shithub: pokecrystal

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d4616897 – yenatch <[email protected]> authored on 2013/12/11 12:23
LoadTilesetHeader

62020e32 – yenatch <[email protected]> authored on 2013/12/09 21:02
rewrite makefile for speed and better dependency handling

46d96bc7 – yenatch <[email protected]> authored on 2013/12/09 11:20
more battle anim labels

708df790 – yenatch <[email protected]> authored on 2013/12/09 00:26
rewrite readme and install; init.sh for install

94052ab5 – yenatch <[email protected]> authored on 2013/12/08 12:05
prequeue: dont initialize a new preprocessor for each file

9eb2cf3d – yenatch <[email protected]> authored on 2013/12/08 11:22
more battle animation labels

37dd8579 – yenatch <[email protected]> authored on 2013/12/05 10:01
Function3af0 -> GetBattleAnimByte

b85244ea – yenatch <[email protected]> authored on 2013/12/05 09:55
labels for battle animation commands

be0c7962 – yenatch <[email protected]> authored on 2013/12/03 21:49
YesNoBox

099e17bb – yenatch <[email protected]> authored on 2013/12/03 19:44
comment some battle animation asm

b5702e24 – yenatch <[email protected]> authored on 2013/12/02 18:31
rewrite scan_includes to skip duplicates

aaf26de8 – yenatch <[email protected]> authored on 2013/12/02 12:57
Makefile: %.bin and %.pal targets

cf3fd4e1 – yenatch <[email protected]> authored on 2013/12/02 11:25
Makefile: empty targets for %.asm and baserom.gbc

cc953049 – yenatch <[email protected]> authored on 2013/12/02 10:23
Makefile: clean doesnt need object dependencies

3de254f7 – yenatch <[email protected]> authored on 2013/12/02 09:18
more 3pt macro labels; shorten 3pt macros to take just a label

ce37f0f9 – yenatch <[email protected]> authored on 2013/12/01 13:20
labels for every 3callasm

9aaa5f24 – yenatch <[email protected]> authored on 2013/12/01 12:54
shorten redundant text_jump macros

c0e2170f – yenatch <[email protected]> authored on 2013/12/01 11:40
some oam constants

e538027c – yenatch <[email protected]> authored on 2013/12/01 10:56
enumerate move constants

d7cdd0ac – yenatch <[email protected]> authored on 2013/12/01 09:19
split out some more move effects

d7bf70f3 – yenatch <[email protected]> authored on 2013/11/28 21:30
home.o

72ff6fd0 – yenatch <[email protected]> authored on 2013/11/28 21:29
home/time.asm: fix a label def

2ec12a22 – yenatch <[email protected]> authored on 2013/11/28 21:11
gfx/pics.o

c2889215 – yenatch <[email protected]> authored on 2013/11/28 20:51
audio.o and misc/crystal_misc.o

0b905cb8 – yenatch <[email protected]> authored on 2013/11/28 20:49
rename a credit constant to avoid conflicts

b18beef4 – yenatch <[email protected]> authored on 2013/11/28 19:38
more landmark constants and rename FlypointPerms -> VisitedSpawns

400ced34 – yenatch <[email protected]> authored on 2013/11/27 23:51
landmark constants in map headers

5c762494 – yenatch <[email protected]> authored on 2013/11/27 23:35
flypoints and spawn points

fd73d41e – yenatch <[email protected]> authored on 2013/11/27 22:54
redone landmarks, now with constants

ac65a8b8 – yenatch <[email protected]> authored on 2013/11/27 20:32
engine/credits_crystal.o

72b1dda3 – yenatch <[email protected]> authored on 2013/11/27 19:55
more credits cleanup

ddfda267 – yenatch <[email protected]> authored on 2013/11/27 19:54
facing structs and other movement stuff

7d2b45cc – yenatch <[email protected]> authored on 2013/11/27 19:49
wram: object structs

7b02d57a – yenatch <[email protected]> authored on 2013/11/27 09:37
split wram constants out of constants.asm

