ref: b3dcb0e87529179111f65465fa7090af94008a65
dir: /extras/old_parse_scripts.py/
# -*- coding: utf-8 -*- """ This is in a separate file because it screws up highlighting. Doesn't do anything on its own. old_parse is a part of the Script class """ def old_parse(self, *args, **kwargs): """parses a script-engine script; force=True if you want to re-parse and get the debug information""" print "Script.old_parse address="+hex(self.address) #can't handle more than one argument if len(args) > 1: raise Exception, "Script.parse_script doesn't know how to handle positional arguments" #use the first positional argument as the address elif len(args) == 1: self.address = args[0] if type(self.address) == str: self.address = int(self.address, 16) elif type(self.address) != int: raise Exception, "address param is the wrong type" #parse any keyword arguments, first make up the defaults kwargsorig = {"map_group": None, "map_id": None, "force": False, "debug": True, "origin": False} #let the caller override any defaults kwargsorig.update(kwargs) #copy these into kwargs kwargs = kwargsorig #set these defaults map_group = kwargs["map_group"] map_id = kwargs["map_id"] force = kwargs["force"] debug = kwargs["debug"] origin = kwargs["origin"] self.map_group = map_group self.map_id = map_id global rom if rom == None: direct_load_rom() #max number of commands in a 'recursive' script max_cmds = 150 #set the address to be parsed address = self.address original_start_address = address #don't parse these crazy things (battle tower things, some rival things, etc.) if address in stop_points: print "got " + hex(address) + ".. map_group=" + str(map_group) + " map_id=" + str(map_id) return None #don't parse anything that looks crazy if address < 0x4000 and address not in [0x26ef, 0x114, 0x1108]: print "address is less than 0x4000.. address is: " + hex(address) sys.exit() #check if work is being repeated if is_script_already_parsed_at(address) and not force: raise Exception, "this script has already been parsed before, please use that instance" #use the commands from a previously-parsed Script object #self.commands = script_parse_table[address].commands #return True #return a previously-created Script object #return script_parse_table[address] #this next line stops the same script from being re-parsed multiple times #for instance.. maybe there's a script jump, then a jump back #the original script should only be parsed once script_parse_table[original_start_address:original_start_address+1] = "incomplete Script" #set up some variables self.commands = {} commands = self.commands offset = address end = False #main loop.. parse each command byte while not end: #reset variables so we don't contaminate this command info, long_info, size = None, None, 0 #read the current command byte command_byte = ord(rom[offset]) #setup the current command representation command = {"type": command_byte, "start_address": offset} #size is the total size including the command byte #last_byte_address is offset+size-1 start_address = offset if (len(commands.keys()) > max_cmds) and origin != False: print "too many commands in this script? might not be a script (starting at: " +\ hex(original_start_address) + ").. called from a script at: " + hex(origin) sys.exit() #start checking against possible command bytes if command_byte == 0x00: #Pointer code [2b+ret] pksv_name = "2call" info = "pointer code" long_info = """ 2byte pointer points to script; when pointed script ends --> return to old script [code][2 byte pointer] """ size = 3 start_address = offset last_byte_address = offset + size - 1 pointer = calculate_pointer_from_bytes_at(start_address+1) if pointer == None: raise Exception, "pointer is None (shouldn't be None pointer on 0x0 script command" command["pointer"] = pointer if debug: print "in script starting at "+hex(original_start_address)+\ " about to parse script at "+hex(pointer)+\ " called by "+info+" byte="+hex(command_byte) script = rec_parse_script_engine_script_at(pointer, original_start_address, debug=debug) command["script"] = script elif command_byte == 0x01: #Pointer code [3b+ret] pksv_name = "3call" info = "pointer code" long_info = """ 3byte pointer points to script; when pointed script ends --> return to old script [Code][resp. pointer(2byte or 3byte)] """ size = 4 info = "pointer code" pointer = calculate_pointer_from_bytes_at(start_address+1, bank=True) if debug: print "in script starting at "+hex(original_start_address)+\ " about to parse script at "+hex(pointer)+\ " called by "+info+" byte="+hex(command_byte) script = rec_parse_script_engine_script_at(pointer, original_start_address, debug) command["pointer"] = pointer command["script"] = script elif command_byte == 0x02: #Pointer code [2b+3b+ret] info = "pointer code" long_info = """ 2byte pointer points to 3byte pointer; when pointed script --> return to old script [Code][resp. pointer(2byte or 3byte)] """ size = 3 pointer = calculate_pointer_from_bytes_at(start_address+1) if debug: print "in script starting at "+hex(original_start_address)+\ " about to parse script at "+hex(pointer)+\ " called by "+info+" byte="+hex(command_byte) script = rec_parse_script_engine_script_at(pointer, original_start_address, debug=debug) command["pointer"] = pointer command["script"] = script elif command_byte == 0x03: #Pointer code [2b] #XXX what does "new script is part of main script" mean? info = "pointer code" long_info = """ 2byte pointer points to script; new script is part of main script [Code][resp. pointer(2byte or 3byte)] """ size = 3 pointer = calculate_pointer_from_bytes_at(start_address+1) if debug: print "in script starting at "+hex(original_start_address)+\ " about to parse script at "+hex(pointer)+\ " called by "+info+" byte="+hex(command_byte) script = rec_parse_script_engine_script_at(pointer, original_start_address, debug=debug) command["pointer"] = pointer command["script"] = script end = True #according to pksv elif command_byte == 0x04: #Pointer code [3b] info = "pointer code" long_info = """ 3byte pointer points to script; new script is part of main script [Code][resp. pointer(2byte or 3byte)] """ size = 4 pointer = calculate_pointer_from_bytes_at(start_address+1, bank=True) if debug: print "in script starting at "+hex(original_start_address)+\ " about to parse script at "+hex(pointer)+\ " called by "+info+" byte="+hex(command_byte) script = rec_parse_script_engine_script_at(pointer, original_start_address, debug=debug) command["pointer"] = pointer command["script"] = script end = True #according to pksv elif command_byte == 0x05: #Pointer code [2b+3b] info = "pointer code" long_info = """ 2byte pointer points to 3byte pointer; new script is part of main script [Code][resp. pointer(2byte or 3byte)] """ size = 3 command["pointer"] = calculate_pointer_from_bytes_at(start_address+1) command["target_pointer"] = calculate_pointer_from_bytes_at(command["pointer"], bank=True) if debug: print "in script starting at "+hex(original_start_address)+\ " about to parse script at "+hex(command["target_pointer"])+\ " called by "+info+" byte="+hex(command_byte) script = rec_parse_script_engine_script_at(command["target_pointer"], original_start_address, debug=debug) command["script"] = script end = True #according to pksv elif command_byte == 0x06: #RAM check [=byte] info = "RAM check [=byte]" long_info = """ When the conditional is true... .. then go to pointed script, else resume interpreting after the pointer """ size = 4 command["byte"] = ord(rom[start_address+1]) pointer = calculate_pointer_from_bytes_at(start_address+2) if debug: print "in script starting at "+hex(original_start_address)+\ " about to parse script at "+hex(pointer)+\ " called by "+info+" byte="+hex(command_byte) script = rec_parse_script_engine_script_at(pointer, original_start_address, debug=debug) command["pointer"] = pointer command["script"] = script elif command_byte == 0x07: #RAM check [<>byte] info = "RAM check [<>byte]" long_info = """ When the conditional is true... .. then go to pointed script, else resume interpreting after the pointer """ size = 4 