ref: ae50b1148ae48aa083e6d26dd27a662fffb950ed
dir: /engine/events/std_scripts.asm/
StdScripts:: ; entries correspond to constants/std_constants.asm dba PokecenterNurseScript dba DifficultBookshelfScript dba PictureBookshelfScript dba MagazineBookshelfScript dba TeamRocketOathScript dba IncenseBurnerScript dba MerchandiseShelfScript dba TownMapScript dba WindowScript dba TVScript dba HomepageScript dba Radio1Script dba Radio2Script dba TrashCanScript dba StrengthBoulderScript dba SmashRockScript dba PokecenterSignScript dba MartSignScript dba GoldenrodRocketsScript dba RadioTowerRocketsScript dba ElevatorButtonScript dba DayToTextScript dba BugContestResultsWarpScript dba BugContestResultsScript dba InitializeEventsScript dba AskNumber1MScript dba AskNumber2MScript dba RegisteredNumberMScript dba NumberAcceptedMScript dba NumberDeclinedMScript dba PhoneFullMScript dba RematchMScript dba GiftMScript dba PackFullMScript dba RematchGiftMScript dba AskNumber1FScript dba AskNumber2FScript dba RegisteredNumberFScript dba NumberAcceptedFScript dba NumberDeclinedFScript dba PhoneFullFScript dba RematchFScript dba GiftFScript dba PackFullFScript dba RematchGiftFScript dba GymStatue1Script dba GymStatue2Script dba ReceiveItemScript dba ReceiveTogepiEggScript dba PCScript dba GameCornerCoinVendorScript dba HappinessCheckScript PokecenterNurseScript: ; EVENT_WELCOMED_TO_POKECOM_CENTER is never set opentext checktime MORN iftrue .morn checktime DAY iftrue .day checktime NITE iftrue .nite jump .ok .morn checkevent EVENT_WELCOMED_TO_POKECOM_CENTER iftrue .morn_comcenter farwritetext NurseMornText buttonsound jump .ok .morn_comcenter farwritetext PokeComNurseMornText buttonsound jump .ok .day checkevent EVENT_WELCOMED_TO_POKECOM_CENTER iftrue .day_comcenter farwritetext NurseDayText buttonsound jump .ok .day_comcenter farwritetext PokeComNurseDayText buttonsound jump .ok .nite checkevent EVENT_WELCOMED_TO_POKECOM_CENTER iftrue .nite_comcenter farwritetext NurseNiteText buttonsound jump .ok .nite_comcenter farwritetext PokeComNurseNiteText buttonsound jump .ok .ok ; only do this once clearevent EVENT_WELCOMED_TO_POKECOM_CENTER farwritetext NurseAskHealText yesorno iffalse .done farwritetext NurseTakePokemonText pause 20 special StubbedTrainerRankings_Healings turnobject LAST_TALKED, LEFT pause 10 special HealParty playmusic MUSIC_NONE writebyte HEALMACHINE_POKECENTER special HealMachineAnim pause 30 special RestartMapMusic turnobject LAST_TALKED, DOWN pause 10 checkphonecall ; elm already called about pokerus iftrue .no checkflag ENGINE_CAUGHT_POKERUS iftrue .no special CheckPokerus iftrue .pokerus .no farwritetext NurseReturnPokemonText pause 20 .done farwritetext NurseGoodbyeText turnobject LAST_TALKED, UP pause 10 turnobject LAST_TALKED, DOWN pause 10 waitbutton closetext end .pokerus ; already cleared earlier in the script checkevent EVENT_WELCOMED_TO_POKECOM_CENTER iftrue .pokerus_comcenter farwritetext NursePokerusText waitbutton closetext jump .pokerus_done .pokerus_comcenter farwritetext PokeComNursePokerusText waitbutton closetext .pokerus_done setflag ENGINE_CAUGHT_POKERUS specialphonecall SPECIALCALL_POKERUS end DifficultBookshelfScript: farjumptext DifficultBookshelfText PictureBookshelfScript: farjumptext PictureBookshelfText MagazineBookshelfScript: farjumptext MagazineBookshelfText TeamRocketOathScript: farjumptext TeamRocketOathText IncenseBurnerScript: farjumptext IncenseBurnerText MerchandiseShelfScript: farjumptext MerchandiseShelfText TownMapScript: opentext farwritetext TownMapText waitbutton special OverworldTownMap closetext end WindowScript: farjumptext WindowText TVScript: opentext farwritetext TVText waitbutton closetext end HomepageScript: farjumptext HomepageText Radio1Script: opentext writebyte MAPRADIO_POKEMON_CHANNEL special MapRadio closetext end Radio2Script: ; Lucky Channel opentext writebyte MAPRADIO_LUCKY_CHANNEL special MapRadio closetext end TrashCanScript: ; 0xbc1a5 farjumptext TrashCanText PCScript: opentext special PokemonCenterPC closetext end ElevatorButtonScript: playsound SFX_READ_TEXT_2 pause 15 playsound SFX_ELEVATOR_END end StrengthBoulderScript: farjump AskStrengthScript SmashRockScript: farjump AskRockSmashScript PokecenterSignScript: farjumptext PokecenterSignText MartSignScript: farjumptext MartSignText DayToTextScript: checkcode VAR_WEEKDAY ifequal MONDAY, .Monday ifequal TUESDAY, .Tuesday ifequal WEDNESDAY, .Wednesday ifequal THURSDAY, .Thursday ifequal FRIDAY, .Friday ifequal SATURDAY, .Saturday stringtotext .SundayText, MEM_BUFFER_0 end .Monday: stringtotext .MondayText, MEM_BUFFER_0 end .Tuesday: stringtotext .TuesdayText, MEM_BUFFER_0 end .Wednesday: stringtotext .WednesdayText, MEM_BUFFER_0 end .Thursday: stringtotext .ThursdayText, MEM_BUFFER_0 end .Friday: stringtotext .FridayText, MEM_BUFFER_0 end .Saturday: stringtotext .SaturdayText, MEM_BUFFER_0 end .SundayText: db "SUNDAY@" .MondayText: