shithub: pokecrystal

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ae3bef55 – Remy Oukaour <[email protected]> authored on 2017/12/22 12:59
Document one more graphical mistake

763bd481 – Remy Oukaour <[email protected]> authored on 2017/12/22 12:52
Document a graphical error

ff4d25ee – Remy Oukaour <[email protected]> authored on 2017/12/21 07:11
Include bugfix in comments

d6dccb7d – Remy Oukaour <[email protected]> authored on 2017/12/21 06:56
Use NAME_LENGTH_JAPANESE more

02609940 – Remy Oukaour <[email protected]> authored on 2017/12/21 06:43
Document one more bug

2fa1e97a – Remy Oukaour <[email protected]> authored on 2017/12/19 14:04
Document two more bugs

17058aae – Remy Oukaour <[email protected]> authored on 2017/12/17 15:45
Auto-label more map scripts

3ed016f9 – Remy Oukaour <[email protected]> authored on 2017/12/17 14:48
Auto-label more map scripts

25a39606 – Remy Oukaour <[email protected]> authored on 2017/12/16 14:00
Move some more main.asm routines into individual files

05d49f7d – Remy Oukaour <[email protected]> authored on 2017/12/16 07:49
Move more code out of main.asm

aa44ecfc – Remy Oukaour <[email protected]> authored on 2017/12/16 07:09
Consolidate duplicate graphics

bd6dc94d – Remy Oukaour <[email protected]> authored on 2017/12/15 19:52
Move tileset-specific palette code into tilesets/

fbf931f5 – Remy Oukaour <[email protected]> authored on 2017/12/15 19:50
Ad some more constants for meaningful audio WRAM bits

cbde91d7 – Remy Oukaour <[email protected]> authored on 2017/12/15 18:59
Only engine/decorations.asm uses PadCoords_de

5aac8afa – Remy Oukaour <[email protected]> authored on 2017/12/15 18:29
PLAYER_SLIP → PLAYER_SKATE (probably used for the beta skateboard; DoPlayerMovement.BikeCheck returns true for it)

fa98c29f – Remy Oukaour <[email protected]> authored on 2017/12/15 17:36
Add more palettes to data/palettes/

f96aab40 – Remy Oukaour <[email protected]> authored on 2017/12/15 16:32
Correct some documentation comments

e44640b0 – Remy Oukaour <[email protected]> authored on 2017/12/15 16:22
Move more main.asm code into individual files

01bd8ac9 – Remy Oukaour <[email protected]> authored on 2017/12/15 15:12
Move old baserom.gbc 'compare' scripts to tools/

1038ebca – Remy Oukaour <[email protected]> authored on 2017/12/15 15:10
Move more contiguous related code blocks from main.asm to engine/ and events/

606817f1 – Remy Oukaour <[email protected]> authored on 2017/12/15 13:25
Add a map_connection_struct macro

2cf5cc1d – Remy Oukaour <[email protected]> authored on 2017/12/15 12:50
Move more unknown graphics into real subfolders

59fe4078 – Remy Oukaour <[email protected]> authored on 2017/12/15 12:22
Copy pokered's organization some more, with further constant and data files

dc76bf80 – Remy Oukaour <[email protected]> authored on 2017/12/15 08:21
Move all misc/ and unknown/ files to meaningful directories

ebf3bfb6 – Remy Oukaour <[email protected]> authored on 2017/12/15 07:53
Move some misc/ files into meaningful directories

253c0994 – Remy Oukaour <[email protected]> authored on 2017/12/15 07:38
Move data/audio/ back into audio/

94722aa8 – Remy Oukaour <[email protected]> authored on 2017/12/15 07:31
Move predef/ files into engine/

2b6dd505 – Remy Oukaour <[email protected]> authored on 2017/12/14 20:01
Document another bug

d334a331 – Remy Oukaour <[email protected]> authored on 2017/12/14 19:54
Correct `endturn` value

d6dc9351 – Remy Oukaour <[email protected]> authored on 2017/12/14 19:48
Start documenting effect commands

fecc5c33 – Remy Oukaour <[email protected]> authored on 2017/12/14 19:38
More comments for macros

28aec67f – Remy Oukaour <[email protected]> authored on 2017/12/14 19:05
Document one more bug/oversight

6ba30e59 – Remy Oukaour <[email protected]> authored on 2017/12/14 18:35
Macro-ify the unused palette map

