shithub: pokecrystal

ref: c1daafe7416db04d8bdbb8f9ccc2f455b9d421c3
dir: /home/sine.asm/

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Cosine::
; a = d * cos(a * pi/32)
	add %010000 ; cos(x) = sin(x + pi/2)
	; fallthrough
Sine::
; a = d * sin(a * pi/32)
	ld e, a
	homecall _Sine
	ret