shithub: pokecrystal

ref: d35cfad0de085fab1b0c40c7f0497c9b745cb7b2
dir: /maps/BattleTower1F.asm/

View raw version
BattleTower1F_MapScriptHeader:
.MapTriggers:
	db 2

	; triggers
	dw UnknownScript_0x9e39d, NONE
	dw UnknownScript_0x9e3d3, NONE

.MapCallbacks:
	db 0

UnknownScript_0x9e39d:
	writebyte $9
	special Function170687
	iffalse UnknownScript_0x9e3d1
	writebyte $2
	special Function170687
	if_equal $0, UnknownScript_0x9e3d1
	if_equal $2, UnknownScript_0x9e3c4
	if_equal $3, UnknownScript_0x9e3d1
	if_equal $4, UnknownScript_0x9e3d1
	loadfont
	writetext UnknownText_0x9f037
	closetext
	loadmovesprites
	priorityjump UnknownScript_0x9e44e
	end

UnknownScript_0x9e3c4:
	priorityjump UnknownScript_0x9e555

UnknownScript_0x9e3c7:
	writebyte $4
	special Function170687
	writebyte $6
	special Function170687
UnknownScript_0x9e3d1:
	dotrigger $1
UnknownScript_0x9e3d3:
	end

MapBattleTower1FSignpost0Script:
	loadfont
	writetext Text_ReadBattleTowerRules
	yesorno
	iffalse UnknownScript_0x9e3e0
	writetext Text_BattleTowerRules
	closetext
UnknownScript_0x9e3e0:
	loadmovesprites
	end

ReceptionistScript_0x9e3e2:
	writebyte $2
	special Function170687
	if_equal $3, BattleTowerBattleRoomScript_0x9f4e4
	loadfont
	writetext Text_BattleTowerWelcomesYou
	keeptextopen
	writebyte $0
	special Function170687
	if_not_equal $0, Script_Menu_ChallengeExplanationCancel
	jump Script_BattleTowerIntroductionYesNo

Script_Menu_ChallengeExplanationCancel: ; 0x9e3fc
	writetext Text_WantToGoIntoABattleRoom
	writebyte $1
	special Special_Menu_ChallengeExplanationCancel
	if_equal $1, Script_ChoseChallenge
	if_equal $2, Script_BattleTowerExplanation
	jump UnknownScript_0x9e4b0

Script_ChoseChallenge: ; 0x9e40f
	writebyte $1a
	special Function170687
	special SpecialCheckForBattleTowerRules
	if_not_equal $0, Script_CloseText
	writetext Text_SaveBeforeEnteringBattleRoom
	yesorno
	iffalse Script_Menu_ChallengeExplanationCancel
	dotrigger $0
	special Special_TryQuickSave
	iffalse Script_Menu_ChallengeExplanationCancel
	dotrigger $1
	writebyte $1
	special Function170687
	special Function1700b0
	if_equal $a, Script_Menu_ChallengeExplanationCancel
	if_not_equal $0, UnknownScript_0x9e550
	writebyte $11
	special Function170687
	writetext Text_RightThisWayToYourBattleRoom
	closetext
	loadmovesprites
	writebyte $1e
	special Function170687
	jump UnknownScript_0x9e454

UnknownScript_0x9e44e:
	loadmovesprites
	writebyte $8
	special Function170687
UnknownScript_0x9e454:
	musicfadeout MUSIC_NONE, $8
	domaptrigger BATTLE_TOWER_BATTLE_ROOM, $0
	domaptrigger BATTLE_TOWER_ELEVATOR, $0
	domaptrigger BATTLE_TOWER_HALLWAY, $0
	follow $2, PLAYER
	applymovement $2, MovementData_0x9e571
	writebyte $a
	special Function170687
	warpsound
	disappear $2
	stopfollow
	applymovement PLAYER, MovementData_0x9e576
	warpcheck
	end

Script_GivePlayerHisPrize: ; 0x9e47a
	writebyte $1c
	special Function170687
	writebyte $1b
	special Function170687
	if_equal $12, Script_YourPackIsStuffedFull
	itemtotext $0, $1
	giveitem $ff, $5
	writetext Text_PlayerGotFive
	writebyte $1d
	special Function170687
	loadmovesprites
	end

