shithub: pokecrystal

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b28e7127 – Remy Oukaour <[email protected]> authored on 2018/01/12 20:03
Consistent stonetable cmdqueues

5a3822fe – Remy Oukaour <[email protected]> authored on 2018/01/12 19:47
Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for map scripts

d0541164 – Remy Oukaour <[email protected]> authored on 2018/01/12 12:23
Merge branch 'patch' of https://github.com/mid-kid/pokecrystal

59c95abf – Remy Oukaour <[email protected]> authored on 2018/01/12 12:09
Trim whitespace

5a8700c5 – Remy Oukaour <[email protected]> authored on 2018/01/12 11:47
Add missing file

be451065 – Remy Oukaour <[email protected]> authored on 2018/01/12 10:30
Mystery Gift graphics match

9b198178 – Remy Oukaour <[email protected]> authored on 2018/01/12 10:26
Comments explain colors

bc22bf26 – Remy Oukaour <[email protected]> authored on 2018/01/12 10:06
Egg palette works like other Pokémon

f1e1b261 – Remy Oukaour <[email protected]> authored on 2018/01/12 09:54
More gfx/**/*.pal files

31caeeba – Remy Oukaour <[email protected]> authored on 2018/01/12 09:41
Separate more palettes into gfx/**/*.pal files

960783cd – Remy Oukaour <[email protected]> authored on 2018/01/12 08:47
Label more ANIM_OBJ_* constants

5b7773b7 – mid-kid <[email protected]> authored on 2018/01/12 07:15
Label frameset 09

0e1148fb – Remy Oukaour <[email protected]> authored on 2018/01/11 22:15
Move code out of data/

bdc95598 – Remy Oukaour <[email protected]> authored on 2018/01/11 22:07
Easier to find palette data

c6a4d35d – Remy Oukaour <[email protected]> authored on 2018/01/11 21:56
npc_sprites.pal matches PAL_NPC constants

1f5cc28d – Remy Oukaour <[email protected]> authored on 2018/01/11 21:36
Comment on VAR_* constants

2b4a4cca – Remy Oukaour <[email protected]> authored on 2018/01/11 21:33
SaffronMagnetTrainStation

d83aefb3 – Remy Oukaour <[email protected]> authored on 2018/01/11 20:40
Use more constants in scripts

b23085f5 – Remy Oukaour <[email protected]> authored on 2018/01/11 18:51
Missed graphics

af400113 – Remy Oukaour <[email protected]> authored on 2018/01/11 18:50
Break up engine/events_3.asm

2085ebcc – Remy Oukaour <[email protected]> authored on 2018/01/11 18:04
maskbits for NUM_FRAMES

163f3e0c – Remy Oukaour <[email protected]> authored on 2018/01/11 17:16
Local UI tiles don't belong in charmap

17734142 – Remy Oukaour <[email protected]> authored on 2018/01/11 16:14
Use charmap frame characters

17f34cb2 – Remy Oukaour <[email protected]> authored on 2018/01/11 10:36
Disambiguate some uses of wcf64/5/6

fd0a78d7 – Remy Oukaour <[email protected]> authored on 2018/01/11 09:43
Trainer card has state constants and WRAM labels

94d6a327 – Remy Oukaour <[email protected]> authored on 2018/01/11 07:00
Use maskbits some more

a436bbc2 – Remy Oukaour <[email protected]> authored on 2018/01/10 21:54
Move party menu qualities to data/

16a39f65 – Remy Oukaour <[email protected]> authored on 2018/01/10 21:44
Full sentences

1a2bc578 – Remy Oukaour <[email protected]> authored on 2018/01/10 21:35
Event script–related constants go in constants/script_constants.asm

68e5a703 – Remy Oukaour <[email protected]> authored on 2018/01/10 21:10
Resize SGB graphics

2d0506ec – Remy Oukaour <[email protected]> authored on 2018/01/10 20:54
Group item and deco data more

b45f89f8 – Remy Oukaour <[email protected]> authored on 2018/01/10 20:45
More constants and data tables

cc8dac5a – Remy Oukaour <[email protected]> authored on 2018/01/10 19:25
Use constants and data for Unown chamber events

3b7c495e – Remy Oukaour <[email protected]> authored on 2018/01/10 18:36
No romaji

