shithub: pokecrystal

ref: ce16317f33fc534a6724f5ccfd0901bf2888862b
dir: /docs/bugs_and_glitches.md/

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# Bugs and Glitches

These are known bugs and glitches in the original Pokémon Crystal game: code that clearly does not work as intended, or that only works in limited circumstances but has the possibility to fail or crash.

Fixes are written in the `diff` format. If you've used Git before, this should look familiar:

```diff
 this is some code
-delete red - lines
+add green + lines
```

Fixes in the [multi-player battle engine](#multi-player-battle-engine) category will break compatibility with standard Pokémon Gold/Silver/Crystal for link battles, unless otherwise noted. This can be avoided by writing more complicated fixes that only apply if the value at `[wLinkMode]` is not `LINK_COLOSSEUM`. That's how Crystal itself fixed two bugs in Gold and Silver regarding the moves [Reflect and Light Screen](#reflect-and-light-screen-can-make-special-defense-wrap-around-above-1024) and [Present](#present-damage-is-incorrect-in-link-battles).


## Contents

- [Multi-player battle engine](#multi-player-battle-engine)
  - [Perish Song and Spikes can leave a Pokémon with 0 HP and not faint](#perish-song-and-spikes-can-leave-a-pokémon-with-0-hp-and-not-faint)
  - [Thick Club and Light Ball can make (Special) Attack wrap around above 1024](#thick-club-and-light-ball-can-make-special-attack-wrap-around-above-1024)
  - [Metal Powder can increase damage taken with boosted (Special) Defense](#metal-powder-can-increase-damage-taken-with-boosted-special-defense)
  - [Reflect and Light Screen can make (Special) Defense wrap around above 1024](#reflect-and-light-screen-can-make-special-defense-wrap-around-above-1024)
  - [Moves with a 100% secondary effect chance will not trigger it in 1/256 uses](#moves-with-a-100-secondary-effect-chance-will-not-trigger-it-in-1256-uses)
  - [Belly Drum sharply boosts Attack even with under 50% HP](#belly-drum-sharply-boosts-attack-even-with-under-50-hp)
  - [Berserk Gene's confusion lasts for 256 turns or the previous Pokémon's confusion count](#berserk-genes-confusion-lasts-for-256-turns-or-the-previous-pokémons-confusion-count)
  - [Confusion damage is affected by type-boosting items and Explosion/Self-Destruct doubling](#confusion-damage-is-affected-by-type-boosting-items-and-explosionself-destruct-doubling)
  - [Moves that lower Defense can do so after breaking a Substitute](#moves-that-lower-defense-can-do-so-after-breaking-a-substitute)
  - [Counter and Mirror Coat still work if the opponent uses an item](#counter-and-mirror-coat-still-work-if-the-opponent-uses-an-item)
  - [A Disabled but PP Up–enhanced move may not trigger Struggle](#a-disabled-but-pp-upenhanced-move-may-not-trigger-struggle)
  - [A Pokémon that fainted from Pursuit will have its old status condition when revived](#a-pokémon-that-fainted-from-pursuit-will-have-its-old-status-condition-when-revived)
  - [Lock-On and Mind Reader don't always bypass Fly and Dig](#lock-on-and-mind-reader-dont-always-bypass-fly-and-dig)
  - [Beat Up can desynchronize link battles](#beat-up-can-desynchronize-link-battles)
  - [Beat Up works incorrectly with only one Pokémon in the party](#beat-up-works-incorrectly-with-only-one-pokémon-in-the-party)
  - [Beat Up may fail to raise Substitute](#beat-up-may-fail-to-raise-substitute)
  - [Beat Up may trigger King's Rock even if it failed](#beat-up-may-trigger-kings-rock-even-if-it-failed)
  - [Present damage is incorrect in link battles](#present-damage-is-incorrect-in-link-battles)
  - [Dragon Scale, not Dragon Fang, boosts Dragon-type moves](#dragon-scale-not-dragon-fang-boosts-dragon-type-moves)
  - [Switching out or switching against a Pokémon with max HP below 4 freezes the game](#switching-out-or-switching-against-a-pokémon-with-max-HP-below-4-freezes-the-game)
  - [Moves that do damage and increase your stats do not increase stats after a KO](#moves-that-do-damage-and-increase-your-stats-do-not-increase-stats-after-a-ko)
  - [HP bar animation is slow for high HP](#hp-bar-animation-is-slow-for-high-hp)
  - [HP bar animation off-by-one error for low HP](#hp-bar-animation-off-by-one-error-for-low-hp)
- [Single-player battle engine](#single-player-battle-engine)
  - [A Transformed Pokémon can use Sketch and learn otherwise unobtainable moves](#a-transformed-pokémon-can-use-sketch-and-learn-otherwise-unobtainable-moves)
  - [Catching a Transformed Pokémon always catches a Ditto](#catching-a-transformed-pokémon-always-catches-a-ditto)
  - [Experience underflow for level 1 Pokémon with Medium-Slow growth rate](#experience-underflow-for-level-1-pokémon-with-medium-slow-growth-rate)
  - [The Dude's catching tutorial may crash if his Poké Ball can't be used](#the-dudes-catching-tutorial-may-crash-if-his-poké-ball-cant-be-used)
  - [BRN/PSN/PAR do not affect catch rate](#brnpsnpar-do-not-affect-catch-rate)
  - [Moon Ball does not boost catch rate](#moon-ball-does-not-boost-catch-rate)
  - [Love Ball boosts catch rate for the wrong gender](#love-ball-boosts-catch-rate-for-the-wrong-gender)
  - [Fast Ball only boosts catch rate for three Pokémon](#fast-ball-only-boosts-catch-rate-for-three-pokémon)
  - [Heavy Ball uses wrong weight value for three Pokémon](#heavy-ball-uses-wrong-weight-value-for-three-pokémon)
  - [Glacier Badge may not boost Special Defense depending on the value of Special Attack](#glacier-badge-may-not-boost-special-defense-depending-on-the-value-of-special-attack)
  - ["Smart" AI encourages Mean Look if its own Pokémon is badly poisoned](#smart-ai-encourages-mean-look-if-its-own-pokémon-is-badly-poisoned)
  - ["Smart" AI discourages Conversion2 after the first turn](#smart-ai-discourages-conversion2-after-the-first-turn)
  - ["Smart" AI does not encourage Solar Beam, Flame Wheel, or Moonlight during Sunny Day](#smart-ai-does-not-encourage-solar-beam-flame-wheel-or-moonlight-during-sunny-day)
  - [AI does not discourage Future Sight when it's already been used](#ai-does-not-discourage-future-sight-when-its-already-been-used)
  - [AI makes a false assumption about `CheckTypeMatchup`](#ai-makes-a-false-assumption-about-checktypematchup)
  - [AI use of Full Heal or Full Restore does not cure Nightmare status](#ai-use-of-full-heal-or-full-restore-does-not-cure-nightmare-status)
  - [AI use of Full Heal does not cure confusion status](#ai-use-of-full-heal-does-not-cure-confusion-status)
  - [Wild Pokémon can always Teleport regardless of level difference](#wild-pokémon-can-always-teleport-regardless-of-level-difference)
  - [`RIVAL2` has lower DVs than `RIVAL1`](#rival2-has-lower-dvs-than-rival1)
  - [`HELD_CATCH_CHANCE` has no effect](#held_catch_chance-has-no-effect)
  - [Credits sequence changes move selection menu behavior](#credits-sequence-changes-move-selection-menu-behavior)
- [Overworld engine](#overworld-engine)
  - [`LoadMetatiles` wraps around past 128 blocks](#loadmetatiles-wraps-around-past-128-blocks)
  - [Surfing directly across a map connection does not load the new map](#surfing-directly-across-a-map-connection-does-not-load-the-new-map)
  - [Swimming NPCs aren't limited by their movement radius](#swimming-npcs-arent-limited-by-their-movement-radius)
- [Graphics](#graphics)
  - [In-battle “`…`” ellipsis is too high](#in-battle--ellipsis-is-too-high)
  - [Two tiles in the `port` tileset are drawn incorrectly](#two-tiles-in-the-port-tileset-are-drawn-incorrectly)
  - [The Ruins of Alph research center's roof color at night looks wrong](#the-ruins-of-alph-research-centers-roof-color-at-night-looks-wrong)
  - [A hatching Unown egg would not show the right letter](#a-hatching-unown-egg-would-not-show-the-right-letter)
  - [Using a Park Ball in non-Contest battles has a corrupt animation](#using-a-park-ball-in-non-contest-battles-has-a-corrupt-animation)
  - [Battle transitions fail to account for the enemy's level](#battle-transitions-fail-to-account-for-the-enemys-level)
  - [Some trainer NPCs have inconsistent overworld sprites](#some-trainer-npcs-have-inconsistent-overworld-sprites)
- [Audio](#audio)
  - [Slot machine payout sound effects cut each other off](#slot-machine-payout-sound-effects-cut-each-other-off)
  - [Team Rocket battle music is not used for Executives or Scientists](#team-rocket-battle-music-is-not-used-for-executives-or-scientists)
  - [No bump noise if standing on tile `$3E`](#no-bump-noise-if-standing-on-tile-3e)
  - [Playing Entei's Pokédex cry can distort Raikou's and Suicune's](#playing-enteis-pokédex-cry-can-distort-raikous-and-suicunes)
- [Text](#text)
  - [Five-digit experience gain is printed incorrectly](#five-digit-experience-gain-is-printed-incorrectly)
  - [Only the first three evolution entries can have Stone compatibility reported correctly](#only-the-first-three-evolution-entries-can-have-stone-compatibility-reported-correctly)
  - [`EVOLVE_STAT` can break Stone compatibility reporting](#evolve_stat-can-break-stone-compatibility-reporting)
  - [A "HOF Master!" title for 200-Time Famers is defined but inaccessible](#a-hof-master-title-for-200-time-famers-is-defined-but-inaccessible)
- [Scripted events](#scripted-events)
  - [Clair can give TM24 Dragonbreath twice](#clair-can-give-tm24-dragonbreath-twice)
  - [Daisy's grooming doesn't always increase happiness](#daisys-grooming-doesnt-always-increase-happiness)
  - [Magikarp in Lake of Rage are shorter, not longer](#magikarp-in-lake-of-rage-are-shorter-not-longer)
  - [Magikarp length limits have a unit conversion error](#magikarp-length-limits-have-a-unit-conversion-error)
  - [Magikarp lengths can be miscalculated](#magikarp-lengths-can-be-miscalculated)
  - [`CheckOwnMon` only checks the first five letters of OT names](#checkownmon-only-checks-the-first-five-letters-of-ot-names)
  - [`CheckOwnMonAnywhere` does not check the Day-Care](#checkownmonanywhere-does-not-check-the-day-care)
  - [The unused `phonecall` script command may crash](#the-unused-phonecall-script-command-may-crash)
- [Internal engine routines](#internal-engine-routines)
  - [Saves corrupted by mid-save shutoff are not handled](#saves-corrupted-by-mid-save-shutoff-are-not-handled)
  - [`ScriptCall` can overflow `wScriptStack` and crash](#scriptcall-can-overflow-wscriptstack-and-crash)
  - [`LoadSpriteGFX` does not limit the capacity of `UsedSprites`](#loadspritegfx-does-not-limit-the-capacity-of-usedsprites)
  - [`ChooseWildEncounter` doesn't really validate the wild Pokémon species](#choosewildencounter-doesnt-really-validate-the-wild-pokémon-species)
  - [`TryObjectEvent` arbitrary code execution](#tryobjectevent-arbitrary-code-execution)
  - [`ReadObjectEvents` overflows into `wObjectMasks`](#readobjectevents-overflows-into-wobjectmasks)
  - [`ClearWRAM` only clears WRAM bank 1](#clearwram-only-clears-wram-bank-1)
  - [`BattleAnimCmd_ClearObjs` only clears the first 6⅔ objects](#battleanimcmd_clearobjs-only-clears-the-first-6-objects)