db "MONDAY@" .TuesdayText: db "TUESDAY@" .WednesdayText: db "WEDNESDAY@" .ThursdayText: db "THURSDAY@" .FridayText: db "FRIDAY@" .SaturdayText: db "SATURDAY@" GoldenrodRocketsScript: clearevent EVENT_GOLDENROD_CITY_ROCKET_TAKEOVER end RadioTowerRocketsScript: setflag ENGINE_ROCKETS_IN_RADIO_TOWER setevent EVENT_GOLDENROD_CITY_CIVILIANS setevent EVENT_RADIO_TOWER_BLACKBELT_BLOCKS_STAIRS clearevent EVENT_RADIO_TOWER_ROCKET_TAKEOVER clearevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER setevent EVENT_MAHOGANY_TOWN_POKEFAN_M_BLOCKS_EAST specialphonecall SPECIALCALL_WEIRDBROADCAST setmapscene MAHOGANY_TOWN, SCENE_FINISHED end BugContestResultsWarpScript: special ClearBGPalettes scall BugContestResults_CopyContestantsToResults setevent EVENT_ROUTE_36_NATIONAL_PARK_GATE_OFFICER_CONTEST_DAY clearevent EVENT_ROUTE_36_NATIONAL_PARK_GATE_OFFICER_NOT_CONTEST_DAY setevent EVENT_WARPED_FROM_ROUTE_35_NATIONAL_PARK_GATE warp ROUTE_36_NATIONAL_PARK_GATE, 0, 4 applymovement PLAYER, Movement_ContestResults_WalkAfterWarp BugContestResultsScript: clearflag ENGINE_BUG_CONTEST_TIMER clearevent EVENT_WARPED_FROM_ROUTE_35_NATIONAL_PARK_GATE clearevent EVENT_CONTEST_OFFICER_HAS_SUN_STONE clearevent EVENT_CONTEST_OFFICER_HAS_EVERSTONE clearevent EVENT_CONTEST_OFFICER_HAS_GOLD_BERRY clearevent EVENT_CONTEST_OFFICER_HAS_BERRY opentext farwritetext ContestResults_ReadyToJudgeText waitbutton special BugContestJudging vartomem MEM_BUFFER_0 ifequal 1, BugContestResults_FirstPlace ifequal 2, BugContestResults_SecondPlace ifequal 3, BugContestResults_ThirdPlace farwritetext ContestResults_ConsolationPrizeText buttonsound waitsfx verbosegiveitem BERRY iffalse BugContestResults_NoRoomForBerry BugContestResults_DidNotWin: farwritetext ContestResults_DidNotWinText buttonsound jump BugContestResults_FinishUp ; 0xbc2b1 BugContestResults_ReturnAfterWinnersPrize: ; 0xbc2b1 farwritetext ContestResults_JoinUsNextTimeText buttonsound BugContestResults_FinishUp: checkevent EVENT_LEFT_MONS_WITH_CONTEST_OFFICER iffalse BugContestResults_DidNotLeaveMons farwritetext ContestResults_ReturnPartyText waitbutton special ContestReturnMons BugContestResults_DidNotLeaveMons: special CheckPartyFullAfterContest ifequal BUGCONTEST_CAUGHT_MON, BugContestResults_CleanUp ifequal BUGCONTEST_NO_CATCH, BugContestResults_CleanUp ; BUGCONTEST_BOXED_MON farwritetext ContestResults_PartyFullText waitbutton BugContestResults_CleanUp: closetext setscene SCENE_ROUTE36NATIONALPARKGATE_NOTHING setmapscene ROUTE_35_NATIONAL_PARK_GATE, SCENE_ROUTE35NATIONALPARKGATE_NOTHING setevent EVENT_BUG_CATCHING_CONTESTANT_1A setevent EVENT_BUG_CATCHING_CONTESTANT_2A setevent EVENT_BUG_CATCHING_CONTESTANT_3A setevent EVENT_BUG_CATCHING_CONTESTANT_4A setevent EVENT_BUG_CATCHING_CONTESTANT_5A setevent EVENT_BUG_CATCHING_CONTESTANT_6A setevent EVENT_BUG_CATCHING_CONTESTANT_7A setevent EVENT_BUG_CATCHING_CONTESTANT_8A setevent EVENT_BUG_CATCHING_CONTESTANT_9A setevent EVENT_BUG_CATCHING_CONTESTANT_10A setevent EVENT_BUG_CATCHING_CONTESTANT_1B setevent EVENT_BUG_CATCHING_CONTESTANT_2B setevent EVENT_BUG_CATCHING_CONTESTANT_3B setevent EVENT_BUG_CATCHING_CONTESTANT_4B setevent EVENT_BUG_CATCHING_CONTESTANT_5B setevent EVENT_BUG_CATCHING_CONTESTANT_6B setevent EVENT_BUG_CATCHING_CONTESTANT_7B setevent EVENT_BUG_CATCHING_CONTESTANT_8B setevent EVENT_BUG_CATCHING_CONTESTANT_9B setevent EVENT_BUG_CATCHING_CONTESTANT_10B setflag ENGINE_DAILY_BUG_CONTEST special PlayMapMusic end ; 0xbc31e BugContestResults_FirstPlace: ; 0xbc31e setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 itemtotext SUN_STONE, MEM_BUFFER_1 farwritetext ContestResults_PlayerWonAPrizeText waitbutton verbosegiveitem SUN_STONE iffalse BugContestResults_NoRoomForSunStone jump BugContestResults_ReturnAfterWinnersPrize ; 0xbc332 BugContestResults_SecondPlace: ; 0xbc332 itemtotext EVERSTONE, MEM_BUFFER_1 farwritetext ContestResults_PlayerWonAPrizeText waitbutton verbosegiveitem EVERSTONE iffalse BugContestResults_NoRoomForEverstone jump BugContestResults_ReturnAfterWinnersPrize ; 0xbc343 BugContestResults_ThirdPlace: ; 0xbc343 itemtotext GOLD_BERRY, MEM_BUFFER_1 farwritetext ContestResults_PlayerWonAPrizeText waitbutton verbosegiveitem GOLD_BERRY iffalse BugContestResults_NoRoomForGoldBerry jump BugContestResults_ReturnAfterWinnersPrize ; 0xbc354 BugContestResults_NoRoomForSunStone: ; 0xbc354 farwritetext BugContestPrizeNoRoomText buttonsound setevent EVENT_CONTEST_OFFICER_HAS_SUN_STONE jump BugContestResults_ReturnAfterWinnersPrize ; 0xbc35f BugContestResults_NoRoomForEverstone: ; 0xbc35f farwritetext BugContestPrizeNoRoomText buttonsound setevent EVENT_CONTEST_OFFICER_HAS_EVERSTONE jump BugContestResults_ReturnAfterWinnersPrize ; 0xbc36a BugContestResults_NoRoomForGoldBerry: ; 0xbc36a farwritetext BugContestPrizeNoRoomText buttonsound setevent EVENT_CONTEST_OFFICER_HAS_GOLD_BERRY jump BugContestResults_ReturnAfterWinnersPrize ; 0xbc375 