shithub: pokecrystal

ref: a7a95e59f7fb9d36d8efdb4cbee4b7fb12775be5
dir: /audio/music/pokemonlullaby.asm/

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Music_PokemonLullaby: ; f6d79
	dbw $80, Music_PokemonLullaby_Ch1
	dbw $01, Music_PokemonLullaby_Ch2
	dbw $02, Music_PokemonLullaby_Ch3
; f6d82

Music_PokemonLullaby_Ch1: ; f6d82
	tempo 224
	volume $77
	dutycycle $3
	tone $0001
Music_PokemonLullaby_branch_f6d8c: ; f6d8c
	notetype $c, $a7
	octave 3
	note G_, 16
	octave 4
	note C_, 16
	stereopanning $f0
	octave 3
	note G_, 16
	stereopanning $f
	octave 4
	note C_, 8
	stereopanning $f0
	octave 3
	note B_, 8
	stereopanning $f
	note G_, 16
	stereopanning $f0
	octave 4
	note C_, 8
	stereopanning $f
	octave 3
	note B_, 8
	stereopanning $f0
	note G_, 8
	stereopanning $ff
	note __, 2
	note G_, 2
	note G_, 2
	note B_, 2
	octave 4
	note C_, 4
	octave 3
	note B_, 4
	octave 4
	note C_, 4
	octave 3
	note B_, 4
	note G_, 16
	octave 4
	note C_, 8
	octave 3
	note B_, 8
	loopchannel 0, Music_PokemonLullaby_branch_f6d8c
; f6dc4

Music_PokemonLullaby_Ch2: ; f6dc4
	vibrato $10, $14
	dutycycle $0
	notetype $c, $b4
Music_PokemonLullaby_branch_f6dcc: ; f6dcc
	note __, 16
	note __, 10
	octave 4
	note G_, 2
	note F#, 2
	note G_, 2
	intensity $b7
	note E_, 12
	note D_, 2
	note E_, 2
	note F_, 4
	note G_, 4
	note F_, 2
	note E_, 2
	note D_, 2
	note F_, 2
	note E_, 10
	intensity $b5
	note D_, 2
	note D_, 2
	intensity $c7
	note E_, 2
	note F_, 4
	note E_, 4
	note F_, 4
	intensity $b5
	note G_, 2
	note G_, 2
	note D#, 2
	intensity $b7
	note E_, 14
	intensity $87
	octave 3
	note F_, 8
	note G_, 4
	intensity $b5
	octave 4
	note G_, 2
	note G_, 2
	intensity $b7
	note D#, 2
	note E_, 16
	note __, 14
	loopchannel 0, Music_PokemonLullaby_branch_f6dcc
; f6e03

Music_PokemonLullaby_Ch3: ; f6e03
	notetype $c, $11
Music_PokemonLullaby_branch_f6e06: ; f6e06
	stereopanning $f0
	octave 4
	note C_, 2
	note E_, 2
	note G_, 2
	note B_, 2
	octave 5
	note C_, 2
	octave 4
	note B_, 2
	note A_, 2
	note G_, 2
	stereopanning $f
	note D_, 2
	note F_, 2
	note A_, 2
	octave 5
	note C_, 2
	note D_, 2
	note C_, 2
	octave 4
	note B_, 2
	note A_, 2
	loopchannel 0, Music_PokemonLullaby_branch_f6e06
; f6e23