shithub: pokecrystal

ref: ac15415949b741258fbb67a7ad5eb7020e8e745c
dir: /maps/WillsRoom.asm/

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	const_def 2 ; object constants
	const WILLSROOM_WILL

WillsRoom_MapScripts:
	db 2 ; scene scripts
	scene_script .LockDoor ; SCENE_DEFAULT
	scene_script .DummyScene ; SCENE_FINISHED

	db 1 ; callbacks
	callback MAPCALLBACK_TILES, .WillsRoomDoors

.LockDoor:
	priorityjump .WillsDoorLocksBehindYou
	end

.DummyScene:
	end

.WillsRoomDoors:
	checkevent EVENT_WILLS_ROOM_ENTRANCE_CLOSED
	iffalse .KeepEntranceOpen
	changeblock 4, 14, $2a ; wall
.KeepEntranceOpen:
	checkevent EVENT_WILLS_ROOM_EXIT_OPEN
	iffalse .KeepExitClosed
	changeblock 4, 2, $16 ; open door
.KeepExitClosed:
	return

.WillsDoorLocksBehindYou:
	applymovement PLAYER, WillsRoom_EnterMovement
	refreshscreen $86
	playsound SFX_STRENGTH
	earthquake 80
	changeblock 4, 14, $2a ; wall
	reloadmappart
	closetext
	setscene SCENE_FINISHED
	setevent EVENT_WILLS_ROOM_ENTRANCE_CLOSED
	waitsfx
	end

WillScript_Battle:
	faceplayer
	opentext
	checkevent EVENT_BEAT_ELITE_4_WILL
	iftrue WillScript_AfterBattle
	writetext WillScript_WillBeforeText
	waitbutton
	closetext
	winlosstext WillScript_WillBeatenText, 0
	loadtrainer WILL, WILL1
	startbattle
	reloadmapafterbattle
	setevent EVENT_BEAT_ELITE_4_WILL
	opentext
	writetext WillScript_WillDefeatText
	waitbutton
	closetext
	playsound SFX_ENTER_DOOR
	changeblock 4, 2, $16 ; open door
	reloadmappart
	closetext
	setevent EVENT_WILLS_ROOM_EXIT_OPEN
	waitsfx
	end

WillScript_AfterBattle:
	writetext WillScript_WillDefeatText
	waitbutton
	closetext
	end

WillsRoom_EnterMovement:
	step UP
	step UP
	step UP
	step UP
	step_end

WillScript_WillBeforeText:
	text "Welcome to #MON"
	line "LEAGUE, <PLAYER>."

	para "Allow me to intro-"
	line "duce myself. I am"
	cont "WILL."

	para "I have trained all"
	line "around the world,"

	para "making my psychic"
	line "#MON powerful."

	para "And, at last, I've"
	line "been accepted into"
	cont "the ELITE FOUR."

	para "I can only keep"
	line "getting better!"

	para "Losing is not an"
	line "option!"
	done

WillScript_WillBeatenText:
	text "I… I can't…"
	line "believe it…"
	done

WillScript_WillDefeatText:
	text "Even though I was"
	line "defeated, I won't"
	cont "change my course."

	para "I will continue"
	line "battling until I"

	para "stand above all"
	line "trainers!"

	para "Now, <PLAYER>, move"
	line "on and experience"

	para "the true ferocity"
	line "of the ELITE FOUR."
	done

WillsRoom_MapEvents:
	db 0, 0 ; filler

	db 3 ; warp events
	warp_event  5, 17, INDIGO_PLATEAU_POKECENTER_1F, 4
	warp_event  4,  2, KOGAS_ROOM, 1
	warp_event  5,  2, KOGAS_ROOM, 2

	db 0 ; coord events

	db 0 ; bg events

	db 1 ; object events
	object_event  5,  7, SPRITE_WILL, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, WillScript_Battle, -1