Script_YourPackIsStuffedFull: ; 0x9e498
	writetext Text_YourPackIsStuffedFull
	closetext
	loadmovesprites
	end

Script_BattleTowerIntroductionYesNo: ; 0x9e49e
	writetext Text_WouldYouLikeToHearAboutTheBattleTower
	yesorno
	iffalse UnknownScript_0x9e4a8
Script_BattleTowerExplanation: ; 0x9e4a5
	writetext Text_BattleTowerIntroduction_2
UnknownScript_0x9e4a8:
	writebyte $1
	special Function170687
	jump Script_Menu_ChallengeExplanationCancel

UnknownScript_0x9e4b0:
	writetext Text_WeHopeToServeYouAgain
	closetext
	loadmovesprites
	end

UnknownScript_0x9e4b6:
	special Function17f53d
	loadmovesprites
	end

Script_CloseText: ; 0x9e4bb
	closetext
	loadmovesprites
	end


UnknownScript_0x9e4be:
	writetext Text_SaveBeforeEnteringBattleRoom
	yesorno
	iffalse Script_Menu_ChallengeExplanationCancel
	special Special_TryQuickSave
	iffalse Script_Menu_ChallengeExplanationCancel
	writebyte $1
	special Function170687
	special Function1700ba
	if_equal $a, Script_Menu_ChallengeExplanationCancel
	if_not_equal $0, UnknownScript_0x9e550
	writetext Text_ReceivedAListOfLeadersOnTheHonorRoll
	spriteface $2, LEFT
	writetext Text_PleaseConfirmOnThisMonitor
	closetext
	spriteface $2, DOWN
	loadmovesprites
	end

UnknownScript_0x9e4ea:
	writebyte $18
	special Function170687
	if_not_equal $0, Script_APkmnLevelExceeds
	writebyte $19
	special Function170687
	if_not_equal $0, Script_MayNotEnterABattleRoomUnderL70
	special SpecialCheckForBattleTowerRules
	if_not_equal $0, Script_CloseText
	writebyte $5
	special Function170687
	if_equal $0, UnknownScript_0x9e512
	writetext UnknownText_0x9ecb0
	jump UnknownScript_0x9e515

UnknownScript_0x9e512:
	writetext UnknownText_0x9ec6d
UnknownScript_0x9e515:
	yesorno
	iffalse Script_Menu_ChallengeExplanationCancel
	writetext UnknownText_0x9ef79
	yesorno
	iffalse Script_Menu_ChallengeExplanationCancel
	dotrigger $0
	special Special_TryQuickSave
	iffalse Script_Menu_ChallengeExplanationCancel
	dotrigger $1
	writebyte $6
	special Function170687
	writebyte $12
	special Function170687
	writetext Text_RightThisWayToYourBattleRoom
	closetext
	jump UnknownScript_0x9e44e

UnknownScript_0x9e53b:
	writetext UnknownText_0x9f076
	closetext
	jump UnknownScript_0x9e4b0

Script_APkmnLevelExceeds: ; 0x9e542
	writetext Text_APkmnLevelExceeds
	closetext
	jump Script_Menu_ChallengeExplanationCancel

Script_MayNotEnterABattleRoomUnderL70: ; 0x9e549
	writetext Text_MayNotEnterABattleRoomUnderL70
	closetext
	jump Script_Menu_ChallengeExplanationCancel

UnknownScript_0x9e550:
	special Function17f53d
	loadmovesprites
	end

UnknownScript_0x9e555:
	loadfont
	writetext UnknownText_0x9ee18
	closetext
	jump UnknownScript_0x9e4b0

YoungsterScript_0x9e55d:
	faceplayer
	loadfont
	writetext Text_BattleTowerYoungster
	closetext
	loadmovesprites
	spriteface $3, RIGHT
	end

