ref: d35cfad0de085fab1b0c40c7f0497c9b745cb7b2
dir: /maps/BattleTowerBattleRoom.asm/
BattleTowerBattleRoom_MapScriptHeader: .MapTriggers: db 2 ; triggers dw Script_EnterBattleRoom, NONE dw UnknownScript_0x9f420, NONE .MapCallbacks: db 0 Script_EnterBattleRoom: ; 0x9f419 disappear $2 priorityjump Script_BattleRoom dotrigger $1 UnknownScript_0x9f420: end Script_BattleRoom: ; 0x9f421 applymovement PLAYER, MovementData_0x9e58c ; beat all 7 opponents in a row Script_BattleRoomLoop: ; 0x9f425 writebyte $2 special Function_LoadOpponentTrainerAndPokemonsWithOTSprite appear $2 warpsound waitbutton applymovement $2, MovementData_0x9e592 loadfont storetext 1 keeptextopen loadmovesprites special Function170215 ; calls predef startbattle special FadeBlackBGMap reloadmap if_not_equal $0, UnknownScript_0x9f4c2 copybytetovar wNrOfBeatenBattleTowerTrainers ; wcf64 if_equal BATTLETOWER_NROFTRAINERS, Script_BeatenAllTrainers applymovement $2, MovementData_0x9e597 warpsound disappear $2 applymovement $3, MovementData_0x9e59c applymovement PLAYER, MovementData_0x9e5a7 loadfont writetext Text_YourPkmnWillBeHealedToFullHealth closetext loadmovesprites playmusic MUSIC_HEAL special FadeBlackBGMap special LoadMapPalettes pause 60 special FadeInBGMap special RestartMapMusic loadfont writetext Text_NextUpOpponentNo yesorno iffalse Script_DontBattleNextOpponent Script_ContinueAndBattleNextOpponent: ; 0x9f477 loadmovesprites applymovement PLAYER, MovementData_0x9e5a9 applymovement $3, MovementData_0x9e5a1 jump Script_BattleRoomLoop Script_DontBattleNextOpponent: ; 0x9f483 writetext Text_SaveAndEndTheSession yesorno iffalse Script_DontSaveAndEndTheSession writebyte $7 special Function170687 writebyte $1f special Function170687 writebyte $3 special Function170687 playsound SFX_SAVE waitbutton special FadeBlackBGMap special Reset Script_DontSaveAndEndTheSession: ; 0x9f4a3 writetext Text_CancelYourBattleRoomChallenge yesorno iffalse Script_ContinueAndBattleNextOpponent writebyte $4 special Function170687 writebyte $6 special Function170687 loadmovesprites special FadeBlackBGMap warpfacing $1, BATTLE_TOWER_1F, $7, $7 loadfont jump UnknownScript_0x9e4b0 UnknownScript_0x9f4c2: pause 60 special Special_BattleTowerFade warpfacing $1, BATTLE_TOWER_1F, $7, $7 writebyte $4 special Function170687 loadfont writetext Text_ThanksForVisiting closetext loadmovesprites end Script_BeatenAllTrainers: ; 0x9f4d9 pause 60 special Special_BattleTowerFade warpfacing $1, BATTLE_TOWER_1F, $7, $7 BattleTowerBattleRoomScript_0x9f4e4: loadfont writetext Text_CongratulationsYouveBeatenAllTheTrainers jump Script_GivePlayerHisPrize UnknownScript_0x9f4eb: writebyte $4 special Function170687 loadfont writetext Text_TooMuchTimeElapsedNoRegister closetext loadmovesprites end UnknownScript_0x9f4f7: writebyte $4 special Function170687 writebyte $6 special Function170687 loadfont writetext Text_ThanksForVisiting writetext Text_WeHopeToServeYouAgain closetext loadmovesprites end UnknownText_0x9f50b: text "You'll be returned" line "after you SAVE." done BattleTowerBattleRoom_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $7, $3, 4, BATTLE_TOWER_HALLWAY warp_def $7, $4, 4, BATTLE_TOWER_HALLWAY .XYTriggers: db 0 .Signposts: db 0 .PersonEvents: db 2 person_event SPRITE_YOUNGSTER, 0, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, 0, 0, ObjectEvent, EVENT_BATTLE_TOWER_BATTLE_ROOM_YOUNGSTER person_event SPRITE_RECEPTIONIST, 6, 1, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, 0, 0, ObjectEvent, -1