BugContestResults_NoRoomForBerry: ; 0xbc375 farwritetext BugContestPrizeNoRoomText buttonsound setevent EVENT_CONTEST_OFFICER_HAS_BERRY jump BugContestResults_DidNotWin ; 0xbc380 BugContestResults_CopyContestantsToResults: ; 0xbc380 checkevent EVENT_BUG_CATCHING_CONTESTANT_1A iftrue .skip1 clearevent EVENT_BUG_CATCHING_CONTESTANT_1B .skip1 checkevent EVENT_BUG_CATCHING_CONTESTANT_2A iftrue .skip2 clearevent EVENT_BUG_CATCHING_CONTESTANT_2B .skip2 checkevent EVENT_BUG_CATCHING_CONTESTANT_3A iftrue .skip3 clearevent EVENT_BUG_CATCHING_CONTESTANT_3B .skip3 checkevent EVENT_BUG_CATCHING_CONTESTANT_4A iftrue .skip4 clearevent EVENT_BUG_CATCHING_CONTESTANT_4B .skip4 checkevent EVENT_BUG_CATCHING_CONTESTANT_5A iftrue .skip5 clearevent EVENT_BUG_CATCHING_CONTESTANT_5B .skip5 checkevent EVENT_BUG_CATCHING_CONTESTANT_6A iftrue .skip6 clearevent EVENT_BUG_CATCHING_CONTESTANT_6B .skip6 checkevent EVENT_BUG_CATCHING_CONTESTANT_7A iftrue .skip7 clearevent EVENT_BUG_CATCHING_CONTESTANT_7B .skip7 checkevent EVENT_BUG_CATCHING_CONTESTANT_8A iftrue .skip8 clearevent EVENT_BUG_CATCHING_CONTESTANT_8B .skip8 checkevent EVENT_BUG_CATCHING_CONTESTANT_9A iftrue .skip9 clearevent EVENT_BUG_CATCHING_CONTESTANT_9B .skip9 checkevent EVENT_BUG_CATCHING_CONTESTANT_10A iftrue .skip10 clearevent EVENT_BUG_CATCHING_CONTESTANT_10B .skip10 end InitializeEventsScript: setevent EVENT_EARLS_ACADEMY_EARL setevent EVENT_RADIO_TOWER_ROCKET_TAKEOVER setevent EVENT_GOLDENROD_CITY_ROCKET_TAKEOVER setevent EVENT_RADIO_TOWER_CIVILIANS_AFTER setevent EVENT_ILEX_FOREST_APPRENTICE setevent EVENT_ILEX_FOREST_FARFETCHD setevent EVENT_ILEX_FOREST_CHARCOAL_MASTER setevent EVENT_MAHOGANY_MART_LANCE_AND_DRAGONITE setevent EVENT_TEAM_ROCKET_BASE_B2F_GRUNT_WITH_EXECUTIVE setevent EVENT_TEAM_ROCKET_BASE_B2F_EXECUTIVE setevent EVENT_TEAM_ROCKET_BASE_B2F_DRAGONITE setevent EVENT_RIVAL_TEAM_ROCKET_BASE setevent EVENT_BLACKTHORN_CITY_SUPER_NERD_DOES_NOT_BLOCK_GYM setevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER setevent EVENT_RIVAL_CHERRYGROVE_CITY setevent EVENT_RIVAL_AZALEA_TOWN setevent EVENT_RIVAL_GOLDENROD_UNDERGROUND setevent EVENT_AZALEA_TOWN_SLOWPOKES setevent EVENT_KURTS_HOUSE_SLOWPOKE setevent EVENT_GUIDE_GENT_VISIBLE_IN_CHERRYGROVE setevent EVENT_ELMS_AIDE_IN_VIOLET_POKEMON_CENTER setevent EVENT_COP_IN_ELMS_LAB setevent EVENT_RUINS_OF_ALPH_OUTSIDE_SCIENTIST setevent EVENT_RUINS_OF_ALPH_RESEARCH_CENTER_SCIENTIST setevent EVENT_BOULDER_IN_ICE_PATH_1A setevent EVENT_BOULDER_IN_ICE_PATH_2A setevent EVENT_BOULDER_IN_ICE_PATH_3A setevent EVENT_BOULDER_IN_ICE_PATH_4A setevent EVENT_ROUTE_30_YOUNGSTER_JOEY setevent EVENT_BUG_CATCHING_CONTESTANT_1A setevent EVENT_BUG_CATCHING_CONTESTANT_2A setevent EVENT_BUG_CATCHING_CONTESTANT_3A setevent EVENT_BUG_CATCHING_CONTESTANT_4A setevent EVENT_BUG_CATCHING_CONTESTANT_5A setevent EVENT_BUG_CATCHING_CONTESTANT_6A setevent EVENT_BUG_CATCHING_CONTESTANT_7A setevent EVENT_BUG_CATCHING_CONTESTANT_8A setevent EVENT_BUG_CATCHING_CONTESTANT_9A setevent EVENT_BUG_CATCHING_CONTESTANT_10A setevent EVENT_BUG_CATCHING_CONTESTANT_1B setevent EVENT_BUG_CATCHING_CONTESTANT_2B setevent EVENT_BUG_CATCHING_CONTESTANT_3B setevent EVENT_BUG_CATCHING_CONTESTANT_4B setevent EVENT_BUG_CATCHING_CONTESTANT_5B setevent EVENT_BUG_CATCHING_CONTESTANT_6B setevent EVENT_BUG_CATCHING_CONTESTANT_7B setevent EVENT_BUG_CATCHING_CONTESTANT_8B setevent EVENT_BUG_CATCHING_CONTESTANT_9B setevent EVENT_BUG_CATCHING_CONTESTANT_10B setevent EVENT_FAST_SHIP_1F_GENTLEMAN setevent EVENT_FAST_SHIP_B1F_SAILOR_RIGHT setevent EVENT_FAST_SHIP_CABINS_NNW_NNE_NE_SAILOR setevent EVENT_LAKE_OF_RAGE_CIVILIANS setevent EVENT_MAHOGANY_MART_OWNERS setevent EVENT_TIN_TOWER_ROOF_HO_OH setevent EVENT_WHIRL_ISLAND_LUGIA_CHAMBER_LUGIA setevent EVENT_PLAYERS_HOUSE_2F_CONSOLE setevent EVENT_PLAYERS_HOUSE_2F_DOLL_1 setevent EVENT_PLAYERS_HOUSE_2F_DOLL_2 setevent EVENT_PLAYERS_HOUSE_2F_BIG_DOLL setevent EVENT_DECO_BED_1 setevent EVENT_DECO_PLANT_4 setevent EVENT_GOLDENROD_TRAIN_STATION_GENTLEMAN setevent EVENT_OLIVINE_GYM_JASMINE setevent EVENT_BLACKTHORN_CITY_GRAMPS_NOT_BLOCKING_DRAGONS_DEN setevent EVENT_MET_BILL setevent EVENT_ECRUTEAK_POKE_CENTER_BILL setevent EVENT_MYSTERY_GIFT_DELIVERY_GUY setevent EVENT_LAKE_OF_RAGE_LANCE setevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_1 setevent EVENT_GOLDENROD_UNDERGROUND_WAREHOUSE_BLOCKED_OFF setevent EVENT_DRAGONS_DEN_CLAIR setevent EVENT_RIVAL_OLIVINE_CITY setevent EVENT_RIVAL_VICTORY_ROAD setevent EVENT_RIVAL_DRAGONS_DEN setevent EVENT_LANCES_ROOM_OAK_AND_MARY setevent EVENT_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN_TWIN_1 setevent EVENT_BURNED_TOWER_B1F_BEASTS_1 setevent EVENT_RED_IN_MT_SILVER setevent EVENT_OLIVINE_PORT_SPRITES_AFTER_HALL_OF_FAME setevent EVENT_FAST_SHIP_PASSENGERS_EASTBOUND setevent EVENT_FAST_SHIP_PASSENGERS_WESTBOUND setevent EVENT_OLIVINE_PORT_PASSAGE_POKEFAN_M setevent EVENT_KURTS_HOUSE_KURT_2 setevent