Group Pokérus files in engine/pokerus/
Change a few Unknown labels
Add more constants for some maximum values
Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
Start documentation for assembly language
Clarify why G/S egg moves were removed (resolves #294)
LoadEDTile → CopyTilemapAtOnce (fix #345)
Use PSYCHIC_M for the Psychic TM.
Merge pull request #423 from roukaour/master
s/number/scene/, and correct some documentation
Merge branch 'master' of https://github.com/pret/pokecrystal
Merge pull request #417 from mid-kid/master
Update documentation to match renaming
Misc fixes for the usage of constants
HELD_TRADE_EVOLVE -> HELD_FLINCH
Merge branch 'master' of https://github.com/pret/pokecrystal
remove redundant 2bpp/1bpp files
Rename "map permissions" to "map environment" (fix #396)
Support old one-argument sound_duty macro, similar to callab/callba legacy support
callba/callab → farcall/callfar
Merge pull request #420 from surskitty/master
Merge remote-tracking branch 'origin/master' into master
Merge pull request #419 from roukaour/master
Don't keep commented-out SECTION headers
Document the meaning of hour and daytime values for person_events
Move NUM_BUENA_PRIZES to event/buena.asm (still hard-coded)
More comments for constant<->table correspondences
IsHM is not used within home/names.asm; group it with the other HM routines+data
Split more code from home.asm into home/ files
Document one more graphical mistake
Use NAME_LENGTH_JAPANESE more
Auto-label more map scripts
Auto-label more map scripts
Move some more main.asm routines into individual files
Move more code out of main.asm
Consolidate duplicate graphics
Move tileset-specific palette code into tilesets/
Ad some more constants for meaningful audio WRAM bits
Only engine/decorations.asm uses PadCoords_de
PLAYER_SLIP → PLAYER_SKATE (probably used for the beta skateboard; DoPlayerMovement.BikeCheck returns true for it)
Add more palettes to data/palettes/
Correct some documentation comments
Move more main.asm code into individual files
Move old baserom.gbc 'compare' scripts to tools/
Move more contiguous related code blocks from main.asm to engine/ and events/
Add a map_connection_struct macro
Labelling the remaining stuff one sed at a time.
Move more unknown graphics into real subfolders
Copy pokered's organization some more, with further constant and data files
Move all misc/ and unknown/ files to meaningful directories
Move some misc/ files into meaningful directories
Move data/audio/ back into audio/
Move predef/ files into engine/
Start documenting effect commands
Document one more bug/oversight
Macro-ify the unused palette map
Split items/ and trainers/ into their data/ and engine/ components
The labelling never ends, but phone_scripts.asm does.
Consistent "(with <routine>) in <file>" phrasing
Use absolute links within repository
Document two more bugs found by Crystal_
One day we'll be through with this. Labels.
phone_scripts is most of the way there, too.
Friend Ball happiness for boxed Pokémon is not a bug
phone_callers.asm is now fully readable, if not fully labelled.
Replace two numbers with constants (found by pfero)
Clarify which gfx anim commands are for oam
Renaming RandomPhoneRareWildMon to RandomRareWildMon.
Labels, including a comment explaining RandomPhoneRareWildMon.
Another batch of labels. Jack's move trivia, mostly.
Merge branch 'master' of github.com:pret/pokecrystal
Labelling the bragging phone calls.
Rename the Onix trade house to match the rest
Use constants for gender ratios
Don't bother supporting numbered lists