command["byte"] = ord(rom[start_address+1]) pointer = calculate_pointer_from_bytes_at(start_address+2) if debug: print "in script starting at "+hex(original_start_address)+\ " about to parse script at "+hex(pointer)+\ " called by "+info+" byte="+hex(command_byte) script = rec_parse_script_engine_script_at(pointer, original_start_address, debug=debug) command["pointer"] = pointer command["script"] = script elif command_byte == 0x08: #RAM check [=0] info = "RAM check [=0]" long_info = """ When the conditional is true... .. then go to pointed script, else resume interpreting after the pointer """ size = 3 pointer = calculate_pointer_from_bytes_at(start_address+1) if debug: print "in script starting at "+hex(original_start_address)+\ " about to parse script at "+hex(pointer)+\ " called by "+info+" byte="+hex(command_byte) script = rec_parse_script_engine_script_at(pointer, original_start_address, debug=debug) command["pointer"] = pointer command["script"] = script elif command_byte == 0x09: #RAM check [<>0] info = "RAM check [<>0]" long_info = """ When the conditional is true... .. then go to pointed script, else resume interpreting after the pointer """ size = 3 pointer = calculate_pointer_from_bytes_at(start_address+1) if debug: print "in script starting at "+hex(original_start_address)+\ " about to parse script at "+hex(pointer)+\ " called by "+info+" byte="+hex(command_byte) script = rec_parse_script_engine_script_at(pointer, original_start_address, debug=debug) command["pointer"] = pointer command["script"] = script elif command_byte == 0x0A: #RAM check [<byte] info = "RAM check [<byte]" long_info = """ When the conditional is true... .. then go to pointed script, else resume interpreting after the pointer """ size = 4 command["byte"] = ord(rom[start_address+1]) pointer = calculate_pointer_from_bytes_at(start_address+2) if debug: print "in script starting at "+hex(original_start_address)+\ " about to parse script at "+hex(pointer)+\ " called by "+info+" byte="+hex(command_byte) script = rec_parse_script_engine_script_at(pointer, original_start_address, debug=debug) command["pointer"] = pointer command["script"] = script elif command_byte == 0x0B: #RAM check [>byte] info = "RAM check [>byte]" long_info = """ When the conditional is true... .. then go to pointed script, else resume interpreting after the pointer """ size = 4 command["byte"] = ord(rom[start_address+1]) pointer = calculate_pointer_from_bytes_at(start_address+2) if debug: print "in script starting at "+hex(original_start_address)+\ " about to parse script at "+hex(pointer)+\ " called by "+info+" byte="+hex(command_byte) script = rec_parse_script_engine_script_at(pointer, original_start_address, debug=debug) command["pointer"] = pointer command["script"] = script elif command_byte == 0x0C: #0C codes [xxyy] info = "call predefined script then end" long_info = """ Calls predefined scripts. After this code the script ends. [0C][xxyy] """ size = 3 end = True byte1 = ord(rom[offset+1]) byte2 = ord(rom[offset+2]) number = byte1 + (byte2 << 8) #0000 to 000AD ... XXX how should these be handled? command["predefined_script_number"] = number elif command_byte == 0x0D: #0D codes [xxyy] info = "call some predefined script" long_info = """ Calls predefined scripts. Exactly like $0C except the script does not end. [0D][xxyy] """ size = 3 byte1 = ord(rom[offset+1]) byte2 = ord(rom[offset+2]) number = byte1 + (byte2 << 8) #0000 to 000AD ... XXX how should these be handled? command["predefined_script_number"] = number elif command_byte == 0x0E: #ASM code1 [3b] info = "ASM code1 [3b]" long_info = """ Calls a predefined routine by interpreting the ASM the pointer points to. [0E][3byte pointer] """ size = 4 command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True) #XXX should we dissassemble the asm at the target location? elif command_byte == 0x0F: #0F codes [xxyy] info = "call some predefined script [0F][yyxx]" long_info = """ Calls predefined scripts. [0F][yyxx] NOTE: For (some) dialogues the font needs to be loaded with the Text box&font code. """ size = 3 byte1 = ord(rom[offset+1]) byte2 = ord(rom[offset+2]) number = byte1 + (byte2 << 8) command["predefined_script_number"] = number elif command_byte == 0x10: #ASM code2 [2b] info = "ASM code2 [2b to 3b to asm]" long_info = """ Call an ASM script via a 2byte pointer pointing to a 3byte pointer. [10][2byte pointer pointing to 3byte pointer pointing to ASM script] """ size = 3 command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False) #XXX should i include the 3-byte pointer at the target location? #XXX should we dissassemble the asm at the target location? elif command_byte == 0x11: #Trigger event check1 [xxyy] info = "Trigger event check1 [xx][yy]" long_info = """ Check the current number of the trigger event on map (map group/map id). [11][map group][map number] """ size = 3 command["map_group"] = ord(rom[start_address+1]) command["map_id"] = ord(rom[start_address+2]) elif command_byte == 0x12: #Activate trigger event from afar [xxyyzz] info = "Activate trigger event from afar [xx][yy][zz]" long_info = """ Changes trigger event number on map (map bank/map no) to xx. xx = trigger event number that should be activated [12][MapBank][MapNo][xx] """ size = 4 command["map_group"] = ord(rom[start_address+1]) command["map_id"] = ord(rom[start_address+2]) command["trigger_number"] = ord(rom[start_address+3]) elif command_byte == 0x13: #Trigger event check info = "Trigger event check" long_info = """ Checks the number of the trigger events on the current map. [13] """ size = 1 elif command_byte == 0x14: #De-/activate trigger event [xx] info = "De-/activate trigger event [xx]" long_info = """ Changes trigger event number on current map to xx. xx = trigger event number that should be activated [14][xx] deactivate? Just activate a different trigger event number. There's a limit of 1 active trigger. """ size = 2 command["trigger_number"] = ord(rom[start_address+1]) elif command_byte == 0x15: #Load variable into RAM [xx] info = "Load variable into RAM [xx]" long_info = "[15][xx]" size = 2 command["variable"] = ord(rom[start_address+1]) elif command_byte == 0x16: #Add variables [xx] info = "Add variables [xx]" long_info = """ Adds xx and the variable in RAM. #[16][xx] """ size = 2 command["variable"] = ord(rom[start_address+1]) elif command_byte == 0x17: #Random number [xx] info = "Random number [xx]" long_info = """ #Reads xx and creates a random number between 00 and xx -1. #According to this xx can be all but 00. Random number = [00; xx) #The nearer the random number is to xx, the rarer it occurs. #Random number gets written to RAM. """ size = 2 command["rarest"] = ord(rom[start_address+1]) elif command_byte == 0x18: #Version check info = "G/S version check" long_info = """ #Check if version is gold or silver. Gives feedback. #00 = Gold #01 = Silver #[18] """ size = 1 elif command_byte == 0x19: #Copy variable code1 [xxyy] info = "Copy from RAM address to script RAM variable [xxyy]" long_info = """ #Writes variable from ram address to RAM. #[19][2-byte RAM address] """ size = 3 #XXX maybe a pointer is a bad idea? command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False) elif command_byte == 0x1A: #Copy variable code2 [xxyy] info = "Write variable from script RAM variable to actual RAM address [xxyy]" long_info = """ #Writes variable from RAM to actual RAM address. #[1A][2-byte RAM address] """ size = 3 command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False) elif command_byte == 0x1B: #Load variable [xxyyzz] info = "Load variable [xxyy][zz]" long_info = """ #Writes zz to ram address. #[1B][2-byte RAM address][zz] """ size = 4 command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False) command["value"] = ord(rom[start_address+3]) elif command_byte == 0x1C: #Check codes [xx] #XXX no idea what's going on in this one :( info = "Check pre-ID-mapped RAM location [xx]" long_info = """ #Checks special game-technical values and writes then into RAM. #[1C][following part][Ram check (when <> 08/09 see „numbers“ in list of following