EVENT_KURTS_HOUSE_GRANDDAUGHTER_2 setevent EVENT_RANG_CLEAR_BELL_1 setevent EVENT_FLORIA_AT_FLOWER_SHOP setevent EVENT_FLORIA_AT_SUDOWOODO setevent EVENT_GOLDENROD_CITY_MOVE_TUTOR setevent EVENT_RUINS_OF_ALPH_OUTSIDE_TOURIST_FISHER setevent EVENT_RUINS_OF_ALPH_OUTSIDE_TOURIST_YOUNGSTERS setevent EVENT_DRAGON_SHRINE_CLAIR setevent EVENT_BATTLE_TOWER_BATTLE_ROOM_YOUNGSTER setevent EVENT_PLAYERS_NEIGHBORS_HOUSE_NEIGHBOR setevent EVENT_AZALEA_TOWN_KURT setevent EVENT_AZALEA_TOWN_KURT setevent EVENT_ILEX_FOREST_KURT setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_TEACHER_IN_WALKWAY setevent EVENT_ILEX_FOREST_LASS setevent EVENT_GOLDENROD_SALE_OFF setevent EVENT_ECRUTEAK_CITY_GRAMPS setevent EVENT_EUSINE_IN_BURNED_TOWER setevent EVENT_PLAYERS_HOUSE_MOM_2 setevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2 setevent EVENT_CIANWOOD_CITY_EUSINE setevent EVENT_TIN_TOWER_1F_EUSINE setevent EVENT_TIN_TOWER_1F_WISE_TRIO_1 setevent EVENT_TIN_TOWER_1F_WISE_TRIO_2 setevent EVENT_SET_WHEN_FOUGHT_HO_OH setevent EVENT_SAW_SUICUNE_ON_ROUTE_36 setevent EVENT_SAW_SUICUNE_ON_ROUTE_42 setevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY setevent EVENT_BATTLE_TOWER_OUTSIDE_SAILOR setflag ENGINE_ROCKET_SIGNAL_ON_CH20 setflag ENGINE_ROCKETS_IN_MAHOGANY variablesprite SPRITE_WEIRD_TREE, SPRITE_SUDOWOODO variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_SILVER variablesprite SPRITE_AZALEA_ROCKET, SPRITE_ROCKET variablesprite SPRITE_FUCHSIA_GYM_1, SPRITE_JANINE variablesprite SPRITE_FUCHSIA_GYM_2, SPRITE_JANINE variablesprite SPRITE_FUCHSIA_GYM_3, SPRITE_JANINE variablesprite SPRITE_FUCHSIA_GYM_4, SPRITE_JANINE variablesprite SPRITE_COPYCAT, SPRITE_LASS variablesprite SPRITE_JANINE_IMPERSONATOR, SPRITE_LASS setevent EVENT_FOUND_MACHINE_PART_IN_CERULEAN_GYM setevent EVENT_CERULEAN_GYM_ROCKET setevent EVENT_ROUTE_24_ROCKET setevent EVENT_ROUTE_25_MISTY_BOYFRIEND setevent EVENT_TRAINERS_IN_CERULEAN_GYM setevent EVENT_COPYCATS_HOUSE_2F_DOLL setevent EVENT_VIRIDIAN_GYM_BLUE setevent EVENT_SEAFOAM_GYM_GYM_GUY setevent EVENT_MT_MOON_SQUARE_CLEFAIRY setevent EVENT_SAFFRON_TRAIN_STATION_POPULATION setevent EVENT_INDIGO_PLATEAU_POKECENTER_RIVAL setevent EVENT_INITIALIZED_EVENTS return AskNumber1MScript: special RandomPhoneMon checkcode VAR_CALLERID ifequal PHONE_SCHOOLBOY_JACK, .Jack ifequal PHONE_SAILOR_HUEY, .Huey ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven ifequal PHONE_BIRDKEEPER_JOSE, .Jose ifequal PHONE_YOUNGSTER_JOEY, .Joey ifequal PHONE_BUG_CATCHER_WADE, .Wade ifequal PHONE_FISHER_RALPH, .Ralph ifequal PHONE_HIKER_ANTHONY, .Anthony ifequal PHONE_CAMPER_TODD, .Todd ifequal PHONE_JUGGLER_IRWIN, .Irwin ifequal PHONE_BUG_CATCHER_ARNIE, .Arnie ifequal PHONE_SCHOOLBOY_ALAN, .Alan ifequal PHONE_SCHOOLBOY_CHAD, .Chad ifequal PHONE_POKEFANM_DEREK, .Derek ifequal PHONE_FISHER_TULLY, .Tully ifequal PHONE_POKEMANIAC_BRENT, .Brent ifequal PHONE_BIRDKEEPER_VANCE, .Vance ifequal PHONE_FISHER_WILTON, .Wilton ifequal PHONE_BLACKBELT_KENJI, .Kenji ifequal PHONE_HIKER_PARRY, .Parry .Jack: farwritetext JackAskNumber1Text end .Huey: farwritetext HueyAskNumber1Text end .Gaven: farwritetext GavenAskNumber1Text end .Jose: farwritetext JoseAskNumber1Text end .Joey: farwritetext JoeyAskNumber1Text end .Wade: farwritetext WadeAskNumber1Text end .Ralph: farwritetext RalphAskNumber1Text end .Anthony: farwritetext AnthonyAskNumber1Text end .Todd: farwritetext ToddAskNumber1Text end .Irwin: farwritetext IrwinAskNumber1Text end .Arnie: farwritetext ArnieAskNumber1Text end .Alan: farwritetext AlanAskNumber1Text end .Chad: farwritetext ChadAskNumber1Text end .Derek: farwritetext DerekAskNumber1Text end .Tully: farwritetext TullyAskNumber1Text end .Brent: farwritetext BrentAskNumber1Text end .Vance: farwritetext VanceAskNumber1Text end .Wilton: farwritetext WiltonAskNumber1Text end .Kenji: farwritetext KenjiAskNumber1Text end .Parry: farwritetext ParryAskNumber1Text end AskNumber2MScript: special RandomPhoneMon checkcode VAR_CALLERID ifequal PHONE_SCHOOLBOY_JACK, .Jack ifequal PHONE_SAILOR_HUEY, .Huey ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven ifequal PHONE_BIRDKEEPER_JOSE, .Jose ifequal PHONE_YOUNGSTER_JOEY, .Joey ifequal PHONE_BUG_CATCHER_WADE, .Wade ifequal PHONE_FISHER_RALPH, .Ralph ifequal PHONE_HIKER_ANTHONY, .Anthony ifequal PHONE_CAMPER_TODD, .Todd ifequal PHONE_JUGGLER_IRWIN, .Irwin ifequal PHONE_BUG_CATCHER_ARNIE, .Arnie ifequal PHONE_SCHOOLBOY_ALAN, .Alan ifequal PHONE_SCHOOLBOY_CHAD, .Chad ifequal PHONE_POKEFANM_DEREK, .Derek ifequal PHONE_FISHER_TULLY, .Tully ifequal PHONE_POKEMANIAC_BRENT, .Brent ifequal PHONE_BIRDKEEPER_VANCE, .Vance ifequal PHONE_FISHER_WILTON, .Wilton ifequal PHONE_BLACKBELT_KENJI, .Kenji ifequal PHONE_HIKER_PARRY, .Parry .Jack: farwritetext JackAskNumber2Text end .Huey: farwritetext HueyAskNumber2Text end .Gaven: farwritetext GavenAskNumber2Text end .Jose: farwritetext JoseAskNumber2Text end .Joey: farwritetext