], a dec a ld hl, $000a add hl, bc ld [hl], a jr .asm_8d132 ; 8d189 Function8d189: ; 8d189 ld hl, $0001 add hl, bc ld e, [hl] ld d, $0 ld hl, $56e6 add hl, de add hl, de ld e, [hl] inc hl ld d, [hl] ld hl, $000a add hl, bc ld l, [hl] ld h, $0 add hl, hl add hl, de ret ; 8d1a2 Function8d1a2: ; 8d1a2 ld e, a ld d, $0 ld hl, $594d add hl, de add hl, de add hl, de ret ; 8d1ac INCBIN "baserom.gbc", $8d1ac, $8d24b - $8d1ac Function8d24b: ; 8d24b ld hl, $0002 add hl, bc ld e, [hl] ld d, $0 ld hl, $525b add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a jp [hl] ; 8d25b INCBIN "baserom.gbc", $8d25b, $8e814 - $8d25b Function8e814: ; 8e814 push hl push de push bc push af ld hl, $c300 ld bc, $00c1 .asm_8e81e ld [hl], $0 inc hl dec bc ld a, c or b jr nz, .asm_8e81e pop af pop bc pop de pop hl ret ; 8e82b Function8e82b: ; 8e82b ld a, e call ReadMonMenuIcon ld l, a ld h, $0 add hl, hl ld de, IconPointers add hl, de ld a, [hli] ld e, a ld d, [hl] ld b, $23 ld c, $8 ret ; 8e83f INCBIN "baserom.gbc", $8e83f, $8e9ac - $8e83f GetSpeciesIcon: ; 8e9ac ; Load species icon into VRAM at tile a push de ld a, [$d265] call ReadMonMenuIcon ld [CurIcon], a pop de ld a, e call GetIconGFX ret ; 8e9bc INCBIN "baserom.gbc", $8e9bc, $8e9de - $8e9bc GetIconGFX: ; 8e9de call GetIcon_a ld de, $80 ; 8 tiles add hl, de ld de, HeldItemIcons ld bc, $2302 call GetGFXUnlessMobile ld a, [$c3b7] add 10 ld [$c3b7], a ret HeldItemIcons: INCBIN "gfx/icon/mail.2bpp" INCBIN "gfx/icon/item.2bpp" ; 8ea17 GetIcon_de: ; 8ea17 ; Load icon graphics into VRAM starting from tile de ld l, e ld h, d jr GetIcon GetIcon_a: ; 8ea1b ; Load icon graphics into VRAM starting from tile a ld l, a ld h, 0 GetIcon: ; 8ea1e ; Load icon graphics into VRAM starting from tile hl ; One tile is 16 bytes long add hl, hl add hl, hl add hl, hl add hl, hl ld de, VTiles0 add hl, de push hl ; Reading the icon pointer table would only make sense if they were ; scattered. However, the icons are contiguous and in-order. ld a, [CurIcon] push hl ld l, a ld h, 0 add hl, hl ld de, IconPointers add hl, de ld a, [hli] ld e, a ld d, [hl] pop hl ld bc, $2308 call GetGFXUnlessMobile pop hl ret ; 8ea3f GetGFXUnlessMobile: ; 8ea3f ld a, [InLinkBattle] cp 4 ; Mobile Link Battle jp nz, Functioneba jp Functiondc9 ; 8ea4a INCBIN "baserom.gbc", $8ea4a, $8eab3 - $8ea4a ReadMonMenuIcon: ; 8eab3 cp EGG jr z, .egg dec a ld hl, MonMenuIcons ld e, a ld d, 0 add hl, de ld a, [hl] ret .egg ld a, ICON_EGG ret ; 8eac4 MonMenuIcons: ; 8eac4 db ICON_BULBASAUR ; BULBASAUR db ICON_BULBASAUR ; IVYSAUR db ICON_BULBASAUR ; VENUSAUR db ICON_CHARMANDER ; CHARMANDER db ICON_CHARMANDER ; CHARMELEON db ICON_BIGMON ; CHARIZARD db ICON_SQUIRTLE ; SQUIRTLE db ICON_SQUIRTLE ; WARTORTLE db ICON_SQUIRTLE ; BLASTOISE db ICON_CATERPILLAR ; CATERPIE db ICON_CATERPILLAR ; METAPOD db ICON_MOTH ; BUTTERFREE db ICON_CATERPILLAR ; WEEDLE db ICON_CATERPILLAR ; KAKUNA db ICON_BUG ; BEEDRILL db ICON_BIRD ; PIDGEY db ICON_BIRD ; PIDGEOTTO db ICON_BIRD ; PIDGEOT db ICON_FOX ; RATTATA db ICON_FOX ; RATICATE db ICON_BIRD ; SPEAROW db ICON_BIRD ; FEAROW db ICON_SERPENT ; EKANS db ICON_SERPENT ; ARBOK db ICON_PIKACHU ; PIKACHU db ICON_PIKACHU ; RAICHU db ICON_MONSTER ; SANDSHREW db ICON_MONSTER ; SANDSLASH db ICON_FOX ; NIDORAN_F db ICON_FOX ; NIDORINA db ICON_MONSTER ; NIDOQUEEN db ICON_FOX ; NIDORAN_M db ICON_FOX ; NIDORINO db ICON_MONSTER ; NIDOKING db ICON_CLEFAIRY ; CLEFAIRY db ICON_CLEFAIRY ; CLEFABLE db ICON_FOX ; VULPIX db ICON_FOX ; NINETALES db ICON_JIGGLYPUFF ; JIGGLYPUFF db ICON_JIGGLYPUFF ; WIGGLYTUFF db ICON_BAT ; ZUBAT db ICON_BAT ; GOLBAT db ICON_ODDISH ; ODDISH db ICON_ODDISH ; GLOOM db ICON_ODDISH ; VILEPLUME db ICON_BUG ; PARAS db ICON_BUG ; PARASECT db ICON_CATERPILLAR ; VENONAT db ICON_MOTH ; VENOMOTH db ICON_DIGLETT ; DIGLETT db ICON_DIGLETT ; DUGTRIO db ICON_FOX ; MEOWTH db ICON_FOX ; PERSIAN db ICON_MONSTER ; PSYDUCK db ICON_MONSTER ; GOLDUCK db ICON_FIGHTER ; MANKEY db ICON_FIGHTER ; PRIMEAPE db ICON_FOX ; GROWLITHE db ICON_FOX ; ARCANINE db ICON_POLIWAG ; POLIWAG db ICON_POLIWAG ; POLIWHIRL db ICON_POLIWAG ; POLIWRATH db ICON_HUMANSHAPE ; ABRA db ICON_HUMANSHAPE ; KADABRA db ICON_HUMANSHAPE ; ALAKAZAM db ICON_FIGHTER ; MACHOP db ICON_FIGHTER ; MACHOKE db ICON_FIGHTER ; MACHAMP db ICON_ODDISH ; BELLSPROUT db ICON_ODDISH ; WEEPINBELL db ICON_ODDISH ; VICTREEBEL db ICON_JELLYFISH ; TENTACOOL db ICON_JELLYFISH ; TENTACRUEL db ICON_GEODUDE ; GEODUDE db ICON_GEODUDE ; GRAVELER db ICON_GEODUDE ; GOLEM db ICON_EQUINE ; PONYTA db ICON_EQUINE ; RAPIDASH db ICON_SLOWPOKE ; SLOWPOKE db ICON_SLOWPOKE ; SLOWBRO db ICON_VOLTORB ; MAGNEMITE db ICON_VOLTORB ; MAGNETON db ICON_BIRD ; FARFETCH_D db ICON_BIRD ; DODUO db ICON_BIRD ; DODRIO db ICON_LAPRAS ; SEEL db ICON_LAPRAS ; DEWGONG db ICON_BLOB ; GRIMER db ICON_BLOB ; MUK db ICON_SHELL ; SHELLDER db ICON_SHELL ; CLOYSTER db ICON_GHOST ; GASTLY db ICON_GHOST ; HAUNTER db ICON_GHOST ; GENGAR db ICON_SERPENT ; ONIX db ICON_HUMANSHAPE ; DROWZEE db ICON_HUMANSHAPE ; HYPNO db ICON_SHELL ; KRABBY db ICON_SHELL ; KINGLER db ICON_VOLTORB ; VOLTORB db ICON_VOLTORB ; ELECTRODE db ICON_ODDISH ; EXEGGCUTE db ICON_ODDISH ; EXEGGUTOR db ICON_MONSTER ; CUBONE db ICON_MONSTER ; MAROWAK db ICON_FIGHTER ; HITMONLEE db ICON_FIGHTER ; HITMONCHAN db ICON_MONSTER ; LICKITUNG db ICON_BLOB ; KOFFING db ICON_BLOB ; WEEZING db ICON_EQUINE ; RHYHORN db ICON_MONSTER ; RHYDON db ICON_CLEFAIRY ; CHANSEY db ICON_ODDISH ; TANGELA db ICON_MONSTER ; KANGASKHAN db ICON_FISH ; HORSEA db ICON_FISH ; SEADRA db ICON_FISH ; GOLDEEN db ICON_FISH ; SEAKING db ICON_STARYU ; STARYU db ICON_STARYU ; STARMIE db ICON_HUMANSHAPE ; MR__MIME db ICON_BUG ; SCYTHER db ICON_HUMANSHAPE ; JYNX db ICON_HUMANSHAPE ; ELECTABUZZ db ICON_HUMANSHAPE ; MAGMAR db ICON_BUG ; PINSIR db ICON_EQUINE ; TAUROS db ICON_FISH ; MAGIKARP db ICON_GYARADOS ; GYARADOS db ICON_LAPRAS ; LAPRAS db ICON_BLOB ; DITTO db ICON_FOX ; EEVEE db ICON_FOX ; VAPOREON db ICON_FOX ; JOLTEON db ICON_FOX ; FLAREON db ICON_VOLTORB ; PORYGON db ICON_SHELL ; OMANYTE db ICON_SHELL ; OMASTAR db ICON_SHELL ; KABUTO db ICON_SHELL ; KABUTOPS db ICON_BIRD ; AERODACTYL db ICON_SNORLAX ; SNORLAX db ICON_BIRD ; ARTICUNO db ICON_BIRD ; ZAPDOS db ICON_BIRD ; MOLTRES db ICON_SERPENT ; DRATINI db ICON_SERPENT ; DRAGONAIR db ICON_BIGMON ; DRAGONITE db ICON_HUMANSHAPE ; MEWTWO db ICON_HUMANSHAPE ; MEW db ICON_ODDISH ; CHIKORITA db ICON_ODDISH ; BAYLEEF db ICON_ODDISH ; MEGANIUM db ICON_FOX ; CYNDAQUIL db ICON_FOX ; QUILAVA db ICON_FOX ; TYPHLOSION db ICON_MONSTER ; TOTODILE db ICON_MONSTER ; CROCONAW db ICON_MONSTER ; FERALIGATR db ICON_FOX ; SENTRET db ICON_FOX ; FURRET db ICON_BIRD ; HOOTHOOT db ICON_BIRD ; NOCTOWL db ICON_BUG ; LEDYBA db ICON_BUG ; LEDIAN db ICON_BUG ; SPINARAK db ICON_BUG ; ARIADOS db ICON_BAT ; CROBAT db ICON_FISH ; CHINCHOU db ICON_FISH ; LANTURN db ICON_PIKACHU ; PICHU db ICON_CLEFAIRY ; CLEFFA db ICON_JIGGLYPUFF ; IGGLYBUFF db ICON_CLEFAIRY ; TOGEPI db ICON_BIRD ; TOGETIC db ICON_BIRD ; NATU db ICON_BIRD ; XATU db ICON_FOX ; MAREEP db ICON_MONSTER ; FLAAFFY db ICON_MONSTER ; AMPHAROS db ICON_ODDISH ; BELLOSSOM db ICON_JIGGLYPUFF ; MARILL db ICON_JIGGLYPUFF ; AZUMARILL db ICON_SUDOWOODO ; SUDOWOODO db ICON_POLIWAG ; POLITOED db ICON_ODDISH ; HOPPIP db ICON_ODDISH ; SKIPLOOM db ICON_ODDISH ; JUMPLUFF db ICON_MONSTER ; AIPOM db ICON_ODDISH ; SUNKERN db ICON_ODDISH ; SUNFLORA db ICON_BUG ; YANMA db ICON_MONSTER ; WOOPER db ICON_MONSTER ; QUAGSIRE db ICON_FOX ; ESPEON db ICON_FOX ; UMBREON db ICON_BIRD ; MURKROW db ICON_SLOWPOKE ; SLOWKING db ICON_GHOST ; MISDREAVUS db ICON_UNOWN ; UNOWN db ICON_GHOST ; WOBBUFFET db ICON_EQUINE ; GIRAFARIG db ICON_BUG ; PINECO db ICON_BUG ; FORRETRESS db ICON_SERPENT ; DUNSPARCE db ICON_BUG ; GLIGAR db ICON_SERPENT ; STEELIX db ICON_MONSTER ; SNUBBULL db ICON_MONSTER ; GRANBULL db ICON_FISH ; QWILFISH db ICON_BUG ; SCIZOR db ICON_BUG ; SHUCKLE db ICON_BUG ; HERACROSS db ICON_FOX ; SNEASEL db ICON_MONSTER ; TEDDIURSA db ICON_MONSTER ; URSARING db ICON_BLOB ; SLUGMA db ICON_BLOB ; MAGCARGO db ICON_EQUINE ; SWINUB db ICON_EQUINE ; PILOSWINE db ICON_SHELL ; CORSOLA db ICON_FISH ; REMORAID db ICON_FISH ; OCTILLERY db ICON_MONSTER ; DELIBIRD db ICON_FISH ; MANTINE db ICON_BIRD ; SKARMORY db ICON_FOX ; HOUNDOUR db ICON_FOX ; HOUNDOOM db ICON_BIGMON ; KINGDRA db ICON_EQUINE ; PHANPY db ICON_EQUINE ; DONPHAN db ICON_VOLTORB ; PORYGON2 db ICON_EQUINE ; STANTLER db ICON_MONSTER ; SMEARGLE db ICON_FIGHTER ; TYROGUE db ICON_FIGHTER ; HITMONTOP db ICON_HUMANSHAPE ; SMOOCHUM db ICON_HUMANSHAPE ; ELEKID db ICON_HUMANSHAPE ; MAGBY db ICON_EQUINE ; MILTANK db ICON_CLEFAIRY ; BLISSEY db ICON_FOX ; RAIKOU db ICON_FOX ; ENTEI db ICON_FOX ; SUICUNE db ICON_MONSTER ; LARVITAR db ICON_MONSTER ; PUPITAR db ICON_MONSTER ; TYRANITAR db ICON_LUGIA ; LUGIA db ICON_HO_OH ; HO_OH db ICON_HUMANSHAPE ; CELEBI IconPointers: dw NullIcon dw PoliwagIcon dw JigglypuffIcon dw DiglettIcon dw PikachuIcon dw StaryuIcon dw FishIcon dw BirdIcon dw MonsterIcon dw ClefairyIcon dw OddishIcon dw BugIcon dw GhostIcon dw LaprasIcon dw HumanshapeIcon dw FoxIcon dw EquineIcon dw ShellIcon dw BlobIcon dw SerpentIcon dw VoltorbIcon dw SquirtleIcon dw BulbasaurIcon dw CharmanderIcon dw CaterpillarIcon dw UnownIcon dw GeodudeIcon dw FighterIcon dw EggIcon dw JellyfishIcon dw MothIcon dw BatIcon dw SnorlaxIcon dw HoOhIcon dw LugiaIcon dw GyaradosIcon dw SlowpokeIcon dw SudowoodoIcon dw BigmonIcon NullIcon: PoliwagIcon: INCBIN "gfx/icon/poliwag.2bpp" ; 0x8ec0d JigglypuffIcon: INCBIN "gfx/icon/jigglypuff.2bpp" ; 0x8ec8d DiglettIcon: INCBIN "gfx/icon/diglett.2bpp" ; 0x8ed0d PikachuIcon: INCBIN "gfx/icon/pikachu.2bpp" ; 0x8ed8d StaryuIcon: INCBIN "gfx/icon/staryu.2bpp" ; 0x8ee0d FishIcon: INCBIN "gfx/icon/fish.2bpp" ; 0x8ee8d BirdIcon: INCBIN "gfx/icon/bird.2bpp" ; 0x8ef0d MonsterIcon: INCBIN "gfx/icon/monster.2bpp" ; 0x8ef8d ClefairyIcon: INCBIN "gfx/icon/clefairy.2bpp" ; 0x8f00d OddishIcon: INCBIN "gfx/icon/oddish.2bpp" ; 0x8f08d BugIcon: INCBIN "gfx/icon/bug.2bpp" ; 0x8f10d GhostIcon: INCBIN "gfx/icon/ghost.2bpp" ; 0x8f18d LaprasIcon: INCBIN "gfx/icon/lapras.2bpp" ; 0x8f20d HumanshapeIcon: INCBIN "gfx/icon/humanshape.2bpp" ; 0x8f28d FoxIcon: INCBIN "gfx/icon/fox.2bpp" ; 0x8f30d EquineIcon: INCBIN "gfx/icon/equine.2bpp" ; 0x8f38d ShellIcon: INCBIN "gfx/icon/shell.2bpp" ; 0x8f40d BlobIcon: INCBIN "gfx/icon/blob.2bpp" ; 0x8f48d SerpentIcon: INCBIN "gfx/icon/serpent.2bpp" ; 0x8f50d VoltorbIcon: INCBIN "gfx/icon/voltorb.2bpp" ; 0x8f58d SquirtleIcon: INCBIN "gfx/icon/squirtle.2bpp" ; 0x8f60d BulbasaurIcon: INCBIN "gfx/icon/bulbasaur.2bpp" ; 0x8f68d CharmanderIcon: INCBIN "gfx/icon/charmander.2bpp" ; 0x8f70d CaterpillarIcon: INCBIN "gfx/icon/caterpillar.2bpp" ; 0x8f78d UnownIcon: INCBIN "gfx/icon/unown.2bpp" ; 0x8f80d GeodudeIcon: INCBIN "gfx/icon/geodude.2bpp" ; 0x8f88d FighterIcon: INCBIN "gfx/icon/fighter.2bpp" ; 0x8f90d EggIcon: INCBIN "gfx/icon/egg.2bpp" ; 0x8f98d JellyfishIcon: INCBIN "gfx/icon/jellyfish.2bpp" ; 0x8fa0d MothIcon: INCBIN "gfx/icon/moth.2bpp" ; 0x8fa8d BatIcon: INCBIN "gfx/icon/bat.2bpp" ; 0x8fb0d SnorlaxIcon: INCBIN "gfx/icon/snorlax.2bpp" ; 0x8fb8d HoOhIcon: INCBIN "gfx/icon/ho_oh.2bpp" ; 0x8fc0d LugiaIcon: INCBIN "gfx/icon/lugia.2bpp" ; 0x8fc8d GyaradosIcon: INCBIN "gfx/icon/gyarados.2bpp" ; 0x8fd0d SlowpokeIcon: INCBIN "gfx/icon/slowpoke.2bpp" ; 0x8fd8d SudowoodoIcon: INCBIN "gfx/icon/sudowoodo.2bpp" ; 0x8fe0d BigmonIcon: INCBIN "gfx/icon/bigmon.2bpp" ; 0x8fe8d SECTION "bank24",DATA,BANK[$24] INCBIN "baserom.gbc", $90000, $9000f - $90000 Function9000f: ; 9000f call $401c jr nc, .asm_90017 xor a ld [hl], a ret .asm_90017 scf ret ; 90019 Function90019: ; 90019 jp $401c ; 9001c Function9001c: ; 9001c ld hl, $dc7c ld b, $a .asm_90021 ld a, [hli] cp c jr z, .asm_9002a dec b jr nz, .asm_90021 xor a ret .asm_9002a dec hl scf ret ; 9002d INCBIN "baserom.gbc", $9002d, $90069 - $9002d Function90069: ; 90069 ld a, [hROMBank] push af ld a, b rst Bankswitch call PlaceString pop af rst Bankswitch ret ; 90074 INCBIN "baserom.gbc", $90074, $9029a - $90074 Function9029a: ; 9029a ld a, b ld [DefaultFlypoint], a ld a, e ld [$d003], a ld a, d ld [$d004], a call $42b3 call $42b3 ld a, $41 ld hl, $60d3 rst FarCall ret ; 902b3 Function902b3: ; 902b3 call $433f call $4357 call $42c9 call $4357 call $4375 call $4357 call $42c9 ret ; 902c9 Function902c9: ; 902c9 call $4375 ld hl, $c4c9 ld [hl], $62 inc hl inc hl ld a, [DefaultFlypoint] ld b, a ld a, [$d003] ld e, a ld a, [$d004] ld d, a call $4069 ret ; 902e3 INCBIN "baserom.gbc", $902e3, $902eb - $902e3 Function902eb: ; 902eb call $431d call $4355 call $432f call $4355 call $433b call $4355 call $432f call $4355 call $433b call $4355 call $432f call $4355 call $433b call $4355 ret ; 90316 INCBIN "baserom.gbc", $90316, $9031d - $90316 Function9031d: ; 9031d ld hl, $432a call PrintText ld de, $006b call StartSFX ret ; 9032a INCBIN "baserom.gbc", $9032a, $9032f - $9032a Function9032f: ; 9032f ld hl, $4336 call PrintText ret ; 90336 INCBIN "baserom.gbc", $90336, $9033b - $90336 Function9033b: ; 9033b call SpeechTextBox ret ; 9033f Function9033f: ; 9033f call WaitSFX ld de, $006a call StartSFX call $4375 call $1ad2 ld a, $13 ld hl, $5188 rst FarCall ret ; 90355 Function90355: ; 90355 jr .asm_90357 .asm_90357 ld c, $14 call DelayFrames ld a, $13 ld hl, $5188 rst FarCall ret ; 90363 INCBIN "baserom.gbc", $90363, $90375 - $90363 Function90375: ; 90375 ld hl, TileMap ld b, $2 ld c, $12 call TextBox ret ; 90380 INCBIN "baserom.gbc", $90380, $909f2 - $90380 dw Sunday dw Monday dw Tuesday dw Wednesday dw Thursday dw Friday dw Saturday dw Sunday Sunday: db " SUNDAY@" Monday: db " MONDAY@" Tuesday: db " TUESDAY@" Wednesday: db "WEDNESDAY@" Thursday: db "THURSDAY@" Friday: db " FRIDAY@" Saturday: db "SATURDAY@" INCBIN "baserom.gbc", $90a3f, $914dd - $90a3f PokegearSpritesGFX: ; 914dd INCBIN "gfx/misc/pokegear_sprites.lz" ; 91508 INCBIN "baserom.gbc", $91508, $91bb5 - $91508 TownMapBubble: ; 91bb5 ; Draw the bubble containing the location text in the town map HUD ; Top-left corner ld hl, TileMap + 1 ; (1,0) ld a, $30 ld [hli], a ; Top row ld bc, 16 ld a, " " call ByteFill ; Top-right corner ld a, $31 ld [hl], a ld hl, TileMap + 1 + 20 ; (1,1) ; Middle row ld bc, 18 ld a, " " call ByteFill ; Bottom-left corner ld hl, TileMap + 1 + 40 ; (1,2) ld a, $32 ld [hli], a ; Bottom row ld bc, 16 ld a, " " call ByteFill ; Bottom-right corner ld a, $33 ld [hl], a ; Print "Where?" ld hl, TileMap + 2 ; (2,0) ld de, .Where call PlaceString ; Print the name of the default flypoint call .Name ; Up/down arrows ld hl, TileMap + 18 + 20 ; (18,1) ld [hl], $34 ret .Where db "Where?@" .Name ; We need the map location of the default flypoint ld a, [DefaultFlypoint] ld l, a ld h, 0 add hl, hl ; two bytes per flypoint ld de, Flypoints add hl, de ld e, [hl] callba GetLandmarkName ld hl, TileMap + 2 + 20 ; (2,1) ld de, StringBuffer1 call PlaceString ret ; 91c17 INCBIN "baserom.gbc", $91c17, $91c50 - $91c17 GetFlyPermission: ; 91c50 ; Return flypoint c permission flag in a ld hl, FlypointPerms ld b, $2 ld d, $0 ld a, 3 ; PREDEF_GET_FLAG_NO call Predef ld a, c ret ; 91c5e Flypoints: ; 91c5e ; location id, blackout id ; Johto db 01, 14 ; New Bark Town db 03, 15 ; Cherrygrove City db 06, 16 ; Violet City db 12, 18 ; Azalea Town db 16, 20 ; Goldenrod City db 22, 22 ; Ecruteak City db 27, 21 ; Olivine City db 33, 19 ; Cianwood City db 36, 23 ; Mahogany Town db 38, 24 ; Lake of Rage db 41, 25 ; Blackthorn City db 46, 26 ; Silver Cave ; Kanto db 47, 02 ; Pallet Town db 49, 03 ; Viridian City db 51, 04 ; Pewter City db 55, 05 ; Cerulean City db 61, 07 ; Vermilion City db 66, 06 ; Rock Tunnel db 69, 08 ; Lavender Town db 71, 10 ; Celadon City db 72, 09 ; Saffron City db 81, 11 ; Fuchsia City db 85, 12 ; Cinnabar Island db 90, 13 ; Indigo Plateau ; 91c8e INCBIN "baserom.gbc", $91c8e, $91c90 - $91c8e FlyMap: ; 91c90 ld a, [MapGroup] ld b, a ld a, [MapNumber] ld c, a call GetWorldMapLocation ; If we're not in a valid location, i.e. Pokecenter floor 2F, ; the backup map information is used cp 0 jr nz, .CheckRegion ld a, [BackupMapGroup] ld b, a ld a, [BackupMapNumber] ld c, a call GetWorldMapLocation .CheckRegion ; The first 46 locations are part of Johto. The rest are in Kanto cp 47 jr nc, .KantoFlyMap .JohtoFlyMap ; Note that .NoKanto should be modified in tandem with this branch push af ; Start from New Bark Town ld a, 0 ld [DefaultFlypoint], a ; Flypoints begin at New Bark Town... ld [StartFlypoint], a ; ..and end at Silver Cave ld a, $b ld [EndFlypoint], a ; Fill out the map call FillJohtoMap call .MapHud pop af call TownMapPlayerIcon ret .KantoFlyMap ; The event that there are no flypoints enabled in a map is not ; accounted for. As a result, if you attempt to select a flypoint ; when there are none enabled, the game will crash. Additionally, ; the flypoint selection has a default starting point that ; can be flown to even if none are enabled ; To prevent both of these things from happening when the player ; enters Kanto, fly access is restricted until Indigo Plateau is ; visited and its flypoint enabled push af ld c, $d ; Indigo Plateau call GetFlyPermission and a jr z, .NoKanto ; Kanto's map is only loaded if we've visited Indigo Plateau ; Flypoints begin at Pallet Town... ld a, $c ld [StartFlypoint], a ; ...and end at Indigo Plateau ld a, $17 ld [EndFlypoint], a ; Because Indigo Plateau is the first flypoint the player ; visits, it's made the default flypoint ld [DefaultFlypoint], a ; Fill out the map call FillKantoMap call .MapHud pop af call TownMapPlayerIcon ret .NoKanto ; If Indigo Plateau hasn't been visited, we use Johto's map instead ; Start from New Bark Town ld a, 0 ld [DefaultFlypoint], a ; Flypoints begin at New Bark Town... ld [StartFlypoint], a ; ..and end at Silver Cave ld a, $b ld [EndFlypoint], a call FillJohtoMap pop af .MapHud call TownMapBubble call TownMapPals ld hl, VBGMap0 ; BG Map 0 call TownMapBGUpdate call TownMapMon ld a, c ld [$d003], a ld a, b ld [$d004], a ret ; 91d11 INCBIN "baserom.gbc", $91d11, $91ee4 - $91d11 TownMapBGUpdate: ; 91ee4 ; Update BG Map tiles and attributes ; BG Map address ld a, l ld [hBGMapAddress], a ld a, h ld [$ffd7], a ; Only update palettes on CGB ld a, [hCGB] and a jr z, .tiles ; BG Map mode 2 (palettes) ld a, 2 ld [hBGMapMode], a ; The BG Map is updated in thirds, so we wait ; 3 frames to update the whole screen's palettes. ld c, 3 call DelayFrames .tiles ; Update BG Map tiles call WaitBGMap ; Turn off BG Map update xor a ld [hBGMapMode], a ret ; 91eff FillJohtoMap: ; 91eff ld de, JohtoMap jr FillTownMap FillKantoMap: ; 91f04 ld de, KantoMap FillTownMap: ; 91f07 ld hl, TileMap .loop ld a, [de] cp $ff ret z ld a, [de] ld [hli], a inc de jr .loop ; 91f13 TownMapPals: ; 91f13 ; Assign palettes based on tile ids ld hl, TileMap ld de, AttrMap ld bc, 360 .loop ; Current tile ld a, [hli] push hl ; HP/borders use palette 0 cp $60 jr nc, .pal0 ; The palette data is condensed to nybbles, ; least-significant first. ld hl, .Pals srl a jr c, .odd ; Even-numbered tile ids take the bottom nybble... add l ld l, a ld a, h adc 0 ld h, a ld a, [hl] and %111 jr .update .odd ; ...and odd ids take the top. add l ld l, a ld a, h adc 0 ld h, a ld a, [hl] swap a and %111 jr .update .pal0 xor a .update pop hl ld [de], a inc de dec bc ld a, b or c jr nz, .loop ret .Pals db $11, $21, $22, $00, $11, $13, $54, $54, $11, $21, $22, $00 db $11, $10, $01, $00, $11, $21, $22, $00, $00, $00, $00, $00 db $00, $00, $44, $04, $00, $00, $00, $00, $33, $33, $33, $33 db $33, $33, $33, $03, $33, $33, $33, $33, $00, $00, $00, $00 ; 91f7b TownMapMon: ; 91f7b ; Draw the FlyMon icon at town map location in ; Get FlyMon species ld a, [CurPartyMon] ld hl, PartySpecies ld e, a ld d, $0 add hl, de ld a, [hl] ld [$d265], a ; Get FlyMon icon ld e, 8 ; starting tile in VRAM callba GetSpeciesIcon ; Animation/palette ld de, $0000 ld a, $0 call Function3b2a ld hl, 3 add hl, bc ld [hl], 8 ld hl, 2 add hl, bc ld [hl], 0 ret ; 91fa6 TownMapPlayerIcon: ; 91fa6 ; Draw the player icon at town map location in a push af callba GetPlayerIcon ; Standing icon ld hl, $8100 ld c, 4 ; # tiles call Functioneba ; Walking icon ld hl, $00c0 add hl, de ld d, h ld e, l ld hl, $8140 ld c, 4 ; # tiles ld a, $30 call Functioneba ; Animation/palette ld de, $0000 ld b, $0a ; Male ld a, [PlayerGender] bit 0, a jr z, .asm_91fd3 ld b, $1e ; Female .asm_91fd3 ld a, b call Function3b2a ld hl, $0003 add hl, bc ld [hl], $10 pop af ld e, a push bc callba GetLandmarkCoords pop bc ld hl, 4 add hl, bc ld [hl], e ld hl, 5 add hl, bc ld [hl], d ret ; 0x91ff2 INCBIN "baserom.gbc", $91ff2, $91fff - $91ff2 JohtoMap: INCBIN "baserom.gbc", $91fff, $92168 - $91fff KantoMap: INCBIN "baserom.gbc", $92168, $922d1 - $92168 INCBIN "baserom.gbc", $922d1, $92402 - $922d1 INCLUDE "stats/wild/fish.asm" INCBIN "baserom.gbc", $926c7, $93a31 - $926c7 SECTION "bank25",DATA,BANK[$25] MapGroupPointers: ; 0x94000 ; pointers to the first map header of each map group dw MapGroup1 dw MapGroup2 dw MapGroup3 dw MapGroup4 dw MapGroup5 dw MapGroup6 dw MapGroup7 dw MapGroup8 dw MapGroup9 dw MapGroup10 dw MapGroup11 dw MapGroup12 dw MapGroup13 dw MapGroup14 dw MapGroup15 dw MapGroup16 dw MapGroup17 dw MapGroup18 dw MapGroup19 dw MapGroup20 dw MapGroup21 dw MapGroup22 dw MapGroup23 dw MapGroup24 dw MapGroup25 dw MapGroup26 INCLUDE "maps/map_headers.asm" INCLUDE "maps/second_map_headers.asm" Function966b0: ; 966b0 xor a ld [$d432], a .asm_966b4 ld a, [$d432] ld hl, .pointers rst JumpTable ld a, [$d432] cp 3 ; done jr nz, .asm_966b4 .done ret .pointers dw Function96724 dw Function9673e dw Function96773 dw .done ; 966cb Function966cb: ; 966cb xor a ld [ScriptFlags3], a ret ; 966d0 Function966d0: ; 966d0 ld a, $ff ld [ScriptFlags3], a ret ; 966d6 Function966d6: ; 966d6 ld hl, ScriptFlags3 bit 5, [hl] ret ; 966dc Function966dc: ; 966dc ld hl, ScriptFlags3 res 2, [hl] ret ; 966e2 Function966e2: ; 966e2 ld hl, ScriptFlags3 res 1, [hl] ret ; 966e8 Function966e8: ; 966e8 ld hl, ScriptFlags3 res 0, [hl] ret ; 966ee Function966ee: ; 966ee ld hl, ScriptFlags3 res 4, [hl] ret ; 966f4 Function966f4: ; 966f4 ld hl, ScriptFlags3 set 2, [hl] ret ; 966fa Function966fa: ; 966fa ld hl, ScriptFlags3 set 1, [hl] ret ; 96700 Function96700: ; 96700 ld hl, ScriptFlags3 set 0, [hl] ret ; 96706 Function96706: ; 96706 ld hl, ScriptFlags3 set 4, [hl] ret ; 9670c Function9670c: ; 9670c ld hl, ScriptFlags3 bit 2, [hl] ret ; 96712 Function96712: ; 96712 ld hl, ScriptFlags3 bit 1, [hl] ret ; 96718 Function96718: ; 96718 ld hl, ScriptFlags3 bit 0, [hl] ret ; 9671e Function9671e: ; 9671e ld hl, ScriptFlags3 bit 4, [hl] ret ; 96724 Function96724: ; 96724 xor a ld [ScriptVar], a xor a ld [ScriptRunning], a ld hl, $d432 ld bc, $3e call ByteFill ld a, $4 ld hl, $53e5 rst FarCall call ClearJoypadPublic ; fallthrough ; 9673e Function9673e: ; 9673e xor a ld [$d453], a ld [$d454], a call Function968d1 ld a, $5 ld hl, $5363 rst FarCall call Function966cb ld a, [$ff9f] cp $f7 jr nz, .asm_9675a call Function966d0 .asm_9675a ld a, [$ff9f] cp $f3 jr nz, .asm_96764 xor a ld [PoisonStepCount], a .asm_96764 xor a ld [$ff9f], a ld a, $2 ld [$d432], a ret ; 9676d Function9676d: ; 9676d ld c, 30 call DelayFrames ret ; 96773 Function96773: ; 96773 call ResetOverworldDelay call Function967c1 callba Function97e08 call DoEvents ld a, [$d432] cp 2 ret nz call Function967d1 call NextOverworldFrame call Function967e1 call Function967f4 ret ; 96795 DoEvents: ; 96795 ld a, [$d433] ld hl, .pointers rst JumpTable ret .pointers dw Function967a1 dw Function967ae ; 967a1 Function967a1: ; 967a1 call PlayerEvents call Function966cb callba ScriptEvents ret ; 967ae Function967ae: ; 967ae ret ; 967af MaxOverworldDelay: ; 967af db 2 ; 967b0 ResetOverworldDelay: ; 967b0 ld a, [MaxOverworldDelay] ld [OverworldDelay], a ret ; 967b7 NextOverworldFrame: ; 967b7 ld a, [OverworldDelay] and a ret z ld c, a call DelayFrames ret ; 967c1 Function967c1: ; 967c1 ld a, [$d433] cp 1 ret z call UpdateTime call GetJoypadPublic call TimeOfDayPals ret ; 967d1 Function967d1: ; 967d1 callba Function576a ld a, $3 ld hl, $5497 rst FarCall call Function96812 ret ; 967e1 Function967e1: ; 967e1 callba Function5920 ld a, $3 ld hl, $54d2 rst FarCall ld a, $2e ld hl, $4098 rst FarCall ret ; 967f4 Function967f4: ; 967f4 ld a, [$d150] bit 5, a jr z, .asm_96806 bit 6, a jr z, .asm_9680c bit 4, a jr nz, .asm_9680c call Function966d0 .asm_96806 ld a, $0 ld [$d433], a ret .asm_9680c ld a, $1 ld [$d433], a ret ; 96812 Function96812: ; 96812 ld hl, $d150 bit 6, [hl] ret z ld a, $2 ld hl, $41ca rst FarCall ret ; 9681f PlayerEvents: ; 9681f xor a ld a, [ScriptRunning] and a ret nz call Function968e4 call CheckTrainerBattle3 jr c, .asm_96848 call CheckTileEvent jr c, .asm_96848 call Function97c30 jr c, .asm_96848 call Function968ec jr c, .asm_96848 call Function9693a jr c, .asm_96848 call OWPlayerInput jr c, .asm_96848 xor a ret .asm_96848 push af callba Function96c56 pop af ld [ScriptRunning], a call Function96beb ld a, [ScriptRunning] cp 4 jr z, .asm_96865 cp 9 jr z, .asm_96865 xor a ld [$c2da], a .asm_96865 scf ret ; 96867 CheckTrainerBattle3: ; 96867 nop nop call CheckTrainerBattle2 jr nc, .asm_96872 ld a, 1 scf ret .asm_96872 xor a ret ; 96874 CheckTileEvent: ; 96874 ; Check for warps, tile triggers or wild battles. call Function9670c jr z, .asm_96886 ld a, $41 ld hl, $4820 rst FarCall jr c, .asm_968a6 call $2238 jr c, .asm_968aa .asm_96886 call Function96712 jr z, .asm_96890 call $2ad4 jr c, .asm_968ba .asm_96890 call Function96718 jr z, .asm_96899 call CountStep ret c .asm_96899 call Function9671e jr z, .asm_968a4 call Function97cc0 ret c jr .asm_968a4 .asm_968a4 xor a ret .asm_968a6 ld a, 4 scf ret .asm_968aa ld a, [StandingTile] call CheckPitTile jr nz, .asm_968b6 ld a, 6 scf ret .asm_968b6 ld a, 5 scf ret .asm_968ba ld hl, MovementAnimation ld a, [hli] ld h, [hl] ld l, a call GetMapEventBank call PushScriptPointer ret ; 968c7 Function968c7: ; 968c7 ld hl, $d452 ld a, [hl] and a ret z dec [hl] ret z scf ret ; 968d1 Function968d1: ; 968d1 ld a, 5 ld [$d452], a ret ; 968d7 Function968d7: ; 968d7 ret ; 968d8 Function968d8: ; 968d8 ld a, [$d452] cp 2 ret nc ld a, 2 ld [$d452], a ret ; 968e4 Function968e4: ; 968e4 call Function966d6 ret z call $2f3e ret ; 968ec Function968ec: ; 968ec ld a, [$dc07] and a jr z, .asm_96938 ld c, a call $211b cp c jr nc, .asm_96938 ld e, a ld d, 0 ld hl, $dc08 ld a, [hli] ld h, [hl] ld l, a add hl, de add hl, de add hl, de add hl, de call GetMapEventBank call GetFarHalfword call GetMapEventBank call PushScriptPointer ld hl, ScriptFlags res 3, [hl] callba Function96c56 callba ScriptEvents ld hl, ScriptFlags bit 3, [hl] jr z, .asm_96938 ld hl, $d44f ld a, [hli] ld h, [hl] ld l, a ld a, [$d44e] call PushScriptPointer scf ret .asm_96938 xor a ret ; 9693a Function9693a: ; 9693a ld a, [InLinkBattle] and a jr nz, .asm_96964 ld hl, StatusFlags2 bit 2, [hl] jr z, .asm_96951 ld a, $4 ld hl, Route7_SecondMapHeader rst FarCall jr c, .asm_96966 xor a ret .asm_96951 ld a, $4 ld hl, $5452 rst FarCall ld a, $4 ld hl, $54e7 rst FarCall ld a, $24 ld hl, $4074 rst FarCall ret c .asm_96964 xor a ret .asm_96966 ld a, $4 ld hl, $75f8 call PushScriptPointer scf ret ; 96970 Function96970: ; 96970 ld a, 8 scf ret ; 96974 OWPlayerInput: ; 96974 call PlayerMovement ret c and a jr nz, .NoAction ; Can't perform button actions while sliding on ice. callba Function80404 jr c, .NoAction call CheckAPressOW jr c, .Action call CheckMenuOW jr c, .Action .NoAction xor a ret .Action push af callba Function80422 pop af scf ret ; 96999 CheckAPressOW: ; 96999 ld a, [hJoyPressed] and BUTTON_A ret z call TryObjectEvent ret c call TryReadSign ret c call Function97c5f ret c xor a ret ; 969ac PlayTalkObject: ; 969ac push de ld de, SFX_READ_TEXT_2 call StartSFX pop de ret ; 969b5 TryObjectEvent: ; 969b5 callba CheckFacingObject jr c, .IsObject xor a ret .IsObject call PlayTalkObject ld a, [hConnectedMapWidth] call Function1ae5 ld hl, $0001 add hl, bc ld a, [hl] ld [$ffe0], a ld a, [$ffe0] call GetMapObject ld hl, $0008 add hl, bc ld a, [hl] and $f ; Bug: If IsInArray returns nc, data at bc will be executed as code. push bc ld de, 3 ld hl, .data_969ee call IsInArray jr nc, .asm_969ec pop bc inc hl ld a, [hli] ld h, [hl] ld l, a jp [hl] .asm_969ec xor a ret .data_969ee dbw 0, .zero dbw 1, .one dbw 2, .two dbw 3, .three dbw 4, .four dbw 5, .five dbw 6, .six db $ff ; 96a04 .zero ; 96a04 ld hl, $000a add hl, bc ld a, [hli] ld h, [hl] ld l, a call GetMapEventBank call PushScriptPointer ; ld a, -1 ret ; 96a12 .one ; 96a12 ld hl, $000a add hl, bc ld a, [hli] ld h, [hl] ld l, a call GetMapEventBank ld de, EngineBuffer1 ld bc, 2 call FarCopyBytes ld a, $3 scf ret ; 96a29 .two ; 96a29 call $3674 ld a, $2 scf ret ; 96a30 .three ; 96a30 xor a ret ; 96a32 .four ; 96a32 xor a ret ; 96a34 .five ; 96a34 xor a ret ; 96a36 .six ; 96a36 xor a ret ; 96a38 TryReadSign: ; 96a38 call CheckFacingSign jr c, .IsSign xor a ret .IsSign ld a, [$d040] ld hl, .signs rst JumpTable ret .signs dw .read dw .up dw .down dw .right dw .left dw .ifset dw .ifnotset dw .itemifset dw .asm_96aa2 ; 96a59 .up ld b, UP << 2 jr .checkdir .down ld b, DOWN << 2 jr .checkdir .right ld b, RIGHT << 2 jr .checkdir .left ld b, LEFT << 2 jr .checkdir .checkdir ld a, [PlayerDirection] and %1100 cp b jp nz, .dontread .read call PlayTalkObject ld hl, $d041 ld a, [hli] ld h, [hl] ld l, a call GetMapEventBank call PushScriptPointer scf ret .itemifset call CheckSignFlag jp nz, .dontread call PlayTalkObject call GetMapEventBank ld de, EngineBuffer1 ld bc, 3 call FarCopyBytes ld a, $4 ld hl, $7625 call PushScriptPointer scf ret .asm_96aa2 call CheckSignFlag jr nz, .dontread call GetMapEventBank ld de, EngineBuffer1 ld bc, 3 call FarCopyBytes jr .dontread .ifset call CheckSignFlag jr z, .dontread jr .asm_96ac1 .ifnotset call CheckSignFlag jr nz, .dontread .asm_96ac1 push hl call PlayTalkObject pop hl inc hl inc hl call GetMapEventBank call GetFarHalfword call GetMapEventBank call PushScriptPointer scf ret .dontread xor a ret ; 96ad8 CheckSignFlag: ; 96ad8 ld hl, $d041 ld a, [hli] ld h, [hl] ld l, a push hl call GetMapEventBank call GetFarHalfword ld e, l ld d, h ld b, $2 call BitTable1Func ld a, c and a pop hl ret ; 96af0 PlayerMovement: ; 96af0 callba DoPlayerMovement ld a, c ld hl, .pointers rst JumpTable ld a, c ret ; 96afd .pointers dw .zero dw .one dw .two dw .three dw .four dw .five dw .six dw .seven .zero .four ; 96b0d xor a ld c, a ret ; 96b10 .seven ; 96b10 call Function968d7 ; empty xor a ld c, a ret ; 96b16 .one ; 96b16 ld a, 5 ld c, a scf ret ; 96b1b .two ; 96b1b ld a, 9 ld c, a scf ret ; 96b20 .three ; 96b20 ; force the player to move in some direction ld a, $4 ld hl, $653d call PushScriptPointer ; ld a, -1 ld c, a scf ret ; 96b2b .five .six ; 96b2b ld a, -1 ld c, a and a ret ; 96b30 CheckMenuOW: ; 96b30 xor a ld [$ffa0], a ld [$ffa1], a ld a, [hJoyPressed] bit 2, a ; SELECT jr nz, .Select bit 3, a ; START jr z, .NoMenu ld a, BANK(StartMenuScript) ld hl, StartMenuScript call PushScriptPointer scf ret .NoMenu xor a ret .Select call PlayTalkObject ld a, BANK(SelectMenuScript) ld hl, SelectMenuScript call PushScriptPointer scf ret ; 96b58 StartMenuScript: ; 96b58 3callasm BANK(StartMenu), StartMenu 2jump StartMenuCallback ; 96b5f SelectMenuScript: ; 96b5f 3callasm BANK(SelectMenu), SelectMenu 2jump SelectMenuCallback ; 96b66 StartMenuCallback: SelectMenuCallback: ; 96b66 copybytetovar $ffa0 if_equal $80, .Script if_equal $ff, .Asm end ; 96b72 .Script ; 96b72 2ptjump $d0e8 ; 96b75 .Asm ; 96b75 2ptcallasm $d0e8 end ; 96b79 CountStep: ; 96b79 ld a, [InLinkBattle] and a jr nz, .asm_96bc9 ld a, $24 ld hl, $4136 rst FarCall jr c, .asm_96bcb call Function96bd7 jr c, .asm_96bcb ld hl, PoisonStepCount inc [hl] ld hl, StepCount inc [hl] jr nz, .asm_96b9c ld a, $1 ld hl, $725a rst FarCall .asm_96b9c ld a, [StepCount] cp $80 jr nz, .asm_96bab ld a, $5 ld hl, $6f3e rst FarCall jr nz, .asm_96bcf .asm_96bab ld a, $1 ld hl, $7282 rst FarCall ld hl, PoisonStepCount ld a, [hl] cp 4 jr c, .asm_96bc3 ld [hl], 0 ld a, $14 ld hl, $45da rst FarCall jr c, .asm_96bcb .asm_96bc3 callba Function97db3 .asm_96bc9 xor a ret .asm_96bcb ld a, -1 scf ret .asm_96bcf ld a, 8 scf ret ; 96bd3 Function96bd3: ; 96bd3 ld a, $7 scf ret ; 96bd7 Function96bd7: ; 96bd7 ld a, [$dca1] and a ret z dec a ld [$dca1], a ret nz ld a, $4 ld hl, $7619 call PushScriptPointer scf ret ; 96beb Function96beb: ; 96beb ld a, [ScriptRunning] and a ret z cp $ff ret z cp $a ret nc ld c, a ld b, 0 ld hl, ScriptPointers96c0c add hl, bc add hl, bc add hl, bc ld a, [hli] ld [ScriptBank], a ld a, [hli] ld [ScriptPos], a ld a, [hl] ld [ScriptPos + 1], a ret ; 96c0c ScriptPointers96c0c: ; 96c0c dbw BANK(UnknownScript_0x96c2d), UnknownScript_0x96c2d dbw $2f, $6675 ; BANK(UnknownScript_0xbe675), UnknownScript_0xbe675 dbw $2f, $666a ; BANK(UnknownScript_0xbe66a), UnknownScript_0xbe66a dbw $04, $62ce ; BANK(UnknownScript_0x122ce), UnknownScript_0x122ce dbw BANK(UnknownScript_0x96c4d), UnknownScript_0x96c4d dbw BANK(UnknownScript_0x96c34), UnknownScript_0x96c34 dbw BANK(FallIntoMapScript), FallIntoMapScript dbw $04, $64c8 ; BANK(UnknownScript_0x124c8), UnknownScript_0x124c8 dbw BANK(UnknownScript_0x96c2f), UnknownScript_0x96c2f dbw BANK(UnknownScript_0x96c4f), UnknownScript_0x96c4f dbw BANK(UnknownScript_0x96c2d), UnknownScript_0x96c2d ; 96c2d UnknownScript_0x96c2d: ; 96c2d end ; 96c2e UnknownScript_0x96c2e: ; 96c2e end ; 96c2f UnknownScript_0x96c2f: ; 96c2f 3callasm $05, $6f5e end ; 96c34 UnknownScript_0x96c34: ; 96c34 warpsound newloadmap $f5 end ; 96c38 FallIntoMapScript: ; 96c38 newloadmap $f6 playsound SFX_KINESIS applymovement $0, MovementData_0x96c48 playsound SFX_STRENGTH 2call UnknownScript_0x96c4a end ; 96c48 MovementData_0x96c48: ; 96c48 skyfall step_end ; 96c4a UnknownScript_0x96c4a: ; 96c4a earthquake 16 end ; 96c4d UnknownScript_0x96c4d: ; 96c4d reloadandreturn $f7 ; 96c4f UnknownScript_0x96c4f: ; 96c4f deactivatefacing $3 3callasm BANK(Function96706), Function96706 end ; 96c56 Function96c56: ; 96c56 push af ld a, 1 ld [ScriptMode], a pop af ret ; 96c5e ScriptEvents: ; 96c5e call StartScript .loop ld a, [ScriptMode] ld hl, .modes rst JumpTable call CheckScript jr nz, .loop ret ; 96c6e .modes ; 96c6e dw EndScript dw RunScriptCommand dw WaitScriptMovement dw WaitScript EndScript: ; 96c76 call StopScript ret ; 96c7a WaitScript: ; 96c7a call StopScript ld hl, ScriptDelay dec [hl] ret nz callba Function58b9 ld a, SCRIPT_READ ld [ScriptMode], a call StartScript ret ; 96c91 WaitScriptMovement: ; 96c91 call StopScript ld hl, VramState bit 7, [hl] ret nz callba Function58b9 ld a, SCRIPT_READ ld [ScriptMode], a call StartScript ret ; 96ca9 RunScriptCommand: ; 96ca9 call GetScriptByte ld hl, ScriptCommandTable rst JumpTable ret ; 96cb1 INCLUDE "engine/scripting.asm" Function97c20: ; 97c20 ld a, [.byte] ld [ScriptVar], a ret .byte db 0 ; 97c28 Function97c28: ; 97c28 ld hl, StatusFlags2 res 1, [hl] res 2, [hl] ret ; 97c30 Function97c30: ; 97c30 ld a, [$d45c] and a ret z ld hl, $d45e ld a, [hli] ld h, [hl] ld l, a ld a, [$d45d] call PushScriptPointer scf push af xor a ld hl, $d45c ld bc, 8 call ByteFill pop af ret ; 97c4f Function97c4f: ; 97c4f ld hl, $d45c ld a, [hl] and a ret nz ld [hl], 1 inc hl ld [hl], b inc hl ld [hl], e inc hl ld [hl], d scf ret ; 97c5f Function97c5f: ; 97c5f call GetFacingTileCoord ld [EngineBuffer1], a ld c, a ld a, $4 ld hl, $765b rst FarCall jr c, .asm_97cb9 call $1894 jr nz, .asm_97c7b ld a, $3 ld hl, $5186 rst FarCall jr .asm_97cb9 .asm_97c7b ld a, [EngineBuffer1] call CheckWhirlpoolTile jr nz, .asm_97c8b ld a, $3 ld hl, $4e3e rst FarCall jr .asm_97cb9 .asm_97c8b ld a, [EngineBuffer1] call CheckWaterfallTile jr nz, .asm_97c9b ld a, $3 ld hl, $4b56 rst FarCall jr .asm_97cb9 .asm_97c9b ld a, [EngineBuffer1] call $189a jr nz, .asm_97cad ld a, $3 ld hl, $4ec9 rst FarCall jr c, .asm_97cb9 jr .asm_97cb7 .asm_97cad callba CheckSurfOW jr nc, .asm_97cb7 jr .asm_97cb9 .asm_97cb7 xor a ret .asm_97cb9 call PlayClickSFX ld a, $ff scf ret ; 97cc0 Function97cc0: ; 97cc0 call Function968c7 jr c, .asm_97ce2 call Function97cfd jr nc, .asm_97ce2 ld hl, StatusFlags2 bit 2, [hl] jr nz, .asm_97cdb ld a, $a ld hl, $60e7 rst FarCall jr nz, .asm_97ce2 jr .asm_97ce6 .asm_97cdb call Function97d23 jr nc, .asm_97ce2 jr .asm_97ced .asm_97ce2 ld a, 1 and a ret .asm_97ce6 ld a, BANK(UnknownScript_0x97cf9) ld hl, UnknownScript_0x97cf9 jr .asm_97cf4 .asm_97ced ld a, $4 ld hl, Script_dotrigger jr .asm_97cf4 .asm_97cf4 call PushScriptPointer scf ret ; 97cf9 UnknownScript_0x97cf9: ; 97cf9 battlecheck startbattle returnafterbattle end ; 97cfd Function97cfd: ; 97cfd ld hl, StatusFlags bit 5, [hl] jr nz, .asm_97d21 ld a, [$d19a] cp $4 jr z, .asm_97d17 cp $7 jr z, .asm_97d17 ld a, $5 ld hl, $49dd rst FarCall jr nc, .asm_97d21 .asm_97d17 ld a, [StandingTile] call CheckIceTile jr z, .asm_97d21 scf ret .asm_97d21 and a ret ; 97d23 Function97d23: ; 97d23 call Function97d64 ret nc call Function97d31 ld a, $a ld hl, $61df rst FarCall ret ; 97d31 Function97d31: ; 97d31 .asm_97d31 call RNG cp 100 << 1 jr nc, .asm_97d31 srl a ld hl, Table97d87 ld de, 4 .asm_97d40 sub [hl] jr c, .asm_97d46 add hl, de jr .asm_97d40 .asm_97d46 inc hl ld a, [hli] ld [$d22e], a ld a, [hli] ld d, a ld a, [hl] sub d jr nz, .asm_97d54 ld a, d jr .asm_97d5f .asm_97d54 ld c, a inc c call RNG ld a, [hRandomAdd] call SimpleDivide add d .asm_97d5f ld [CurPartyLevel], a xor a ret ; 97d64 Function97d64: ; 97d64 ld a, [StandingTile] call Function188e ld b, $66 jr z, .asm_97d70 ld b, $33 .asm_97d70 ld a, $a ld hl, $6124 rst FarCall ld a, $a ld hl, $6138 rst FarCall call RNG ld a, [hRandomAdd] cp b ret c ld a, 1 and a ret ; 97d87 Table97d87: ; 97d87 db 20, $0a, $07, $12 db 20, $0d, $07, $12 db 10, $0b, $09, $12 db 10, $0e, $09, $12 db 5, $0c, $0c, $0f db 5, $0f, $0c, $0f db 10, $30, $0a, $10 db 10, $2e, $0a, $11 db 5, $7b, $0d, $0e db 5, $7f, $0d, $0e db -1, $31, $1e, $28 ; 97db3 Function97db3: ; 97db3 nop nop ; fallthrough ; 97db5 Function97db5: ; 97db5 ld hl, StatusFlags2 bit 4, [hl] jr z, .asm_97df7 ld a, [PlayerState] cp $1 jr nz, .asm_97df7 call $2d05 and a jr nz, .asm_97df7 ld hl, $dca2 ld a, [hli] ld d, a ld e, [hl] cp $ff jr nz, .asm_97dd8 ld a, e cp $ff jr z, .asm_97ddc .asm_97dd8 inc de ld [hl], e dec hl ld [hl], d .asm_97ddc ld a, d cp $4 jr c, .asm_97df7 ld a, [$dc31] and a jr nz, .asm_97df7 ld a, $6 ld [$dc31], a xor a ld [$dc32], a ld hl, StatusFlags2 res 4, [hl] scf ret .asm_97df7 xor a ret ; 97df9 Function97df9: ; 97df9 ld hl, $d6de ld de, $0006 ld c, $4 xor a .asm_97e02 ld [hl], a add hl, de dec c jr nz, .asm_97e02 ret ; 97e08 Function97e08: ; 97e08 ld hl, $d6de xor a .asm_97e0c ld [hConnectionStripLength], a ld a, [hl] and a jr z, .asm_97e19 push hl ld b, h ld c, l call Function97e79 pop hl .asm_97e19 ld de, $0006 add hl, de ld a, [hConnectionStripLength] inc a cp $4 jr nz, .asm_97e0c ret ; 97e25 Function97e25: ; 97e25 ld hl, $d6de ld bc, 6 call AddNTimes ld b, h ld c, l ret ; 97e31 Function97e31: ; 97e31 push bc push de call Function97e45 ld d, h ld e, l pop hl pop bc ret c ld a, b ld bc, $0005 call FarCopyBytes xor a ld [hl], a ret ; 97e45 Function97e45: ; 97e45 ld hl, $d6de ld de, $0006 ld c, $4 .asm_97e4d ld a, [hl] and a jr z, .asm_97e57 add hl, de dec c jr nz, .asm_97e4d scf ret .asm_97e57 ld a, $4 sub c and a ret ; 97e5c Function97e5c: ; 97e5c ld hl, $d6de ld de, $0006 ld c, $4 .asm_97e64 ld a, [hl] cp b jr z, .asm_97e6e add hl, de dec c jr nz, .asm_97e64 and a ret .asm_97e6e xor a ld [hl], a scf ret ; 97e72 Function97e72: ; 97e72 ld hl, $0000 add hl, bc ld [hl], 0 ret ; 97e79 Function97e79: ; 97e79 ld hl, $0000 add hl, bc ld a, [hl] cp 5 jr c, .asm_97e83 xor a .asm_97e83 ld e, a ld d, 0 ld hl, Table97e94 add hl, de add hl, de add hl, de ld a, [hli] push af ld a, [hli] ld h, [hl] ld l, a pop af rst FarCall ret ; 97e94 Table97e94: ; 97e94 dbw BANK(Function97eb7), Function97eb7 dbw BANK(Function97eb8), Function97eb8 dbw BANK(Function97f42), Function97f42 dbw BANK(Function97ef9), Function97ef9 dbw BANK(Function97ebc), Function97ebc ; 97ea3 Function97ea3: ; 97ea3 ld hl, $0005 add hl, bc ld a, [hl] pop hl rst JumpTable ret ; 97eab Function97eab: ; 97eab ld hl, $0005 add hl, bc inc [hl] ret ; 97eb1 Function97eb1: ; 97eb1 ld hl, $0005 add hl, bc dec [hl] ret ; 97eb7 Function97eb7: ; 97eb7 ret ; 97eb8 Function97eb8: ; 97eb8 call $2f3e ret ; 97ebc Function97ebc: ; 97ebc call Function97ea3 dw Function97ec3 dw Function97ecd ; 97ec3 Function97ec3: ; 97ec3 ld a, [$ffd0] ld hl, $0004 add hl, bc ld [hl], a call Function97eab ; 97ecd Function97ecd: ; 97ecd ld hl, $0001 add hl, bc ld a, [hl] dec a ld [hl], a jr z, .asm_97eee and $1 jr z, .asm_97ee4 ld hl, $0002 add hl, bc ld a, [$ffd0] sub [hl] ld [$ffd0], a ret .asm_97ee4 ld hl, $0002 add hl, bc ld a, [$ffd0] add [hl] ld [$ffd0], a ret .asm_97eee ld hl, $0004 add hl, bc ld a, [hl] ld [$ffd0], a call Function97e72 ret ; 97ef9 Function97ef9: ; 97ef9 call Function97ea3 dw Function97f02 dw Function97f0a dw Function97f1b ; 97f02 Function97f02: ; 97f02 call Function97f38 jr z, Function97f2c call Function97eab ; 97f0a Function97f0a: ; 97f0a call Function97f38 jr z, Function97f2c call Function97eab ld hl, $0002 add hl, bc ld a, [hl] ld [$d173], a ret ; 97f1b Function97f1b: ; 97f1b call Function97f38 jr z, Function97f2c call Function97eb1 ld hl, $0003 add hl, bc ld a, [hl] ld [$d173], a ret ; 97f2c Function97f2c: ; 97f2c ld a, $7f ld [$d173], a ld hl, $0005 add hl, bc ld [hl], 0 ret ; 97f38 Function97f38: ; 97f38 push bc ld bc, $d4d6 call GetSpriteDirection and a pop bc ret ; 97f42 Function97f42: ; 97f42 ld de, $d4d6 ld a, $d .asm_97f47 push af ld hl, $0000 add hl, de ld a, [hl] and a jr z, .asm_97f71 ld hl, $0003 add hl, de ld a, [hl] cp $19 jr nz, .asm_97f71 ld hl, $000e add hl, de ld a, [hl] call CheckPitTile jr nz, .asm_97f71 ld hl, $0007 add hl, de ld a, [hl] cp $ff jr nz, .asm_97f71 call $3567 jr c, .asm_97f7c .asm_97f71 ld hl, $0028 add hl, de ld d, h ld e, l pop af dec a jr nz, .asm_97f47 ret .asm_97f7c pop af ret ; 97f7e SECTION "bank26",DATA,BANK[$26] ; Map Scripts XI INCLUDE "maps/EcruteakHouse.asm" INCLUDE "maps/WiseTriosRoom.asm" INCLUDE "maps/EcruteakPokeCenter1F.asm" INCLUDE "maps/EcruteakLugiaSpeechHouse.asm" INCLUDE "maps/DanceTheatre.asm" INCLUDE "maps/EcruteakMart.asm" INCLUDE "maps/EcruteakGym.asm" INCLUDE "maps/EcruteakItemfinderHouse.asm" INCLUDE "maps/ViridianGym.asm" INCLUDE "maps/ViridianNicknameSpeechHouse.asm" INCLUDE "maps/TrainerHouse1F.asm" INCLUDE "maps/TrainerHouseB1F.asm" INCLUDE "maps/ViridianMart.asm" INCLUDE "maps/ViridianPokeCenter1F.asm" INCLUDE "maps/ViridianPokeCenter2FBeta.asm" INCLUDE "maps/Route2NuggetSpeechHouse.asm" INCLUDE "maps/Route2Gate.asm" INCLUDE "maps/VictoryRoadGate.asm" SECTION "bank27",DATA,BANK[$27] ; Map Scripts XII INCLUDE "maps/OlivinePokeCenter1F.asm" INCLUDE "maps/OlivineGym.asm" INCLUDE "maps/OlivineVoltorbHouse.asm" INCLUDE "maps/OlivineHouseBeta.asm" INCLUDE "maps/OlivinePunishmentSpeechHouse.asm" INCLUDE "maps/OlivineGoodRodHouse.asm" INCLUDE "maps/OlivineCafe.asm" INCLUDE "maps/OlivineMart.asm" INCLUDE "maps/Route38EcruteakGate.asm" INCLUDE "maps/Route39Barn.asm" INCLUDE "maps/Route39Farmhouse.asm" INCLUDE "maps/ManiasHouse.asm" INCLUDE "maps/CianwoodGym.asm" INCLUDE "maps/CianwoodPokeCenter1F.asm" INCLUDE "maps/CianwoodPharmacy.asm" INCLUDE "maps/CianwoodCityPhotoStudio.asm" INCLUDE "maps/CianwoodLugiaSpeechHouse.asm" INCLUDE "maps/PokeSeersHouse.asm" INCLUDE "maps/BattleTower1F.asm" INCLUDE "maps/BattleTowerBattleRoom.asm" INCLUDE "maps/BattleTowerElevator.asm" INCLUDE "maps/BattleTowerHallway.asm" INCLUDE "maps/Route40BattleTowerGate.asm" INCLUDE "maps/BattleTowerOutside.asm" SECTION "bank28",DATA,BANK[$28] INCBIN "baserom.gbc", $a0000, $a1eca - $a0000 SECTION "bank29",DATA,BANK[$29] INCBIN "baserom.gbc", $a4000, $a64ad - $a4000 SECTION "bank2A",DATA,BANK[$2A] Route32_BlockData: ; 0xa8000 INCBIN "maps/Route32.blk" ; 0xa81c2 Route40_BlockData: ; 0xa81c2 INCBIN "maps/Route40.blk" ; 0xa8276 Route36_BlockData: ; 0xa8276 INCBIN "maps/Route36.blk" ; 0xa8384 Route44_BlockData: ; 0xa8384 INCBIN "maps/Route44.blk" ; 0xa8492 Route28_BlockData: ; 0xa8492 INCBIN "maps/Route28.blk" ; 0xa8546 BetaHerosHouse_BlockData: ; 0xa8546 INCBIN "maps/BetaHerosHouse.blk" ; 0xa8552 CeladonCity_BlockData: ; 0xa8552 INCBIN "maps/CeladonCity.blk" ; 0xa86ba SaffronCity_BlockData: ; 0xa86ba INCBIN "maps/SaffronCity.blk" ; 0xa8822 Route2_BlockData: ; 0xa8822 INCBIN "maps/Route2.blk" ; 0xa8930 ElmsHouse_BlockData: ; 0xa8930 INCBIN "maps/ElmsHouse.blk" ; 0xa8940 BetaSproutTower1_BlockData: ; 0xa8940 INCBIN "maps/BetaSproutTower1.blk" ; 0xa899a Route11_BlockData: ; 0xa899a INCBIN "maps/Route11.blk" ; 0xa8a4e BetaSproutTower5_BlockData: ; 0xa8a4e INCBIN "maps/BetaSproutTower5.blk" ; 0xa8aa8 Route15_BlockData: ; 0xa8aa8 INCBIN "maps/Route15.blk" ; 0xa8b5c BetaSproutTower9_BlockData: ; 0xa8b5c INCBIN "maps/BetaSproutTower9.blk" ; 0xa8b80 Route19_BlockData: ; 0xa8b80 INCBIN "maps/Route19.blk" ; 0xa8c34 BetaBlackthornCity_BlockData: ; 0xa8c34 INCBIN "maps/BetaBlackthornCity.blk" ; 0xa8d9c Route10South_BlockData: ; 0xa8d9c INCBIN "maps/Route10South.blk" ; 0xa8df6 CinnabarPokeCenter2FBeta_BlockData: ; 0xa8df6 INCBIN "maps/CinnabarPokeCenter2FBeta.blk" ; 0xa8e16 Route41_BlockData: ; 0xa8e16 INCBIN "maps/Route41.blk" ; 0xa90b9 Route33_BlockData: ; 0xa90b9 INCBIN "maps/Route33.blk" ; 0xa9113 Route45_BlockData: ; 0xa9113 INCBIN "maps/Route45.blk" ; 0xa92d5 Route29_BlockData: ; 0xa92d5 INCBIN "maps/Route29.blk" ; 0xa93e3 Route37_BlockData: ; 0xa93e3 INCBIN "maps/Route37.blk" ; 0xa943d LavenderTown_BlockData: ; 0xa943d INCBIN "maps/LavenderTown.blk" ; 0xa9497 PalletTown_BlockData: ; 0xa9497 INCBIN "maps/PalletTown.blk" ; 0xa94f1 Route25_BlockData: ; 0xa94f1 INCBIN "maps/Route25.blk" ; 0xa95ff Route24_BlockData: ; 0xa95ff INCBIN "maps/Route24.blk" ; 0xa9659 BetaVioletCity_BlockData: ; 0xa9659 INCBIN "maps/BetaVioletCity.blk" ; 0xa97c1 Route3_BlockData: ; 0xa97c1 INCBIN "maps/Route3.blk" ; 0xa98cf PewterCity_BlockData: ; 0xa98cf INCBIN "maps/PewterCity.blk" ; 0xa9a37 BetaIlexForest_BlockData: ; 0xa9a37 INCBIN "maps/BetaIlexForest.blk" ; 0xa9b9f BetaSproutTower2_BlockData: ; 0xa9b9f INCBIN "maps/BetaSproutTower2.blk" ; 0xa9bf9 Route12_BlockData: ; 0xa9bf9 INCBIN "maps/Route12.blk" ; 0xa9d07 BetaGoldenrodCity_BlockData: ; 0xa9d07 INCBIN "maps/BetaGoldenrodCity.blk" ; 0xa9e6f Route20_BlockData: ; 0xa9e6f INCBIN "maps/Route20.blk" ; 0xa9f7d BetaSproutTower6_BlockData: ; 0xa9f7d INCBIN "maps/BetaSproutTower6.blk" ; 0xa9fd7 BetaPokecenterMainHouse_BlockData: ; 0xa9fd7 INCBIN "maps/BetaPokecenterMainHouse.blk" ; 0xa9ff7 Route30_BlockData: ; 0xa9ff7 INCBIN "maps/Route30.blk" ; 0xaa105 Route26_BlockData: ; 0xaa105 INCBIN "maps/Route26.blk" ; 0xaa321 Route42_BlockData: ; 0xaa321 INCBIN "maps/Route42.blk" ; 0xaa42f Route34_BlockData: ; 0xaa42f INCBIN "maps/Route34.blk" ; 0xaa53d Route46_BlockData: ; 0xaa53d INCBIN "maps/Route46.blk" ; 0xaa5f1 FuchsiaCity_BlockData: ; 0xaa5f1 INCBIN "maps/FuchsiaCity.blk" ; 0xaa759 Route38_BlockData: ; 0xaa759 INCBIN "maps/Route38.blk" ; 0xaa80d BetaCianwoodCity_BlockData: ; 0xaa80d INCBIN "maps/BetaCianwoodCity.blk" ; 0xaa867 OlivineVoltorbHouse_BlockData: ; 0xaa867 INCBIN "maps/OlivineVoltorbHouse.blk" ; 0xaa877 SafariZoneFuchsiaGateBeta_BlockData: ; 0xaa877 INCBIN "maps/SafariZoneFuchsiaGateBeta.blk" ; 0xaa88b BetaTeakCity_BlockData: ; 0xaa88b INCBIN "maps/BetaTeakCity.blk" ; 0xaa9f3 BetaCherrygroveCity_BlockData: ; 0xaa9f3 INCBIN "maps/BetaCherrygroveCity.blk" ; 0xaaa4d CinnabarIsland_BlockData: ; 0xaaa4d INCBIN "maps/CinnabarIsland.blk" ; 0xaaaa7 Route4_BlockData: ; 0xaaaa7 INCBIN "maps/Route4.blk" ; 0xaab5b Route8_BlockData: ; 0xaab5b INCBIN "maps/Route8.blk" ; 0xaac0f BetaSproutTower3_BlockData: ; 0xaac0f INCBIN "maps/BetaSproutTower3.blk" ; 0xaac69 ViridianCity_BlockData: ; 0xaac69 INCBIN "maps/ViridianCity.blk" ; 0xaadd1 Route13_BlockData: ; 0xaadd1 INCBIN "maps/Route13.blk" ; 0xaaedf Route21_BlockData: ; 0xaaedf INCBIN "maps/Route21.blk" ; 0xaaf93 BetaSproutTower7_BlockData: ; 0xaaf93 INCBIN "maps/BetaSproutTower7.blk" ; 0xaafed Route17_BlockData: ; 0xaafed INCBIN "maps/Route17.blk" ; 0xab1af BetaMahoganyTown_BlockData: ; 0xab1af INCBIN "maps/BetaMahoganyTown.blk" ; 0xab209 Route31_BlockData: ; 0xab209 INCBIN "maps/Route31.blk" ; 0xab2bd Route27_BlockData: ; 0xab2bd INCBIN "maps/Route27.blk" ; 0xab425 Route35_BlockData: ; 0xab425 INCBIN "maps/Route35.blk" ; 0xab4d9 Route43_BlockData: ; 0xab4d9 INCBIN "maps/Route43.blk" ; 0xab5e7 Route39_BlockData: ; 0xab5e7 INCBIN "maps/Route39.blk" ; 0xab69b KrissHouse1F_BlockData: ; 0xab69b INCBIN "maps/KrissHouse1F.blk" ; 0xab6af Route38EcruteakGate_BlockData: ; 0xab6af INCBIN "maps/Route38EcruteakGate.blk" ; 0xab6c3 BetaAzaleaTown_BlockData: ; 0xab6c3 INCBIN "maps/BetaAzaleaTown.blk" ; 0xab82b VermilionCity_BlockData: ; 0xab82b INCBIN "maps/VermilionCity.blk" ; 0xab993 BetaOlivineCity_BlockData: ; 0xab993 INCBIN "maps/BetaOlivineCity.blk" ; 0xabafb BetaNewBarkTown_BlockData: ; 0xabafb INCBIN "maps/BetaNewBarkTown.blk" ; 0xabb55 ElmsLab_BlockData: ; 0xabb55 INCBIN "maps/ElmsLab.blk" ; 0xabb73 CeruleanCity_BlockData: ; 0xabb73 INCBIN "maps/CeruleanCity.blk" ; 0xabcdb Route1_BlockData: ; 0xabcdb INCBIN "maps/Route1.blk" ; 0xabd8f Route5_BlockData: ; 0xabd8f INCBIN "maps/Route5.blk" ; 0xabde9 Route9_BlockData: ; 0xabde9 INCBIN "maps/Route9.blk" ; 0xabef7 Route22_BlockData: ; 0xabef7 INCBIN "maps/Route22.blk" ; 0xabfab SECTION "bank2B",DATA,BANK[$2B] Route14_BlockData: ; 0xac000 INCBIN "maps/Route14.blk" ; 0xac0b4 BetaSproutTower8_BlockData: ; 0xac0b4 INCBIN "maps/BetaSproutTower8.blk" ; 0xac10e OlivineMart_BlockData: ; 0xac10e INCBIN "maps/OlivineMart.blk" ; 0xac126 Route10North_BlockData: ; 0xac126 INCBIN "maps/Route10North.blk" ; 0xac180 BetaLakeOfRage_BlockData: ; 0xac180 INCBIN "maps/BetaLakeOfRage.blk" ; 0xac2e8 OlivinePokeCenter1F_BlockData: ; 0xac2e8 INCBIN "maps/OlivinePokeCenter1F.blk" ; 0xac2fc BetaPewterMuseumOfScience1F_BlockData: ; 0xac2fc INCBIN "maps/BetaPewterMuseumOfScience1F.blk" ; 0xac324 BetaPewterMuseumOfScience2F_BlockData: ; 0xac324 INCBIN "maps/BetaPewterMuseumOfScience2F.blk" ; 0xac340 EarlsPokemonAcademy_BlockData: ; 0xac340 INCBIN "maps/EarlsPokemonAcademy.blk" ; 0xac360 BetaCinnabarIslandPokemonLabHallway_BlockData: ; 0xac360 INCBIN "maps/BetaCinnabarIslandPokemonLabHallway.blk" ; 0xac384 BetaCinnabarIslandPokemonLabRoom1_BlockData: ; 0xac384 INCBIN "maps/BetaCinnabarIslandPokemonLabRoom1.blk" ; 0xac394 BetaCinnabarIslandPokemonLabRoom2_BlockData: ; 0xac394 INCBIN "maps/BetaCinnabarIslandPokemonLabRoom2.blk" ; 0xac3a4 BetaCinnabarIslandPokemonLabRoom3_BlockData: ; 0xac3a4 INCBIN "maps/BetaCinnabarIslandPokemonLabRoom3.blk" ; 0xac3b4 GoldenrodDeptStore1F_BlockData: ; 0xac3b4 INCBIN "maps/GoldenrodDeptStore1F.blk" ; 0xac3d4 GoldenrodDeptStore2F_BlockData: ; 0xac3d4 INCBIN "maps/GoldenrodDeptStore2F.blk" ; 0xac3f4 GoldenrodDeptStore3F_BlockData: ; 0xac3f4 INCBIN "maps/GoldenrodDeptStore3F.blk" ; 0xac414 GoldenrodDeptStore4F_BlockData: ; 0xac414 INCBIN "maps/GoldenrodDeptStore4F.blk" ; 0xac434 GoldenrodDeptStore5F_BlockData: ; 0xac434 INCBIN "maps/GoldenrodDeptStore5F.blk" ; 0xac454 GoldenrodDeptStore6F_BlockData: ; 0xac454 INCBIN "maps/GoldenrodDeptStore6F.blk" ; 0xac474 GoldenrodDeptStoreElevator_BlockData: ; 0xac474 INCBIN "maps/GoldenrodDeptStoreElevator.blk" ; 0xac478 CeladonMansion1F_BlockData: ; 0xac478 INCBIN "maps/CeladonMansion1F.blk" ; 0xac48c CeladonMansion2F_BlockData: ; 0xac48c INCBIN "maps/CeladonMansion2F.blk" ; 0xac4a0 CeladonMansion3F_BlockData: ; 0xac4a0 INCBIN "maps/CeladonMansion3F.blk" ; 0xac4b4 CeladonMansionRoof_BlockData: ; 0xac4b4 INCBIN "maps/CeladonMansionRoof.blk" ; 0xac4c8 BetaHouse_BlockData: ; 0xac4c8 INCBIN "maps/BetaHouse.blk" ; 0xac4d8 CeladonGameCorner_BlockData: ; 0xac4d8 INCBIN "maps/CeladonGameCorner.blk" ; 0xac51e CeladonGameCornerPrizeRoom_BlockData: ; 0xac51e INCBIN "maps/CeladonGameCornerPrizeRoom.blk" ; 0xac527 Colosseum_BlockData: ; 0xac527 INCBIN "maps/Colosseum.blk" ; 0xac53b TradeCenter_BlockData: ; 0xac53b INCBIN "maps/TradeCenter.blk" ; 0xac54f EcruteakLugiaSpeechHouse_BlockData: ; 0xac54f INCBIN "maps/EcruteakLugiaSpeechHouse.blk" ; 0xac55f BetaCave_BlockData: ; 0xac55f INCBIN "maps/BetaCave.blk" ; 0xac5b9 UnionCaveB1F_BlockData: ; 0xac5b9 INCBIN "maps/UnionCaveB1F.blk" ; 0xac66d UnionCaveB2F_BlockData: ; 0xac66d INCBIN "maps/UnionCaveB2F.blk" ; 0xac721 UnionCave1F_BlockData: ; 0xac721 INCBIN "maps/UnionCave1F.blk" ; 0xac7d5 NationalPark_BlockData: ; 0xac7d5 INCBIN "maps/NationalPark.blk" ; 0xac9f1 Route6UndergroundEntrance_BlockData: ; 0xac9f1 INCBIN "maps/Route6UndergroundEntrance.blk" ; 0xaca01 BetaPokecenterTradeStation_BlockData: ; 0xaca01 INCBIN "maps/BetaPokecenterTradeStation.blk" ; 0xaca11 KurtsHouse_BlockData: ; 0xaca11 INCBIN "maps/KurtsHouse.blk" ; 0xaca31 GoldenrodMagnetTrainStation_BlockData: ; 0xaca31 INCBIN "maps/GoldenrodMagnetTrainStation.blk" ; 0xaca8b RuinsofAlphOutside_BlockData: ; 0xaca8b INCBIN "maps/RuinsofAlphOutside.blk" ; 0xacb3f BetaAlphRuinUnsolvedPuzzleRoom_BlockData: ; 0xacb3f INCBIN "maps/BetaAlphRuinUnsolvedPuzzleRoom.blk" ; 0xacb53 RuinsofAlphInnerChamber_BlockData: ; 0xacb53 INCBIN "maps/RuinsofAlphInnerChamber.blk" ; 0xacbdf RuinsofAlphHoOhChamber_BlockData: ; 0xacbdf INCBIN "maps/RuinsofAlphHoOhChamber.blk" ; 0xacbf3 SproutTower1F_BlockData: ; 0xacbf3 INCBIN "maps/SproutTower1F.blk" ; 0xacc43 BetaSproutTowerCutOut1_BlockData: ; 0xacc43 INCBIN "maps/BetaSproutTowerCutOut1.blk" ; 0xacc4d SproutTower2F_BlockData: ; 0xacc4d INCBIN "maps/SproutTower2F.blk" ; 