CooltrainerFScript_0x9e568:
	jumptextfaceplayer Text_BattleTowerCooltrainerF

BugCatcherScript_0x9e56b:
	jumptextfaceplayer Text_BattleTowerBugCatcher

GrannyScript_0x9e56e:
	jumptextfaceplayer Text_BattleTowerGranny

MovementData_0x9e571:
	step_up
	step_up
	step_up
	step_up
	step_up
MovementData_0x9e576:
	step_up
	step_end

MovementData_0x9e578:
	step_down
	step_end

MovementData_0x9e57a:
	step_right
	step_right
MovementData_0x9e57c:
	step_right
	step_right
	step_up
	step_right
	turn_head_left
	step_end

MovementData_0x9e582:
	step_left
	step_left
MovementData_0x9e584:
	step_left
	step_left
MovementData_0x9e586:
	step_left
	step_left
	step_up
	step_left
	turn_head_right
	step_end

MovementData_0x9e58c:
	step_up
	step_up
	step_up
	step_up
	turn_head_right
	step_end

MovementData_0x9e592:
	slow_step_down
	slow_step_down
	slow_step_down
	turn_head_left
	step_end

MovementData_0x9e597:
	turn_head_up
	slow_step_up
	slow_step_up
	slow_step_up
	step_end

MovementData_0x9e59c:
	slow_step_right
	slow_step_right
	slow_step_up
	slow_step_up
	step_end

MovementData_0x9e5a1:
	slow_step_down
	slow_step_down
	slow_step_left
	slow_step_left
	turn_head_right
	step_end

MovementData_0x9e5a7:
	turn_head_down
	step_end

MovementData_0x9e5a9:
	turn_head_right
	step_end

Text_BattleTowerWelcomesYou: ; 0x9e5ab
	text "BATTLE TOWER"
	line "welcomes you!"

	para "I could show you"
	line "to a BATTLE ROOM."
	done

Text_WantToGoIntoABattleRoom: ; 0x9e5ea
	text "Want to go into a"
	line "BATTLE ROOM?"
	done

Text_RightThisWayToYourBattleRoom: ; 0x9e60a
	text "Right this way to"
	line "your BATTLE ROOM."
	done

Text_BattleTowerIntroduction_1: ; 0x9e62f
	text "BATTLE TOWER is a"
	line "facility made for"
	cont "#MON battles."

	para "Countless #MON"
	line "trainers gather"

	para "from all over to"
	line "hold battles in"

	para "specially designed"
	line "BATTLE ROOMS."

	para "There are many"
	line "BATTLE ROOMS in"
	cont "the BATTLE TOWER."

	para "Each ROOM holds"
	line "seven trainers."

	para "If you defeat the"
	line "seven in a ROOM,"

	para "and you have a"
	line "good record, you"

	para "could become the"
	line "ROOM's LEADER."

	para "All LEADERS will"
	line "be recorded in the"

	para "HONOR ROLL for"
	line "posterity."

	para "You may challenge"
	line "in up to five"

	para "BATTLE ROOMS each"
	line "day."

	para "However, you may"
	line "battle only once a"

	para "day in any given"
	line "ROOM."

	para "To interrupt a"
	line "session, you must"

	para "SAVE. If not, you"
	line "won't be able to"

	para "resume your ROOM"
	line "challenge."

	para ""
	done

Text_BattleTowerIntroduction_2: ; 0x9e886
	text "BATTLE TOWER is a"
	line "facility made for"
	cont "#MON battles."

	para "Countless #MON"
	line "trainers gather"

	para "from all over to"
	line "hold battles in"

	para "specially designed"
	line "BATTLE ROOMS."

	para "There are many"
	line "BATTLE ROOMS in"
	cont "the BATTLE TOWER."

	para "Each ROOM holds"
	line "seven trainers."

	para "Beat them all, and"
	line "win a prize."

	para "To interrupt a"
	line "session, you must"

	para "SAVE. If not, you"
	line "won't be able to"

	para "resume your ROOM"
	line "challenge."

	para ""
	done

Text_ReceivedAListOfLeadersOnTheHonorRoll: ; 0x9e9eb
	text "Received a list of"
	line "LEADERS on the"
	cont "HONOR ROLL."