JoeyAskNumber2Text end .Wade: farwritetext WadeAskNumber2Text end .Ralph: farwritetext RalphAskNumber2Text end .Anthony: farwritetext AnthonyAskNumber2Text end .Todd: farwritetext ToddAskNumber2Text end .Irwin: farwritetext IrwinAskNumber2Text end .Arnie: farwritetext ArnieAskNumber2Text end .Alan: farwritetext AlanAskNumber2Text end .Chad: farwritetext ChadAskNumber2Text end .Derek: farwritetext DerekAskNumber2Text end .Tully: farwritetext TullyAskNumber2Text end .Brent: farwritetext BrentAskNumber2Text end .Vance: farwritetext VanceAskNumber2Text end .Wilton: farwritetext WiltonAskNumber2Text end .Kenji: farwritetext KenjiAskNumber2Text end .Parry: farwritetext ParryAskNumber2Text end RegisteredNumberMScript: farwritetext RegisteredNumber1Text playsound SFX_REGISTER_PHONE_NUMBER waitsfx buttonsound end NumberAcceptedMScript: checkcode VAR_CALLERID ifequal PHONE_SCHOOLBOY_JACK, .Jack ifequal PHONE_SAILOR_HUEY, .Huey ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven ifequal PHONE_BIRDKEEPER_JOSE, .Jose ifequal PHONE_YOUNGSTER_JOEY, .Joey ifequal PHONE_BUG_CATCHER_WADE, .Wade ifequal PHONE_FISHER_RALPH, .Ralph ifequal PHONE_HIKER_ANTHONY, .Anthony ifequal PHONE_CAMPER_TODD, .Todd ifequal PHONE_JUGGLER_IRWIN, .Irwin ifequal PHONE_BUG_CATCHER_ARNIE, .Arnie ifequal PHONE_SCHOOLBOY_ALAN, .Alan ifequal PHONE_SCHOOLBOY_CHAD, .Chad ifequal PHONE_POKEFANM_DEREK, .Derek ifequal PHONE_FISHER_TULLY, .Tully ifequal PHONE_POKEMANIAC_BRENT, .Brent ifequal PHONE_BIRDKEEPER_VANCE, .Vance ifequal PHONE_FISHER_WILTON, .Wilton ifequal PHONE_BLACKBELT_KENJI, .Kenji ifequal PHONE_HIKER_PARRY, .Parry .Jack: farwritetext JackNumberAcceptedText waitbutton closetext end .Huey: farwritetext HueyNumberAcceptedText waitbutton closetext end .Gaven: farwritetext GavenNumberAcceptedText waitbutton closetext end .Jose: farwritetext JoseNumberAcceptedText waitbutton closetext end .Joey: farwritetext JoeyNumberAcceptedText waitbutton closetext end .Wade: farwritetext WadeNumberAcceptedText waitbutton closetext end .Ralph: farwritetext RalphNumberAcceptedText waitbutton closetext end .Anthony: farwritetext AnthonyNumberAcceptedText waitbutton closetext end .Todd: farwritetext ToddNumberAcceptedText waitbutton closetext end .Irwin: farwritetext IrwinNumberAcceptedText waitbutton closetext end .Arnie: farwritetext ArnieNumberAcceptedText waitbutton closetext end .Alan: farwritetext AlanNumberAcceptedText waitbutton closetext end .Chad: farwritetext ChadNumberAcceptedText waitbutton closetext end .Derek: farwritetext DerekNumberAcceptedText waitbutton closetext end .Tully: farwritetext TullyNumberAcceptedText waitbutton closetext end .Brent: farwritetext BrentNumberAcceptedText waitbutton closetext end .Vance: farwritetext VanceNumberAcceptedText waitbutton closetext end .Wilton: farwritetext WiltonNumberAcceptedText waitbutton closetext end .Kenji: farwritetext KenjiNumberAcceptedText waitbutton closetext end .Parry: farwritetext ParryNumberAcceptedText waitbutton closetext end NumberDeclinedMScript: checkcode VAR_CALLERID ifequal PHONE_SCHOOLBOY_JACK, .Jack ifequal PHONE_SAILOR_HUEY, .Huey ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven ifequal PHONE_BIRDKEEPER_JOSE, .Jose ifequal PHONE_YOUNGSTER_JOEY, .Joey ifequal PHONE_BUG_CATCHER_WADE, .Wade ifequal PHONE_FISHER_RALPH, .Ralph ifequal PHONE_HIKER_ANTHONY, .Anthony ifequal PHONE_CAMPER_TODD, .Todd ifequal PHONE_JUGGLER_IRWIN, .Irwin ifequal PHONE_BUG_CATCHER_ARNIE, .Arnie ifequal PHONE_SCHOOLBOY_ALAN, .Alan ifequal PHONE_SCHOOLBOY_CHAD, .Chad ifequal PHONE_POKEFANM_DEREK, .Derek ifequal PHONE_FISHER_TULLY, .Tully ifequal PHONE_POKEMANIAC_BRENT, .Brent ifequal PHONE_BIRDKEEPER_VANCE, .Vance ifequal PHONE_FISHER_WILTON, .Wilton ifequal PHONE_BLACKBELT_KENJI, .Kenji ifequal PHONE_HIKER_PARRY, .Parry .Jack: farwritetext JackNumberDeclinedText waitbutton closetext end .Huey: farwritetext HueyNumberDeclinedText waitbutton closetext end .Gaven: farwritetext GavenNumberDeclinedText waitbutton closetext end .Jose: farwritetext JoseNumberDeclinedText waitbutton closetext end .Joey: farwritetext JoeyNumberDeclinedText waitbutton closetext end .Wade: farwritetext WadeNumberDeclinedText waitbutton closetext end .Ralph: farwritetext RalphNumberDeclinedText waitbutton closetext end .Anthony: farwritetext AnthonyNumberDeclinedText waitbutton closetext end .Todd: farwritetext ToddNumberDeclinedText waitbutton closetext end .Irwin: farwritetext IrwinNumberDeclinedText waitbutton closetext end .Arnie: farwritetext ArnieNumberDeclinedText waitbutton closetext end .Alan: farwritetext AlanNumberDeclinedText waitbutton closetext end .Chad: farwritetext ChadNumberDeclinedText waitbutton closetext end .Derek: farwritetext DerekNumberDeclinedText waitbutton closetext end .Tully: farwritetext TullyNumberDeclinedText waitbutton closetext end .Brent: farwritetext BrentNumberDeclinedText waitbutton closetext end .Vance: farwritetext