shithub: pokecrystal

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c15e7b86 – yenatch <[email protected]> authored on 2013/05/21 22:56
safari fountain tile animations

6dde0b27 – yenatch <[email protected]> authored on 2013/05/21 14:32
ilex forest tree tile animations

399925ff – yenatch <[email protected]> authored on 2013/05/21 12:43
gbz80disasm: rgbds uses brackets for ld hl, sp+x

2236e279 – yenatch <[email protected]> authored on 2013/05/21 08:37
cave water + park fountain tile animations

fdc1609f – Bryan Bishop <[email protected]> authored on 2013/05/17 21:49
Merge pull request #138 from yenatch/master

ca22f95d – yenatch <[email protected]> authored on 2013/05/18 00:14
get rid of windows build components

40946fd5 – yenatch <[email protected]> authored on 2013/05/18 00:13
confident enough in lz make target to include it in general compile

e3565bd7 – yenatch <[email protected]> authored on 2013/05/17 23:26
gfx: safer alternating-byte detection in compression

b5e0efc1 – yenatch <[email protected]> authored on 2013/05/17 21:53
Working lz make target

77e365d4 – yenatch <[email protected]> authored on 2013/05/17 13:28
gfx: fix a typo

604cafc2 – yenatch <[email protected]> authored on 2013/05/16 22:05
gfx: lz to png from command line

a1b9fdc9 – yenatch <[email protected]> authored on 2013/05/16 22:03
gfx.py: remove trailing tabs

abaed214 – yenatch <[email protected]> authored on 2013/05/16 22:01
gfx.py: get rid of argparse

f1001971 – Bryan Bishop <[email protected]> authored on 2013/05/17 11:58
load labels only once in gbz80disasm

3a0e8093 – yenatch <[email protected]> authored on 2013/05/16 21:58
fix data-handling errors in gfx.py

5feb5fd2 – Bryan Bishop <[email protected]> authored on 2013/05/15 08:09
Merge pull request #137 from yenatch/master

5521aa5c – yenatch <[email protected]> authored on 2013/05/15 10:49
gbz80disasm: include comments on unresolved backward relative jumps

b38e2874 – yenatch <[email protected]> authored on 2013/05/15 10:40
gbz80disasm: don't look for outstanding labels that are behind the origin

ffd56235 – yenatch <[email protected]> authored on 2013/05/14 21:51
preprocessor: minor optimization in separate_comment

a6fee362 – yenatch <[email protected]> authored on 2013/05/14 20:23
gbz80disasm: don't include comments on relative jumps

81e42e41 – yenatch <[email protected]> authored on 2013/05/14 17:53
gbz80disasm: reti is an ender

3cf6603b – yenatch <[email protected]> authored on 2013/05/14 17:50
gbz80disasm: space out blocks of asm

82d72384 – yenatch <[email protected]> authored on 2013/05/14 17:21
gbz80disasm: clean up $ff00+x handling

1bdcac1f – yenatch <[email protected]> authored on 2013/05/14 17:01
gbz80disasm: read labels from wram/gbhw/hram

0fc866ca – yenatch <[email protected]> authored on 2013/05/14 16:25
wram: find() instead of split()

aed02029 – yenatch <[email protected]> authored on 2013/05/14 14:18
gbz80disasm: bank 1 was being read as bank 0

aecce038 – yenatch <[email protected]> authored on 2013/05/14 14:11
wram.py: bss and constant parsing

5b95c5aa – yenatch <[email protected]> authored on 2013/05/14 10:37
transition gbz80disasm to use a bytearray instead of RomStr

313e853e – yenatch <[email protected]> authored on 2013/05/14 09:56
remove redundant code from find_label in gbz80disasm

b9bd11e3 – yenatch <[email protected]> authored on 2013/05/14 09:38
fix bank-checking for labels in gbz80disasm

7232eb5d – yenatch <[email protected]> authored on 2013/05/14 09:28
fix calls to $1078 (PlaceString)

ea8bfe03 – yenatch <[email protected]> authored on 2013/05/14 09:25
add char 4b and cleanup surrounding chars