0xacc9d BetaSproutTowerCutOut2_BlockData: ; 0xacc9d INCBIN "maps/BetaSproutTowerCutOut2.blk" ; 0xacca7 SproutTower3F_BlockData: ; 0xacca7 INCBIN "maps/SproutTower3F.blk" ; 0xaccf7 BetaSproutTowerCutOut3_BlockData: ; 0xaccf7 INCBIN "maps/BetaSproutTowerCutOut3.blk" ; 0xacd01 RadioTower1F_BlockData: ; 0xacd01 INCBIN "maps/RadioTower1F.blk" ; 0xacd25 RadioTower2F_BlockData: ; 0xacd25 INCBIN "maps/RadioTower2F.blk" ; 0xacd49 RadioTower3F_BlockData: ; 0xacd49 INCBIN "maps/RadioTower3F.blk" ; 0xacd6d RadioTower4F_BlockData: ; 0xacd6d INCBIN "maps/RadioTower4F.blk" ; 0xacd91 RadioTower5F_BlockData: ; 0xacd91 INCBIN "maps/RadioTower5F.blk" ; 0xacdb5 NewBarkTown_BlockData: ; 0xacdb5 INCBIN "maps/NewBarkTown.blk" ; 0xace0f CherrygroveCity_BlockData: ; 0xace0f INCBIN "maps/CherrygroveCity.blk" ; 0xacec3 VioletCity_BlockData: ; 0xacec3 INCBIN "maps/VioletCity.blk" ; 0xad02b AzaleaTown_BlockData: ; 0xad02b INCBIN "maps/AzaleaTown.blk" ; 0xad0df CianwoodCity_BlockData: ; 0xad0df INCBIN "maps/CianwoodCity.blk" ; 0xad274 GoldenrodCity_BlockData: ; 0xad274 INCBIN "maps/GoldenrodCity.blk" ; 0xad3dc OlivineCity_BlockData: ; 0xad3dc INCBIN "maps/OlivineCity.blk" ; 0xad544 EcruteakCity_BlockData: ; 0xad544 INCBIN "maps/EcruteakCity.blk" ; 0xad6ac MahoganyTown_BlockData: ; 0xad6ac INCBIN "maps/MahoganyTown.blk" ; 0xad706 LakeofRage_BlockData: ; 0xad706 INCBIN "maps/LakeofRage.blk" ; 0xad86e BlackthornCity_BlockData: ; 0xad86e INCBIN "maps/BlackthornCity.blk" ; 0xad9d6 SilverCaveOutside_BlockData: ; 0xad9d6 INCBIN "maps/SilverCaveOutside.blk" ; 0xadb3e Route6_BlockData: ; 0xadb3e INCBIN "maps/Route6.blk" ; 0xadb98 Route7_BlockData: ; 0xadb98 INCBIN "maps/Route7.blk" ; 0xadbf2 Route16_BlockData: ; 0xadbf2 INCBIN "maps/Route16.blk" ; 0xadc4c Route18_BlockData: ; 0xadc4c INCBIN "maps/Route18.blk" ; 0xadca6 WarehouseEntrance_BlockData: ; 0xadca6 INCBIN "maps/WarehouseEntrance.blk" ; 0xaddb4 UndergroundPathSwitchRoomEntrances_BlockData: ; 0xaddb4 INCBIN "maps/UndergroundPathSwitchRoomEntrances.blk" ; 0xadec2 GoldenrodDeptStoreB1F_BlockData: ; 0xadec2 INCBIN "maps/GoldenrodDeptStoreB1F.blk" ; 0xadf1c UndergroundWarehouse_BlockData: ; 0xadf1c INCBIN "maps/UndergroundWarehouse.blk" ; 0xadf76 BetaElevator_BlockData: ; 0xadf76 INCBIN "maps/BetaElevator.blk" ; 0xadf8f TinTower1F_BlockData: ; 0xadf8f INCBIN "maps/TinTower1F.blk" ; 0xadfe9 TinTower2F_BlockData: ; 0xadfe9 INCBIN "maps/TinTower2F.blk" ; 0xae043 TinTower3F_BlockData: ; 0xae043 INCBIN "maps/TinTower3F.blk" ; 0xae09d TinTower4F_BlockData: ; 0xae09d INCBIN "maps/TinTower4F.blk" ; 0xae0f7 TinTower5F_BlockData: ; 0xae0f7 INCBIN "maps/TinTower5F.blk" ; 0xae151 TinTower6F_BlockData: ; 0xae151 INCBIN "maps/TinTower6F.blk" ; 0xae1ab TinTower7F_BlockData: ; 0xae1ab INCBIN "maps/TinTower7F.blk" ; 0xae205 TinTower8F_BlockData: ; 0xae205 INCBIN "maps/TinTower8F.blk" ; 0xae25f TinTower9F_BlockData: ; 0xae25f INCBIN "maps/TinTower9F.blk" ; 0xae2b9 TinTowerRoof_BlockData: ; 0xae2b9 INCBIN "maps/TinTowerRoof.blk" ; 0xae313 BurnedTower1F_BlockData: ; 0xae313 INCBIN "maps/BurnedTower1F.blk" ; 0xae36d BurnedTowerB1F_BlockData: ; 0xae36d INCBIN "maps/BurnedTowerB1F.blk" ; 0xae3c7 BetaCaveTestMap_BlockData: ; 0xae3c7 INCBIN "maps/BetaCaveTestMap.blk" ; 0xae4d5 MountMortar1FOutside_BlockData: ; 0xae4d5 INCBIN "maps/MountMortar1FOutside.blk" ; 0xae63d MountMortar1FInside_BlockData: ; 0xae63d INCBIN "maps/MountMortar1FInside.blk" ; 0xae859 MountMortar2FInside_BlockData: ; 0xae859 INCBIN "maps/MountMortar2FInside.blk" ; 0xae9c1 MountMortarB1F_BlockData: ; 0xae9c1 INCBIN "maps/MountMortarB1F.blk" ; 0xaeb29 IcePath1F_BlockData: ; 0xaeb29 INCBIN "maps/IcePath1F.blk" ; 0xaec91 IcePathB1F_BlockData: ; 0xaec91 INCBIN "maps/IcePathB1F.blk" ; 0xaed45 IcePathB2FMahoganySide_BlockData: ; 0xaed45 INCBIN "maps/IcePathB2FMahoganySide.blk" ; 0xaed9f IcePathB2FBlackthornSide_BlockData: ; 0xaed9f INCBIN "maps/IcePathB2FBlackthornSide.blk" ; 0xaedcc IcePathB3F_BlockData: ; 0xaedcc INCBIN "maps/IcePathB3F.blk" ; 0xaee26 WhirlIslandNW_BlockData: ; 0xaee26 INCBIN "maps/WhirlIslandNW.blk" ; 0xaee53 WhirlIslandNE_BlockData: ; 0xaee53 INCBIN "maps/WhirlIslandNE.blk" ; 0xaeead WhirlIslandSW_BlockData: ; 0xaeead INCBIN "maps/WhirlIslandSW.blk" ; 0xaef07 WhirlIslandCave_BlockData: ; 0xaef07 INCBIN "maps/WhirlIslandCave.blk" ; 0xaef34 WhirlIslandSE_BlockData: ; 0xaef34 INCBIN "maps/WhirlIslandSE.blk" ; 0xaef61 WhirlIslandB1F_BlockData: ; 0xaef61 INCBIN "maps/WhirlIslandB1F.blk" ; 0xaf0c9 WhirlIslandB2F_BlockData: ; 0xaf0c9 INCBIN "maps/WhirlIslandB2F.blk" ; 0xaf17d WhirlIslandLugiaChamber_BlockData: ; 0xaf17d INCBIN "maps/WhirlIslandLugiaChamber.blk" ; 0xaf1d7 SilverCaveRoom1_BlockData: ; 0xaf1d7 INCBIN "maps/SilverCaveRoom1.blk" ; 0xaf28b SilverCaveRoom2_BlockData: ; 0xaf28b INCBIN "maps/SilverCaveRoom2.blk" ; 0xaf399 SilverCaveRoom3_BlockData: ; 0xaf399 INCBIN "maps/SilverCaveRoom3.blk" ; 0xaf44d BetaRocketHideout1_BlockData: ; 0xaf44d INCBIN "maps/BetaRocketHideout1.blk" ; 0xaf55b BetaRocketHideout2_BlockData: ; 0xaf55b INCBIN "maps/BetaRocketHideout2.blk" ; 0xaf669 BetaEmptyHouse_BlockData: ; 0xaf669 INCBIN "maps/BetaEmptyHouse.blk" ; 0xaf777 BetaRocketHideout3_BlockData: ; 0xaf777 INCBIN "maps/BetaRocketHideout3.blk" ; 0xaf885 MahoganyMart1F_BlockData: ; 0xaf885 INCBIN "maps/MahoganyMart1F.blk" ; 0xaf895 TeamRocketBaseB1F_BlockData: ; 0xaf895 INCBIN "maps/TeamRocketBaseB1F.blk" ; 0xaf91c TeamRocketBaseB2F_BlockData: ; 0xaf91c INCBIN "maps/TeamRocketBaseB2F.blk" ; 0xaf9a3 TeamRocketBaseB3F_BlockData: ; 0xaf9a3 INCBIN "maps/TeamRocketBaseB3F.blk" ; 0xafa2a BetaRoute23EarlyVersion_BlockData: ; 0xafa2a INCBIN "maps/BetaRoute23EarlyVersion.blk" ; 0xafa84 IndigoPlateauPokeCenter1F_BlockData: ; 0xafa84 INCBIN "maps/IndigoPlateauPokeCenter1F.blk" ; 0xafac3 WillsRoom_BlockData: ; 0xafac3 INCBIN "maps/WillsRoom.blk" ; 0xafaf0 KogasRoom_BlockData: ; 0xafaf0 INCBIN "maps/KogasRoom.blk" ; 0xafb1d BrunosRoom_BlockData: ; 0xafb1d INCBIN "maps/BrunosRoom.blk" ; 0xafb4a KarensRoom_BlockData: ; 0xafb4a INCBIN "maps/KarensRoom.blk" ; 0xafb77 AzaleaGym_BlockData: ; 0xafb77 INCBIN "maps/AzaleaGym.blk" ; 0xafb9f VioletGym_BlockData: ; 0xafb9f INCBIN "maps/VioletGym.blk" ; 0xafbc7 GoldenrodGym_BlockData: ; 0xafbc7 INCBIN "maps/GoldenrodGym.blk" ; 0xafc21 EcruteakGym_BlockData: ; 0xafc21 INCBIN "maps/EcruteakGym.blk" ; 0xafc4e MahoganyGym_BlockData: ; 0xafc4e INCBIN "maps/MahoganyGym.blk" ; 0xafc7b OlivineGym_BlockData: ; 0xafc7b INCBIN "maps/OlivineGym.blk" ; 0xafca3 BetaUnknown_BlockData: ; 0xafca3 INCBIN "maps/BetaUnknown.blk" ; 0xafcb7 CianwoodGym_BlockData: ; 0xafcb7 INCBIN "maps/CianwoodGym.blk" ; 0xafce4 BlackthornGym1F_BlockData: ; 0xafce4 INCBIN "maps/BlackthornGym1F.blk" ; 0xafd11 BlackthornGym2F_BlockData: ; 0xafd11 INCBIN "maps/BlackthornGym2F.blk" ; 0xafd3e OlivineLighthouse1F_BlockData: ; 0xafd3e INCBIN "maps/OlivineLighthouse1F.blk" ; 0xafd98 OlivineLighthouse2F_BlockData: ; 0xafd98 INCBIN "maps/OlivineLighthouse2F.blk" ; 0xafdf2 OlivineLighthouse3F_BlockData: ; 0xafdf2 INCBIN "maps/OlivineLighthouse3F.blk" ; 0xafe4c OlivineLighthouse4F_BlockData: ; 0xafe4c INCBIN "maps/OlivineLighthouse4F.blk" ; 0xafea6 OlivineLighthouse5F_BlockData: ; 0xafea6 INCBIN "maps/OlivineLighthouse5F.blk" ; 0xaff00 OlivineLighthouse6F_BlockData: ; 0xaff00 INCBIN "maps/OlivineLighthouse6F.blk" ; 0xaff5a SECTION "bank2C",DATA,BANK[$2C] BetaCave2_BlockData: ; 0xb0000 INCBIN "maps/BetaCave2.blk" ; 0xb0023 SlowpokeWellB1F_BlockData: ; 0xb0023 INCBIN "maps/SlowpokeWellB1F.blk" ; 0xb007d SlowpokeWellB2F_BlockData: ; 0xb007d INCBIN "maps/SlowpokeWellB2F.blk" ; 0xb00d7 IlexForest_BlockData: ; 0xb00d7 INCBIN "maps/IlexForest.blk" ; 0xb026c DarkCaveVioletEntrance_BlockData: ; 0xb026c INCBIN "maps/DarkCaveVioletEntrance.blk" ; 0xb03d4 DarkCaveBlackthornEntrance_BlockData: ; 0xb03d4 INCBIN "maps/DarkCaveBlackthornEntrance.blk" ; 0xb04e2 RuinsofAlphResearchCenter_BlockData: ; 0xb04e2 INCBIN "maps/RuinsofAlphResearchCenter.blk" ; 0xb04f2 GoldenrodBikeShop_BlockData: ; 0xb04f2 INCBIN "maps/GoldenrodBikeShop.blk" ; 0xb0502 DanceTheatre_BlockData: ; 0xb0502 INCBIN "maps/DanceTheatre.blk" ; 0xb052c EcruteakHouse_BlockData: ; 0xb052c INCBIN "maps/EcruteakHouse.blk" ; 0xb0586 GoldenrodGameCorner_BlockData: ; 0xb0586 INCBIN "maps/GoldenrodGameCorner.blk" ; 0xb05cc Route35NationalParkgate_BlockData: ; 0xb05cc INCBIN "maps/Route35NationalParkgate.blk" ; 0xb05dc Route36NationalParkgate_BlockData: ; 0xb05dc INCBIN "maps/Route36NationalParkgate.blk" ; 0xb05f0 FastShip1F_BlockData: ; 0xb05f0 INCBIN "maps/FastShip1F.blk" ; 0xb0680 FastShipB1F_BlockData: ; 0xb0680 INCBIN "maps/FastShipB1F.blk" ; 0xb0700 BetaSsAquaInsideCutOut_BlockData: ; 0xb0700 INCBIN "maps/BetaSsAquaInsideCutOut.blk" ; 0xb0710 FastShipCabins_NNW_NNE_NE_BlockData: ; 0xb0710 INCBIN "maps/FastShipCabins_NNW_NNE_NE.blk" ; 0xb0750 FastShipCabins_SW_SSW_NW_BlockData: ; 0xb0750 INCBIN "maps/FastShipCabins_SW_SSW_NW.blk" ; 0xb0790 FastShipCabins_SE_SSE_CaptainsCabin_BlockData: ; 0xb0790 INCBIN "maps/FastShipCabins_SE_SSE_CaptainsCabin.blk" ; 0xb07e5 OlivinePort_BlockData: ; 0xb07e5 INCBIN "maps/OlivinePort.blk" ; 0xb0899 VermilionPort_BlockData: ; 0xb0899 INCBIN "maps/VermilionPort.blk" ; 0xb094d OlivineCafe_BlockData: ; 0xb094d INCBIN "maps/OlivineCafe.blk" ; 0xb095d KrissHouse2F_BlockData: ; 0xb095d INCBIN "maps/KrissHouse2F.blk" ; 0xb0969 SaffronTrainStation_BlockData: ; 0xb0969 INCBIN "maps/SaffronTrainStation.blk" ; 0xb09c3 CeruleanGym_BlockData: ; 0xb09c3 INCBIN "maps/CeruleanGym.blk" ; 0xb09eb VermilionGym_BlockData: ; 0xb09eb INCBIN "maps/VermilionGym.blk" ; 0xb0a18 SaffronGym_BlockData: ; 0xb0a18 INCBIN "maps/SaffronGym.blk" ; 0xb0a72 PowerPlant_BlockData: ; 0xb0a72 INCBIN "maps/PowerPlant.blk" ; 0xb0acc PokemonFanClub_BlockData: ; 0xb0acc INCBIN "maps/PokemonFanClub.blk" ; 0xb0ae0 FightingDojo_BlockData: ; 0xb0ae0 INCBIN "maps/FightingDojo.blk" ; 0xb0afe SilphCo1F_BlockData: ; 0xb0afe INCBIN "maps/SilphCo1F.blk" ; 0xb0b1e ViridianGym_BlockData: ; 0xb0b1e INCBIN "maps/ViridianGym.blk" ; 0xb0b4b TrainerHouse1F_BlockData: ; 0xb0b4b INCBIN "maps/TrainerHouse1F.blk" ; 0xb0b6e TrainerHouseB1F_BlockData: ; 0xb0b6e INCBIN "maps/TrainerHouseB1F.blk" ; 0xb0b96 RedsHouse1F_BlockData: ; 0xb0b96 INCBIN "maps/RedsHouse1F.blk" ; 0xb0ba6 RedsHouse2F_BlockData: ; 0xb0ba6 INCBIN "maps/RedsHouse2F.blk" ; 0xb0bb6 OaksLab_BlockData: ; 0xb0bb6 INCBIN "maps/OaksLab.blk" ; 0xb0bd4 MrFujisHouse_BlockData: ; 0xb0bd4 INCBIN "maps/MrFujisHouse.blk" ; 0xb0be8 LavRadioTower1F_BlockData: ; 0xb0be8 INCBIN "maps/LavRadioTower1F.blk" ; 0xb0c10 SilverCaveItemRooms_BlockData: ; 0xb0c10 INCBIN "maps/SilverCaveItemRooms.blk" ; 0xb0c6a DayCare_BlockData: ; 0xb0c6a INCBIN "maps/DayCare.blk" ; 0xb0c7e SoulHouse_BlockData: ; 0xb0c7e INCBIN "maps/SoulHouse.blk" ; 0xb0c92 PewterGym_BlockData: ; 0xb0c92 INCBIN "maps/PewterGym.blk" ; 0xb0cb5 CeladonGym_BlockData: ; 0xb0cb5 INCBIN "maps/CeladonGym.blk" ; 0xb0ce2 BetaHouse2_BlockData: ; 0xb0ce2 INCBIN "maps/BetaHouse2.blk" ; 0xb0cf6 CeladonCafe_BlockData: ; 0xb0cf6 INCBIN "maps/CeladonCafe.blk" ; 0xb0d0e BetaCeladonMansion_BlockData: ; 0xb0d0e INCBIN "maps/BetaCeladonMansion.blk" ; 0xb0d26 RockTunnel1F_BlockData: ; 0xb0d26 INCBIN "maps/RockTunnel1F.blk" ; 0xb0e34 RockTunnelB1F_BlockData: ; 0xb0e34 INCBIN "maps/RockTunnelB1F.blk" ; 0xb0f42 DiglettsCave_BlockData: ; 0xb0f42 INCBIN "maps/DiglettsCave.blk" ; 0xb0ff6 MountMoon_BlockData: ; 0xb0ff6 INCBIN "maps/MountMoon.blk" ; 0xb107d SeafoamGym_BlockData: ; 0xb107d INCBIN "maps/SeafoamGym.blk" ; 0xb1091 MrPokemonsHouse_BlockData: ; 0xb1091 INCBIN "maps/MrPokemonsHouse.blk" ; 0xb10a1 VictoryRoadGate_BlockData: ; 0xb10a1 INCBIN "maps/VictoryRoadGate.blk" ; 0xb10fb OlivinePortPassage_BlockData: ; 0xb10fb INCBIN "maps/OlivinePortPassage.blk" ; 0xb1155 FuchsiaGym_BlockData: ; 0xb1155 INCBIN "maps/FuchsiaGym.blk" ; 0xb1182 SafariZoneBeta_BlockData: ; 0xb1182 INCBIN "maps/SafariZoneBeta.blk" ; 0xb1236 Underground_BlockData: ; 0xb1236 INCBIN "maps/Underground.blk" ; 0xb1260 Route39Barn_BlockData: ; 0xb1260 INCBIN "maps/Route39Barn.blk" ; 0xb1270 VictoryRoad_BlockData: ; 0xb1270 INCBIN "maps/VictoryRoad.blk" ; 0xb13d8 Route23_BlockData: ; 0xb13d8 INCBIN "maps/Route23.blk" ; 0xb1432 LancesRoom_BlockData: ; 0xb1432 INCBIN "maps/LancesRoom.blk" ; 0xb146e HallOfFame_BlockData: ; 0xb146e INCBIN "maps/HallOfFame.blk" ; 0xb1491 CopycatsHouse1F_BlockData: ; 0xb1491 INCBIN "maps/CopycatsHouse1F.blk" ; 0xb14a1 CopycatsHouse2F_BlockData: ; 0xb14a1 INCBIN "maps/CopycatsHouse2F.blk" ; 0xb14b0 GoldenrodFlowerShop_BlockData: ; 0xb14b0 INCBIN "maps/GoldenrodFlowerShop.blk" ; 0xb14c0 MountMoonSquare_BlockData: ; 0xb14c0 INCBIN "maps/MountMoonSquare.blk" ; 0xb1547 WiseTriosRoom_BlockData: ; 0xb1547 INCBIN "maps/WiseTriosRoom.blk" ; 0xb1557 DragonsDen1F_BlockData: ; 0xb1557 INCBIN "maps/DragonsDen1F.blk" ; 0xb1584 DragonsDenB1F_BlockData: ; 0xb1584 INCBIN "maps/DragonsDenB1F.blk" ; 0xb16ec TohjoFalls_BlockData: ; 0xb16ec INCBIN "maps/TohjoFalls.blk" ; 0xb1773 RuinsofAlphHoOhItemRoom_BlockData: ; 0xb1773 INCBIN "maps/RuinsofAlphHoOhItemRoom.blk" ; 0xb1787 RuinsofAlphHoOhWordRoom_BlockData: ; 0xb1787 INCBIN "maps/RuinsofAlphHoOhWordRoom.blk" ; 0xb17ff RuinsofAlphKabutoWordRoom_BlockData: ; 0xb17ff INCBIN "maps/RuinsofAlphKabutoWordRoom.blk" ; 0xb1845 RuinsofAlphOmanyteWordRoom_BlockData: ; 0xb1845 INCBIN "maps/RuinsofAlphOmanyteWordRoom.blk" ; 0xb1895 RuinsofAlphAerodactylWordRoom_BlockData: ; 0xb1895 INCBIN "maps/RuinsofAlphAerodactylWordRoom.blk" ; 0xb18db DragonShrine_BlockData: ; 0xb18db INCBIN "maps/DragonShrine.blk" ; 0xb18f4 BattleTower1F_BlockData: ; 0xb18f4 INCBIN "maps/BattleTower1F.blk" ; 0xb191c BattleTowerBattleRoom_BlockData: ; 0xb191c INCBIN "maps/BattleTowerBattleRoom.blk" ; 0xb192c GoldenrodPokeComCenter2FMobile_BlockData: ; 0xb192c INCBIN "maps/GoldenrodPokeComCenter2FMobile.blk" ; 0xb1a2c MobileTradeRoomMobile_BlockData: ; 0xb1a2c INCBIN "maps/MobileTradeRoomMobile.blk" ; 0xb1a40 MobileBattleRoom_BlockData: ; 0xb1a40 INCBIN "maps/MobileBattleRoom.blk" ; 0xb1a54 BattleTowerHallway_BlockData: ; 0xb1a54 INCBIN "maps/BattleTowerHallway.blk" ; 0xb1a6a BattleTowerElevator_BlockData: ; 0xb1a6a INCBIN "maps/BattleTowerElevator.blk" ; 0xb1a6e BattleTowerOutside_BlockData: ; 0xb1a6e INCBIN "maps/BattleTowerOutside.blk" ; 0xb1afa BetaBlank_BlockData: ; 0xb1afa INCBIN "maps/BetaBlank.blk" ; 0xb1b22 GoldenrodDeptStoreRoof_BlockData: ; 0xb1b22 INCBIN "maps/GoldenrodDeptStoreRoof.blk" ; 0xb1b42 SECTION "bank2D",DATA,BANK[$2D] Tileset21GFX: ; 0xb4000 INCBIN "gfx/tilesets/21.lz" ; 0xb4893 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 Tileset21Meta: ; 0xb48a0 INCBIN "tilesets/21_metatiles.bin" ; 0xb4ca0 Tileset21Coll: ; 0xb4ca0 INCBIN "tilesets/21_collision.bin" ; 0xb4da0 Tileset22GFX: ; 0xb4da0 INCBIN "gfx/tilesets/22.lz" ; 0xb50d1 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 Tileset22Meta: ; 0xb50e0 INCBIN "tilesets/22_metatiles.bin" ; 0xb54e0 Tileset22Coll: ; 0xb54e0 INCBIN "tilesets/22_collision.bin" ; 0xb55e0 Tileset08GFX: ; 0xb55e0 INCBIN "gfx/tilesets/08.lz" ; 0xb59db db $00 db $00 db $00 db $00 db $00 Tileset08Meta: ; 0xb59e0 INCBIN "tilesets/08_metatiles.bin" ; 0xb5de0 Tileset08Coll: ; 0xb5de0 INCBIN "tilesets/08_collision.bin" ; 0xb5ee0 Tileset02GFX: ; 0xb5ee0 Tileset04GFX: ; 0xb5ee0 INCBIN "gfx/tilesets/04.lz" ; 0xb6ae7 db $00 Tileset02Meta: ; 0xb6ae8 INCBIN "tilesets/02_metatiles.bin" ; 0xb72e8 Tileset02Coll: ; 0xb72e8 INCBIN "tilesets/02_collision.bin" ; 0xb74e8 Tileset16GFX: ; 0xb74e8 INCBIN "gfx/tilesets/16.lz" ; 0xb799a db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 Tileset16Meta: ; 0xb79a8 INCBIN "tilesets/16_metatiles.bin" ; 0xb7da8 Tileset16Coll: ; 0xb7da8 INCBIN "tilesets/16_collision.bin" ; 0xb7ea8 SECTION "bank2E",DATA,BANK[$2E] Functionb8000: ; b8000 xor a ld [hBGMapMode], a ld a, $2e ld hl, $400a rst FarCall ret ; b800a Functionb800a: ; b800a ld a, [MapGroup] ld b, a ld a, [MapNumber] ld c, a call GetWorldMapLocation ld [$c2d9], a call $4089 jr z, .asm_b8024 call GetMapPermission cp $6 jr nz, .asm_b8029 .asm_b8024 ld a, $ff ld [$c2d9], a .asm_b8029 ld hl, $d83e bit 1, [hl] res 1, [hl] jr nz, .asm_b8054 call $4064 jr z, .asm_b8054 ld a, [$c2d9] ld [$c2d8], a call $4070 jr z, .asm_b8054 ld a, $3c ld [$c2da], a call $40c6 call $40d3 ld a, $41 ld hl, $4303 rst FarCall ret .asm_b8054 ld a, [$c2d9] ld [$c2d8], a ld a, $90 ld [rWY], a ld [$ffd2], a xor a ld [hLCDStatCustom], a ret ; b8064 Functionb8064: ; b8064 ld a, [$c2d9] ld c, a ld a, [$c2d8] cp c ret z cp $0 ret ; b8070 Functionb8070: ; b8070 cp $ff ret z cp $0 ret z cp $11 ret z cp $46 ret z cp $3b ret z cp $5a ret z cp $44 ret z ld a, $1 and a ret ; b8089 Functionb8089: ; b8089 ld a, [MapGroup] cp $a ret nz ld a, [MapNumber] cp $f ret z cp $11 ret ; b8098 INCBIN "baserom.gbc", $b8098, $b80c6 - $b8098 Functionb80c6: ; b80c6 ld de, $5344 ld hl, $9600 ld bc, $3e0e call Functionf82 ret ; b80d3 Functionb80d3: ; b80d3 ld hl, TileMap ld b, $2 ld c, $12 call $4115 call $412f ret ; b80e1 INCBIN "baserom.gbc", $b80e1, $b8115 - $b80e1 Functionb8115: ; b8115 ld de, $0939 add hl, de inc b inc b inc c inc c ld a, $87 .asm_b811f push bc push hl .asm_b8121 ld [hli], a dec c jr nz, .asm_b8121 pop hl ld de, $0014 add hl, de pop bc dec b jr nz, .asm_b811f ret ; b812f Functionb812f: ; b812f ld hl, TileMap ld a, $61 ld [hli], a ld a, $62 call $4164 ld a, $64 ld [hli], a ld a, $65 ld [hli], a call $415b ld a, $6b ld [hli], a ld a, $66 ld [hli], a call $415b ld a, $6c ld [hli], a ld a, $67 ld [hli], a ld a, $68 call $4164 ld a, $6a ld [hl], a ret ; b815b Functionb815b: ; b815b ld c, $12 ld a, $6d .asm_b815f ld [hli], a dec c jr nz, .asm_b815f ret ; b8164 Functionb8164: ; b8164 ld c, $5 jr .asm_b816a .asm_b8168 ld [hli], a ld [hli], a .asm_b816a inc a ld [hli], a ld [hli], a dec a dec c jr nz, .asm_b8168 ret ; b8172 INCBIN "baserom.gbc", $b8172, $b8219 - $b8172 Functionb8219: ; b8219 ; deals strictly with rockmon encounter xor a ld [$d22e], a ld [CurPartyLevel], a ld hl, WildRockMonMapTable call GetTreeMonEncounterTable jr nc, .quit call LoadWildTreeMonData jr nc, .quit ld a, $0a call Function2fb1 cp a, $04 jr nc, .quit call $441f jr nc, .quit ret .quit xor a ret ; b823e db $05 ; ???? GetTreeMonEncounterTable: ; b823f ; reads a map-sensitive encounter table ; compares current map with maps in the table ; if there is a match, encounter table # is loaded into a ld a, [MapNumber] ld e, a ld a, [MapGroup] ld d, a .loop ld a, [hli] cp a, $ff jr z, .quit cp d jr nz, .skip2 ld a, [hli] cp e jr nz, .skip1 jr .end .skip2 inc hl .skip1 inc hl jr .loop .quit xor a ret .end ld a, [hl] scf ret ; b825e INCBIN "baserom.gbc", $B825E, $b82c5 - $b825e WildRockMonMapTable: ; b82c5 db GROUP_CIANWOOD_CITY, MAP_CIANWOOD_CITY, $07 db GROUP_ROUTE_40, MAP_ROUTE_40, $07 db GROUP_DARK_CAVE_VIOLET_ENTRANCE, MAP_DARK_CAVE_VIOLET_ENTRANCE, $07 db GROUP_SLOWPOKE_WELL_B1F, MAP_SLOWPOKE_WELL_B1F, $07 db $ff ; end ; b82d2 LoadWildTreeMonData: ; b82d2 ; input: a = table number ; returns wildtreemontable pointer in hl ; sets carry if successful cp a, $08 ; which table? jr nc, .quit ; only 8 tables and a jr z, .quit ; 0 is invalid ld e, a ld d, $00 ld hl, WildTreeMonPointerTable add hl, de add hl, de ld a, [hli] ; store pointer in hl ld h, [hl] ld l, a scf ret .quit xor a ret ; b82e8 WildTreeMonPointerTable: ; b82e8 ; seems to point to "normal" tree encounter data ; as such only odd-numbered tables are used ; rockmon is 13th dw WildTreeMonTable1 ; filler dw WildTreeMonTable1 ; 1 dw WildTreeMonTable3 ; 2 dw WildTreeMonTable5 ; 3 dw WildTreeMonTable7 ; 4 dw WildTreeMonTable9 ; 5 dw WildTreeMonTable11 ; 6 dw WildRockMonTable ; 7 dw WildTreeMonTable1 ; 8 ; b82fa ; structure: % species level WildTreeMonTable1: ; b82fa db 50, SPEAROW, 10 db 15, SPEAROW, 10 db 15, SPEAROW, 10 db 10, AIPOM, 10 db 5, AIPOM, 10 db 5, AIPOM, 10 db $ff ; end ; b830d WildTreeMonTable2 ; b830d ; unused db 50, SPEAROW, 10 db 15, HERACROSS, 10 db 15, HERACROSS, 10 db 10, AIPOM, 10 db 5, AIPOM, 10 db 5, AIPOM, 10 db $ff ; end ; b8320 WildTreeMonTable3: ; b8320 db 50, SPEAROW, 10 db 15, EKANS, 10 db 15, SPEAROW, 10 db 10, AIPOM, 10 db 5, AIPOM, 10 db 5, AIPOM, 10 db $ff ; end ; b8333 WildTreeMonTable4: ; b8333 ; unused db 50, SPEAROW, 10 db 15, HERACROSS, 10 db 15, HERACROSS, 10 db 10, AIPOM, 10 db 5, AIPOM, 10 db 5, AIPOM, 10 db $ff ; end ; b8346 WildTreeMonTable5: ; b8346 db 50, HOOTHOOT, 10 db 15, SPINARAK, 10 db 15, LEDYBA, 10 db 10, EXEGGCUTE, 10 db 5, EXEGGCUTE, 10 db 5, EXEGGCUTE, 10 db $ff ; end ; b8359 WildTreeMonTable6: ; b8359 ; unused db 50, HOOTHOOT, 10 db 15, PINECO, 10 db 15, PINECO, 10 db 10, EXEGGCUTE, 10 db 5, EXEGGCUTE, 10 db 5, EXEGGCUTE, 10 db $ff ; end ; b836c WildTreeMonTable7: ; b836c db 50, HOOTHOOT, 10 db 15, EKANS, 10 db 15, HOOTHOOT, 10 db 10, EXEGGCUTE, 10 db 5, EXEGGCUTE, 10 db 5, EXEGGCUTE, 10 db $ff ; end ; b837f WildTreeMonTable8: ; b837f ; unused db 50, HOOTHOOT, 10 db 15, PINECO, 10 db 15, PINECO, 10 db 10, EXEGGCUTE, 10 db 5, EXEGGCUTE, 10 db 5, EXEGGCUTE, 10 db $ff ; end ; b8392 WildTreeMonTable9: ; b8392 db 50, HOOTHOOT, 10 db 15, VENONAT, 10 db 15, HOOTHOOT, 10 db 10, EXEGGCUTE, 10 db 5, EXEGGCUTE, 10 db 5, EXEGGCUTE, 10 db $ff ; end ; b83a5 WildTreeMonTable10: ; b83a5 ; unused db 50, HOOTHOOT, 10 db 15, PINECO, 10 db 15, PINECO, 10 db 10, EXEGGCUTE, 10 db 5, EXEGGCUTE, 10 db 5, EXEGGCUTE, 10 db $ff ; end ; b83b8 WildTreeMonTable11: ; b83b8 db 50, HOOTHOOT, 10 db 15, PINECO, 10 db 15, PINECO, 10 db 10, NOCTOWL, 10 db 5, BUTTERFREE, 10 db 5, BEEDRILL, 10 db $ff ; end ; b83cb WildTreeMonTable12; b83cb ; unused db 50, HOOTHOOT, 10 db 15, CATERPIE, 10 db 15, WEEDLE, 10 db 10, HOOTHOOT, 10 db 5, METAPOD, 10 db 5, KAKUNA, 10 db $ff ; end ; b83de WildRockMonTable: ; b83de db 90, KRABBY, 15 db 10, SHUCKLE, 15 db $ff ; end ; b83e5 INCBIN "baserom.gbc", $b83e5, $b9e76 - $b83e5 Functionb9e76: ; b9e76 ld a, d ld hl, $5e80 ld de, $0001 jp IsInArray ; b9e80 INCBIN "baserom.gbc", $b9e80, $b9e8b - $b9e80 SECTION "bank2F",DATA,BANK[$2F] INCBIN "baserom.gbc", $bc000, $bc09c - $bc000 PokeCenterNurseScript: ; bc09c ; Talking to a nurse in a Pokemon Center loadfont ; The nurse has different text for: ; Morn checktime $1 iftrue .morn ; Day checktime $2 iftrue .day ; Nite checktime $4 iftrue .nite ; If somehow it's not a time of day at all, we skip the introduction 2jump .heal .morn ; Different text if we're in the com center checkbit1 $032a iftrue .morn_comcenter ; Good morning! Welcome to ... 3writetext BANK(UnknownText_0x1b0000), UnknownText_0x1b0000 keeptextopen 2jump .heal .morn_comcenter ; Good morning! This is the ... 3writetext BANK(UnknownText_0x1b008a), UnknownText_0x1b008a keeptextopen 2jump .heal .day ; Different text if we're in the com center checkbit1 $032a iftrue .day_comcenter ; Hello! Welcome to ... 3writetext BANK(UnknownText_0x1b002b), UnknownText_0x1b002b keeptextopen 2jump .heal .day_comcenter ; Hello! This is the ... 3writetext BANK(UnknownText_0x1b00d6), UnknownText_0x1b00d6 keeptextopen 2jump .heal .nite ; Different text if we're in the com center checkbit1 $032a iftrue .nite_comcenter ; Good evening! You're out late. ... 3writetext BANK(UnknownText_0x1b004f), UnknownText_0x1b004f keeptextopen 2jump .heal .nite_comcenter ; Good to see you working so late. ... 3writetext BANK(UnknownText_0x1b011b), UnknownText_0x1b011b keeptextopen 2jump .heal .heal ; If we come back, don't welcome us to the com center again clearbit1 $032a ; Ask if you want to heal 3writetext BANK(UnknownText_0x1b017a), UnknownText_0x1b017a yesorno iffalse .end ; Go ahead and heal 3writetext BANK(UnknownText_0x1b01bd), UnknownText_0x1b01bd pause 20 special $009d ; Turn to the machine spriteface $fe, $2 pause 10 special $001b playmusic $0000 writebyte $0 special $003e pause 30 special $003d spriteface $fe, $0 pause 10 ; Has Elm already phoned you about Pokerus? checkphonecall iftrue .done ; Has Pokerus already been found in the Pokecenter? checkbit2 $000d iftrue .done ; Check for Pokerus special $004e ; SPECIAL_CHECKPOKERUS iftrue .pokerus .done ; Thank you for waiting. ... 3writetext BANK(UnknownText_0x1b01d7), UnknownText_0x1b01d7 pause 20 .end ; We hope to see you again. 3writetext BANK(UnknownText_0x1b020b), UnknownText_0x1b020b ; Curtsy spriteface $fe, $1 pause 10 spriteface $fe, $0 pause 10 ; And we're out closetext loadmovesprites end .pokerus ; Different text for com center (excludes 'in a Pokemon Center') ; Since flag $32a is cleared when healing, ; this text is never actually seen checkbit1 $032a iftrue .pokerus_comcenter ; Your Pokemon appear to be infected ... 3writetext BANK(UnknownText_0x1b0241), UnknownText_0x1b0241 closetext loadmovesprites 2jump .endpokerus .pokerus_comcenter ; Your Pokemon appear to be infected ... 