	para ""
	done

Text_PleaseConfirmOnThisMonitor: ; 0x9ea1b
	text "Please confirm on"
	line "this monitor."
	done

Text_ThankYou: ; 0x9ea3c
	text "Thank you!"

	para ""
	done

Text_ThanksForVisiting: ; 0x9ea49
	text "Thanks for"
	line "visiting!"
	done

UnknownText_0x9ea5f:
	text "Congratulations!"

	para "You've beaten all"
	line "the trainers!"

	para "Your feat may be"
	line "worth registering,"

	para "<PLAYER>. With your"
	line "results, you may"

	para "be chosen as a"
	line "ROOM LEADER."

	para ""
	done

Text_CongratulationsYouveBeatenAllTheTrainers: ; 0x9eaef
	text "Congratulations!"

	para "You've beaten all"
	line "the trainers!"

	para "For that, you get"
	line "this great prize!"

	para ""
	done

UnknownText_0x9eb45:
	text "Would you like to"
	line "register your"

	para "record with the"
	line "CENTER?"
	done

Text_PlayerGotFive: ; 0x9eb7e
	text "<PLAYER> got five"
	line "@"
	text_from_ram StringBuffer4
	text "!@"
	sound0x0F
	text_waitbutton
	db "@"

Text_YourPackIsStuffedFull: ; 0x9eb94
	text "Oops, your PACK is"
	line "stuffed full."

	para "Please make room"
	line "and come back."
	done

Text_YourRegistrationIsComplete: ; 0x9ebd6
	text "Your registration"
	line "is complete."

	para "Please come again!"
	done

Text_WeHopeToServeYouAgain: ; 0x9ec09
	text "We hope to serve"
	line "you again."
	done

Text_PleaseStepThisWay: ; 0x9ec26
	text "Please step this"
	line "way."
	done

Text_WouldYouLikeToHearAboutTheBattleTower: ; 0x9ec3d
	text "Would you like to"
	line "hear about the"
	cont "BATTLE TOWER?"
	done

UnknownText_0x9ec6d:
	text "Your record from"
	line "the previous"

	para "BATTLE ROOM can't"
	line "be registered. OK?"
	done

UnknownText_0x9ecb0:
	text "Your record from"
	line "the previous"

	para "BATTLE ROOM can't"
	line "be registered."

	para "Also, the existing"
	line "record will be"
	cont "deleted. OK?"
	done

Text_CheckTheLeaderHonorRoll: ; 0x9ed1e
	text "Check the LEADER"
	line "HONOR ROLL?"
	done

Text_ReadBattleTowerRules: ; 0x9ed3c
	text "BATTLE TOWER rules"
	line "are written here."

	para "Read the rules?"
	done

Text_BattleTowerRules: ; 0x9ed72
	text "Three #MON may"
	line "enter battles."

	para "All three must be"
	line "different."

	para "The items they"
	line "hold must also be"
	cont "different."

	para "Certain #MON"
	line "may also have"

	para "level restrictions"
	line "placed on them."
	done

UnknownText_0x9ee18:
	text "Excuse me!"
	line "You didn't SAVE"

	para "before exiting"
	line "the BATTLE ROOM."

	para "I'm awfully sorry,"
	line "but your challenge"

	para "will be declared"
	line "invalid."
	done

Text_YourPkmnWillBeHealedToFullHealth: ; 0x9ee92
	text "Your #MON will"
	line "be healed to full"
	cont "health."
	done

Text_NextUpOpponentNo: ; 0x9eebc
	text "Next up, opponent"
	line "no.@"
	text_from_ram StringBuffer3
	text ". Ready?"
	done

UnknownText_0x9eee0:
	text "Your session will"
	line "be SAVED before"

	para "connecting with"
	line "the CENTER."
	done

Text_SaveBeforeEnteringBattleRoom: ; 0x9ef1f
	text "Before entering"
	line "the BATTLE ROOM,"

	para "your progress will"
	line "be saved."
	done

Text_SaveAndEndTheSession: ; 0x9ef5e
	text "SAVE and end the"
	line "session?"
	done

