shithub: pokecrystal

ref: ea480fa31e57dd2880de82f2bdc2116cbb4d205c
dir: /maps/CeladonDeptStore1F.asm/

View raw version
const_value set 2
	const CELADONDEPTSTORE1F_RECEPTIONIST
	const CELADONDEPTSTORE1F_GENTLEMAN
	const CELADONDEPTSTORE1F_TEACHER

CeladonDeptStore1F_MapScripts:
.SceneScripts:
	db 0

.MapCallbacks:
	db 0

CeladonDeptStore1FReceptionistScript:
	jumptextfaceplayer CeladonDeptStore1FReceptionistText

CeladonDeptStore1FGentlemanScript:
	jumptextfaceplayer CeladonDeptStore1FGentlemanText

CeladonDeptStore1FTeacherScript:
	jumptextfaceplayer CeladonDeptStore1FTeacherText

CeladonDeptStore1FDirectory:
	jumptext CeladonDeptStore1FDirectoryText

CeladonDeptStore1FElevatorButton:
	jumpstd elevatorbutton

CeladonDeptStore1FReceptionistText:
	text "Hello! Welcome to"
	line "CELADON DEPT."
	cont "STORE!"

	para "The directory is"
	line "on the wall."
	done

CeladonDeptStore1FGentlemanText:
	text "This DEPT.STORE is"
	line "part of the same"

	para "chain as the one"
	line "in GOLDENROD CITY."

	para "They were both"
	line "renovated at the"
	cont "same time."
	done

CeladonDeptStore1FTeacherText:
	text "This is my first"
	line "time here."

	para "It's so big…"

	para "I'm afraid I'll"
	line "get lost."
	done

CeladonDeptStore1FDirectoryText:
	text "1F: SERVICE"
	line "    COUNTER"

	para "2F: TRAINER'S"
	line "    MARKET"

	para "3F: TM SHOP"

	para "4F: WISEMAN GIFTS"

	para "5F: DRUG STORE"

	para "6F: ROOFTOP"
	line "    SQUARE"
	done

CeladonDeptStore1F_MapEvents:
	; filler
	db 0, 0

.Warps:
	db 4
	warp_def 7, 7, 1, CELADON_CITY
	warp_def 8, 7, 1, CELADON_CITY
	warp_def 15, 0, 2, CELADON_DEPT_STORE_2F
	warp_def 2, 0, 1, CELADON_DEPT_STORE_ELEVATOR

.CoordEvents:
	db 0

.BGEvents:
	db 2
	bg_event 14, 0, BGEVENT_READ, CeladonDeptStore1FDirectory
	bg_event 3, 0, BGEVENT_READ, CeladonDeptStore1FElevatorButton

.ObjectEvents:
	db 3
	object_event 10, 1, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore1FReceptionistScript, -1
	object_event 11, 4, SPRITE_GENTLEMAN, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore1FGentlemanScript, -1
	object_event 5, 3, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore1FTeacherScript, -1