## Multi-player battle engine


### Perish Song and Spikes can leave a Pokémon with 0 HP and not faint

([Video](https://www.youtube.com/watch?v=1IiPWw5fMf8&t=85))

**Fix:** Edit `CheckFaint_PlayerThenEnemy` and `CheckFaint_EnemyThenPlayer` in [engine/battle/core.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm):

```diff
 	jp HandleEncore

+HasAnyoneFainted:
+	call HasPlayerFainted
+	jp nz, HasEnemyFainted
+	ret
+
 CheckFaint_PlayerThenEnemy:
+.faint_loop
+	call .Function
+	ret c
+	call HasAnyoneFainted
+	ret nz
+	jr .faint_loop
+
+.Function:
 	call HasPlayerFainted
 	jr nz, .PlayerNotFainted
 	call HandlePlayerMonFaint
 	...
```

```diff
 CheckFaint_EnemyThenPlayer:
+.faint_loop
+	call .Function
+	ret c
+	call HasAnyoneFainted
+	ret nz
+	jr .faint_loop
+
+.Function:
 	call HasEnemyFainted
 	jr nz, .EnemyNotFainted
 	call HandleEnemyMonFaint
 	...
```


### Thick Club and Light Ball can make (Special) Attack wrap around above 1024

([Video](https://www.youtube.com/watch?v=rGqu3d3pdok&t=450))

**Fix:** Edit `SpeciesItemBoost` in [engine/battle/effect_commands.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm)

```diff
 ; Double the stat
 	sla l
 	rl h
+
+	ld a, HIGH(MAX_STAT_VALUE)
+	cp h
+	jr c, .cap
+	ret nz
+	ld a, LOW(MAX_STAT_VALUE)
+	cp l
+	ret nc
+
+.cap
+	ld hl, MAX_STAT_VALUE
 	ret
```


### Metal Powder can increase damage taken with boosted (Special) Defense

([Video](https://www.youtube.com/watch?v=rGqu3d3pdok&t=450))

**Fix:** Edit `DittoMetalPowder` in [engine/battle/effect_commands.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm):

```diff
 	ld a, c
 	srl a
 	add c
 	ld c, a
 	ret nc

 	srl b
 	ld a, b
 	and a
 	jr nz, .done
 	inc b
 .done
 	scf
 	rr c
+
+	ld a, HIGH(MAX_STAT_VALUE)
+	cp b
+	jr c, .cap
+	ret nz
+	ld a, LOW(MAX_STAT_VALUE)
+	cp c
+	ret nc
+
+.cap
+	ld bc, MAX_STAT_VALUE
 	ret
```


### Reflect and Light Screen can make (Special) Defense wrap around above 1024

This bug existed for all battles in Gold and Silver, and was only fixed for single-player battles in Crystal to preserve link compatibility.

**Fix:** Edit `TruncateHL_BC` in [engine/battle/effect_commands.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm)

```diff
 .finish
-	ld a, [wLinkMode]
-	cp LINK_COLOSSEUM
-	jr z, .done
 ; If we go back to the loop point,
 ; it's the same as doing this exact
 ; same check twice.
 	ld a, h
 	or b
 	jr nz, .loop

-.done
 	ld b, l
 	ret
```

(This fix also affects Thick Club, Light Ball, and Metal Powder, as described above, but their specific fixes in the above bugs allow more accurate damage calculations.)


### Moves with a 100% secondary effect chance will not trigger it in 1/256 uses

([Video](https://www.youtube.com/watch?v=mHkyO5T5wZU&t=206))

**Fix:** Edit `BattleCommand_EffectChance` in [engine/battle/effect_commands.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm):

```diff
-	; BUG: 1/256 chance to fail even for a 100% effect chance,
-	; since carry is not set if BattleRandom == [hl] == 255
-	call BattleRandom
+	ld a, [hl]
+	sub 100 percent
+	; If chance was 100%, RNG won't be called (carry not set)
+	; Thus chance will be subtracted from 0, guaranteeing a carry
+	call c, BattleRandom
 	cp [hl]
 	pop hl
 	ret c

 .failed
 	ld a, 1
 	ld [wEffectFailed], a
 	and a
 	ret
```

**Compatibility preservation:** If you wish to keep compatibility with standard Pokémon Crystal, you can disable the fix during link battles by also applying the following edit in the same place:

```diff
+	ld a, [wLinkMode]
+	cp LINK_COLOSSEUM
+	scf ; Force RNG to be called
+	jr z, .nofix ; Don't apply fix in link battles, for compatibility
 	ld a, [hl]
 	sub 100 percent
 	; If chance was 100%, RNG won't be called (carry not set)
 	; Thus chance will be subtracted from 0, guaranteeing a carry
+.nofix
 	call c, BattleRandom
```

### Belly Drum sharply boosts Attack even with under 50% HP

([Video](https://www.youtube.com/watch?v=zuCLMikWo4Y))

**Fix:** Edit `BattleCommand_BellyDrum` in [engine/battle/move_effects/belly_drum.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/move_effects/belly_drum.asm):

```diff
 BattleCommand_BellyDrum:
 ; bellydrum
-; This command is buggy because it raises the user's attack
-; before checking that it has enough HP to use the move.
-; Swap the order of these two blocks to fix.
-	call BattleCommand_AttackUp2
-	ld a, [wAttackMissed]
-	and a
-	jr nz, .failed
-
 	callfar GetHalfMaxHP
 	callfar CheckUserHasEnoughHP
 	jr nc, .failed
+
+	push bc
+	call BattleCommand_AttackUp2
+	pop bc
+	ld a, [wAttackMissed]
+	and a
+	jr nz, .failed
```


### Berserk Gene's confusion lasts for 256 turns or the previous Pokémon's confusion count

([Video](https://youtube.com/watch?v=Pru3mohq20A))

**Fix:** Edit `HandleBerserkGene` in [engine/battle/core.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm):

```diff
 HandleBerserkGene:
 	...
 	ld a, BATTLE_VARS_SUBSTATUS3
 	call GetBattleVarAddr
 	push af
 	set SUBSTATUS_CONFUSED, [hl]
+	ldh a, [hBattleTurn]
+	and a
+	ld hl, wPlayerConfuseCount
+	jr z, .set_confuse_count
+	ld hl, wEnemyConfuseCount
+.set_confuse_count
+	call BattleRandom
+	and %11
+	add 2
+	ld [hl], a
 	ld a, BATTLE_VARS_MOVE_ANIM
 	call GetBattleVarAddr
 	...
```

This makes the Berserk Gene use the regular confusion duration (2–5 turns).


### Confusion damage is affected by type-boosting items and Explosion/Self-Destruct doubling

([Video](https://twitter.com/crystal_rby/status/874626362287562752))

**Fix:**

First, edit [wram.asm](https://github.com/pret/pokecrystal/blob/master/wram.asm):

```diff
 wTurnEnded:: db

-	ds 1
+wIsConfusionDamage:: db

 wPlayerStats::
```

Then edit four routines in [engine/battle/effect_commands.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm):

```diff
 HitSelfInConfusion:
 	...
 	call TruncateHL_BC
 	ld d, 40
 	pop af
 	ld e, a
+	ld a, TRUE
+	ld [wIsConfusionDamage], a
 	ret
```

```diff
 BattleCommand_DamageCalc:
 ; damagecalc
 	...
 .skip_zero_damage_check
+	xor a ; Not confusion damage
+	ld [wIsConfusionDamage], a
+	; fallthrough
+
+ConfusionDamageCalc:
 ; Minimum defense value is 1.
 	ld a, c
 	and a
 	jr nz, .not_dividing_by_zero
 	ld c, 1
 .not_dividing_by_zero

 	...

 ; Item boosts
+
+; Item boosts don't apply to confusion damage
+	ld a, [wIsConfusionDamage]
+	and a
+	jr nz, .DoneItem
+
 	call GetUserItem

 	...
```

```diff
 CheckEnemyTurn:
 	...

 	ld hl, HurtItselfText
 	call StdBattleTextbox

 	call HitSelfInConfusion
-	call BattleCommand_DamageCalc
+	call ConfusionDamageCalc
 	call BattleCommand_LowerSub

 	...
```

```diff
 HitConfusion:
 	ld hl, HurtItselfText
 	call StdBattleTextbox

 	xor a
 	ld [wCriticalHit], a

 	call HitSelfInConfusion
-	call BattleCommand_DamageCalc
+	call ConfusionDamageCalc
 	call BattleCommand_LowerSub
```


### Moves that lower Defense can do so after breaking a Substitute

([Video](https://www.youtube.com/watch?v=OGwKPRJLaaI))

This bug affects Acid, Iron Tail, and Rock Smash.

**Fix:** Edit `DefenseDownHit` in [data/moves/effects.asm](https://github.com/pret/pokecrystal/blob/master/data/moves/effects.asm):

```diff
 DefenseDownHit:
 	checkobedience
 	usedmovetext
 	doturn
 	critical
 	damagestats
 	damagecalc
 	stab
 	damagevariation
 	checkhit
 	effectchance
 	hittarget
 	failuretext
 	checkfaint
 	criticaltext
 	supereffectivetext
 	checkfaint
 	buildopponentrage
-	effectchance ; bug: duplicate effectchance shouldn't be here
 	defensedown
 	statdownmessage
 	endmove
```


### Counter and Mirror Coat still work if the opponent uses an item

([Video](https://www.youtube.com/watch?v=uRYyzKRatFk))

**Fix:** Edit `BattleCommand_Counter` in [engine/battle/move_effects/counter.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/move_effects/counter.asm) and `BattleCommand_MirrorCoat` in [engine/battle/move_effects/mirror_coat.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/move_effects/mirror_coat.asm):

```diff
-	; BUG: Move should fail with all non-damaging battle actions
 	ld hl, wCurDamage
 	ld a, [hli]
 	or [hl]
-	ret z
+	jr z, .failed
```

Add this to the end of each file:

```diff
+.failed
+	ld a, 1
+	ld [wEffectFailed], a
+	and a
+	ret
```


### A Disabled but PP Up–enhanced move may not trigger Struggle

([Video](https://www.youtube.com/watch?v=1v9x4SgMggs))

**Fix:** Edit `CheckPlayerHasUsableMoves` in [engine/battle/core.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm):

```diff
 .done
-	; Bug: this will result in a move with PP Up confusing the game.
-	and a ; should be "and PP_MASK"
+	and PP_MASK
 	ret nz

 .force_struggle
 	ld hl, BattleText_MonHasNoMovesLeft
 	call StdBattleTextbox
 	ld c, 60
 	call DelayFrames
 	xor a
 	ret
```


### A Pokémon that fainted from Pursuit will have its old status condition when revived

([Video](https://www.youtube.com/watch?v=tiRvw-Nb2ME))

**Fix:** Edit `PursuitSwitch` in [engine/battle/core.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm)

```diff
 	ld a, $f0
 	ld [wCryTracks], a
 	ld a, [wBattleMonSpecies]
 	call PlayStereoCry
+	ld a, [wCurBattleMon]
+	push af
 	ld a, [wLastPlayerMon]
+	ld [wCurBattleMon], a
+	call UpdateFaintedPlayerMon
+	pop af
+	ld [wCurBattleMon], a
-	ld c, a
-	ld hl, wBattleParticipantsNotFainted
-	ld b, RESET_FLAG
-	predef SmallFarFlagAction
 	call PlayerMonFaintedAnimation
 	ld hl, BattleText_MonFainted
 	jr .done_fainted
```


### Lock-On and Mind Reader don't always bypass Fly and Dig

This bug affects Attract, Curse, Foresight, Mean Look, Mimic, Nightmare, Spider Web, Transform, and stat-lowering effects of moves like String Shot or Bubble during the semi-invulnerable turn of Fly or Dig.