VanceNumberDeclinedText waitbutton closetext end .Wilton: farwritetext WiltonNumberDeclinedText waitbutton closetext end .Kenji: farwritetext KenjiNumberDeclinedText waitbutton closetext end .Parry: farwritetext ParryNumberDeclinedText waitbutton closetext end PhoneFullMScript: checkcode VAR_CALLERID ifequal PHONE_SCHOOLBOY_JACK, .Jack ifequal PHONE_SAILOR_HUEY, .Huey ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven ifequal PHONE_BIRDKEEPER_JOSE, .Jose ifequal PHONE_YOUNGSTER_JOEY, .Joey ifequal PHONE_BUG_CATCHER_WADE, .Wade ifequal PHONE_FISHER_RALPH, .Ralph ifequal PHONE_HIKER_ANTHONY, .Anthony ifequal PHONE_CAMPER_TODD, .Todd ifequal PHONE_JUGGLER_IRWIN, .Irwin ifequal PHONE_BUG_CATCHER_ARNIE, .Arnie ifequal PHONE_SCHOOLBOY_ALAN, .Alan ifequal PHONE_SCHOOLBOY_CHAD, .Chad ifequal PHONE_POKEFANM_DEREK, .Derek ifequal PHONE_FISHER_TULLY, .Tully ifequal PHONE_POKEMANIAC_BRENT, .Brent ifequal PHONE_BIRDKEEPER_VANCE, .Vance ifequal PHONE_FISHER_WILTON, .Wilton ifequal PHONE_BLACKBELT_KENJI, .Kenji ifequal PHONE_HIKER_PARRY, .Parry .Jack: farwritetext JackPhoneFullText waitbutton closetext end .Huey: farwritetext HueyPhoneFullText waitbutton closetext end .Gaven: farwritetext GavenPhoneFullText waitbutton closetext end .Jose: farwritetext JosePhoneFullText waitbutton closetext end .Joey: farwritetext JoeyPhoneFullText waitbutton closetext end .Wade: farwritetext WadePhoneFullText waitbutton closetext end .Ralph: farwritetext RalphPhoneFullText waitbutton closetext end .Anthony: farwritetext AnthonyPhoneFullText waitbutton closetext end .Todd: farwritetext ToddPhoneFullText waitbutton closetext end .Irwin: farwritetext IrwinPhoneFullText waitbutton closetext end .Arnie: farwritetext ArniePhoneFullText waitbutton closetext end .Alan: farwritetext AlanPhoneFullText waitbutton closetext end .Chad: farwritetext ChadPhoneFullText waitbutton closetext end .Derek: farwritetext DerekPhoneFullText waitbutton closetext end .Tully: farwritetext TullyPhoneFullText waitbutton closetext end .Brent: farwritetext BrentPhoneFullText waitbutton closetext end .Vance: farwritetext VancePhoneFullText waitbutton closetext end .Wilton: farwritetext WiltonPhoneFullText waitbutton closetext end .Kenji: farwritetext KenjiPhoneFullText waitbutton closetext end .Parry: farwritetext ParryPhoneFullText waitbutton closetext end RematchMScript: checkcode VAR_CALLERID ifequal PHONE_SCHOOLBOY_JACK, .Jack ifequal PHONE_SAILOR_HUEY, .Huey ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven ifequal PHONE_BIRDKEEPER_JOSE, .Jose ifequal PHONE_YOUNGSTER_JOEY, .Joey ifequal PHONE_BUG_CATCHER_WADE, .Wade ifequal PHONE_FISHER_RALPH, .Ralph ifequal PHONE_HIKER_ANTHONY, .Anthony ifequal PHONE_CAMPER_TODD, .Todd ifequal PHONE_BUG_CATCHER_ARNIE, .Arnie ifequal PHONE_SCHOOLBOY_ALAN, .Alan ifequal PHONE_SCHOOLBOY_CHAD, .Chad ifequal PHONE_FISHER_TULLY, .Tully ifequal PHONE_POKEMANIAC_BRENT, .Brent ifequal PHONE_BIRDKEEPER_VANCE, .Vance ifequal PHONE_FISHER_WILTON, .Wilton ifequal PHONE_HIKER_PARRY, .Parry .Jack: farwritetext JackRematchText waitbutton closetext end .Huey: farwritetext HueyRematchText waitbutton closetext end .Gaven: farwritetext GavenRematchText waitbutton closetext end .Jose: farwritetext JoseRematchText waitbutton closetext end .Joey: farwritetext JoeyRematchText waitbutton closetext end .Wade: farwritetext WadeRematchText waitbutton closetext end .Ralph: farwritetext RalphRematchText waitbutton closetext end .Anthony: farwritetext AnthonyRematchText waitbutton closetext end .Todd: farwritetext ToddRematchText waitbutton closetext end .Arnie: farwritetext ArnieRematchText waitbutton closetext end .Alan: farwritetext AlanRematchText waitbutton closetext end .Chad: farwritetext ChadRematchText waitbutton closetext end .Tully: farwritetext TullyRematchText waitbutton closetext end .Brent: farwritetext BrentRematchText waitbutton closetext end .Vance: farwritetext VanceRematchText waitbutton closetext end .Wilton: farwritetext WiltonRematchText waitbutton closetext end .Parry: farwritetext ParryRematchText waitbutton closetext end GiftMScript: checkcode VAR_CALLERID ifequal PHONE_BIRDKEEPER_JOSE, .Jose ifequal PHONE_BUG_CATCHER_WADE, .Wade ifequal PHONE_SCHOOLBOY_ALAN, .Alan ifequal PHONE_POKEFANM_DEREK, .Derek ifequal PHONE_FISHER_TULLY, .Tully ifequal PHONE_FISHER_WILTON, .Wilton ifequal PHONE_BLACKBELT_KENJI, .Kenji .Jose: farwritetext JoseGiftText buttonsound end .Wade: farwritetext WadeGiftText buttonsound end .Alan: farwritetext AlanGiftText buttonsound end .Derek: farwritetext DerekGiftText buttonsound end .Tully: farwritetext TullyGiftText buttonsound end .Wilton: farwritetext WiltonGiftText buttonsound end .Kenji: farwritetext KenjiGiftText buttonsound end PackFullMScript: checkcode VAR_CALLERID ifequal PHONE_SAILOR_HUEY, .Huey ifequal PHONE_BIRDKEEPER_JOSE, .Jose ifequal PHONE_YOUNGSTER_JOEY, .Joey ifequal PHONE_BUG_CATCHER_WADE, .Wade ifequal