14567c2b – Bryan Bishop <[email protected]> authored on 2013/05/14 03:31
Merge pull request #136 from yenatch/master

0f3e9c6f – yenatch <[email protected]> authored on 2013/05/13 18:09
mixed up connection y/x offset wram labels

956cb507 – yenatch <[email protected]> authored on 2013/05/13 16:51
EnterMapConnection

e384a889 – yenatch <[email protected]> authored on 2013/05/13 15:08
GetAnyMapBlockdataBank

ceb4c138 – yenatch <[email protected]> authored on 2013/05/13 14:44
FillMapConnections

91ebc083 – yenatch <[email protected]> authored on 2013/05/13 14:43
connection hram labels

db84ec18 – yenatch <[email protected]> authored on 2013/05/13 14:40
connection wram labels for each direction

6464df7b – yenatch <[email protected]> authored on 2013/05/13 11:41
GetMapConnection

afa35111 – yenatch <[email protected]> authored on 2013/05/13 11:37
Map connection wram labels

e420a331 – Bryan Bishop <[email protected]> authored on 2013/05/13 05:00
Merge pull request #135 from iimarckus/oakintro

f5d1572a – IIMarckus <[email protected]> authored on 2013/05/12 22:21
Add more stuff related to player naming.

e7208f19 – IIMarckus <[email protected]> authored on 2013/05/12 14:36
Add some naming screen stuff.

d8b53bf8 – Bryan Bishop <[email protected]> authored on 2013/05/12 13:42
Merge pull request #134 from iimarckus/oakintro

5419d34a – IIMarckus <[email protected]> authored on 2013/05/12 13:10
Add Oak's speech.

5ac569e5 – IIMarckus <[email protected]> authored on 2013/05/12 12:55
Add pointers to Oak speech text.

fae07075 – Bryan Bishop <[email protected]> authored on 2013/05/12 12:18
Merge pull request #133 from iimarckus/oakintro

35d77a29 – Bryan Bishop <[email protected]> authored on 2013/05/12 03:53
Merge pull request #132 from yenatch/master

4b444513 – yenatch <[email protected]> authored on 2013/05/12 06:50
fix map group label numbering

05ceafe6 – yenatch <[email protected]> authored on 2013/05/12 06:22
there is no os.touch

f5ec58be – Bryan Bishop <[email protected]> authored on 2013/05/12 03:43
Merge pull request #131 from Sanky/master

029648ec – Sanky <[email protected]> authored on 2013/05/12 12:41
disasm tiny newline chars

b3d8c2ec – Sanky <[email protected]> authored on 2013/05/12 08:38
Split battle text from main.

cf4ec47b – Bryan Bishop <[email protected]> authored on 2013/05/12 02:21
Merge pull request #130 from Sanky/master

42df1ed8 – Bryan Bishop <[email protected]> authored on 2013/05/11 17:45
ignore extras/png.py

ce187ca0 – Bryan Bishop <[email protected]> authored on 2013/05/11 06:58
Merge pull request #129 from yenatch/master

ac391b7b – yenatch <[email protected]> authored on 2013/05/10 22:32
preprocessor: print macro automatically inserts newlines

a85077eb – yenatch <[email protected]> authored on 2013/05/10 22:09
touch graphic files during decmp so make doesnt try to replace them

f9c057f4 – Sanky <[email protected]> authored on 2013/05/10 19:44
more menu stuff

e6165eda – Bryan Bishop <[email protected]> authored on 2013/05/10 09:23
Merge pull request #128 from yenatch/master

769005d2 – yenatch <[email protected]> authored on 2013/05/07 23:27
remove a couple item effect incbins

d0ef05a6 – yenatch <[email protected]> authored on 2013/05/07 22:02
dump item effects

d590a169 – Sanky <[email protected]> authored on 2013/05/07 21:22
disasm some menu stuff

aeaaade7 – Sanky <[email protected]> authored on 2013/05/07 21:22
add extras/parse_consecutive_strings.py

d0136917 – Sanky <[email protected]> authored on 2013/05/07 21:21
make gbz80disasm understand bank:offset syntax