parts)] #following part (and then hex values) #01 = PKMN count in party # 00 - 06 #02 = ??? #03 = Battle type of wild PKMN #04 = ??? #05 = PokéDex caught # 00 - FA #06 = PokéDex seen # 00 - FA #07 = Badge count # 00 - 10 #08 = Movement # 00 = walk # 01 = bike # 02 = slipping # 04 = surfer # 08 = surfing pikachu #09 = HIRO direction # 00 (d) # 01 (u) # 02 (l) # 03 (r) #0A = Time in hours # 00 - 18 #0B = Day # 00 (Mo) - 06 (Su) #0C = Map bank of current map #0D = Map no of current map #0E = Num. of diff. unowns seen # 00 - 1A #0F = Action byte of map #10 = Amount of free spaces in pkmn box # 00 - 14 #11 = Minutes until end bug contest # 00 - 14 #12 = X position of HIRO #13 = Y position of HIRO #14 = phone call number """ size = 2 #i think? command["following_part"] = ord(rom[start_address+1]) elif command_byte == 0x1D: #Input code1 [xx] info = "Write to pre-ID-mapped RAM location [xx]" long_info = """ #Writes variable from RAM to special game-technical value offsets. #[1D][following part] #where [following part] is the same as 0x1C """ size = 2 command["following_part"] = ord(rom[start_address+1]) elif command_byte == 0x1E: #Input code2 [xxyy] info = "Write byte value to pre-ID-mapped RAM location [aa][xx]" long_info = """ #Writes variable xx to special game-technical value offsets. #[1E][following part][xx] #where [following part] is the same as 0x1C """ size = 3 command["following_part"] = ord(rom[start_address+1]) command["value"] = ord(rom[start_address+2]) elif command_byte == 0x1F: #Give item code [xxyy] info = "Give item by id and quantity [xx][yy]" long_info = """ #Gives item (item no) amount times. #feedback: # 00 = bag full # 01 = OK #[1F][item no][amount] """ size = 3 command["item_id"] = ord(rom[start_address+1]) command["quantity"] = ord(rom[start_address+2]) elif command_byte == 0x20: #Take item code [xxyy] info = "Take item by id and quantity [xx][yy]" long_info = """ #Gives item (item no) amount times #feedback: # 00 = not enough items #[20][item no][amount] """ size = 3 command["item_id"] = ord(rom[start_address+1]) command["quantity"] = ord(rom[start_address+2]) elif command_byte == 0x21: #Check for item code [xx] info = "Check if player has item [xx]" long_info = """ #Checks if item is possessed. #feedback: # 00 = does not have item # 01 = has item #[21][item no] """ size = 2 command["item_id"] = ord(rom[start_address+1]) elif command_byte == 0x22: #Give money code [xxyyzzaa] info = "Give money to HIRO/account [xxyyzzaa]" long_info = """ #Gives zzyyxx money to HIRO/account. #zzyyxx = amount of money (000000 - 0F423F) #[22][00-HIRO/01-account][xxyyzz] """ size = 5 bytes = rom_interval(start_address, size, strings=False) command["account"] = bytes[1] command["amount"] = bytes[2:] #raise NotImplementedError, "don't know if zzyyxx is a decimal or hex value" elif command_byte == 0x23: #Take money code [xxyyzzaa] info = "Take money from HIRO/account [xxyyzzaa]" long_info = """ #Takes zzyyxx money from HIRO/account. #zzyyxx = amount of money (000000 - 0F423F) #[23][00-HIRO/01-account][xxyyzz] """ size = 5 bytes = rom_interval(start_address, size, strings=False) command["account"] = bytes[1] command["amount"] = bytes[2:] #raise NotImplementedError, "don't know if zzyyxx is a decimal or hex value" elif command_byte == 0x24: #Check for money code [xxyyzzaa] info = "Check if HIRO/account has enough money [xxyyzzaa]" long_info = """ #Checks if HIRO/account has got zzyyxx money. #feedback: # 00 = enough money # 01 = exact amount # 02 = less money #zzyyxx = amount of money (000000 - 0F423F) #[24][00-HIRO/01-account][xxyyzz] """ size = 5 bytes = rom_interval(start_address, size, strings=False) command["account"] = bytes[1] command["quantity"] = bytes[2:] #XXX how is quantity formatted? #raise NotImplementedError, "don't know if zzyyxx is a decimal or hex value" elif command_byte == 0x25: #Give coins code [xxyy] info = "Give coins to HIRO [xxyy]" long_info = """ #Gives coins to HIRO. #yyxx = amount of coins (0000 - 270F) #[25][xxyy] """ size = 3 bytes = rom_interval(start_address, size, strings=False) command["quantity"] = bytes[1] + (bytes[2] << 8) elif command_byte == 0x26: #Take coins code [xxyy] info = "Take coins from HIRO [xxyy]" long_info = """ #Takes coins away from HIRO. #yyxx = amount of coins (0000 - 270F) #[26][xxyy] """ size = 3 bytes = rom_interval(start_address, size, strings=False) command["quantity"] = bytes[1] + (bytes[2] << 8) elif command_byte == 0x27: #Check for coins code [xxyy] info = "Check if HIRO has enough coins [xxyy]" long_info = """ #Checks if HIRO has enough coins. #feedback: # 00 = has enough coins # 01 = has exact amount # 02 = does not have enough #yyxx = amount of coins necessary (0000 - 270F) #[27][xxyy] """ size = 3 bytes = rom_interval(start_address, size, strings=False) command["quantity"] = bytes[1] + (bytes[2] << 8) elif command_byte == 0x28: #Give cell phone number [xx] info = "Give cell phone number [xx]" long_info = """ #Gives number to HIRO. #feedback: # 00 = number was added successfully # 01 = Number already added, or no memory #xx = number of person #[28][xx] #01 = mother #02 = bike store #03 = bll #04 = elm """ size = 2 command["number"] = ord(rom[start_address+1]) elif command_byte == 0x29: #Take cell phone number [xx] info = "Delete cell phone number [xx]" long_info = """ #Deletes a number from the list. #feedback: # 00 = number deleted successfully # 01 = number wasn't in list #xx = number of person #[29][xx] """ size = 2 command["number"] = ord(rom[start_address+1]) elif command_byte == 0x2A: #Check for cell phone number [xx] info = "Check for cell phone number [xx]" long_info = """ #Checks if a number is in the list. #feedback: # 00 = number is in list # 01 = number not in list #xx = number to look for #[2A][xx] """ size = 2 command["number"] = ord(rom[start_address+1]) elif command_byte == 0x2B: #Check time of day [xx] info = "Check time of day [xx]" long_info = """ #Checks the time of day. #feedback: # 00 = time of day is the same # 01 = time of day is not the same #[2B][time of day (01morn-04night)] """ size = 2 command["time_of_day"] = ord(rom[start_address+1]) elif command_byte == 0x2C: #Check for PKMN [xx] info = "Check for pokemon [xx]" long_info = """ #Checks if there is a certain PKMN in team. #feedback: # 00 = in team # 01 = not in team #xx = pkmn id #[2C][xx] """ size = 2 command["pokemon_id"] = ord(rom[start_address+1]) elif command_byte == 0x2D: #Give PKMN [xxyyzzaa(+2b +2b)] info = "Give pokemon [pokemon][level][item][trainer2b][...]" long_info = """ #Gives a PKMN if there's space #feedback: # trainer id #[2D][PKMN][PKMNlvl][PKMNitem][TRAINER] #trainer: # 00 = HIRO # 01 = after the main code there are 4 bytes added # [2byte pointer to trainer's name (max.0x0A figures + 0x50)][2byte pointer to nickname (max.0x0A figures + 0x50)] """ size = 5 bytes = rom_interval(start_address, size, strings=False) command["pokemon_id"] = bytes[1] command["pokemon_level"] = bytes[2] command["held_item_id"] = bytes[3] command["trainer"] = bytes[4] if command["trainer"] == 0x01: size += 4 bytes = rom_interval(start_address, size, strings=False) command["trainer_name_pointer"] = calculate_pointer_from_bytes_at(start_address+5, bank=False) command["pokemon_nickname_pointer"] = calculate_pointer_from_bytes_at(start_address+7, bank=False) elif command_byte == 0x2E: #Give EGG [xxyy] info = "Give egg [xx][yy]" long_info = """ #Gives egg if there's space. #feedback: # 00 = OK # 02 = transaction not complete #[2E][PKMN][PKMNlvl] """ size = 3 command["pokemon_id"] = ord(rom[start_address+1]) command["pokemon_level"] = ord(rom[start_address+2]) elif command_byte == 0x2F: #Attach item code [2B] info = "Attach item to last pokemon in list [xxyy]" long_info = """ #Gives last PKMN in list an item and letter text if applicable. Replaces existing items. #[2F][2byte pointer to item no + 0x20 bytes letter text] """ size = 3 command["item_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False) #XXX are those 20 bytes supposed to happen here? or at the pointer's destination? elif command_byte == 0x30: #Check letter