**Fix:** Edit `CheckHiddenOpponent` in [engine/battle/effect_commands.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm):

```diff
 CheckHiddenOpponent:
-; BUG: This routine is completely redundant and introduces a bug, since BattleCommand_CheckHit does these checks properly.
-	ld a, BATTLE_VARS_SUBSTATUS3_OPP
-	call GetBattleVar
-	and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
+	xor a
 	ret
```


### Beat Up can desynchronize link battles

([Video](https://www.youtube.com/watch?v=202-iAsrIa8))

**Fix:** Edit `BattleCommand_BeatUp` in [engine/battle/move_effects/beat_up.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/move_effects/beat_up.asm):

```diff
 .got_mon
 	ld a, [wCurBeatUpPartyMon]
 	ld hl, wPartyMonNicknames
 	call GetNickname
 	ld a, MON_HP
 	call GetBeatupMonLocation
 	ld a, [hli]
 	or [hl]
 	jp z, .beatup_fail ; fainted
 	ld a, [wCurBeatUpPartyMon]
 	ld c, a
 	ld a, [wCurBattleMon]
-	; BUG: this can desynchronize link battles
-	; Change "cp [hl]" to "cp c" to fix
-	cp [hl]
+	cp c
 	ld hl, wBattleMonStatus
 	jr z, .active_mon
 	ld a, MON_STATUS
 	call GetBeatupMonLocation
 .active_mon
 	ld a, [hl]
 	and a
 	jp nz, .beatup_fail
```


### Beat Up works incorrectly with only one Pokémon in the party

This bug prevents the rest of Beat Up's effect from being executed if the player or enemy only has one Pokémon in their party while using it. It prevents Substitute from being raised and King's Rock from working.

**Fix:** Edit `BattleCommand_EndLoop` in [engine/battle/effect_commands.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm):

```diff
 .only_one_beatup
 	ld a, BATTLE_VARS_SUBSTATUS3
 	call GetBattleVarAddr
 	res SUBSTATUS_IN_LOOP, [hl]
-	call BattleCommand_BeatUpFailText
-	jp EndMoveEffect
+	ret
```

**Cosmetic fix:** This fix does not break compatibility, but it only affects what's shown on the screen for the patched game.

```diff
 .only_one_beatup
 	ld a, BATTLE_VARS_SUBSTATUS3
 	call GetBattleVarAddr
 	res SUBSTATUS_IN_LOOP, [hl]
 	call BattleCommand_BeatUpFailText
+	call BattleCommand_RaiseSub
 	jp EndMoveEffect
```


### Beat Up may fail to raise Substitute

*Fixing this cosmetic bug will* not *break link battle compatibility.*

This bug prevents Substitute from being raised if Beat Up was blocked by Protect or Detect.

**Fix:** Edit `BattleCommand_FailureText` in [engine/battle/effect_commands.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm).

```diff
 	cp EFFECT_MULTI_HIT
 	jr z, .multihit
 	cp EFFECT_DOUBLE_HIT
 	jr z, .multihit
 	cp EFFECT_POISON_MULTI_HIT
 	jr z, .multihit
+	cp EFFECT_BEAT_UP
+	jr z, .multihit
 	jp EndMoveEffect

 .multihit
 	call BattleCommand_RaiseSub
 	jp EndMoveEffect
```


### Beat Up may trigger King's Rock even if it failed

This bug is caused because Beat Up never sets `wAttackMissed`, even when no Pokémon was able to attack (due to being fainted or having a status condition).

**Fix:** Edit `BattleCommand_BeatUpFailText` in [engine/battle/move_effects/beat_up.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/move_effects/beat_up.asm):

```diff
 BattleCommand_BeatUpFailText:
 ; beatupfailtext

 	ld a, [wBeatUpHitAtLeastOnce]
 	and a
 	ret nz
+
+	inc a
+	ld [wAttackMissed], a

 	jp PrintButItFailed
```


### Present damage is incorrect in link battles

([Video](https://www.youtube.com/watch?v=XJaQoKtrEuw))

This bug existed for all battles in Gold and Silver, and was only fixed for single-player battles in Crystal to preserve link compatibility.

**Fix:** Edit `BattleCommand_Present` in [engine/battle/move_effects/present.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/move_effects/present.asm):

```diff
 BattleCommand_Present:
 ; present

-	ld a, [wLinkMode]
-	cp LINK_COLOSSEUM
-	jr z, .colosseum_skippush
 	push bc
 	push de
-.colosseum_skippush
-
 	call BattleCommand_Stab
-
-	ld a, [wLinkMode]
-	cp LINK_COLOSSEUM
-	jr z, .colosseum_skippop
 	pop de
 	pop bc
-.colosseum_skippop
```


### Dragon Scale, not Dragon Fang, boosts Dragon-type moves

**Fix:** Edit `ItemAttributes` in [data/items/attributes.asm](https://github.com/pret/pokecrystal/blob/master/data/items/attributes.asm):

```diff
 ; DRAGON_FANG
-	item_attribute 100, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
+	item_attribute 100, HELD_DRAGON_BOOST, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
 ...
 ; DRAGON_SCALE
-	item_attribute 2100, HELD_DRAGON_BOOST, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
+	item_attribute 2100, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
```


### Switching out or switching against a Pokémon with max HP below 4 freezes the game

This happens because switching involves calculating a percentage of maximum enemy HP. Directly calculating *HP* × 100 / *max HP* would require a two-byte denominator, so instead the game calculates *HP* × 25 / (*max HP* / 4), since even a maximum HP of 999 divided by 4 is 249, which fits in one byte. However, if the maximum HP is below 4 this will divide by 0, which enters an infinite loop in `_Divide`.

**Fix:** First, edit `SendOutMonText` in [engine/battle/core.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm):

```diff
 	; compute enemy health remaining as a percentage
 	xor a
 	ldh [hMultiplicand + 0], a
 	ld hl, wEnemyMonHP
 	ld a, [hli]
 	ld [wEnemyHPAtTimeOfPlayerSwitch], a
 	ldh [hMultiplicand + 1], a
 	ld a, [hl]
 	ld [wEnemyHPAtTimeOfPlayerSwitch + 1], a
 	ldh [hMultiplicand + 2], a
-	ld a, 25
-	ldh [hMultiplier], a
-	call Multiply
 	ld hl, wEnemyMonMaxHP
 	ld a, [hli]
 	ld b, [hl]
-	srl a
-	rr b
-	srl a
-	rr b
+	ld c, 100
+	and a
+	jr z, .shift_done
+.shift
+	rra
+	rr b
+	srl c
+	and a
+	jr nz, .shift
+.shift_done
+	ld a, c
+	ldh [hMultiplier], a
+	call Multiply
 	ld a, b
 	ld b, 4
 	ldh [hDivisor], a
 	call Divide
```

Then edit `WithdrawMonText` in the same file:

```diff
 	; compute enemy health lost as a percentage
 	ld hl, wEnemyMonHP + 1
 	ld de, wEnemyHPAtTimeOfPlayerSwitch + 1
 	ld b, [hl]
 	dec hl
 	ld a, [de]
 	sub b
 	ldh [hMultiplicand + 2], a
 	dec de
 	ld b, [hl]
 	ld a, [de]
 	sbc b
 	ldh [hMultiplicand + 1], a
-	ld a, 25
-	ldh [hMultiplier], a
-	call Multiply
 	ld hl, wEnemyMonMaxHP
 	ld a, [hli]
 	ld b, [hl]
-	srl a
-	rr b
-	srl a
-	rr b
+	ld c, 100
+	and a
+	jr z, .shift_done
+.shift
+	rra
+	rr b
+	srl c
+	and a
+	jr nz, .shift
+.shift_done
+	ld a, c
+	ldh [hMultiplier], a
+	call Multiply
 	ld a, b
 	ld b, 4
 	ldh [hDivisor], a
 	call Divide
```

This changes both calculations to *HP* × (100 / *N*) / (*max HP* / *N*) for the smallest necessary *N*, which will be at least 1, so it avoids dividing by zero and is also more accurate.


### Moves that do damage and increase your stats do not increase stats after a KO

`BattleCommand_CheckFaint` "ends the move effect if the opponent faints", and these moves attempt to raise the user's stats *after* `checkfaint`. Note that fixing this can lead to stats being increased at the end of battle, but will not have any negative effects.

**Fix:** Edit [data/moves/effects.asm](https://github.com/pret/pokecrystal/blob/master/data/moves/effects.asm):

```diff
 DefenseUpHit:
 	...
 	criticaltext
 	supereffectivetext
+	defenseup
+	statupmessage
 	checkfaint
 	buildopponentrage
-	defenseup
-	statupmessage
 	endmove

 AttackUpHit:
 	...
 	criticaltext
 	supereffectivetext
+	attackup
+	statupmessage
 	checkfaint
 	buildopponentrage
-	attackup
-	statupmessage
 	endmove

 AllUpHit:
 	...
 	criticaltext
 	supereffectivetext
+	allstatsup
 	checkfaint
 	buildopponentrage
-	allstatsup
 	endmove
```


### HP bar animation is slow for high HP

*Fixing this cosmetic bug will* not *break link battle compatibility.*

([Video](https://www.youtube.com/watch?v=SE-BfsFgZVM))

**Fix:** Edit `LongAnim_UpdateVariables` in [engine/battle/anim_hp_bar.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/anim_hp_bar.asm):

```diff
-	; This routine is buggy. The result from ComputeHPBarPixels is stored
-	; in e. However, the pop de opcode deletes this result before it is even
-	; used. The game then proceeds as though it never deleted that output.
-	; To fix, uncomment the line below.
 	call ComputeHPBarPixels
-	; ld a, e
+	ld a, e
 	pop bc
 	pop de
 	pop hl
-	ld a, e ; Comment or delete this line to fix the above bug.
 	ld hl, wCurHPBarPixels
 	cp [hl]
 	jr z, .loop
 	ld [hl], a
 	and a
 	ret
```


### HP bar animation off-by-one error for low HP

*Fixing this cosmetic bug will* not *break link battle compatibility.*

([Video](https://www.youtube.com/watch?v=9KyNVIZxJvI))

**Fix:** Edit `ShortHPBar_CalcPixelFrame` in [engine/battle/anim_hp_bar.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/anim_hp_bar.asm):

```diff
 	ld b, 0
-; This routine is buggy. If [wCurHPAnimMaxHP] * [wCurHPBarPixels] is
-; divisible by HP_BAR_LENGTH_PX, the loop runs one extra time.
-; To fix, uncomment the line below.
 .loop
 	ld a, l
 	sub HP_BAR_LENGTH_PX
 	ld l, a
 	ld a, h
 	sbc $0
 	ld h, a
-	; jr z, .done
+	jr z, .done
 	jr c, .done
 	inc b
 	jr .loop
```


## Single-player battle engine


### A Transformed Pokémon can use Sketch and learn otherwise unobtainable moves

([Video](https://www.youtube.com/watch?v=AFiBxAOkCGI))

**Fix:** Edit `BattleCommand_Sketch` in [engine/battle/move_effects/sketch.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/move_effects/sketch.asm):

```diff
-; If the opponent is transformed, fail.
+; If the user is transformed, fail.
-	ld a, BATTLE_VARS_SUBSTATUS5_OPP
+	ld a, BATTLE_VARS_SUBSTATUS5
 	call GetBattleVarAddr
 	bit SUBSTATUS_TRANSFORMED, [hl]
 	jp nz, .fail
```


### Catching a Transformed Pokémon always catches a Ditto

This bug can affect Mew or Pokémon other than Ditto that used Transform via Mirror Move or Sketch.