6ab1d028 – Remy Oukaour <[email protected]> authored on 2017/12/14 18:00
Split items/ and trainers/ into their data/ and engine/ components

9ba224e2 – Remy Oukaour <[email protected]> authored on 2017/12/14 16:45
Document two more bugs

232feca2 – Remy Oukaour <[email protected]> authored on 2017/12/14 14:07
Consistent "(with <routine>) in <file>" phrasing

68785d99 – Remy Oukaour <[email protected]> authored on 2017/12/14 14:04
Use absolute links within repository

c5d482df – Remy Oukaour <[email protected]> authored on 2017/12/14 11:28
Document two more bugs found by Crystal_

b17db9b8 – Remy Oukaour <[email protected]> authored on 2017/12/14 09:18
Friend Ball happiness for boxed Pokémon is not a bug

7350c370 – Remy Oukaour <[email protected]> authored on 2017/12/14 07:19
Replace two numbers with constants (found by pfero)

2ff7f505 – Remy Oukaour <[email protected]> authored on 2017/12/13 19:38
Clarify which gfx anim commands are for oam

e48a4012 – Remy Oukaour <[email protected]> authored on 2017/12/13 19:36
Reorganize macros

8745915d – Remy Oukaour <[email protected]> authored on 2017/12/13 13:07
Rename the Onix trade house to match the rest

0e7a101e – Remy Oukaour <[email protected]> authored on 2017/12/13 12:59
Use constants for gender ratios

3e5b6322 – Remy Oukaour <[email protected]> authored on 2017/12/13 11:57
Don't bother supporting numbered lists

00f28bb8 – Remy Oukaour <[email protected]> authored on 2017/12/13 11:52
Consistent **Fix:** notation

feef75c5 – Remy Oukaour <[email protected]> authored on 2017/12/13 11:46
Document more bugs and glitches

76ea5768 – Remy Oukaour <[email protected]> authored on 2017/12/12 19:28
Add table of contents (might remove if it's too cumbersome to maintain)

a6656a98 – yenatch <[email protected]> authored on 2017/12/12 18:47
condense tileset sprite palettes

725750d6 – yenatch <[email protected]> authored on 2017/12/12 18:45
use an xor instead of the result

a1d9c745 – yenatch <[email protected]> authored on 2017/12/12 18:44
SpriteAnimSeqData comments on same line

0dd914e5 – yenatch <[email protected]> authored and GitHub <[email protected]> committed on 2017/12/12 18:37
Merge pull request #416 from roukaour/master

cd88196b – Remy Oukaour <[email protected]> authored on 2017/12/12 18:07
Missing close parenthesis

138abd09 – Remy Oukaour <[email protected]> authored on 2017/12/12 18:05
Document one more bug.

10eb426e – Remy Oukaour <[email protected]> authored on 2017/12/12 17:58
Document more bugs

c85587d9 – Remy Oukaour <[email protected]> authored on 2017/12/12 16:29
Remove unused constant

7748b20c – Remy Oukaour <[email protected]> authored on 2017/12/12 16:16
GetForestTreeFrame is not technically a bug or glitch, but it's exceptional

370839ca – Remy Oukaour <[email protected]> authored on 2017/12/12 15:50
Keep the "Bugs and Glitches" name

ad620243 – Remy Oukaour <[email protected]> authored on 2017/12/12 15:21
Fix `make compare`

78d48973 – Remy Oukaour <[email protected]> authored on 2017/12/12 15:15
Merge branch 'master' of https://github.com/pret/pokecrystal

93c32e35 – Remy Oukaour <[email protected]> authored on 2017/12/12 15:15
Document bugs and glitches

05ac706f – yenatch <[email protected]> authored and GitHub <[email protected]> committed on 2017/12/12 14:14
Merge pull request #415 from roukaour/asm-collisions

6cf7c079 – yenatch <[email protected]> authored and GitHub <[email protected]> committed on 2017/12/12 14:13
Merge pull request #414 from roukaour/master

f0ab0912 – Remy Oukaour <[email protected]> authored on 2017/12/12 13:50
Add an FAQ, and ive a bit more detail in Windows install instructions

e4a61cf1 – Remy Oukaour <[email protected]> authored on 2017/12/12 11:27
Use constants for asm collision data

b0064153 – Remy Oukaour <[email protected]> authored on 2017/12/12 11:15
Define constants for collision types

047c8e4b – Remy Oukaour <[email protected]> authored on 2017/12/12 09:11
xy_trigger handles $0 padding, so map scripts are simpler

8b501c19 – Remy Oukaour <[email protected]> authored on 2017/12/12 08:57
Fix Markdown syntax

33eb3c6a – Remy Oukaour <[email protected]> authored on 2017/12/12 08:56
Start documentation for map callbacks.