532724e9 – Remy Oukaour <[email protected]> authored on 2018/01/10 18:29
Comment on the original function of move grammar

0a3b251d – Remy Oukaour <[email protected]> authored on 2018/01/10 17:53
Arrays end with -1, not $ff

546f1f71 – Remy Oukaour <[email protected]> authored on 2018/01/10 17:34
Correct spacing

d91e42ca – Remy Oukaour <[email protected]> authored on 2018/01/10 13:10
Group some mutually edited files in data/sprites/

e0088adb – Remy Oukaour <[email protected]> authored on 2018/01/10 12:49
Other files belong in data/battle/

c8575823 – Remy Oukaour <[email protected]> authored on 2018/01/10 12:30
Battle data goes in data/battle/

28d5169a – Remy Oukaour <[email protected]> authored on 2018/01/10 09:03
maskbits <count> +- 1

bc79f17b – Remy Oukaour <[email protected]> authored on 2018/01/10 08:59
More maskbits

417937cf – Remy Oukaour <[email protected]> authored on 2018/01/10 08:47
Resolve #461

cc95d120 – Remy Oukaour <[email protected]> authored on 2018/01/10 06:57
Use maskbits more, and clarify its usage

22b607b6 – Remy Oukaour <[email protected]> authored on 2018/01/10 06:30
Move radio channel data into data/

16eb97ae – Remy Oukaour <[email protected]> authored on 2018/01/09 21:55
Constant swap explains this Battle Tower bug

7de7441e – Remy Oukaour <[email protected]> authored on 2018/01/09 21:38
gfx/*.asm files have INCBINs

ee4ec65f – Remy Oukaour <[email protected]> authored on 2018/01/09 21:30
map_objects.pal is easier to find in gfx/overworld/ than gfx/sprites/

8334c3c9 – Remy Oukaour <[email protected]> authored on 2018/01/09 19:18
Newline

8aa58dca – Remy Oukaour <[email protected]> authored on 2018/01/09 19:08
Specialized macros go with their data/code

9af6d8d0 – Remy Oukaour <[email protected]> authored on 2018/01/09 18:53
Split tilesets/ into gfx/tilesets and data/tilesets/

e943ac33 – Remy Oukaour <[email protected]> authored on 2018/01/09 18:26
Clarify doc comment

5c5f8b32 – Remy Oukaour <[email protected]> authored on 2018/01/09 18:21
Move data/palettes/ .pal files into gfx/

efd91fe3 – Remy Oukaour <[email protected]> authored on 2018/01/09 18:00
Avoid catch-all Makefile rules

db763bd9 – Remy Oukaour <[email protected]> authored on 2018/01/09 17:47
Heading

f22485b0 – Remy Oukaour <[email protected]> authored on 2018/01/09 17:44
Binary tilemaps

feb34b49 – Remy Oukaour <[email protected]> authored on 2018/01/09 14:51
data/phone_text → data/phone/text

2f0973f3 – Remy Oukaour <[email protected]> authored on 2018/01/09 13:45
Clean up some hex values in map scripts

fbc353f2 – Remy Oukaour <[email protected]> authored on 2018/01/09 13:08
Replace some hex constants

cc0fd6e1 – Remy Oukaour <[email protected]> authored on 2018/01/09 12:26
CRYSTAL11 → _CRYSTAL11

a8cf8979 – Remy Oukaour <[email protected]> authored on 2018/01/09 12:20
Do a little cleanup towards issue #465

ce50d1b2 – Remy Oukaour <[email protected]> authored on 2018/01/09 11:55
Clearer Battle Tower code

11556196 – Remy Oukaour <[email protected]> authored on 2018/01/09 11:39
Consistent sine wave code formatting

a849c355 – Remy Oukaour <[email protected]> authored on 2018/01/09 10:39
More comments

a3242b4a – Remy Oukaour <[email protected]> authored on 2018/01/09 10:23
Simpler comments

cb92b7bb – Remy Oukaour <[email protected]> authored on 2018/01/09 10:20
Indent with tabs

5a73a62d – Remy Oukaour <[email protected]> authored on 2018/01/09 10:12
Move battle engine data into data/

