Identify some more map object labels and constants
Identify a few more labels and data
Identify more sprite graphics and map object labels, and have consistent anonymous jumptable labels
Identify some more labels (a few link-related)
Identify remaining two battle anim BG effect functions
Remove incomplete fix for the save corruption bug
Identify remaining battle AI labels
Identify unused Route 40 movement data
Consistent (x, y) coordinates for ugdoor macro
Battle transition spin quadrants are like pokered's half circles
Identify some values as relative struct offsets in MoveScreenLoop
tools/sym_comments.py can comment labels with their sym file addresses
Update battle anim bg function comments, and identify more unnamed labels
Identify battle bg effects functions and constants (#773)
tools/unnamed.py -r . -l N prints up to N unnamed symbols next to their filenames
Identify movement labels in map scripts
Identify anim object constants (#772)
Identify battle animation functions (#771)
Note that the map connection Surf bug fix will change the movement speed
Fix #769: document the Heavy Ball weight bank bug
More optimal fix for the experience underflow bug
Fix whitespace alignment of comments
rgbds has moved from rednex to gbdev
Pan Docs: "When sending three or more data sets, data is continued in further packet(s). Unused bytes at the end of the last packet should be set to zero."
Remove wKickCounter and wPresentPower aliases for wBattleAnimParam
Merge pull request #768 from Rangi42/master
Group bugs and glitches by category
Fix #767: Clarify battle moves menu bug behavior
Close #763 and #764: document two more bugs/oversights
Merge pull request #762 from mid-kid/master
Use hex for tile IDs in engine/movie/splash.asm
GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
Small changes to better match pokegold
Modify macros/wram.asm to match recent renames
Fix some constants surrounding sprite animations
Document splash screen animation
Split engine/movie/intro.asm into itself and splash.asm
Move all splash screen files to gfx/splash
Merge pull request #761 from mid-kid/master
Document weird code involving link trades of mew and celebi
Merge pull request #756 from mid-kid/master
Add wTitleScreenSelectedOption constants
Merge pull request #760 from ISSOtm/master
Enable compatibility with upcoming RGBASM version
Use ISCONST for future rgbds lexer compatibility
Consistent constants for radio data table sizes (could still be better)
Factor out gfx/pack/pack_menu.tilemap
'make clean' reuses 'make tidy' commands
Merge pull request #758 from danShumway/patch-1
Update Arch install instructions
Remove a verifiably false comment
`d` is the multiplier for Sprites_Sine
Document wTitleScreenSelectedOption variable
Label some mobile battle screen functions
Add extra japanese chars not represented as of yet
Prevent OaksPKMNTalk from looping forever if NUM_GRASSMON is changed
Label some audio commands as unused
HappinessData_DaisysGrooming uses percent macro
Identify constant in NamingScreen_IsTargetBox
'make tidy' shouldn't trigger 'make -C tools'
Merge pull request #754 from Rangi42/master
Use def_* macros for automatic map event counts
Merge pull request #751 from Rangi42/master
Generate the Stadium 2 checksum data with pfero's tool instead of raw INCBINs
Move EngineFlags and SpecialsPointers into data/engine/
Revert "Factor out tables into data/overworld/"
Factor out tables into data/overworld/
Treat map setup commands like trade script commands
tools/unnamed.py supports rgbds 0.4.1 object files
Merge pull request #745 from Rangi42/master
Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)
Define JOHTO_FLYPOINT like KANTO_FLYPOINT
Port pokered's more local system for trade animation scripts
SPRITE_GYM_GUY -> SPRITE_GYM_GUIDE
return → endcallback, reloadandreturn → reloadend