shithub: pokecrystal

ref: cab4cd10b09956e57079d4e9d909334744307d34
dir: /data/sprite_anims/sequences.asm/

View raw version
SpriteAnimSeqData:
; entries correspond to SPRITE_ANIM_INDEX_* constants
	; frameset, sequence, tile
	db SPRITE_ANIM_FRAMESET_PARTY_MON,                 SPRITE_ANIM_SEQ_PARTY_MON,                 $00 ; SPRITE_ANIM_INDEX_PARTY_MON
	db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL,            SPRITE_ANIM_SEQ_GS_TITLE_TRAIL,            $00 ; SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
	db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR,         SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR,      $05 ; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
	db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO,            SPRITE_ANIM_SEQ_GAMEFREAK_LOGO,            $00 ; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
	db SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_STAR,    SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_STAR,    $06 ; SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_STAR
	db SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_SPARKLE, SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_SPARKLE, $06 ; SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_SPARKLE
	db SPRITE_ANIM_FRAMESET_SLOTS_GOLEM,               SPRITE_ANIM_SEQ_SLOTS_GOLEM,               $07 ; SPRITE_ANIM_INDEX_SLOTS_GOLEM
	db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY,             SPRITE_ANIM_SEQ_SLOTS_CHANSEY,             $07 ; SPRITE_ANIM_INDEX_SLOTS_CHANSEY
	db SPRITE_ANIM_FRAMESET_SLOTS_EGG,                 SPRITE_ANIM_SEQ_SLOTS_EGG,                 $07 ; SPRITE_ANIM_INDEX_SLOTS_EGG
	db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR,         SPRITE_ANIM_SEQ_MAIL_CURSOR,               $05 ; SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
	db SPRITE_ANIM_FRAMESET_RED_WALK,                  SPRITE_ANIM_SEQ_NULL,                      $00 ; SPRITE_ANIM_INDEX_RED_WALK
	db SPRITE_ANIM_FRAMESET_STILL_CURSOR,              SPRITE_ANIM_SEQ_UNUSED_CURSOR,             $08 ; SPRITE_ANIM_INDEX_UNUSED_CURSOR
	db SPRITE_ANIM_FRAMESET_STILL_CURSOR,              SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR,         $08 ; SPRITE_ANIM_INDEX_DUMMY_GAME
	db SPRITE_ANIM_FRAMESET_STILL_CURSOR,              SPRITE_ANIM_SEQ_POKEGEAR_ARROW,            $08 ; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
	db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL,           SPRITE_ANIM_SEQ_TRADE_POKE_BALL,           $00 ; SPRITE_ANIM_INDEX_TRADE_POKE_BALL
	db SPRITE_ANIM_FRAMESET_TRADE_POOF,                SPRITE_ANIM_SEQ_NULL,                      $00 ; SPRITE_ANIM_INDEX_TRADE_POOF
	db SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE,          SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE,          $00 ; SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
	db SPRITE_ANIM_FRAMESET_TRADEMON_ICON,             SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE,          $00 ; SPRITE_ANIM_INDEX_TRADEMON_ICON
	db SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE,           SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE,          $00 ; SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
	db SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT,   SPRITE_ANIM_SEQ_REVEAL_NEW_MON,            $00 ; SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
	db SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB,         SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB,         $00 ; SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
	db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED,          SPRITE_ANIM_SEQ_NULL,                      $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
	db SPRITE_ANIM_FRAMESET_LEAF,                      SPRITE_ANIM_SEQ_CUT_LEAVES,                $00 ; SPRITE_ANIM_INDEX_LEAF
	db SPRITE_ANIM_FRAMESET_CUT_TREE,                  SPRITE_ANIM_SEQ_NULL,                      $00 ; SPRITE_ANIM_INDEX_CUT_TREE
	db SPRITE_ANIM_FRAMESET_LEAF,                      SPRITE_ANIM_SEQ_FLY_LEAF,                  $00 ; SPRITE_ANIM_INDEX_FLY_LEAF
	db SPRITE_ANIM_FRAMESET_EGG_CRACK,                 SPRITE_ANIM_SEQ_NULL,                      $00 ; SPRITE_ANIM_INDEX_EGG_CRACK
	db SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA,      SPRITE_ANIM_SEQ_GS_INTRO_HO_OH_LUGIA,      $00 ; SPRITE_ANIM_INDEX_GS_INTRO_HO_OH_LUGIA
	db SPRITE_ANIM_FRAMESET_HEADBUTT,                  SPRITE_ANIM_SEQ_NULL,                      $00 ; SPRITE_ANIM_INDEX_HEADBUTT
	db SPRITE_ANIM_FRAMESET_EGG_HATCH_1,               SPRITE_ANIM_SEQ_REVEAL_NEW_MON,            $00 ; SPRITE_ANIM_INDEX_EGG_HATCH
	db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1,           SPRITE_ANIM_SEQ_EZCHAT_CURSOR,             $00 ; SPRITE_ANIM_INDEX_EZCHAT_CURSOR
	db SPRITE_ANIM_FRAMESET_BLUE_WALK,                 SPRITE_ANIM_SEQ_NULL,                      $00 ; SPRITE_ANIM_INDEX_BLUE_WALK
	db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE,         SPRITE_ANIM_SEQ_NULL,                      $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
	db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL,    SPRITE_ANIM_SEQ_NULL,                      $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL
	db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL,      SPRITE_ANIM_SEQ_NULL,                      $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
	db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_CABLE_BULGE,  SPRITE_ANIM_SEQ_NULL,                      $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE
	db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_PULSE,   SPRITE_ANIM_SEQ_MOBILE_TRADE_SENT_PULSE,   $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_PULSE
	db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_PULSE,     SPRITE_ANIM_SEQ_MOBILE_TRADE_OT_PULSE,     $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE
	db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_PING,         SPRITE_ANIM_SEQ_NULL,                      $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_PING
	db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE,             SPRITE_ANIM_SEQ_INTRO_SUICUNE,             $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE
	db SPRITE_ANIM_FRAMESET_INTRO_PICHU,               SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER,        $00 ; SPRITE_ANIM_INDEX_INTRO_PICHU
	db SPRITE_ANIM_FRAMESET_INTRO_WOOPER,              SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER,        $00 ; SPRITE_ANIM_INDEX_INTRO_WOOPER
	db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1,             SPRITE_ANIM_SEQ_INTRO_UNOWN,               $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN
	db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F,             SPRITE_ANIM_SEQ_INTRO_UNOWN_F,             $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN_F
	db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY,        SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY,        $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
	db SPRITE_ANIM_FRAMESET_CELEBI_LEFT,               SPRITE_ANIM_SEQ_NULL,                      $00 ; SPRITE_ANIM_INDEX_CELEBI