split out some more move effects
rename a credit constant to avoid conflicts
more landmark constants and rename FlypointPerms -> VisitedSpawns
landmark constants in map headers
redone landmarks, now with constants
facing structs and other movement stuff
split wram constants out of constants.asm
macros come first since theyre used to define constants
split some more and recomment more home asm
maps.o and stats/pokedex/entries.o
proper section names and bank constants
move more credits asm into engine/credits.asm
more credits labels and theend graphic
lb macro for fast double-register loads
Makefile: more readable object list
objects for event handling and scripting
split more event handling out of main
move map groups into maps/map_headers.asm
split event handling into engine/events.asm
version checks for event script commands and move in related asm
version-sensitive objects for egg moves and evos/attacks
finally compile multiple objects
generated mapfile and symfile in gitignore
import some new sound classes from pokemontools
bump pokemontools feat sound dumps
split sfx constants out of music constants
get rid of unused sound constants
rename ParseCommand to ParseMusicCommand
Merge branch 'master' into merge-mrwint
Merge commit 'cf966bb8' into merge-mrwint
Merge commit '0ead58cd' into merge-mrwint
Merge commit '946a213f' into merge-mrwint
Merge commit '66ef1838' into merge-mrwint
Merge commit 'da689fa7' into merge-mrwint
Merge commit '8b8de40' into merge-mrwint
Merge commit '650dc98b' into merge-mrwint
Merge commit '754325b2' into merge-mrwint
Merge commit 'e1cce1c' into merge-mrwint
Merge commit 'a0ba53e' into merge-mrwint
Merge commit 'aae33da9' into merge-mrwint
Merge commit '91b822c' into merge-mrwint
Merge commit '789469c' into merge-mrwint
Merge commit '963fe48' into merge-mrwint
Merge commit '546c17ad' into merge-mrwint
Merge commit '4ac6783' into merge-mrwint
Merge commit 'ec77075a' into merge-mrwint
Merge pull request #210 from yenatch/master
rename tilemap coordinate functions
fix labels for and rename GetBattleVarPair to GetBattleVar
fix labels for SoundRestart and UpdateSound
use the IntroLogoGFX label in existing asm
fix padding in compressed intro graphics
stop hardcoding the return bank for _LoadMusicByte
rename 'LoadMusic' to '_PlayMusic'
rename 'StartMusic' to 'PlayMusic'
rename 'PlaySFX' to 'PlayStereoSFX'
* added index comments to pointer lists
* fixed call and jump labels in home bank
* make jumps and calls use labels
* even more callab/callba macros
* applied callab/callba macros where possible
* extracted and added a bunch of assembly
Merge pull request #209 from yenatch/script-commands