More G/S intro OAM documentation
1-based EZ Chat cursor data indexes
Egg hatch shell framgent data is not exactly dsprite
More sprite anim documentation
Document more sprite anim data
Reword Magikarp length comments
Unused tileset animations stands out amid useful data
Consistent *_palette_map.asm
Route 17-18 Gate and Route 29-46 Gate
Consistent map naming ("Town" and "City" are left out in houses and gates)
Merge pull request #455 from xCrystal/master
Fix missing palred/palgreen/palblue constants
Merge 2d0ed11 and 355acfc from Roukaour/master
Rename Pals labels in WRAM bank 5
Fix battle anim documentation
Use constants for rBGPI+rOBPI auto-increment
Merge pull request #451 from yenatch/document-battle-anim-macros
AnimateEndOfExpBar palette constant
Document some more battle animation commands
Add pokegold and pokefirered.
Merge pull request #450 from roukaour/master
Merge pull request #449 from xCrystal/master
fix markdown formatting in battle_anim_commands.md
Document some battle animation commands
lda_coord and ldcoord_a exist for this
Consistently name unknown fields in macros/wram as Fieldxx
Define ld_dims for in-order (width, height) pairs
Coordinate macros all have similar structure
Merge pull request #447 from yenatch/check-status
travis: turn check-status back on
Merge pull request #445 from roukaour/master
Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW)
Merge branch 'master' of https://github.com/pret/pokecrystal
Merge pull request #443 from xCrystal/master
Fix accidentally renamed constant
Consistent function name prefixes in slot machine code
Suggest fixes to untranslated magikarp length filters
Better placement for wram address
More constants and documentation in slot machines
Update Magikarp length documentation
Consistent (x, y) coordinate formatting in map scripts
Document the Magikarp bug fix from PR #443
Uppercase MACRO and EQU(S) according to the style guide
Document another Magikarp length bug. (to do: correct formula values)
Prefix engine_flags wram addresses with w
Specify which bugs are needed for backwards compatibility
Explain what bugs, glitches, and flaws are
Rename pokemon animation files (fix #439)
Merge pull request #442 from yenatch/fix-fread
Merge pull request #437 from roukaour/master
rebuild gfx and md5 when common.h changes
fix unused fread return value warnings
05:OBPals+6*8 == 01:wCurMessageScrollPosition (new)
; This is distinct from MAX_LEVEL.
Move more decoration data to data/
Note about footprints in comments
gfx/pokemon/animation.asm → engine/pic_animation.asm
Remove redundant data/ filename prefixes
Move events/ to engine/events/
Keep memory map values in hardware_constants.asm
Copy sram.asm's global start/end constants for wram.asm and vram.asm
Separate constants in a consistent way
event/ → events/, and move some appropriate engine/ files there
Fix #432: Bird_keeper → BirdKeeper, Bug_catcher → BugCatcher
Battle animation data is like sprite animation data
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
Split battle/ into data/ and engine/ components