shithub: pokecrystal

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cbd423ec – Rangi <[email protected]> authored on 2018/02/25 11:49
Format map object attributes like trainer attributes, in preparation for bit flag constants

eb3726bb – Rangi <[email protected]> authored on 2018/02/25 11:48
NO_ITEM == 0

e018a9d0 – Rangi <[email protected]> authored on 2018/02/25 11:32
Sprite data values match GetSpriteLength return values and are not limited to multiples of 4

ff3a43d4 – Rangi <[email protected]> authored on 2018/02/20 05:54
Use maskbits NUM_TYPES

612fd7cb – Rangi <[email protected]> authored on 2018/02/15 16:21
Merge branch 'master' of https://github.com/pret/pokecrystal

4046b41c – yenatch <[email protected]> authored and GitHub <[email protected]> committed on 2018/02/15 16:14
Merge pull request #487 from luckytyphlosion/master

62d6f72b – Rangi <[email protected]> authored on 2018/02/09 08:50
Make tileset palette maps easier to edit

c158404b – Rangi <[email protected]> authored on 2018/02/07 09:43
questionmark is not a pokemon pic

118c387d – Rangi <[email protected]> authored on 2018/02/05 17:03
Remove commented G/S roaming Suicune code

71f51955 – Rangi <[email protected]> authored on 2018/02/05 08:07
Terser name for the does-nothing effect

c648a6ce – Rangi <[email protected]> authored on 2018/02/05 08:05
Off by one

96c058f0 – Rangi <[email protected]> authored on 2018/02/05 08:03
No redundant item effect labels

8b007e8d – luckytyphlosion <[email protected]> authored on 2018/02/04 17:45
Fix more w-izing edge cases.

f8f32941 – Rangi <[email protected]> authored on 2018/02/04 16:39
Add ROOF_ constants

bc3cc697 – Rangi <[email protected]> authored on 2018/02/04 16:21
Consistent "X percent [+/- Y]" order

d6b00d0c – Rangi <[email protected]> authored on 2018/02/04 08:16
Sync code with wiki

6c405e38 – Rangi <[email protected]> authored on 2018/02/04 07:03
Keep specials files together

885080f2 – Rangi <[email protected]> authored on 2018/02/04 06:46
"chances" → "probabilities", since other files use that term and "changes" exists right next to it

ac154159 – Rangi <[email protected]> authored on 2018/02/03 17:57
Sync _

79849a7e – Rangi <[email protected]> authored on 2018/02/03 16:22
db/dw, and keep unused space away from labels

73ea7c63 – Rangi <[email protected]> authored on 2018/02/03 16:11
Macro factors out sine code, just like sine data, since it's used 5 times

271aa20b – Rangi <[email protected]> authored on 2018/02/03 15:40
Keep documentation in sync with new WRAM labels

32ed487a – Rangi <[email protected]> authored on 2018/02/03 13:21
Merge branch 'master' of https://github.com/pret/pokecrystal

b35eb722 – yenatch <[email protected]> authored and GitHub <[email protected]> committed on 2018/02/03 12:15
Merge pull request #480 from luckytyphlosion/master

6ff2cb20 – Rangi <[email protected]> authored on 2018/02/03 11:58
map → map_id; map_def → map; map_data → map_attributes

bf138d94 – Rangi <[email protected]> authored on 2018/02/03 11:20
scene_def → scene_var (for "variable", like loadvar, copybytetovar, etc)

b0d84c64 – Rangi <[email protected]> authored on 2018/02/03 08:26
Use fixed-point DIV function for a generalized sine_wave table macro

d11cac9e – Rangi <[email protected]> authored on 2018/02/02 20:55
can't achieve this with rgbds 0.3.5

e32e5212 – Rangi <[email protected]> authored on 2018/02/02 17:55
use "x + -1" not "x +- 1"

45373ec6 – Rangi <[email protected]> authored on 2018/02/02 17:45
sine_wave macro parameterizes table size, not frequency ("amplitude" was an incorrect comment)

f258ff8a – Rangi <[email protected]> authored on 2018/02/02 17:28
oops

07fddb18 – Rangi <[email protected]> authored on 2018/02/02 17:24
Legacy support macros

c834bdad – Rangi <[email protected]> authored on 2018/02/02 16:50
spriteface → objectface, consistent with the other script commands

aa8db163 – Rangi <[email protected]> authored on 2018/02/02 16:20
Remove checkmorn/checkday/checknite macros

