Magnemite and Magneton handling in the Time Machine.
Use struct macros for audio channels in wram.
Some animation and sprite data in bank 11.
Minor cleanup at the end of bank 10.
Compressed title screen graphics are padded too.
Label map trigger functions in home.asm.
Merge remote-tracking branch 'kanzure/master' into incbins
Egg hatching and more daycare text.
Map triggers and label some addresses in bank 0.
Merge pull request #236 from im420blaziken/pc_dev
Bills PC Deposit and Withdraw jumptable & function
Get rid of static rom addresses in home/text.asm.
Unown words and Magikarp measurement graphics
Red/Blue Pokemon constant order.
Mom (DST, money) and daycare text.
Merge pull request #235 from yenatch/incbins
Finish off SGB and CGB code and data.
Merge pull request #234 from yenatch/incbins
Split up pack graphics and point to them.
Split up emote images and dump emote pointers.
Merge pull request #233 from yenatch/incbins
A couple bank 5 incbins incl emote pointers
Unknown item lists and TM/HM text.
Battle hud party status graphics.
Decoration attributes and menus.
Decoration menus and a couple broken function calls.
Misc bank 9 and text command $14 data.
Assorted strings, tilemaps and menudata in bank 9.
Consumable items and trainer card badge oam data.
Restore byte padding to trainer backpics.
Get rid of the last bank A incbin.
Unused item mappings and roaming maps.
Map macros because maps are bananas
Fix a party menu action comment.
Trade tilemaps and an unreferenced function.
Disassemble a jump table related to trading.
Trainer card gym leader and badge graphics.
Dummy player object and incbinned data.
OTPartyMon1HP instead of PartyMon1HP - PartyMon1 + OtPartyMon1
Partymon structs for opponent and player parties.
wContestMon in Bug Catching Contest rankings.
Use a partymon struct macro in wram.asm.
Address comments for footprints.
gfx/misc/town_map.lz is actually padded
Some incbinned data related to Cut.
Whirlpool and fishing scripts and text.
More field move scripts and text.
Use labels in audio/sfx_pointers.asm
Use labels in audio/cry_pointers.asm
Include cries and sound effects in audio.asm
Empty cry headers (for slots 252-255).
Redump music for whitespace formatting changes
preprocessor: import commands `sound` and `noise`
Bump pokemontools for fixed audio dumps
Merge pull request #231 from yenatch/sfx-cries
Merge pull request #230 from yenatch/master
Move includes into object bases instead of their version wrappers.
Merge remote-tracking branch 'kanzure/master' into nuke-globals
Merge pull request #229 from yenatch/nuke-globals
Merge remote-tracking branch 'kanzure/master' into nuke-globals
Use globals to implicitly define labels before passing them into BANK().