ref: bd30cc084d3b4c0fc77811bf8451838067ae22b3
dir: /maps/RadioTower5F.asm/
RadioTower5F_MapScriptHeader: ; 0x60000 ; trigger count db 3 ; triggers dw UnknownScript_0x6000e, $0000 dw UnknownScript_0x6000f, $0000 dw UnknownScript_0x60010, $0000 ; callback count db 0 ; 0x6000e UnknownScript_0x6000e: ; 0x6000e end ; 0x6000f UnknownScript_0x6000f: ; 0x6000f end ; 0x60010 UnknownScript_0x60010: ; 0x60010 end ; 0x60011 UnknownScript_0x60011: ; 0x60011 spriteface $2, $1 showemote $0, $2, 15 loadfont 2writetext UnknownText_0x60128 closetext loadmovesprites applymovement $2, MovementData_0x60109 playmusic $0039 loadfont 2writetext UnknownText_0x60147 closetext loadmovesprites winlosstext UnknownText_0x60223, $0000 setlasttalked $2 loadtrainer EXECUTIVEM, 3 startbattle returnafterbattle loadfont 2writetext UnknownText_0x60246 keeptextopen verbosegiveitem BASEMENT_KEY, 1 loadmovesprites dotrigger $1 setevent $0573 end ; 0x60046 GentlemanScript_0x60046: ; 0x60046 faceplayer loadfont checkevent EVENT_CLEARED_RADIO_TOWER iftrue UnknownScript_0x60054 2writetext UnknownText_0x60246 closetext loadmovesprites end ; 0x60054 UnknownScript_0x60054: ; 0x60054 2writetext UnknownText_0x60824 closetext loadmovesprites end ; 0x6005a TrainerExecutivef1: ; 0x6005a ; bit/flag number dw $56f ; trainer group && trainer id db EXECUTIVEF, 1 ; text when seen dw Executivef1SeenText ; text when trainer beaten dw Executivef1BeatenText ; script when lost dw $0000 ; script when talk again dw Executivef1Script ; 0x60066 Executivef1Script: ; 0x60066 talkaftercancel loadfont 2writetext UnknownText_0x60358 closetext loadmovesprites end ; 0x6006e UnknownScript_0x6006e: ; 0x6006e applymovement $0, MovementData_0x60125 playmusic $0039 spriteface $3, $3 loadfont 2writetext UnknownText_0x603d1 closetext loadmovesprites winlosstext UnknownText_0x604f3, $0000 setlasttalked $3 loadtrainer EXECUTIVEM, 1 startbattle returnafterbattle loadfont 2writetext UnknownText_0x6050e closetext loadmovesprites special $0030 special $0033 disappear $3 disappear $4 pause 15 special $0032 setevent $0571 setevent EVENT_CLEARED_RADIO_TOWER clearflag $0013 setevent $06cc setevent $06cd setevent $06ce clearevent $0736 clearflag $0017 clearevent $06cf clearevent $06d0 setevent $06e3 clearevent $06e4 special $003c disappear $2 moveperson $2, $c, $0 appear $2 applymovement $2, MovementData_0x6010f spriteface $0, $3 loadfont 2writetext UnknownText_0x605b2 keeptextopen verbosegiveitem CLEAR_BELL, 1 2writetext UnknownText_0x6062c closetext loadmovesprites dotrigger $2 domaptrigger GROUP_ECRUTEAK_HOUSE, MAP_ECRUTEAK_HOUSE, $0 setevent EVENT_GOT_CLEAR_BELL setevent $0761 2jump UnknownScript_0x600f1 ; 0x600f1 UnknownScript_0x600f1: ; 0x600f1 applymovement $2, MovementData_0x6011a playsound $0023 disappear $2 end ; 0x600fb RockerScript_0x600fb: ; 0x600fb jumptextfaceplayer UnknownText_0x608be ; 0x600fe ItemFragment_0x600fe: ; 0x600fe db ULTRA_BALL, 1 ; 0x60100 MapRadioTower5FSignpost0Script: ; 0x60100 jumptext UnknownText_0x608e0 ; 0x60103 MapRadioTower5FSignpost2Script: ; 0x60103 jumptext UnknownText_0x608f9 ; 0x60106 MapRadioTower5FSignpost4Script: ; 0x60106 jumpstd $0003 ; 0x60109 MovementData_0x60109: ; 0x60109 step_left step_left step_left step_up step_up step_end ; 0x6010f MovementData_0x6010f: ; 0x6010f step_down step_down step_right step_right step_right step_right step_down step_down step_down step_left step_end ; 0x6011a MovementData_0x6011a: ; 0x6011a step_right step_up step_up step_up step_left step_left step_left step_left step_up step_up step_end ; 0x60125 MovementData_0x60125: ; 0x60125 step_left step_left step_end ; 0x60128 UnknownText_0x60128: ; 0x60128 text "Y-you! You came to" line "rescue me?" done ; 0x60147 UnknownText_0x60147: ; 0x60147 text "Is that what you" line "were expecting?" para "Wrong!" line "I'm an imposter!" para "I pretended to be" line "the real thing to" para "prepare for our" line "takeover." para "Do you want to" line "know where we hid" cont "the real DIRECTOR?" para "Sure, I'll tell" line "you. But only if" cont "you can beat me!" done ; 0x60223 UnknownText_0x60223: ; 0x60223 text "OK, OK. I'll tell" line "you where he is." done ; 0x60246 UnknownText_0x60246: ; 0x60246 text "We stashed the" line "real DIRECTOR in" para "the UNDERGROUND" line "WAREHOUSE." para "It's at the far" line "end of the UNDER-" cont "GROUND." para "But I doubt you'll" line "get that far." done ; 0x602cb Executivef1SeenText: ; 0x602cb text "Remember me from" line "the HIDEOUT in" cont "MAHOGANY TOWN?" para "I lost then, but I" line "won't this time." done ; 0x6031e Executivef1BeatenText: ; 0x6031e text "This can't be" line "happening!" para "I fought hard, but" line "I still lost…" done ; 0x60358 UnknownText_0x60358: ; 0x60358 text $52, ", isn't it?" para "A brat like you" line "won't appreciate" para "the magnificence" line "of TEAM ROCKET." para "That's too bad." line "I really admire" cont "your power." done ; 0x603d1 UnknownText_0x603d1: ; 0x603d1 text "Oh? You managed to" line "get this far?" para "You must be quite" line "the trainer." para "We intend to take" line "over this RADIO" para "STATION and an-" line "nounce our come-" cont "back." para "That should bring" line "our boss GIOVANNI" para "back from his solo" line "training." para "We are going to" line "regain our former" cont "glory." para "I won't allow you" line "to interfere with" cont "our plans." done ; 0x604f3 UnknownText_0x604f3: ; 0x604f3 text "No! Forgive me," line "GIOVANNI!" done ; 0x6050e UnknownText_0x6050e: ; 0x6050e text "How could this be?" para "Our dreams have" line "come to naught." para "I wasn't up to the" line "task after all." para "Like GIOVANNI did" line "before me, I will" para "disband TEAM" line "ROCKET here today." para "Farewell." done ; 0x605b2 UnknownText_0x605b2: ; 0x605b2 text "DIRECTOR: ", $14, "," line "thank you!" para "Your courageous" line "actions have saved" para "#MON nation-" line "wide." para "I know it's not" line "much, but please" cont "take this." done ; 0x6062c UnknownText_0x6062c: ; 0x6062c text "There used to be a" line "tower right here" cont "in GOLDENROD CITY." para "But it was old and" line "creaky." para "So we replaced it" line "with our RADIO" cont "TOWER." para "We dug up that" line "bell during" cont "construction." para "I heard that all" line "sorts of #MON" para "lived in GOLDENROD" line "in the past." para "Perhaps…" para "That bell has some" line "connection to the" para "TIN TOWER in" line "ECRUTEAK CITY…" para "Ah!" para "That reminds me…" para "I overheard TEAM" line "ROCKET whispering." para "Apparently, some-" line "thing is going on" cont "at the TIN TOWER." para "I have no idea" line "what is happening," para "but you might look" line "into it." para "OK, I better go to" line "my OFFICE." done ; 0x60824 UnknownText_0x60824: ; 0x60824 text "DIRECTOR: Hello," line $14, "!" para "You know, I love" line "#MON." para "I built this RADIO" line "TOWER so I could" para "express my love" line "of #MON." para "It would be nice" line "if people enjoyed" cont "our programs." done ; 0x608be UnknownText_0x608be: ; 0x608be text "BEN: Do you listen" line "to our music?" done ; 0x608e0 UnknownText_0x608e0: ; 0x608e0 text "5F DIRECTOR'S" line " OFFICE" done ; 0x608f9 UnknownText_0x608f9: ; 0x608f9 text "5F STUDIO 1" done ; 0x60906 RadioTower5F_MapEventHeader: ; 0x60906 ; filler db 0, 0 ; warps db 2 warp_def $0, $0, 1, GROUP_RADIO_TOWER_4F, MAP_RADIO_TOWER_4F warp_def $0, $c, 3, GROUP_RADIO_TOWER_4F, MAP_RADIO_TOWER_4F ; xy triggers db 2 xy_trigger 0, $3, $0, $0, UnknownScript_0x60011, $0, $0 xy_trigger 1, $5, $10, $0, UnknownScript_0x6006e, $0, $0 ; signposts db 5 signpost 0, 3, $0, MapRadioTower5FSignpost0Script signpost 0, 11, $0, MapRadioTower5FSignpost2Script signpost 0, 15, $0, MapRadioTower5FSignpost2Script signpost 1, 16, $0, MapRadioTower5FSignpost4Script signpost 1, 17, $0, MapRadioTower5FSignpost4Script ; people-events db 5 person_event SPRITE_GENTLEMAN, 10, 7, $3, $0, 255, 255, $0, 0, GentlemanScript_0x60046, $ffff person_event SPRITE_ROCKET, 9, 17, $8, $0, 255, 255, $0, 0, ObjectEvent, $06ce person_event SPRITE_ROCKET_GIRL, 6, 21, $8, $0, 255, 255, $82, 1, TrainerExecutivef1, $06ce person_event SPRITE_ROCKER, 9, 17, $8, $0, 255, 255, $80, 0, RockerScript_0x600fb, $06d0 person_event SPRITE_POKE_BALL, 9, 12, $1, $0, 255, 255, $1, 0, ItemFragment_0x600fe, $07cd ; 0x60980