ref: e1fabcfbff78533cd1a5f75f4da3ede3b8a04d8f
dir: /maps/Route25.asm/
const_def 2 ; object constants const ROUTE25_MISTY const ROUTE25_COOLTRAINER_M1 const ROUTE25_YOUNGSTER1 const ROUTE25_LASS1 const ROUTE25_YOUNGSTER2 const ROUTE25_LASS2 const ROUTE25_YOUNGSTER3 const ROUTE25_LASS3 const ROUTE25_SUPER_NERD const ROUTE25_COOLTRAINER_M2 const ROUTE25_POKE_BALL Route25_MapScripts: db 2 ; scene scripts scene_script .DummyScene0 ; SCENE_ROUTE25_NOTHING scene_script .DummyScene1 ; SCENE_ROUTE25_MISTYS_DATE db 0 ; callbacks .DummyScene0: end .DummyScene1: end Route25MistyDate1Script: showemote EMOTE_HEART, ROUTE25_MISTY, 15 pause 30 showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10 turnobject ROUTE25_MISTY, DOWN applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efe8 disappear ROUTE25_COOLTRAINER_M1 pause 15 playmusic MUSIC_BEAUTY_ENCOUNTER turnobject ROUTE25_MISTY, UP pause 10 applymovement ROUTE25_MISTY, MovementData_0x19efed opentext writetext Route25MistyDateText waitbutton closetext turnobject PLAYER, DOWN applymovement ROUTE25_MISTY, MovementData_0x19effa turnobject PLAYER, LEFT applymovement ROUTE25_MISTY, MovementData_0x19f000 disappear ROUTE25_MISTY clearevent EVENT_TRAINERS_IN_CERULEAN_GYM setscene SCENE_ROUTE25_NOTHING special RestartMapMusic end Route25MistyDate2Script: showemote EMOTE_HEART, ROUTE25_MISTY, 15 pause 30 showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10 turnobject ROUTE25_MISTY, DOWN applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efea disappear ROUTE25_COOLTRAINER_M1 pause 15 playmusic MUSIC_BEAUTY_ENCOUNTER turnobject ROUTE25_MISTY, UP pause 10 applymovement ROUTE25_MISTY, MovementData_0x19eff4 opentext writetext Route25MistyDateText waitbutton closetext turnobject PLAYER, UP applymovement ROUTE25_MISTY, MovementData_0x19effd turnobject PLAYER, LEFT applymovement ROUTE25_MISTY, MovementData_0x19f000 disappear ROUTE25_MISTY clearevent EVENT_TRAINERS_IN_CERULEAN_GYM setscene SCENE_ROUTE25_NOTHING special RestartMapMusic end TrainerSchoolboyDudley: trainer SCHOOLBOY, DUDLEY, EVENT_BEAT_SCHOOLBOY_DUDLEY, SchoolboyDudleySeenText, SchoolboyDudleyBeatenText, 0, .Script .Script: endifjustbattled opentext writetext SchoolboyDudleyAfterBattleText waitbutton closetext end TrainerLassEllen: trainer LASS, ELLEN, EVENT_BEAT_LASS_ELLEN, LassEllenSeenText, LassEllenBeatenText, 0, .Script .Script: endifjustbattled opentext writetext LassEllenAfterBattleText waitbutton closetext end TrainerSchoolboyJoe: trainer SCHOOLBOY, JOE, EVENT_BEAT_SCHOOLBOY_JOE, SchoolboyJoeSeenText, SchoolboyJoeBeatenText, 0, .Script .Script: endifjustbattled opentext writetext SchoolboyJoeAfterBattleText waitbutton closetext end TrainerLassLaura: trainer LASS, LAURA, EVENT_BEAT_LASS_LAURA, LassLauraSeenText, LassLauraBeatenText, 0, .Script .Script: endifjustbattled opentext writetext LassLauraAfterBattleText waitbutton closetext end TrainerCamperLloyd: trainer CAMPER, LLOYD, EVENT_BEAT_CAMPER_LLOYD, CamperLloydSeenText, CamperLloydBeatenText, 0, .Script .Script: endifjustbattled opentext writetext CamperLloydAfterBattleText waitbutton closetext end TrainerLassShannon: trainer LASS, SHANNON, EVENT_BEAT_LASS_SHANNON, LassShannonSeenText, LassShannonBeatenText, 0, .Script .Script: endifjustbattled opentext writetext LassShannonAfterBattleText waitbutton closetext end TrainerSupernerdPat: trainer SUPER_NERD, PAT, EVENT_BEAT_SUPER_NERD_PAT, SupernerdPatSeenText, SupernerdPatBeatenText, 0, .Script .Script: endifjustbattled opentext writetext SupernerdPatAfterBattleText waitbutton closetext end TrainerCooltrainermKevin: faceplayer opentext checkevent EVENT_BEAT_COOLTRAINERM_KEVIN iftrue .AfterBattle checkevent EVENT_CLEARED_NUGGET_BRIDGE iftrue .AfterNuggetBridge writetext CooltrainermKevinNuggetText buttonsound verbosegiveitem NUGGET iffalse .NoRoomForNugget setevent EVENT_CLEARED_NUGGET_BRIDGE .AfterNuggetBridge: writetext CooltrainermKevinSeenText waitbutton closetext winlosstext CooltrainermKevinBeatenText, 0 loadtrainer COOLTRAINERM, KEVIN startbattle reloadmapafterbattle setevent EVENT_BEAT_COOLTRAINERM_KEVIN opentext .AfterBattle: writetext CooltrainermKevinAfterBattleText waitbutton .NoRoomForNugget: closetext end BillsHouseSign: jumptext BillsHouseSignText Route25Protein: itemball PROTEIN Route25HiddenPotion: hiddenitem POTION, EVENT_ROUTE_25_HIDDEN_POTION MovementData_0x19efe8: big_step DOWN step_end MovementData_0x19efea: big_step DOWN big_step DOWN step_end MovementData_0x19efed: step UP step UP step UP step LEFT step LEFT step LEFT step_end MovementData_0x19eff4: step UP step UP step LEFT step LEFT step LEFT step_end MovementData_0x19effa: step DOWN step LEFT step_end MovementData_0x19effd: step UP step LEFT step_end MovementData_0x19f000: step LEFT step LEFT step LEFT step LEFT step LEFT step_end Route25MistyDateText: text "MISTY: Aww! Why" line "did you have to" para "show up and bug us" line "now?" para "Do you know what" line "they call people" cont "like you?" para "Pests! You heard" line "me right, pest!" para "…" para "…Oh? Those BADGES" line "you have… Are they" cont "JOHTO GYM BADGES?" para "If you have eight," line "you must be good." para "OK, then. Come to" line "CERULEAN GYM." para "I'll be happy to" line "take you on." para "I'm MISTY, the" line "GYM LEADER in" cont "CERULEAN." done SchoolboyDudleySeenText: text "Beat the six of us" line "trainers to win a" cont "fabulous prize!" para "Think you've got" line "what it takes?" done SchoolboyDudleyBeatenText: text "Whoo! Good stuff." done SchoolboyDudleyAfterBattleText: text "I did my best." line "I have no regrets." done LassEllenSeenText: text "I'm second." line "Now it's serious!" done LassEllenBeatenText: text "How could I lose?" done LassEllenAfterBattleText: text "I did my best." line "I have no regrets." done SchoolboyJoeSeenText: text "Here's No. 3!" line "I won't be easy." done SchoolboyJoeBeatenText: text "Ow! Stomped flat!" done SchoolboyJoeAfterBattleText: text "I did my best." line "I have no regrets." done LassLauraSeenText: text "I'm No. 4!" line "Getting tired?" done LassLauraBeatenText: text "I lost too…" done LassLauraAfterBattleText: text "I did my best." line "I have no regrets." done CamperLloydSeenText: text "OK! I'm No. 5." line "I'll stomp you!" done CamperLloydBeatenText: text "Whoa! Too much." done CamperLloydAfterBattleText: text "I did my best." line "I have no regrets." done LassShannonSeenText: text "I'm the last in" line "line, but I tell" cont "you, I'm tough!" done LassShannonBeatenText: text "You're kidding." done LassShannonAfterBattleText: text "I did my best." line "I have no regrets." done SupernerdPatSeenText: text "Mufufufu…" para "I have nothing to" line "do with the six-" cont "pack trainers." para "I waited here to" line "beat you when you" para "were tired out by" line "all the battles." done SupernerdPatBeatenText: text "Aren't you tired" line "at all?" done SupernerdPatAfterBattleText: text "I'm sorry… I won't" line "cheat anymore…" done CooltrainermKevinNuggetText: text "You took on one" line "more battle than" para "you expected, but" line "you won anyway." para "As promised, you" line "win a prize." done CooltrainermKevinSeenText: text "But after seeing" line "how you battle, I" para "want to see how" line "I'll fare." para "How about it? Let" line "me take you on." done CooltrainermKevinBeatenText: text "I've never had a" line "battle this good!" done CooltrainermKevinAfterBattleText: text "That was a great" line "battle!" para "You and your #-" line "MON are truly out-" cont "standing!" done BillsHouseSignText: text "SEA COTTAGE" line "BILL'S HOUSE" done ; unused text "BILL'S HOUSE" done Route25_MapEvents: db 0, 0 ; filler db 1 ; warp events warp_event 47, 5, BILLS_HOUSE, 1 db 2 ; coord events coord_event 42, 6, SCENE_ROUTE25_MISTYS_DATE, Route25MistyDate1Script coord_event 42, 7, SCENE_ROUTE25_MISTYS_DATE, Route25MistyDate2Script db 2 ; bg events bg_event 45, 5, BGEVENT_READ, BillsHouseSign bg_event 4, 5, BGEVENT_ITEM, Route25HiddenPotion db 11 ; object events object_event 46, 9, SPRITE_MISTY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ROUTE_25_MISTY_BOYFRIEND object_event 46, 10, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ROUTE_25_MISTY_BOYFRIEND object_event 12, 8, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSchoolboyDudley, -1 object_event 16, 11, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerLassEllen, -1 object_event 21, 8, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerSchoolboyJoe, -1 object_event 22, 6, SPRITE_LASS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerLassLaura, -1 object_event 25, 4, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 2, TrainerCamperLloyd, -1 object_event 28, 11, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerLassShannon, -1 object_event 31, 7, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerSupernerdPat, -1 object_event 37, 8, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, TrainerCooltrainermKevin, -1 object_event 32, 4, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route25Protein, EVENT_ROUTE_25_PROTEIN