14dce441 – yenatch <[email protected]> authored on 2013/11/27 07:47
enumerate pokemon constants

e3e12981 – yenatch <[email protected]> authored on 2013/11/27 07:47
enumerate battle var constants

1cf607cc – yenatch <[email protected]> authored on 2013/11/27 07:46
macros come first since theyre used to define constants

4c8737ef – yenatch <[email protected]> authored on 2013/11/27 00:39
constant enumeration

57736ce1 – yenatch <[email protected]> authored on 2013/11/26 23:42
recomment battle vars

d2dc7326 – yenatch <[email protected]> authored on 2013/11/26 01:44
split some more and recomment more home asm

41f149c7 – yenatch <[email protected]> authored on 2013/11/26 00:23
maps.o and stats/pokedex/entries.o

04eb541f – yenatch <[email protected]> authored on 2013/11/25 18:33
proper section names and bank constants

3eb9851b – yenatch <[email protected]> authored on 2013/11/25 13:01
text in slots asm

15d7d653 – yenatch <[email protected]> authored on 2013/11/25 12:08
jumptable in slots asm

f16193dc – yenatch <[email protected]> authored on 2013/11/23 23:26
move more credits asm into engine/credits.asm

25325139 – yenatch <[email protected]> authored on 2013/11/23 23:09
more credits labels and theend graphic

b47f4600 – yenatch <[email protected]> authored on 2013/11/23 23:06
lb macro for fast double-register loads

b4968a9a – yenatch <[email protected]> authored on 2013/11/23 09:48
forgot the new pokecrystal.asm

bb68a763 – yenatch <[email protected]> authored on 2013/11/22 21:54
Makefile: more readable object list

cf6295cb – yenatch <[email protected]> authored on 2013/11/22 21:51
objects for event handling and scripting

29afa24f – yenatch <[email protected]> authored on 2013/11/22 21:33
split more event handling out of main

8bb85464 – yenatch <[email protected]> authored on 2013/11/22 00:38
buena text

0ccfccf4 – yenatch <[email protected]> authored on 2013/11/22 00:05
move map groups into maps/map_headers.asm

bd392da2 – yenatch <[email protected]> authored on 2013/11/22 00:04
split event handling into engine/events.asm

bcd833e7 – yenatch <[email protected]> authored on 2013/11/21 23:51
version checks for event script commands and move in related asm

94188ee0 – yenatch <[email protected]> authored on 2013/11/21 19:09
version-sensitive objects for egg moves and evos/attacks

02e8b4c7 – yenatch <[email protected]> authored on 2013/11/21 16:15
version-neutral build targets

f6706ecb – yenatch <[email protected]> authored on 2013/10/09 23:24
finally compile multiple objects

34aac15d – yenatch <[email protected]> authored on 2013/10/10 19:45
generated mapfile and symfile in gitignore

549591ab – yenatch <[email protected]> authored on 2013/11/18 16:01
convert pngs to 1bpp too

9af74f1e – yenatch <[email protected]> authored on 2013/11/18 16:00
bump pokemontools for 1bpp

a082f314 – yenatch <[email protected]> authored on 2013/11/18 15:48
evolution animation

42a0396b – yenatch <[email protected]> authored on 2013/11/06 20:18
get rid of external song labels

8627d176 – yenatch <[email protected]> authored on 2013/11/06 20:18
dump the music again

2143b547 – yenatch <[email protected]> authored on 2013/11/06 20:15
import some new sound classes from pokemontools

6271b619 – yenatch <[email protected]> authored on 2013/11/06 20:13
bump pokemontools feat sound dumps

fa3145dd – yenatch <[email protected]> authored on 2013/11/06 20:11
rework note macro

76d8ed22 – yenatch <[email protected]> authored on 2013/11/06 20:10
split sfx constants out of music constants

6a641b43 – yenatch <[email protected]> authored on 2013/11/06 20:06
get rid of unused sound constants