PHONE_SCHOOLBOY_ALAN, .Alan ifequal PHONE_POKEFANM_DEREK, .Derek ifequal PHONE_FISHER_TULLY, .Tully ifequal PHONE_BIRDKEEPER_VANCE, .Vance ifequal PHONE_FISHER_WILTON, .Wilton ifequal PHONE_BLACKBELT_KENJI, .Kenji ifequal PHONE_HIKER_PARRY, .Parry .Huey: farwritetext HueyPackFullText waitbutton closetext end .Jose: farwritetext JosePackFullText waitbutton closetext end .Joey: farwritetext JoeyPackFullText waitbutton closetext end .Wade: farwritetext WadePackFullText waitbutton closetext end .Alan: farwritetext AlanPackFullText waitbutton closetext end .Derek: farwritetext DerekPackFullText waitbutton closetext end .Tully: farwritetext TullyPackFullText waitbutton closetext end .Vance: farwritetext VancePackFullText waitbutton closetext end .Wilton: farwritetext WiltonPackFullText waitbutton closetext end .Kenji: farwritetext KenjiPackFullText waitbutton closetext end .Parry: farwritetext ParryPackFullText waitbutton closetext end RematchGiftMScript: opentext checkcode VAR_CALLERID ifequal PHONE_SAILOR_HUEY, .Huey ifequal PHONE_YOUNGSTER_JOEY, .Joey ifequal PHONE_BIRDKEEPER_VANCE, .Vance ifequal PHONE_HIKER_PARRY, .Parry .Huey: farwritetext HueyRematchGiftText buttonsound end .Joey: farwritetext JoeyRematchGiftText buttonsound end .Vance: farwritetext VanceRematchGiftText buttonsound end .Parry: farwritetext ParryRematchGiftText buttonsound end AskNumber1FScript: checkcode VAR_CALLERID ifequal PHONE_POKEFAN_BEVERLY, .Beverly ifequal PHONE_COOLTRAINERF_BETH, .Beth ifequal PHONE_COOLTRAINERF_REENA, .Reena ifequal PHONE_PICNICKER_LIZ, .Liz ifequal PHONE_PICNICKER_GINA, .Gina ifequal PHONE_LASS_DANA, .Dana ifequal PHONE_PICNICKER_TIFFANY, .Tiffany ifequal PHONE_PICNICKER_ERIN, .Erin .Beverly: farwritetext BeverlyAskNumber1Text end .Beth: farwritetext BethAskNumber1Text end .Reena: farwritetext ReenaAskNumber1Text end .Liz: farwritetext LizAskNumber1Text end .Gina: farwritetext GinaAskNumber1Text end .Dana: farwritetext DanaAskNumber1Text end .Tiffany: farwritetext TiffanyAskNumber1Text end .Erin: farwritetext ErinAskNumber1Text end AskNumber2FScript: checkcode VAR_CALLERID ifequal PHONE_POKEFAN_BEVERLY, .Beverly ifequal PHONE_COOLTRAINERF_BETH, .Beth ifequal PHONE_COOLTRAINERF_REENA, .Reena ifequal PHONE_PICNICKER_LIZ, .Liz ifequal PHONE_PICNICKER_GINA, .Gina ifequal PHONE_LASS_DANA, .Dana ifequal PHONE_PICNICKER_TIFFANY, .Tiffany ifequal PHONE_PICNICKER_ERIN, .Erin .Beverly: farwritetext BeverlyAskNumber2Text end .Beth: farwritetext BethAskNumber2Text end .Reena: farwritetext ReenaAskNumber2Text end .Liz: farwritetext LizAskNumber2Text end .Gina: farwritetext GinaAskNumber2Text end .Dana: farwritetext DanaAskNumber2Text end .Tiffany: farwritetext TiffanyAskNumber2Text end .Erin: farwritetext ErinAskNumber2Text end RegisteredNumberFScript: farwritetext RegisteredNumber2Text playsound SFX_REGISTER_PHONE_NUMBER waitsfx buttonsound end NumberAcceptedFScript: ; 0xbcbd3 checkcode VAR_CALLERID ifequal PHONE_POKEFAN_BEVERLY, .Beverly ifequal PHONE_COOLTRAINERF_BETH, .Beth ifequal PHONE_COOLTRAINERF_REENA, .Reena ifequal PHONE_PICNICKER_LIZ, .Liz ifequal PHONE_PICNICKER_GINA, .Gina ifequal PHONE_LASS_DANA, .Dana ifequal PHONE_PICNICKER_TIFFANY, .Tiffany ifequal PHONE_PICNICKER_ERIN, .Erin .Beverly: farwritetext BeverlyNumberAcceptedText waitbutton closetext end .Beth: farwritetext BethNumberAcceptedText waitbutton closetext end .Reena: farwritetext ReenaNumberAcceptedText waitbutton closetext end .Liz: farwritetext LizNumberAcceptedText waitbutton closetext end .Gina: farwritetext GinaNumberAcceptedText waitbutton closetext end .Dana: farwritetext DanaNumberAcceptedText waitbutton closetext end .Tiffany: farwritetext TiffanyNumberAcceptedText waitbutton closetext end .Erin: farwritetext ErinNumberAcceptedText waitbutton closetext end NumberDeclinedFScript: checkcode VAR_CALLERID ifequal PHONE_POKEFAN_BEVERLY, .Beverly ifequal PHONE_COOLTRAINERF_BETH, .Beth ifequal PHONE_COOLTRAINERF_REENA, .Reena ifequal PHONE_PICNICKER_LIZ, .Liz ifequal PHONE_PICNICKER_GINA, .Gina ifequal PHONE_LASS_DANA, .Dana ifequal PHONE_PICNICKER_TIFFANY, .Tiffany ifequal PHONE_PICNICKER_ERIN, .Erin .Beverly: farwritetext BeverlyNumberDeclinedText waitbutton closetext end .Beth: farwritetext BethNumberDeclinedText waitbutton closetext end .Reena: farwritetext ReenaNumberDeclinedText waitbutton closetext end .Liz: farwritetext LizNumberDeclinedText waitbutton closetext end .Gina: farwritetext GinaNumberDeclinedText waitbutton closetext end .Dana: farwritetext DanaNumberDeclinedText waitbutton closetext end .Tiffany: farwritetext TiffanyNumberDeclinedText waitbutton closetext end .Erin: farwritetext ErinNumberDeclinedText waitbutton closetext end PhoneFullFScript: checkcode VAR_CALLERID ifequal PHONE_POKEFAN_BEVERLY, .Beverly ifequal PHONE_COOLTRAINERF_BETH, .Beth ifequal PHONE_COOLTRAINERF_REENA, .Reena ifequal PHONE_PICNICKER_LIZ, .Liz ifequal PHONE_PICNICKER_GINA, .Gina