**Fix:** Edit `PokeBallEffect` in [engine/items/item_effects.asm](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm):

```diff
 	ld hl, wEnemySubStatus5
 	ld a, [hl]
 	push af
 	set SUBSTATUS_TRANSFORMED, [hl]

-; This code is buggy. Any wild Pokémon that has Transformed will be
-; caught as a Ditto, even if it was something else like Mew.
-; To fix, do not set [wTempEnemyMonSpecies] to DITTO.
 	bit SUBSTATUS_TRANSFORMED, a
-	jr nz, .ditto
-	jr .not_ditto
+	jr nz, .load_data

-.ditto
-	ld a, DITTO
-	ld [wTempEnemyMonSpecies], a
-	jr .load_data
-
-.not_ditto
-	set SUBSTATUS_TRANSFORMED, [hl]
 	ld hl, wEnemyBackupDVs
 	ld a, [wEnemyMonDVs]
 	ld [hli], a
 	ld a, [wEnemyMonDVs + 1]
 	ld [hl], a

 .load_data
 	ld a, [wTempEnemyMonSpecies]
 	ld [wCurPartySpecies], a
 	ld a, [wEnemyMonLevel]
 	ld [wCurPartyLevel], a
 	farcall LoadEnemyMon

 	pop af
 	ld [wEnemySubStatus5], a
```


### Experience underflow for level 1 Pokémon with Medium-Slow growth rate

([Video](https://www.youtube.com/watch?v=SXH8u0plHrE))

This can bring Pokémon straight from level 1 to 100 by gaining just a few experience points.

**Fix:** Edit `CalcExpAtLevel` in [engine/pokemon/experience.asm](https://github.com/pret/pokecrystal/blob/master/engine/pokemon/experience.asm):

```diff
 CalcExpAtLevel:
 ; (a/b)*n**3 + c*n**2 + d*n - e
+	ld a, d
+	dec a
+	jr nz, .UseExpFormula
+; Pokémon have 0 experience at level 1
+	ld hl, hProduct
+	ld [hli], a
+	ld [hli], a
+	ld [hli], a
+	ld [hl], a
+	ret
+
+.UseExpFormula
 	ld a, [wBaseGrowthRate]
 	add a
 	add a
 	ld c, a
 	ld b, 0
 	ld hl, GrowthRates
 	add hl, bc
```


### The Dude's catching tutorial may crash if his Poké Ball can't be used

([Video](https://www.youtube.com/watch?v=A8zaTOkjKS4&t=407))

This can occur if your party and current PC box are both full when you start the tutorial.

**Fix:** Edit `PokeBallEffect` in [engine/items/item_effects.asm](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm):

```diff
 	ld a, [wBattleMode]
 	dec a
 	jp nz, UseBallInTrainerBattle

+	ld a, [wBattleType]
+	cp BATTLETYPE_TUTORIAL
+	jr z, .room_in_party
+
 	ld a, [wPartyCount]
 	cp PARTY_LENGTH
 	jr nz, .room_in_party

 	ld a, BANK(sBoxCount)
 	call OpenSRAM
 	ld a, [sBoxCount]
 	cp MONS_PER_BOX
 	call CloseSRAM
 	jp z, Ball_BoxIsFullMessage
```


### BRN/PSN/PAR do not affect catch rate

**Fix:** Edit `PokeBallEffect` in [engine/items/item_effects.asm](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm):

```diff
-; This routine is buggy. It was intended that SLP and FRZ provide a higher
-; catch rate than BRN/PSN/PAR, which in turn provide a higher catch rate than
-; no status effect at all. But instead, it makes BRN/PSN/PAR provide no
-; benefit.
-; Uncomment the line below to fix this.
 	ld b, a
 	ld a, [wEnemyMonStatus]
 	and 1 << FRZ | SLP
 	ld c, 10
 	jr nz, .addstatus
-	; ld a, [wEnemyMonStatus]
+	ld a, [wEnemyMonStatus]
 	and a
 	ld c, 5
 	jr nz, .addstatus
 	ld c, 0
 .addstatus
 	ld a, b
 	add c
 	jr nc, .max_1
 	ld a, $ff
 .max_1
```


### Moon Ball does not boost catch rate

**Fix:** Edit `MoonBallMultiplier` in [engine/items/item_effects.asm](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm):

```diff
-; Moon Stone's constant from Pokémon Red is used.
-; No Pokémon evolve with Burn Heal,
-; so Moon Balls always have a catch rate of 1×.
 	push bc
 	ld a, BANK("Evolutions and Attacks")
 	call GetFarByte
-	cp MOON_STONE_RED ; BURN_HEAL
+	cp MOON_STONE
 	pop bc
 	ret nz
```


### Love Ball boosts catch rate for the wrong gender

**Fix:** Edit `LoveBallMultiplier` in [engine/items/item_effects.asm](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm):

```diff
 .wildmale

 	ld a, d
 	pop de
 	cp d
 	pop bc
-	ret nz ; for the intended effect, this should be "ret z"
+	ret z
```


### Fast Ball only boosts catch rate for three Pokémon

**Fix:** Edit `FastBallMultiplier` in [engine/items/item_effects.asm](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm):

```diff
 .loop
 	ld a, BANK(FleeMons)
 	call GetFarByte

 	inc hl
 	cp -1
 	jr z, .next
 	cp c
-	jr nz, .next ; for the intended effect, this should be "jr nz, .loop"
+	jr nz, .loop
 	sla b
 	jr c, .max
```


### Heavy Ball uses wrong weight value for three Pokémon

**Fix:** Edit `GetPokedexEntryBank` in [engine/items/item_effects.asm](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm):

```diff
 GetPokedexEntryBank:
-; This function is buggy.
-; It gets the wrong bank for Kadabra (64), Tauros (128), and Sunflora (192).
-; Uncomment the line below to fix this.
 	push hl
 	push de
 	ld a, [wEnemyMonSpecies]
-	; dec a
+	dec a
 	rlca
 	rlca
 	maskbits NUM_DEX_ENTRY_BANKS
 	ld hl, .PokedexEntryBanks
 	ld d, 0
 	ld e, a
 	add hl, de
 	ld a, [hl]
 	pop de
 	pop hl
 	ret

 .PokedexEntryBanks:
 	db BANK("Pokedex Entries 001-064")
 	db BANK("Pokedex Entries 065-128")
 	db BANK("Pokedex Entries 129-192")
 	db BANK("Pokedex Entries 193-251")
```


### Glacier Badge may not boost Special Defense depending on the value of Special Attack

As Pryce's dialog ("That BADGE will raise the SPECIAL stats of POKéMON.") implies, Glacier Badge is intended to boost both Special Attack and Special Defense. However, due to BoostStat overwriting `a` when boosting Special Attack, the Special Defense boost will not happen if the unboosted Special Attack stat is either 0–205 or 433–660.

**Fix:** Edit `BadgeStatBoosts.CheckBadge` in [engine/battle/core.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm):

```diff
 .CheckBadge:
 	ld a, b
 	srl b
+	push af
 	call c, BoostStat
+	pop af
 	inc hl
 	inc hl
 ; Check every other badge.
 	srl b
 	dec c
 	jr nz, .CheckBadge
 ; Check GlacierBadge again for Special Defense.
-; This check is buggy because it assumes that a is set by the "ld a, b" in the above loop,
-; but it can actually be overwritten by the call to BoostStat.
 	srl a
 	call c, BoostStat
 	ret
```


### "Smart" AI encourages Mean Look if its own Pokémon is badly poisoned

([Video](https://www.youtube.com/watch?v=cygMO-zHTls))

**Fix:** Edit `AI_Smart_MeanLook` in [engine/battle/ai/scoring.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/ai/scoring.asm):

```diff
-; 80% chance to greatly encourage this move if the enemy is badly poisoned (buggy).
-; Should check wPlayerSubStatus5 instead.
-	ld a, [wEnemySubStatus5]
+; 80% chance to greatly encourage this move if the player is badly poisoned
+	ld a, [wPlayerSubStatus5]
 	bit SUBSTATUS_TOXIC, a
 	jr nz, .asm_38e26
```


### "Smart" AI discourages Conversion2 after the first turn

**Fix:** Edit `AI_Smart_Conversion2` in [engine/battle/ai/scoring.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/ai/scoring.asm):

```diff
 AI_Smart_Conversion2:
 	ld a, [wLastPlayerMove]
 	and a
-	jr nz, .discourage ; should be jr z
+	jr z, .discourage
```


### "Smart" AI does not encourage Solar Beam, Flame Wheel, or Moonlight during Sunny Day

**Fix:** Edit `SunnyDayMoves` in [data/battle/ai/sunny_day_moves.asm](https://github.com/pret/pokecrystal/blob/master/data/battle/ai/sunny_day_moves.asm):

```diff
SunnyDayMoves:
 	db FIRE_PUNCH
 	db EMBER
 	db FLAMETHROWER
+	db SOLARBEAM
 	db FIRE_SPIN
 	db FIRE_BLAST
+	db FLAME_WHEEL
 	db SACRED_FIRE
 	db MORNING_SUN
 	db SYNTHESIS
+	db MOONLIGHT
 	db -1 ; end
```


### AI does not discourage Future Sight when it's already been used

**Fix:** Edit `AI_Redundant` in [engine/battle/ai/redundant.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/ai/redundant.asm):

```diff
 .FutureSight:
-	ld a, [wEnemyScreens]
-	bit 5, a
+	ld a, [wEnemyFutureSightCount]
+	and a
 	ret
```


