Merge branch 'kanzure/master' into yenatch/master
less arbitrary wram clearing in game init
remove a section def in the middle of the player struct
Merge pull request #176 from yenatch/interrupts
Merge pull request #175 from yenatch/rename-bittables
Merge pull request #174 from yenatch/boxmons
PCItems and game init formatting
move battle tower mon handling asm into battle_tower.asm
move GiveOddEgg into odd_eggs.asm
use more bank 0 labels in engine/scripting.asm
fix/add some missing function labels in bank 0
condense repeated asm with rept macros
proper labeling of common function GetSpritePalette
condense some repetitive asm with rept macros
move VBlank interrupt label from main.asm to engine/vblank.asm
move copy asm from main.asm to engine/copy.asm
move palette asm from main.asm to engine/palettes.asm
move time-related asm from main.asm into engine/time.asm
move serial asm from main.asm into engine/serial.asm
move more joypad code from main.asm into engine/joypad.asm
split lcd functions out of main.asm
split fading functions out of main.asm
secret ruins of alph water stone room asm
warp sound effects in field moves
more field move scripts and some map header references
fix baserom.gbc check in Makefile
Merge pull request #169 from kanzure/fail-fast-without-baserom
get rid of a trailing incbin at the end of bank 21
more text_jumps in known functions
fix Stack's address ($c100 -> $c0ff)
Merge pull request #171 from kanzure/remove-imports-from-preprocessor
two more unused imports from preprocessor
Merge pull request #170 from kanzure/fix-up-preprocessor
don't use globals in the preprocessor
use generic skippable macros in preprocessor
don't directly reference two macro classes
Merge branch 'remove-another-moneybyteparam-special-case' into master
remove MoneyByteParam from preprocessor
Merge branch 'master' into remove-another-moneybyteparam-special-case
remove another MoneyByteParam special case
fail fast when the baserom.gbc file doesn't exist
Merge pull request #168 from kanzure/remove-preprocessor-special-case
remove a special case for MoneyByteParam
hram constants in serial interrupt
gbhw: flag constants for interrupts and timer registers
rename PushScriptPointer -> CallScript
add some field move asm and scripts
PlayerPalette and PlayerAction wram labels
Merge pull request #161 from kanzure/remove-extras
bump extras submodule to v1.1.0
Merge branch 'master' into remove-extras
recomment some common asm (rtc/lcd)
Merge remote-tracking branch 'yenatch/merge-kanzure-again' into master
Merge remote-tracking branch 'github/master' into master
battle init and some overworld actions
battle init and battle transition predefs
more bank 0 labels instead of static addresses
Merge remote-tracking branch 'kanzure/master' into merge-kanzure-again
Merge branch 'master' into merge-kanzure
TileType is actually TileCollision
formatting in TileTypeTable and tile checks
graphics loading functions (2bpp and 1bpp)
remove unnecessary incbin lengths
remove garbage data in tileset 31 metatile defs
MBC3SRAMEnable is actually MBC3SRamEnable