3writetext BANK(UnknownText_0x1b02d6), UnknownText_0x1b02d6 closetext loadmovesprites .endpokerus ; Don't tell us about Pokerus again setbit2 $000d ; Trigger Elm's Pokerus phone call specialphonecall $0001 end ; bc162 INCBIN "baserom.gbc", $bc162, $bcea5-$bc162 UnusedPhoneScript: ; 0xbcea5 3writetext BANK(UnusedPhoneText), UnusedPhoneText end MomPhoneScript: ; 0xbceaa checkbit1 $0040 iftrue .bcec5 checkbit1 $0041 ; if dude talked to you, then you left home without talking to mom iftrue MomPhoneLectureScript checkbit1 $001f iftrue MomPhoneNoGymQuestScript checkbit1 $001a iftrue MomPhoneNoPokedexScript 2jump MomPhoneNoPokemonScript .bcec5 ; 0xbcec5 checkbit1 $0007 iftrue MomPhoneHangUpScript 3writetext BANK(MomPhoneGreetingText), MomPhoneGreetingText keeptextopen mapnametotext $0 checkcode $f if_equal $1, UnknownScript_0xbcee7 if_equal $2, $4f27 2jump UnknownScript_0xbcf2f UnknownScript_0xbcedf: ; 0xbcedf 3writetext $6d, $4021 keeptextopen 2jump UnknownScript_0xbcf37 UnknownScript_0xbcee7: ; 0xbcee7 checkcode $c if_equal GROUP_NEW_BARK_TOWN, .newbark if_equal GROUP_CHERRYGROVE_CITY, .cherrygrove if_equal GROUP_VIOLET_CITY, .violet if_equal GROUP_AZALEA_TOWN, .azalea if_equal GROUP_GOLDENROD_CITY, .goldenrod 3writetext BANK(MomPhoneGenericAreaText), MomPhoneGenericAreaText keeptextopen 2jump UnknownScript_0xbcf37 .newbark ; 0xbcf05 3writetext BANK(MomPhoneNewBarkText), MomPhoneNewBarkText keeptextopen 2jump UnknownScript_0xbcf37 .cherrygrove ; 0xbcf0d 3writetext BANK(MomPhoneCherrygroveText), MomPhoneCherrygroveText keeptextopen 2jump UnknownScript_0xbcf37 .violet ; 0xbcf15 displaylocation $7 ; sprout tower 3call $3, UnknownScript_0xbcedf .azalea ; 0xbcf1b displaylocation $d ; slowpoke well 3call $3, UnknownScript_0xbcedf .goldenrod ; 0xbcf21 displaylocation $11 ; radio tower 3call $3, UnknownScript_0xbcedf 3writetext $6d, $411c keeptextopen 2jump UnknownScript_0xbcf37 UnknownScript_0xbcf2f: ; 0xbcf2f 3writetext $6d, $4150 keeptextopen 2jump UnknownScript_0xbcf37 UnknownScript_0xbcf37: ; 0xbcf37 checkbit2 $0008 iffalse UnknownScript_0xbcf49 checkmoney $1, 0 if_equal $0, UnknownScript_0xbcf55 2jump UnknownScript_0xbcf63 UnknownScript_0xbcf49: ; 0xbcf49 checkmoney $1, 0 if_equal $0, UnknownScript_0xbcf79 2jump UnknownScript_0xbcf6e UnknownScript_0xbcf55: ; 0xbcf55 readmoney $1, $0 3writetext $6d, $41a7 yesorno iftrue MomPhoneSaveMoneyScript 2jump MomPhoneWontSaveMoneyScript UnknownScript_0xbcf63: ; 0xbcf63 3writetext $6d, $41ea yesorno iftrue MomPhoneSaveMoneyScript 2jump MomPhoneWontSaveMoneyScript UnknownScript_0xbcf6e: ; 0xbcf6e 3writetext $6d, $420d yesorno iftrue MomPhoneSaveMoneyScript 2jump MomPhoneWontSaveMoneyScript UnknownScript_0xbcf79: ; 0xbcf79 readmoney $1, $0 3writetext $6d, $4249 yesorno iftrue MomPhoneSaveMoneyScript 2jump MomPhoneWontSaveMoneyScript MomPhoneSaveMoneyScript: ; 0xbcf87 setbit2 $0008 3writetext $6d, $4289 keeptextopen 2jump MomPhoneHangUpScript MomPhoneWontSaveMoneyScript: ; 0xbcf92 clearbit2 $0008 3writetext BANK(MomPhoneWontSaveMoneyText), MomPhoneWontSaveMoneyText keeptextopen 2jump MomPhoneHangUpScript MomPhoneHangUpScript: ; 0xbcf9d 3writetext BANK(MomPhoneHangUpText), MomPhoneHangUpText end MomPhoneNoPokemonScript: ; 0xbcfa2 3writetext BANK(MomPhoneNoPokemonText), MomPhoneNoPokemonText end MomPhoneNoPokedexScript: ; 0xbcfa7 3writetext BANK(MomPhoneNoPokedexText), MomPhoneNoPokedexText end MomPhoneNoGymQuestScript: ; 0xbcfac 3writetext BANK(MomPhoneNoGymQuestText), MomPhoneNoGymQuestText end MomPhoneLectureScript: ; 0xbcfb1 setbit1 $0040 setbit2 $0009 specialphonecall $0000 3writetext BANK(MomPhoneLectureText), MomPhoneLectureText yesorno iftrue MomPhoneSaveMoneyScript 2jump MomPhoneWontSaveMoneyScript BillPhoneScript1: ; 0xbcfc5 checktime $2 iftrue .daygreet checktime $4 iftrue .nitegreet 3writetext BANK(BillPhoneMornGreetingText), BillPhoneMornGreetingText keeptextopen 2jump .main .daygreet ; 0xbcfd7 3writetext BANK(BillPhoneDayGreetingText), BillPhoneDayGreetingText keeptextopen 2jump .main .nitegreet ; 0xbcfdf 3writetext BANK(BillPhoneNiteGreetingText), BillPhoneNiteGreetingText keeptextopen 2jump .main .main ; 0xbcfe7 3writetext BANK(BillPhoneGeneriText), BillPhoneGeneriText keeptextopen checkcode $10 RAM2MEM $0 if_equal $0, .full if_greater_than $6, .nearlyfull 3writetext BANK(BillPhoneNotFullText), BillPhoneNotFullText end .nearlyfull ; 0xbcffd 3writetext BANK(BillPhoneNearlyFullText), BillPhoneNearlyFullText end .full ; 0xbd002 3writetext BANK(BillPhoneFullText), BillPhoneFullText end BillPhoneScript2: ; 0xbd007 3writetext BANK(BillPhoneNewlyFullText), BillPhoneNewlyFullText closetext end ElmPhoneScript1: ; 0xbd00d checkcode $14 if_equal $1, .pokerus checkbit1 $0055 iftrue .discovery checkbit1 $002d iffalse .next checkbit1 $0054 iftrue .egghatched .next checkbit1 $002d iftrue .eggunhatched checkbit1 $0701 iftrue .assistant checkbit1 $001f iftrue .checkingegg checkbit1 $0043 iftrue .stolen checkbit1 $001e iftrue .sawmrpokemon 3writetext BANK(ElmPhoneStartText), ElmPhoneStartText end .sawmrpokemon ; 0xbd048 3writetext BANK(ElmPhoneSawMrPokemonText), ElmPhoneSawMrPokemonText end .stolen ; 0xbd04d 3writetext BANK(ElmPhonePokemonStolenText), ElmPhonePokemonStolenText end .checkingegg ; 0xbd052 3writetext BANK(ElmPhoneCheckingEggText), ElmPhoneCheckingEggText end .assistant ; 0xbd057 3writetext BANK(ElmPhoneAssistantText), ElmPhoneAssistantText end .eggunhatched ; 0xbd05c 3writetext BANK(ElmPhoneEggUnhatchedText), ElmPhoneEggUnhatchedText end .egghatched ; 0xbd061 3writetext BANK(ElmPhoneEggHatchedText), ElmPhoneEggHatchedText setbit1 $0077 end .discovery ; 0xbd069 random $2 if_equal $0, .nextdiscovery 3writetext BANK(ElmPhoneDiscovery1Text), ElmPhoneDiscovery1Text end .nextdiscovery ; 0xbd074 3writetext BANK(ElmPhoneDiscovery2Text), ElmPhoneDiscovery2Text end .pokerus ; 0xbd079 3writetext BANK(ElmPhonePokerusText), ElmPhonePokerusText specialphonecall $0000 end ElmPhoneScript2: ; 0xbd081 checkcode $14 if_equal $2, .disaster if_equal $3, .assistant if_equal $4, .rocket if_equal $5, .gift if_equal $8, .gift 3writetext BANK(ElmPhonePokerusText), ElmPhonePokerusText specialphonecall $0000 end .disaster ; 0xbd09f 3writetext BANK(ElmPhoneDisasterText), ElmPhoneDisasterText specialphonecall $0000 setbit1 $0043 end .assistant ; 0xbd0aa 3writetext BANK(ElmPhoneEggAssistantText), ElmPhoneEggAssistantText specialphonecall $0000 clearbit1 $0700 setbit1 $0701 end .rocket ; 0xbd0b8 3writetext BANK(ElmPhoneRocketText), ElmPhoneRocketText specialphonecall $0000 end .gift ; 0xbd0c0 3writetext BANK(ElmPhoneGiftText), ElmPhoneGiftText specialphonecall $0000 end .unused ; 0xbd0c8 3writetext BANK(ElmPhoneUnusedText), ElmPhoneUnusedText specialphonecall $0000 end INCBIN "baserom.gbc", $bd0d0, $be699-$bd0d0 SECTION "bank30",DATA,BANK[$30] INCLUDE "gfx/overworld/sprites_1.asm" SECTION "bank31",DATA,BANK[$31] INCLUDE "gfx/overworld/sprites_2.asm" SECTION "bank32",DATA,BANK[$32] INCBIN "baserom.gbc", $c8000, $cbe2b - $c8000 SECTION "bank33",DATA,BANK[$33] Functioncc000: ; cc000 call WhiteBGMap call ClearTileMap call ClearSprites call $0e58 ld hl, Options ld a, [hl] push af set 4, [hl] ld hl, TileMap ld b, $4 ld c, $d call TextBox ld hl, $c518 ld b, $4 ld c, $d call TextBox ld hl, $c4a2 ld de, $40ae call PlaceString ld hl, $c51a ld de, $40b8 call PlaceString ld hl, $c4f5 ld de, $40a7 call PlaceString ld hl, $c56d ld de, $40a7 call PlaceString ld a, [$df9c] ld [$d265], a call GetPokemonName ld de, StringBuffer1 ld hl, $c4c9 call PlaceString ld h, b ld l, c ld a, [$dfbb] ld [TempMonLevel], a call $382d ld de, EnemyMonNick ld hl, $c541 call PlaceString ld h, b ld l, c ld a, [EnemyMonLevel] ld [TempMonLevel], a call $382d ld hl, $c4fb ld de, $dfc0 ld bc, $0203 call $3198 ld hl, $c573 ld de, EnemyMonMaxHPHi call $3198 ld hl, $40c2 call PrintText pop af ld [Options], a call WaitBGMap ld b, $8 call GetSGBLayout call Function32f9 ret ; cc0a7 INCBIN "baserom.gbc", $cc0a7, $cc0c7 - $cc0a7 Functioncc0c7: ; cc0c7 call GetPokemonName ld hl, $40d0 jp PrintText ; cc0d0 INCBIN "baserom.gbc", $cc0d0, $cfd9e - $cc0d0 ; Songs iii Music_PostCredits: INCLUDE "audio/music/postcredits.asm" ; Pic animations I SECTION "bank34",DATA,BANK[$34] ; Pic animations asm INCBIN "baserom.gbc", $d0000, $d0695 - $d0000 ; Pic animations are assembled in 3 parts: ; Top-level animations: ; frame #, duration: Frame 0 is the original pic (no change) ; setrepeat #: Sets the number of times to repeat ; dorepeat #: Repeats from command # (starting from 0) ; end ; Bitmasks: ; Layered over the pic to designate affected tiles ; Frame definitions: ; first byte is the bitmask used for this frame ; following bytes are tile ids mapped to each bit in the mask ; Main animations (played everywhere) AnimationPointers: INCLUDE "gfx/pics/anim_pointers.asm" INCLUDE "gfx/pics/anims.asm" ; Extra animations, appended to the main animation ; Used in the status screen (blinking, tail wags etc.) AnimationExtraPointers: INCLUDE "gfx/pics/extra_pointers.asm" INCLUDE "gfx/pics/extras.asm" ; Unown has its own animation data despite having an entry in the main tables UnownAnimationPointers: INCLUDE "gfx/pics/unown_anim_pointers.asm" INCLUDE "gfx/pics/unown_anims.asm" UnownAnimationExtraPointers: INCLUDE "gfx/pics/unown_extra_pointers.asm" INCLUDE "gfx/pics/unown_extras.asm" ; Bitmasks BitmasksPointers: INCLUDE "gfx/pics/bitmask_pointers.asm" INCLUDE "gfx/pics/bitmasks.asm" UnownBitmasksPointers: INCLUDE "gfx/pics/unown_bitmask_pointers.asm" INCLUDE "gfx/pics/unown_bitmasks.asm" ; Pic animations II SECTION "bank35",DATA,BANK[$35] ; Frame definitions FramesPointers: INCLUDE "gfx/pics/frame_pointers.asm" ; Inexplicably, Kanto frames are split off from Johto INCLUDE "gfx/pics/kanto_frames.asm" ; Pic animations III SECTION "bank36",DATA,BANK[$36] FontInversed: INCBIN "gfx/misc/font_inversed.1bpp" ; Johto frame definitions INCLUDE "gfx/pics/johto_frames.asm" ; Unown frame definitions UnownFramesPointers: INCLUDE "gfx/pics/unown_frame_pointers.asm" INCLUDE "gfx/pics/unown_frames.asm" SECTION "bank37",DATA,BANK[$37] Tileset31GFX: ; 0xdc000 INCBIN "gfx/tilesets/31.lz" ; 0xdc3ce db $00 db $00 Tileset18GFX: ; 0xdc3d0 INCBIN "gfx/tilesets/18.lz" ; 0xdcc4e db $00 db $00 Tileset18Meta: ; 0xdcc50 INCBIN "tilesets/18_metatiles.bin" ; 0xdd050 Tileset18Coll: ; 0xdd050 INCBIN "tilesets/18_collision.bin" ; 0xdd150 Tileset05GFX: ; 0xdd150 INCBIN "gfx/tilesets/05.lz" ; 0xdd5f8 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 Tileset05Meta: ; 0xdd600 INCBIN "tilesets/05_metatiles.bin" ; 0xdda00 Tileset05Coll: ; 0xdda00 INCBIN "tilesets/05_collision.bin" ; 0xddb00 Tileset19GFX: ; 0xddb00 INCBIN "gfx/tilesets/19.lz" ; 0xddf64 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 db $00 Tileset19Meta: ; 0xddf70 INCBIN "tilesets/19_metatiles.bin" ; 0xde370 Tileset19Coll: ; 0xde370 INCBIN "tilesets/19_collision.bin" ; 0xde470 Tileset31Coll: ; 0xde470 INCBIN "tilesets/31_collision.bin" ; 0xde570 Tileset11GFX: ; 0xde570 INCBIN "gfx/tilesets/11.lz" ; 0xde98a db $00 db $00 db $00 db $00 db $00 db $00 Tileset11Meta: ; 0xde990 INCBIN "tilesets/11_metatiles.bin" ; 0xded90 Tileset11Coll: ; 0xded90 INCBIN "tilesets/11_collision.bin" ; 0xdee90 Tileset04Meta: ; 0xdee90 INCBIN "tilesets/04_metatiles.bin" ; 0xdf690 Tileset04Coll: ; 0xdf690 INCBIN "tilesets/04_collision.bin" ; 0xdf890 Tileset32Meta: ; 0xdf890 INCBIN "tilesets/32_metatiles.bin" ; 0xdfc90 Tileset32Coll: ; 0xdfc90 Tileset33Coll: ; 0xdfc90 Tileset34Coll: ; 0xdfc90 Tileset35Coll: ; 0xdfc90 Tileset36Coll: ; 0xdfc90 INCBIN "tilesets/36_collision.bin" ; 0xdfd90 SECTION "bank38",DATA,BANK[$38] INCBIN "baserom.gbc", $e0000, $e37f9 - $e0000 SECTION "bank39",DATA,BANK[$39] INCBIN "baserom.gbc", $e4000, $e4579 - $e4000 Functione4579: ; e4579 ld de, $0000 call StartMusic call WhiteBGMap call ClearTileMap ld a, $98 ld [$ffd7], a xor a ld [hBGMapAddress], a ld [hJoyDown], a ld [$ffcf], a ld [$ffd0], a ld a, $90 ld [$ffd2], a call WaitBGMap ld b, $19 call GetSGBLayout call Function32f9 ld c, $a call DelayFrames ld hl, $63e2 ld a, $1 rst FarCall call WaitBGMap ld c, $64 call DelayFrames call ClearTileMap ld a, $13 ld hl, $6a82 rst FarCall call Functione45e8 .asm_e45c0 call Functiona57 ld a, [$ffa9] and $f jr nz, .asm_e45de ld a, [$cf63] bit 7, a jr nz, .asm_e45e3 call Functione4670 ld a, $23 ld hl, $4f69 rst FarCall call DelayFrame jr .asm_e45c0 .asm_e45de call Functione465e scf ret .asm_e45e3 call Functione465e and a ret ; e45e8 Functione45e8: ; e45e8 ld de, $47cc ld hl, VTiles2 ld bc, $391c call Functionf9d ld a, [rSVBK] push af ld a, $6 ld [rSVBK], a ld hl, $5407 ld de, $d000 ld a, $42 call FarDecompress ld hl, VTiles0 ld de, $d000 ld bc, $0180 call Functioneba ld hl, VTiles1 ld de, $d800 ld bc, $0180 call Functioneba pop af ld [rSVBK], a ld a, $23 ld hl, $4f53 rst FarCall ld de, $5458 ld a, $3 call Function3b2a ld hl, $0007 add hl, bc ld [hl], $a0 ld hl, $000c add hl, bc ld [hl], $60 ld hl, $000d add hl, bc ld [hl], $30 xor a ld [$cf63], a ld [$cf64], a ld [$cf65], a ld [$ffcf], a ld [$ffd0], a ld a, $1 ld [hBGMapMode], a ld a, $90 ld [$ffd2], a ld de, $e4e4 call DmgToCgbObjPals ret ; e465e Functione465e: ; e465e ld a, $23 ld hl, $4f53 rst FarCall call ClearTileMap call ClearSprites ld c, $10 call DelayFrames ret ; e4670 Functione4670: ; e4670 ld a, [$cf63] ld e, a ld d, $0 ld hl, $467f add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a jp [hl] ; e467f INCBIN "baserom.gbc", $e467f, $e48ac - $e467f Functione48ac: ; e48ac ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld a, [$ffaa] push af ld a, [$ff9e] push af call $4901 call Functiona57 ld a, [$ffa9] and $f jr nz, .asm_e48db ld a, [$cf63] bit 7, a jr nz, .asm_e48e1 call $490f callba Function8cf69 call DelayFrame jp $48bc .asm_e48db ld de, $0000 call StartMusic .asm_e48e1 call WhiteBGMap call ClearSprites call ClearTileMap xor a ld [$ffcf], a ld [$ffd0], a ld a, $7 ld [$ffd1], a ld a, $90 ld [$ffd2], a pop af ld [$ff9e], a pop af ld [$ffaa], a pop af ld [rSVBK], a ret ; e4901 Functione4901: ; e4901 xor a ld [$ff9e], a ld a, $1 ld [$ffaa], a xor a ld [$ffde], a ld [$cf63], a ret ; e490f Functione490f: ; e490f ld a, [$cf63] ld e, a ld d, $0 ld hl, $491e add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a jp [hl] ; e491e INCBIN "baserom.gbc", $e491e, $e555d - $e491e IntroSuicuneRunGFX: ; e555d INCBIN "gfx/intro/suicune_run.lz" ; e592b INCBIN "baserom.gbc", $e592b, $e592d - $e592b IntroPichuWooperGFX: ; e592d INCBIN "gfx/intro/pichu_wooper.lz" ; e5c70 INCBIN "baserom.gbc", $e5c70, $e5c7d - $e5c70 IntroBackgroundGFX: ; e5c7d INCBIN "gfx/intro/background.lz" ; e5e69 INCBIN "baserom.gbc", $e5e69, $e5e6d - $e5e69 IntroTilemap004: ; e5e6d INCBIN "gfx/intro/004.lz" ; e5ec5 INCBIN "baserom.gbc", $e5ec5, $e5ecd - $e5ec5 IntroTilemap003: ; e5ecd INCBIN "gfx/intro/003.lz" ; e5ed9 INCBIN "baserom.gbc", $e5ed9, $e5f5d - $e5ed9 IntroUnownsGFX: ; e5f5d INCBIN "gfx/intro/unowns.lz" ; e6348 INCBIN "baserom.gbc", $e6348, $e634d - $e6348 IntroPulseGFX: ; e634d INCBIN "gfx/intro/pulse.lz" ; e63d4 INCBIN "baserom.gbc", $e63d4, $e63dd - $e63d4 IntroTilemap002: ; e63dd INCBIN "gfx/intro/002.lz" ; e6418 INCBIN "baserom.gbc", $e6418, $e641d - $e6418 IntroTilemap001: ; e641d INCBIN "gfx/intro/001.lz" ; e6429 INCBIN "baserom.gbc", $e6429, $e642d - $e6429 IntroTilemap006: ; e642d INCBIN "gfx/intro/006.lz" ; e6472 INCBIN "baserom.gbc", $e6472, $e647d - $e6472 IntroTilemap005: ; e647d INCBIN "gfx/intro/005.lz" ; e6498 INCBIN "baserom.gbc", $e6498, $e649d - $e6498 IntroTilemap008: ; e649d INCBIN "gfx/intro/008.lz" ; e6550 INCBIN "baserom.gbc", $e6550, $e655d - $e6550 IntroTilemap007: ; e655d INCBIN "gfx/intro/007.lz" ; e65a4 INCBIN "baserom.gbc", $e65a4, $e662d - $e65a4 IntroCrystalUnownsGFX: ; e662d INCBIN "gfx/intro/crystal_unowns.lz" ; e6720 INCBIN "baserom.gbc", $e6720, $e672d - $e6720 IntroTilemap017: ; e672d INCBIN "gfx/intro/017.lz" ; e6761 INCBIN "baserom.gbc", $e6761, $e676d - $e6761 IntroTilemap015: ; e676d INCBIN "gfx/intro/015.lz" ; e6794 INCBIN "baserom.gbc", $e6794, $e681d - $e6794 IntroSuicuneCloseGFX: ; e681d INCBIN "gfx/intro/suicune_close.lz" ; e6c37 INCBIN "baserom.gbc", $e6c37, $e6c3d - $e6c37 IntroTilemap012: ; e6c3d INCBIN "gfx/intro/012.lz" ; e6d0a INCBIN "baserom.gbc", $e6d0a, $e6d0d - $e6d0a IntroTilemap011: ; e6d0d INCBIN "gfx/intro/011.lz" ; e6d65 INCBIN "baserom.gbc", $e6d65, $e6ded - $e6d65 IntroSuicuneJumpGFX: ; e6ded INCBIN "gfx/intro/suicune_jump.lz" ; e72a7 INCBIN "baserom.gbc", $e72a7, $e72ad - $e72a7 IntroSuicuneBackGFX: ; e72ad INCBIN "gfx/intro/suicune_back.lz" ; e7648 INCBIN "baserom.gbc", $e7648, $e764d - $e7648 IntroTilemap010: ; e764d INCBIN "gfx/intro/010.lz" ; e76a0 INCBIN "baserom.gbc", $e76a0, $e76ad - $e76a0 IntroTilemap009: ; e76ad INCBIN "gfx/intro/009.lz" ; e76bb INCBIN "baserom.gbc", $e76bb, $e76bd - $e76bb IntroTilemap014: ; e76bd INCBIN "gfx/intro/014.lz" ; e778b INCBIN "baserom.gbc", $e778b, $e778d - $e778b IntroTilemap013: ; e778d INCBIN "gfx/intro/013.lz" ; e77d9 INCBIN "baserom.gbc", $e77d9, $e785d - $e77d9 IntroUnownBackGFX: ; e785d INCBIN "gfx/intro/unown_back.lz" ; e799a INCBIN "baserom.gbc", $e799a, $e7a70 - $e799a ; ================================================================ ; Sound engine and music/sound effect pointers SECTION "bank3A",DATA,BANK[$3A] ; The sound engine. Interfaces are in bank 0 INCLUDE "audio/engine.asm" ; What music plays when a trainer notices you INCLUDE "audio/trainer_encounters.asm" ; Pointer table for all 103 songs Music: INCLUDE "audio/music_pointers.asm" ; Empty song Music_Nothing: INCLUDE "audio/music/nothing.asm" ; Pointer table for all 68 base cries Cries: INCLUDE "audio/cry_pointers.asm" ; Pointer table for all 207 sfx SFX: INCLUDE "audio/sfx_pointers.asm" ; Songs I Music_Route36: INCLUDE "audio/music/route36.asm" Music_RivalBattle: INCLUDE "audio/music/rivalbattle.asm" Music_RocketBattle: INCLUDE "audio/music/rocketbattle.asm" Music_ElmsLab: INCLUDE "audio/music/elmslab.asm" Music_DarkCave: INCLUDE "audio/music/darkcave.asm" Music_JohtoGymBattle: INCLUDE "audio/music/johtogymleaderbattle.asm" Music_ChampionBattle: INCLUDE "audio/music/championbattle.asm" Music_SSAqua: INCLUDE "audio/music/ssaqua.asm" Music_NewBarkTown: INCLUDE "audio/music/newbarktown.asm" Music_GoldenrodCity: INCLUDE "audio/music/goldenrodcity.asm" Music_VermilionCity: INCLUDE "audio/music/vermilioncity.asm" Music_TitleScreen: INCLUDE "audio/music/titlescreen.asm" Music_RuinsOfAlphInterior: INCLUDE "audio/music/ruinsofalphinterior.asm" Music_LookPokemaniac: INCLUDE "audio/music/lookpokemaniac.asm" Music_TrainerVictory: INCLUDE "audio/music/trainervictory.asm" SECTION "bank3B",DATA,BANK[$3B] ; Songs II Music_Route1: INCLUDE "audio/music/route1.asm" Music_Route3: INCLUDE "audio/music/route3.asm" Music_Route12: INCLUDE "audio/music/route12.asm" Music_KantoGymBattle: INCLUDE "audio/music/kantogymleaderbattle.asm" Music_KantoTrainerBattle: INCLUDE "audio/music/kantotrainerbattle.asm" Music_KantoWildBattle: INCLUDE "audio/music/kantowildpokemonbattle.asm" Music_PokemonCenter: INCLUDE "audio/music/pokemoncenter.asm" Music_LookLass: INCLUDE "audio/music/looklass.asm" Music_LookOfficer: INCLUDE "audio/music/lookofficer.asm" Music_Route2: INCLUDE "audio/music/route2.asm" Music_MtMoon: INCLUDE "audio/music/mtmoon.asm" Music_ShowMeAround: INCLUDE "audio/music/showmearound.asm" Music_GameCorner: INCLUDE "audio/music/gamecorner.asm" Music_Bicycle: INCLUDE "audio/music/bicycle.asm" Music_LookSage: INCLUDE "audio/music/looksage.asm" Music_PokemonChannel: INCLUDE "audio/music/pokemonchannel.asm" Music_Lighthouse: INCLUDE "audio/music/lighthouse.asm" Music_LakeOfRage: INCLUDE "audio/music/lakeofrage.asm" Music_IndigoPlateau: INCLUDE "audio/music/indigoplateau.asm" Music_Route37: INCLUDE "audio/music/route37.asm" Music_RocketHideout: INCLUDE "audio/music/rockethideout.asm" Music_DragonsDen: INCLUDE "audio/music/dragonsden.asm" Music_RuinsOfAlphRadio: INCLUDE "audio/music/ruinsofalphradiosignal.asm" Music_LookBeauty: INCLUDE "audio/music/lookbeauty.asm" Music_Route26: INCLUDE "audio/music/route26.asm" Music_EcruteakCity: INCLUDE "audio/music/ecruteakcity.asm" Music_LakeOfRageRocketRadio:INCLUDE "audio/music/lakeofragerocketsradiosignal.asm" Music_MagnetTrain: INCLUDE "audio/music/magnettrain.asm" Music_LavenderTown: INCLUDE "audio/music/lavendertown.asm" Music_DancingHall: INCLUDE "audio/music/dancinghall.asm" Music_ContestResults: INCLUDE "audio/music/bugcatchingcontestresults.asm" Music_Route30: INCLUDE "audio/music/route30.asm" SECTION "bank3C",DATA,BANK[$3C] ; Songs III Music_VioletCity: INCLUDE "audio/music/violetcity.asm" Music_Route29: INCLUDE "audio/music/route29.asm" Music_HallOfFame: INCLUDE "audio/music/halloffame.asm" Music_HealPokemon: INCLUDE "audio/music/healpokemon.asm" Music_Evolution: INCLUDE "audio/music/evolution.asm" Music_Printer: INCLUDE "audio/music/printer.asm" INCBIN "baserom.gbc", $f0941, $f2787 - $f0941 CryHeaders: INCLUDE "audio/cry_headers.asm" INCBIN "baserom.gbc", $f2d69, $f3fb6 - $f2d69 SECTION "bank3D",DATA,BANK[$3D] ; Songs IV Music_ViridianCity: INCLUDE "audio/music/viridiancity.asm" Music_CeladonCity: INCLUDE "audio/music/celadoncity.asm" Music_WildPokemonVictory: INCLUDE "audio/music/wildpokemonvictory.asm" Music_SuccessfulCapture: INCLUDE "audio/music/successfulcapture.asm" Music_GymLeaderVictory: INCLUDE "audio/music/gymleadervictory.asm" Music_MtMoonSquare: INCLUDE "audio/music/mtmoonsquare.asm" Music_Gym: INCLUDE "audio/music/gym.asm" Music_PalletTown: INCLUDE "audio/music/pallettown.asm" Music_ProfOaksPokemonTalk: INCLUDE "audio/music/profoakspokemontalk.asm" Music_ProfOak: INCLUDE "audio/music/profoak.asm" Music_LookRival: INCLUDE "audio/music/lookrival.asm" Music_AfterTheRivalFight: INCLUDE "audio/music/aftertherivalfight.asm" Music_Surf: INCLUDE "audio/music/surf.asm" Music_NationalPark: INCLUDE "audio/music/nationalpark.asm" Music_AzaleaTown: INCLUDE "audio/music/azaleatown.asm" Music_CherrygroveCity: INCLUDE "audio/music/cherrygrovecity.asm" Music_UnionCave: INCLUDE "audio/music/unioncave.asm" Music_JohtoWildBattle: INCLUDE "audio/music/johtowildpokemonbattle.asm" Music_JohtoWildBattleNight: INCLUDE "audio/music/johtowildpokemonbattlenight.asm" Music_JohtoTrainerBattle: INCLUDE "audio/music/johtotrainerbattle.asm" Music_LookYoungster: INCLUDE "audio/music/lookyoungster.asm" Music_TinTower: INCLUDE "audio/music/tintower.asm" Music_SproutTower: INCLUDE "audio/music/sprouttower.asm" Music_BurnedTower: INCLUDE "audio/music/burnedtower.asm" Music_Mom: INCLUDE "audio/music/mom.asm" Music_VictoryRoad: INCLUDE "audio/music/victoryroad.asm" Music_PokemonLullaby: INCLUDE "audio/music/pokemonlullaby.asm" Music_PokemonMarch: INCLUDE "audio/music/pokemonmarch.asm" Music_GoldSilverOpening: INCLUDE "audio/music/goldsilveropening.asm" Music_GoldSilverOpening2: INCLUDE "audio/music/goldsilveropening2.asm" Music_LookHiker: INCLUDE "audio/music/lookhiker.asm" Music_LookRocket: INCLUDE "audio/music/lookrocket.asm" Music_RocketTheme: INCLUDE "audio/music/rockettheme.asm" Music_MainMenu: INCLUDE "audio/music/mainmenu.asm" Music_LookKimonoGirl: INCLUDE "audio/music/lookkimonogirl.asm" Music_PokeFluteChannel: INCLUDE "audio/music/pokeflutechannel.asm" Music_BugCatchingContest: INCLUDE "audio/music/bugcatchingcontest.asm" SECTION "bank3E",DATA,BANK[$3E] FontExtra: INCBIN "gfx/misc/font_extra.2bpp", $0, $200 Font: INCBIN "gfx/misc/font.1bpp", $0, $400 FontBattleExtra: INCBIN "gfx/misc/font_battle_extra.2bpp", $0, $200 INCBIN "baserom.gbc", $f8800, $f8ba0 - $f8800 TownMapGFX: ; f8ba0 INCBIN "gfx/misc/town_map.lz" ; f8ea3 INCBIN "baserom.gbc", $f8ea3, $fb449 - $f8ea3 Functionfb449: ; fb449 ld de, $4200 ld hl, VTiles1 ld bc, $3e80 ld a, [rLCDC] bit 7, a jp z, $0fa4 ld de, $4200 ld hl, VTiles1 ld bc, $3e20 call Functionddc ld de, $4300 ld hl, $8a00 ld bc, $3e20 call Functionddc ld de, $4400 ld hl, $8c00 ld bc, $3e20 call Functionddc ld de, $4500 ld hl, $8e00 ld bc, $3e20 call Functionddc ret ; fb48a Functionfb48a: ; fb48a ld de, $5214 ld hl, $9600 ld bc, $3e01 call Functionddc ld de, $4f24 ld hl, $9620 ld bc, $3e01 call Functiondc9 ld de, $4030 ld hl, $9630 ld bc, $3e16 call Functiondc9 jr .asm_fb4cc ld de, $5424 ld hl, $9610 ld b, $3e ld c, $1 call Functiondc9 ret ld de, $4600 ld hl, $9600 ld bc, $3e19 call Functiondc9 jr .asm_fb4cc .asm_fb4cc ld a, [TextBoxFrame] and $7 ld bc, $0030 ld hl, $4800 call AddNTimes ld d, h ld e, l ld hl, $9790 ld bc, $3e06 call Functionddc ld hl, $97f0 ld de, $5204 ld bc, $3e01 call Functionddc ret ; fb4f2 Functionfb4f2: ; fb4f2 ld de, $4600 ld hl, $9600 ld bc, $3e0c call Functiondc9 ld hl, $9700 ld de, $4700 ld bc, $3e03 call Functiondc9 call $74cc ld de, $4ac0 ld hl, $96c0 ld bc, $3e04 call Functionddc ld de, $4ae0 ld hl, $9730 ld bc, $3e06 call Functionddc ld de, $4b10 ld hl, $9550 ld bc, $3e09 call Functiondc9 ld de, $52a4 ld hl, $95e0 ld bc, $3e02 call Functiondc9 ret ; fb53e INCBIN "baserom.gbc", $fb53e, $fba18 - $fb53e Functionfba18: ; fba18 ld a, [UnownLetter] ld c, a ld b, $1a ld hl, UnownDex .asm_fba21 ld a, [hli] and a jr z, .asm_fba2b cp c ret z dec b jr nz, .asm_fba21 ret .asm_fba2b dec hl ld [hl], c ret ; fba2e INCBIN "baserom.gbc", $fba2e, $fbbfc - $fba2e INCLUDE "battle/magikarp_length.asm" INCBIN "baserom.gbc", $fbccf, $fbda4 - $fbccf DoWeatherModifiers: ; fbda4 ld de, .WeatherTypeModifiers ld a, [Weather] ld b, a ld a, [$d265] ; move type ld c, a .CheckWeatherType ld a, [de] inc de cp $ff jr z, .asm_fbdc0 cp b jr nz, .NextWeatherType ld a, [de] cp c jr z, .ApplyModifier .NextWeatherType inc de inc de jr .CheckWeatherType .asm_fbdc0 ld de, .WeatherMoveModifiers ld a, BATTLE_VARS_MOVE_EFFECT call CleanGetBattleVarPair ld c, a .CheckWeatherMove ld a, [de] inc de cp $ff jr z, .done cp b jr nz, .NextWeatherMove ld a, [de] cp c jr z, .ApplyModifier .NextWeatherMove inc de inc de jr .CheckWeatherMove .ApplyModifier xor a ld [hMultiplicand], a ld hl, CurDamage ld a, [hli] ld [$ffb5], a ld a, [hl] ld [$ffb6], a inc de ld a, [de] ld [hMultiplier], a call Multiply ld a, 10 ld [hMultiplier], a ld b, $4 call Divide ld a, [hMultiplicand] and a ld bc, $ffff jr nz, .Update ld a, [$ffb5] ld b, a ld a, [$ffb6] ld c, a or b jr nz, .Update ld bc, 1 .Update ld a, b ld [CurDamage], a ld a, c ld [CurDamage + 1], a .done ret .WeatherTypeModifiers db WEATHER_RAIN, WATER, 15 db WEATHER_RAIN, FIRE, 05 db WEATHER_SUN, FIRE, 15 db WEATHER_SUN, WATER, 05 db $ff .WeatherMoveModifiers db WEATHER_RAIN, EFFECT_SOLARBEAM, 05 db $ff ; fbe24 DoBadgeTypeBoosts: ; fbe24 ld a, [InLinkBattle] and a ret nz ld a, [$cfc0] and a ret nz ld a, [hBattleTurn] and a ret nz push de push bc ld hl, .BadgeTypes ld a, [KantoBadges] ld b, a ld a, [JohtoBadges] ld c, a .CheckBadge ld a, [hl] cp $ff jr z, .done srl b rr c jr nc, .NextBadge ld a, [$d265] ; move type cp [hl] jr z, .ApplyBoost .NextBadge inc hl jr .CheckBadge .ApplyBoost ld a, [CurDamage] ld h, a ld d, a ld a, [CurDamage + 1] ld l, a ld e, a srl d rr e srl d rr e srl d rr e ld a, e or d jr nz, .asm_fbe6f ld e, 1 .asm_fbe6f add hl, de jr nc, .Update ld hl, $ffff .Update ld a, h ld [CurDamage], a ld a, l ld [$d257], a .done pop bc pop de ret .BadgeTypes db FLYING ; zephyrbadge db BUG ; hivebadge db NORMAL ; plainbadge db GHOST ; fogbadge db STEEL ; mineralbadge db FIGHTING ; stormbadge db ICE ; glacierbadge db DRAGON ; risingbadge db ROCK ; boulderbadge db WATER ; cascadebadge db ELECTRIC ; thunderbadge db GRASS ; rainbowbadge db POISON ; soulbadge db PSYCHIC ; marshbadge db FIRE ; volcanobadge db GROUND ; earthbadge db $ff ; fbe91 SECTION "bank3F",DATA,BANK[$3F] DoTileAnimation: ; fc000 ; Iterate over a given pointer array of animation functions ; (one per frame). ; Typically in wra1, vra0 ; Beginning of animation pointer array ld a, [TileSetAnim] ld e, a ld a, [TileSetAnim + 1] ld d, a ; Play this frame. ld a, [hTileAnimFrame] ; frame count ld l, a inc a ld [hTileAnimFrame], a ; Each pointer has: ld h, 0 add hl, hl add hl, hl add hl, de ; 2-byte parameter (all functions take input de) ld e, [hl] inc hl ld d, [hl] inc hl ; Function address ld a, [hli] ld h, [hl] ld l, a jp [hl] ; fc01b Tileset00Anim: ; 0xfc01b Tileset02Anim: ; 0xfc01b Tileset03Anim: ; 0xfc01b ; param, function dw $9140, AnimateWaterTile dw $0000, WaitTileAnimation dw $0000, WaitTileAnimation dw $0000, WaitTileAnimation dw $0000, TileAnimationPalette dw $0000, WaitTileAnimation dw $0000, AnimateFlowerTile dw $0000, WaitTileAnimation dw $0000, WaitTileAnimation dw $0000, NextTileFrame8 dw $0000, DoneTileAnimation ; 0xfc047 Tileset25Anim: ; 0xfc047 ; param, function dw $9140, AnimateWaterTile dw $0000, WaitTileAnimation dw $95f0, AnimateFountain dw $0000, WaitTileAnimation dw $0000, TileAnimationPalette dw $0000, WaitTileAnimation dw $0000, AnimateFlowerTile dw $0000, WaitTileAnimation dw $0000, WaitTileAnimation dw $0000, NextTileFrame8 dw $0000, DoneTileAnimation ; 0xfc073 Tileset31Anim: ; 