UnknownText_0x9ef79:
	text "Your record will"
	line "be SAVED before"

	para "you go back into"
	line "the previous ROOM."
	done

Text_CancelYourBattleRoomChallenge: ; 0x9efbf
	text "Cancel your BATTLE"
	line "ROOM challenge?"
	done

UnknownText_0x9efe3:
	text "We have your"
	line "previous record on"

	para "file. Would you"
	line "like to register"
	cont "it at the CENTER?"
	done

UnknownText_0x9f037:
	text "We've been waiting"
	line "for you. This way"

	para "to a BATTLE ROOM,"
	line "please."
	done

UnknownText_0x9f076:
	text "You may enter only"
	line "five BATTLE ROOMS"
	cont "each day."

	para "Please come back"
	line "tomorrow."
	done

Text_TooMuchTimeElapsedNoRegister: ; 0x9f0c1
	text "Sorry, but it's"
	line "not possible to"

	para "register your"
	line "current record at"

	para "the CENTER because"
	line "too much time has"

	para "elapsed since the"
	line "start of your"
	cont "challenge."
	done

; a dupe?
UnknownText_0x9f151:
	text "Sorry, but it's"
	line "not possible to"

	para "register your most"
	line "recent record at"

	para "the CENTER because"
	line "too much time has"

	para "elapsed since the"
	line "start of your"
	cont "challenge."
	done

Text_APkmnLevelExceeds: ; 0x9f1e5
	text "One or more of"
	line "your #MON's"
	cont "levels exceeds @"
	deciram ScriptVar, 1, 3
	text "."
	done

Text_MayNotEnterABattleRoomUnderL70: ; 0x9f217
	text_from_ram wcd49
	text " may not"
	line "enter a BATTLE"
	cont "ROOM under L70."

	para "This BATTLE ROOM"
	line "is for L@"
	deciram ScriptVar, 1, 3
	text "."
	done

Text_BattleTowerYoungster: ; 0x9f264
	text "Destroyed by the"
	line "first opponent in"

	para "no time at all…"
	line "I'm no good…"
	done

Text_BattleTowerCooltrainerF: ; 0x9f2a4
	text "There are lots of"
	line "BATTLE ROOMS, but"

	para "I'm going to win"
	line "them all!"
	done

Text_BattleTowerGranny: ; 0x9f2e3
	text "It's a grueling"
	line "task, not being"

	para "able to use items"
	line "in battle."

	para "Making your"
	line "#MON hold items"

	para "is the key to"
	line "winning battles."
	done

Text_BattleTowerBugCatcher: ; 0x9f35b
	text "I'm trying to see"
	line "how far I can go"

	para "using just bug"
	line "#MON."

	para "Don't let there be"
	line "any fire #MON…"
	done

BattleTower1F_MapEventHeader:
	; filler
	db 0, 0

.Warps:
	db 3
	warp_def $9, $7, 3, BATTLE_TOWER_OUTSIDE
	warp_def $9, $8, 4, BATTLE_TOWER_OUTSIDE
	warp_def $0, $7, 1, BATTLE_TOWER_ELEVATOR

.XYTriggers:
	db 0

.Signposts:
	db 1
	signpost 6, 6, SIGNPOST_READ, MapBattleTower1FSignpost0Script

.PersonEvents:
	db 5
	person_event SPRITE_RECEPTIONIST, 6, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, 0, 0, ReceptionistScript_0x9e3e2, -1
	person_event SPRITE_YOUNGSTER, 9, 14, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, 0, 0, YoungsterScript_0x9e55d, -1
	person_event SPRITE_COOLTRAINER_F, 9, 4, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, (1 << 3) | PAL_OW_RED, 0, 0, CooltrainerFScript_0x9e568, -1
	person_event SPRITE_BUG_CATCHER, 3, 1, SPRITEMOVEDATA_02, 1, 1, -1, -1, (1 << 3) | PAL_OW_BLUE, 0, 0, BugCatcherScript_0x9e56b, -1
	person_event SPRITE_GRANNY, 3, 14, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, 0, 0, 0, GrannyScript_0x9e56e, -1