code [2b] info = "Check letter against known letter [xxyy]" long_info = """ #Opens a PKMN list. Selected PKMN must have the right letter + the right contents. If OK, then PKMN is taken away #feedback: # 00 = wrong letter # 01 = OK # 02 = Cancelled # 03 = Chosen PKMN has no letter # 04 = Chosen PKMN is the only one in the list. #[30][2byte pointer to letter item no + 0x20 bytes letter text] """ size = 3 command["item_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False) elif command_byte == 0x31: #BitTable1 check [xxyy] info = "Check some bit on bit table 1 [xxyy]" long_info = """ #Checks whether a bit of BitTable1 has the value 0 or 1. #feedback: # 00 = value 0 (off) # 01 = value 1 (on) #[31][2-byte bit number] """ #XXX what format is the 2-byte number in? size = 3 bytes = rom_interval(start_address+1, size-1, strings=False) command["bit_number_bytes"] = bytes #raise NotImplementedError, "what format is the 2-byte number in?" elif command_byte == 0x32: #BitTable1 reset [xxyy] info = "Reset (to 0) a bit on bit table 1 [xxyy]" long_info = """ #Sets a bit of BitTable1 to value 0. #[32][Bit no (2byte)] """ size = 3 bytes = rom_interval(start_address+1, size-1, strings=False) command["bit_number_bytes"] = bytes elif command_byte == 0x33: #BitTable1 set [xxyy] info = "Set (to 1) a bit on bit table 1 [xxyy]" long_info = """ #Sets a bit of BitTable1 to value 1. #[33][Bit-No (2byte)] """ size = 3 bytes = rom_interval(start_address+1, size-1, strings=False) command["bit_number_bytes"] = bytes elif command_byte == 0x34: #BitTable2 check [xxyy] info = "Check some bit on bit table 2 [xxyy]" long_info = """ #Checks whether a bit of BitTable2 has the value 0 or 1. #feedback: # 00 = value 0 (off) # 01 = value 1 (on) #[34][Bit no (2byte)] """ size = 3 bytes = rom_interval(start_address+1, size-1, strings=False) command["bit_number_bytes"] = bytes elif command_byte == 0x35: #BitTable2 reset [xxyy] info = "Reset (to 0) a bit on bit table 2 [xxyy]" long_info = """ #Sets a bit of BitTable2 to value 0. #[35][Bit no (2byte)] """ size = 3 bytes = rom_interval(start_address+1, size-1, strings=False) command["bit_number_bytes"] = bytes elif command_byte == 0x36: #BitTable2 set [xxyy] info = "Set (to 1) a bit on bit table 2 [xxyy]" long_info = """ #Sets a bit of BitTable2 to value 1. #[36][Bit no (2byte)] """ size = 3 bytes = rom_interval(start_address+1, size-1, strings=False) command["bit_number_bytes"] = bytes elif command_byte == 0x37: #Deactivate PKMN battles info = "Turn off wild pokemon battles" long_info = """ #This code turns all wild PKMN battles off. #[37] """ size = 1 elif command_byte == 0x38: #Activate PKMN battles info = "Turn no wild pokemon battles" long_info = "This code turns all wild PKMN battles on." size = 1 elif command_byte == 0x39: #X/Y comparison [xxyy] info = "BUGGY x/y comparison [xxyy]" long_info = """ #This code is buggy (Bug fix: 0x3021 --> C6) and can't used as #described without fix. This code compares the X and Y coordinates of #HIRO with the ones in a table (max. 20h XY pairs) on the current map. #It sets or resets the 4 bytes D17C to D17F accordingly to this table, #1 bit for every table entry. To be useful, this code can only be used #in a command queue, because with every regular move of HIRO the bits #are reset again. This code is an alternative to the trigger events and #can be used via the command queue code. #See Write command queue, Additional documentation: 3:4661 with c= index #in table (start=00), hl=D171, b=01, d=00. """ size = 3 command["table_pointer"] = rom_interval(start_address+1, size-1, strings=False) elif command_byte == 0x3A: #Warp modifier [xxyyzz] info = "Set target for 0xFF warps [warp id][map group][map id]" long_info = """ #Changes warp data for all warps of the current map that have a 0xFF for warp-to data. #[3A][Nee warp-to][New map bank][New map no] """ size = 4 bytes = rom_interval(start_address+1, size-1, strings=False) command["nee_warp_to"] = bytes[0] command["map_group"] = bytes[1] command["map_id"] = bytes[2] elif command_byte == 0x3B: #Blackout modifier [xxyy] info = "Blackout warp modifier [map group][map id]" long_info = """ #Changes the map HIRO arrives at, after having a blackout. #There needs to be flying data for that map. #[3B][Map bank][Map no] """ size = 3 command["map_group"] = ord(rom[start_address+1]) command["map_id"] = ord(rom[start_address+2]) elif command_byte == 0x3C: #Warp code [xxyyzzaa] info = "Warp to [map group][map id][x][y]" long_info = """ #Warps to another map. #If all data is 00s, then the current map is reloaded with #the current X and Y coordinates. Old script is not finished #without a [90]. #[3C][Map bank][Map no][X][Y] """ size = 5 command["map_group"] = ord(rom[start_address+1]) command["map_id"] = ord(rom[start_address+2]) command["x"] = ord(rom[start_address+3]) command["y"] = ord(rom[start_address+4]) elif command_byte == 0x3D: #Account code [xxyy] info = "Read money amount [xx][yy]" long_info = """ #Reads amount of money in accounts of HIRO and mother and writes #it to MEMORY1, 2 or 3 for later use in text. #[3D][00 = HIRO| <> 00 = Mother][00-02 MEMORY] #see http://hax.iimarck.us/files/scriptingcodes_eng.htm#InText01 """ size = 3 command["account_id"] = ord(rom[start_address+1]) command["memory_id"] = ord(rom[start_address+2]) elif command_byte == 0x3E: #Coin case code [xx] info = "Read coins amount [xx]" long_info = """ #Reads amount of coins in coin case and writes it to MEMORY 1, 2, #or 3 for later use in text. #[3E][00-02 MEMORY] """ size = 2 command["memory_id"] = ord(rom[start_address+1]) elif command_byte == 0x3F: #Display RAM [xx] info = "Copy script RAM value into memX [xx]" long_info = """ #Reads RAM value and writes it to MEMORY1, 2 or 3 for later use in text. #[3F][00-02 MEMORY] """ size = 2 command["memory_id"] = ord(rom[start_address+1]) elif command_byte == 0x40: #Display pokémon name [xxyy] info = "Copy pokemon name (by id) to memX [id][xx]" long_info = """ #Writes pokémon name to MEMORY1, 2 or 3 for later use in text. #[40][PKMN no][00-02 MEMORY] """ size = 3 command["map_id"] = ord(rom[start_address+1]) command["memory_id"] = ord(rom[start_address+2]) elif command_byte == 0x41: #Display item name [xxyy] info = "Copy item name (by id) to memX [id][xx]" long_info = """ #Writes item name to MEMORY1, 2 or 3 for later use in text. #[41][Item no][00-02 MEMORY] """ size = 3 command["item_id"] = ord(rom[start_address+1]) command["memory_id"] = ord(rom[start_address+2]) elif command_byte == 0x42: #Display location name [xx] info = "Copy map name to memX [xx]" long_info = """ #Writes current location's name to MEMORY1, 2 or 3 for later use in text. #[42][00-02 MEMORY] """ size = 2 command["memory_id"] = ord(rom[start_address+1]) elif command_byte == 0x43: #Display trainer name [xxyyzz] info = "Copy trainer name (by id&group) to memZ [xx][yy][zz]" long_info = """ #Writes trainer name to MEMORY1, 2 or 3 for later use in text. #[43][Trainer number][Trainer group][00-02 MEMORY] """ size = 4 command["trainer_id"] = ord(rom[start_address+1]) command["trainer_group"] = ord(rom[start_address+2]) command["memory_id"] = ord(rom[start_address+3]) elif command_byte == 0x44: #Display strings [2b + xx] info = "Copy text (by pointer) to memX [aabb][xx]" long_info = """ #Writes string to MEMORY1, 2 or 3 for later use in text. #[44][2byte pointer to string (max. 0x0C figures + 0x50)][00-02 MEMORY] #See 0C codes: 0C2900, 0C2A00, 0C1B00, 0C2200, Usage of variable strings in text. """ size = 4 command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False) command["memory_id"] = ord(rom[start_address+3]) command["text"] = parse_text_engine_script_at(command["pointer"], map_group=map_group, map_id=map_id, debug=debug) elif command_byte == 0x45: #Stow away item code info = "Show HIRO put the ITEMNAME in the ITEMPOCKET text box" long_info = """ #Text box: "HIRO put the ITEMNAME in the ITEMPOCKET." #The item number has to have been loaded beforehand #(e.g. by Give item code). """ size = 1 elif command_byte == 0x46: #Full item pocket code info = "Show ITEMPOCKET is full