Move trainer item AI into battle/ai/items.asm.
Rename _GetBattleVar -> GetBattleVarAddr.
Battle type constants in the wild.
Reformat the channel_struct macro and use more constants in wram.
Consolidate monster structs in wram and sram.
Use constants for move struct positioning.
Consolidate NUM_MOVES usage and monster struct labels.
Fix argument handling in *coord macros. Add a "percent" shortcut.
Bump pokemontools for better compression.
Experience growth rate constants.
Use {hl,de,bc}coord macros wherever possible.
Add a dereferenced stats screen function.
Truncate MAX_LEVEL + 1 if it exceeds 8 bits.
Split bank 0 battle functions into home/battle.asm.
Split bank 0 audio functions into home/audio.asm.
Comment music functions in home.asm.
Revert some misused labels to static values in main.asm.
Battle animation object sprite data.
Battle animation object attributes and data.
Add an unused function in battle animation commands.
Fix static farcalls in AI scoring.
Fix up some labels in the battle animation object engine.
More labels and incbins in slots, PC menus, intro.
Radio text/music and mail jumptables.
Misc incbins in fly menu, slots, phone.
Phone contacts and more misc pokegear.
Fix padding in the compressed pokegear sprite graphics.
Radio stations and the cell phone menu.
Fix some lines that were indented with spaces instead of tabs.
A couple Buena's Password specials.
Move RegionCheck into engine/landmarks.asm.
Use constants for the skipped dummy TMs.
Music and sound effect constants in map events.
Fix some static addresses in maps.
Disassemble the mobile adapter library.
Split the mobile adapter library into another object file.
Add constants for unused items, including Town Map and Poke Flute.
String and OAM incbins in Town Map code.
Kanto mon Special stats for the Time Machine.
The unused name array is move descriptions.
Trainer card graphics and misc incbins in banks 21 and 22.
Merge pull request #247 from yenatch/master
Script vars and the color test debug menu.
Shrink pics, an extra egg pic and their labels.
Pick off more bank 12 incbins and labels.
Unused Wooster script in Azalea Town.
Fix static banks for monster icons.
Merge pull request #246 from yenatch/master
Rough intro comments and palettes.
Incbins and jumptables in bank 38 (slots, cards, PC).
Merge pull request #245 from yenatch/master
Item usage strings and misc labels.
Include palette 0 in PokemonPalettes.
Assorted labels, incbins, text, graphics, etc.
Replace static bank 0 calls in the event scripting engine.
Boxes, trading, assorted incbins.
Anonymous jumptables and sfx in bank 23.
Field effect data and sound effects.
Merge pull request #244 from yenatch/drumkit
Merge pull request #243 from yenatch/master
Unused title screen code, graphics, tilemaps, palettes.
Fix a title screen label that accidentally made its way into bank 1.
Merge pull request #242 from yenatch/master
Rename trainer pics to use names instead of ids.
Image extensions in battle animation graphics.
Image extensions in gfx/tilesets.
Image extensions in gfx/{intro,title}.
Fix image extensions in gfx/{credits,misc}.
A couple more EvosAttacks references.
Move monster pics from numbered directories to named ones.
Monster pic dimensions in filenames.
Simple graphics handling in the makefile.
Bump pokemontools for gfx handling.
Return of Cygwin (also drop init.sh)
Merge pull request #241 from yenatch/cygwin
Merge pull request #240 from yenatch/text