0xfc073 ; param, function dw $0000, ForestTreeLeftAnimation dw $0000, ForestTreeRightAnimation dw $0000, WaitTileAnimation dw $0000, WaitTileAnimation dw $0000, WaitTileAnimation dw $0000, ForestTreeLeftAnimation2 dw $0000, ForestTreeRightAnimation2 dw $0000, AnimateFlowerTile dw $9140, AnimateWaterTile dw $0000, TileAnimationPalette dw $0000, NextTileFrame8 dw $0000, DoneTileAnimation ; 0xfc0a3 Tileset01Anim: ; 0xfc0a3 ; param, function dw $9140, AnimateWaterTile dw $0000, WaitTileAnimation dw $0000, WaitTileAnimation dw $0000, TileAnimationPalette dw $0000, WaitTileAnimation dw $0000, AnimateFlowerTile dw $4a98, AnimateWhirlpoolTile dw $4a9c, AnimateWhirlpoolTile dw $4aa0, AnimateWhirlpoolTile dw $4aa4, AnimateWhirlpoolTile dw $0000, WaitTileAnimation dw $0000, NextTileFrame8 dw $0000, DoneTileAnimation ; 0xfc0d7 INCBIN "baserom.gbc", $fc0d7, $fc12f-$fc0d7 Tileset09Anim: ; 0xfc12f ; param, function dw $9140, AnimateWaterTile dw $0000, WaitTileAnimation dw $0000, WaitTileAnimation dw $0000, WaitTileAnimation dw $0000, WaitTileAnimation dw $0000, TileAnimationPalette dw $0000, WaitTileAnimation dw $0000, WaitTileAnimation dw $0000, WaitTileAnimation dw $0000, WaitTileAnimation dw $0000, NextTileFrame8 dw $0000, DoneTileAnimation ; 0xfc15f Tileset15Anim: ; 0xfc15f ; param, function dw $0000, SafariFountainAnim2 dw $0000, WaitTileAnimation dw $0000, WaitTileAnimation dw $0000, WaitTileAnimation dw $0000, SafariFountainAnim1 dw $0000, WaitTileAnimation dw $0000, NextTileFrame8 dw $0000, DoneTileAnimation ; 0xfc17f INCBIN "baserom.gbc", $fc17f, $fc1e7-$fc17f Tileset24Anim: ; 0xfc1e7 Tileset30Anim: ; 0xfc1e7 ; param, function dw $9140, WriteTileToBuffer dw $0000, $471e dw $cf41, ScrollTileRightLeft dw $0000, $471e dw $9140, WriteTileFromBuffer dw $0000, $471e dw $0000, TileAnimationPalette dw $0000, $471e dw $9400, WriteTileToBuffer dw $0000, $471e dw $cf41, ScrollTileDown dw $0000, $471e dw $cf41, ScrollTileDown dw $0000, $471e dw $cf41, ScrollTileDown dw $0000, $471e dw $9400, WriteTileFromBuffer dw $0000, $471e dw $0000, DoneTileAnimation ; 0xfc233 Tileset29Anim: ; 0xfc233 ; param, function dw $9350, WriteTileToBuffer dw $0000, $471e dw $cf41, ScrollTileRightLeft dw $0000, $471e dw $9350, WriteTileFromBuffer dw $0000, $471e dw $0000, TileAnimationPalette dw $0000, $471e dw $9310, WriteTileToBuffer dw $0000, $471e dw $cf41, ScrollTileDown dw $0000, $471e dw $cf41, ScrollTileDown dw $0000, $471e dw $cf41, ScrollTileDown dw $0000, $471e dw $9310, WriteTileFromBuffer dw $0000, $471e dw $0000, DoneTileAnimation ; 0xfc27f Tileset23Anim: ; 0xfc27f ; param, function dw SproutPillarTilePointer9, AnimateSproutPillarTile dw SproutPillarTilePointer10, AnimateSproutPillarTile dw SproutPillarTilePointer7, AnimateSproutPillarTile dw SproutPillarTilePointer8, AnimateSproutPillarTile dw SproutPillarTilePointer5, AnimateSproutPillarTile dw SproutPillarTilePointer6, AnimateSproutPillarTile dw SproutPillarTilePointer3, AnimateSproutPillarTile dw SproutPillarTilePointer4, AnimateSproutPillarTile dw SproutPillarTilePointer1, AnimateSproutPillarTile dw SproutPillarTilePointer2, AnimateSproutPillarTile dw $0000, NextTileFrame dw $0000, WaitTileAnimation dw $0000, WaitTileAnimation dw $0000, WaitTileAnimation dw $0000, WaitTileAnimation dw $0000, DoneTileAnimation ; 0xfc2bf INCBIN "baserom.gbc", $fc2bf, $fc2e7-$fc2bf Tileset04Anim: ; 0xfc2e7 Tileset05Anim: ; 0xfc2e7 Tileset06Anim: ; 0xfc2e7 Tileset07Anim: ; 0xfc2e7 Tileset08Anim: ; 0xfc2e7 Tileset10Anim: ; 0xfc2e7 Tileset11Anim: ; 0xfc2e7 Tileset12Anim: ; 0xfc2e7 Tileset13Anim: ; 0xfc2e7 Tileset14Anim: ; 0xfc2e7 Tileset16Anim: ; 0xfc2e7 Tileset17Anim: ; 0xfc2e7 Tileset18Anim: ; 0xfc2e7 Tileset19Anim: ; 0xfc2e7 Tileset20Anim: ; 0xfc2e7 Tileset21Anim: ; 0xfc2e7 Tileset22Anim: ; 0xfc2e7 Tileset26Anim: ; 0xfc2e7 Tileset27Anim: ; 0xfc2e7 Tileset28Anim: ; 0xfc2e7 Tileset32Anim: ; 0xfc2e7 Tileset33Anim: ; 0xfc2e7 Tileset34Anim: ; 0xfc2e7 Tileset35Anim: ; 0xfc2e7 Tileset36Anim: ; 0xfc2e7 ; param, function dw $0000, WaitTileAnimation dw $0000, WaitTileAnimation dw $0000, WaitTileAnimation dw $0000, WaitTileAnimation dw $0000, DoneTileAnimation ; 0xfc2fb DoneTileAnimation: ; fc2fb ; Reset the animation command loop. xor a ld [hTileAnimFrame], a WaitTileAnimation: ; fc2fe ; Do nothing this frame. ret ; fc2ff NextTileFrame8: ; fc2ff ld a, [TileAnimationTimer] inc a and a, 7 ld [TileAnimationTimer], a ret ; fc309 ScrollTileRightLeft: ; fc309 ; Scroll right for 4 ticks, then left for 4 ticks. ld a, [TileAnimationTimer] inc a and 7 ld [TileAnimationTimer], a and 4 jr nz, ScrollTileLeft jr ScrollTileRight ; fc318 ScrollTileUpDown: ; fc318 ; Scroll up for 4 ticks, then down for 4 ticks. ld a, [TileAnimationTimer] inc a and 7 ld [TileAnimationTimer], a and 4 jr nz, ScrollTileDown jr ScrollTileUp ; fc327 ScrollTileLeft: ; fc327 ld h, d ld l, e ld c, 4 .loop rept 4 ld a, [hl] rlca ld [hli], a endr dec c jr nz, .loop ret ; fc33b ScrollTileRight: ; fc33b ld h, d ld l, e ld c, 4 .loop rept 4 ld a, [hl] rrca ld [hli], a endr dec c jr nz, .loop ret ; fc34f ScrollTileUp: ; fc34f ld h, d ld l, e ld d, [hl] inc hl ld e, [hl] ld bc, $e add hl, bc ld a, 4 .loop ld c, [hl] ld [hl], e dec hl ld b, [hl] ld [hl], d dec hl ld e, [hl] ld [hl], c dec hl ld d, [hl] ld [hl], b dec hl dec a jr nz, .loop ret ; fc36a ScrollTileDown: ; fc36a ld h, d ld l, e ld de, $e push hl add hl, de ld d, [hl] inc hl ld e, [hl] pop hl ld a, 4 .loop ld b, [hl] ld [hl], d inc hl ld c, [hl] ld [hl], e inc hl ld d, [hl] ld [hl], b inc hl ld e, [hl] ld [hl], c inc hl dec a jr nz, .loop ret ; fc387 AnimateFountain: ; fc387 ld hl, [sp+0] ld b, h ld c, l ld hl, .frames ld a, [TileAnimationTimer] and 7 add a add l ld l, a jr nc, .asm_fc399 inc h .asm_fc399 ld a, [hli] ld h, [hl] ld l, a ld sp, hl ld l, e ld h, d jp WriteTile .frames dw .frame1 dw .frame2 dw .frame3 dw .frame4 dw .frame3 dw .frame4 dw .frame5 dw .frame1 .frame1 INCBIN "gfx/tilesets/fountain/1.2bpp" .frame2 INCBIN "gfx/tilesets/fountain/2.2bpp" .frame3 INCBIN "gfx/tilesets/fountain/3.2bpp" .frame4 INCBIN "gfx/tilesets/fountain/4.2bpp" .frame5 INCBIN "gfx/tilesets/fountain/5.2bpp" ; fc402 AnimateWaterTile: ; fc402 ; Draw a water tile for the current frame in VRAM tile at de. ; Save sp in bc (see WriteTile). ld hl, [sp+0] ld b, h ld c, l ld a, [TileAnimationTimer] ; 4 tile graphics, updated every other frame. and 3 << 1 ; 2 x 8 = 16 bytes per tile add a add a add a add WaterTileFrames % $100 ld l, a ld a, 0 adc WaterTileFrames / $100 ld h, a ; Stack now points to the start of the tile for this frame. ld sp, hl ld l, e ld h, d jp WriteTile ; fc41c WaterTileFrames: ; fc41c ; Frames 0-3 ; INCBIN "gfx/tilesets/water.2bpp" INCBIN "baserom.gbc", $fc41c, $fc45c - $fc41c ; fc45c ForestTreeLeftAnimation: ; fc45c ld hl, [sp+0] ld b, h ld c, l ; Only during the Celebi event. ld a, [$dbf3] bit 2, a jr nz, .asm_fc46c ld hl, ForestTreeLeftFrames jr .asm_fc47d .asm_fc46c ld a, [TileAnimationTimer] call GetForestTreeFrame add a add a add a add ForestTreeLeftFrames % $100 ld l, a ld a, 0 adc ForestTreeLeftFrames / $100 ld h, a .asm_fc47d ld sp, hl ld hl, $90c0 jp WriteTile ; fc484 ForestTreeLeftFrames: ; fc484 INCBIN "gfx/tilesets/forest-tree/1.2bpp" INCBIN "gfx/tilesets/forest-tree/2.2bpp" ; fc4a4 ForestTreeRightFrames: ; fc4a4 INCBIN "gfx/tilesets/forest-tree/3.2bpp" INCBIN "gfx/tilesets/forest-tree/4.2bpp" ; fc4c4 ForestTreeRightAnimation: ; fc4c4 ld hl, [sp+0] ld b, h ld c, l ; Only during the Celebi event. ld a, [$dbf3] bit 2, a jr nz, .asm_fc4d4 ld hl, ForestTreeRightFrames jr .asm_fc4eb .asm_fc4d4 ld a, [TileAnimationTimer] call GetForestTreeFrame add a add a add a add ForestTreeLeftFrames % $100 ld l, a ld a, 0 adc ForestTreeLeftFrames / $100 ld h, a push bc ld bc, ForestTreeRightFrames - ForestTreeLeftFrames add hl, bc pop bc .asm_fc4eb ld sp, hl ld hl, $90f0 jp WriteTile ; fc4f2 ForestTreeLeftAnimation2: ; fc4f2 ld hl, [sp+0] ld b, h ld c, l ; Only during the Celebi event. ld a, [$dbf3] bit 2, a jr nz, .asm_fc502 ld hl, ForestTreeLeftFrames jr .asm_fc515 .asm_fc502 ld a, [TileAnimationTimer] call GetForestTreeFrame xor 2 add a add a add a add ForestTreeLeftFrames % $100 ld l, a ld a, 0 adc ForestTreeLeftFrames / $100 ld h, a .asm_fc515 ld sp, hl ld hl, $90c0 jp WriteTile ; fc51c ForestTreeRightAnimation2: ; fc51c ld hl, [sp+0] ld b, h ld c, l ; Only during the Celebi event. ld a, [$dbf3] bit 2, a jr nz, .asm_fc52c ld hl, ForestTreeRightFrames jr .asm_fc545 .asm_fc52c ld a, [TileAnimationTimer] call GetForestTreeFrame xor 2 add a add a add a add ForestTreeLeftFrames % $100 ld l, a ld a, 0 adc ForestTreeLeftFrames / $100 ld h, a push bc ld bc, ForestTreeRightFrames - ForestTreeLeftFrames add hl, bc pop bc .asm_fc545 ld sp, hl ld hl, $90f0 jp WriteTile ; fc54c GetForestTreeFrame: ; fc54c ; Return 0 if a is even, or 2 if odd. and a jr z, .even cp 1 jr z, .odd cp 2 jr z, .even cp 3 jr z, .odd cp 4 jr z, .even cp 5 jr z, .odd cp 6 jr z, .even .odd ld a, 2 scf ret .even xor a ret ; fc56d AnimateFlowerTile: ; fc56d ; No parameters. ; Save sp in bc (see WriteTile). ld hl, [sp+0] ld b, h ld c, l ; Alternate tile graphc every other frame ld a, [TileAnimationTimer] and 1 << 1 ld e, a ; CGB has different color mappings for flowers. ld a, [hCGB] and 1 add e swap a ; << 4 (16 bytes) ld e, a ld d, 0 ld hl, FlowerTileFrames add hl, de ld sp, hl ld hl, VTiles2 + $30 ; tile 4 jp WriteTile ; fc58c FlowerTileFrames: ; fc58c ; frame 0 dmg ; frame 0 cgb ; frame 1 dmg ; frame 1 sgb ; INCBIN "gfx/tilesets/flower.2bpp" INCBIN "baserom.gbc", $fc58c, $fc5cc - $fc58c ; fc5cc SafariFountainAnim1: ; fc5cc ; Splash in the bottom-right corner of the fountain. ld hl, [sp+0] ld b, h ld c, l ld a, [TileAnimationTimer] and 6 srl a inc a inc a and 3 swap a ld e, a ld d, 0 ld hl, SafariFountainFrames add hl, de ld sp, hl ld hl, $95b0 jp WriteTile ; fc5eb SafariFountainAnim2: ; fc5eb ; Splash in the top-left corner of the fountain. ld hl, [sp+0] ld b, h ld c, l ld a, [TileAnimationTimer] and 6 add a add a add a ld e, a ld d, 0 ld hl, SafariFountainFrames add hl, de ld sp, hl ld hl, $9380 jp WriteTile ; fc605 SafariFountainFrames: ; fc605 INCBIN "gfx/tilesets/safari/1.2bpp" INCBIN "gfx/tilesets/safari/2.2bpp" INCBIN "gfx/tilesets/safari/3.2bpp" INCBIN "gfx/tilesets/safari/4.2bpp" ; fc645 AnimateSproutPillarTile: ; fc645 ; Read from struct at de: ; Destination (VRAM) ; Address of the first tile in the frame array ld hl, [sp+0] ld b, h ld c, l ld a, [TileAnimationTimer] and 7 ; Get frame index a ld hl, .frames add l ld l, a ld a, 0 adc h ld h, a ld a, [hl] ; Destination ld l, e ld h, d ld e, [hl] inc hl ld d, [hl] inc hl ; Add the frame index to the starting address add [hl] inc hl ld h, [hl] ld l, a ld a, 0 adc h ld h, a ld sp, hl ld l, e ld h, d jr WriteTile .frames db $00, $10, $20, $30, $40, $30, $20, $10 ; fc673 NextTileFrame: ; fc673 ld hl, TileAnimationTimer inc [hl] ret ; fc678 AnimateWhirlpoolTile: ; fc678 ; Update whirlpool tile using struct at de. ; Struct: ; VRAM address ; Address of the first tile ; Only does one of 4 tiles at a time. ; Save sp in bc (see WriteTile). ld hl, [sp+0] ld b, h ld c, l ; de = VRAM address ld l, e ld h, d ld e, [hl] inc hl ld d, [hl] inc hl ; Tile address is now at hl. ; Get the tile for this frame. ld a, [TileAnimationTimer] and %11 ; 4 frames x2 swap a ; * 16 bytes per tile add [hl] inc hl ld h, [hl] ld l, a ld a, 0 adc h ld h, a ; Stack now points to the desired frame. ld sp, hl ld l, e ld h, d jr WriteTile ; fc696 WriteTileFromBuffer: ; fc696 ; Write tiledata at $cf41 to de. ; $cf41 is loaded to sp for WriteTile. ld hl, [sp+0] ld b, h ld c, l ld hl, $cf41 ld sp, hl ld h, d ld l, e jr WriteTile ; fc6a2 WriteTileToBuffer: ; fc6a2 ; Write tiledata de to $cf41. ; de is loaded to sp for WriteTile. ld hl, [sp+0] ld b, h ld c, l ld h, d ld l, e ld sp, hl ld hl, $cf41 ; fallthrough WriteTile: ; fc6ac ; Write one 8x8 tile ($10 bytes) from sp to hl. ; Warning: sp is saved in bc so we can abuse pop. ; sp is restored to address bc. Save sp in bc before calling. pop de ld [hl], e inc hl ld [hl], d rept 7 pop de inc hl ld [hl], e inc hl ld [hl], d endr ; restore sp ld h, b ld l, c ld sp, hl ret ; fc6d7 TileAnimationPalette: ; fc6d7 ; Transition between color values 0-2 for color 0 in palette 3. ; No palette changes on DMG. ld a, [hCGB] and a ret z ; We don't want to mess with non-standard palettes. ld a, [rBGP] ; BGP cp %11100100 ret nz ; Only update on even frames. ld a, [TileAnimationTimer] ld l, a and 1 ; odd ret nz ; Ready for BGPD input... ld a, %10011000 ; auto increment, index $18 (pal 3 color 0) ld [rBGPI], a ld a, [rSVBK] push af ld a, 5 ; wra5: gfx ld [rSVBK], a ; Update color 0 in order 0 1 2 1 ld a, l and %110 ; frames 0 2 4 6 jr z, .color0 cp 4 jr z, .color2 .color1 ld hl, $d01a ; pal 3 color 1 ld a, [hli] ld [rBGPD], a ld a, [hli] ld [rBGPD], a jr .end .color0 ld hl, $d018 ; pal 3 color 0 ld a, [hli] ld [rBGPD], a ld a, [hli] ld [rBGPD], a jr .end .color2 ld hl, $d01c ; pal 3 color 2 ld a, [hli] ld [rBGPD], a ld a, [hli] ld [rBGPD], a .end pop af ld [rSVBK], a ret ; fc71e INCBIN "baserom.gbc", $fc71e, $fc750 - $fc71e SproutPillarTilePointers: ; fc750 SproutPillarTilePointer1: dw $92d0, SproutPillarTile1 SproutPillarTilePointer2: dw $92f0, SproutPillarTile2 SproutPillarTilePointer3: dw $93d0, SproutPillarTile3 SproutPillarTilePointer4: dw $93f0, SproutPillarTile4 SproutPillarTilePointer5: dw $93c0, SproutPillarTile5 SproutPillarTilePointer6: dw $92c0, SproutPillarTile6 SproutPillarTilePointer7: dw $94d0, SproutPillarTile7 SproutPillarTilePointer8: dw $94f0, SproutPillarTile8 SproutPillarTilePointer9: dw $95d0, SproutPillarTile9 SproutPillarTilePointer10: dw $95f0, SproutPillarTile10 SproutPillarTile1: INCBIN "gfx/tilesets/sprout-pillar/1.2bpp" SproutPillarTile2: INCBIN "gfx/tilesets/sprout-pillar/2.2bpp" SproutPillarTile3: INCBIN "gfx/tilesets/sprout-pillar/3.2bpp" SproutPillarTile4: INCBIN "gfx/tilesets/sprout-pillar/4.2bpp" SproutPillarTile5: INCBIN "gfx/tilesets/sprout-pillar/5.2bpp" SproutPillarTile6: INCBIN "gfx/tilesets/sprout-pillar/6.2bpp" SproutPillarTile7: INCBIN "gfx/tilesets/sprout-pillar/7.2bpp" SproutPillarTile8: INCBIN "gfx/tilesets/sprout-pillar/8.2bpp" SproutPillarTile9: INCBIN "gfx/tilesets/sprout-pillar/9.2bpp" SproutPillarTile10: INCBIN "gfx/tilesets/sprout-pillar/10.2bpp" ; fca98 INCBIN "baserom.gbc", $fca98, $fcba8 - $fca98 Functionfcba8: ; fcba8 ld a, e ld [$cf63], a call $4c59 ld b, $2 call $4c4a ld a, $4 jr nz, .asm_fcc03 ld a, $0 call $4f38 call $1dcf ld a, $1 jr c, .asm_fcc03 ld b, $6 ld a, $14 ld hl, $401d rst FarCall ld a, $1 jr c, .asm_fcc03 ld e, $1 call LoadTradesPointer ld a, [CurPartySpecies] cp [hl] ld a, $2 jr nz, .asm_fcc03 call $4c23 ld a, $2 jr c, .asm_fcc03 ld b, $1 call $4c4a ld hl, $4f7b call PrintText call $4c63 call $4c07 call $4e1b ld hl, $4f80 call PrintText call $3d47 ld a, $3 .asm_fcc03 call $4f38 ret ; fcc07 Functionfcc07: ; fcc07 call Function2ed3 ld a, [$cf63] push af ld a, [$cf64] push af ld a, $1e call Predef pop af ld [$cf64], a pop af ld [$cf63], a call Function2b74 ret ; fcc23 Functionfcc23: ; fcc23 xor a ld [MonType], a ld e, $1e call LoadTradesPointer ld a, [hl] and a jr z, .asm_fcc46 cp $1 jr z, .asm_fcc3e callba GetGender jr nz, .asm_fcc48 jr .asm_fcc46 .asm_fcc3e callba GetGender jr z, .asm_fcc48 .asm_fcc46 and a ret .asm_fcc48 scf ret ; fcc4a Functionfcc4a: ; fcc4a ld hl, $d960 ld a, [$cf63] ld c, a ld a, $3 call Predef ld a, c and a ret ; fcc59 Functionfcc59: ; fcc59 ld e, $0 call LoadTradesPointer ld a, [hl] ld [$cf64], a ret ; fcc63 Functionfcc63: ; fcc63 ld e, $1 call LoadTradesPointer ld a, [hl] ld [PlayerSDefLevel], a ld e, $2 call LoadTradesPointer ld a, [hl] ld [PlayerLightScreenCount], a ld a, [PlayerSDefLevel] ld de, PlayerAccLevel call $4de8 call $4df4 ld a, [PlayerLightScreenCount] ld de, PlayerReflectCount call $4de8 call $4df4 ld hl, PartyMon1OT ld bc, $000b call $4dd7 ld de, $c6f2 call $4df4 ld hl, PlayerName ld de, $c6e7 call $4df4 ld hl, PartyMon1ID ld bc, $0030 call $4dd7 ld de, PlayerScreens call $4e0f ld hl, PartyMon1DVs ld bc, $0030 call $4dd7 ld de, $c6fd call $4e0f ld hl, PartyMon1Species ld bc, $0030 call $4dd7 ld b, h ld c, l ld a, $13 ld hl, $7301 rst FarCall ld a, c ld [$c701], a ld e, $0 call LoadTradesPointer ld a, [hl] cp $3 ld a, $1 jr c, .asm_fcce6 ld a, $2 .asm_fcce6 ld [$c733], a ld hl, PartyMon1Level ld bc, $0030 call $4dd7 ld a, [hl] ld [CurPartyLevel], a ld a, [PlayerLightScreenCount] ld [CurPartySpecies], a xor a ld [MonType], a ld [$d10b], a ld hl, $6039 ld a, $3 rst FarCall ld a, $6 call Predef ld e, $0 call LoadTradesPointer ld a, [hl] cp $3 ld b, $0 jr c, .asm_fcd1c ld b, $1 .asm_fcd1c ld a, $13 ld hl, $5ba3 rst FarCall ld e, $3 call LoadTradesPointer ld de, FailedMessage call $4df4 ld hl, PartyMon1Nickname ld bc, $000b call $4dde ld hl, FailedMessage call $4df4 ld e, $13 call LoadTradesPointer push hl ld de, $c724 call $4df4 pop hl ld de, $c719 call $4df4 ld hl, PartyMon1OT ld bc, $000b call $4dde ld hl, $c724 call $4df4 ld e, $e call LoadTradesPointer ld de, $c72f call $4e0f ld hl, PartyMon1DVs ld bc, $0030 call $4dde ld hl, $c72f call $4e0f ld e, $11 call LoadTradesPointer ld de, $c732 call $4e15 ld hl, PartyMon1ID ld bc, $0030 call $4dde ld hl, $c731 call $4e0f ld e, $10 call LoadTradesPointer push hl ld hl, PartyMon1Item ld bc, $0030 call $4dde pop hl ld a, [hl] ld [de], a push af push bc push de push hl ld a, [CurPartyMon] push af ld a, [PartyCount] dec a ld [CurPartyMon], a ld a, $3 ld hl, $6134 rst FarCall pop af ld [CurPartyMon], a pop hl pop de pop bc pop af ret ; fcdc2 LoadTradesPointer: ; 0xfcdc2 ld d, 0 push de ld a, [$cf63] and $f swap a ld e, a ld d, $0 ld hl, Trades add hl, de add hl, de pop de add hl, de ret ; 0xfcdd7 Functionfcdd7: ; fcdd7 ld a, [CurPartyMon] call AddNTimes ret ; fcdde Functionfcdde: ; fcdde ld a, [PartyCount] dec a call AddNTimes ld e, l ld d, h ret ; fcde8 Functionfcde8: ; fcde8 push de ld [$d265], a call GetBasePokemonName ld hl, StringBuffer1 pop de ret ; fcdf4 Functionfcdf4: ; fcdf4 ld bc, $000b call CopyBytes ret ; fcdfb INCBIN "baserom.gbc", $fcdfb, $fce0f - $fcdfb Functionfce0f: ; fce0f ld a, [hli] ld [de], a inc de ld a, [hl] ld [de], a ret ; fce15 Functionfce15: ; fce15 ld a, [hli] ld [de], a dec de ld a, [hl] ld [de], a ret ; fce1b Functionfce1b: ; fce1b ld e, $2 call LoadTradesPointer ld a, [hl] call $4de8 ld de, StringBuffer2 call $4df4 ld e, $1 call LoadTradesPointer ld a, [hl] call $4de8 ld de, $d050 call $4df4 ld hl, StringBuffer1 .asm_fce3c ld a, [hli] cp $50 jr nz, .asm_fce3c dec hl push hl ld e, $1e call LoadTradesPointer ld a, [hl] pop hl and a ret z cp $1 ld a, $ef jr z, .asm_fce54 ld a, $f5 .asm_fce54 ld [hli], a ld [hl], $50 ret ; fce58 Trades: ; 0xfce58 ; byte 1: dialog ; byte 2: givemon ; byte 3: getmon ; bytes 4-14 nickname ; bytes 15-16 DVs ; byte 17 held item ; bytes 18-19 ID ; bytes 20-30 OT name ; byte 31 gender ; byte 32 XXX always zero? db 0,ABRA,MACHOP,"MUSCLE@@@@@", $37, $66,GOLD_BERRY, $54, $92,"MIKE@@@@@@@",0,0 db 0,BELLSPROUT,ONIX,"ROCKY@@@@@@", $96, $66,BITTER_BERRY, $1e, $bf,"KYLE@@@@@@@",0,0 db 1,KRABBY,VOLTORB,"VOLTY@@@@@@", $98, $88,PRZCUREBERRY, $05, $72,"TIM@@@@@@@@",0,0 db 3,DRAGONAIR,DODRIO,"DORIS@@@@@@", $77, $66,SMOKE_BALL, $1b, $01,"EMY@@@@@@@@",2,0 db 2,HAUNTER,XATU,"PAUL@@@@@@@", $96, $86,MYSTERYBERRY, $00, $3d,"CHRIS@@@@@@",0,0 db 3,CHANSEY,AERODACTYL,"AEROY@@@@@@", $96, $66,GOLD_BERRY, $7b, $67,"KIM@@@@@@@@",0,0 db 0,DUGTRIO,MAGNETON,"MAGGIE@@@@@", $96, $66,METAL_COAT, $a2, $c3,"FOREST@@@@@",0,0 Functionfcf38: ; fcf38 push af call $4e1b pop af ld bc, $0008 ld hl, $4f53 call AddNTimes ld a, [$cf64] ld c, a add hl, bc add hl, bc ld a, [hli] ld h, [hl] ld l, a call PrintText ret ; fcf53 INCBIN "baserom.gbc", $fcf53, $fcfec - $fcf53 Functionfcfec: ; fcfec ld a, [$d45c] and a ret nz call $2d05 and a ret nz xor a ld [$dc18], a call $5044 ret nc call $50c3 ret nc ld b, $3f ld de, $500f callba Function97c4f scf ret ; fd00f INCBIN "baserom.gbc", $fd00f, $fd044 - $fd00f Functionfd044: ; fd044 ld a, [$dc17] cp $a jr nc, .asm_fd065 call $5117 ld a, [hli] ld [$ffc3], a ld a, [hli] ld [$ffc4], a ld a, [hli] ld [$ffc5], a ld de, $d851 ld bc, $ffc3 ld a, $5 ld hl, $600b rst FarCall jr nc, .asm_fd067 .asm_fd065 jr .asm_fd069 .asm_fd067 scf ret .asm_fd069 ld hl, $ffc3 ld [hl], $0 inc hl ld [hl], $8 inc hl ld [hl], $fc .asm_fd074 ld de, $dc19 ld bc, $d851 ld a, $5 ld hl, $600b rst FarCall jr z, .asm_fd08b jr nc, .asm_fd089 call $5099 jr .asm_fd074 .asm_fd089 xor a ret .asm_fd08b call $5099 ld a, $5 call Function2fb1 inc a ld [$dc18], a scf ret ; fd099 Functionfd099: ; fd099 ld de, $dc19 ld bc, $ffc3 ld a, $5 ld hl, $6053 rst FarCall ret ; fd0a6 INCBIN "baserom.gbc", $fd0a6, $fd0c3 - $fd0a6 Functionfd0c3: ; fd0c3 call $5117 ld de, $0006 add hl, de ld a, [hli] cp $1 jr z, .asm_fd0db ld a, [hl] ld c, a ld b, $1 ld a, $9 ld hl, $6ef1 rst FarCall scf ret .asm_fd0db ld a, [hl] ld [CurItem], a ld a, $1 ld [$d10c], a ld hl, $d8f1 call $2f66 ret ; fd0eb INCBIN "baserom.gbc", $fd0eb, $fd117 - $fd0eb Functionfd117: ; fd117 ld a, [$dc18] and a jr z, .asm_fd123 dec a ld de, $5136 jr .asm_fd12e .asm_fd123 ld a, [$dc17] cp $a jr c, .asm_fd12b xor a .asm_fd12b ld de, $515e .asm_fd12e ld l, a ld h, $0 add hl, hl add hl, hl add hl, hl add hl, de ret ; fd136 INCBIN "baserom.gbc", $fd136, $fd1d2 - $fd136 SECTION "bank40",DATA,BANK[$40] INCBIN "baserom.gbc", $100000, $10032e - $100000 Function10032e: ; 10032e call $434d ld e, a ret nc ld [$cd2b], a ret ; 100337 Function100337: ; 100337 call $432e ret c ld a, [$c821] bit 4, a jr z, .asm_100345 ld a, e and a ret .asm_100345 ld a, $f9 ld e, a ld [$cd2b], a scf ret ; 10034d Function10034d: ; 10034d ld a, [$c821] bit 1, a jr nz, .asm_10036a bit 2, a jr nz, .asm_10037e bit 3, a jr nz, .asm_100366 bit 0, a jr nz, .asm_100364 ld a, $1 and a ret .asm_100364 xor a ret .asm_100366 ld a, $2 and a ret .asm_10036a ld a, $0 call $3e32 ld [$cd2c], a ld a, h ld [$cd2d], a ld a, l ld [$cd2e], a ld a, $ff scf ret .asm_10037e ld a, $fe scf ret ; 100382 Function100382: ; 100382 ld a, [$cd27] ld hl, $444e rst JumpTable ret ; 10038a Function10038a: ; 10038a ld hl, $ccb4 ld a, $2e call $3e32 ret ; 100393 Function100393: ; 100393 ld hl, $cc60 ld a, $3a call $3e32 ret ; 10039c Function10039c: ; 10039c ld hl, $cc60 ld de, $d000 ld bc, $0054 ld a, $3 call Function306b ret ; 1003ab INCBIN "baserom.gbc", $1003ab, $1003ba - $1003ab Function1003ba: ; 1003ba ld hl, $ccb4 ld de, $d080 ld bc, $0054 ld a, $3 call Function306b ret ; 1003c9 Function1003c9: ; 1003c9 ld hl, $d080 ld de, $ccb4 ld bc, $0054 ld a, $3 call Function306b ret ; 1003d8 Function1003d8: ; 1003d8 ld hl, $ccb4 ld a, [hli] ld c, a ld b, $0 push hl add hl, bc ld a, [BGMapPalBuffer] ld [hl], a pop hl inc bc call $443a add hl, bc ld [hl], e inc hl ld [hl], d ld a, c add $2 ld [$ccb4], a ret ; 1003f5 Function1003f5: ; 1003f5 ld a, [$cc60] sub $3 ld [$cc60], a ld a, [$ccb4] sub $3 ld [$ccb4], a ret ; 100406 Function100406: ; 100406 ld a, [$cc60] sub $2 ld c, a ld b, $0 ld hl, $cc61 call $443a add hl, bc ld a, [hli] cp e jr nz, .asm_100426 ld a, [hld] cp d jr nz, .asm_100426 dec hl ld a, [BGMapPalBuffer] cp [hl] jr nz, .asm_10042d xor a ret .asm_100426 ld a, $f4 ld [$cd2b], a jr .asm_100432 .asm_10042d ld a, $f3 ld [$cd2b], a .asm_100432 push hl ld hl, $cd7c inc [hl] pop hl scf ret ; 10043a Function10043a: ; 10043a push hl push bc ld de, $0000 .asm_10043f ld a, [hli] add e ld e, a ld a, d adc $0 ld d, a dec bc ld a, b or c jr nz, .asm_10043f pop bc pop hl ret ; 10044e INCBIN "baserom.gbc", $10044e, $10046a - $10044e Function10046a: ; 10046a ld hl, BGMapPalBuffer inc [hl] call $43d8 call $43ba ld a, [$cd27] inc a ld [$cd27], a ret ; 10047c Function10047c: ; 10047c call $4337 ret c ret z cp $2 jr z, .asm_100487 jr .asm_10048d .asm_100487 ld a, $8 ld [$cd27], a ret .asm_10048d ld a, $2 ld [$cd27], a ret ; 100493 Function100493: ; 100493 jr .asm_100497 jr .asm_100497 .asm_100497 call $4337 ret c ret z ld a, [$cd27] inc a ld [$cd27], a ret ; 1004a4 Function1004a4: ; 1004a4 call $4406 jr c, .asm_1004b8 call $43c9 call $43f5 ld a, [$cd27] set 7, a ld [$cd27], a ret .asm_1004b8 scf ret ; 1004ba Function1004ba: ; 1004ba call $438a and a jr nz, .asm_1004c8 ld a, [$cd27] inc a ld [$cd27], a ret .asm_1004c8 ld a, $8 ld [$cd27], a ret ; 1004ce Function1004ce: ; 1004ce call $4337 ret c ret z cp $2 ret nz ld a, [$cd27] inc a ld [$cd27], a ret ; 1004de Function1004de: ; 1004de call $4393 ld a, [$cd27] inc a ld [$cd27], a ret ; 1004e9 Function1004e9: ; 1004e9 call $438a ld a, [$cd27] inc a ld [$cd27], a ret ; 1004f4 Function1004f4: ; 1004f4 call $4337 ret c ret z ld a, [$cd27] inc a ld [$cd27], a call $439c ret ; 100504 INCBIN "baserom.gbc", $100504, $10062d - $100504 Function10062d: ; 10062d push bc call $464e pop bc ld a, [$cd44] cp b jr nc, .asm_10063a and a ret .asm_10063a ld a, $fa ld [$cd2b], a scf ret ; 100641 Function100641: ; 100641 xor a ld [$cd44], a ld [$cd45], a ld [$cd46], a ret ; 10064c INCBIN "baserom.gbc", $10064c, $10064e - $10064c Function10064e: ; 10064e ld hl, $cd46 ld a, [hl] add c cp $3c jr c, .asm_100658 xor a .asm_100658 ld [hld], a ret c ld a, [hl] inc a cp $3c jr c, .asm_100661 xor a .asm_100661 ld [hld], a ret c inc [hl] ret ; 100665 INCBIN "baserom.gbc", $100665, $1006dc - $100665 Function1006dc: ; 1006dc ld a, [hld] ld c, a ld a, [hSeconds] sub c jr nc, .asm_1006e5 add $3c .asm_1006e5 ld [de], a dec de ld a, [hld] ld c, a ld a, [hMinutes] sbc c jr nc, .asm_1006f0 add $3c .asm_1006f0 ld [de], a dec de ld a, [hl] ld c, a ld a, [hHours] sbc c jr nc, .asm_1006fb add $18 .asm_1006fb ld [de], a ret ; 1006fd INCBIN "baserom.gbc", $1006fd, $10079c - $1006fd Function10079c: ; 10079c ld a, [$cd21] cp $1 jr nz, .asm_1007f4 ld hl, $cd2a bit 5, [hl] jr nz, .asm_1007f4 ld hl, $cd2a bit 6, [hl] jr nz, .asm_1007f4 ld a, [$cd6a] add c cp $3c jr nc, .asm_1007be ld [$cd6a], a and a ret .asm_1007be sub $3c ld [$cd6a], a ld d, b push de call $47f6 pop de jr c, .asm_1007e5 ld a, c and a jr nz, .asm_1007e5 ld a, b cp $a jr nc, .asm_1007e5 ld a, d and a ret z ld a, [$cd6b] cp b ret z ld a, b ld [$cd6b], a call $48e0 and a ret .asm_1007e5 call $48e0 ld hl, $cd2a set 4, [hl] ld a, $fc ld [$cd2b], a scf ret .asm_1007f4 and a ret ; 1007f6 Function1007f6: ; 1007f6 call UpdateTime ld hl, $cd74 ld de, $cd71 call $46dc ld a, $4 call GetSRAMBank ld hl, $a802 call $4826 call CloseSRAM ld hl, $cd6e call $4826 ld a, [hHours] ld [$cd72], a ld a, [hMinutes] ld [$cd73], a ld a, [hSeconds] ld [$cd74], a ret ; 100826 Function100826: ; 100826 ld a, [$cd71] add [hl] sub $3c jr nc, .asm_100830 add $3c .asm_100830 ld [hld], a ccf ld a, [BGMapBufferPtrs] adc [hl] sub $3c jr nc, .asm_10083c add $3c .asm_10083c ld [hld], a ld b, a ccf ld a, [$cd6f] adc [hl] ld [hl], a ld c, a ret ; 100846 INCBIN "baserom.gbc", $100846, $1008e0 - $100846 Function1008e0: ; 1008e0 ld a, [hBGMapMode] ld b, a ld a, [$ff9e] ld c, a push bc xor a ld [hBGMapMode], a ld a, $3 ld [$ff9e], a call $4970 call $4902 call $4989 call DelayFrame pop bc ld a, c ld [$ff9e], a ld a, b ld [hBGMapMode], a ret ; 100902 Function100902: ; 100902 ld hl, $c56b ld b, $1 ld c, $b call TextBox ld a, [$cd6d] ld c, a ld a, $a sub c ld [StringBuffer2], a jr z, .asm_10093f ld de, $4966 ld hl, $c580 call PlaceString ld hl, $c584 ld bc, $0102 ld de, StringBuffer2 call Function3198 ld de, $00cc call StartSFX callba Function104061 ld c, $3c call DelayFrames ret .asm_10093f ld de, $495a ld hl, $c580 call PlaceString ld de, $00cd call StartSFX callba Function104061 ld c, $78 call DelayFrames ret ; 10095a INCBIN "baserom.gbc", $10095a, $100970 - $10095a Function100970: ; 100970 ld hl, TileMap ld de, $dc00 call $49a5 ld hl, AttrMap ld de, $dd68 call $49a5 call $49d2 call $49ae ret ; 100989 Function100989: ; 100989 ld hl, $dc00 ld de, TileMap call $49a5 call $49ae callba Function104061 ld hl, $dd68 ld de, AttrMap call $49a5 ret ; 1009a5 Function1009a5: ; 1009a5 ld bc, $0168 ld a, $3 call Function306b ret ; 1009ae Function1009ae: ; 1009ae ld a, [rSVBK] push af ld a, $3 ld [rSVBK], a ld hl, $d800 ld de, AttrMap ld c, $14 ld b, $12 .asm_1009bf push bc .asm_1009c0 ld a, [hli] ld [de], a inc de dec c jr nz, .asm_1009c0 ld bc, $000c add hl, bc pop bc dec b jr nz, .asm_1009bf pop af ld [rSVBK], a ret ; 1009d2 Function1009d2: ; 1009d2 ld a, [rSVBK] push af ld a, $3 ld [rSVBK], a ld a, [rVBK] push af ld a, $1 ld [rVBK], a ld hl, $d800 ld de, VBGMap0 ld bc, $0324 call Functionf82 pop af ld [rVBK], a pop af ld [rSVBK], a ret ; 1009f3 Function1009f3: ; 1009f3 ld a, [hJoyDown] and $5 cp $5 jr nz, .asm_100a07 ld hl, $cd2a set 4, [hl] ld a, $f8 ld [$cd2b], a scf ret .asm_100a07 xor a ret ; 100a09 Function100a09: ; 100a09 call $4a2e ld [$d431], a callba Function4000 ld a, [InLinkBattle] cp $4 jr nz, .asm_100a2a call $4a87 call $4da5 ld a, $f ld hl, $6e27 rst FarCall jr .asm_100a2d .asm_100a2a call $4a53 .asm_100a2d ret ; 100a2e Function100a2e: ; 100a2e ld a, [$d0ec] and a jr nz, .asm_100a48 ld a, [CurPlayerMove] ld b, $e cp $a5 jr z, .asm_100a4f ld b, $d cp $ff jr z, .asm_100a4f ld a, [CurMoveNum] jr .asm_100a50 .asm_100a48 ld a, [CurPartyMon] add $4 jr .asm_100a50 .asm_100a4f ld a, b .asm_100a50 and $f ret ; 100a53 Function100a53: ; 100a53 ld a, [$d431] ld [$cf56], a ld a, $ff ld [$cf52], a .asm_100a5e call Function8c1 call DelayFrame ld a, [$cf52] inc a jr z, .asm_100a5e ld b, $a .asm_100a6c call DelayFrame call Function8c1 dec b jr nz, .asm_100a6c ld b, $a .asm_100a77 call DelayFrame call Function908 dec b jr nz, .asm_100a77 ld a, [$cf52] ld [$d430], a ret ; 100a87 Function100a87: ; 100a87 call $4acf call $4641 ld a, $0 ld [$cd27], a .asm_100a92 call DelayFrame call GetJoypadPublic ld a, $40 ld hl, $4382 rst FarCall ld c, $1 ld b, $3 push bc call $462d pop bc jr c, .asm_100ac7 ld b, $1 call $479c jr c, .asm_100ac7 call $49f3 jr c, .asm_100ac7 ld a, [$cd2b] and a jr nz, .asm_100ac7 ld a, [$cd27] bit 7, a jr z, .asm_100a92 call $4ae7 jr .asm_100ace .asm_100ac7 ld a, $f ld [$d430], a jr .asm_100ace .asm_100ace ret ; 100acf Function100acf: ; 100acf ld de, $4b0a ld hl, $ccb5 ld a, [$d431] ld [hli], a ld c, $1 .asm_100adb ld a, [de] inc de ld [hli], a inc c and a jr nz, .asm_100adb ld a, c ld [$ccb4], a ret ; 100ae7 Function100ae7: ; 100ae7 ld de, $4b0a ld hl, $cc62 .asm_100aed ld a, [de] inc de and a jr z, .asm_100af8 cp [hl] jr nz, .asm_100aff inc hl jr .asm_100aed .asm_100af8 ld a, [$cc61] ld [$d430], a ret .asm_100aff ld a, $f ld [$d430], a ld a, $f1 ld [$cd2b], a ret ; 100b0a INCBIN "baserom.gbc", $100b0a, $100cb5 - $100b0a Function100cb5: ; 100cb5 call $4dd8 ret c ld hl, $cfa5 set 7, [hl] res 6, [hl] .asm_100cc0 call $4dd2 ld a, $9 ld hl, $41ba rst FarCall push bc callba Function8cf69 ld a, $41 ld hl, $402d rst FarCall call $4dfd pop bc jr c, .asm_100d17 ld a, [$cfa8] and c jr z, .asm_100cc0 call Function1bee ld a, [PartyCount] inc a ld b, a ld a, [$cfa9] cp b jr z, .asm_100d17 ld [$d0d8], a ld a, [$ffa9] ld b, a bit 1, b jr nz, .asm_100d17 ld a, [$cfa9] dec a ld [CurPartyMon], a ld c, a ld b, $0 ld hl, PartySpecies add hl, bc ld a, [hl] ld [CurPartySpecies], a ld de, $0008 call StartSFX call WaitSFX and a ret .asm_100d17 ld de, $0008 call StartSFX call WaitSFX scf ret ; 100d22 INCBIN "baserom.gbc", $100d22, $100da5 - $100d22 Function100da5: ; 100da5 ld hl, $cd2a res 3, [hl] ld hl, $cd29 res 0, [hl] ret ; 100db0 INCBIN "baserom.gbc", $100db0, $100dc0 - $100db0 Function100dc0: ; 100dc0 ld a, [InLinkBattle] cp $4 jr nz, .asm_100dd0 ld hl, $cd2a bit 3, [hl] jr z, .asm_100dd0 scf ret .asm_100dd0 xor a ret ; 100dd2 Function100dd2: ; 100dd2 ld a, $1e ld [OverworldDelay], a ret ; 100dd8 Function100dd8: ; 100dd8 ld c, $1 ld b, $3 ld a, $40 ld hl, $462d rst FarCall jr c, .asm_100dfb ld c, $3c ld b, $1 call $479c jr c, .asm_100dfb ld a, $40 ld hl, $432e rst FarCall ld a, [$cd2b] and a jr nz, .asm_100dfb xor a ret .asm_100dfb scf ret ; 100dfd Function100dfd: ; 100dfd ld a, [OverworldDelay] ld c, a ld a, $1e sub c ld c, a ld b, $3 push bc ld a, $40 ld hl, $462d rst FarCall pop bc jr c, .asm_100e2b ld b, $1 call $479c jr c, .asm_100e2b call $49f3 jr c, .asm_100e2b ld a, $40 ld hl, $432e rst FarCall ld a, [$cd2b] and a jr nz, .asm_100e2b xor a ret .asm_100e2b scf ret ; 100e2d INCBIN "baserom.gbc", $100e2d, $10389d - $100e2d SECTION "bank41",DATA,BANK[$41] Function104000: ; 104000 ld hl, $4006 jp $4177 ; 104006 INCBIN "baserom.gbc", $104006, $10402d - $104006 Function10402d: ; 10402d ld hl, $4033 jp Function104177 ; 104033 INCBIN "baserom.gbc", $104033, $104061 - $104033 Function104061: ; 104061 ld hl, $4067 jp $4177 ; 104067 INCBIN "baserom.gbc", $104067, $104110 - $104067 Function104110: ; 104110 ld hl, $4116 jp $4177 ; 104116 INCBIN "baserom.gbc", $104116, $104177 - $104116 Function104177: ; 104177 ld a, [hBGMapMode] push af ld a, [$ffde] push af xor a ld [hBGMapMode], a ld [$ffde], a ld a, [rSVBK] push af ld a, $6 ld [rSVBK], a ld a, [rVBK] push af call $419c pop af ld [rVBK], a pop af ld [rSVBK], a pop af ld [$ffde], a pop af ld [hBGMapMode], a ret ; 10419c Function10419c: ; 10419c jp [hl] ; 10419d INCBIN "baserom.gbc", $10419d, $104209 - $10419d Function104209: ; 104209 ld b, $7f ld a, h ld [rHDMA1], a ld a, l and $f0 ld [rHDMA2], a ld a, d and $1f ld [rHDMA3], a ld a, e and $f0 ld [rHDMA4], a ld a, c dec c or $80 ld e, a ld a, b sub c ld d, a .asm_104225 ld a, [rLY] cp d jr nc, .asm_104225 di .asm_10422b ld a, [rSTAT] and $3 jr nz, .asm_10422b .asm_104231 ld a, [rSTAT] and $3 jr z, .asm_104231 ld a, e ld [rHDMA5], a ld a, [rLY] inc c ld hl, rLY .asm_104240 cp [hl] jr z, .asm_104240 ld a, [hl] dec c jr nz, .asm_104240 ld hl, rHDMA5 res 7, [hl] ei ret ; 10424e INCBIN "baserom.gbc", $10424e, $104284 - $10424e Function104284: ; 104284 ld a, [rSVBK] push af ld a, $6 ld [rSVBK], a push bc push hl ld a, b ld l, c ld h, $0 add hl, hl add hl, hl add hl, hl add hl, hl ld b, h ld c, l ld h, d ld l, e ld de, $d000 call FarCopyBytes pop hl pop bc push bc call DelayFrame pop bc ld d, h ld e, l ld hl, $d000 call Function104209 pop af ld [rSVBK], a ret ; 1042b2 Function1042b2: ; 1042b2 .asm_1042b2 ld a, c cp $10 jp c, Function1042d6 jp z, Function1042d6 push bc push hl push de ld c, $10 call Function1042d6 pop de ld hl, $0080 add hl, de ld d, h ld e, l pop hl ld bc, Start add hl, bc pop bc ld a, c sub $10 ld c, a jr .asm_1042b2 ; 1042d6 Function1042d6: ; 1042d6 ld a, [rSVBK] push af ld a, $6 ld [rSVBK], a push bc push hl ld a, b ld l, c ld h, $0 add hl, hl add hl, hl add hl, hl ld c, l ld b, h ld h, d ld l, e ld de, $d000 call Functiondef pop hl pop bc push bc call DelayFrame pop bc ld d, h ld e, l ld hl, $d000 call Function104209 pop af ld [rSVBK], a ret ; 104303 Function104303: ; 104303 ld hl, $4309 jp $4177 ; 104309 INCBIN "baserom.gbc", $104309, $104350 - $104309 INCBIN "gfx/ow/misc.2bpp" INCBIN "baserom.gbc", $1045b0, $1045d6 - $1045b0 EnterMapConnection: ; 1045d6 ; Return carry if a connection has been entered. ld a, [$d151] and a jp z, EnterSouthConnection cp 1 jp z, EnterNorthConnection cp 2 jp z, EnterWestConnection cp 3 jp z, EnterEastConnection ret ; 1045ed EnterWestConnection: ; 1045ed ld a, [WestConnectedMapGroup] ld [MapGroup], a ld a, [WestConnectedMapNumber] ld [MapNumber], a ld a, [WestConnectionStripXOffset] ld [XCoord], a ld a, [WestConnectionStripYOffset] ld hl, YCoord add [hl] ld [hl], a ld c, a ld hl, WestConnectionWindow ld a, [hli] ld h, [hl] ld l, a srl c jr z, .asm_10461e ld a, [WestConnectedMapWidth] add 6 ld e, a ld d, 0 .asm_10461a add hl, de dec c jr nz, .asm_10461a .asm_10461e ld a, l ld [$d194], a ld a, h ld [$d195], a jp EnteredConnection ; 104629 EnterEastConnection: ; 104629 ld a, [EastConnectedMapGroup] ld [MapGroup], a ld a, [EastConnectedMapNumber] ld [MapNumber], a ld a, [EastConnectionStripXOffset] ld [XCoord], a ld a, [EastConnectionStripYOffset] ld hl, YCoord add [hl] ld [hl], a ld c, a ld hl, EastConnectionWindow ld a, [hli] ld h, [hl] ld l, a srl c jr z, .asm_10465a ld a, [EastConnectedMapWidth] add 6 ld e, a ld d, 0 .asm_104656 add hl, de dec c jr nz, .asm_104656 .asm_10465a ld a, l ld [$d194], a ld a, h ld [$d195], a jp EnteredConnection ; 104665 EnterNorthConnection: ; 104665 ld a, [NorthConnectedMapGroup] ld [MapGroup], a ld a, [NorthConnectedMapNumber] ld [MapNumber], a ld a, [NorthConnectionStripYOffset] ld [YCoord], a ld a, [NorthConnectionStripXOffset] ld hl, XCoord add [hl] ld [hl], a ld c, a ld hl, NorthConnectionWindow ld a, [hli] ld h, [hl] ld l, a ld b, 0 srl c add hl, bc ld a, l ld [$d194], a ld a, h ld [$d195], a jp EnteredConnection ; 104696 EnterSouthConnection: ; 104696 ld a, [SouthConnectedMapGroup] ld [MapGroup], a ld a, [SouthConnectedMapNumber] ld [MapNumber], a ld a, [SouthConnectionStripYOffset] ld [YCoord], a ld a, [SouthConnectionStripXOffset] ld hl, XCoord add [hl] ld [hl], a ld c, a ld hl, SouthConnectionWindow ld a, [hli] ld h, [hl] ld l, a ld b, 0 srl c add hl, bc ld a, l ld [$d194], a ld a, h ld [$d195], a ; fallthrough ; 1046c4 EnteredConnection: ; 1046c4 scf ret ; 1046c6 INCBIN "baserom.gbc", $1046c6, $10486d - $1046c6 Function10486d: ; 10486d ld hl, OverworldMap ld a, [XCoord] bit 0, a jr nz, .asm_10487d srl a add $1 jr .asm_104881 .asm_10487d add $1 srl a .asm_104881 ld c, a ld b, $0 add hl, bc ld a, [$d19f] add $6 ld c, a ld b, $0 ld a, [YCoord] bit 0, a jr nz, .asm_10489a srl a add $1 jr .asm_10489e .asm_10489a add $1 srl a .asm_10489e call AddNTimes ld a, l ld [$d194], a ld a, h ld [$d195], a ld a, [YCoord] and $1 ld [$d196], a ld a, [XCoord] and $1 ld [$d197], a ret ; 1048ba INCBIN "baserom.gbc", $1048ba, $1050d9 - $1048ba Function1050d9: ; 1050d9 call $5106 ld hl, $abe2 ld de, $abe4 ld a, [hli] ld [de], a inc de ld a, [hl] ld [de], a jp CloseSRAM ; 1050ea INCBIN "baserom.gbc", $1050ea, $105106 - $1050ea Function105106: ; 105106 ld a, $0 jp GetSRAMBank ; 10510b INCBIN "baserom.gbc", $10510b, $105258 - $10510b MysteryGiftGFX: INCBIN "gfx/misc/mystery_gift.2bpp" INCBIN "baserom.gbc", $105688, $105930 - $105688 ; japanese mystery gift gfx INCBIN "gfx/misc/mystery_gift_jp.2bpp" DisplayUsedMoveText: ; 105db0 ; battle command 03 ld hl, UsedMoveText call BattleTextBox jp WaitBGMap ; 105db9 UsedMoveText: ; 105db9 ; this is a stream of text and asm from 105db9 to 105ef6 ; print actor name text_jump _ActorNameText, BANK(_ActorNameText) start_asm ; ???? ld a, [hBattleTurn] and a jr nz, .start ; append used move list ld a, [PlayerMoveAnimation] call UpdateUsedMoves .start ; get address for last move ld a, $13 ; last move call GetBattleVarPair ld d, h ld e, l ; get address for last counter move ld a, $11 call GetBattleVarPair ; get move animation (id) ld a, $c ; move animation call CleanGetBattleVarPair ld [$d265], a ; check actor ???? push hl callba Function0x34548 pop hl jr nz, .grammar ; update last move ld a, [$d265] ld [hl], a ld [de], a .grammar call GetMoveGrammar ; $d265 now contains MoveGrammar ; everything except 'instead' made redundant in localization ; check obedience ld a, [AlreadyDisobeyed] and a ld hl, UsedMove2Text ret nz ; check move grammar ld a, [$d265] cp $3 ld hl, UsedMove2Text ret c ld hl, UsedMove1Text ret ; 105e04 UsedMove1Text: ; 105e04 text_jump _UsedMove1Text, BANK(_UsedMove1Text) start_asm jr Function105e10 ; 105e0b UsedMove2Text: ; 105e0b text_jump _UsedMove2Text, BANK(_UsedMove2Text) start_asm ; 105e10 Function105e10: ; 105e10 ; check obedience ld a, [AlreadyDisobeyed] and a jr z, GetMoveNameText ; print "instead," ld hl, UsedInsteadText ret ; 105e1a UsedInsteadText: ; 105e1a text_jump _UsedInsteadText, BANK(_UsedInsteadText) start_asm ; 105e1f GetMoveNameText: ; 105e1f ld hl, MoveNameText ret ; 105e23 MoveNameText: ; 105e23 text_jump _MoveNameText, BANK(_MoveNameText) start_asm ; 105e28 GetUsedMoveTextEnder: ; 105e28 ; get start address ld hl, .endusedmovetexts ; get move id ld a, [$d265] ; 2-byte pointer add a ; seek push bc ld b, $0 ld c, a add hl, bc pop bc ; get pointer to usedmovetext ender ld a, [hli] ld h, [hl] ld l, a ret ; 105e39 .endusedmovetexts ; 105e39 dw EndUsedMove1Text dw EndUsedMove2Text dw EndUsedMove3Text dw EndUsedMove4Text dw EndUsedMove5Text ; 105e43 EndUsedMove1Text: ; 105e43 text_jump _EndUsedMove1Text, BANK(_EndUsedMove1Text) db "@" ; 105e48 EndUsedMove2Text: ; 105e48 text_jump _EndUsedMove2Text, BANK(_EndUsedMove2Text) db "@" ; 105e4d EndUsedMove3Text: ; 105e4d text_jump _EndUsedMove3Text, BANK(_EndUsedMove3Text) db "@" ; 105e52 EndUsedMove4Text: ; 105e52 text_jump _EndUsedMove4Text, BANK(_EndUsedMove4Text) db "@" ; 105e57 EndUsedMove5Text: ; 105e57 text_jump _EndUsedMove5Text, BANK(_EndUsedMove5Text) db "@" ; 105e5c GetMoveGrammar: ; 105e5c ; store move grammar type in $d265 push bc ; c = move id ld a, [$d265] ld c, a ld b, $0 ; read grammar table ld hl, MoveGrammar .loop ld a, [hli] ; end of table? cp $ff jr z, .end ; match? cp c jr z, .end ; advance grammar type at $00 and a jr nz, .loop ; next grammar type inc b jr .loop .end ; $d265 now contains move grammar ld a, b ld [$d265], a ; we're done pop bc ret ; 105e7a MoveGrammar: ; 105e7a ; made redundant in localization ; each move is given an identifier for what usedmovetext to use (0-4): ; 0 db SWORDS_DANCE db GROWTH db STRENGTH db HARDEN db MINIMIZE db SMOKESCREEN db WITHDRAW db DEFENSE_CURL db EGG_BOMB db SMOG db BONE_CLUB db FLASH db SPLASH db ACID_ARMOR db BONEMERANG db REST db SHARPEN db SUBSTITUTE db MIND_READER db SNORE db PROTECT db SPIKES db ENDURE db ROLLOUT db SWAGGER db SLEEP_TALK db HIDDEN_POWER db PSYCH_UP db EXTREMESPEED db 0 ; end set ; 1 db RECOVER db TELEPORT db BIDE db SELFDESTRUCT db AMNESIA db FLAIL db 0 ; end set ; 2 db MEDITATE db AGILITY db MIMIC db DOUBLE_TEAM db BARRAGE db TRANSFORM db STRUGGLE db SCARY_FACE db 0 ; end set ; 3 db POUND db SCRATCH db VICEGRIP db WING_ATTACK db FLY db BIND db SLAM db HORN_ATTACK db WRAP db THRASH db TAIL_WHIP db LEER db BITE db GROWL db ROAR db SING db PECK db ABSORB db STRING_SHOT db EARTHQUAKE db FISSURE db DIG db TOXIC db SCREECH db METRONOME db LICK db CLAMP db CONSTRICT db POISON_GAS db BUBBLE db SLASH db SPIDER_WEB db NIGHTMARE db CURSE db FORESIGHT db CHARM db ATTRACT db ROCK_SMASH db 0 ; end set ; all other moves = 4 db $ff ; end ; 105ed0 UpdateUsedMoves: ; 105ed0 ; append move a to PlayerUsedMoves unless it has already been used push bc ; start of list ld hl, PlayerUsedMoves ; get move id ld b, a ; loop count ld c, NUM_MOVES .loop ; get move from the list ld a, [hli] ; not used yet? and a jr z, .add ; already used? cp b jr z, .quit ; next byte dec c jr nz, .loop ; if the list is full and the move hasn't already been used ; shift the list back one byte, deleting the first move used ; this can occur with struggle or a new learned move ld hl, PlayerUsedMoves + 1 ; 1 = 2 ld a, [hld] ld [hli], a ; 2 = 3 inc hl ld a, [hld] ld [hli], a ; 3 = 4 inc hl ld a, [hld] ld [hl], a ; 4 = new move ld a, b ld [PlayerUsedMoves + 3], a jr .quit .add ; go back to the byte we just inced from dec hl ; add the new move ld [hl], b .quit ; list updated pop bc ret ; 105ef6 HallOfFame2: ; 0x105ef6 ret INCBIN "baserom.gbc", $105ef7, $106078 - $105ef7 HallOfFame1: ; 0x106078 ret INCBIN "baserom.gbc", $106079, $106094 - $106079 Function106094: ; 106094 ret ; 106095 INCBIN "baserom.gbc", $106095, $1060bb - $106095 Function1060bb: ; 1060bb ; commented out ret ; 1060bc INCBIN "baserom.gbc", $1060bc, $1060d3 - $1060bc Function1060d3: ; 1060d3 ret ; 1060d4 INCBIN "baserom.gbc", $1060d4, $106187 - $1060d4 Function106187: ; 106187 ld a, $1 call GetSRAMBank ld a, [$be3c] push af ld a, $1 call GetSRAMBank pop af ld [$be44], a call CloseSRAM ret ; 10619d INCBIN "baserom.gbc", $10619d, $106594 - $10619d Function106594: ; 106594 ld de, $65ad ld hl, VTiles1 ld bc, $4180 call Functionf82 ld de, $6dad ld hl, $97f0 ld bc, $4101 call Functionf82 ret ; 1065ad INCBIN "baserom.gbc", $1065ad, $106dbc - $1065ad SECTION "bank42",DATA,BANK[$42] INCBIN "baserom.gbc", $108000, $109407 - $108000 IntroLogoGFX: ; 109407 INCBIN "gfx/intro/logo.lz" ; 10983f INCBIN "baserom.gbc", $10983f, $109847 - $10983f Function109847: ; 109847 bit 6, b ld a, $0 jr z, .asm_10984f ld a, $40 .asm_10984f ld [$cf63], a ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a call WhiteBGMap call ClearTileMap call ClearSprites ld hl, $ca00 ld c, $80 ld de, rJOYP .asm_10986a ld a, e ld [hli], a ld a, d ld [hli], a dec c jr nz, .asm_10986a ld de, $5c24 ld hl, $9200 ld bc, $4209 call Functioneba ld de, $4000 ld hl, $9600 ld bc, $391d call Functioneba ld de, $7d2e ld hl, $9400 ld bc, $3210 call Functioneba ld a, $ff ld [$cf64], a xor a ld [$cf65], a call $5bca ld e, l ld d, h ld hl, VTiles2 ld bc, $4210 call Functioneba call $5a95 xor a ld [$cf66], a ld hl, $d100 ld bc, Start xor a call ByteFill ld a, $43 ld [hLCDStatCustom], a call GetCreditsPalette call Function32f9 ld a, [$ff9e] push af ld a, $5 ld [$ff9e], a ld a, $1 ld [$ffaa], a xor a ld [hBGMapMode], a ld [CreditsPos], a ld [$cd21], a ld [CreditsTimer], a .asm_1098de call $5908 call $58fd jr nz, .asm_1098ee call $5926 call DelayFrame jr .asm_1098de .asm_1098ee call WhiteBGMap xor a ld [hLCDStatCustom], a ld [hBGMapAddress], a pop af ld [$ff9e], a pop af ld [rSVBK], a ret ; 1098fd Function1098fd: ; 1098fd ld a, [hJoypadDown] and $1 ret z ld a, [$cf63] bit 7, a ret ; 109908 Function109908: ; 109908 ld a, [hJoypadDown] and $2 ret z ld a, [$cf63] bit 6, a ret z ld hl, CreditsPos ld a, [hli] cp $d jr nc, .asm_10991e ld a, [hli] and a ret z .asm_10991e ld hl, CreditsTimer ld a, [hl] and a ret z dec [hl] ret ; 109926 Function109926: ; 109926 ld a, [$cf63] and $f ld e, a ld d, $0 ld hl, $5937 add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a jp [hl] ; 109937 INCBIN "baserom.gbc", $109937, $1099aa - $109937 ; Credits INCLUDE "engine/credits.asm" SECTION "bank43",DATA,BANK[$43] INCBIN "baserom.gbc", $10c000, $10ed67 - $10c000 StartTitleScreen: ; 10ed67 call WhiteBGMap call ClearSprites call ClearTileMap ; Turn BG Map update off xor a ld [hBGMapMode], a ; Reset timing variables ld hl, $cf63 ld [hli], a ; cf63 ; Scene? ld [hli], a ; cf64 ld [hli], a ; cf65 ; Timer lo ld [hl], a ; cf66 ; Timer hi ; Turn LCD off call DisableLCD ; VRAM bank 1 ld a, 1 ld [rVBK], a ; Decompress running Suicune gfx ld hl, TitleSuicuneGFX ld de, VTiles1 call Decompress ; Clear screen palettes ld hl, VBGMap0 ld bc, $0280 xor a call ByteFill ; Fill tile palettes: ; BG Map 1: ; line 0 (copyright) ld hl, VBGMap1 ld bc, $0020 ; one row ld a, 7 ; palette call ByteFill ; BG Map 0: ; Apply logo gradient: ; lines 3-4 ld hl, $9860 ; (0,3) ld bc, $0040 ; 2 rows ld a, 2 call ByteFill ; line 5 ld hl, $98a0 ; (0,5) ld bc, $0020 ; 1 row ld a, 3 call ByteFill ; line 6 ld hl, $98c0 ; (0,6) ld bc, $0020 ; 1 row ld a, 4 call ByteFill ; line 7 ld hl, $98e0 ; (0,7) ld bc, $0020 ; 1 row ld a, 5 call ByteFill ; lines 8-9 ld hl, $9900 ; (0,8) ld bc, $0040 ; 2 rows ld a, 6 call ByteFill ; 'CRYSTAL VERSION' ld hl, $9925 ; (5,9) ld bc, $000b ; length of version text ld a, 1 call ByteFill ; Suicune gfx ld hl, $9980 ; (0,12) ld bc, $00c0 ; the rest of the screen ld a, 8 call ByteFill ; Back to VRAM bank 0 ld a, $0 ld [rVBK], a ; Decompress logo ld hl, TitleLogoGFX ld de, VTiles1 call Decompress ; Decompress background crystal ld hl, TitleCrystalGFX ld de, VTiles0 call Decompress ; Clear screen tiles ld hl, VBGMap0 ld bc, $0800 ld a, $7f call ByteFill ; Draw Pokemon logo ld hl, $c4dc ; TileMap(0,3) ld bc, $0714 ; 20x7 ld d, $80 ld e, $14 call DrawGraphic ; Draw copyright text ld hl, $9c03 ; BG Map 1 (3,0) ld bc, $010d ; 13x1 ld d, $c ld e, $10 call DrawGraphic ; Initialize running Suicune? ld d, $0 call Function10eed2 ; Initialize background crystal call Function10ef06 ; Save WRAM bank ld a, [rSVBK] push af ; WRAM bank 5 ld a, 5 ld [rSVBK], a ; Update palette colors ld hl, TitleScreenPalettes ld de, $d000 ld bc, $0080 call CopyBytes ld hl, TitleScreenPalettes ld de, $d080 ld bc, $0080 call CopyBytes ; Restore WRAM bank pop af ld [rSVBK], a ; LY/SCX trickery starts here ; Save WRAM bank ld a, [rSVBK] push af ; WRAM bank 5 ld a, 5 ld [rSVBK], a ; Make alternating lines come in from opposite sides ; ( This part is actually totally pointless, you can't ; see anything until these values are overwritten! ) ld b, 40 ; alternate for 80 lines ld hl, $d100 ; LY buffer .loop ; $00 is the middle position ld [hl], $70 ; coming from the left inc hl ld [hl], $90 ; coming from the right inc hl dec b jr nz, .loop ; Make sure the rest of the buffer is empty ld hl, $d150 xor a ld bc, $0040 call ByteFill ; Let LCD Stat know we're messing around with SCX ld a, rSCX - rJOYP ld [hLCDStatCustom], a ; Restore WRAM bank pop af ld [rSVBK], a ; Reset audio call ChannelsOff call EnableLCD ; Set sprite size to 8x16 ld a, [rLCDC] set 2, a ld [rLCDC], a ; ld a, $70 ld [$ffcf], a ld a, $8 ld [$ffd0], a ld a, $7 ld [$ffd1], a ld a, $90 ld [$ffd2], a ld a, $1 ld [hCGBPalUpdate], a ; Update BG Map 0 (bank 0) ld [hBGMapMode], a xor a ld [DefaultFlypoint], a ; Play starting sound effect call SFXChannelsOff ld de, SFX_TITLE_SCREEN_ENTRANCE call StartSFX ret ; 10eea7 Function10eea7: ; 10eea7 ld hl, DefaultFlypoint ld a, [hl] ld c, a inc [hl] and $7 ret nz ld a, c and $18 sla a swap a ld e, a ld d, $0 ld hl, $6ece add hl, de ld d, [hl] xor a ld [hBGMapMode], a call Function10eed2 ld a, $1 ld [hBGMapMode], a ld a, $3 ld [hBGMapThird], a ret ; 10eece INCBIN "baserom.gbc", $10eece, $10eed2 - $10eece Function10eed2: ; 10eed2 ld hl, $c596 ld b, $6 .asm_10eed7 ld c, $8 .asm_10eed9 ld a, d ld [hli], a inc d dec c jr nz, .asm_10eed9 ld a, $c add l ld l, a ld a, $0 adc h ld h, a ld a, $8 add d ld d, a dec b jr nz, .asm_10eed7 ret ; 10eeef Function10eeef: ; 10eeef .asm_10eeef push de push bc push hl .asm_10eef2 ld a, d ld [hli], a inc d dec c jr nz, .asm_10eef2 pop hl ld bc, $0014 add hl, bc pop bc pop de ld a, e add d ld d, a dec b jr nz, .asm_10eeef ret ; 10ef06 Function10ef06: ; 10ef06 ld hl, Sprites ld d, $de ld e, $0 ld c, $5 .asm_10ef0f push bc call Function10ef1c pop bc ld a, $10 add d ld d, a dec c jr nz, .asm_10ef0f ret ; 10ef1c Function10ef1c: ; 10ef1c ld c, $6 ld b, $40 .asm_10ef20 ld a, d ld [hli], a ld a, b ld [hli], a add $8 ld b, a ld a, e ld [hli], a inc e inc e ld a, $80 ld [hli], a dec c jr nz, .asm_10ef20 ret ; 10ef32 AnimateTitleCrystal: ; 10ef32 ; Move the title screen crystal downward until it's fully visible ; Stop at y=6 ; y is really from the bottom of the sprite, which is two tiles high ld hl, Sprites ld a, [hl] cp 6 + 16 ret z ; Move all 30 parts of the crystal down by 2 ld c, 30 .loop ld a, [hl] add 2 ld [hli], a inc hl inc hl inc hl dec c jr nz, .loop ret ; 10ef46 TitleSuicuneGFX: ; 10ef46 INCBIN "gfx/title/suicune.lz" ; 10f31b INCBIN "baserom.gbc", $10f31b, $10f326 - $10f31b TitleLogoGFX: ; 10f326 INCBIN "gfx/title/logo.lz" ; 10fced INCBIN "baserom.gbc", $10fced, $10fcee - $10fced TitleCrystalGFX: ; 10fcee INCBIN "gfx/title/crystal.lz" ; 10fed7 INCBIN "baserom.gbc", $10fed7, $10fede - $10fed7 TitleScreenPalettes: ; BG RGB 00, 00, 00 RGB 19, 00, 00 RGB 15, 08, 31 RGB 15, 08, 31 RGB 00, 00, 00 RGB 31, 31, 31 RGB 15, 16, 31 RGB 31, 01, 13 RGB 00, 00, 00 RGB 07, 07, 07 RGB 31, 31, 31 RGB 02, 03, 30 RGB 00, 00, 00 RGB 13, 13, 13 RGB 31, 31, 18 RGB 02, 03, 30 RGB 00, 00, 00 RGB 19, 19, 19 RGB 29, 28, 12 RGB 02, 03, 30 RGB 00, 00, 00 RGB 25, 25, 25 RGB 28, 25, 06 RGB 02, 03, 30 RGB 00, 00, 00 RGB 31, 31, 31 RGB 26, 21, 00 RGB 02, 03, 30 RGB 00, 00, 00 RGB 11, 11, 19 RGB 31, 31, 31 RGB 00, 00, 00 ; OBJ RGB 00, 00, 00 RGB 10, 00, 15 RGB 17, 05, 22 RGB 19, 09, 31 RGB 31, 31, 31 RGB 00, 00, 00 RGB 00, 00, 00 RGB 00, 00, 00 RGB 31, 31, 31 RGB 00, 00, 00 RGB 00, 00, 00 RGB 00, 00, 00 RGB 31, 31, 31 RGB 00, 00, 00 RGB 00, 00, 00 RGB 00, 00, 00 RGB 31, 31, 31 RGB 00, 00, 00 RGB 00, 00, 00 RGB 00, 00, 00 RGB 31, 31, 31 RGB 00, 00, 00 RGB 00, 00, 00 RGB 00, 00, 00 RGB 31, 31, 31 RGB 00, 00, 00 RGB 00, 00, 00 RGB 00, 00, 00 RGB 31, 31, 31 RGB 00, 00, 00 RGB 00, 00, 00 RGB 00, 00, 00 SECTION "bank44",DATA,BANK[$44] INCBIN "baserom.gbc", $110000, $110fad - $110000 URIPrefix: ; 0x110fad ascii "http://" HTTPDownloadURL: ; 0x110fb4 ascii "gameboy.datacenter.ne.jp/cgb/download" HTTPUploadURL: ; 0x110fd9 ascii "gameboy.datacenter.ne.jp/cgb/upload" HTTPUtilityURL: ; 0x110ffc ascii "gameboy.datacenter.ne.jp/cgb/utility" HTTPRankingURL: ; 0x111020 ascii "gameboy.datacenter.ne.jp/cgb/ranking" INCBIN "baserom.gbc", $111044, $113f84 - $111044 SECTION "bank45",DATA,BANK[$45] INCBIN "baserom.gbc", $114000, $117a7f - $114000 ; everything from here to the end of the bank is related to the ; Mobile Stadium option from the continue/newgame menu. ; XXX better function names MobileStudium: ; 0x117a7f ld a, [$ffaa] push af ld a, $1 ld [$ffaa], a call Function117a8d pop af ld [$ffaa], a ret ; 0x117a8d Function117a8d: ; 0x117a8d call Function117a94 call Function117acd ret ; 0x117a94 Function117a94: ; 0x117a94 xor a ld [$cf63], a ld [$cf64], a ld [$cf65], a ld [$cf66], a call WhiteBGMap call ClearSprites ld a, $5c ld hl, $6e78 rst FarCall ld a, $41 ld hl, $4000 rst FarCall ret ; 0x117ab4 Function117ab4: ; 0x117ab4 call WhiteBGMap call ClearSprites ld a, $5c ld hl, $6e78 rst FarCall ld a, $5c ld hl, $6eb9 rst FarCall ld a, $41 ld hl, $4061 rst FarCall ret ; 0x117acd Function117acd: ; 0x117acd call Functiona57 ld a, [$cf63] bit 7, a jr nz, .asm_117ae2 ; 0x117ad5 $b call Function117ae9 ld a, $41 ld hl, $4000 rst FarCall jr Function117acd .asm_117ae2 call WhiteBGMap call ClearSprites ret Function117ae9: ; 0x117ae9 ld a, [$cf63] ld e, a ld d, $0 ld hl, Pointers117af8 add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a jp [hl] Pointers117af8: ; 0x117af8 dw Function117b06 dw Function117b14 dw Function117b28 dw