shithub: pokecrystal

RSS feed

db84ec18 – yenatch <[email protected]> authored on 2013/05/13 14:40
connection wram labels for each direction

6464df7b – yenatch <[email protected]> authored on 2013/05/13 11:41
GetMapConnection

afa35111 – yenatch <[email protected]> authored on 2013/05/13 11:37
Map connection wram labels

e420a331 – Bryan Bishop <[email protected]> authored on 2013/05/13 05:00
Merge pull request #135 from iimarckus/oakintro

f5d1572a – IIMarckus <[email protected]> authored on 2013/05/12 22:21
Add more stuff related to player naming.

e7208f19 – IIMarckus <[email protected]> authored on 2013/05/12 14:36
Add some naming screen stuff.

d8b53bf8 – Bryan Bishop <[email protected]> authored on 2013/05/12 13:42
Merge pull request #134 from iimarckus/oakintro

5419d34a – IIMarckus <[email protected]> authored on 2013/05/12 13:10
Add Oak's speech.

5ac569e5 – IIMarckus <[email protected]> authored on 2013/05/12 12:55
Add pointers to Oak speech text.

fae07075 – Bryan Bishop <[email protected]> authored on 2013/05/12 12:18
Merge pull request #133 from iimarckus/oakintro

35d77a29 – Bryan Bishop <[email protected]> authored on 2013/05/12 03:53
Merge pull request #132 from yenatch/master

4b444513 – yenatch <[email protected]> authored on 2013/05/12 06:50
fix map group label numbering

05ceafe6 – yenatch <[email protected]> authored on 2013/05/12 06:22
there is no os.touch

f5ec58be – Bryan Bishop <[email protected]> authored on 2013/05/12 03:43
Merge pull request #131 from Sanky/master

029648ec – Sanky <[email protected]> authored on 2013/05/12 12:41
disasm tiny newline chars

b3d8c2ec – Sanky <[email protected]> authored on 2013/05/12 08:38
Split battle text from main.

cf4ec47b – Bryan Bishop <[email protected]> authored on 2013/05/12 02:21
Merge pull request #130 from Sanky/master

42df1ed8 – Bryan Bishop <[email protected]> authored on 2013/05/11 17:45
ignore extras/png.py

ce187ca0 – Bryan Bishop <[email protected]> authored on 2013/05/11 06:58
Merge pull request #129 from yenatch/master

ac391b7b – yenatch <[email protected]> authored on 2013/05/10 22:32
preprocessor: print macro automatically inserts newlines

a85077eb – yenatch <[email protected]> authored on 2013/05/10 22:09
touch graphic files during decmp so make doesnt try to replace them

f9c057f4 – Sanky <[email protected]> authored on 2013/05/10 19:44
more menu stuff

e6165eda – Bryan Bishop <[email protected]> authored on 2013/05/10 09:23
Merge pull request #128 from yenatch/master

769005d2 – yenatch <[email protected]> authored on 2013/05/07 23:27
remove a couple item effect incbins

d0ef05a6 – yenatch <[email protected]> authored on 2013/05/07 22:02
dump item effects

d590a169 – Sanky <[email protected]> authored on 2013/05/07 21:22
disasm some menu stuff

aeaaade7 – Sanky <[email protected]> authored on 2013/05/07 21:22
add extras/parse_consecutive_strings.py

d0136917 – Sanky <[email protected]> authored on 2013/05/07 21:21
make gbz80disasm understand bank:offset syntax

827f80ca – yenatch <[email protected]> authored on 2013/05/07 19:28
portraitm_ail -> portraitmail

acdb00c5 – Sanky <[email protected]> authored on 2013/05/07 10:23
Merge https://github.com/yenatch/pokecrystal

2aa20af1 – yenatch <[email protected]> authored on 2013/05/06 21:33
correct line ending handling

5a409889 – yenatch <[email protected]> authored on 2013/05/06 20:58
disable automatic line ending correction