### AI makes a false assumption about `CheckTypeMatchup`

**Fix:** Edit `BattleCheckTypeMatchup` in [engine/battle/effect_commands.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm):

```diff
 BattleCheckTypeMatchup:
 	ld hl, wEnemyMonType1
 	ldh a, [hBattleTurn]
 	and a
-	jr z, CheckTypeMatchup
+	jr z, .get_type
 	ld hl, wBattleMonType1
+.get_type
+	ld a, BATTLE_VARS_MOVE_TYPE
+	call GetBattleVar ; preserves hl, de, and bc
 CheckTypeMatchup:
-; There is an incorrect assumption about this function made in the AI related code: when
-; the AI calls CheckTypeMatchup (not BattleCheckTypeMatchup), it assumes that placing the
-; offensive type in a will make this function do the right thing. Since a is overwritten,
-; this assumption is incorrect. A simple fix would be to load the move type for the
-; current move into a in BattleCheckTypeMatchup, before falling through, which is
-; consistent with how the rest of the code assumes this code works like.
 	push hl
 	push de
 	push bc
-	ld a, BATTLE_VARS_MOVE_TYPE
-	call GetBattleVar
 	ld d, a
 	...
```


### AI use of Full Heal or Full Restore does not cure Nightmare status

([Video](https://www.youtube.com/watch?v=rGqu3d3pdok&t=322))

**Fix:** Edit `AI_HealStatus` in [engine/battle/ai/items.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/ai/items.asm):

```diff
 AI_HealStatus:
 	ld a, [wCurOTMon]
 	ld hl, wOTPartyMon1Status
 	ld bc, PARTYMON_STRUCT_LENGTH
 	call AddNTimes
 	xor a
 	ld [hl], a
 	ld [wEnemyMonStatus], a
-	; Bug: this should reset SUBSTATUS_NIGHTMARE
-	; Uncomment the 2 lines below to fix
-	; ld hl, wEnemySubStatus1
-	; res SUBSTATUS_NIGHTMARE, [hl]
+	ld hl, wEnemySubStatus1
+	res SUBSTATUS_NIGHTMARE, [hl]
-	; Bug: this should reset SUBSTATUS_CONFUSED
-	; Uncomment the 2 lines below to fix
-	; ld hl, wEnemySubStatus3
-	; res SUBSTATUS_CONFUSED, [hl]
+	ld hl, wEnemySubStatus5
+	res SUBSTATUS_TOXIC, [hl]
 	ret
```


### AI use of Full Heal does not cure confusion status

**Fix:** Edit `EnemyUsedFullRestore`, `EnemyUsedFullHeal`, and `AI_HealStatus` in [engine/battle/ai/items.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/ai/items.asm):

```diff
 EnemyUsedFullRestore:
 	call AI_HealStatus
 	ld a, FULL_RESTORE
 	ld [wCurEnemyItem], a
-	ld hl, wEnemySubStatus3
-	res SUBSTATUS_CONFUSED, [hl]
 	xor a
 	ld [wEnemyConfuseCount], a
```

```diff
 EnemyUsedFullHeal:
 	call AIUsedItemSound
 	call AI_HealStatus
 	ld a, FULL_HEAL
+	ld [wCurEnemyItem], a
+	xor a
+	ld [wEnemyConfuseCount], a
 	jp PrintText_UsedItemOn_AND_AIUpdateHUD
```

```diff
 AI_HealStatus:
 	ld a, [wCurOTMon]
 	ld hl, wOTPartyMon1Status
 	ld bc, PARTYMON_STRUCT_LENGTH
 	call AddNTimes
 	xor a
 	ld [hl], a
 	ld [wEnemyMonStatus], a
-	; Bug: this should reset SUBSTATUS_NIGHTMARE
-	; Uncomment the 2 lines below to fix
-	; ld hl, wEnemySubStatus1
-	; res SUBSTATUS_NIGHTMARE, [hl]
+	ld hl, wEnemySubStatus1
+	res SUBSTATUS_NIGHTMARE, [hl]
-	; Bug: this should reset SUBSTATUS_CONFUSED
-	; Uncomment the 2 lines below to fix
-	; ld hl, wEnemySubStatus3
-	; res SUBSTATUS_CONFUSED, [hl]
+	ld hl, wEnemySubStatus3
+	res SUBSTATUS_CONFUSED, [hl]
 	ld hl, wEnemySubStatus5
 	res SUBSTATUS_TOXIC, [hl]
 	ret
```


### Wild Pokémon can always Teleport regardless of level difference

**Fix:** Edit `BattleCommand_Teleport` in [engine/battle/move_effects/teleport.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/move_effects/teleport.asm):

```diff
 .loop_enemy
 	call BattleRandom
 	cp c
 	jr nc, .loop_enemy
 	; b = player level / 4
 	srl b
 	srl b
-	; This should be "jr c, .failed"
-	; As written, it makes enemy use of Teleport always succeed if able
+	; If the random number >= player level / 4, Teleport will succeed
 	cp b
-	jr nc, .run_away
+	jr c, .failed
```


### `RIVAL2` has lower DVs than `RIVAL1`

`RIVAL1` is battled throughout the game. `RIVAL2` is battled at Indigo Plateau, and would not be expected to have worse DVs.

**Fix:** Edit `TrainerClassDVs` in [data/trainers/dvs.asm](https://github.com/pret/pokecrystal/blob/master/data/trainers/dvs.asm):

```diff
 	dn 13, 13, 13, 13 ; RIVAL1
 	...
-	dn  9,  8,  8,  8 ; RIVAL2
+	dn 13, 13, 13, 13 ; RIVAL2
```


### `HELD_CATCH_CHANCE` has no effect

**Fix:** Edit `PokeBallEffect` in [engine/items/item_effects.asm](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm):

```diff
-	; BUG: farcall overwrites a, and GetItemHeldEffect takes b anyway.
-	; This is probably the reason the HELD_CATCH_CHANCE effect is never used.
-	; Uncomment the line below to fix.
 	ld d, a
 	push de
 	ld a, [wBattleMonItem]
-	; ld b, a
+	ld b, a
 	farcall GetItemHeldEffect
 	ld a, b
 	cp HELD_CATCH_CHANCE
 	pop de
 	ld a, d
 	jr nz, .max_2
 	add c
 	jr nc, .max_2
 	ld a, $ff
 .max_2
```


### Credits sequence changes move selection menu behavior

([Video](https://www.youtube.com/watch?v=vjFUo6Jr4po&t=438))

To select a move in battle, you have to press and release the Up or Down buttons. However, after playing the credits sequence, holding down either button will continuously scroll through the moves.

**Fix:** Edit `Credits` in [engine/movie/credits.asm](https://github.com/pret/pokecrystal/blob/master/engine/movie/credits.asm):

```diff
 	ldh a, [hVBlank]
 	push af
 	ld a, $5
 	ldh [hVBlank], a
+	ldh a, [hInMenu]
+	push af
 	ld a, $1
 	ldh [hInMenu], a

 	...

 	ldh [hLCDCPointer], a
 	ldh [hBGMapAddress], a
+	pop af
+	ldh [hInMenu], a
 	pop af
 	ldh [hVBlank], a
 	pop af
 	ldh [rSVBK], a
```

The `[hInMenu]` value determines this button behavior. However, the battle moves menu doesn't actually set `[hInMenu]` to anything, so either behavior *may* have been intentional. The default 0 prevents continuous scrolling; a value of 1 allows it. (The Japanese release sets it to 0.)

**Optional fix:** To explicitly set a `[hInMenu]` for the moves menu, edit `BattleTurn` in [engine/battle/core.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm):

```diff
 BattleTurn:
+	ldh a, [hInMenu]
+	push af
+	ld a, 1 ; or "xor a" for the value 0
+	ldh [hInMenu], a
+
 .loop

 	...

 	jp .loop

 .quit
+	pop af
+	ldh [hInMenu], a
 	ret
```


## Overworld engine


### `LoadMetatiles` wraps around past 128 blocks

This bug prevents you from using blocksets with more than 128 blocks.

**Fix:** Edit `LoadMetatiles` in [home/map.asm](https://github.com/pret/pokecrystal/blob/master/home/map.asm):

```diff
 	; Set hl to the address of the current metatile data ([wTilesetBlocksAddress] + (a) tiles).
-	; This is buggy; it wraps around past 128 blocks.
-	; To fix, uncomment the line below.
-	add a ; Comment or delete this line to fix the above bug.
 	ld l, a
 	ld h, 0
-	; add hl, hl
+	add hl, hl
 	add hl, hl
 	add hl, hl
 	add hl, hl
 	ld a, [wTilesetBlocksAddress]
 	add l
 	ld l, a
 	ld a, [wTilesetBlocksAddress + 1]
 	adc h
 	ld h, a
```


### Surfing directly across a map connection does not load the new map

([Video](https://www.youtube.com/watch?v=XFOWvMNG-zw))

**Fix:**

First, edit `UsedSurfScript` in [engine/events/overworld.asm](https://github.com/pret/pokecrystal/blob/master/engine/events/overworld.asm):

```diff
 UsedSurfScript:
 	writetext UsedSurfText ; "used SURF!"
 	waitbutton
 	closetext

 	callasm .empty_fn ; empty function

 	readmem wSurfingPlayerState
 	writevar VAR_MOVEMENT

 	special UpdatePlayerSprite
 	special PlayMapMusic
-; step into the water (slow_step DIR, step_end)
 	special SurfStartStep
-	applymovement PLAYER, wMovementBuffer
 	end
```

Then edit `SurfStartStep` in [engine/overworld/player_object.asm](https://github.com/pret/pokecrystal/blob/master/engine/overworld/player_object.asm):

```diff
 SurfStartStep:
-	call InitMovementBuffer
-	call .GetMovementData
-	call AppendToMovementBuffer
-	ld a, movement_step_end
-	call AppendToMovementBuffer
-	ret
-
-.GetMovementData:
 	ld a, [wPlayerDirection]
 	srl a
 	srl a
 	maskbits NUM_DIRECTIONS
 	ld e, a
 	ld d, 0
 	ld hl, .movement_data
 	add hl, de
-	ld a, [hl]
-	ret
+	add hl, de
+	add hl, de
+	ld a, BANK(.movement_data)
+	jp StartAutoInput

 .movement_data
-	slow_step DOWN
-	slow_step UP
-	slow_step LEFT
-	slow_step RIGHT
+	db D_DOWN,  0, -1
+	db D_UP,    0, -1
+	db D_LEFT,  0, -1
+	db D_RIGHT, 0, -1
```

This fix will make the player enter the water at a normal walking speed, not with a slow step.


### Swimming NPCs aren't limited by their movement radius

This bug is why the Lapras in [maps/UnionCaveB2F.asm](https://github.com/pret/pokecrystal/blob/master/maps/UnionCaveB2F.asm), which uses `SPRITEMOVEDATA_SWIM_WANDER`, is not restricted by its `1, 1` movement radius.

