split sgb stuff into predef/sgb.asm
PokedexSeen and PokedexCaught were swapped
move multiplication/division functions into common/math.asm
split more copy functions into common/copy2.asm
clean up some common includes and give names to wram copy functions
split Predef into common/predef.asm
split serial handshake into common/handshake.asm
move double speed functions into common/double_speed.asm
labels for cgb double speed functions
split sram access asm into common/sram.asm
split Random into common/random.asm
split item interfaces into common/item.asm
split InitString asm into common/string.asm
split flag action asm into common/flag.asm
split map engine asm into common/map.asm
rename BUTTON_A and BUTTON_B constants to A_BUTTON and B_BUTTON
move common asm from engine/ to common/
split fruit tree asm out into engine/fruit_trees.asm
split type strings and related asm out into text/types.asm
leftover trainer class names from red
split out std scripts from main.asm
add a menudata2 header in std scripts
shorten PrintMoveDescription -> PrintMoveDesc so rgbds doesnt choke
StdScripts label in engine/scripting.asm
update some labels and special/predef pointers
some specials in bank 3 and unown dex asm
Merge pull request #189 from yenatch/haxwiki-event-flags
Merge pull request #188 from yenatch/split-common
forgot to commit engine/farcall.asm
first round of event flag constants in map events
dump event flag constants from haxwiki
makefile: files in constants/ dont all end in 'constants' anymore
recomment CheckShininess and CheckContestMon
recomment Predef and GetPredefFn -> GetPredefPointer
split farcall functions into engine/farcall.asm
split out game time functions into engine/game_time.asm
split menu functions into engine/menu.asm
split Sine/Cosine into engine/sine.asm
split map object functions into engine/map_objects.asm
split some RTC interfaces into engine/rtc.asm
split vram functions out into engine/video.asm
split macros out from constants.asm into macros.asm
fix interface label for UpdateTimePals
some asm pointer tables in bank 5f
Merge pull request #186 from kanzure/yenatch-master
Merge branch 'master' of github.com:kanzure/pokecrystal
Merge branch 'master' into yenatch-master
even more incbinned asm in bank 4
disassemble more incbins in bank 4
more bank 4 functions and CanLearnTMHMMove
GetTMHMMove and renamed TechnicalMachines -> TMHMMoves
formatting in MoveInfoBox and related functions
wram labels for graphics requests
split out tileset headers from main into tilesets/tileset_headers.asm
split tileset palette maps out of main into tilesets/palette_maps.asm
split tileset data out from main into tilesets/
random 0s in tileset data was actually lz padding
split out blockdata includes from main into maps/
shorten some overly long music filenames
get rid of the last static address in tileset animation arrays
consistent casing for Tileset labels
rename DoTileAnimation to AnimateTileset