3a7edf8b – yenatch <[email protected]> authored on 2013/05/06 20:58
even more ai cleanup

0799fbb4 – Bryan Bishop <[email protected]> authored on 2013/05/06 18:38
Merge pull request #127 from yenatch/master

2a44711f – Bryan Bishop <[email protected]> authored on 2013/05/06 18:15
Merge pull request #126 from yenatch/master

573db5b1 – yenatch <[email protected]> authored on 2013/05/06 16:51
more ai cleanup

58590405 – yenatch <[email protected]> authored on 2013/05/06 10:33
more thorough ai commenting

bf73fd43 – yenatch <[email protected]> authored on 2013/05/06 07:41
residual status constants

9f5396ef – yenatch <[email protected]> authored on 2013/05/05 22:39
clean up ai scoring

3beab7dd – yenatch <[email protected]> authored on 2013/05/05 15:56
move ai scoring out of main.asm

c8221644 – yenatch <[email protected]> authored on 2013/05/05 15:52
ai scoring part 2

d3ec3bba – yenatch <[email protected]> authored on 2013/05/05 14:28
ai scoring dump

ef6e77a5 – yenatch <[email protected]> authored on 2013/05/03 22:47
AI move scoring

6b127415 – yenatch <[email protected]> authored on 2013/05/03 22:14
additional trainer class id in wram

f104cf12 – yenatch <[email protected]> authored on 2013/05/03 22:13
flag constants

5f832fee – yenatch <[email protected]> authored on 2013/05/03 22:11
unused move effect constants are apparently used by the ai

8b1afa22 – yenatch <[email protected]> authored on 2013/05/03 17:04
Fix a wram mislabel (EnemyDisabledMove)

c539a96f – yenatch <[email protected]> authored on 2013/05/03 11:40
fruit trees

99fb8bcc – yenatch <[email protected]> authored on 2013/05/03 10:27
scripting: ScriptJump

d077fae0 – yenatch <[email protected]> authored on 2013/05/02 22:43
more move effect cleanup

f3d0f2f1 – yenatch <[email protected]> authored on 2013/05/02 22:43
user/opponent party attribute functions

9b684937 – yenatch <[email protected]> authored on 2013/05/02 22:42
arena trap substatus

2b00d490 – yenatch <[email protected]> authored on 2013/05/02 21:29
move effect cleanup

adeb0ac4 – yenatch <[email protected]> authored on 2013/05/02 20:35
easier-to-use status constants

0cbea9b5 – yenatch <[email protected]> authored on 2013/05/02 20:22
bank 0 battle functions

417a73d6 – yenatch <[email protected]> authored on 2013/05/02 20:09
More bank 0 functions

ec3f279d – yenatch <[email protected]> authored on 2013/05/02 18:45
SimpleMultiply and SimpleDivide

993eecdc – yenatch <[email protected]> authored on 2013/05/02 18:38
MBC constants in the wild

6386d76c – yenatch <[email protected]> authored on 2013/05/02 18:13
MBC3 constants

b921c130 – yenatch <[email protected]> authored on 2013/05/02 17:55
Clean up and add a couple functions in bank 0

10604fe8 – yenatch <[email protected]> authored on 2013/05/02 16:27
sfx constants in the wild

16507d39 – yenatch <[email protected]> authored on 2013/05/02 15:59
fix sfx pointer comments

d2bf30db – yenatch <[email protected]> authored on 2013/05/02 15:48
sfx constants

2acb46f6 – yenatch <[email protected]> authored on 2013/05/01 19:18
downward triangle character 0xee

e46e8a30 – yenatch <[email protected]> authored on 2013/05/01 09:52
fix parsing errors in RuinsofAlphOutside

d4fe2c99 – yenatch <[email protected]> authored on 2013/05/01 09:29
remove incbins in BattleTower