906d356e – Remy Oukaour <[email protected]> authored on 2017/12/12 08:51
Fix relative links

0b34c997 – Remy Oukaour <[email protected]> authored on 2017/12/12 08:51
Add basic documentation for text commands.

5b13a7a1 – Remy Oukaour <[email protected]> authored on 2017/12/12 08:22
Identify more sprite-related constants

c5675927 – Remy Oukaour <[email protected]> authored on 2017/12/12 07:18
Identify more sprite-related constants

56d0f13e – Remy Oukaour <[email protected]> authored on 2017/12/12 06:26
Merge branch 'master' of https://github.com/pret/pokecrystal

48e40a7f – Remy Oukaour <[email protected]> authored on 2017/12/11 20:34
Identify some SPRITE_ANIM_FRAME_IDX_* constants

065de036 – Remy Oukaour <[email protected]> authored on 2017/12/11 20:06
Separate sprite constants and sprite-related data constants, like Pokémon and maps

39367a1b – Remy Oukaour <[email protected]> authored on 2017/12/11 20:01
Outdoor sprite groups have the same names as map header groups

f6942b9a – yenatch <[email protected]> authored and GitHub <[email protected]> committed on 2017/12/11 19:08
Merge pull request #411 from roukaour/master

79873a1b – Remy Oukaour <[email protected]> authored on 2017/12/11 18:44
Move pic animation documentation to docs/

265d36c6 – Remy Oukaour <[email protected]> authored on 2017/12/11 18:11
Italicize variables in docs

c3f423e3 – Remy Oukaour <[email protected]> authored on 2017/12/11 18:05
Sprite headers and trainer palettes don't have pointer tables, so they don't need individual labels

213dcc70 – Remy Oukaour <[email protected]> authored on 2017/12/11 17:59
More consistent data tables

f1f84743 – Remy Oukaour <[email protected]> authored on 2017/12/11 17:44
Keep table labels in the same files as their contents.

fe9cb900 – Remy Oukaour <[email protected]> authored on 2017/12/11 17:02
Fix map script documentation formatting

19a3d1b6 – Remy Oukaour <[email protected]> authored on 2017/12/11 16:45
Fix Markdown formatting for example lines

20f98e14 – Remy Oukaour <[email protected]> authored on 2017/12/11 16:40
Start documentation for map scripts

11b9bcb9 – Remy Oukaour <[email protected]> authored on 2017/12/11 16:25
Start a docs directory; documentation still needs to be written

dc4357b7 – Remy Oukaour <[email protected]> authored on 2017/12/11 13:39
"Pic Pointers" and "Unown Pic Pointers" must start at the same address

2d644f50 – Remy Oukaour <[email protected]> authored on 2017/12/11 13:04
Name some gfx/unknown/ files

e6f6a753 – Remy Oukaour <[email protected]> authored on 2017/12/11 12:51
Move the rest of gfx/misc/ into specific directories

720cdc72 – Remy Oukaour <[email protected]> authored on 2017/12/11 12:41
Comments distinguish "move effects" and "effect commands"

4afc2f01 – Remy Oukaour <[email protected]> authored on 2017/12/11 12:35
Add member constants for the base data struct, same as most other structs

8c2c9e91 – Remy Oukaour <[email protected]> authored on 2017/12/11 12:13
Better file name

2e41368a – Remy Oukaour <[email protected]> authored on 2017/12/11 12:11
Factor out one more data table

690442e3 – Remy Oukaour <[email protected]> authored on 2017/12/11 11:51
Map dimensions are separate from other constants, same as pokemon_constants vs pokemon_data_constants

4af1d7ec – Remy Oukaour <[email protected]> authored on 2017/12/11 11:50
Name map groups

5be98bae – Remy Oukaour <[email protected]> authored on 2017/12/11 10:20
Move more data tables into data/ files.

31cce83e – Remy Oukaour <[email protected]> authored on 2017/12/11 08:47
Move lots of data tables into individual data/ files

c2ad79c4 – Remy Oukaour <[email protected]> authored on 2017/12/11 07:20
Add constants for time-of-day boundaries

ec380e6d – Remy Oukaour <[email protected]> authored on 2017/12/10 20:11
tilemap → tileset

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