2a53d758 – Rangi <[email protected]> authored on 2018/02/02 16:15
Similar formatting for similar WRAM areas

68d855c2 – Rangi <[email protected]> authored on 2018/02/02 16:09
Script commands don't have underscores

b7e44124 – Rangi <[email protected]> authored on 2018/02/02 07:29
Fix confusing label

7a532435 – Rangi <[email protected]> authored on 2018/02/01 18:35
Missed some SCENE constants

48f4f236 – Rangi <[email protected]> authored on 2018/02/01 17:22
Align map event coordinate columns

3088a77a – Rangi <[email protected]> authored on 2018/02/01 16:54
warp_event x, y, map, warp_id

323ef812 – Rangi <[email protected]> authored on 2018/02/01 10:19
More comments and macros

b2970e75 – Rangi <[email protected]> authored on 2018/02/01 10:06
SCENE_DEFAULT=0 and SCENE_FINISHED=1 (generic constants for a common scene pattern)

b54a7b77 – Rangi <[email protected]> authored on 2018/02/01 08:08
Quick scene explanation

fcfe77bc – Rangi <[email protected]> authored on 2018/02/01 07:40
Meaningful scene constant names

936a170e – Rangi <[email protected]> authored on 2018/01/31 18:21
MobileTradeRoom matches MobileBattleRoom

a17623d9 – Rangi <[email protected]> authored on 2018/01/31 18:16
Add scene ID constants (TODO: meaningful names)

7d6e82ef – Rangi <[email protected]> authored on 2018/01/31 16:16
NPC trade constants don't all just start with TRADE_

b04f41da – Rangi <[email protected]> authored on 2018/01/31 07:21
enum_start like const_def

0eeb00d6 – Rangi <[email protected]> authored on 2018/01/31 07:03
Official egg group names

b8f4b1b8 – Rangi <[email protected]> authored on 2018/01/31 06:45
MINERAL egg group works

08891da8 – Rangi <[email protected]> authored on 2018/01/31 06:38
const_def N

9e368eee – Rangi <[email protected]> authored on 2018/01/31 06:11
Add TOC

50a78c08 – Rangi <[email protected]> authored on 2018/01/31 06:08
Forgot the person→object rename

a2607623 – Rangi <[email protected]> authored on 2018/01/31 06:04
Comment the person constants sections, like the others

a9334f74 – Rangi <[email protected]> authored on 2018/01/31 05:55
Correct engine flag constants

50f6007c – Rangi <[email protected]> authored on 2018/01/31 05:36
No need for ==== lines

9ac2cea1 – Rangi <[email protected]> authored on 2018/01/30 19:46
Align columns

96ae7a7e – Rangi <[email protected]> authored on 2018/01/30 19:37
More compact trainer data

d260b5f1 – Rangi <[email protected]> authored on 2018/01/30 19:07
Compact trainer data

2fb854d8 – Rangi <[email protected]> authored on 2018/01/30 17:44
Don't repeat a subheading

1282405d – Rangi <[email protected]> authored on 2018/01/30 17:42
SPRITEMOVEDATA_LAPRAS → SPRITEMOVEDATA_SWIM_WANDER

ecf10c83 – Rangi <[email protected]> authored on 2018/01/30 17:38
Better headings

006d9f64 – Rangi <[email protected]> authored on 2018/01/30 17:34
Clarify big doll-related constants (Snorlax and Lapras are symmetrical, Onix is not)

cb733954 – Rangi <[email protected]> authored on 2018/01/30 17:12
SPRITEMOVEDATA_ITEM_TREE → SPRITEMOVEDATA_STILL (it's used for other things like Azalea's Slowpokes, not just items and trees)

72cdcb62 – Rangi <[email protected]> authored on 2018/01/30 17:01
Merge branch 'master' of https://github.com/pret/pokecrystal

7547ad83 – yenatch <[email protected]> authored and GitHub <[email protected]> committed on 2018/01/30 16:27
Merge pull request #475 from surskitty/master

32ade4ac – luckytyphlosion <[email protected]> authored on 2018/01/30 09:59
Delete replace.sh.