textbox" long_info = """ #Text box: "ITEMPOCKET is full..." The item number has to have #been loaded beforehand (e.g. by Give item code). """ size = 1 elif command_byte == 0x47: #Text box&font code info = "Loads the font into the ram and opens a text box." size = 1 elif command_byte == 0x48: #Refresh code [xx] info = "Screen refresh [xx]" long_info = """ #Executes a complete screen refresh. #[48][xx] #xx is a dummy byte """ size = 2 command["dummy"] = ord(rom[start_address+1]) elif command_byte == 0x49: #Load moving sprites info = "Load moving sprites into memory" long_info = "Loads moving sprites for person events into ram." size = 1 elif command_byte == 0x4A: #Load byte to C1CE [xx] info = "Load specific byte to $C1CE [xx]" long_info = """ #Loads a byte to C1CE. Seems to have no function in the game. #[4A][Byte] """ size = 2 command["byte"] = ord(rom[start_address+1]) elif command_byte == 0x4B: #Display text [3b] info = "Display text by pointer [bb][xxyy]" long_info = """ #Opens a text box and writes text. Doesn't load font. #[4B][Text bank][2byte text pointer] """ size = 4 command["text_group"] = ord(rom[start_address+1]) command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True) command["text"] = parse_text_engine_script_at(command["pointer"], map_group=map_group, map_id=map_id, debug=debug) elif command_byte == 0x4C: #Display text [2b] info = "Display text by pointer [xxyy]" long_info = """ #Opens a text box and writes text. Doesn't load font. #[4C][2byte text pointer] """ size = 3 command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False) command["text"] = parse_text_engine_script_at(command["pointer"], map_group=map_group, map_id=map_id, debug=debug) elif command_byte == 0x4D: #Repeat text [xxyy] info = "Repeat text [FF][FF]" long_info = """ #Opens a text box and writes the text written latest resp. whose address was put statically to D175-D177. #Doesn't load font. #[4D][FF][FF] #Without FF for both bytes, no operation occurs """ size = 3 command["bytes"] = rom_interval(start_address+1, 2, strings=False) elif command_byte == 0x4E: #YES/No box info = "YES/No box" long_info = """ #Displays a YES/NO box at X0F/Y07 #feedback: # 00 = no # 01 = yes """ size = 1 elif command_byte == 0x4F: #Menu data code [2b] info = "Load menu data by pointer [xxyy]" long_info = """ #Loads data for menus #[4F][2byte pointer to menu data] #see http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDatA4F """ size = 3 command["menu_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False) elif command_byte == 0x50: #Write backup code info = "Write screen backup" long_info = "Writes backup of parts of the screen the box was overlapping." size = 1 elif command_byte == 0x51: #Text1 code [2b] info = "Display text (by pointer), turn to HIRO, end [xxyy]" long_info = """ #Displays a text and lets person turn to HIRO. #Afterwards there is no other script interpreted. #Corresponds to 6A + 47 + 4C + 53 + 49 + 90 #[51][2byte textpointer] """ size = 3 end = True command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False) command["text"] = parse_text_engine_script_at(command["pointer"], map_group=map_id, map_id=map_id, debug=debug) elif command_byte == 0x53: #Text2 code [2b] info = "Display text (by pointer) and end [xxyy]" long_info = """ #Displays a text. Afterwards there is no other script interpreted. #Corresponds to 47 + 4C + 53 + 49 + 90 #[52][2byte textpointer] """ size = 3 end = True command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False) command["text"] = parse_text_engine_script_at(command["pointer"], map_group=map_id, map_id=map_id, debug=debug) elif command_byte == 0x54: #Close text box code info = "Close text box" long_info = "Closes a text box which was opened by 47 resp. 4B/4C/4D." size = 1 elif command_byte == 0x55: #Keep text box open code info = "Keep text box open" long_info = "Keeps a text box open which was opened by 47 resp. 4B/4C/4D." size = 1 elif command_byte == 0x56: #Pokémon picture code [xx] info = "Display a pokemon picture in a box by pokemon id [xx]" long_info = """ #Opens a box and puts a Pokémon picture into it. #[55][xx] #xx: # <>00 : Pokémon no # =00 : Pokémon no gets read from RAM """ size = 2 command["byte"] = ord(rom[start_address+1]) elif command_byte == 0x57: #Pokémon picture YES/NO code info = "?? Display a pokemon picture and a yes/no box" long_info = """ #Displays a YES/NO box at X08/Y05. #feedback: # 00 = no chosen # 01 = yes chosen """ size = 1 elif command_byte == 0x58: #Menu interpreter 1 info = "Menu interpreter 1 (see menu loader)" long_info = """ #Interprets menu data loaded by 4F. #see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDatA57 """ size = 1 elif command_byte == 0x59: #Menu interpreter 2 info = "Menu interpreter 2 (see menu loader)" long_info = """ #Interprets menu data loaded by 4F. #see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#Marke57 #see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDatA58 """ size = 1 elif command_byte == 0x5A: #Load Pikachu data info = "Load pikachu data" long_info = "Loads 0x19 (Pikachu) to PokéRAM and level 5 to LevelRAM." size = 1 elif command_byte == 0x5B: #Delete FightRAM/reset person check info = "? Disable fleeing from battle" long_info = """ #Deletes the value in BattleRAM. #Turns off the check if the battle was started by entering #a trainer's area of view. """ size = 1 elif command_byte == 0x5C: #Load trainer data1 info = "Load trainer from RAM" long_info = """ #Loads trainer data when HIRO is in a trainer's range of sight. #Trainer group is read from CF2E and written to #TrRAM1, the trainer number is read from CF2F and written to #TrRAM2. 81 is written to BattleRAM. """ size = 1 elif command_byte == 0x5D: #Load Pokémon data [xxyy] info = "Loads pokemon by id and level for BattleRAM [xx][yy]" long_info = """ #Loads Pokémon data. Writes 80 to BattleRAM. #[5C][Poke no][Level] """ size = 3 command["pokemon_id"] = ord(rom[start_address+1]) command["pokemon_level"] = ord(rom[start_address+2]) elif command_byte == 0x5E: #Load trainer data2 [xxyy] info = "Load trainer by group/id for BattleRAM [xx][yy]" long_info = """ #Loads trainer data. Trainer group --> TrRAM1, #trainer number --> TrRAM2. Writes 81 to BattleRAM. #[5D][Trainer group][Trainer no] """ size = 3 command["trainer_group"] = ord(rom[start_address+1]) command["trainer_id"] = ord(rom[start_address+2]) elif command_byte == 0x5F: #Start battle info = "Start pre-configured battle" long_info = """ #Starts trainer or Pokémon battle. BattleRAM: 80 = Poké battle; 81 = Trainer battle. #feedback: # 00 = win # 01 = lose """ size = 1 elif command_byte == 0x60: #Return to In game engine after battle info = "Return to in-game engine after battle" long_info = "Returns to ingame engine and evaluates battle. When lost then return to last Pokémon Center etc." size = 1 elif command_byte == 0x61: #Learn how to catch PKMN [xx] info = "Pokemon catching tutorial [xx]" long_info = """ #Starts a learn-how-to-catch battle with a Pokémon, whose data needs to be loaded beforehand #see http://hax.iimarck.us/files/scriptingcodes_eng.htm#Marke5C #Player has to have at least 1 Pokémon for it to work. #Items that are statically used: 1xPotion, 5xPoké ball. #[60][xx] #xx: Between 01 and 03. If <> 03 then HIRO sprite instead of dude sprite and kills #itself when using the item system. """ size = 2 command["byte"] = ord(rom[start_address+1]) elif command_byte == 0x62: #Trainer text code info = "Set trainer text by id [xx]" long_info = """ #Interprets the data of a in the event structure defined trainer. #[61][xx] #Xx decides which text to use. #xx: Between 00 and 03. #see http://hax.iimarck.us/files/scriptingcodes_eng.htm#Eventaufbau """ size = 2 command["byte"] = ord(rom[start_address+1]) elif command_byte == 0x63: #Trainer status code [xx] info = "? Check trainer status [xx]" long_info = """ #Checks/changes the status of a in the event structure defined trainer. #see http://hax.iimarck.us/files/scriptingcodes_eng.htm#Eventaufbau #[62][xx] #xx is: # 00 = deactivate # 01 = activate # 02 = check """ size = 2 command["byte"] = ord(rom[start_address+1]) elif command_byte == 0x64: #Pointer Win/Lose [2b + 2b] info = "Set win/lose pointers for battle [xxyy][xxyy]" long_info = """ #Writes the win/lose pointer of a battle into the ram. #[63][2byte pointer to text Win][2byte pointer to text Loss*] #* When pointer = 0000 then "Blackout" instead of return to gameplay. """ size = 5 #sometimes win/lost can be a pointer to 0000 or None? command["won_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False) command["lost_pointer"] = calculate_pointer_from_bytes_at(start_address+3, bank=False) if command["won_pointer"] == None: command["won_pointer"] = 0 else: command["text_won"] = parse_text_engine_script_at(command["won_pointer"], map_group=map_id, map_id=map_id, debug=debug) if command["lost_pointer"] == None: command["lost_pointer"] = 0 else: command["text_lost"] = parse_text_engine_script_at(command["lost_pointer"], map_group=map_id, map_id=map_id, debug=debug) elif command_byte == 0x65: #Script talk-after #XXX this is a really poor description of whatever this is info = "? Load the trainer talk-after script" long_info = """ #Interprets which script is going to be run, when a in the event-structure-defined #trainer is talked to again. #see http://hax.iimarck.us/files/scriptingcodes_eng.htm#Eventaufbau #[64] """ size = 1 elif command_byte == 0x66: #Script talk-after-cancel info = "Disable/cancel trainer after-battle text" long_info = """ #Cancels the talk-after script of the in the event-structure-defined #trainer when talk-after script is executed just after the battle. #[65] """ size = 1 elif command_byte == 0x67: #Script talk-after-check #XXX also bad explanation/name... info = "? Check if trainer talk-after script is executed just after battle or not" long_info = """ #Checks if the talk-after script of the event structure defined trainer #is executed just after the battle or at a later point in time. #feedback: # 00 = no # 01 = yes #[66] """ size = 1 elif command_byte == 0x68: #Set talked-to person [xx] info = "Set last talked-to person [xx]" long_info = """ #Sets the number of the last person talked to. #[67][person] """ size = 2 command["person_id"] = ord(rom[start_address+1]) elif command_byte == 0x69: #Moving code [xx + 2b] info = "Move person (by id) with moving data (by pointer) [id][xxyy]" long_info = """ #Moves the person using moving data. #[68][Person][2byte pointer to moving data] #see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzB68bis69 """ size = 4 command["person_id"] = ord(rom[start_address+1]) command["moving_data_pointer"] = calculate_pointer_from_bytes_at(start_address+2, bank=False) elif command_byte == 0x6A: #Moving code for talked-to person [2b] info = "Move talked-to person with moving data (by pointer) [xxyy]" long_info = """ #Moves talked-to person using moving data. #[69][2byte pointer to moving data] """ size = 3 command["moving_data_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False) elif command_byte == 0x6B: #Talk-to facing code info = "Move talked-to person's facing direction to HIRO" long_info = """ #Turns the heads of the talked-to persons to HIRO. #[6A] """ size = 1 elif command_byte == 0x6C: #Facing of people code [xxyy] info = "Move facing direction of person1 to look at person2 [2][1]" long_info = """ #Turns the head of person1 to another person2. #[6B][Person2][Person1] #Person2 = If number is greater than 0xFD, then use number of talked-to person. #Person1 = If number equals 0xFE, then take number of talked-to person. """ size = 3 command["person2_id"] = ord(rom[start_address+1]) command["person1_id"] = ord(rom[start_address+2]) elif command_byte == 0x6D: #Variable sprites [xxyy] info = "Store value in variable sprite RAM location x by id Y [xx][yy]" long_info = """ #Writes a number to the variable sprite RAM from D555 to D564 (see Compendium on the sprite system). #[6C][xx][Sprite no] #xx: Number between 0x00 and 0x0F """ size = 3 command["number"] = ord(rom[start_address+1]) command["sprite_id"] = ord(rom[start_address+2]) elif command_byte == 0x6E: #Hide person [xx] info = "Hide person by id [xx]" long_info = """ #Hides a person. #[6D][person id] """ size = 2 command["person_id"] = ord(rom[start_address+1]) elif command_byte == 0x6F: #Show person [xx] info = "Show person by id [xx]" long_info = """ #Shows a hidden person again. #[6E][person id] """ size = 2 command["person_id"] = ord(rom[start_address+1]) elif command_byte == 0x70: #Following code1 [xxyy] info = "Following code1 [leader id][follower id]" long_info = """ #A person1 follows another person2. The person1 that follows #just repeats the movement of person2, even if the persons are #not directly next to each other. #[6F][Leader Person2][Follower Person1] """ size = 3 command["leader_person_id"] = ord(rom[start_address+1]) command["follower_person_id"] = ord(rom[start_address+2]) elif command_byte == 0x71: #Stop following code info = "Stop all follow code" long_info = "Ends all current follow codes." size = 1 elif command_byte == 0x72: #Move person [xxyyzz] info = "Move person by id to xy [id][xx][yy]" long_info = """ #Sets the X/Y values of a person anew. #The person doesn't get shown immediately. Use hide&show. #[71][Person][X][Y] """ size = 4 command["person_id"] = ord(rom[start_address+1]) command["x"] = ord(rom[start_address+2]) command["y"] = ord(rom[start_address+3]) elif command_byte == 0x73: #Write person location [xx] (lock person location?) info = "Lock person's location by id [id]" long_info = """ #Writes the current X/Y values of a person into the ram. #The person is going to stand at its current location even when #it's out of HIRO's sight and is not going to return to its old #location until the next map load. #[72][person] """ size = 2 command["person_id"] = ord(rom[start_address+1]) elif command_byte == 0x74: #Load emoticons [xx] info = "Load emoticon bubble [xx]" long_info = """ #Loads the emoticon bubble depending on the given bubble number. #[73][bubble number] #xx: If xx = FF then take number from RAM. # 00 = Exclamation mark # 01 = Question mark # 02 = Happy # 03 = Sad # 04 = Heart # 05 = Flash # 06 = Snoring # 07 = Fish """ size = 2 command["bubble_number"] = ord(rom[start_address+1]) elif command_byte == 0x75: #Display emoticon [xxyyzz] info = "Display emoticon by bubble id and person id and time [xx][yy][zz]" long_info = """ #Displays the bubble above a persons head for the given time period. #Attention: Bubbles get loaded into ram! #[74][Bubble][Person][Time] #for bubble ids see 0x73 """ size = 4 command["bubble_number"] = ord(rom[start_address+1]) command["person_id"] = ord(rom[start_address+2]) command["time"] = ord(rom[start_address+3]) elif command_byte == 0x76: #Change facing [xxyy] info = "Set facing direction of person [person][facing]" long_info = """ #Changes the facing direction of a person. #[75][person][facing] """ size = 3 command["person_id"] = ord(rom[start_address+1]) command["facing"] = ord(rom[start_address+2]) elif command_byte == 0x77: #Following code2 [xxyy] info = "Following code2 [leader id][follower id]" long_info = """ #A person1 follows a person2. The following person1 automatically clings to person2. #Person1 just follows person2, but doesn't make the exact same movements at person2. #[76][Leader Person2][Follower Person1] """ size = 3 command["leader_person_id"] = ord(rom[start_address+1]) command["follower_person_id"] = ord(rom[start_address+2]) elif command_byte == 0x78: #Earth quake [xx] info = "Earthquake [xx]" long_info = """ #The screen shakes. xx gives time as well as displacement of the screen. #[77][xx] """ size = 2 command["shake_byte"] = ord(rom[start_address+1]) elif command_byte == 0x79: #Exchange map [3b] info = "Draw map data over current map [bank][pointer]" long_info = """ #This code draws another whole map as wide and high as the #current map over the current map. #The 3byte pointer points to the new map. #[78][3byte pointer to new map data] """ size = 4 command["map_data_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True) elif command_byte == 0x7A: #Change block code [xxyyzz] info = "Change block to block id on map [xx][yy][id]" long_info = """ #Changes a block on the current map by giving the new block #number and its X/Y values measured in half-blocks. #[79][X][Y][Block] """ size = 4 command["x"] = ord(rom[start_address+1]) command["y"] = ord(rom[start_address+2]) command["block"] = ord(rom[start_address+3]) elif command_byte == 0x7B: #Reload map code info = "Reload/redisplay map" long_info = """ #Reloads and re-displays the map completely. #Loads tileset and all map data anew. Screen gets light. #[7A] """ size = 1 elif command_byte == 0x7C: #Reload map part code info = "Reload/redisplay map portion occupied by HIRO" long_info = """ #Reloads and re-displays the part of the map HIRO is on, #without reloading any other map data or the tileset. #[7B] """ size = 1 elif command_byte == 0x7D: #Write command queue info = "Write command queue [xxyy]" long_info = """ #Writes a command queue to the next free slot in ram. #Max 4 command queues à 5 bytes. This code is buggy (bug fix: 25:7C74 --> 12). #[7C][2byte pointer to 5byte command queue] #see http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDok25_7CC9 """ size = 3 command["command_queue_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False) elif command_byte == 0x7E: #Delete command queue info = "Delete command queue" long_info = """ #Deletes a command queue and frees a slot in ram. #[7D][First command of the resp. queue] """ #XXX wtf? size = 2 command["first_command"] = ord(rom[start_address+1]) elif command_byte == 0x7F: #Song code1 [xxyy] info = "Play music by number [xxyy]" long_info = """ #Immediately plays the music. #[7E][Music no (2byte)] #Music no: See the music archive that should accompany #this document Thanks to Filb. He dumped all the songs #via gameboy player and gave them to me. """ size = 3 #XXX what is the format of this music data? command["music_number"] = rom_interval(start_address+1, size-1, strings=False) elif command_byte == 0x80: #Song code2 info = "Song code2" long_info = """ #Plays the music of the trainer group in TrRAM1. #Takes music numbers from list at 3A:5027. #[7F] """ size = 1 elif command_byte == 0x81: #Music fade-out code [xxyy][zz] info = "Music fade-out then play next [xxyy][time]" long_info = """ #The current music is faded out and the new music is played afterwards. #[80][Music no (2byte)][Time to fade out (00-7F)] """ size = 4 command["music_number"] = rom_interval(start_address+1, 2, strings=False) command["fade_time"] = ord(rom[start_address+3]) elif command_byte == 0x82: #Play map music code info = "Play map's music" long_info = """ #Starts playing the original map music. #Includes special check for surfer and bug contest song. #[81] """ size = 1 elif command_byte == 0x83: #Map reload music code info = "Reload map music" long_info = """ #After a map reload no music is played. #[82] """ size = 1 elif command_byte == 0x84: #Cry code [xx00] info = "Play cry by id or RAM [cry][00]" long_info = """ #Plays the Pokémon's cry. #[83][Cry no][00] #If the cry no = 00 then the number is taken from RAM. """ size = 3 command["cry_number"] = ord(rom[start_address+1]) command["other_byte"] = ord(rom[start_address+2]) elif command_byte == 0x85: #Sound code [xxyy] info = "Play sound by sound number [xxyy]" long_info = """ #Plays the sound. #[84][Sound no (2byte)] #Sound no: See the music archive that should accompany this document #Thanks to philb for this matter. He helped me to record a big #part of these sounds. """ size = 3 command["sound_number"] = rom_interval(start_address+1, 2, strings=False) elif command_byte == 0x86: #Key-down code info = "Wait for key-down" long_info = """ #Waits for the Player to press a button. #[85] """ size = 1 elif command_byte == 0x87: #Warp sound info = "Warp sound" long_info = """ #Evaluates which sound is played when HIRO enters a Warp field. #Usage via script ingame is rather not useful. #[86] """ size = 1 elif command_byte == 0x88: #Special sound info = "Special sound if TM was last checked" long_info = """ #When last given/checked Item was a TM then it plays sound 0x9B. If not, then 0x01. #[87] """ size = 1 elif command_byte == 0x89: #Engine remote control [2b] info = "Engine remote control [bb][xxyy]" long_info = """ #This code controls the engine via "data stream". #[88][3byte pointer to control structure] #see http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDatA88 """ size = 4 command["data_stream_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True) elif command_byte == 0x8A: #Load map anew [xx] info = "Load map with specific loading process [xx]" long_info = """ #The number decides which map loading process is used. #The number must be 0xF0 + process number to work correctly. #[89][Number] #see map loading process: # http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDok5_5550 """ size = 2 command["number"] = ord(rom[start_address+1]) elif command_byte == 0x8B: #Waiting code [xx] info = "Wait code" long_info = """ #This code lets the game wait for 2 * xx time intervals. #[8A][xx] #xx: Numbers from 0x01 to 0xFF. #If 0x00 is chosen then the time can be manipulated by previously loading a number to RAM2. """ size = 2 command["time"] = ord(rom[start_address+1]) elif command_byte == 0x8C: #Deactivate static facing [xx] info = "Deactive static facing after time [xx]" long_info = """ #Deactivates static facings on all persons on the screen after a time xx. #[8B][xx] """ size = 2 command["time"] = ord(rom[start_address+1]) elif command_byte == 0x8D: #Priority jump1 [2b] info = "Priority jump to script by pointer [xxyy]" long_info = """ #The pointer acts like code 00, but with this higher #functions like the bike etc. are not paid attention to, #while the script is running. #[8C][2byte pointer to script] """ size = 3 script_pointer = calculate_pointer_from_bytes_at(start_address+1, bank=False) if debug: print "in script starting at "+hex(original_start_address)+\ " about to parse script at "+hex(script_pointer)+\ " called by "+info+" byte="+hex(command_byte) script = rec_parse_script_engine_script_at(script_pointer, original_start_address, debug=debug) command["script_pointer"] = script_pointer command["script"] = script end = True #according to pksv elif command_byte == 0x8E: #Warp check info = "Reactive all engine checks if player is warping" long_info = """ #If HIRO is entering or leaving a warp then this code reactivates all the engine-checks. #[8D] """ size = 1 elif command_byte == 0x8F: #Priority jump2 [2b] info = "Priority jump to script by pointer (after 1st cycle) [xxyy]" long_info = """ #The pointer acts like code 03, but with this code all #higher functions wait for a cycle before the script gets interpreted. #[8E][2byte pointer to script] """ size = 3 script_pointer = calculate_pointer_from_bytes_at(start_address+1, bank=False) if debug: print "in script starting at "+hex(original_start_address)+\ " about to parse script at "+hex(script_pointer)+\ " called by "+info+" byte="+hex(command_byte) script = rec_parse_script_engine_script_at(script_pointer, original_start_address, debug=debug) command["script_pointer"] = script_pointer command["script"] = script end = True #according to pksv elif command_byte == 0x90: #Return code1 info = "Return code 1" long_info = """ #Ends the current script and loads the backup offset for "linked" #scripts if applicable. The sophisticated functions are not affected #and run like before the code. This code is mostly used for scripts #called by the 2nd part of the script header, because else malfunctions #occur. #[8F] """ size = 1 end = True elif command_byte == 0x91: #Return code2 info = "Return code 2" long_info = """ #Ends the current script and loads the backup offset for "linked" #scripts if applicable. The sophisticated functions get reset if #no backup offset was loaded. This code is used to end most scripts. #[90] """ size = 1 end = True elif command_byte == 0x92: #Return code3 info = "Return code 3" long_info = """ #Reloads the map completely like the code 0x7A #and else acts completely like Return