6f1928ea – yenatch <[email protected]> authored on 2013/11/05 10:17
stack music command labels

12f0be8c – yenatch <[email protected]> authored on 2013/11/05 10:04
recomment ReadNoiseSample

b2dd26c8 – yenatch <[email protected]> authored on 2013/11/05 09:40
rename ParseCommand to ParseMusicCommand

04619257 – yenatch <[email protected]> authored on 2013/10/25 14:10
Merge branch 'master' into merge-mrwint

86cdb9e0 – yenatch <[email protected]> authored on 2013/10/25 14:02
Merge commit 'cf966bb8' into merge-mrwint

193dbd53 – yenatch <[email protected]> authored on 2013/10/25 13:57
Merge commit '0ead58cd' into merge-mrwint

52a6b7da – yenatch <[email protected]> authored on 2013/10/25 13:54
Merge commit '946a213f' into merge-mrwint

9e81c46c – yenatch <[email protected]> authored on 2013/10/25 13:53
Merge commit '66ef1838' into merge-mrwint

933634d9 – yenatch <[email protected]> authored on 2013/10/25 13:45
Merge commit 'da689fa7' into merge-mrwint

9d02e106 – yenatch <[email protected]> authored on 2013/10/25 13:44
Merge commit '8b8de40' into merge-mrwint

6ea15c44 – yenatch <[email protected]> authored on 2013/10/25 13:34
Merge commit '650dc98b' into merge-mrwint

a41b870d – yenatch <[email protected]> authored on 2013/10/25 13:21
Merge commit '754325b2' into merge-mrwint

15a6bd55 – yenatch <[email protected]> authored on 2013/10/25 13:06
Merge commit 'e1cce1c' into merge-mrwint

32ede188 – yenatch <[email protected]> authored on 2013/10/25 12:55
Merge commit 'a0ba53e' into merge-mrwint

2ca81c9d – yenatch <[email protected]> authored on 2013/10/25 12:55
Merge commit 'aae33da9' into merge-mrwint

4fcabdc0 – yenatch <[email protected]> authored on 2013/10/25 12:51
Merge commit '91b822c' into merge-mrwint

bd49428c – yenatch <[email protected]> authored on 2013/10/25 12:48
Merge commit '789469c' into merge-mrwint

2a08b8b7 – yenatch <[email protected]> authored on 2013/10/25 12:41
Merge commit '963fe48' into merge-mrwint

da22ada9 – yenatch <[email protected]> authored on 2013/10/25 12:23
Merge commit '546c17ad' into merge-mrwint

7a13251d – yenatch <[email protected]> authored on 2013/10/25 12:17
Merge commit '4ac6783' into merge-mrwint

b8603ecb – yenatch <[email protected]> authored on 2013/10/25 12:04
Merge commit 'ec77075a' into merge-mrwint

80329c54 – Bryan Bishop <[email protected]> authored on 2013/10/14 07:53
Merge pull request #210 from yenatch/master

cf966bb8 – yenatch <[email protected]> authored on 2013/10/12 22:25
rename tilemap coordinate functions

0ead58cd – yenatch <[email protected]> authored on 2013/10/10 23:04
fix labels for and rename GetBattleVarPair to GetBattleVar

946a213f – yenatch <[email protected]> authored on 2013/10/10 22:49
fix labels for SoundRestart and UpdateSound

66ef1838 – yenatch <[email protected]> authored on 2013/10/10 22:31
relabel LoadMapGroupRoof

da689fa7 – yenatch <[email protected]> authored on 2013/10/10 21:43
roof graphics

8b8de405 – yenatch <[email protected]> authored on 2013/10/10 21:36
roofs for each map group

650dc98b – yenatch <[email protected]> authored on 2013/10/09 23:12
game freak logo

754325b2 – yenatch <[email protected]> authored on 2013/10/09 23:02
use the IntroLogoGFX label in existing asm

e1cce1cf – yenatch <[email protected]> authored on 2013/10/08 18:28
fix padding in compressed intro graphics

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