827f80ca – yenatch <[email protected]> authored on 2013/05/07 19:28
portraitm_ail -> portraitmail

acdb00c5 – Sanky <[email protected]> authored on 2013/05/07 10:23
Merge https://github.com/yenatch/pokecrystal

2aa20af1 – yenatch <[email protected]> authored on 2013/05/06 21:33
correct line ending handling

5a409889 – yenatch <[email protected]> authored on 2013/05/06 20:58
disable automatic line ending correction

3a7edf8b – yenatch <[email protected]> authored on 2013/05/06 20:58
even more ai cleanup

0799fbb4 – Bryan Bishop <[email protected]> authored on 2013/05/06 18:38
Merge pull request #127 from yenatch/master

2a44711f – Bryan Bishop <[email protected]> authored on 2013/05/06 18:15
Merge pull request #126 from yenatch/master

573db5b1 – yenatch <[email protected]> authored on 2013/05/06 16:51
more ai cleanup

58590405 – yenatch <[email protected]> authored on 2013/05/06 10:33
more thorough ai commenting

bf73fd43 – yenatch <[email protected]> authored on 2013/05/06 07:41
residual status constants

9f5396ef – yenatch <[email protected]> authored on 2013/05/05 22:39
clean up ai scoring

3beab7dd – yenatch <[email protected]> authored on 2013/05/05 15:56
move ai scoring out of main.asm

c8221644 – yenatch <[email protected]> authored on 2013/05/05 15:52
ai scoring part 2

d3ec3bba – yenatch <[email protected]> authored on 2013/05/05 14:28
ai scoring dump

ef6e77a5 – yenatch <[email protected]> authored on 2013/05/03 22:47
AI move scoring

6b127415 – yenatch <[email protected]> authored on 2013/05/03 22:14
additional trainer class id in wram

f104cf12 – yenatch <[email protected]> authored on 2013/05/03 22:13
flag constants

5f832fee – yenatch <[email protected]> authored on 2013/05/03 22:11
unused move effect constants are apparently used by the ai

8b1afa22 – yenatch <[email protected]> authored on 2013/05/03 17:04
Fix a wram mislabel (EnemyDisabledMove)

c539a96f – yenatch <[email protected]> authored on 2013/05/03 11:40
fruit trees

99fb8bcc – yenatch <[email protected]> authored on 2013/05/03 10:27
scripting: ScriptJump

d077fae0 – yenatch <[email protected]> authored on 2013/05/02 22:43
more move effect cleanup

f3d0f2f1 – yenatch <[email protected]> authored on 2013/05/02 22:43
user/opponent party attribute functions

9b684937 – yenatch <[email protected]> authored on 2013/05/02 22:42
arena trap substatus

2b00d490 – yenatch <[email protected]> authored on 2013/05/02 21:29
move effect cleanup

adeb0ac4 – yenatch <[email protected]> authored on 2013/05/02 20:35
easier-to-use status constants

0cbea9b5 – yenatch <[email protected]> authored on 2013/05/02 20:22
bank 0 battle functions

417a73d6 – yenatch <[email protected]> authored on 2013/05/02 20:09
More bank 0 functions

ec3f279d – yenatch <[email protected]> authored on 2013/05/02 18:45
SimpleMultiply and SimpleDivide

993eecdc – yenatch <[email protected]> authored on 2013/05/02 18:38
MBC constants in the wild

6386d76c – yenatch <[email protected]> authored on 2013/05/02 18:13
MBC3 constants

b921c130 – yenatch <[email protected]> authored on 2013/05/02 17:55
Clean up and add a couple functions in bank 0

10604fe8 – yenatch <[email protected]> authored on 2013/05/02 16:27
sfx constants in the wild

16507d39 – yenatch <[email protected]> authored on 2013/05/02 15:59
fix sfx pointer comments

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