code2 #[91] #see reload map code # http://hax.iimarck.us/files/scriptingcodes_eng.htm#Marke7A #see 0x90 """ size = 1 #XXX does this end the script?? "else acts like 0x90" # else? what's the "if"? end = True elif command_byte == 0x93: #Reset sophisticated functions info = "Reset sophisticated functions" long_info = """ #Resets all sophisticated functions to 0. #[92] """ size = 1 elif command_byte == 0x94: #Mart menu [xxyyzz] info = "Mart menu [dialog no][mart no 2b]" long_info = """ #Displays a whole mart menu, however, doesn't load font to ram. #[93][Dialog no][Mart no (2byte)] #see http://hax.iimarck.us/files/scriptingcodes_eng.htm#AwBsp93 #see http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzB93 """ size = 4 command["dialog_number"] = ord(rom[start_address+1]) command["mart_number"] = rom_interval(start_address+2, 2, strings=False) elif command_byte == 0x95: #Elevator menu [2b] info = "Display elevator menu by pointer [xxyy]" long_info = """ #Displays a whole elevator menu, but it doesn't load font to ram. #Only works with warps with warp-to = 0xFF. #[94][2byte pointer to floor list] """ size = 3 command["floor_list_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False) elif command_byte == 0x96: #Trade menu [xx] info = "Display trade menu by trade id [xx]" long_info = """ #Displays a whole trade menu, but it doesn't load font to ram. #[95][trade no] #see http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDokTausch """ size = 2 command["trade_number"] = ord(rom[start_address+1]) elif command_byte == 0x97: #Give cell phone number with YES/NO [xx] info = "Give cell phone number by id with YES/NO [id]" long_info = """ #Gives a telephone number but asks for decision beforehand. #feedback: # 00 = ok chosen # 01 = Cell phone number already registered/Memory full # 02 = no chosen #[96][Cell phone number] """ size = 2 #maybe this next param should be called "phone_number" command["number"] = ord(rom[start_address+1]) elif command_byte == 0x98: #Call code [2b] info = "Call code pointing to name of caller [xxyy]" long_info = """ #Displays the upper cell phone box and displays a freely selectable name. #[97][2byte pointer to name of caller] """ size = 3 command["caller_name_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False) elif command_byte == 0x99: #Hang-up code info = "Hang-up phone" long_info = """ #Simulates the hanging-up. #[98] """ size = 1 elif command_byte == 0x9A: #Decoration code [xx] info = "Set monologue decoration [xx]" long_info = """ #Displays monologues according to the selected ornament. #[99][xx] #xx values: # 00 = Map/Poster # 01 = Ornament left # 02 = Ornament right # 03 = Huge doll # 04 = Console """ size = 2 command["ornament"] = ord(rom[start_address+1]) elif command_byte == 0x9B: #Berry tree code [xx] info = "Berry tree by tree id [xx]" long_info = """ #Creates a typical berry tree monologue. #There is a maximum of 32 berry trees in the game. #After this code the script ends. #[9A][Fruit tree number] #Fruit tree number + 11:4091 is the offset where the item no of the berry is defined. """ size = 2 end = True command["tree_id"] = ord(rom[start_address+1]) elif command_byte == 0x9C: #Cell phone call code [xx00] #XXX confirm this? info = "Cell phone call [2-byte call id]" #was originally: [call id][00] long_info = """ #Initiates with the next step on a outer world map (permission byte) a phone call. #[9B][Call no] and maybe [00] ??? #call no: # 01 = PokéRus # 02 = Pokémon stolen # 03 = Egg examined/ Assistant in Viola City # 04 = Team Rocket on the radio # 05 = PROF. ELM has got something for HIRO # 06 = Bike shop gives bike away # 07 = Mother is unhappy that HIRO didn't talk to her before leaving # 08 = PROF. ELM has got something for HIRO a second time """ size = 3 command["call_id"] = ord(rom[start_address+1]) command["id"] = rom_interval(start_address+2, 2, strings=False) elif command_byte == 0x9D: #Check cell phone call code info = "Check if/which a phone call is active" long_info = """ #Checks if a phone call is "in the line". #feedback: # 00 = no # <>00 = call number #[9C] """ size = 1 elif command_byte == 0x9E: #Commented give item code [xxyy] info = "Give item by id and quantity with 'put in pocket' text [id][qty]" long_info = """ #The same as 0x1F but this code comments where #HIRO puts what item in a short monologue. #[9D][Item][Amount] """ size = 3 command["item_id"] = ord(rom[start_address+1]) command["quantity"] = ord(rom[start_address+2]) elif command_byte == 0x9F: #Commented ive item code? info = "Give item by id and quantity with 'put in pocket' text [id][qty]" long_info = """ #The same as 0x1F but this code comments where #HIRO puts what item in a short monologue. #[9D][Item][Amount] """ size = 3 command["item_id"] = ord(rom[start_address+1]) command["quantity"] = ord(rom[start_address+2]) elif command_byte == 0xA0: #Load special wild PKMN data [xxyy] info = "Load wild pokemon data for a remote map [map group][map id]" long_info = """ #Activates the checks in the special tables for the wild pokémon data. #[9E][map group][map id] #see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDok3E_66ED """ size = 3 command["map_group"] = ord(rom[start_address+1]) command["map_id"] = ord(rom[start_address+2]) elif command_byte == 0xA1: #Hall of Fame code info = "Hall of Fame" long_info = """ #Saves and enters HIRO's complete Team in the Hall of Fame. #Shows the credits and restarts the game with HIRO located in New Bark Town. #[9F] """ size = 1 elif command_byte == 0xA2: #Credits code info = "Credits" long_info = """ #Shows the credits and HIRO is located on the Silver mountain plateau. #[A0] """ size = 1 elif command_byte == 0xA3: #Facing warp info = "Warp-to and set facing direction [Facing (00-03)][Map bank][Map no][X][Y]" long_info = """ #Acts like code 0x3C but defines the desired facing of HIRO. #[A1][Facing (00-03)][Map bank][Map no][X][Y] """ size = 6 command["facing"] = ord(rom[start_address+1]) command["map_group"] = ord(rom[start_address+2]) command["map_id"] = ord(rom[start_address+3]) command["x"] = ord(rom[start_address+4]) command["y"] = ord(rom[start_address+5]) elif command_byte == 0xA4: #MEMORY code [2b + Bank + xx] info = "Set memX to a string by a pointer [aabb][bank][xx]" long_info = """ #MEMORY1, 2 or 3 can directly be filled with a string from #a different rom bank. #[A2][2byte pointer][Bank][00-02 MEMORY] """ size = 5 command["string_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank="reversed") command["string_pointer_bank"] = ord(rom[start_address+3]) command["memory_id"] = ord(rom[start_address+4]) elif command_byte == 0xA5: #Display any location name [xx] info = "Copy the name of a location (by id) to TEMPMEMORY1" long_info = """ #By the location number the name of that location is written to TEMPMEMORY1. #[A3][Location no] """ size = 2 command["location_number"] = ord(rom[start_address+1]) else: size = 1 #end = True #raise NotImplementedError, "command byte is " + hex(command_byte) + " at " + hex(offset) + " on map " + str(map_group) + "." + str(map_id) print "dunno what this command is: " + hex(command_byte) long_info = clean_up_long_info(long_info) if command_byte in pksv_crystal.keys(): pksv_name = pksv_crystal[command_byte] else: pksv_name = None if command_byte in pksv_no_names.keys(): pksv_no_names[command_byte].append(address) else: pksv_no_names[command_byte] = [address] if debug: print command_debug_information(command_byte=command_byte, map_group=map_group, map_id=map_id, address=offset, info=info, long_info=long_info, pksv_name=pksv_name) #store the size of the command command["size"] = size #the end address is just offset + size - 1 (because size includes command byte) offset += size - 1 #the end address is the last byte belonging to this command command["last_byte_address"] = offset #we also add the size of the command byte to get to the next command offset += 1 #add the command into the command list please commands[len(commands.keys())] = command self.commands = commands script_parse_table[original_start_address : offset] = self return True