Function117b31 dw Function117b4f dw Function117bb6 dw Function117c4a Function117b06: ld a, $5c ld hl, $6eb9 rst FarCall ld a, $10 ld [$cf64], a jp Function117cdd Function117b14: ld hl, $cf64 dec [hl] ret nz ld hl, Data117cbc call Function1d35 call $1cbb call $1cfd jp Function117cdd Function117b28: ld hl, MobileStadiumEntryText call PrintText jp Function117cdd Function117b31: ld hl, Data117cc4 call Function1d35 call $1cbb call $1cfd ld hl, $c550 ld de, YesNo117ccc call PlaceString ld hl, $c54f ld a, "▶" ld [hl], a jp Function117cdd Function117b4f: ld a, [hJoyPressed] cp $2 jr z, .asm_117ba4 ; 0x117b53 $4f cp $1 jr z, .asm_117b8c ; 0x117b57 $33 cp $80 jr z, .asm_117b76 ; 0x117b5b $19 cp $40 ret nz ld a, [$cf64] and a ret z dec a ld [$cf64], a ld hl, $c54f ld a, "▶" ld [hl], a ld hl, $c577 ld a, " " ld [hl], a ret .asm_117b76 ld a, [$cf64] and a ret nz inc a ld [$cf64], a ld hl, $c54f ld a, " " ld [hl], a ld hl, $c577 ld a, "▶" ld [hl], a ret .asm_117b8c call PlayClickSFX ld a, [$cf64] and a jr nz, .asm_117ba4 ; 0x117b93 $f call Function1c07 call Function1c07 ld a, $41 ld hl, $4061 rst FarCall jp Function117cdd .asm_117ba4 call Function1c07 call Function1c07 ld a, $41 ld hl, $4061 rst FarCall ld a, $80 ld [$cf63], a ret Function117bb6: call Function117c89 ld a, $1 ld [hBGMapMode], a ld a, $46 ld hl, $4284 rst FarCall call ClearSprites ld a, [$c300] and a jr z, .asm_117be7 ; 0x117bca $1b cp $a jr z, .asm_117be1 ; 0x117bce $11 .asm_117bd0 ld a, $2 ld [$c303], a ld a, $5f ld hl, $7555 rst FarCall ld a, $80 ld [$cf63], a ret .asm_117be1 ld a, $80 ld [$cf63], a ret .asm_117be7 ld a, [rSVBK] push af ld a, $3 ld [rSVBK], a ld a, [$cd89] and $1 jr nz, .asm_117c16 ; 0x117bf3 $21 ld a, [$d000] cp $fe jr nz, .asm_117c16 ; 0x117bfa $1a ld a, [$d001] cp $f jr nz, .asm_117c16 ; 0x117c01 $13 ld hl, $dfec ld de, $cd69 ld c, $10 .asm_117c0b ld a, [de] inc de cp [hl] jr nz, .asm_117c16 ; 0x117c0e $6 inc hl dec c jr nz, .asm_117c0b ; 0x117c12 $f7 jr .asm_117c20 ; 0x117c14 $a .asm_117c16 pop af ld [rSVBK], a ld a, $d3 ld [$c300], a jr .asm_117bd0 ; 0x117c1e $b0 .asm_117c20 pop af ld [rSVBK], a ld a, $5c ld hl, $6eb9 rst FarCall ld a, [rSVBK] push af ld a, $3 ld [rSVBK], a ld a, $7 call GetSRAMBank ld hl, DefaultFlypoint ld de, $b000 ld bc, $1000 call CopyBytes call CloseSRAM pop af ld [rSVBK], a jp Function117cdd Function117c4a: ld hl, Data117cbc call Function1d35 call $1cbb call $1cfd ld a, $41 ld hl, $4061 rst FarCall ld hl, MobileStadiumSuccessText call PrintText ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, $d000 ld de, $0008 ld c, $8 .asm_117c71 push hl ld a, $ff ld [hli], a ld a, " " ld [hl], a pop hl add hl, de dec c jr nz, .asm_117c71 ; 0x117c7b $f4 call $04b6 pop af ld [rSVBK], a ld a, $80 ld [$cf63], a ret Function117c89: ld a, $7 call GetSRAMBank ld l, $0 ld h, l ld de, $b000 ld bc, $0ffc .asm_117c97 push bc ld a, [de] inc de ld c, a ld b, $0 add hl, bc pop bc dec bc ld a, b or c jr nz, .asm_117c97 ; 0x117ca2 $f3 ld a, l ld [$cd83], a ld a, h ld [$cd84], a ld hl, $bfea ld de, $cd69 ld bc, $0010 call CopyBytes call CloseSRAM ret Data117cbc: ; 0x117cbc db $40, $0c, $00, $11, $13, $00, $00, $00 Data117cc4: ; 0x117cc4 db $40, $07, $0e, $0b, $13, $00, $00, $00 ; XXX what is this YesNo117ccc: ; 0x117ccc db "はい", $4e ; Yes db "いいえ@" ; No MobileStadiumEntryText: ; 0x117cd3 TX_FAR _MobileStadiumEntryText db "@" MobileStadiumSuccessText: ; 0x117cd8 TX_FAR _MobileStadiumSuccessText db "@" Function117cdd: ; 0x117cdd ld hl, $cf63 inc [hl] ret SECTION "bank46",DATA,BANK[$46] INCBIN "baserom.gbc", $118000, $118ba5 - $118000 ExchangeDownloadURL: ; 0x118ba5 ascii "http://gameboy.datacenter.ne.jp/cgb/download?name=/01/CGB-BXTJ/exchange/index.txt" db $0 BattleDownloadURL: ; 0x118bf7 ascii "http://gameboy.datacenter.ne.jp/cgb/download?name=/01/CGB-BXTJ/battle/index.txt" db $0 NewsDownloadURL: ; 0x118c47 ascii "http://gameboy.datacenter.ne.jp/cgb/download?name=/01/CGB-BXTJ/news/index.txt" db $0 MenuDownloadURL: ; 0x118c95 ascii "http://gameboy.datacenter.ne.jp/cgb/download?name=/01/CGB-BXTJ/POKESTA/menu.cgb" db $0 IndexDownloadURL: ; 0x118ce4 ascii "http://gameboy.datacenter.ne.jp/cgb/download?name=/01/CGB-BXTJ/tamago/index.txt" db $0 INCBIN "baserom.gbc", $118d35, $11bc9e - $118d35 SECTION "bank47",DATA,BANK[$47] INCBIN "baserom.gbc", $11c000, $11f686 - $11c000 SECTION "bank48",DATA,BANK[$48] PicPointers: INCLUDE "gfx/pics/pic_pointers.asm" ; Pics I HoOhFrontpic: INCBIN "gfx/pics/250/front.lz" MachampFrontpic: INCBIN "gfx/pics/068/front.lz" NinetalesFrontpic: INCBIN "gfx/pics/038/front.lz" FeraligatrFrontpic: INCBIN "gfx/pics/160/front.lz" NidokingFrontpic: INCBIN "gfx/pics/034/front.lz" RaikouFrontpic: INCBIN "gfx/pics/243/front.lz" LugiaFrontpic: INCBIN "gfx/pics/249/front.lz" ArticunoFrontpic: INCBIN "gfx/pics/144/front.lz" TaurosFrontpic: INCBIN "gfx/pics/128/front.lz" VenusaurFrontpic: INCBIN "gfx/pics/003/front.lz" EnteiFrontpic: INCBIN "gfx/pics/244/front.lz" SuicuneFrontpic: INCBIN "gfx/pics/245/front.lz" TyphlosionFrontpic: INCBIN "gfx/pics/157/front.lz" ; 123ffa SECTION "bank49",DATA,BANK[$49] UnownPicPointers: INCLUDE "gfx/pics/unown_pic_pointers.asm" ; Pics II BlastoiseFrontpic: INCBIN "gfx/pics/009/front.lz" RapidashFrontpic: INCBIN "gfx/pics/078/front.lz" MeganiumFrontpic: INCBIN "gfx/pics/154/front.lz" NidoqueenFrontpic: INCBIN "gfx/pics/031/front.lz" HitmonleeFrontpic: INCBIN "gfx/pics/106/front.lz" ScizorFrontpic: INCBIN "gfx/pics/212/front.lz" BeedrillFrontpic: INCBIN "gfx/pics/015/front.lz" ArcanineFrontpic: INCBIN "gfx/pics/059/front.lz" TyranitarFrontpic: INCBIN "gfx/pics/248/front.lz" MoltresFrontpic: INCBIN "gfx/pics/146/front.lz" ZapdosFrontpic: INCBIN "gfx/pics/145/front.lz" ArbokFrontpic: INCBIN "gfx/pics/024/front.lz" MewtwoFrontpic: INCBIN "gfx/pics/150/front.lz" FearowFrontpic: INCBIN "gfx/pics/022/front.lz" CharizardFrontpic: INCBIN "gfx/pics/006/front.lz" QuilavaFrontpic: INCBIN "gfx/pics/156/front.lz" ; 127ffe SECTION "bank4a",DATA,BANK[$4a] TrainerPicPointers: INCLUDE "gfx/pics/trainer_pic_pointers.asm" ; Pics III SteelixFrontpic: INCBIN "gfx/pics/208/front.lz" AlakazamFrontpic: INCBIN "gfx/pics/065/front.lz" GyaradosFrontpic: INCBIN "gfx/pics/130/front.lz" KangaskhanFrontpic: INCBIN "gfx/pics/115/front.lz" RhydonFrontpic: INCBIN "gfx/pics/112/front.lz" GolduckFrontpic: INCBIN "gfx/pics/055/front.lz" RhyhornFrontpic: INCBIN "gfx/pics/111/front.lz" PidgeotFrontpic: INCBIN "gfx/pics/018/front.lz" SlowbroFrontpic: INCBIN "gfx/pics/080/front.lz" ButterfreeFrontpic: INCBIN "gfx/pics/012/front.lz" WeezingFrontpic: INCBIN "gfx/pics/110/front.lz" CloysterFrontpic: INCBIN "gfx/pics/091/front.lz" SkarmoryFrontpic: INCBIN "gfx/pics/227/front.lz" DewgongFrontpic: INCBIN "gfx/pics/087/front.lz" VictreebelFrontpic: INCBIN "gfx/pics/071/front.lz" RaichuFrontpic: INCBIN "gfx/pics/026/front.lz" PrimeapeFrontpic: INCBIN "gfx/pics/057/front.lz" OmastarBackpic: INCBIN "gfx/pics/139/back.lz" ; 12bffe SECTION "bank4b",DATA,BANK[$4b] ; Pics IV DodrioFrontpic: INCBIN "gfx/pics/085/front.lz" SlowkingFrontpic: INCBIN "gfx/pics/199/front.lz" HitmontopFrontpic: INCBIN "gfx/pics/237/front.lz" OnixFrontpic: INCBIN "gfx/pics/095/front.lz" BlisseyFrontpic: INCBIN "gfx/pics/242/front.lz" MachokeFrontpic: INCBIN "gfx/pics/067/front.lz" DragoniteFrontpic: INCBIN "gfx/pics/149/front.lz" PoliwrathFrontpic: INCBIN "gfx/pics/062/front.lz" ScytherFrontpic: INCBIN "gfx/pics/123/front.lz" AerodactylFrontpic: INCBIN "gfx/pics/142/front.lz" SeakingFrontpic: INCBIN "gfx/pics/119/front.lz" MukFrontpic: INCBIN "gfx/pics/089/front.lz" CroconawFrontpic: INCBIN "gfx/pics/159/front.lz" HypnoFrontpic: INCBIN "gfx/pics/097/front.lz" NidorinoFrontpic: INCBIN "gfx/pics/033/front.lz" SandslashFrontpic: INCBIN "gfx/pics/028/front.lz" JolteonFrontpic: INCBIN "gfx/pics/135/front.lz" DonphanFrontpic: INCBIN "gfx/pics/232/front.lz" PinsirFrontpic: INCBIN "gfx/pics/127/front.lz" UnownEFrontpic: INCBIN "gfx/pics/201e/front.lz" ; 130000 SECTION "bank4C",DATA,BANK[$4C] ; Pics V GolbatFrontpic: INCBIN "gfx/pics/042/front.lz" KinglerFrontpic: INCBIN "gfx/pics/099/front.lz" ExeggcuteFrontpic: INCBIN "gfx/pics/102/front.lz" MagcargoFrontpic: INCBIN "gfx/pics/219/front.lz" PersianFrontpic: INCBIN "gfx/pics/053/front.lz" StantlerFrontpic: INCBIN "gfx/pics/234/front.lz" RaticateFrontpic: INCBIN "gfx/pics/020/front.lz" VenomothFrontpic: INCBIN "gfx/pics/049/front.lz" PolitoedFrontpic: INCBIN "gfx/pics/186/front.lz" ElectabuzzFrontpic: INCBIN "gfx/pics/125/front.lz" MantineFrontpic: INCBIN "gfx/pics/226/front.lz" LickitungFrontpic: INCBIN "gfx/pics/108/front.lz" KingdraFrontpic: INCBIN "gfx/pics/230/front.lz" CharmeleonFrontpic: INCBIN "gfx/pics/005/front.lz" KadabraFrontpic: INCBIN "gfx/pics/064/front.lz" ExeggutorFrontpic: INCBIN "gfx/pics/103/front.lz" GastlyFrontpic: INCBIN "gfx/pics/092/front.lz" AzumarillFrontpic: INCBIN "gfx/pics/184/front.lz" ParasectFrontpic: INCBIN "gfx/pics/047/front.lz" MrMimeFrontpic: INCBIN "gfx/pics/122/front.lz" HeracrossFrontpic: INCBIN "gfx/pics/214/front.lz" ; 133fff SECTION "bank4d",DATA,BANK[$4d] ; Pics VI AriadosFrontpic: INCBIN "gfx/pics/168/front.lz" NoctowlFrontpic: INCBIN "gfx/pics/164/front.lz" WartortleFrontpic: INCBIN "gfx/pics/008/front.lz" LaprasFrontpic: INCBIN "gfx/pics/131/front.lz" GolemFrontpic: INCBIN "gfx/pics/076/front.lz" PoliwhirlFrontpic: INCBIN "gfx/pics/061/front.lz" UrsaringFrontpic: INCBIN "gfx/pics/217/front.lz" HoundoomFrontpic: INCBIN "gfx/pics/229/front.lz" KabutopsFrontpic: INCBIN "gfx/pics/141/front.lz" AmpharosFrontpic: INCBIN "gfx/pics/181/front.lz" NidorinaFrontpic: INCBIN "gfx/pics/030/front.lz" FlareonFrontpic: INCBIN "gfx/pics/136/front.lz" FarfetchDFrontpic: INCBIN "gfx/pics/083/front.lz" VileplumeFrontpic: INCBIN "gfx/pics/045/front.lz" BayleefFrontpic: INCBIN "gfx/pics/153/front.lz" MagmarFrontpic: INCBIN "gfx/pics/126/front.lz" TentacruelFrontpic: INCBIN "gfx/pics/073/front.lz" ElekidFrontpic: INCBIN "gfx/pics/239/front.lz" JumpluffFrontpic: INCBIN "gfx/pics/189/front.lz" MarowakFrontpic: INCBIN "gfx/pics/105/front.lz" VulpixFrontpic: INCBIN "gfx/pics/037/front.lz" GligarFrontpic: INCBIN "gfx/pics/207/front.lz" DunsparceFrontpic: INCBIN "gfx/pics/206/front.lz" ; 137fff SECTION "bank4E",DATA,BANK[$4E] ; Pics VII VaporeonFrontpic: INCBIN "gfx/pics/134/front.lz" GirafarigFrontpic: INCBIN "gfx/pics/203/front.lz" DrowzeeFrontpic: INCBIN "gfx/pics/096/front.lz" SneaselFrontpic: INCBIN "gfx/pics/215/front.lz" BellossomFrontpic: INCBIN "gfx/pics/182/front.lz" SnorlaxFrontpic: INCBIN "gfx/pics/143/front.lz" WigglytuffFrontpic: INCBIN "gfx/pics/040/front.lz" YanmaFrontpic: INCBIN "gfx/pics/193/front.lz" SmeargleFrontpic: INCBIN "gfx/pics/235/front.lz" ClefableFrontpic: INCBIN "gfx/pics/036/front.lz" PonytaFrontpic: INCBIN "gfx/pics/077/front.lz" MurkrowFrontpic: INCBIN "gfx/pics/198/front.lz" GravelerFrontpic: INCBIN "gfx/pics/075/front.lz" StarmieFrontpic: INCBIN "gfx/pics/121/front.lz" PidgeottoFrontpic: INCBIN "gfx/pics/017/front.lz" LedybaFrontpic: INCBIN "gfx/pics/165/front.lz" GengarFrontpic: INCBIN "gfx/pics/094/front.lz" OmastarFrontpic: INCBIN "gfx/pics/139/front.lz" PiloswineFrontpic: INCBIN "gfx/pics/221/front.lz" DugtrioFrontpic: INCBIN "gfx/pics/051/front.lz" MagnetonFrontpic: INCBIN "gfx/pics/082/front.lz" DragonairFrontpic: INCBIN "gfx/pics/148/front.lz" ForretressFrontpic: INCBIN "gfx/pics/205/front.lz" TogeticFrontpic: INCBIN "gfx/pics/176/front.lz" KangaskhanBackpic: INCBIN "gfx/pics/115/back.lz" ; 13c000 SECTION "bank4f",DATA,BANK[$4f] ; Pics VIII SeelFrontpic: INCBIN "gfx/pics/086/front.lz" CrobatFrontpic: INCBIN "gfx/pics/169/front.lz" ChanseyFrontpic: INCBIN "gfx/pics/113/front.lz" TangelaFrontpic: INCBIN "gfx/pics/114/front.lz" SnubbullFrontpic: INCBIN "gfx/pics/209/front.lz" GranbullFrontpic: INCBIN "gfx/pics/210/front.lz" MiltankFrontpic: INCBIN "gfx/pics/241/front.lz" HaunterFrontpic: INCBIN "gfx/pics/093/front.lz" SunfloraFrontpic: INCBIN "gfx/pics/192/front.lz" UmbreonFrontpic: INCBIN "gfx/pics/197/front.lz" ChikoritaFrontpic: INCBIN "gfx/pics/152/front.lz" GoldeenFrontpic: INCBIN "gfx/pics/118/front.lz" EspeonFrontpic: INCBIN "gfx/pics/196/front.lz" XatuFrontpic: INCBIN "gfx/pics/178/front.lz" MewFrontpic: INCBIN "gfx/pics/151/front.lz" OctilleryFrontpic: INCBIN "gfx/pics/224/front.lz" JynxFrontpic: INCBIN "gfx/pics/124/front.lz" WobbuffetFrontpic: INCBIN "gfx/pics/202/front.lz" DelibirdFrontpic: INCBIN "gfx/pics/225/front.lz" LedianFrontpic: INCBIN "gfx/pics/166/front.lz" GloomFrontpic: INCBIN "gfx/pics/044/front.lz" FlaaffyFrontpic: INCBIN "gfx/pics/180/front.lz" IvysaurFrontpic: INCBIN "gfx/pics/002/front.lz" FurretFrontpic: INCBIN "gfx/pics/162/front.lz" CyndaquilFrontpic: INCBIN "gfx/pics/155/front.lz" HitmonchanFrontpic: INCBIN "gfx/pics/107/front.lz" QuagsireFrontpic: INCBIN "gfx/pics/195/front.lz" ; 13fff7 SECTION "bank50",DATA,BANK[$50] ; Pics IX EkansFrontpic: INCBIN "gfx/pics/023/front.lz" SudowoodoFrontpic: INCBIN "gfx/pics/185/front.lz" PikachuFrontpic: INCBIN "gfx/pics/025/front.lz" SeadraFrontpic: INCBIN "gfx/pics/117/front.lz" MagbyFrontpic: INCBIN "gfx/pics/240/front.lz" WeepinbellFrontpic: INCBIN "gfx/pics/070/front.lz" TotodileFrontpic: INCBIN "gfx/pics/158/front.lz" CorsolaFrontpic: INCBIN "gfx/pics/222/front.lz" FirebreatherPic: INCBIN "gfx/trainers/047.lz" MachopFrontpic: INCBIN "gfx/pics/066/front.lz" ChinchouFrontpic: INCBIN "gfx/pics/170/front.lz" RattataFrontpic: INCBIN "gfx/pics/019/front.lz" ChampionPic: INCBIN "gfx/trainers/015.lz" SpearowFrontpic: INCBIN "gfx/pics/021/front.lz" MagikarpFrontpic: INCBIN "gfx/pics/129/front.lz" CharmanderFrontpic: INCBIN "gfx/pics/004/front.lz" CuboneFrontpic: INCBIN "gfx/pics/104/front.lz" BlackbeltTPic: INCBIN "gfx/trainers/049.lz" BikerPic: INCBIN "gfx/trainers/044.lz" NidoranMFrontpic: INCBIN "gfx/pics/032/front.lz" PorygonFrontpic: INCBIN "gfx/pics/137/front.lz" BrunoPic: INCBIN "gfx/trainers/012.lz" GrimerFrontpic: INCBIN "gfx/pics/088/front.lz" StaryuFrontpic: INCBIN "gfx/pics/120/front.lz" HikerPic: INCBIN "gfx/trainers/043.lz" MeowthFrontpic: INCBIN "gfx/pics/052/front.lz" Porygon2Frontpic: INCBIN "gfx/pics/233/front.lz" SandshrewFrontpic: INCBIN "gfx/pics/027/front.lz" NidoranFFrontpic: INCBIN "gfx/pics/029/front.lz" PidgeyFrontpic: INCBIN "gfx/pics/016/front.lz" ParasectBackpic: INCBIN "gfx/pics/047/back.lz" ; 144000 SECTION "bank51",DATA,BANK[$51] ; Pics X MisdreavusFrontpic: INCBIN "gfx/pics/200/front.lz" HoundourFrontpic: INCBIN "gfx/pics/228/front.lz" MankeyFrontpic: INCBIN "gfx/pics/056/front.lz" CelebiFrontpic: INCBIN "gfx/pics/251/front.lz" MediumPic: INCBIN "gfx/trainers/056.lz" PinecoFrontpic: INCBIN "gfx/pics/204/front.lz" KrabbyFrontpic: INCBIN "gfx/pics/098/front.lz" FisherPic: INCBIN "gfx/trainers/036.lz" JigglypuffFrontpic: INCBIN "gfx/pics/039/front.lz" ParasFrontpic: INCBIN "gfx/pics/046/front.lz" NidokingBackpic: INCBIN "gfx/pics/034/back.lz" PokefanmPic: INCBIN "gfx/trainers/058.lz" BoarderPic: INCBIN "gfx/trainers/057.lz" PsyduckFrontpic: INCBIN "gfx/pics/054/front.lz" SquirtleFrontpic: INCBIN "gfx/pics/007/front.lz" MachampBackpic: INCBIN "gfx/pics/068/back.lz" KoffingFrontpic: INCBIN "gfx/pics/109/front.lz" VenonatFrontpic: INCBIN "gfx/pics/048/front.lz" ExeggutorBackpic: INCBIN "gfx/pics/103/back.lz" LanturnFrontpic: INCBIN "gfx/pics/171/front.lz" TyrogueFrontpic: INCBIN "gfx/pics/236/front.lz" SkiploomFrontpic: INCBIN "gfx/pics/188/front.lz" MareepFrontpic: INCBIN "gfx/pics/179/front.lz" ChuckPic: INCBIN "gfx/trainers/006.lz" EeveeFrontpic: INCBIN "gfx/pics/133/front.lz" ButterfreeBackpic: INCBIN "gfx/pics/012/back.lz" ZubatFrontpic: INCBIN "gfx/pics/041/front.lz" KimonoGirlPic: INCBIN "gfx/trainers/059.lz" AlakazamBackpic: INCBIN "gfx/pics/065/back.lz" AipomFrontpic: INCBIN "gfx/pics/190/front.lz" AbraFrontpic: INCBIN "gfx/pics/063/front.lz" HitmontopBackpic: INCBIN "gfx/pics/237/back.lz" CloysterBackpic: INCBIN "gfx/pics/091/back.lz" HoothootFrontpic: INCBIN "gfx/pics/163/front.lz" UnownFBackpic: INCBIN "gfx/pics/201f/back.lz" ; 148000 SECTION "bank52",DATA,BANK[$52] ; Pics XI DodrioBackpic: INCBIN "gfx/pics/085/back.lz" ClefairyFrontpic: INCBIN "gfx/pics/035/front.lz" SlugmaFrontpic: INCBIN "gfx/pics/218/front.lz" GrowlitheFrontpic: INCBIN "gfx/pics/058/front.lz" SlowpokeFrontpic: INCBIN "gfx/pics/079/front.lz" SmoochumFrontpic: INCBIN "gfx/pics/238/front.lz" JugglerPic: INCBIN "gfx/trainers/048.lz" MarillFrontpic: INCBIN "gfx/pics/183/front.lz" GuitaristPic: INCBIN "gfx/trainers/042.lz" PokefanfPic: INCBIN "gfx/trainers/061.lz" VenomothBackpic: INCBIN "gfx/pics/049/back.lz" ClairPic: INCBIN "gfx/trainers/007.lz" PokemaniacPic: INCBIN "gfx/trainers/029.lz" OmanyteFrontpic: INCBIN "gfx/pics/138/front.lz" SkierPic: INCBIN "gfx/trainers/032.lz" PupitarFrontpic: INCBIN "gfx/pics/247/front.lz" BellsproutFrontpic: INCBIN "gfx/pics/069/front.lz" ShellderFrontpic: INCBIN "gfx/pics/090/front.lz" TentacoolFrontpic: INCBIN "gfx/pics/072/front.lz" CleffaFrontpic: INCBIN "gfx/pics/173/front.lz" GyaradosBackpic: INCBIN "gfx/pics/130/back.lz" NinetalesBackpic: INCBIN "gfx/pics/038/back.lz" YanmaBackpic: INCBIN "gfx/pics/193/back.lz" PinsirBackpic: INCBIN "gfx/pics/127/back.lz" LassPic: INCBIN "gfx/trainers/024.lz" ClefableBackpic: INCBIN "gfx/pics/036/back.lz" DoduoFrontpic: INCBIN "gfx/pics/084/front.lz" FeraligatrBackpic: INCBIN "gfx/pics/160/back.lz" DratiniFrontpic: INCBIN "gfx/pics/147/front.lz" MagnetonBackpic: INCBIN "gfx/pics/082/back.lz" QwilfishFrontpic: INCBIN "gfx/pics/211/front.lz" SuicuneBackpic: INCBIN "gfx/pics/245/back.lz" SlowkingBackpic: INCBIN "gfx/pics/199/back.lz" ElekidBackpic: INCBIN "gfx/pics/239/back.lz" CelebiBackpic: INCBIN "gfx/pics/251/back.lz" KrabbyBackpic: INCBIN "gfx/pics/098/back.lz" BugCatcherPic: INCBIN "gfx/trainers/035.lz" SnorlaxBackpic: INCBIN "gfx/pics/143/back.lz" ; 14bffb SECTION "bank53",DATA,BANK[$53] ; Pics XII VenusaurBackpic: INCBIN "gfx/pics/003/back.lz" MoltresBackpic: INCBIN "gfx/pics/146/back.lz" SunfloraBackpic: INCBIN "gfx/pics/192/back.lz" PhanpyFrontpic: INCBIN "gfx/pics/231/front.lz" RhydonBackpic: INCBIN "gfx/pics/112/back.lz" LarvitarFrontpic: INCBIN "gfx/pics/246/front.lz" TyranitarBackpic: INCBIN "gfx/pics/248/back.lz" SandslashBackpic: INCBIN "gfx/pics/028/back.lz" SeadraBackpic: INCBIN "gfx/pics/117/back.lz" TwinsPic: INCBIN "gfx/trainers/060.lz" FarfetchDBackpic: INCBIN "gfx/pics/083/back.lz" NidoranMBackpic: INCBIN "gfx/pics/032/back.lz" LedybaBackpic: INCBIN "gfx/pics/165/back.lz" CyndaquilBackpic: INCBIN "gfx/pics/155/back.lz" BayleefBackpic: INCBIN "gfx/pics/153/back.lz" OddishFrontpic: INCBIN "gfx/pics/043/front.lz" RapidashBackpic: INCBIN "gfx/pics/078/back.lz" DoduoBackpic: INCBIN "gfx/pics/084/back.lz" HoppipFrontpic: INCBIN "gfx/pics/187/front.lz" MankeyBackpic: INCBIN "gfx/pics/056/back.lz" MagmarBackpic: INCBIN "gfx/pics/126/back.lz" HypnoBackpic: INCBIN "gfx/pics/097/back.lz" QuilavaBackpic: INCBIN "gfx/pics/156/back.lz" CroconawBackpic: INCBIN "gfx/pics/159/back.lz" SandshrewBackpic: INCBIN "gfx/pics/027/back.lz" SailorPic: INCBIN "gfx/trainers/039.lz" BeautyPic: INCBIN "gfx/trainers/028.lz" ShellderBackpic: INCBIN "gfx/pics/090/back.lz" ZubatBackpic: INCBIN "gfx/pics/041/back.lz" TeddiursaFrontpic: INCBIN "gfx/pics/216/front.lz" CuboneBackpic: INCBIN "gfx/pics/104/back.lz" GruntmPic: INCBIN "gfx/trainers/030.lz" GloomBackpic: INCBIN "gfx/pics/044/back.lz" MagcargoBackpic: INCBIN "gfx/pics/219/back.lz" KabutopsBackpic: INCBIN "gfx/pics/141/back.lz" BeedrillBackpic: INCBIN "gfx/pics/015/back.lz" ArcanineBackpic: INCBIN "gfx/pics/059/back.lz" FlareonBackpic: INCBIN "gfx/pics/136/back.lz" GoldeenBackpic: INCBIN "gfx/pics/118/back.lz" BulbasaurFrontpic: INCBIN "gfx/pics/001/front.lz" StarmieBackpic: INCBIN "gfx/pics/121/back.lz" ; 150000 SECTION "bank54",DATA,BANK[$54] ; Pics XIII OmanyteBackpic: INCBIN "gfx/pics/138/back.lz" PidgeyBackpic: INCBIN "gfx/pics/016/back.lz" ScientistPic: INCBIN "gfx/trainers/019.lz" QwilfishBackpic: INCBIN "gfx/pics/211/back.lz" GligarBackpic: INCBIN "gfx/pics/207/back.lz" TyphlosionBackpic: INCBIN "gfx/pics/157/back.lz" CharmeleonBackpic: INCBIN "gfx/pics/005/back.lz" NidoqueenBackpic: INCBIN "gfx/pics/031/back.lz" PichuFrontpic: INCBIN "gfx/pics/172/front.lz" ElectabuzzBackpic: INCBIN "gfx/pics/125/back.lz" LedianBackpic: INCBIN "gfx/pics/166/back.lz" PupitarBackpic: INCBIN "gfx/pics/247/back.lz" HeracrossBackpic: INCBIN "gfx/pics/214/back.lz" UnownDFrontpic: INCBIN "gfx/pics/201d/front.lz" MiltankBackpic: INCBIN "gfx/pics/241/back.lz" SteelixBackpic: INCBIN "gfx/pics/208/back.lz" PersianBackpic: INCBIN "gfx/pics/053/back.lz" LtSurgePic: INCBIN "gfx/trainers/018.lz" TeacherPic: INCBIN "gfx/trainers/033.lz" EggPic: INCBIN "gfx/pics/egg/front.lz" EeveeBackpic: INCBIN "gfx/pics/133/back.lz" ShuckleFrontpic: INCBIN "gfx/pics/213/front.lz" PonytaBackpic: INCBIN "gfx/pics/077/back.lz" RemoraidFrontpic: INCBIN "gfx/pics/223/front.lz" PoliwagFrontpic: INCBIN "gfx/pics/060/front.lz" OnixBackpic: INCBIN "gfx/pics/095/back.lz" KoffingBackpic: INCBIN "gfx/pics/109/back.lz" BirdKeeperPic: INCBIN "gfx/trainers/023.lz" FalknerPic: INCBIN "gfx/trainers/000.lz" KarenPic: INCBIN "gfx/trainers/013.lz" NidorinaBackpic: INCBIN "gfx/pics/030/back.lz" TentacruelBackpic: INCBIN "gfx/pics/073/back.lz" GrowlitheBackpic: INCBIN "gfx/pics/058/back.lz" KogaPic: INCBIN "gfx/trainers/014.lz" MachokeBackpic: INCBIN "gfx/pics/067/back.lz" RaichuBackpic: INCBIN "gfx/pics/026/back.lz" PoliwrathBackpic: INCBIN "gfx/pics/062/back.lz" SwimmermPic: INCBIN "gfx/trainers/037.lz" SunkernFrontpic: INCBIN "gfx/pics/191/front.lz" NidorinoBackpic: INCBIN "gfx/pics/033/back.lz" MysticalmanPic: INCBIN "gfx/trainers/066.lz" CooltrainerfPic: INCBIN "gfx/trainers/027.lz" ElectrodeFrontpic: INCBIN "gfx/pics/101/front.lz" ; 153fe3 SECTION "bank55",DATA,BANK[$55] ; Pics XIV SudowoodoBackpic: INCBIN "gfx/pics/185/back.lz" FlaaffyBackpic: INCBIN "gfx/pics/180/back.lz" SentretFrontpic: INCBIN "gfx/pics/161/front.lz" TogeticBackpic: INCBIN "gfx/pics/176/back.lz" BugsyPic: INCBIN "gfx/trainers/002.lz" MarowakBackpic: INCBIN "gfx/pics/105/back.lz" GeodudeBackpic: INCBIN "gfx/pics/074/back.lz" ScytherBackpic: INCBIN "gfx/pics/123/back.lz" VileplumeBackpic: INCBIN "gfx/pics/045/back.lz" HitmonchanBackpic: INCBIN "gfx/pics/107/back.lz" JumpluffBackpic: INCBIN "gfx/pics/189/back.lz" CooltrainermPic: INCBIN "gfx/trainers/026.lz" BlastoiseBackpic: INCBIN "gfx/pics/009/back.lz" MisdreavusBackpic: INCBIN "gfx/pics/200/back.lz" TyrogueBackpic: INCBIN "gfx/pics/236/back.lz" GeodudeFrontpic: INCBIN "gfx/pics/074/front.lz" ScizorBackpic: INCBIN "gfx/pics/212/back.lz" GirafarigBackpic: INCBIN "gfx/pics/203/back.lz" StantlerBackpic: INCBIN "gfx/pics/234/back.lz" SmeargleBackpic: INCBIN "gfx/pics/235/back.lz" CharizardBackpic: INCBIN "gfx/pics/006/back.lz" KadabraBackpic: INCBIN "gfx/pics/064/back.lz" PrimeapeBackpic: INCBIN "gfx/pics/057/back.lz" FurretBackpic: INCBIN "gfx/pics/162/back.lz" WartortleBackpic: INCBIN "gfx/pics/008/back.lz" ExeggcuteBackpic: INCBIN "gfx/pics/102/back.lz" IgglybuffFrontpic: INCBIN "gfx/pics/174/front.lz" RaticateBackpic: INCBIN "gfx/pics/020/back.lz" VulpixBackpic: INCBIN "gfx/pics/037/back.lz" EkansBackpic: INCBIN "gfx/pics/023/back.lz" SeakingBackpic: INCBIN "gfx/pics/119/back.lz" BurglarPic: INCBIN "gfx/trainers/046.lz" PsyduckBackpic: INCBIN "gfx/pics/054/back.lz" PikachuBackpic: INCBIN "gfx/pics/025/back.lz" KabutoFrontpic: INCBIN "gfx/pics/140/front.lz" MareepBackpic: INCBIN "gfx/pics/179/back.lz" RemoraidBackpic: INCBIN "gfx/pics/223/back.lz" DittoFrontpic: INCBIN "gfx/pics/132/front.lz" KingdraBackpic: INCBIN "gfx/pics/230/back.lz" CamperPic: INCBIN "gfx/trainers/053.lz" WooperFrontpic: INCBIN "gfx/pics/194/front.lz" ClefairyBackpic: INCBIN "gfx/pics/035/back.lz" VenonatBackpic: INCBIN "gfx/pics/048/back.lz" BellossomBackpic: INCBIN "gfx/pics/182/back.lz" Rival1Pic: INCBIN "gfx/trainers/008.lz" SwinubBackpic: INCBIN "gfx/pics/220/back.lz" ; 158000 SECTION "bank56",DATA,BANK[$56] ; Pics XV MewtwoBackpic: INCBIN "gfx/pics/150/back.lz" PokemonProfPic: INCBIN "gfx/trainers/009.lz" CalPic: INCBIN "gfx/trainers/011.lz" SwimmerfPic: INCBIN "gfx/trainers/038.lz" DiglettFrontpic: INCBIN "gfx/pics/050/front.lz" OfficerPic: INCBIN "gfx/trainers/064.lz" MukBackpic: INCBIN "gfx/pics/089/back.lz" DelibirdBackpic: INCBIN "gfx/pics/225/back.lz" SabrinaPic: INCBIN "gfx/trainers/034.lz" MagikarpBackpic: INCBIN "gfx/pics/129/back.lz" AriadosBackpic: INCBIN "gfx/pics/168/back.lz" SneaselBackpic: INCBIN "gfx/pics/215/back.lz" UmbreonBackpic: INCBIN "gfx/pics/197/back.lz" MurkrowBackpic: INCBIN "gfx/pics/198/back.lz" IvysaurBackpic: INCBIN "gfx/pics/002/back.lz" SlowbroBackpic: INCBIN "gfx/pics/080/back.lz" PsychicTPic: INCBIN "gfx/trainers/051.lz" GolduckBackpic: INCBIN "gfx/pics/055/back.lz" WeezingBackpic: INCBIN "gfx/pics/110/back.lz" EnteiBackpic: INCBIN "gfx/pics/244/back.lz" GruntfPic: INCBIN "gfx/trainers/065.lz" HorseaFrontpic: INCBIN "gfx/pics/116/front.lz" PidgeotBackpic: INCBIN "gfx/pics/018/back.lz" HoOhBackpic: INCBIN "gfx/pics/250/back.lz" PoliwhirlBackpic: INCBIN "gfx/pics/061/back.lz" MewBackpic: INCBIN "gfx/pics/151/back.lz" MachopBackpic: INCBIN "gfx/pics/066/back.lz" AbraBackpic: INCBIN "gfx/pics/063/back.lz" AerodactylBackpic: INCBIN "gfx/pics/142/back.lz" KakunaFrontpic: INCBIN "gfx/pics/014/front.lz" DugtrioBackpic: INCBIN "gfx/pics/051/back.lz" WeepinbellBackpic: INCBIN "gfx/pics/070/back.lz" NidoranFBackpic: INCBIN "gfx/pics/029/back.lz" GravelerBackpic: INCBIN "gfx/pics/075/back.lz" AipomBackpic: INCBIN "gfx/pics/190/back.lz" EspeonBackpic: INCBIN "gfx/pics/196/back.lz" WeedleFrontpic: INCBIN "gfx/pics/013/front.lz" TotodileBackpic: INCBIN "gfx/pics/158/back.lz" SnubbullBackpic: INCBIN "gfx/pics/209/back.lz" KinglerBackpic: INCBIN "gfx/pics/099/back.lz" GengarBackpic: INCBIN "gfx/pics/094/back.lz" RattataBackpic: INCBIN "gfx/pics/019/back.lz" YoungsterPic: INCBIN "gfx/trainers/021.lz" WillPic: INCBIN "gfx/trainers/010.lz" SchoolboyPic: INCBIN "gfx/trainers/022.lz" MagnemiteFrontpic: INCBIN "gfx/pics/081/front.lz" ErikaPic: INCBIN "gfx/trainers/020.lz" JaninePic: INCBIN "gfx/trainers/025.lz" MagnemiteBackpic: INCBIN "gfx/pics/081/back.lz" ; 15bffa SECTION "bank57",DATA,BANK[$57] ; Pics XVI HoothootBackpic: INCBIN "gfx/pics/163/back.lz" NoctowlBackpic: INCBIN "gfx/pics/164/back.lz" MortyPic: INCBIN "gfx/trainers/003.lz" SlugmaBackpic: INCBIN "gfx/pics/218/back.lz" KabutoBackpic: INCBIN "gfx/pics/140/back.lz" VictreebelBackpic: INCBIN "gfx/pics/071/back.lz" MeowthBackpic: INCBIN "gfx/pics/052/back.lz" MeganiumBackpic: INCBIN "gfx/pics/154/back.lz" PicnickerPic: INCBIN "gfx/trainers/052.lz" LickitungBackpic: INCBIN "gfx/pics/108/back.lz" TogepiFrontpic: INCBIN "gfx/pics/175/front.lz" SuperNerdPic: INCBIN "gfx/trainers/040.lz" HaunterBackpic: