even better performance for read_line
better read_line performance in preprocessor
reset stdout in prequeue.py near end
don't call load_pokecrystal_macros 2000 times
Merge pull request #183 from kanzure/preprocessor-macro-function
Merge branch 'master' into preprocessor-macro-function
refactor preprocessor macros into a function
remove an Exception from preprocessor
Merge pull request #182 from kanzure/preprocessor-asserts
Merge branch 'master' into preprocessor-asserts
make a MacroException more verbose in preprocessor
convert a macro_translator assert in preprocessor
raise MacroException instead of Exception
fix "raise Exception" formatting in preprocessor
replace an assert in macro_translator
generic preprocessor-specific exception classes
Merge pull request #181 from kanzure/remove-globals-from-preprocessor
remove the do_macro_sanity_check global
remove the show_original_lines global
Merge pull request #180 from yenatch/master
rename FarBattleTextBox to StdBattleTextBox
undo overcommenting in BattleRandom
Merge pull request #179 from kanzure/remove-preprocessor-skippable-macros
use callab/callba macros for known FarCalls
remove ItemFragment from preprocessor
remove "skippable_macros" from preprocessor
HACK: re-instate the ItemFragment macro hack
Merge remote-tracking branch 'kanzure/master'
Merge pull request #3 from kanzure/proposed-yenatch-master
less arbitrary wram clearing in game init
remove a section def in the middle of the player struct
Merge branch 'kanzure/master' into yenatch/master
Merge pull request #177 from yenatch/split-main
Merge pull request #176 from yenatch/interrupts
Merge pull request #175 from yenatch/rename-bittables
Merge pull request #174 from yenatch/boxmons
PCItems and game init formatting
move battle tower mon handling asm into battle_tower.asm
move GiveOddEgg into odd_eggs.asm
use more bank 0 labels in engine/scripting.asm
fix/add some missing function labels in bank 0
condense repeated asm with rept macros
proper labeling of common function GetSpritePalette
condense some repetitive asm with rept macros
move VBlank interrupt label from main.asm to engine/vblank.asm
move copy asm from main.asm to engine/copy.asm
move palette asm from main.asm to engine/palettes.asm
move time-related asm from main.asm into engine/time.asm
move serial asm from main.asm into engine/serial.asm
move more joypad code from main.asm into engine/joypad.asm
split lcd functions out of main.asm
split fading functions out of main.asm
secret ruins of alph water stone room asm
warp sound effects in field moves
more field move scripts and some map header references
fix baserom.gbc check in Makefile
Merge pull request #169 from kanzure/fail-fast-without-baserom
get rid of a trailing incbin at the end of bank 21
more text_jumps in known functions
fix Stack's address ($c100 -> $c0ff)
Merge pull request #171 from kanzure/remove-imports-from-preprocessor
two more unused imports from preprocessor
Merge pull request #170 from kanzure/fix-up-preprocessor
don't use globals in the preprocessor
use generic skippable macros in preprocessor
don't directly reference two macro classes
Merge branch 'remove-another-moneybyteparam-special-case' into master
remove MoneyByteParam from preprocessor
Merge branch 'master' into remove-another-moneybyteparam-special-case
remove another MoneyByteParam special case
fail fast when the baserom.gbc file doesn't exist
Merge pull request #168 from kanzure/remove-preprocessor-special-case
remove a special case for MoneyByteParam
hram constants in serial interrupt
gbhw: flag constants for interrupts and timer registers
rename PushScriptPointer -> CallScript