6e00101b – Rangi <[email protected]> authored on 2018/01/30 09:55
Comment values of special pointers, same as predefs

4a3384ab – luckytyphlosion <[email protected]> authored on 2018/01/30 09:55
wSpritesEnd -> wVirtualOAMEnd.

0b45e2e8 – luckytyphlosion <[email protected]> authored on 2018/01/30 09:52
Fix wVirtualOAM labels, part 2.

3c7ba37d – luckytyphlosion <[email protected]> authored on 2018/01/30 09:47
Fix wVirtualOAM labels, part 1.

5b678b33 – Rangi <[email protected]> authored on 2018/01/30 09:32
Simpler map connection macro

65480605 – Rangi <[email protected]> authored on 2018/01/30 09:15
Remove unreferenced map script heading labels

3203ad7d – luckytyphlosion <[email protected]> authored on 2018/01/30 09:05
Fix comment/style issues caused from w-izing.

4c4fca10 – Rangi <[email protected]> authored on 2018/01/29 06:35
Clean up comments

477adc72 – Rangi <[email protected]> authored on 2018/01/28 08:20
grep -rl warp_def . | xargs sed -i s/warp_def/warp_event/g

84c798e9 – Rangi <[email protected]> authored on 2018/01/27 20:20
Clarify TM/HM move/enum correspondence

e2267043 – Rangi <[email protected]> authored on 2018/01/27 20:17
Badge type boosts make sense in data/types/

c3b766ca – Rangi <[email protected]> authored on 2018/01/27 19:56
Fix link targets

ce441129 – Rangi <[email protected]> authored on 2018/01/27 19:53
Add wiki link to README; group disassembly links separately for easier scanning

3df4c5ff – Rangi <[email protected]> authored on 2018/01/26 19:17
Group related constants together

4d93741a – Rangi <[email protected]> authored on 2018/01/26 16:25
use PAL_COLOR_SIZE

ea480fa3 – Rangi <[email protected]> authored on 2018/01/26 15:57
Fix off-by-one error

ee55ca8e – Rangi <[email protected]> authored on 2018/01/26 09:53
G/S Scripting Compendium link

f5ba69f5 – Rangi <[email protected]> authored on 2018/01/26 09:36
Sync documentation with code

3332305b – Rangi <[email protected]> authored on 2018/01/26 07:27
Define more bit flag constants

f1366d61 – Rangi <[email protected]> authored on 2018/01/26 07:06
Separate map object constants for easier editing

47e704b9 – Rangi <[email protected]> authored on 2018/01/26 06:39
Correction, wave patterns are quite interesting.

0cf4eb68 – Rangi <[email protected]> authored on 2018/01/26 06:36
Move-unique effect commands consistently go in engine/battle/move_effects/

a0cc4a33 – Rangi <[email protected]> authored on 2018/01/26 06:01
Move power data belongs in data/moves/

662b3459 – Rangi <[email protected]> authored on 2018/01/25 17:22
Correct comments

6ebe45e4 – Rangi <[email protected]> authored on 2018/01/25 17:19
Move event data to data/events/

87514598 – Rangi <[email protected]> authored on 2018/01/25 16:34
More battle data in data/battle/

d504fb88 – Rangi <[email protected]> authored on 2018/01/25 15:34
Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they're more discoverable.

7d3ad213 – Rangi <[email protected]> authored on 2018/01/25 13:10
Separate home/battle_vars.asm for easy data editing, same as home/hm_moves.asm

dcc0ca9b – Rangi <[email protected]> authored on 2018/01/25 12:30
Move some more constants out of misc_constants.asm

0380c2a4 – Rangi <[email protected]> authored on 2018/01/25 12:00
Move some more constants out of misc_constants.asm

518dd46c – Rangi <[email protected]> authored on 2018/01/24 16:27
data/text/X_text.asm is redundant

8e83eb1b – Rangi <[email protected]> authored on 2018/01/24 06:26
Awkward wording

95fd0574 – Rangi <[email protected]> authored on 2018/01/24 06:20
Remove "UnusedSpecial_" prefixes too

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