ref: a9f8aeb94efa833c562b435854ca169f81184db8
dir: /maps/HallOfFame.asm/
const_value set 2 const HALLOFFAME_LANCE HallOfFame_MapScripts: .SceneScripts: db 2 scene_script .EnterHallOfFame scene_script .DummyScene .MapCallbacks: db 0 .EnterHallOfFame: priorityjump .EnterHallOfFameScript end .DummyScene: end .EnterHallOfFameScript: follow HALLOFFAME_LANCE, PLAYER applymovement HALLOFFAME_LANCE, HallOfFame_WalkUpWithLance stopfollow spriteface PLAYER, RIGHT opentext writetext HallOfFame_LanceText waitbutton closetext spriteface HALLOFFAME_LANCE, UP applymovement PLAYER, HallOfFame_SlowlyApproachMachine setscene 1 pause 15 writebyte HEALMACHINE_HALL_OF_FAME special Special_HealMachineAnim setevent EVENT_BEAT_ELITE_FOUR setevent EVENT_TELEPORT_GUY setevent EVENT_RIVAL_SPROUT_TOWER clearevent EVENT_RED_IN_MT_SILVER setevent EVENT_OLIVINE_PORT_SPRITES_BEFORE_HALL_OF_FAME clearevent EVENT_OLIVINE_PORT_SPRITES_AFTER_HALL_OF_FAME setmapscene SPROUT_TOWER_3F, 1 special HealParty checkevent EVENT_GOT_SS_TICKET_FROM_ELM iftrue .SkipPhoneCall specialphonecall SPECIALCALL_SSTICKET .SkipPhoneCall: halloffame end HallOfFame_WalkUpWithLance: step UP step UP step UP step UP step UP step UP step UP step UP step RIGHT turn_head LEFT step_end HallOfFame_SlowlyApproachMachine: slow_step UP step_end HallOfFame_LanceText: text "LANCE: It's been a" line "long time since I" cont "last came here." para "This is where we" line "honor the LEAGUE" para "CHAMPIONS for all" line "eternity." para "Their courageous" line "#MON are also" cont "inducted." para "Here today, we" line "witnessed the rise" para "of a new LEAGUE" line "CHAMPION--a" para "trainer who feels" line "compassion for," para "and trust toward," line "all #MON." para "A trainer who" line "succeeded through" para "perseverance and" line "determination." para "The new LEAGUE" line "CHAMPION who has" para "all the makings" line "of greatness!" para "<PLAY_G>, allow me" line "to register you" para "and your partners" line "as CHAMPIONS!" done HallOfFame_MapEvents: ; filler db 0, 0 .Warps: db 2 warp_def 4, 13, 3, LANCES_ROOM warp_def 5, 13, 4, LANCES_ROOM .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 1 object_event 4, 12, SPRITE_LANCE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1