**Fix:** Edit `CanObjectMoveInDirection` in [engine/overworld/npc_movement.asm](https://github.com/pret/pokecrystal/blob/master/engine/overworld/npc_movement.asm):

```diff
 	ld hl, OBJECT_FLAGS1
 	add hl, bc
 	bit NOCLIP_TILES_F, [hl] ; lost, uncomment next line to fix
-	; jr nz, .noclip_tiles
+	jr nz, .noclip_tiles
```


## Graphics


### In-battle “`…`” ellipsis is too high

This is a mistake with the “`…`” tile in [gfx/battle/hp_exp_bar_border.png](https://github.com/pret/pokecrystal/blob/master/gfx/battle/hp_exp_bar_border.png):

![image](https://raw.githubusercontent.com/pret/pokecrystal/master/gfx/battle/hp_exp_bar_border.png)

**Fix:** Lower the ellipsis by two pixels:

![image](https://raw.githubusercontent.com/pret/pokecrystal/master/docs/images/hp_exp_bar_border.png)


### Two tiles in the `port` tileset are drawn incorrectly

This is a mistake with the left-hand warp carpet corner tiles in [gfx/tilesets/port.png](https://github.com/pret/pokecrystal/blob/master/gfx/tilesets/port.png):

![image](https://raw.githubusercontent.com/pret/pokecrystal/master/gfx/tilesets/port.png)

**Fix:** Adjust them to match the right-hand corner tiles:

![image](https://raw.githubusercontent.com/pret/pokecrystal/master/docs/images/port.png)


## The Ruins of Alph research center's roof color at night looks wrong

The dungeons' map group mostly has indoor maps that don't need roof colors, but [maps/RuinsOfAlphOutside.blk](https://github.com/pret/pokecrystal/blob/master/maps/RuinsOfAlphOutside.blk) is an exception. It appears to have poorly-chosen roof colors: the morning/day colors are the same default gray as the unused group 0, and the night colors combine the light default gray and the dark red of Cinnabar's night roofs.

![image](https://raw.githubusercontent.com/pret/pokecrystal/master/docs/images/ruins_of_alph_outside.png)

**Fix:** Edit [gfx/tilesets/roofs.pal](https://github.com/pret/pokecrystal/blob/master/gfx/tilesets/roofs.pal) to use the same red colors as Cinnabar (which are not actually seen in-game):

```diff
 ; group 3 (dungeons)
-	RGB 21,21,21, 11,11,11 ; morn/day
-	RGB 21,21,21, 17,08,07 ; nite
+	RGB 31,10,00, 18,06,00 ; morn/day
+	RGB 18,05,09, 17,08,07 ; nite
```

![image](https://raw.githubusercontent.com/pret/pokecrystal/master/docs/images/ruins_of_alph_outside_cinnabar.png)


### A hatching Unown egg would not show the right letter

This happens because both `GetEggFrontpic` and `GetHatchlingFrontpic` use `wBattleMonDVs`, but that's not initialized. They should use the current party mon's DVs instead.

**Fix:** Edit both functions in [engine/pokemon/breeding.asm](https://github.com/pret/pokecrystal/blob/master/engine/pokemon/breeding.asm):

```diff
 GetEggFrontpic:
 	push de
 	ld [wCurPartySpecies], a
 	ld [wCurSpecies], a
 	call GetBaseData
-	ld hl, wBattleMonDVs
+	ld a, MON_DVS
+	call GetPartyParamLocation
 	predef GetUnownLetter
 	pop de
 	predef_jump GetMonFrontpic

 GetHatchlingFrontpic:
 	push de
 	ld [wCurPartySpecies], a
 	ld [wCurSpecies], a
 	call GetBaseData
-	ld hl, wBattleMonDVs
+	ld a, MON_DVS
+	call GetPartyParamLocation
 	predef GetUnownLetter
 	pop de
 	predef_jump GetAnimatedFrontpic
```


### Using a Park Ball in non-Contest battles has a corrupt animation

([Video](https://www.youtube.com/watch?v=v1ErZdLCIyU))

**Fix:** Edit `PokeBallEffect` in [engine/items/item_effects.asm](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm):

```diff
 .room_in_party
 	xor a
 	ld [wWildMon], a
-	ld a, [wCurItem]
-	cp PARK_BALL
+	ld a, [wBattleType]
+	cp BATTLETYPE_CONTEST
 	call nz, ReturnToBattle_UseBall
```


### Battle transitions fail to account for the enemy's level

([Video](https://www.youtube.com/watch?v=eij_1060SMc))

There are three things wrong here:

- `wEnemyMonLevel` isn't initialized yet
- `wBattleMonLevel` gets overwritten after it's initialized by `FindFirstAliveMonAndStartBattle`
- `wBattleMonLevel` isn't initialized until much later when the battle is with a trainer

**Fix:**

First, edit [engine/battle/battle_transition.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/battle_transition.asm):

```diff
 StartTrainerBattle_DetermineWhichAnimation:
 ; The screen flashes a different number of times depending on the level of
 ; your lead Pokemon relative to the opponent's.
-; BUG: wBattleMonLevel and wEnemyMonLevel are not set at this point, so whatever
-; values happen to be there will determine the animation.
+	ld a, [wOtherTrainerClass]
+	and a
+	jr z, .wild
+	farcall SetTrainerBattleLevel
+
+.wild
+	ld b, PARTY_LENGTH
+	ld hl, wPartyMon1HP
+	ld de, PARTYMON_STRUCT_LENGTH - 1
+
+.loop
+	ld a, [hli]
+	or [hl]
+	jr nz, .okay
+	add hl, de
+	dec b
+	jr nz, .loop
+
+.okay
+	ld de, MON_LEVEL - MON_HP - 1
+	add hl, de
 	ld de, 0
-	ld a, [wBattleMonLevel]
+	ld a, [hl]
 	add 3
-	ld hl, wEnemyMonLevel
+	ld hl, wCurPartyLevel
 	cp [hl]
 	jr nc, .not_stronger
 	set TRANS_STRONGER_F, e
 .not_stronger
 	ld a, [wEnvironment]
 	cp CAVE
 	jr z, .cave
 	cp ENVIRONMENT_5
 	jr z, .cave
 	cp DUNGEON
 	jr z, .cave
 	set TRANS_NO_CAVE_F, e
 .cave
 	ld hl, .StartingPoints
 	add hl, de
 	ld a, [hl]
 	ld [wJumptableIndex], a
 	ret

 .StartingPoints:
 ; entries correspond to TRANS_* constants
 	db BATTLETRANSITION_CAVE
 	db BATTLETRANSITION_CAVE_STRONGER
 	db BATTLETRANSITION_NO_CAVE
 	db BATTLETRANSITION_NO_CAVE_STRONGER
```

Then edit [engine/battle/start_battle.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/start_battle.asm):

```diff
 FindFirstAliveMonAndStartBattle:
 	xor a
 	ldh [hMapAnims], a
 	call DelayFrame
-	ld b, PARTY_LENGTH
-	ld hl, wPartyMon1HP
-	ld de, PARTYMON_STRUCT_LENGTH - 1
-
-.loop
-	ld a, [hli]
-	or [hl]
-	jr nz, .okay
-	add hl, de
-	dec b
-	jr nz, .loop
-
-.okay
-	ld de, MON_LEVEL - MON_HP
-	add hl, de
-	ld a, [hl]
-	ld [wBattleMonLevel], a
 	predef DoBattleTransition
```

Finally, edit [engine/battle/read_trainer_party.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/read_trainer_party.asm):

```diff
 INCLUDE "data/trainers/parties.asm"
+
+SetTrainerBattleLevel:
+	ld a, 255
+	ld [wCurPartyLevel], a
+
+	ld a, [wInBattleTowerBattle]
+	bit 0, a
+	ret nz
+
+	ld a, [wLinkMode]
+	and a
+	ret nz
+
+	ld a, [wOtherTrainerClass]
+	dec a
+	ld c, a
+	ld b, 0
+	ld hl, TrainerGroups
+	add hl, bc
+	add hl, bc
+	ld a, [hli]
+	ld h, [hl]
+	ld l, a
+
+	ld a, [wOtherTrainerID]
+	ld b, a
+.skip_trainer
+	dec b
+	jr z, .got_trainer
+.skip_party
+	ld a, [hli]
+	cp $ff
+	jr nz, .skip_party
+	jr .skip_trainer
+.got_trainer
+
+.skip_name
+	ld a, [hli]
+	cp "@"
+	jr nz, .skip_name
+
+	inc hl
+	ld a, [hl]
+	ld [wCurPartyLevel], a
+	ret
```


### Some trainer NPCs have inconsistent overworld sprites

*Some of these may have been intentional behavior; use your own judgment for whether to fix them.*

Most trainer classes always use the same sprite and color for their overworld NPCs. There are some exceptions:

- [maps/FastShipCabins_SE_SSE_CaptainsCabin.asm](https://github.com/pret/pokecrystal/blob/master/maps/FastShipCabins_SE_SSE_CaptainsCabin.asm): `TrainerPsychicRodney` should use `SPRITE_YOUNGSTER`, not `SPRITE_SUPER_NERD`
- [maps/LakeOfRage.asm](https://github.com/pret/pokecrystal/blob/master/maps/LakeOfRage.asm): `TrainerFisherAndre` and `TrainerFisherRaymond` should use `PAL_NPC_GREEN`, not `PAL_NPC_BLUE`
- [maps/Route13.asm](https://github.com/pret/pokecrystal/blob/master/maps/Route13.asm): `TrainerHikerKenny` should use `PAL_NPC_BROWN`, not `PAL_NPC_RED`
- [maps/Route44.asm](https://github.com/pret/pokecrystal/blob/master/maps/Route44.asm): `TrainerBirdKeeperVance1` should use `PAL_NPC_BLUE`, not `PAL_NPC_GREEN`
- [maps/Route44.asm](https://github.com/pret/pokecrystal/blob/master/maps/Route44.asm): `TrainerPokemaniacZach` should use `PAL_NPC_BLUE`, not `PAL_NPC_GREEN`
- [maps/UnionCaveB2F.asm](https://github.com/pret/pokecrystal/blob/master/maps/UnionCaveB2F.asm): `TrainerCooltrainermNick` should use `SPRITE_COOLTRAINER_M`, not `SPRITE_ROCKER`
- [maps/FuchsiaPokecenter1F.asm](https://github.com/pret/pokecrystal/blob/master/maps/FuchsiaPokecenter1F.asm): `FuchsiaPokecenter1FNurseScript` should use `PAL_NPC_RED`, not `PAL_NPC_GREEN`

Most of the NPCs in [maps/NationalParkBugContest.asm](https://github.com/pret/pokecrystal/blob/master/maps/NationalParkBugContest.asm) and [maps/Route36NationalParkGate.asm](https://github.com/pret/pokecrystal/blob/master/maps/Route36NationalParkGate.asm) are also inconsistent with their trainers from other maps:

- `BugCatchingContestant1AScript` and `BugCatchingContestant1BScript`: `BUG_CATCHER DON` from [maps/Route30.asm](https://github.com/pret/pokecrystal/blob/master/maps/Route30.asm) should use `SPRITE_BUG_CATCHER` and `PAL_NPC_BROWN`, not `SPRITE_YOUNGSTER` and `PAL_NPC_RED`
- `BugCatchingContestant2AScript` and `BugCatchingContestant2BScript`: `BUG_CATCHER ED` from [maps/Route2.asm](https://github.com/pret/pokecrystal/blob/master/maps/Route2.asm) should use `SPRITE_BUG_CATCHER` and `PAL_NPC_BROWN`, not `SPRITE_YOUNGSTER` and `PAL_NPC_GREEN`
- `BugCatchingContestant3AScript` and `BugCatchingContestant3BScript`: `COOLTRAINERM NICK` from [maps/UnionCaveB2F.asm](https://github.com/pret/pokecrystal/blob/master/maps/UnionCaveB2F.asm) should use `SPRITE_COOLTRAINER_M` and `PAL_NPC_RED`, not `SPRITE_ROCKER` and `PAL_NPC_BLUE`
- `BugCatchingContestant4AScript` and `BugCatchingContestant4BScript`: `POKEFANM WILLIAM` from [maps/NationalPark.asm](https://github.com/pret/pokecrystal/blob/master/maps/NationalPark.asm) should use `PAL_NPC_RED`, not `PAL_NPC_BROWN`
- `BugCatchingContestant5AScript` and `BugCatchingContestant5BScript`: `BUG_CATCHER BENNY` from [maps/AzaleaGym.asm](https://github.com/pret/pokecrystal/blob/master/maps/AzaleaGym.asm) should use `SPRITE_BUG_CATCHER` and `PAL_NPC_BROWN`, not `SPRITE_YOUNGSTER` and `PAL_NPC_RED`
- `BugCatchingContestant7AScript` and `BugCatchingContestant7BScript`: `PICNICKER CINDY` from [maps/FuchsiaGym.asm](https://github.com/pret/pokecrystal/blob/master/maps/FuchsiaGym.asm) should use `PAL_NPC_GREEN`, not `PAL_NPC_BLUE`
- `BugCatchingContestant8AScript` and `BugCatchingContestant8BScript`: `BUG_CATCHER JOSH` from [maps/AzaleaGym.asm](https://github.com/pret/pokecrystal/blob/master/maps/AzaleaGym.asm) should use `SPRITE_BUG_CATCHER` and `PAL_NPC_BROWN`, not `SPRITE_YOUNGSTER` and `PAL_NPC_RED`
- `BugCatchingContestant9AScript` and `BugCatchingContestant9BScript`: `YOUNGSTER SAMUEL` from [maps/Route34.asm](https://github.com/pret/pokecrystal/blob/master/maps/Route34.asm) should use `PAL_NPC_BLUE`, not `PAL_NPC_GREEN`

(Note that [maps/Route8.asm](https://github.com/pret/pokecrystal/blob/master/maps/Route8.asm) has three `BIKER`s, `DWAYNE`, `HARRIS`, and `ZEKE`, that use `PAL_NPC_RED`, `PAL_NPC_GREEN`, and `PAL_NPC_BLUE` instead of `PAL_NPC_BROWN`; this is intentional since they're the "Kanto Pokémon Federation".)

(The use of `SPRITE_ROCKER` instead of `SPRITE_COOLTRAINER_M` for `COOLTRAINERM NICK` may also be an intentional reference to the player's brother from the [Space World '97 beta](https://github.com/pret/pokegold-spaceworld).)


## Audio


### Slot machine payout sound effects cut each other off

([Video](https://www.youtube.com/watch?v=ojq3xqfRF6I))

**Fix:** Edit `SlotsAction_PayoutAnim` in [engine/games/slot_machine.asm](https://github.com/pret/pokecrystal/blob/master/engine/games/slot_machine.asm):

```diff
 .okay
 	ld [hl], e
 	dec hl
 	ld [hl], d
 	ld a, [wSlotsDelay]
 	and $7
-	ret z ; ret nz would be more appropriate
+	ret nz
 	ld de, SFX_GET_COIN_FROM_SLOTS
 	call PlaySFX
 	ret
```


### Team Rocket battle music is not used for Executives or Scientists

**Fix:** Edit `PlayBattleMusic` in [engine/battle/start_battle.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/start_battle.asm):

```diff
 	ld de, MUSIC_ROCKET_BATTLE
 	cp GRUNTM
 	jr z, .done
 	cp GRUNTF
 	jr z, .done
+	cp EXECUTIVEM
+	jr z, .done
+	cp EXECUTIVEF
+	jr z, .done
+	cp SCIENTIST
+	jr z, .done
```


### No bump noise if standing on tile `$3E`

**Fix:** Edit `DoPlayerMovement.CheckWarp` in [engine/overworld/player_movement.asm](https://github.com/pret/pokecrystal/blob/master/engine/overworld/player_movement.asm):

```diff
 .CheckWarp:
-; Bug: Since no case is made for STANDING here, it will check
-; [.EdgeWarps + $ff]. This resolves to $3e.
-; This causes wWalkingIntoEdgeWarp to be nonzero when standing on tile $3e,
-; making bumps silent.
-
 	ld a, [wWalkingDirection]
-	; cp STANDING
-	; jr z, .not_warp
+	cp STANDING
+	jr z, .not_warp
 	ld e, a
 	ld d, 0
 	ld hl, .EdgeWarps
 	add hl, de
 	ld a, [wPlayerStandingTile]
 	cp [hl]
 	jr nz, .not_warp

 	ld a, TRUE
 	ld [wWalkingIntoEdgeWarp], a
 	ld a, [wWalkingDirection]
-	; This is in the wrong place.
-	cp STANDING
-	jr z, .not_warp
```


### Playing Entei's Pokédex cry can distort Raikou's and Suicune's

([Video](https://www.youtube.com/watch?v=z305e4sIO24))

The exact cause of this bug is unknown.

**Workaround:** Edit `DexEntryScreen_MenuActionJumptable.Cry` in [engine/pokedex/pokedex.asm](https://github.com/pret/pokecrystal/blob/master/engine/pokedex/pokedex.asm):

```diff
 .Cry:
-	call Pokedex_GetSelectedMon
-	ld a, [wTempSpecies]
-	call GetCryIndex
-	ld e, c
-	ld d, b
-	call PlayCry
+	ld a, [wCurPartySpecies]
+	call PlayMonCry
 	ret
```


## Text


### Five-digit experience gain is printed incorrectly

([Video](https://www.youtube.com/watch?v=o54VjpAEoO8))

**Fix:** Edit `_BoostedExpPointsText` and `_ExpPointsText` in [data/text/common_2.asm](https://github.com/pret/pokecrystal/blob/master/data/text/common_2.asm):

```diff
 _BoostedExpPointsText::
 	text_start
 	line "a boosted"
 	cont "@"
-	text_decimal wStringBuffer2, 2, 4
+	text_decimal wStringBuffer2, 2, 5
 	text " EXP. Points!"
 	prompt

 _ExpPointsText::
 	text_start
 	line "@"
-	text_decimal wStringBuffer2, 2, 4
+	text_decimal wStringBuffer2, 2, 5
 	text " EXP. Points!"
 	prompt
```


### Only the first three evolution entries can have Stone compatibility reported correctly

**Workaround:** Edit `PlacePartyMonEvoStoneCompatibility.DetermineCompatibility` in [engine/pokemon/party_menu.asm](https://github.com/pret/pokecrystal/blob/master/engine/pokemon/party_menu.asm):

```diff
 .DetermineCompatibility:
 	ld de, wStringBuffer1
 	ld a, BANK(EvosAttacksPointers)
 	ld bc, 2
 	call FarCopyBytes
 	ld hl, wStringBuffer1
 	ld a, [hli]
 	ld h, [hl]
 	ld l, a
 	ld de, wStringBuffer1
 	ld a, BANK("Evolutions and Attacks")
-	ld bc, 10
+	ld bc, STRING_BUFFER_LENGTH
 	call FarCopyBytes
```

This supports up to six entries.


### `EVOLVE_STAT` can break Stone compatibility reporting

**Fix:** Edit `PlacePartyMonEvoStoneCompatibility.DetermineCompatibility` in [engine/pokemon/party_menu.asm](https://github.com/pret/pokecrystal/blob/master/engine/pokemon/party_menu.asm):

```diff
 .loop2
 	ld a, [hli]
 	and a
 	jr z, .nope
+	cp EVOLVE_STAT
+	jr nz, .not_four_bytes
+	inc hl
+.not_four_bytes
 	inc hl
 	inc hl
 	cp EVOLVE_ITEM
 	jr nz, .loop2
```


### A "HOF Master!" title for 200-Time Famers is defined but inaccessible

([Video](https://www.youtube.com/watch?v=iHkWubvxmSg))

**Fix:** Edit `_HallOfFamePC.DisplayMonAndStrings` in [engine/events/halloffame.asm](https://github.com/pret/pokecrystal/blob/master/engine/events/halloffame.asm):

```diff
 	ld a, [wHallOfFameTempWinCount]
-	cp HOF_MASTER_COUNT + 1 ; should be HOF_MASTER_COUNT
+	cp HOF_MASTER_COUNT
 	jr c, .print_num_hof
 	ld de, .HOFMaster
 	hlcoord 1, 2
 	call PlaceString
 	hlcoord 13, 2
 	jr .finish
```


## Scripted events


### Clair can give TM24 Dragonbreath twice

([Video](https://www.youtube.com/watch?v=8BvBjqxmyOk))

**Fix:** Edit `DragonsDen1F_MapScripts` in [maps/DragonsDen1F.asm](https://github.com/pret/pokecrystal/blob/master/maps/DragonsDen1F.asm):

```diff
 	def_callbacks
+	callback MAPCALLBACK_NEWMAP, .UnsetClairScene
+
+.UnsetClairScene:
+	setmapscene DRAGONS_DEN_B1F, SCENE_DRAGONSDENB1F_NOTHING
+	endcallback
```


### Daisy's grooming doesn't always increase happiness

This is a bug with `HaircutOrGrooming` in [engine/events/haircut.asm](https://github.com/pret/pokecrystal/blob/master/engine/events/haircut.asm):

```asm
; Bug: Subtracting $ff from $ff fails to set c.
; This can result in overflow into the next data array.
; In the case of getting a grooming from Daisy, we bleed
; into CopyPokemonName_Buffer1_Buffer3, which passes
; $d0 to ChangeHappiness and returns $73 to the script.
; The end result is that there is a 0.4% chance your
; Pokemon's happiness will not change at all.
.loop
	sub [hl]
	jr c, .ok
	inc hl
	inc hl
	inc hl
	jr .loop

.ok
	inc hl
	ld a, [hli]
	ld [wScriptVar], a
	ld c, [hl]
	call ChangeHappiness
	ret

...

INCLUDE "data/events/happiness_probabilities.asm"

CopyPokemonName_Buffer1_Buffer3:
	ld hl, wStringBuffer1
	ld de, wStringBuffer3
	ld bc, MON_NAME_LENGTH
	jp CopyBytes
```

**Fix:** Edit  [data/events/happiness_probabilities.asm](https://github.com/pret/pokecrystal/blob/master/data/events/happiness_probabilities.asm):

```diff
 HappinessData_DaisysGrooming:
-	db -1,             2, HAPPINESS_GROOMING ; 99.6% chance
+	db 50 percent,     2, HAPPINESS_GROOMING ; 50% chance
+	db -1,             2, HAPPINESS_GROOMING ; 50% chance
```


### Magikarp in Lake of Rage are shorter, not longer

**Fix:** Edit `LoadEnemyMon.CheckMagikarpArea` in [engine/battle/core.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm):

```diff
 .CheckMagikarpArea:
-; The "jr z" checks are supposed to be "jr nz".
-
-; Instead, all maps in GROUP_LAKE_OF_RAGE (Mahogany area)
-; and Routes 20 and 44 are treated as Lake of Rage.
-
-; This also means Lake of Rage Magikarp can be smaller than ones
-; caught elsewhere rather than the other way around.
-
-; Intended behavior enforces a minimum size at Lake of Rage.
-; The real behavior prevents a minimum size in the Lake of Rage area.
-
-; Moreover, due to the check not being translated to feet+inches, all Magikarp
-; smaller than 4'0" may be caught by the filter, a lot more than intended.
 	ld a, [wMapGroup]
 	cp GROUP_LAKE_OF_RAGE
-	jr z, .Happiness
+	jr nz, .Happiness
 	ld a, [wMapNumber]
 	cp MAP_LAKE_OF_RAGE
-	jr z, .Happiness
+	jr nz, .Happiness
```


