ref: b071dd364f715165d6eec99ebbd1e4aed4b84bde
dir: /maps/ElmsHouse.asm/
const_value set 2 const ELMSHOUSE_ELMS_WIFE const ELMSHOUSE_ELMS_SON ElmsHouse_MapScripts: .SceneScripts: db 0 .MapCallbacks: db 0 ElmsWife: jumptextfaceplayer ElmsWifeText ElmsSon: jumptextfaceplayer ElmsSonText ElmsHousePC: jumptext ElmsHousePCText ElmsHouseBookshelf: jumpstd difficultbookshelf ElmsWifeText: text "Hi, <PLAY_G>! My" line "husband's always" para "so busy--I hope" line "he's OK." para "When he's caught" line "up in his #MON" para "research, he even" line "forgets to eat." done ElmsSonText: text "When I grow up," line "I'm going to help" cont "my dad!" para "I'm going to be a" line "great #MON" cont "professor!" done ElmsHouseLabFoodText: ; unused text "There's some food" line "here. It must be" cont "for the LAB." done ElmsHousePokemonFoodText: ; unused text "There's some food" line "here. This must be" cont "for #MON." done ElmsHousePCText: text "#MON. Where do" line "they come from? " para "Where are they" line "going?" para "Why has no one" line "ever witnessed a" cont "#MON's birth?" para "I want to know! I" line "will dedicate my" para "life to the study" line "of #MON!" para "…" para "It's a part of" line "PROF.ELM's re-" cont "search papers." done ElmsHouse_MapEvents: ; filler db 0, 0 .Warps: db 2 warp_def 2, 7, 4, NEW_BARK_TOWN warp_def 3, 7, 4, NEW_BARK_TOWN .CoordEvents: db 0 .BGEvents: db 3 bg_event 0, 1, BGEVENT_READ, ElmsHousePC bg_event 6, 1, BGEVENT_READ, ElmsHouseBookshelf bg_event 7, 1, BGEVENT_READ, ElmsHouseBookshelf .ObjectEvents: db 2 object_event 1, 5, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ElmsWife, -1 object_event 5, 4, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ElmsSon, -1