92863b34 – yenatch <[email protected]> authored on 2013/05/01 02:16
remove incbins in GoldenrodPokeComCenter2FMobile

eb971e37 – yenatch <[email protected]> authored on 2013/05/01 01:27
remove incbins in GoldenrodDeptStore6F

8218520b – yenatch <[email protected]> authored on 2013/05/01 01:22
remove incbins in EarlsPokemonAcademy

8a316097 – yenatch <[email protected]> authored on 2013/04/30 23:36
remove incbins in DragonsDenB1F

4307a2bb – yenatch <[email protected]> authored on 2013/04/30 22:53
remove incbins in CeladonGameCornerPrizeRoom

a6b034dc – yenatch <[email protected]> authored on 2013/04/30 22:32
remove incbins in DragonShrine

f98359fd – yenatch <[email protected]> authored on 2013/04/30 22:28
remove incbins in GoldenrodGameCorner

3ce221ae – yenatch <[email protected]> authored on 2013/04/30 22:24
remove incbins in CeladonDeptStore6F

fc0b5601 – yenatch <[email protected]> authored on 2013/04/30 22:07
remove incbins in CeladonDeptStoreElevator

1678e022 – yenatch <[email protected]> authored on 2013/04/30 22:00
remove incbins in GoldenrodDeptStoreElevator

ae7b176a – yenatch <[email protected]> authored on 2013/04/30 21:54
elevator floor constants

c1acb047 – yenatch <[email protected]> authored on 2013/04/30 21:00
remove incbins in GoldenrodCity

9004b6a3 – yenatch <[email protected]> authored on 2013/04/30 19:10
remove incbins in KrissHouse2F

590d000d – yenatch <[email protected]> authored on 2013/04/30 19:05
remove incbins in BlackthornGym2F

40876d28 – yenatch <[email protected]> authored on 2013/04/30 18:32
remove incbins in IcePathB1F

9fc8d527 – yenatch <[email protected]> authored on 2013/04/30 16:27
Fix PointerLabelToScriptPointer class

45343b07 – yenatch <[email protected]> authored on 2013/04/29 22:01
dump item attributes

6b960f3e – yenatch <[email protected]> authored on 2013/04/29 21:59
item attribute constants

3f07cd95 – yenatch <[email protected]> authored on 2013/04/29 17:19
GetItemAttr and related fns

ef946c51 – yenatch <[email protected]> authored on 2013/04/29 15:24
more bank b fns

e8fb1bc6 – yenatch <[email protected]> authored on 2013/04/29 12:46
finish PlayBattleMusic

94cdb091 – yenatch <[email protected]> authored on 2013/04/29 12:32
i have a clue what most of this does

620d5c09 – yenatch <[email protected]> authored on 2013/04/29 11:42
More labels in LoadEnemyMon

f2185cd0 – yenatch <[email protected]> authored on 2013/04/29 11:08
BaseStats is now BaseData

652d26bb – yenatch <[email protected]> authored on 2013/04/29 10:04
base stat labels + GetCurNick

c80b2e37 – yenatch <[email protected]> authored on 2013/04/29 09:45
getname functions

6f6988e3 – yenatch <[email protected]> authored on 2013/04/27 13:12
more effect constants

ff96e559 – yenatch <[email protected]> authored on 2013/04/26 14:16
type printing functions

0e472733 – Bryan Bishop <[email protected]> authored on 2013/04/27 13:28
Merge yenatch/master.

ec1f8e1f – yenatch <[email protected]> authored on 2013/04/25 11:44
dump and include beta maps

c0918f94 – yenatch <[email protected]> authored on 2013/04/25 09:21
there is no Move0

0844e3ee – yenatch <[email protected]> authored on 2013/04/25 00:26
implement move effect constants

af990910 – yenatch <[email protected]> authored on 2013/04/24 23:53
move effect constants

984b47f3 – yenatch <[email protected]> authored on 2013/04/19 22:57
Enemy screens

Next