### Magikarp length limits have a unit conversion error

**Fix:** Edit `LoadEnemyMon.CheckMagikarpArea` in [engine/battle/core.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm):

```diff
 ; Get Magikarp's length
 	ld de, wEnemyMonDVs
 	ld bc, wPlayerID
 	callfar CalcMagikarpLength

 ; No reason to keep going if length > 1536 mm (i.e. if HIGH(length) > 6 feet)
 	ld a, [wMagikarpLength]
-	cp HIGH(1536) ; should be "cp 5", since 1536 mm = 5'0", but HIGH(1536) = 6
+	cp 5
 	jr nz, .CheckMagikarpArea

 ; 5% chance of skipping both size checks
 	call Random
 	cp 5 percent
 	jr c, .CheckMagikarpArea
 ; Try again if length >= 1616 mm (i.e. if LOW(length) >= 4 inches)
 	ld a, [wMagikarpLength + 1]
-	cp LOW(1616) ; should be "cp 4", since 1616 mm = 5'4", but LOW(1616) = 80
+	cp 4
 	jr nc, .GenerateDVs

 ; 20% chance of skipping this check
 	call Random
 	cp 20 percent - 1
 	jr c, .CheckMagikarpArea
 ; Try again if length >= 1600 mm (i.e. if LOW(length) >= 3 inches)
 	ld a, [wMagikarpLength + 1]
-	cp LOW(1600) ; should be "cp 3", since 1600 mm = 5'3", but LOW(1600) = 64
+	cp 3
 	jr nc, .GenerateDVs
```

**Better fix:** Rewrite the whole system to use millimeters instead of feet and inches, since they have better precision (1 in = 25.4 mm); and only convert from metric to imperial units for display purposes (or don't, of course).


### Magikarp lengths can be miscalculated

**Fix:** Edit `CalcMagikarpLength.BCLessThanDE` in [engine/events/magikarp.asm](https://github.com/pret/pokecrystal/blob/master/engine/events/magikarp.asm):

```diff
 .BCLessThanDE:
-; Intention: Return bc < de.
-; Reality: Return b < d.
 	ld a, b
 	cp d
 	ret c
-	ret nc ; whoops
 	ld a, c
 	cp e
 	ret
```


### `CheckOwnMon` only checks the first five letters of OT names

([Video](https://www.youtube.com/watch?v=GVTTmReM4nQ))

This bug can allow you to talk to Eusine in Celadon City and encounter Ho-Oh with only traded legendary beasts.

**Fix:** Edit `CheckOwnMon` in [engine/pokemon/search.asm](https://github.com/pret/pokecrystal/blob/master/engine/pokemon/search.asm):

```diff
 ; check OT
-; This only checks five characters, which is fine for the Japanese version,
-; but in the English version the player name is 7 characters, so this is wrong.

 	ld hl, wPlayerName

-rept NAME_LENGTH_JAPANESE - 2 ; should be PLAYER_NAME_LENGTH - 2
+rept PLAYER_NAME_LENGTH - 2
 	ld a, [de]
 	cp [hl]
 	jr nz, .notfound
 	cp "@"
 	jr z, .found ; reached end of string
 	inc hl
 	inc de
 endr

 	ld a, [de]
 	cp [hl]
 	jr z, .found
```


### `CheckOwnMonAnywhere` does not check the Day-Care

*This may have been intentional behavior; use your own judgment for whether to fix it.*

This bug can prevent you from talking to Eusine in Celadon City or encountering Ho-Oh when a caught legendary beast is in the Day-Care.

**Fix:** Edit `CheckOwnMonAnywhere` in [engine/pokemon/search.asm](https://github.com/pret/pokecrystal/blob/master/engine/pokemon/search.asm):

```diff
 	; If there are no monsters in the party,
 	; the player must not own any yet.
 	ld a, [wPartyCount]
 	and a
 	ret z
+
+	ld hl, wBreedMon1Species
+	ld bc, wBreedMon1OT
+	call CheckOwnMon
+	ret c ; found!
+
+	ld hl, wBreedMon2Species
+	ld bc, wBreedMon2OT
+	call CheckOwnMon
+	ret c ; found!
```


### The unused `phonecall` script command may crash

The `phonecall` script command calls the `PhoneCall` routine, which calls the `BrokenPlaceFarString` routine; this switches banks without being in bank 0, so it would start running arbitrary data as code.

**Fix:** Edit `PhoneCall.CallerTextboxWithName` in [engine/phone/phone.asm](https://github.com/pret/pokecrystal/blob/master/engine/phone/phone.asm):

```diff
-	ld a, [wPhoneScriptBank]
-	ld b, a
 	ld a, [wPhoneCaller]
 	ld e, a
 	ld a, [wPhoneCaller + 1]
 	ld d, a
-	call BrokenPlaceFarString
+	ld a, [wPhoneScriptBank]
+	call PlaceFarString
 	ret
```

You can also delete the now-unused `BrokenPlaceFarString` routine.


## Internal engine routines


### Saves corrupted by mid-save shutoff are not handled

([Video 1](https://www.youtube.com/watch?v=ukqtK0l6bu0), [Video 2](https://www.youtube.com/watch?v=c2zHd1BPtvc))

This does not have a simple and accurate fix. It would involve redesigning parts of the save system for Pokémon boxes.


### `ScriptCall` can overflow `wScriptStack` and crash

**Fix:** Edit `ScriptCall` in [engine/overworld/scripting.asm](https://github.com/pret/pokecrystal/blob/master/engine/overworld/scripting.asm):

```diff
 ScriptCall:
-; Bug: The script stack has a capacity of 5 scripts, yet there is
-; nothing to stop you from pushing a sixth script.  The high part
-; of the script address can then be overwritten by modifications
-; to wScriptDelay, causing the script to return to the rst/interrupt
-; space.
-
+	ld hl, wScriptStackSize
+	ld a, [hl]
+	cp 5
+	ret nc
 	push de
-	ld hl, wScriptStackSize
-	ld e, [hl]
 	inc [hl]
+	ld e, a
 	ld d, 0
 	ld hl, wScriptStack
 	add hl, de
 	add hl, de
 	add hl, de
 	pop de
 	ld a, [wScriptBank]
 	ld [hli], a
 	ld a, [wScriptPos]
 	ld [hli], a
 	ld a, [wScriptPos + 1]
 	ld [hl], a
 	ld a, b
 	ld [wScriptBank], a
 	ld a, e
 	ld [wScriptPos], a
 	ld a, d
 	ld [wScriptPos + 1], a
 	ret
```


### `LoadSpriteGFX` does not limit the capacity of `UsedSprites`

**Fix:** Edit `LoadSpriteGFX` in [engine/overworld/overworld.asm](https://github.com/pret/pokecrystal/blob/master/engine/overworld/overworld.asm):

```diff
 LoadSpriteGFX:
-; Bug: b is not preserved, so it's useless as a next count.
-; Uncomment the lines below to fix.
-
 	ld hl, wUsedSprites
 	ld b, SPRITE_GFX_LIST_CAPACITY
 .loop
 	ld a, [hli]
 	and a
 	jr z, .done
 	push hl
 	call .LoadSprite
 	pop hl
 	ld [hli], a
 	dec b
 	jr nz, .loop

 .done
 	ret

 .LoadSprite:
-	; push bc
+	push bc
 	call GetSprite
-	; pop bc
+	pop bc
 	ld a, l
 	ret
```


### `ChooseWildEncounter` doesn't really validate the wild Pokémon species

**Fix:** Edit `ChooseWildEncounter` in [engine/overworld/wildmons.asm](https://github.com/pret/pokecrystal/blob/master/engine/overworld/wildmons.asm):

```diff
 .ok
 	ld a, b
 	ld [wCurPartyLevel], a
 	ld b, [hl]
-	; ld a, b
+	ld a, b
 	call ValidateTempWildMonSpecies
 	jr c, .nowildbattle

-	ld a, b ; This is in the wrong place.
 	cp UNOWN
 	jr nz, .done
```


### `TryObjectEvent` arbitrary code execution

**Fix:** Edit `TryObjectEvent` in [engine/overworld/events.asm](https://github.com/pret/pokecrystal/blob/master/engine/overworld/events.asm):

```diff
-; Bug: If IsInArray returns nc, data at bc will be executed as code.
 	push bc
 	ld de, 3
 	ld hl, .pointers
 	call IsInArray
-	jr nc, .nope
 	pop bc
+	jr nc, .nope

 	inc hl
 	ld a, [hli]
 	ld h, [hl]
 	ld l, a
 	jp hl

 .nope
-	; pop bc
 	xor a
 	ret
```


### `ReadObjectEvents` overflows into `wObjectMasks`

**Fix:** Edit `ReadObjectEvents` in [home/map.asm](https://github.com/pret/pokecrystal/blob/master/home/map.asm):

```diff
-; get NUM_OBJECTS - [wCurMapObjectEventCount]
+; get NUM_OBJECTS - [wCurMapObjectEventCount] - 1
 	ld a, [wCurMapObjectEventCount]
 	ld c, a
-	ld a, NUM_OBJECTS ; - 1
+	ld a, NUM_OBJECTS - 1
 	sub c
 	jr z, .skip
-	; jr c, .skip
+	jr c, .skip

 	; could have done "inc hl" instead
 	ld bc, 1
 	add hl, bc
-; Fill the remaining sprite IDs and y coords with 0 and -1, respectively.
-; Bleeds into wObjectMasks due to a bug.  Uncomment the above code to fix.
 	ld bc, MAPOBJECT_LENGTH
 .loop
 	ld [hl],  0
 	inc hl
 	ld [hl], -1
 	dec hl
 	add hl, bc
 	dec a
 	jr nz, .loop
```


### `ClearWRAM` only clears WRAM bank 1

**Fix:** Edit `ClearWRAM` in [home/init.asm](https://github.com/pret/pokecrystal/blob/master/home/init.asm):

```diff
 ClearWRAM::
 ; Wipe swappable WRAM banks (1-7)
 ; Assumes CGB or AGB

 	ld a, 1
 .bank_loop
 	push af
 	ldh [rSVBK], a
 	xor a
 	ld hl, WRAM1_Begin
 	ld bc, WRAM1_End - WRAM1_Begin
 	call ByteFill
 	pop af
 	inc a
 	cp 8
-	jr nc, .bank_loop ; Should be jr c
+	jr c, .bank_loop
 	ret
```


### `BattleAnimCmd_ClearObjs` only clears the first 6⅔ objects

**Fix:** Edit `BattleAnimCmd_ClearObjs` in [engine/battle_anims/anim_commands.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle_anims/anim_commands.asm):

```diff
 BattleAnimCmd_ClearObjs:
-; BUG: This function only clears the first 6⅔ objects
 	ld hl, wActiveAnimObjects
-	ld a, $a0 ; should be NUM_ANIM_OBJECTS * BATTLEANIMSTRUCT_LENGTH
+	ld a, NUM_ANIM_OBJECTS * BATTLEANIMSTRUCT_LENGTH
 .loop
 	ld [hl], 0
 	inc hl
 	dec a
 	jr nz, .loop
 	ret
```