2f741dfa – Remy Oukaour <[email protected]> authored on 2018/01/08 20:02
Remove old Python class names from script command param doc comments

05e5eaf1 – Remy Oukaour <[email protected]> authored on 2018/01/08 19:51
Eliminate version.asm (resolves #464)

459d5d31 – Remy Oukaour <[email protected]> authored on 2018/01/08 19:45
default_names.asm → player_names.asm

d0a8e8e7 – Remy Oukaour <[email protected]> authored on 2018/01/08 19:36
includes.asm → constants.asm

76ed8b1f – Remy Oukaour <[email protected]> authored on 2018/01/08 19:30
Revert "python3 sort_map.py pokecrystal.map sorted.sym"

31edd7f8 – Remy Oukaour <[email protected]> authored on 2018/01/08 19:23
Move text/ into data/

187196ff – Remy Oukaour <[email protected]> authored on 2018/01/08 10:54
Macro clarifies how TimeFishGroups works

2847e1d7 – Remy Oukaour <[email protected]> authored on 2018/01/07 08:18
constants.asm and includes.asm are redundant

6c20ff9e – Remy Oukaour <[email protected]> authored on 2018/01/07 08:11
Reorganize some macros

bdd3a553 – Remy Oukaour <[email protected]> authored on 2018/01/06 13:53
Organize mobile/battle_tower_*.asm data and code

9069a395 – Remy Oukaour <[email protected]> authored on 2018/01/03 11:08
Measure total free space

095dcec9 – Remy Oukaour <[email protected]> authored on 2018/01/03 10:55
No explicit bank "$00" for ROM0, WRAM0, OAM, or HRAM

f9f10464 – Remy Oukaour <[email protected]> authored on 2018/01/03 10:46
sort_map.py → map2sym.py (like dos2unix, pdf2ps, etc)

83f74006 – Remy Oukaour <[email protected]> authored on 2018/01/03 10:41
More example lines

78c818e4 – Remy Oukaour <[email protected]> authored on 2018/01/03 10:35
for/write → writelines

c85e4f3d – Remy Oukaour <[email protected]> authored on 2018/01/03 10:31
rgblink → sort_map.py

6d2dc86a – Remy Oukaour <[email protected]> authored on 2018/01/03 10:28
Serve2bppRequest@VBlank → Serve2bppRequest_VBlank

418d81b9 – Remy Oukaour <[email protected]> authored on 2018/01/03 10:25
Docstring and no print()

59e6baee – Remy Oukaour <[email protected]> authored on 2018/01/03 10:00
Support Python 2 or 3

0d1f2d67 – Remy Oukaour <[email protected]> authored on 2018/01/03 09:57
Add example .map lines

c07ffc76 – Remy Oukaour <[email protected]> authored on 2018/01/03 09:52
Handle unused banks (notably OAM and HRAM)

927d392a – Remy Oukaour <[email protected]> authored on 2018/01/03 09:46
Size in hex

88d32fe4 – Remy Oukaour <[email protected]> authored on 2018/01/03 09:41
python3 sort_map.py pokecrystal.map sorted.sym

e7941cef – Remy Oukaour <[email protected]> authored on 2018/01/03 08:01
Explain HRAM

10bd011d – Remy Oukaour <[email protected]> authored on 2018/01/02 21:23
More relevant data file locations

0b6857b1 – Remy Oukaour <[email protected]> authored on 2018/01/02 21:16
lava in gym_1 > fountain in unused safari zone

bc83768d – Remy Oukaour <[email protected]> authored on 2018/01/02 21:02
Tileset images are 128px wide

d75a66cf – Remy Oukaour <[email protected]> authored on 2018/01/02 20:38
wd000 -> w3_d000

8d095cd5 – Remy Oukaour <[email protected]> authored on 2018/01/02 20:27
Better names

b0d2409c – Remy Oukaour <[email protected]> authored on 2018/01/02 18:21
Move EZChat Pokémon order to data/

3fc06b0f – Remy Oukaour <[email protected]> authored on 2018/01/02 15:35
Use constants

41feb296 – Remy Oukaour <[email protected]> authored on 2018/01/02 14:33
Make some graphics easier to edit

e3e885aa – Remy Oukaour <[email protected]> authored on 2018/01/02 14:19
pngcrush -noreduce

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