ref: b071dd364f715165d6eec99ebbd1e4aed4b84bde
dir: /maps/CeladonDeptStore1F.asm/
const_value set 2 const CELADONDEPTSTORE1F_RECEPTIONIST const CELADONDEPTSTORE1F_GENTLEMAN const CELADONDEPTSTORE1F_TEACHER CeladonDeptStore1F_MapScripts: .SceneScripts: db 0 .MapCallbacks: db 0 CeladonDeptStore1FReceptionistScript: jumptextfaceplayer CeladonDeptStore1FReceptionistText CeladonDeptStore1FGentlemanScript: jumptextfaceplayer CeladonDeptStore1FGentlemanText CeladonDeptStore1FTeacherScript: jumptextfaceplayer CeladonDeptStore1FTeacherText CeladonDeptStore1FDirectory: jumptext CeladonDeptStore1FDirectoryText CeladonDeptStore1FElevatorButton: jumpstd elevatorbutton CeladonDeptStore1FReceptionistText: text "Hello! Welcome to" line "CELADON DEPT." cont "STORE!" para "The directory is" line "on the wall." done CeladonDeptStore1FGentlemanText: text "This DEPT.STORE is" line "part of the same" para "chain as the one" line "in GOLDENROD CITY." para "They were both" line "renovated at the" cont "same time." done CeladonDeptStore1FTeacherText: text "This is my first" line "time here." para "It's so big…" para "I'm afraid I'll" line "get lost." done CeladonDeptStore1FDirectoryText: text "1F: SERVICE" line " COUNTER" para "2F: TRAINER'S" line " MARKET" para "3F: TM SHOP" para "4F: WISEMAN GIFTS" para "5F: DRUG STORE" para "6F: ROOFTOP" line " SQUARE" done CeladonDeptStore1F_MapEvents: ; filler db 0, 0 .Warps: db 4 warp_def 7, 7, 1, CELADON_CITY warp_def 8, 7, 1, CELADON_CITY warp_def 15, 0, 2, CELADON_DEPT_STORE_2F warp_def 2, 0, 1, CELADON_DEPT_STORE_ELEVATOR .CoordEvents: db 0 .BGEvents: db 2 bg_event 14, 0, BGEVENT_READ, CeladonDeptStore1FDirectory bg_event 3, 0, BGEVENT_READ, CeladonDeptStore1FElevatorButton .ObjectEvents: db 3 object_event 10, 1, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore1FReceptionistScript, -1 object_event 11, 4, SPRITE_GENTLEMAN, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore1FGentlemanScript, -1 object_event 5, 3, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore1FTeacherScript, -1