ifequal PHONE_LASS_DANA, .Dana ifequal PHONE_PICNICKER_TIFFANY, .Tiffany ifequal PHONE_PICNICKER_ERIN, .Erin .Beverly: farwritetext BeverlyPhoneFullText waitbutton closetext end .Beth: farwritetext BethPhoneFullText waitbutton closetext end .Reena: farwritetext ReenaPhoneFullText waitbutton closetext end .Liz: farwritetext LizPhoneFullText waitbutton closetext end .Gina: farwritetext GinaPhoneFullText waitbutton closetext end .Dana: farwritetext DanaPhoneFullText waitbutton closetext end .Tiffany: farwritetext TiffanyPhoneFullText waitbutton closetext end .Erin: farwritetext ErinPhoneFullText waitbutton closetext end RematchFScript: checkcode VAR_CALLERID ifequal PHONE_COOLTRAINERF_BETH, .Beth ifequal PHONE_COOLTRAINERF_REENA, .Reena ifequal PHONE_PICNICKER_LIZ, .Liz ifequal PHONE_PICNICKER_GINA, .Gina ifequal PHONE_LASS_DANA, .Dana ifequal PHONE_PICNICKER_TIFFANY, .Tiffany ifequal PHONE_PICNICKER_ERIN, .Erin .Beth: farwritetext BethRematchText waitbutton closetext end .Reena: farwritetext ReenaRematchText waitbutton closetext end .Liz: farwritetext LizRematchText waitbutton closetext end .Gina: farwritetext GinaRematchText waitbutton closetext end .Dana: farwritetext DanaRematchText waitbutton closetext end .Tiffany: farwritetext TiffanyRematchText waitbutton closetext end .Erin: farwritetext ErinRematchText waitbutton closetext end GiftFScript: checkcode VAR_CALLERID ifequal PHONE_POKEFAN_BEVERLY, .Beverly ifequal PHONE_PICNICKER_GINA, .Gina ifequal PHONE_LASS_DANA, .Dana ifequal PHONE_PICNICKER_TIFFANY, .Tiffany .Beverly: farwritetext BeverlyGiftText buttonsound end .Gina: farwritetext GinaGiftText buttonsound end .Dana: farwritetext DanaGiftText buttonsound end .Tiffany: farwritetext TiffanyGiftText buttonsound end PackFullFScript: checkcode VAR_CALLERID ifequal PHONE_POKEFAN_BEVERLY, .Beverly ifequal PHONE_PICNICKER_GINA, .Gina ifequal PHONE_LASS_DANA, .Dana ifequal PHONE_PICNICKER_TIFFANY, .Tiffany ifequal PHONE_PICNICKER_ERIN, .Erin .Beverly: farwritetext BeverlyPackFullText waitbutton closetext end .Gina: farwritetext GinaPackFullText waitbutton closetext end .Dana: farwritetext DanaPackFullText waitbutton closetext end .Tiffany: farwritetext TiffanyPackFullText waitbutton closetext end .Erin: farwritetext ErinPackFullText waitbutton closetext end RematchGiftFScript: checkcode VAR_CALLERID ifequal PHONE_PICNICKER_ERIN, .Erin .Erin: opentext farwritetext ErinRematchGiftText buttonsound end GymStatue1Script: mapnametotext MEM_BUFFER_0 opentext farwritetext GymStatue_CityGymText waitbutton closetext end GymStatue2Script: mapnametotext MEM_BUFFER_0 opentext farwritetext GymStatue_CityGymText buttonsound farwritetext GymStatue_WinningTrainersText waitbutton closetext end ReceiveItemScript: ; 0xbcdb9 waitsfx farwritetext ReceivedItemText playsound SFX_ITEM waitsfx end ; 0xbcdc3 ReceiveTogepiEggScript: ; 0xbcdc3 waitsfx farwritetext ReceivedItemText playsound SFX_GET_EGG_FROM_DAY_CARE_LADY waitsfx end ; 0xbcdcd GameCornerCoinVendorScript: ; 0xbcdcd faceplayer opentext farwritetext CoinVendor_WelcomeText buttonsound checkitem COIN_CASE iftrue CoinVendor_IntroScript farwritetext CoinVendor_NoCoinCaseText waitbutton closetext end ; 0xbcde0 CoinVendor_IntroScript: ; 0xbcde0 farwritetext CoinVendor_IntroText .loop ; 0xbcde4 special DisplayMoneyAndCoinBalance loadmenu .MenuHeader verticalmenu closewindow ifequal 1, .Buy50 ifequal 2, .Buy500 jump .Cancel ; 0xbcdf7 .Buy50: ; 0xbcdf7 checkcoins MAX_COINS - 50 ifequal HAVE_MORE, .CoinCaseFull checkmoney YOUR_MONEY, 1000 ifequal HAVE_LESS, .NotEnoughMoney givecoins 50 takemoney YOUR_MONEY, 1000 waitsfx playsound SFX_TRANSACTION farwritetext CoinVendor_Buy50CoinsText waitbutton jump .loop ; 0xbce1b .Buy500: ; 0xbce1b checkcoins MAX_COINS - 500 ifequal HAVE_MORE, .CoinCaseFull checkmoney YOUR_MONEY, 10000 ifequal HAVE_LESS, .NotEnoughMoney givecoins 500 takemoney YOUR_MONEY, 10000 waitsfx playsound SFX_TRANSACTION farwritetext CoinVendor_Buy500CoinsText waitbutton jump .loop ; 0xbce3f .NotEnoughMoney: ; 0xbce3f farwritetext CoinVendor_NotEnoughMoneyText waitbutton closetext end ; 0xbce46 .CoinCaseFull: ; 0xbce46 farwritetext CoinVendor_CoinCaseFullText waitbutton closetext end ; 0xbce4d .Cancel: ; 0xbce4d farwritetext CoinVendor_CancelText waitbutton closetext end ; 0xbce54 .MenuHeader: db MENU_BACKUP_TILES ; flags menu_coords 0, 4, 15, TEXTBOX_Y - 1 dw .MenuData db 1 ; default option .MenuData: db STATICMENU_CURSOR ; flags db 3 ; items db " 50 : ¥1000@" db "500 : ¥10000@" db "CANCEL@" ; 0xbce7f HappinessCheckScript: faceplayer opentext special GetFirstPokemonHappiness ifless 50, .Unhappy ifless 150, .KindaHappy farwritetext HappinessText3 waitbutton closetext end .KindaHappy: farwritetext HappinessText2 waitbutton closetext end .Unhappy: farwritetext HappinessText1 waitbutton closetext end Movement_ContestResults_WalkAfterWarp: ; bcea1 step RIGHT step DOWN turn_head UP step_end ; bcea5