writebackup --> closewindow; game corner prize vendors; others
Merge branch 'master' of github.com:pret/pokecrystal into scriptmacrorenaming
Split up anim objects into several files
More battle anim object constants
More labels related to battle anims
More battle anims and bg effects
Battle Anim Object struct constants
Finish stats screen function labels
More stats screen shenanigans
Color fns, some more address decoding in link/mobile
Menu joy flags; started with link address space
More work on slots; WRAM cleanup, Move Deleter
'db "@" \ db "@"' to 'db "@@"'.
Split common text into a separate object.
Merge branch 'master' of https://github.com/pret/pokecrystal into scriptmacrorenaming
Mobile trade animations, pokepic animations
text/common.asm is only for std scripts.
Map script and color shenanigans
Replaced SignpostItem with Hidden(ItemName)
card flip (checkpoint commit)
.TriggerX labels are now consistently 0-based
underground switches, town map
More battle tower shenanigans
Address some comments from padz
Getting started with battle anims; sine and cosine
No more autogen functions in engine/crystal_intro.asm
More work interpreting the sprite engine
Break up engine/sprites.asm; address yenatch's comments
More animations including cutting grass
Merge branch 'master' of github.com:pret/pokecrystal into scriptmacrorenaming
Merge pull request #328 from PikalaxALT/master
Renaming sections, further dissolving main.asm
Person event constants for each map
Fix some labels in engine/timeofdaypals.asm
Battle Tower scripts and text labels
Final relabeling before merge
Rename several script commands
Partial interpretation of battle tower trainer data
Mobile functions for fixed-phrase selection
Foreign language font handling in mail
Annotate battle tower text bug
main.asm is now under 30k lines
items/item_effects.asm; engine/evolution.asm
engine/compose_mail.asm; ldpixel
Fruit tree constants, more mail engine
Here's the mail it never fails
More specials; bank 12 mobile
Split up some more banks in main.asm
Options menu, some mobile fns
Little cleanup on engine/scripting.asm
Movement constants, script stack
Further decoding of SpriteMovementData
Fix some movement macro/function names
Globally introduce PERSONTYPE constants