INCBIN "gfx/pics/093/back.lz" XatuBackpic: INCBIN "gfx/pics/178/back.lz" RedPic: INCBIN "gfx/trainers/062.lz" Porygon2Backpic: INCBIN "gfx/pics/233/back.lz" JasminePic: INCBIN "gfx/trainers/005.lz" PinecoBackpic: INCBIN "gfx/pics/204/back.lz" MetapodFrontpic: INCBIN "gfx/pics/011/front.lz" SeelBackpic: INCBIN "gfx/pics/086/back.lz" QuagsireBackpic: INCBIN "gfx/pics/195/back.lz" WhitneyPic: INCBIN "gfx/trainers/001.lz" JolteonBackpic: INCBIN "gfx/pics/135/back.lz" CaterpieFrontpic: INCBIN "gfx/pics/010/front.lz" HoppipBackpic: INCBIN "gfx/pics/187/back.lz" BluePic: INCBIN "gfx/trainers/063.lz" GranbullBackpic: INCBIN "gfx/pics/210/back.lz" GentlemanPic: INCBIN "gfx/trainers/031.lz" ExecutivemPic: INCBIN "gfx/trainers/050.lz" SpearowBackpic: INCBIN "gfx/pics/021/back.lz" SunkernBackpic: INCBIN "gfx/pics/191/back.lz" LaprasBackpic: INCBIN "gfx/pics/131/back.lz" MagbyBackpic: INCBIN "gfx/pics/240/back.lz" DragonairBackpic: INCBIN "gfx/pics/148/back.lz" ZapdosBackpic: INCBIN "gfx/pics/145/back.lz" ChikoritaBackpic: INCBIN "gfx/pics/152/back.lz" CorsolaBackpic: INCBIN "gfx/pics/222/back.lz" ChinchouBackpic: INCBIN "gfx/pics/170/back.lz" ChanseyBackpic: INCBIN "gfx/pics/113/back.lz" SkiploomBackpic: INCBIN "gfx/pics/188/back.lz" SpinarakFrontpic: INCBIN "gfx/pics/167/front.lz" Rival2Pic: INCBIN "gfx/trainers/041.lz" UnownWFrontpic: INCBIN "gfx/pics/201w/front.lz" CharmanderBackpic: INCBIN "gfx/pics/004/back.lz" RhyhornBackpic: INCBIN "gfx/pics/111/back.lz" UnownCFrontpic: INCBIN "gfx/pics/201c/front.lz" MistyPic: INCBIN "gfx/trainers/017.lz" BlainePic: INCBIN "gfx/trainers/045.lz" UnownZFrontpic: INCBIN "gfx/pics/201z/front.lz" SwinubFrontpic: INCBIN "gfx/pics/220/front.lz" LarvitarBackpic: INCBIN "gfx/pics/246/back.lz" PorygonBackpic: INCBIN "gfx/pics/137/back.lz" UnownHBackpic: INCBIN "gfx/pics/201h/back.lz" ; 15ffff SECTION "bank58",DATA,BANK[$58] ; Pics XVII ParasBackpic: INCBIN "gfx/pics/046/back.lz" VaporeonBackpic: INCBIN "gfx/pics/134/back.lz" TentacoolBackpic: INCBIN "gfx/pics/072/back.lz" ExecutivefPic: INCBIN "gfx/trainers/054.lz" BulbasaurBackpic: INCBIN "gfx/pics/001/back.lz" SmoochumBackpic: INCBIN "gfx/pics/238/back.lz" PichuBackpic: INCBIN "gfx/pics/172/back.lz" HoundoomBackpic: INCBIN "gfx/pics/229/back.lz" BellsproutBackpic: INCBIN "gfx/pics/069/back.lz" GrimerBackpic: INCBIN "gfx/pics/088/back.lz" LanturnBackpic: INCBIN "gfx/pics/171/back.lz" PidgeottoBackpic: INCBIN "gfx/pics/017/back.lz" StaryuBackpic: INCBIN "gfx/pics/120/back.lz" MrMimeBackpic: INCBIN "gfx/pics/122/back.lz" CaterpieBackpic: INCBIN "gfx/pics/010/back.lz" VoltorbFrontpic: INCBIN "gfx/pics/100/front.lz" LugiaBackpic: INCBIN "gfx/pics/249/back.lz" PrycePic: INCBIN "gfx/trainers/004.lz" BrockPic: INCBIN "gfx/trainers/016.lz" UnownGFrontpic: INCBIN "gfx/pics/201g/front.lz" ArbokBackpic: INCBIN "gfx/pics/024/back.lz" PolitoedBackpic: INCBIN "gfx/pics/186/back.lz" DragoniteBackpic: INCBIN "gfx/pics/149/back.lz" HitmonleeBackpic: INCBIN "gfx/pics/106/back.lz" NatuFrontpic: INCBIN "gfx/pics/177/front.lz" UrsaringBackpic: INCBIN "gfx/pics/217/back.lz" SagePic: INCBIN "gfx/trainers/055.lz" TeddiursaBackpic: INCBIN "gfx/pics/216/back.lz" PhanpyBackpic: INCBIN "gfx/pics/231/back.lz" UnownVFrontpic: INCBIN "gfx/pics/201v/front.lz" KakunaBackpic: INCBIN "gfx/pics/014/back.lz" WobbuffetBackpic: INCBIN "gfx/pics/202/back.lz" TogepiBackpic: INCBIN "gfx/pics/175/back.lz" CrobatBackpic: INCBIN "gfx/pics/169/back.lz" BlisseyBackpic: INCBIN "gfx/pics/242/back.lz" AmpharosBackpic: INCBIN "gfx/pics/181/back.lz" IgglybuffBackpic: INCBIN "gfx/pics/174/back.lz" AzumarillBackpic: INCBIN "gfx/pics/184/back.lz" OctilleryBackpic: INCBIN "gfx/pics/224/back.lz" UnownSFrontpic: INCBIN "gfx/pics/201s/front.lz" HorseaBackpic: INCBIN "gfx/pics/116/back.lz" SentretBackpic: INCBIN "gfx/pics/161/back.lz" UnownOFrontpic: INCBIN "gfx/pics/201o/front.lz" UnownTFrontpic: INCBIN "gfx/pics/201t/front.lz" WigglytuffBackpic: INCBIN "gfx/pics/040/back.lz" ArticunoBackpic: INCBIN "gfx/pics/144/back.lz" DittoBackpic: INCBIN "gfx/pics/132/back.lz" WeedleBackpic: INCBIN "gfx/pics/013/back.lz" UnownHFrontpic: INCBIN "gfx/pics/201h/front.lz" CleffaBackpic: INCBIN "gfx/pics/173/back.lz" DrowzeeBackpic: INCBIN "gfx/pics/096/back.lz" GastlyBackpic: INCBIN "gfx/pics/092/back.lz" FearowBackpic: INCBIN "gfx/pics/022/back.lz" MarillBackpic: INCBIN "gfx/pics/183/back.lz" DratiniBackpic: INCBIN "gfx/pics/147/back.lz" ElectrodeBackpic: INCBIN "gfx/pics/101/back.lz" SkarmoryBackpic: INCBIN "gfx/pics/227/back.lz" MetapodBackpic: INCBIN "gfx/pics/011/back.lz" JigglypuffBackpic: INCBIN "gfx/pics/039/back.lz" OddishBackpic: INCBIN "gfx/pics/043/back.lz" UnownDBackpic: INCBIN "gfx/pics/201d/back.lz" ; 163ffc SECTION "bank59",DATA,BANK[$59] ; Pics XVIII SpinarakBackpic: INCBIN "gfx/pics/167/back.lz" RaikouBackpic: INCBIN "gfx/pics/243/back.lz" UnownKFrontpic: INCBIN "gfx/pics/201k/front.lz" HoundourBackpic: INCBIN "gfx/pics/228/back.lz" PoliwagBackpic: INCBIN "gfx/pics/060/back.lz" SquirtleBackpic: INCBIN "gfx/pics/007/back.lz" ShuckleBackpic: INCBIN "gfx/pics/213/back.lz" DewgongBackpic: INCBIN "gfx/pics/087/back.lz" UnownBFrontpic: INCBIN "gfx/pics/201b/front.lz" SlowpokeBackpic: INCBIN "gfx/pics/079/back.lz" DunsparceBackpic: INCBIN "gfx/pics/206/back.lz" DonphanBackpic: INCBIN "gfx/pics/232/back.lz" WooperBackpic: INCBIN "gfx/pics/194/back.lz" TaurosBackpic: INCBIN "gfx/pics/128/back.lz" UnownXFrontpic: INCBIN "gfx/pics/201x/front.lz" UnownNFrontpic: INCBIN "gfx/pics/201n/front.lz" TangelaBackpic: INCBIN "gfx/pics/114/back.lz" VoltorbBackpic: INCBIN "gfx/pics/100/back.lz" UnownJFrontpic: INCBIN "gfx/pics/201j/front.lz" MantineBackpic: INCBIN "gfx/pics/226/back.lz" UnownLFrontpic: INCBIN "gfx/pics/201l/front.lz" PiloswineBackpic: INCBIN "gfx/pics/221/back.lz" UnownMFrontpic: INCBIN "gfx/pics/201m/front.lz" UnownFFrontpic: INCBIN "gfx/pics/201f/front.lz" NatuBackpic: INCBIN "gfx/pics/177/back.lz" UnownAFrontpic: INCBIN "gfx/pics/201a/front.lz" GolemBackpic: INCBIN "gfx/pics/076/back.lz" UnownUFrontpic: INCBIN "gfx/pics/201u/front.lz" DiglettBackpic: INCBIN "gfx/pics/050/back.lz" UnownQFrontpic: INCBIN "gfx/pics/201q/front.lz" UnownPFrontpic: INCBIN "gfx/pics/201p/front.lz" UnownCBackpic: INCBIN "gfx/pics/201c/back.lz" JynxBackpic: INCBIN "gfx/pics/124/back.lz" GolbatBackpic: INCBIN "gfx/pics/042/back.lz" UnownYFrontpic: INCBIN "gfx/pics/201y/front.lz" UnownGBackpic: INCBIN "gfx/pics/201g/back.lz" UnownIFrontpic: INCBIN "gfx/pics/201i/front.lz" UnownVBackpic: INCBIN "gfx/pics/201v/back.lz" ForretressBackpic: INCBIN "gfx/pics/205/back.lz" UnownSBackpic: INCBIN "gfx/pics/201s/back.lz" UnownRFrontpic: INCBIN "gfx/pics/201r/front.lz" UnownEBackpic: INCBIN "gfx/pics/201e/back.lz" UnownJBackpic: INCBIN "gfx/pics/201j/back.lz" UnownBBackpic: INCBIN "gfx/pics/201b/back.lz" UnownOBackpic: INCBIN "gfx/pics/201o/back.lz" UnownZBackpic: INCBIN "gfx/pics/201z/back.lz" UnownWBackpic: INCBIN "gfx/pics/201w/back.lz" UnownNBackpic: INCBIN "gfx/pics/201n/back.lz" UnownABackpic: INCBIN "gfx/pics/201a/back.lz" UnownMBackpic: INCBIN "gfx/pics/201m/back.lz" UnownKBackpic: INCBIN "gfx/pics/201k/back.lz" UnownTBackpic: INCBIN "gfx/pics/201t/back.lz" UnownXBackpic: INCBIN "gfx/pics/201x/back.lz" UnownLBackpic: INCBIN "gfx/pics/201l/back.lz" UnownUBackpic: INCBIN "gfx/pics/201u/back.lz" UnownQBackpic: INCBIN "gfx/pics/201q/back.lz" UnownYBackpic: INCBIN "gfx/pics/201y/back.lz" UnownPBackpic: INCBIN "gfx/pics/201p/back.lz" UnownIBackpic: INCBIN "gfx/pics/201i/back.lz" UnownRBackpic: INCBIN "gfx/pics/201r/back.lz" ; 1669d3 SECTION "bank5A",DATA,BANK[$5A] ; This bank is identical to bank 59! ; It's also unreferenced, so it's a free bank INCBIN "gfx/pics/167/back.lz" INCBIN "gfx/pics/243/back.lz" INCBIN "gfx/pics/201k/front.lz" INCBIN "gfx/pics/228/back.lz" INCBIN "gfx/pics/060/back.lz" INCBIN "gfx/pics/007/back.lz" INCBIN "gfx/pics/213/back.lz" INCBIN "gfx/pics/087/back.lz" INCBIN "gfx/pics/201b/front.lz" INCBIN "gfx/pics/079/back.lz" INCBIN "gfx/pics/206/back.lz" INCBIN "gfx/pics/232/back.lz" INCBIN "gfx/pics/194/back.lz" INCBIN "gfx/pics/128/back.lz" INCBIN "gfx/pics/201x/front.lz" INCBIN "gfx/pics/201n/front.lz" INCBIN "gfx/pics/114/back.lz" INCBIN "gfx/pics/100/back.lz" INCBIN "gfx/pics/201j/front.lz" INCBIN "gfx/pics/226/back.lz" INCBIN "gfx/pics/201l/front.lz" INCBIN "gfx/pics/221/back.lz" INCBIN "gfx/pics/201m/front.lz" INCBIN "gfx/pics/201f/front.lz" INCBIN "gfx/pics/177/back.lz" INCBIN "gfx/pics/201a/front.lz" INCBIN "gfx/pics/076/back.lz" INCBIN "gfx/pics/201u/front.lz" INCBIN "gfx/pics/050/back.lz" INCBIN "gfx/pics/201q/front.lz" INCBIN "gfx/pics/201p/front.lz" INCBIN "gfx/pics/201c/back.lz" INCBIN "gfx/pics/124/back.lz" INCBIN "gfx/pics/042/back.lz" INCBIN "gfx/pics/201y/front.lz" INCBIN "gfx/pics/201g/back.lz" INCBIN "gfx/pics/201i/front.lz" INCBIN "gfx/pics/201v/back.lz" INCBIN "gfx/pics/205/back.lz" INCBIN "gfx/pics/201s/back.lz" INCBIN "gfx/pics/201r/front.lz" INCBIN "gfx/pics/201e/back.lz" INCBIN "gfx/pics/201j/back.lz" INCBIN "gfx/pics/201b/back.lz" INCBIN "gfx/pics/201o/back.lz" INCBIN "gfx/pics/201z/back.lz" INCBIN "gfx/pics/201w/back.lz" INCBIN "gfx/pics/201n/back.lz" INCBIN "gfx/pics/201a/back.lz" INCBIN "gfx/pics/201m/back.lz" INCBIN "gfx/pics/201k/back.lz" INCBIN "gfx/pics/201t/back.lz" INCBIN "gfx/pics/201x/back.lz" INCBIN "gfx/pics/201l/back.lz" INCBIN "gfx/pics/201u/back.lz" INCBIN "gfx/pics/201q/back.lz" INCBIN "gfx/pics/201y/back.lz" INCBIN "gfx/pics/201p/back.lz" INCBIN "gfx/pics/201i/back.lz" INCBIN "gfx/pics/201r/back.lz" SECTION "bank5B",DATA,BANK[$5B] INCBIN "baserom.gbc", $16c000, $16d69a - $16c000 Function16d69a: ; 16d69a ld de, $52c1 ld hl, $9760 ld bc, $5b08 call Functionf82 ret ; 16d6a7 INCBIN "baserom.gbc", $16d6a7, $16d7fe - $16d6a7 SECTION "bank5C",DATA,BANK[$5C] INCBIN "baserom.gbc", $170000, $170923 - $170000 Function170923: ; 170923 ld a, $5 call GetSRAMBank xor a ld [$aa48], a ld [$aa47], a ld hl, $aa5d ld bc, $0011 call ByteFill call CloseSRAM ret ; 17093c INCBIN "baserom.gbc", $17093c, $17367f - $17093c SECTION "bank5D",DATA,BANK[$5D] INCBIN "baserom.gbc", $174000, $177561 - $174000 SECTION "bank5E",DATA,BANK[$5E] INCBIN "baserom.gbc", $178000, $1f ; Songs V Music_MobileAdapterMenu: INCLUDE "audio/music/mobileadaptermenu.asm" Music_BuenasPassword: INCLUDE "audio/music/buenaspassword.asm" Music_LookMysticalMan: INCLUDE "audio/music/lookmysticalman.asm" Music_CrystalOpening: INCLUDE "audio/music/crystalopening.asm" Music_BattleTowerTheme: INCLUDE "audio/music/battletowertheme.asm" Music_SuicuneBattle: INCLUDE "audio/music/suicunebattle.asm" Music_BattleTowerLobby: INCLUDE "audio/music/battletowerlobby.asm" Music_MobileCenter: INCLUDE "audio/music/mobilecenter.asm" INCBIN "baserom.gbc", $17982d, $1799ef - $17982d MobileAdapterGFX: INCBIN "gfx/misc/mobile_adapter.2bpp" INCBIN "baserom.gbc", $17a68f, $17b629 - $17a68f SECTION "bank5F",DATA,BANK[$5F] Function17c000: ; 17c000 call DisableLCD ld hl, VTiles2 ld bc, $0310 xor a call ByteFill call $0e51 call Functione5f ld hl, $4b83 ld de, TileMap ld bc, AttrMap ld a, $12 .asm_17c01e push af ld a, $14 push hl .asm_17c022 push af ld a, [hli] ld [de], a inc de ld a, [hli] ld [bc], a inc bc pop af dec a jr nz, .asm_17c022 pop hl push bc ld bc, $0040 add hl, bc pop bc pop af dec a jr nz, .asm_17c01e ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, $4ff3 ld de, $d000 ld bc, $0080 call CopyBytes pop af ld [rSVBK], a ld hl, $4983 ld de, $8300 ld bc, $0200 call CopyBytes ld a, $1 ld [rVBK], a ld hl, $4083 ld de, VTiles2 ld bc, $0800 call CopyBytes ld hl, $4883 ld de, VTiles1 ld bc, Start call CopyBytes xor a ld [rVBK], a call EnableLCD ld a, $41 ld hl, $4061 rst FarCall ret ; 17c083 INCBIN "baserom.gbc", $17c083, $17f036 - $17c083 Function17f036: ; 17f036 ld a, $6 call GetSRAMBank inc de .asm_17f03c call Function17f047 jr c, .asm_17f043 jr .asm_17f03c .asm_17f043 call CloseSRAM ret ; 17f047 Function17f047: ; 17f047 ld a, [de] inc de cp $50 jr z, .asm_17f05f cp $10 jr nc, .asm_17f05f dec a push de ld e, a ld d, $0 ld hl, $7061 add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a jp [hl] .asm_17f05f scf ret ; 17f061 INCBIN "baserom.gbc", $17f061, $17ff6c - $17f061 SECTION "bank60",DATA,BANK[$60] ; Map Scripts XIII INCLUDE "maps/IndigoPlateauPokeCenter1F.asm" INCLUDE "maps/WillsRoom.asm" INCLUDE "maps/KogasRoom.asm" INCLUDE "maps/BrunosRoom.asm" INCLUDE "maps/KarensRoom.asm" INCLUDE "maps/LancesRoom.asm" INCLUDE "maps/HallOfFame.asm" ; Pokedex entries I ; 001-064 PokedexEntries1: INCLUDE "stats/pokedex/entries_1.asm" SECTION "bank61",DATA,BANK[$61] ; Map Scripts XIV INCLUDE "maps/CeruleanCity.asm" INCLUDE "maps/SproutTower1F.asm" INCLUDE "maps/SproutTower2F.asm" INCLUDE "maps/SproutTower3F.asm" INCLUDE "maps/TinTower1F.asm" INCLUDE "maps/TinTower2F.asm" INCLUDE "maps/TinTower3F.asm" INCLUDE "maps/TinTower4F.asm" INCLUDE "maps/TinTower5F.asm" INCLUDE "maps/TinTower6F.asm" INCLUDE "maps/TinTower7F.asm" INCLUDE "maps/TinTower8F.asm" INCLUDE "maps/TinTower9F.asm" INCLUDE "maps/BurnedTower1F.asm" INCLUDE "maps/BurnedTowerB1F.asm" SECTION "bank62",DATA,BANK[$62] ; Map Scripts XV INCLUDE "maps/CeruleanGymBadgeSpeechHouse.asm" INCLUDE "maps/CeruleanPoliceStation.asm" INCLUDE "maps/CeruleanTradeSpeechHouse.asm" INCLUDE "maps/CeruleanPokeCenter1F.asm" INCLUDE "maps/CeruleanPokeCenter2FBeta.asm" INCLUDE "maps/CeruleanGym.asm" INCLUDE "maps/CeruleanMart.asm" INCLUDE "maps/Route10PokeCenter1F.asm" INCLUDE "maps/Route10PokeCenter2FBeta.asm" INCLUDE "maps/PowerPlant.asm" INCLUDE "maps/BillsHouse.asm" INCLUDE "maps/FightingDojo.asm" INCLUDE "maps/SaffronGym.asm" INCLUDE "maps/SaffronMart.asm" INCLUDE "maps/SaffronPokeCenter1F.asm" INCLUDE "maps/SaffronPokeCenter2FBeta.asm" INCLUDE "maps/MrPsychicsHouse.asm" INCLUDE "maps/SaffronTrainStation.asm" INCLUDE "maps/SilphCo1F.asm" INCLUDE "maps/CopycatsHouse1F.asm" INCLUDE "maps/CopycatsHouse2F.asm" INCLUDE "maps/Route5UndergroundEntrance.asm" INCLUDE "maps/Route5SaffronCityGate.asm" INCLUDE "maps/Route5CleanseTagSpeechHouse.asm" SECTION "bank63",DATA,BANK[$63] ; Map Scripts XVI INCLUDE "maps/PewterCity.asm" INCLUDE "maps/WhirlIslandNW.asm" INCLUDE "maps/WhirlIslandNE.asm" INCLUDE "maps/WhirlIslandSW.asm" INCLUDE "maps/WhirlIslandCave.asm" INCLUDE "maps/WhirlIslandSE.asm" INCLUDE "maps/WhirlIslandB1F.asm" INCLUDE "maps/WhirlIslandB2F.asm" INCLUDE "maps/WhirlIslandLugiaChamber.asm" INCLUDE "maps/SilverCaveRoom1.asm" INCLUDE "maps/SilverCaveRoom2.asm" INCLUDE "maps/SilverCaveRoom3.asm" INCLUDE "maps/SilverCaveItemRooms.asm" INCLUDE "maps/DarkCaveVioletEntrance.asm" INCLUDE "maps/DarkCaveBlackthornEntrance.asm" INCLUDE "maps/DragonsDen1F.asm" INCLUDE "maps/DragonsDenB1F.asm" INCLUDE "maps/DragonShrine.asm" INCLUDE "maps/TohjoFalls.asm" INCLUDE "maps/AzaleaPokeCenter1F.asm" INCLUDE "maps/CharcoalKiln.asm" INCLUDE "maps/AzaleaMart.asm" INCLUDE "maps/KurtsHouse.asm" INCLUDE "maps/AzaleaGym.asm" SECTION "bank64",DATA,BANK[$64] ; Map Scripts XVII INCLUDE "maps/MahoganyTown.asm" INCLUDE "maps/Route32.asm" INCLUDE "maps/VermilionHouseFishingSpeechHouse.asm" INCLUDE "maps/VermilionPokeCenter1F.asm" INCLUDE "maps/VermilionPokeCenter2FBeta.asm" INCLUDE "maps/PokemonFanClub.asm" INCLUDE "maps/VermilionMagnetTrainSpeechHouse.asm" INCLUDE "maps/VermilionMart.asm" INCLUDE "maps/VermilionHouseDiglettsCaveSpeechHouse.asm" INCLUDE "maps/VermilionGym.asm" INCLUDE "maps/Route6SaffronGate.asm" INCLUDE "maps/Route6UndergroundEntrance.asm" INCLUDE "maps/PokeCenter2F.asm" INCLUDE "maps/TradeCenter.asm" INCLUDE "maps/Colosseum.asm" INCLUDE "maps/TimeCapsule.asm" INCLUDE "maps/MobileTradeRoomMobile.asm" INCLUDE "maps/MobileBattleRoom.asm" SECTION "bank65",DATA,BANK[$65] ; Map Scripts XVIII INCLUDE "maps/Route36.asm" INCLUDE "maps/FuchsiaCity.asm" INCLUDE "maps/BlackthornGym1F.asm" INCLUDE "maps/BlackthornGym2F.asm" INCLUDE "maps/BlackthornDragonSpeechHouse.asm" INCLUDE "maps/BlackthornDodrioTradeHouse.asm" INCLUDE "maps/BlackthornMart.asm" INCLUDE "maps/BlackthornPokeCenter1F.asm" INCLUDE "maps/MoveDeletersHouse.asm" INCLUDE "maps/FuchsiaMart.asm" INCLUDE "maps/SafariZoneMainOffice.asm" INCLUDE "maps/FuchsiaGym.asm" INCLUDE "maps/FuchsiaBillSpeechHouse.asm" INCLUDE "maps/FuchsiaPokeCenter1F.asm" INCLUDE "maps/FuchsiaPokeCenter2FBeta.asm" INCLUDE "maps/SafariZoneWardensHome.asm" INCLUDE "maps/Route15FuchsiaGate.asm" INCLUDE "maps/CherrygroveMart.asm" INCLUDE "maps/CherrygrovePokeCenter1F.asm" INCLUDE "maps/CherrygroveGymSpeechHouse.asm" INCLUDE "maps/GuideGentsHouse.asm" INCLUDE "maps/CherrygroveEvolutionSpeechHouse.asm" INCLUDE "maps/Route30BerrySpeechHouse.asm" INCLUDE "maps/MrPokemonsHouse.asm" INCLUDE "maps/Route31VioletGate.asm" SECTION "bank66",DATA,BANK[$66] ; Map Scripts XIX INCLUDE "maps/AzaleaTown.asm" INCLUDE "maps/GoldenrodCity.asm" INCLUDE "maps/SaffronCity.asm" INCLUDE "maps/MahoganyRedGyaradosSpeechHouse.asm" INCLUDE "maps/MahoganyGym.asm" INCLUDE "maps/MahoganyPokeCenter1F.asm" INCLUDE "maps/Route42EcruteakGate.asm" INCLUDE "maps/LakeofRageHiddenPowerHouse.asm" INCLUDE "maps/LakeofRageMagikarpHouse.asm" INCLUDE "maps/Route43MahoganyGate.asm" INCLUDE "maps/Route43Gate.asm" INCLUDE "maps/RedsHouse1F.asm" INCLUDE "maps/RedsHouse2F.asm" INCLUDE "maps/BluesHouse.asm" INCLUDE "maps/OaksLab.asm" SECTION "bank67",DATA,BANK[$67] ; Map Scripts XX INCLUDE "maps/CherrygroveCity.asm" INCLUDE "maps/Route35.asm" INCLUDE "maps/Route43.asm" INCLUDE "maps/Route44.asm" INCLUDE "maps/Route45.asm" INCLUDE "maps/Route19.asm" INCLUDE "maps/Route25.asm" SECTION "bank68",DATA,BANK[$68] ; Map Scripts XXI INCLUDE "maps/CianwoodCity.asm" INCLUDE "maps/Route27.asm" INCLUDE "maps/Route29.asm" INCLUDE "maps/Route30.asm" INCLUDE "maps/Route38.asm" INCLUDE "maps/Route13.asm" INCLUDE "maps/PewterNidoranSpeechHouse.asm" INCLUDE "maps/PewterGym.asm" INCLUDE "maps/PewterMart.asm" INCLUDE "maps/PewterPokeCenter1F.asm" INCLUDE "maps/PewterPokeCEnter2FBeta.asm" INCLUDE "maps/PewterSnoozeSpeechHouse.asm" SECTION "bank69",DATA,BANK[$69] ; Map Scripts XXII INCLUDE "maps/EcruteakCity.asm" INCLUDE "maps/BlackthornCity.asm" INCLUDE "maps/Route26.asm" INCLUDE "maps/Route28.asm" INCLUDE "maps/Route31.asm" INCLUDE "maps/Route39.asm" INCLUDE "maps/Route40.asm" INCLUDE "maps/Route41.asm" INCLUDE "maps/Route12.asm" SECTION "bank6A",DATA,BANK[$6A] ; Map Scripts XXIII INCLUDE "maps/NewBarkTown.asm" INCLUDE "maps/VioletCity.asm" INCLUDE "maps/OlivineCity.asm" INCLUDE "maps/Route37.asm" INCLUDE "maps/Route42.asm" INCLUDE "maps/Route46.asm" INCLUDE "maps/ViridianCity.asm" INCLUDE "maps/CeladonCity.asm" INCLUDE "maps/Route15.asm" INCLUDE "maps/VermilionCity.asm" INCLUDE "maps/Route9.asm" INCLUDE "maps/CinnabarPokeCenter1F.asm" INCLUDE "maps/CinnabarPokeCenter2FBeta.asm" INCLUDE "maps/Route19FuchsiaGate.asm" INCLUDE "maps/SeafoamGym.asm" SECTION "bank6B",DATA,BANK[$6B] ; Map Scripts XXIV INCLUDE "maps/Route33.asm" INCLUDE "maps/Route2.asm" INCLUDE "maps/Route1.asm" INCLUDE "maps/PalletTown.asm" INCLUDE "maps/Route21.asm" INCLUDE "maps/CinnabarIsland.asm" INCLUDE "maps/Route20.asm" INCLUDE "maps/Route18.asm" INCLUDE "maps/Route17.asm" INCLUDE "maps/Route16.asm" INCLUDE "maps/Route7.asm" INCLUDE "maps/Route14.asm" INCLUDE "maps/LavenderTown.asm" INCLUDE "maps/Route6.asm" INCLUDE "maps/Route5.asm" INCLUDE "maps/Route24.asm" INCLUDE "maps/Route3.asm" INCLUDE "maps/Route4.asm" INCLUDE "maps/Route10South.asm" INCLUDE "maps/Route23.asm" INCLUDE "maps/SilverCavePokeCenter1F.asm" INCLUDE "maps/Route28FamousSpeechHouse.asm" SECTION "bank6C",DATA,BANK[$6C] ; Common text I INCLUDE "text/common.tx" ; Map Scripts XXV INCLUDE "maps/SilverCaveOutside.asm" INCLUDE "maps/Route10North.asm" SECTION "bank6D",DATA,BANK[$6D] INCLUDE "text/phone/mom.tx" INCLUDE "text/phone/bill.tx" INCLUDE "text/phone/elm.tx" INCLUDE "text/phone/trainers1.tx" SECTION "bank6E",DATA,BANK[$6E] ; Pokedex entries II ; 065-128 PokedexEntries2: INCLUDE "stats/pokedex/entries_2.asm" SECTION "bank6F",DATA,BANK[$6F] _FruitBearingTreeText: ; 0x1bc000 db $0, "It's a fruit-", $4f db "bearing tree.", $57 ; 0x1bc01c _HeyItsFruitText: ; 0x1bc01c db $0, "Hey! It's", $4f db "@" text_from_ram StringBuffer3 db $0, "!", $57 ; 0x1bc02d _ObtainedFruitText: ; 0x1bc02d db $0, "Obtained", $4f db "@" text_from_ram StringBuffer3 db $0, "!", $57 ; 0x1bc03e _FruitPackIsFullText: ; 0x1bc03e db $0, "But the PACK is", $4f db "full…", $57 ; 0x1bc055 _NothingHereText: ; 0x1bc055 db $0, "There's nothing", $4f db "here…", $57 ; 0x1bc06b INCBIN "baserom.gbc", $1bc06b, $1be08d - $1bc06b SECTION "bank70",DATA,BANK[$70] ; Common text II INCLUDE "text/common_2.tx" SECTION "bank71",DATA,BANK[$71] ; Common text III INCLUDE "text/common_3.tx" SECTION "bank72",DATA,BANK[$72] ; Item names & descriptions ItemNames: INCLUDE "items/item_names.asm" INCLUDE "items/item_descriptions.asm" MoveNames: INCLUDE "battle/move_names.asm" INCLUDE "engine/landmarks.asm" RegionCheck: ; 0x1caea1 ; Checks if the player is in Kanto or Johto. ; If in Johto, returns 0 in e. ; If in Kanto, returns 1 in e. ld a, [MapGroup] ld b, a ld a, [MapNumber] ld c, a call GetWorldMapLocation cp $5f ; on S.S. Aqua jr z, .johto cp $0 ; special jr nz, .checkagain ; If in map $00, load map group / map id from backup locations ld a, [BackupMapGroup] ld b, a ld a, [BackupMapNumber] ld c, a call GetWorldMapLocation .checkagain cp $2f ; Pallet Town jr c, .johto cp $58 ; Victory Road jr c, .kanto .johto ld e, 0 ret .kanto ld e, 1 ret SECTION "bank73",DATA,BANK[$73] ; Pokedex entries III ; 129-192 PokedexEntries3: INCLUDE "stats/pokedex/entries_3.asm" SECTION "bank74",DATA,BANK[$74] ; Pokedex entries IV ; 193-251 PokedexEntries4: INCLUDE "stats/pokedex/entries_4.asm" SECTION "bank75",DATA,BANK[$75] SECTION "bank76",DATA,BANK[$76] SECTION "bank77",DATA,BANK[$77] INCBIN "baserom.gbc", $1dc000, $1dc5a1 - $1dc000 Tileset26GFX: ; 0x1dc5a1 Tileset32GFX: ; 0x1dc5a1 Tileset33GFX: ; 0x1dc5a1 Tileset34GFX: ; 0x1dc5a1 Tileset35GFX: ; 0x1dc5a1 Tileset36GFX: ; 0x1dc5a1 INCBIN "gfx/tilesets/36.lz" ; 0x1dd1a8 db $00 Tileset26Meta: ; 0x1dd1a9 INCBIN "tilesets/26_metatiles.bin" ; 0x1dd5a9 Tileset26Coll: ; 0x1dd5a9 INCBIN "tilesets/26_collision.bin" ; 0x1dd6a9 INCBIN "baserom.gbc", $1dd6a9, $1ddf1c - $1dd6a9 Function1ddf1c: ; 1ddf1c ld hl, $5f33 ld de, $9310 call Decompress ret ; 1ddf26 INCBIN "baserom.gbc", $1ddf26, $1de0d7 - $1ddf26 Function1de0d7: ; 1de0d7 ld hl, $60e1 ld de, $a000 call Decompress ret ; 1de0e1 INCBIN "baserom.gbc", $1de0e1, $1de247 - $1de0e1 Function1de247: ; 1de247 ld a, [hBGMapAddress] ld l, a ld a, [$ffd7] ld h, a push hl inc hl ld a, l ld [hBGMapAddress], a ld a, h ld [$ffd7], a ld hl, $c4b3 ld [hl], $66 ld hl, $c4c7 ld a, $67 ld b, $f call $627f ld [hl], $68 ld hl, $c607 ld [hl], $3c xor a ld b, $12 ld hl, $cdec call $627f call Function3200 pop hl ld a, l ld [hBGMapAddress], a ld a, h ld [$ffd7], a ret ; 1de27f Function1de27f: ; 1de27f push de ld de, $0014 .asm_1de283 ld [hl], a add hl, de dec b jr nz, .asm_1de283 pop de ret ; 1de28a Function1de28a: ; 1de28a ld hl, DudeAutoInput_A jr .asm_1de299 ld hl, DudeAutoInput_RightA jr .asm_1de299 ld hl, DudeAutoInput_DownA jr .asm_1de299 .asm_1de299 ld a, $77 call StartAutoInput ret ; 1de29f DudeAutoInput_A: ; 1de29f db NO_INPUT, $50 db BUTTON_A, $00 db NO_INPUT, $ff ; end ; 1de2a5 DudeAutoInput_RightA: ; 1de2a5 db NO_INPUT, $08 db D_RIGHT, $00 db NO_INPUT, $08 db BUTTON_A, $00 db NO_INPUT, $ff ; end ; 1de2af DudeAutoInput_DownA: ; 1de2af db NO_INPUT, $fe db NO_INPUT, $fe db NO_INPUT, $fe db NO_INPUT, $fe db D_DOWN, $00 db NO_INPUT, $fe db NO_INPUT, $fe db NO_INPUT, $fe db NO_INPUT, $fe db BUTTON_A, $00 db NO_INPUT, $ff ; end ; 1de2c5 INCBIN "baserom.gbc", $1de2c5, $1de2e4 - $1de2c5 PokegearGFX: ; 1de2e4 INCBIN "gfx/misc/pokegear.lz" ; 1de5c7 INCBIN "baserom.gbc", $1de5c7, $1df238 - $1de5c7 SECTION "bank78",DATA,BANK[$78] Tileset33Meta: ; 0x1e0000 INCBIN "tilesets/33_metatiles.bin" ; 0x1e0400 Tileset34Meta: ; 0x1e0400 INCBIN "tilesets/34_metatiles.bin" ; 0x1e0800 Tileset35Meta: ; 0x1e0800 INCBIN "tilesets/35_metatiles.bin" ; 0x1e0c00 Tileset36Meta: ; 0x1e0c00 INCBIN "tilesets/36_metatiles.bin" ; 0x1e1000 SECTION "bank79",DATA,BANK[$79] SECTION "bank7A",DATA,BANK[$7A] SECTION "bank7B",DATA,BANK[$7B] INCBIN "baserom.gbc", $1ec000, $1ecf02 - $1ec000 SECTION "bank7C",DATA,BANK[$7C] INCBIN "baserom.gbc", $1f0000, $1f09d8 - $1f0000 SECTION "bank7D",DATA,BANK[$7D] INCBIN "baserom.gbc", $1f4000, $1f4003 - $1f4000 Function1f4003: ; 1f4003 ld a, $6 call GetSRAMBank ld hl, $4018 ld de, $a000 ld bc, $1000 call CopyBytes call CloseSRAM ret ; 1f4018 INCBIN "baserom.gbc", $1f4018, $1f636a - $1f4018 SECTION "bank7E",DATA,BANK[$7E] Function1f8000: ; 1f8000 ld a, [rSVBK] push af ld a, $3 ld [rSVBK], a xor a ld hl, $d100 ld bc, $00e0 call ByteFill ld a, $ff ld [$d10c], a ld [$d147], a ld [$d182], a ld de, $d100 ld a, [hRandomAdd] ld b, a .asm_1f8022 call RNG ld a, [hRandomAdd] add b ld b, a and $1f cp $15 jr nc, .asm_1f8022 ld b, a ld a, $1 call GetSRAMBank ld c, $7 ld hl, $be48 .asm_1f803a ld a, [hli] cp b jr z, .asm_1f8022 dec c jr nz, .asm_1f803a ld hl, $be48 ld a, [$be46] ld c, a ld a, b ld b, $0 add hl, bc ld [hl], a call CloseSRAM push af ld hl, $414e ld bc, $000b call AddNTimes ld bc, $000b call CopyBytes call $4081 pop af ld hl, $4000 ld bc, $0024 call AddNTimes ld bc, $0024 .asm_1f8070 ld a, $7c call GetFarByte ld [de], a inc hl inc de dec bc ld a, b or c jr nz, .asm_1f8070 pop af ld [rSVBK], a ret ; 1f8081 Function1f8081: ; 1f8081 ld c, $3 push bc ld a, $1 call GetSRAMBank .asm_1f8089 ld a, [$d800] dec a ld hl, $4450 ld bc, $04d7 call AddNTimes ld a, [hRandomAdd] ld b, a .asm_1f8099 call RNG ld a, [hRandomAdd] add b ld b, a and $1f cp $15 jr nc, .asm_1f8099 ld bc, $003b call AddNTimes ld a, [hli] ld b, a ld a, [hld] ld c, a ld a, [$d10b] cp b jr z, .asm_1f8089 ld a, [$d10c] cp c jr z, .asm_1f8089 ld a, [$d146] cp b jr z, .asm_1f8089 ld a, [$d147] cp c jr z, .asm_1f8089 ld a, [$d181] cp b jr z, .asm_1f8089 ld a, [$d182] cp c jr z, .asm_1f8089 ld a, [$be51] cp b jr z, .asm_1f8089 ld a, [$be52] cp b jr z, .asm_1f8089 ld a, [$be53] cp b jr z, .asm_1f8089 ld a, [$be54] cp b jr z, .asm_1f8089 ld a, [$be55] cp b jr z, .asm_1f8089 ld a, [$be56] cp b jr z, .asm_1f8089 ld bc, $003b call CopyBytes ld a, [$d265] push af push de ld hl, $ffc5 add hl, de ld a, [hl] ld [$d265], a ld bc, $0030 add hl, bc push hl call GetPokemonName ld h, d ld l, e pop de ld bc, $000b call CopyBytes pop de pop af ld [$d265], a pop bc dec c jp nz, $4083 ld a, [$be51] ld [$be54], a ld a, [$be52] ld [$be55], a ld a, [$be53] ld [$be56], a ld a, [$d10b] ld [$be51], a ld a, [$d146] ld [$be52], a ld a, [$d181] ld [$be53], a call CloseSRAM ret ; 1f814e INCBIN "baserom.gbc", $1f814e, $1fb8a8 - $1f814e SECTION "bank7F",DATA,BANK[$7F] SECTION "stadium2",DATA[$8000-$220],BANK[$7F] INCBIN "baserom.gbc", $1ffde0, $220