shithub: pokecrystal

ref: a63d9dfd4f4b214034c9a88a14b53635c10914d9
dir: /engine/battle/move_effects/belly_drum.asm/

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BattleCommand_BellyDrum: ; 37c1a
; bellydrum
; This command is buggy because it raises the user's attack
; before checking that it has enough HP to use the move.
; Swap the order of these two blocks to fix.
	call BattleCommand_AttackUp2
	ld a, [wAttackMissed]
	and a
	jr nz, .failed

	callfar GetHalfMaxHP
	callfar CheckUserHasEnoughHP
	jr nc, .failed

	push bc
	call AnimateCurrentMove
	pop bc
	callfar SubtractHPFromUser
	call UpdateUserInParty
	ld a, 5

.max_attack_loop
	push af
	call BattleCommand_AttackUp2
	pop af
	dec a
	jr nz, .max_attack_loop

	ld hl, BellyDrumText
	jp StdBattleTextBox

.failed
	call AnimateFailedMove
	jp PrintButItFailed

; 37c55