ref: a9f8aeb94efa833c562b435854ca169f81184db8
dir: /maps/ViridianGym.asm/
const_value set 2 const VIRIDIANGYM_BLUE const VIRIDIANGYM_GYM_GUY ViridianGym_MapScripts: .SceneScripts: db 0 .MapCallbacks: db 0 ViridianGymBlueScript: faceplayer opentext checkflag ENGINE_EARTHBADGE iftrue .FightDone writetext LeaderBlueBeforeText waitbutton closetext winlosstext LeaderBlueWinText, 0 loadtrainer BLUE, BLUE1 startbattle reloadmapafterbattle setevent EVENT_BEAT_BLUE opentext writetext Text_ReceivedEarthBadge playsound SFX_GET_BADGE waitsfx setflag ENGINE_EARTHBADGE writetext LeaderBlueAfterText waitbutton closetext end .FightDone: writetext LeaderBlueEpilogueText waitbutton closetext end ViridianGymGuyScript: faceplayer opentext checkevent EVENT_BEAT_BLUE iftrue .ViridianGymGuyWinScript writetext ViridianGymGuyText waitbutton closetext end .ViridianGymGuyWinScript: writetext ViridianGymGuyWinText waitbutton closetext end ViridianGymStatue: checkflag ENGINE_EARTHBADGE iftrue .Beaten jumpstd gymstatue1 .Beaten: trainertotext BLUE, BLUE1, MEM_BUFFER_1 jumpstd gymstatue2 LeaderBlueBeforeText: text "BLUE: Yo! Finally" line "got here, huh?" para "I wasn't in the" line "mood at CINNABAR," para "but now I'm ready" line "to battle you." para "…" para "You're telling me" line "you conquered all" cont "the GYMS in JOHTO?" para "Heh! JOHTO's GYMS" line "must be pretty" cont "pathetic then." para "Hey, don't worry" line "about it." para "I'll know if you" line "are good or not by" para "battling you right" line "now." para "Ready, JOHTO" line "CHAMP?" done LeaderBlueWinText: text "BLUE: What?" para "How the heck did I" line "lose to you?" para "…" para "Tch, all right…" line "Here, take this--" cont "it's EARTHBADGE." done Text_ReceivedEarthBadge: text "<PLAYER> received" line "EARTHBADGE." done LeaderBlueAfterText: text "BLUE: …" para "All right, I was" line "wrong. You're the" para "real deal. You are" line "a good trainer." para "But I'm going to" line "beat you someday." para "Don't you forget" line "it!" done LeaderBlueEpilogueText: text "BLUE: Listen, you." para "You'd better not" line "lose until I beat" cont "you. Got it?" done ViridianGymGuyText: text "Yo, CHAMP in" line "making!" para "How's it going?" line "Looks like you're" cont "on a roll." para "The GYM LEADER is" line "a guy who battled" para "the CHAMPION three" line "years ago." para "He's no pushover." para "Give it everything" line "you've got!" done ViridianGymGuyWinText: text "Man, you are truly" line "tough…" para "That was a heck of" line "an inspirational" para "battle. It brought" line "tears to my eyes." done ViridianGym_MapEvents: ; filler db 0, 0 .Warps: db 2 warp_def 4, 17, 1, VIRIDIAN_CITY warp_def 5, 17, 1, VIRIDIAN_CITY .CoordEvents: db 0 .BGEvents: db 2 bg_event 3, 13, BGEVENT_READ, ViridianGymStatue bg_event 6, 13, BGEVENT_READ, ViridianGymStatue .ObjectEvents: db 2 object_event 5, 3, SPRITE_BLUE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ViridianGymBlueScript, EVENT_VIRIDIAN_GYM_BLUE object_event 7, 13, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ViridianGymGuyScript, EVENT_VIRIDIAN_GYM_BLUE