ref: ad50e94b5029ce5a7d45fd3576f8f017eae6449c
dir: /docs/movement_commands.md/
# Movement Commands Defined in [macros/scripts/movement.asm](https://github.com/pret/pokecrystal/blob/master/macros/scripts/movement.asm) and [engine/overworld/movement.asm:MovementPointers](https://github.com/pret/pokecrystal/blob/master/engine/overworld/movement.asm). ## `$00`−`$03`: <code>turn_head <i>direction</i></code> ## `$04`−`$07`: <code>turn_step <i>direction</i></code> ## `$08`−`$0B`: <code>slow_step <i>direction</i></code> ## `$0C`−`$0F`: <code>step <i>direction</i></code> ## `$10`−`$13`: <code>big_step <i>direction</i></code> ## `$14`−`$17`: <code>slow_slide_step <i>direction</i></code> ## `$18`−`$1B`: <code>slide_step <i>direction</i></code> ## `$1C`−`$1F`: <code>fast_slide_step <i>direction</i></code> ## `$20`−`$23`: <code>turn_away <i>direction</i></code> ## `$24`−`$27`: <code>turn_in <i>direction</i></code> ## `$28`−`$2B`: <code>turn_waterfall <i>direction</i></code> ## `$2C`−`$2F`: <code>slow_jump_step <i>direction</i></code> ## `$30`−`$33`: <code>jump_step <i>direction</i></code> ## `$34`−`$37`: <code>fast_jump_step <i>direction</i></code> ## `$38`: `remove_sliding` ## `$39`: `set_sliding` ## `$3A`: `remove_fixed_facing` ## `$3B`: `fix_facing` ## `$3C`: `show_object` ## `$3D`: `hide_object` ## `$3E`−`$46`: <code>step_sleep <i>length</i></code> ## `$47`: `step_end` ## `$48`: <code>step_48 <i>param</i></code> ## `$49`: `remove_object` ## `$4A`: `step_loop` ## `$4B`: `step_4b` ## `$4C`: `teleport_from` ## `$4D`: `teleport_to` ## `$4E`: `skyfall` ## `$4F`: <code>step_dig <i>length</i></code> ## `$50`: `step_bump` ## `$51`: `fish_got_bite` ## `$52`: `fish_cast_rod` ## `$53`: `hide_emote` ## `$54`: `show_emote` ## `$55`: <code>step_shake <i>displacement</i></code> ## `$56`: `tree_shake` ## `$57`: <code>rock_smash <i>length</i></code> ## `$58`: <code>return_dig <i>length</i></code> ## `$59`: `skyfall_top`